/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved. * Copyright 2009-2019 Pierre Ossman for Cendio AB * * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, * USA. */ // // VNCServer - abstract interface implemented by the RFB library. The back-end // code calls the relevant methods as appropriate. #ifndef __RFB_VNCSERVER_H__ #define __RFB_VNCSERVER_H__ #include #include #include #include namespace rfb { class VNCServer : public UpdateTracker, public network::SocketServer { public: // blockUpdates()/unblockUpdates() tells the server that the pixel buffer // is currently in flux and may not be accessed. The attributes of the // pixel buffer may still be accessed, but not the frame buffer itself. // Note that access must be unblocked the exact same number of times it // was blocked. virtual void blockUpdates() = 0; virtual void unblockUpdates() = 0; // setPixelBuffer() tells the server to use the given pixel buffer (and // optionally a modified screen layout). If this differs in size from // the previous pixel buffer, this may result in protocol messages being // sent, or clients being disconnected. virtual void setPixelBuffer(PixelBuffer* pb, const ScreenSet& layout) = 0; virtual void setPixelBuffer(PixelBuffer* pb) = 0; // setScreenLayout() modifies the current screen layout without changing // the pixelbuffer. Clients will be notified of the new layout. virtual void setScreenLayout(const ScreenSet& layout) = 0; // getPixelBuffer() returns a pointer to the PixelBuffer object. virtual const PixelBuffer* getPixelBuffer() const = 0; // requestClipboard() will result in a request to a client to // transfer its clipboard data. A call to // SDesktop::handleClipboardData() will be made once the data is // available. virtual void requestClipboard() = 0; // announceClipboard() informs all clients of changes to the // clipboard on the server. A client may later request the // clipboard data via SDesktop::handleClipboardRequest(). virtual void announceClipboard(bool available) = 0; // sendClipboardData() transfers the clipboard data to a client // and should be called whenever a client has requested the // clipboard via SDesktop::handleClipboardRequest(). virtual void sendClipboardData(const char* data) = 0; // bell() tells the server that it should make all clients make a bell sound. virtual void bell() = 0; // approveConnection() is called some time after // SDesktop::queryConnection() has been called, to accept or reject // the connection. The accept argument should be true for // acceptance, or false for rejection, in which case a string // reason may also be given. virtual void approveConnection(network::Socket* sock, bool accept, const char* reason = NULL) = 0; // - Close all currently-connected clients, by calling // their close() method with the supplied reason. virtual void closeClients(const char* reason) = 0; // getConnection() gets the SConnection for a particular Socket. If // the Socket is not recognised then null is returned. virtual SConnection* getConnection(network::Socket* sock) = 0; // setCursor() tells the server that the cursor has changed. The // cursorData argument contains width*height rgba quadruplets with // non-premultiplied alpha. virtual void setCursor(int width, int height, const Point& hotspot, const rdr::U8* cursorData) = 0; // setCursorPos() tells the server the current position of the cursor. virtual void setCursorPos(const Point& p) = 0; // setName() tells the server what desktop title to supply to clients virtual void setName(const char* name) = 0; // setLEDState() tells the server what the current lock keys LED // state is virtual void setLEDState(unsigned int state) = 0; }; } #endif