/* Copyright (C) 2000-2003 Constantin Kaplinsky. All Rights Reserved. * Copyright (C) 2011 D. R. Commander. All Rights Reserved. * Copyright 2014-2018 Pierre Ossman for Cendio AB * * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, * USA. */ #ifndef __RFB_ENCODEMANAGER_H__ #define __RFB_ENCODEMANAGER_H__ #include #include #include #include #include namespace rfb { class SConnection; class Encoder; class UpdateInfo; class PixelBuffer; class RenderedCursor; struct Rect; struct RectInfo; class EncodeManager : public Timer::Callback { public: EncodeManager(SConnection* conn); ~EncodeManager(); void logStats(); // Hack to let ConnParams calculate the client's preferred encoding static bool supported(int encoding); bool needsLosslessRefresh(const Region& req); int getNextLosslessRefresh(const Region& req); void pruneLosslessRefresh(const Region& limits); void writeUpdate(const UpdateInfo& ui, const PixelBuffer* pb, const RenderedCursor* renderedCursor); void writeLosslessRefresh(const Region& req, const PixelBuffer* pb, const RenderedCursor* renderedCursor, size_t maxUpdateSize); protected: virtual bool handleTimeout(Timer* t); void doUpdate(bool allowLossy, const Region& changed, const Region& copied, const Point& copy_delta, const PixelBuffer* pb, const RenderedCursor* renderedCursor); void prepareEncoders(bool allowLossy); Region getLosslessRefresh(const Region& req, size_t maxUpdateSize); int computeNumRects(const Region& changed); Encoder *startRect(const Rect& rect, int type); void endRect(); void writeCopyRects(const Region& copied, const Point& delta); void writeSolidRects(Region *changed, const PixelBuffer* pb); void findSolidRect(const Rect& rect, Region *changed, const PixelBuffer* pb); void writeRects(const Region& changed, const PixelBuffer* pb); void writeSubRect(const Rect& rect, const PixelBuffer *pb); bool checkSolidTile(const Rect& r, const rdr::U8* colourValue, const PixelBuffer *pb); void extendSolidAreaByBlock(const Rect& r, const rdr::U8* colourValue, const PixelBuffer *pb, Rect* er); void extendSolidAreaByPixel(const Rect& r, const Rect& sr, const rdr::U8* colourValue, const PixelBuffer *pb, Rect* er); PixelBuffer* preparePixelBuffer(const Rect& rect, const PixelBuffer *pb, bool convert); bool analyseRect(const PixelBuffer *pb, struct RectInfo *info, int maxColours); protected: // Preprocessor generated, optimised methods inline bool checkSolidTile(const Rect& r, rdr::U8 colourValue, const PixelBuffer *pb); inline bool checkSolidTile(const Rect& r, rdr::U16 colourValue, const PixelBuffer *pb); inline bool checkSolidTile(const Rect& r, rdr::U32 colourValue, const PixelBuffer *pb); inline bool analyseRect(int width, int height, const rdr::U8* buffer, int stride, struct RectInfo *info, int maxColours); inline bool analyseRect(int width, int height, const rdr::U16* buffer, int stride, struct RectInfo *info, int maxColours); inline bool analyseRect(int width, int height, const rdr::U32* buffer, int stride, struct RectInfo *info, int maxColours); protected: SConnection *conn; std::vector encoders; std::vector activeEncoders; Region lossyRegion; Region recentlyChangedRegion; Region pendingRefreshRegion; Timer recentChangeTimer; struct EncoderStats { unsigned rects; unsigned long long bytes; unsigned long long pixels; unsigned long long equivalent; }; typedef std::vector< std::vector > StatsVector; unsigned updates; EncoderStats copyStats; StatsVector stats; int activeType; int beforeLength; class OffsetPixelBuffer : public FullFramePixelBuffer { public: OffsetPixelBuffer() {} virtual ~OffsetPixelBuffer() {} void update(const PixelFormat& pf, int width, int height, const rdr::U8* data_, int stride); private: virtual rdr::U8* getBufferRW(const Rect& r, int* stride); }; OffsetPixelBuffer offsetPixelBuffer; ManagedPixelBuffer convertedPixelBuffer; }; } #endif