/* Copyright 2020 Samuel Mannehed for Cendio AB * * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, * USA. */ #ifndef __WIN32TOUCHHANDLER_H__ #define __WIN32TOUCHHANDLER_H__ #include #include "BaseTouchHandler.h" #include "GestureEvent.h" class Win32TouchHandler: public BaseTouchHandler { public: Win32TouchHandler(HWND hWnd); bool processEvent(UINT Msg, WPARAM wParam, LPARAM lParam); private: void handleWin32GestureEvent(GESTUREINFO gi); bool isSinglePan(GESTUREINFO gi); protected: virtual void fakeMotionEvent(const GestureEvent origEvent); virtual void fakeButtonEvent(bool press, int button, const GestureEvent origEvent); virtual void fakeKeyEvent(bool press, int keycode, const GestureEvent origEvent); private: void pushFakeEvent(UINT Msg, WPARAM wParam, LPARAM lParam); private: HWND hWnd; bool gesturesConfigured; bool startedSinglePan; POINT gestureStart; bool gestureActive; bool ignoringGesture; int fakeButtonMask; POINT lastFakeMotionPos; }; #endif // __WIN32TOUCHHANDLER_H__