/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved. * Copyright (C) 2005 Constantin Kaplinsky. All Rights Reserved. * Copyright 2014 Pierre Ossman for Cendio AB * * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, * USA. */ #include #include #include #include #include using namespace rfb; BoolParameter improvedHextile("ImprovedHextile", "Use improved compression algorithm for Hextile " "encoding which achieves better compression " "ratios by the cost of using more CPU time", true); #define BPP 8 #include #include #undef BPP #define BPP 16 #include #include #undef BPP #define BPP 32 #include #include #undef BPP HextileEncoder::HextileEncoder(SConnection* conn) : Encoder(conn, encodingHextile, EncoderPlain) { } HextileEncoder::~HextileEncoder() { } bool HextileEncoder::isSupported() { return conn->client.supportsEncoding(encodingHextile); } void HextileEncoder::writeRect(const PixelBuffer* pb, const Palette& palette) { rdr::OutStream* os = conn->getOutStream(); switch (pb->getPF().bpp) { case 8: if (improvedHextile) { hextileEncodeBetter8(os, pb); } else { hextileEncode8(os, pb); } break; case 16: if (improvedHextile) { hextileEncodeBetter16(os, pb); } else { hextileEncode16(os, pb); } break; case 32: if (improvedHextile) { hextileEncodeBetter32(os, pb); } else { hextileEncode32(os, pb); } break; } } void HextileEncoder::writeSolidRect(int width, int height, const PixelFormat& pf, const rdr::U8* colour) { rdr::OutStream* os; int tiles; os = conn->getOutStream(); tiles = ((width + 15)/16) * ((height + 15)/16); os->writeU8(hextileBgSpecified); os->writeBytes(colour, pf.bpp/8); tiles--; while (tiles--) os->writeU8(0); }