/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved. * Copyright 2009-2018 Pierre Ossman for Cendio AB * Copyright 2018 Peter Astrand for Cendio AB * * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, * USA. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #define XK_LATIN1 #define XK_MISCELLANY #define XK_XKB_KEYS #include using namespace rfb; static LogWriter vlog("VNCSConnST"); static Cursor emptyCursor(0, 0, Point(0, 0), NULL); VNCSConnectionST::VNCSConnectionST(VNCServerST* server_, network::Socket *s, bool reverse) : sock(s), reverseConnection(reverse), inProcessMessages(false), pendingSyncFence(false), syncFence(false), fenceFlags(0), fenceDataLen(0), fenceData(NULL), congestionTimer(this), losslessTimer(this), server(server_), updateRenderedCursor(false), removeRenderedCursor(false), continuousUpdates(false), encodeManager(this), idleTimer(this), pointerEventTime(0), clientHasCursor(false) { setStreams(&sock->inStream(), &sock->outStream()); peerEndpoint.buf = sock->getPeerEndpoint(); // Configure the socket setSocketTimeouts(); // Kick off the idle timer if (rfb::Server::idleTimeout) { // minimum of 15 seconds while authenticating if (rfb::Server::idleTimeout < 15) idleTimer.start(secsToMillis(15)); else idleTimer.start(secsToMillis(rfb::Server::idleTimeout)); } } VNCSConnectionST::~VNCSConnectionST() { // If we reach here then VNCServerST is deleting us! if (closeReason.buf) vlog.info("closing %s: %s", peerEndpoint.buf, closeReason.buf); // Release any keys the client still had pressed while (!pressedKeys.empty()) { rdr::U32 keysym, keycode; keysym = pressedKeys.begin()->second; keycode = pressedKeys.begin()->first; pressedKeys.erase(pressedKeys.begin()); vlog.debug("Releasing key 0x%x / 0x%x on client disconnect", keysym, keycode); server->keyEvent(keysym, keycode, false); } delete [] fenceData; } // SConnection methods bool VNCSConnectionST::accessCheck(AccessRights ar) const { // Reverse connections are user initiated, so they are implicitly // allowed to bypass the query if (reverseConnection) ar &= ~AccessNoQuery; return SConnection::accessCheck(ar); } void VNCSConnectionST::close(const char* reason) { // Log the reason for the close if (!closeReason.buf) closeReason.buf = strDup(reason); else vlog.debug("second close: %s (%s)", peerEndpoint.buf, reason); // Just shutdown the socket and mark our state as closing. Eventually the // calling code will call VNCServerST's removeSocket() method causing us to // be deleted. sock->shutdown(); SConnection::close(reason); } // Methods called from VNCServerST bool VNCSConnectionST::init() { try { initialiseProtocol(); } catch (rdr::Exception& e) { close(e.str()); return false; } return true; } void VNCSConnectionST::processMessages() { if (state() == RFBSTATE_CLOSING) return; try { // - Now set appropriate socket timeouts and process data setSocketTimeouts(); inProcessMessages = true; // Get the underlying TCP layer to build large packets if we send // multiple small responses. sock->cork(true); while (getInStream()->checkNoWait(1)) { if (pendingSyncFence) { syncFence = true; pendingSyncFence = false; } processMsg(); if (syncFence) { writer()->writeFence(fenceFlags, fenceDataLen, fenceData); syncFence = false; } } // Flush out everything in case we go idle after this. sock->cork(false); inProcessMessages = false; // If there were anything requiring an update, try to send it here. // We wait until now with this to aggregate responses and to give // higher priority to user actions such as keyboard and pointer events. writeFramebufferUpdate(); } catch (rdr::EndOfStream&) { close("Clean disconnection"); } catch (rdr::Exception &e) { close(e.str()); } } void VNCSConnectionST::flushSocket() { if (state() == RFBSTATE_CLOSING) return; try { setSocketTimeouts(); sock->outStream().flush(); // Flushing the socket might release an update that was previously // delayed because of congestion. if (sock->outStream().bufferUsage() == 0) writeFramebufferUpdate(); } catch (rdr::Exception &e) { close(e.str()); } } void VNCSConnectionST::pixelBufferChange() { try { if (!authenticated()) return; if (client.width() && client.height() && (server->getPixelBuffer()->width() != client.width() || server->getPixelBuffer()->height() != client.height())) { // We need to clip the next update to the new size, but also add any // extra bits if it's bigger. If we wanted to do this exactly, something // like the code below would do it, but at the moment we just update the // entire new size. However, we do need to clip the damagedCursorRegion // because that might be added to updates in writeFramebufferUpdate(). //updates.intersect(server->pb->getRect()); // //if (server->pb->width() > client.width()) // updates.add_changed(Rect(client.width(), 0, server->pb->width(), // server->pb->height())); //if (server->pb->height() > client.height()) // updates.add_changed(Rect(0, client.height(), client.width(), // server->pb->height())); damagedCursorRegion.assign_intersect(server->getPixelBuffer()->getRect()); client.setDimensions(server->getPixelBuffer()->width(), server->getPixelBuffer()->height(), server->getScreenLayout()); if (state() == RFBSTATE_NORMAL) { if (!client.supportsDesktopSize()) { close("Client does not support desktop resize"); return; } writer()->writeDesktopSize(reasonServer); } // Drop any lossy tracking that is now outside the framebuffer encodeManager.pruneLosslessRefresh(Region(server->getPixelBuffer()->getRect())); } // Just update the whole screen at the moment because we're too lazy to // work out what's actually changed. updates.clear(); updates.add_changed(server->getPixelBuffer()->getRect()); writeFramebufferUpdate(); } catch(rdr::Exception &e) { close(e.str()); } } void VNCSConnectionST::writeFramebufferUpdateOrClose() { try { writeFramebufferUpdate(); } catch(rdr::Exception &e) { close(e.str()); } } void VNCSConnectionST::screenLayoutChangeOrClose(rdr::U16 reason) { try { screenLayoutChange(reason); writeFramebufferUpdate(); } catch(rdr::Exception &e) { close(e.str()); } } void VNCSConnectionST::bellOrClose() { try { if (state() == RFBSTATE_NORMAL) writer()->writeBell(); } catch(rdr::Exception& e) { close(e.str()); } } void VNCSConnectionST::serverCutTextOrClose(const char *str, int len) { try { if (!accessCheck(AccessCutText)) return; if (!rfb::Server::sendCutText) return; if (state() == RFBSTATE_NORMAL) writer()->writeServerCutText(str, len); } catch(rdr::Exception& e) { close(e.str()); } } void VNCSConnectionST::setDesktopNameOrClose(const char *name) { try { setDesktopName(name); writeFramebufferUpdate(); } catch(rdr::Exception& e) { close(e.str()); } } void VNCSConnectionST::setCursorOrClose() { try { setCursor(); writeFramebufferUpdate(); } catch(rdr::Exception& e) { close(e.str()); } } void VNCSConnectionST::setLEDStateOrClose(unsigned int state) { try { setLEDState(state); writeFramebufferUpdate(); } catch(rdr::Exception& e) { close(e.str()); } } bool VNCSConnectionST::getComparerState() { // We interpret a low compression level as an indication that the client // wants to prioritise CPU usage over bandwidth, and hence disable the // comparing update tracker. return (client.compressLevel == -1) || (client.compressLevel > 1); } // renderedCursorChange() is called whenever the server-side rendered cursor // changes shape or position. It ensures that the next update will clean up // the old rendered cursor and if necessary draw the new rendered cursor. void VNCSConnectionST::renderedCursorChange() { if (state() != RFBSTATE_NORMAL) return; // Are we switching between client-side and server-side cursor? if (clientHasCursor == needRenderedCursor()) setCursorOrClose(); bool hasRenderedCursor = !damagedCursorRegion.is_empty(); if (hasRenderedCursor) removeRenderedCursor = true; if (needRenderedCursor()) { updateRenderedCursor = true; writeFramebufferUpdateOrClose(); } } // needRenderedCursor() returns true if this client needs the server-side // rendered cursor. This may be because it does not support local cursor or // because the current cursor position has not been set by this client. // Unfortunately we can't know for sure when the current cursor position has // been set by this client. We guess that this is the case when the current // cursor position is the same as the last pointer event from this client, or // if it is a very short time since this client's last pointer event (up to a // second). [ Ideally we should do finer-grained timing here and make the time // configurable, but I don't think it's that important. ] bool VNCSConnectionST::needRenderedCursor() { if (state() != RFBSTATE_NORMAL) return false; if (!client.supportsLocalCursor()) return true; if (!server->getCursorPos().equals(pointerEventPos) && (time(0) - pointerEventTime) > 0) return true; return false; } void VNCSConnectionST::approveConnectionOrClose(bool accept, const char* reason) { try { approveConnection(accept, reason); } catch (rdr::Exception& e) { close(e.str()); } } // -=- Callbacks from SConnection void VNCSConnectionST::authSuccess() { if (rfb::Server::idleTimeout) idleTimer.start(secsToMillis(rfb::Server::idleTimeout)); // - Set the connection parameters appropriately client.setDimensions(server->getPixelBuffer()->width(), server->getPixelBuffer()->height(), server->getScreenLayout()); client.setName(server->getName()); client.setLEDState(server->getLEDState()); // - Set the default pixel format