/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved. * Copyright 2009-2016 Pierre Ossman for Cendio AB * * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, * USA. */ // -=- VNCServerST.h // Single-threaded VNCServer implementation #ifndef __RFB_VNCSERVERST_H__ #define __RFB_VNCSERVERST_H__ #include #include #include #include #include #include #include namespace rfb { class VNCSConnectionST; class ComparingUpdateTracker; class ListConnInfo; class PixelBuffer; class KeyRemapper; class VNCServerST : public VNCServer, public Timer::Callback { public: // -=- Constructors // Create a server exporting the supplied desktop. VNCServerST(const char* name_, SDesktop* desktop_); virtual ~VNCServerST(); // Methods overridden from SocketServer // addSocket // Causes the server to allocate an RFB-protocol management // structure for the socket & initialise it. virtual void addSocket(network::Socket* sock, bool outgoing=false); // removeSocket // Clean up any resources associated with the Socket virtual void removeSocket(network::Socket* sock); // getSockets() gets a list of sockets. This can be used to generate an // fd_set for calling select(). virtual void getSockets(std::list* sockets); // processSocketReadEvent // Read more RFB data from the Socket. If an error occurs during // processing then shutdown() is called on the Socket, causing // removeSocket() to be called by the caller at a later time. virtual void processSocketReadEvent(network::Socket* sock); // processSocketWriteEvent // Flush pending data from the Socket on to the network. virtual void processSocketWriteEvent(network::Socket* sock); // Methods overridden from VNCServer virtual void blockUpdates(); virtual void unblockUpdates(); virtual void setPixelBuffer(PixelBuffer* pb, const ScreenSet& layout); virtual void setPixelBuffer(PixelBuffer* pb); virtual void setScreenLayout(const ScreenSet& layout); virtual const PixelBuffer* getPixelBuffer() const { return pb; } virtual void serverCutText(const char* str, int len); virtual void approveConnection(network::Socket* sock, bool accept, const char* reason); virtual void closeClients(const char* reason) {closeClients(reason, 0);} virtual SConnection* getConnection(network::Socket* sock); virtual void add_changed(const Region ®ion); virtual void add_copied(const Region &dest, const Point &delta); virtual void setCursor(int width, int height, const Point& hotspot, const rdr::U8* data); virtual void setCursorPos(const Point& p); virtual void setName(const char* name_); virtual void setLEDState(unsigned state); virtual void bell(); // VNCServerST-only methods // Methods to get the currently set server state const ScreenSet& getScreenLayout() const { return screenLayout; } const Cursor* getCursor() const { return cursor; } const Point& getCursorPos() const { return cursorPos; } const char* getName() const { return name.buf; } unsigned getLEDState() const { return ledState; } // Event handlers void keyEvent(rdr::U32 keysym, rdr::U32 keycode, bool down); void pointerEvent(VNCSConnectionST* client, const Point& pos, int buttonMask); void clientCutText(const char* str, int len); unsigned int setDesktopSize(VNCSConnectionST* requester, int fb_width, int fb_height, const ScreenSet& layout); // closeClients() closes all RFB sessions, except the specified one (if // any), and logs the specified reason for closure. void closeClients(const char* reason, network::Socket* sock); // queryConnection() does some basic checks and then passes on the // request to the desktop. void queryConnection(VNCSConnectionST* client, const char* userName); // clientReady() is called by a VNCSConnectionST instance when the // client has completed the handshake and is ready for normal // communication. void clientReady(VNCSConnectionST* client, bool shared); // Estimated time until the next time new updates will be pushed // to clients int msToNextUpdate(); // Part of the framebuffer that has been modified but is not yet // ready to be sent to clients Region getPendingRegion(); // getRenderedCursor() returns an up to date version of the server // side rendered cursor buffer const RenderedCursor* getRenderedCursor(); protected: // Timer callbacks virtual bool handleTimeout(Timer* t); // - Internal methods void startDesktop(); void stopDesktop(); // - Check how many of the clients are authenticated. int authClientCount(); bool needRenderedCursor(); void startFrameClock(); void stopFrameClock(); void writeUpdate(); bool getComparerState(); protected: Blacklist blacklist; Blacklist* blHosts; SDesktop* desktop; bool desktopStarted; int blockCounter; PixelBuffer* pb; ScreenSet screenLayout; unsigned int ledState; CharArray name; std::list clients; VNCSConnectionST* pointerClient; std::list closingSockets; ComparingUpdateTracker* comparer; Point cursorPos; Cursor* cursor; RenderedCursor renderedCursor; bool renderedCursorInvalid; KeyRemapper* keyRemapper; Timer idleTimer; Timer disconnectTimer; Timer connectTimer; Timer frameTimer; }; }; #endif