client.setPF(server->getPixelBuffer()->getPF()); char buffer[256]; client.pf().print(buffer, 256); vlog.info("Server default pixel format %s", buffer); // - Mark the entire display as "dirty" updates.add_changed(server->getPixelBuffer()->getRect()); } void VNCSConnectionST::queryConnection(const char* userName) { server->queryConnection(this, userName); } void VNCSConnectionST::clientInit(bool shared) { if (rfb::Server::idleTimeout) idleTimer.start(secsToMillis(rfb::Server::idleTimeout)); if (rfb::Server::alwaysShared || reverseConnection) shared = true; if (!accessCheck(AccessNonShared)) shared = true; if (rfb::Server::neverShared) shared = false; SConnection::clientInit(shared); server->clientReady(this, shared); } void VNCSConnectionST::setPixelFormat(const PixelFormat& pf) { SConnection::setPixelFormat(pf); char buffer[256]; pf.print(buffer, 256); vlog.info("Client pixel format %s", buffer); setCursor(); } void VNCSConnectionST::pointerEvent(const Point& pos, int buttonMask) { if (rfb::Server::idleTimeout) idleTimer.start(secsToMillis(rfb::Server::idleTimeout)); pointerEventTime = time(0); if (!accessCheck(AccessPtrEvents)) return; if (!rfb::Server::acceptPointerEvents) return; pointerEventPos = pos; server->pointerEvent(this, pointerEventPos, buttonMask); } class VNCSConnectionSTShiftPresser { public: VNCSConnectionSTShiftPresser(VNCServerST* server_) : server(server_), pressed(false) {} ~VNCSConnectionSTShiftPresser() { if (pressed) { vlog.debug("Releasing fake Shift_L"); server->keyEvent(XK_Shift_L, 0, false); } } void press() { vlog.debug("Pressing fake Shift_L"); server->keyEvent(XK_Shift_L, 0, true); pressed = true; } VNCServerST* server; bool pressed; }; // keyEvent() - record in the pressedKeys which keys were pressed. Allow // multiple down events (for autorepeat), but only allow a single up event. void VNCSConnectionST::keyEvent(rdr::U32 keysym, rdr::U32 keycode, bool down) { rdr::U32 lookup; if (rfb::Server::idleTimeout) idleTimer.start(secsToMillis(rfb::Server::idleTimeout)); if (!accessCheck(AccessKeyEvents)) return; if (!rfb::Server::acceptKeyEvents) return; if (down) vlog.debug("Key pressed: 0x%x / 0x%x", keysym, keycode); else vlog.debug("Key released: 0x%x / 0x%x", keysym, keycode); // Avoid lock keys if we don't know the server state if ((server->getLEDState() == ledUnknown) && ((keysym == XK_Caps_Lock) || (keysym == XK_Num_Lock) || (keysym == XK_Scroll_Lock))) { vlog.debug("Ignoring lock key (e.g. caps lock)"); return; } // Lock key heuristics // (only for clients that do not support the LED state extension) if (!client.supportsLEDState()) { // Always ignore ScrollLock as we don't have a heuristic // for that if (keysym == XK_Scroll_Lock) { vlog.debug("Ignoring lock key (e.g. caps lock)"); return; } if (down && (server->getLEDState() != ledUnknown)) { // CapsLock synchronisation heuristic // (this assumes standard interaction between CapsLock the Shift // keys and normal characters) if (((keysym >= XK_A) && (keysym <= XK_Z)) || ((keysym >= XK_a) && (keysym <= XK_z))) { bool uppercase, shift, lock; uppercase = (keysym >= XK_A) && (keysym <= XK_Z); shift = isShiftPressed(); lock = server->getLEDState() & ledCapsLock; if (lock == (uppercase == shift)) { vlog.debug("Inserting fake CapsLock to get in sync with client"); server->keyEvent(XK_Caps_Lock, 0, true); server->keyEvent(XK_Caps_Lock, 0, false); } } // NumLock synchronisation heuristic // (this is more cautious because of the differences between Unix, // Windows and macOS) if (((keysym >= XK_KP_Home) && (keysym <= XK_KP_Delete)) || ((keysym >= XK_KP_0) && (keysym <= XK_KP_9)) || (keysym == XK_KP_Separator) || (keysym == XK_KP_Decimal)) { bool number, shift, lock; number = ((keysym >= XK_KP_0) && (keysym <= XK_KP_9)) || (keysym == XK_KP_Separator) || (keysym == XK_KP_Decimal); shift = isShiftPressed(); lock = server->getLEDState() & ledNumLock; if (shift) { // We don't know the appropriate NumLock state for when Shift // is pressed as it could be one of: // // a) A Unix client where Shift negates NumLock // // b) A Windows client where Shift only cancels NumLock // // c) A macOS client where Shift doesn't have any effect // } else if (lock == (number == shift)) { vlog.debug("Inserting fake NumLock to get in sync with client"); server->keyEvent(XK_Num_Lock, 0, true); server->keyEvent(XK_Num_Lock, 0, false); } } } } // Turn ISO_Left_Tab into shifted Tab. VNCSConnectionSTShiftPresser shiftPresser(server); if (keysym == XK_ISO_Left_Tab) { if (!isShiftPressed()) shiftPresser.press(); keysym = XK_Tab; } // We need to be able to track keys, so generate a fake index when we // aren't given a keycode if (keycode == 0) lookup = 0x80000000 | keysym; else lookup = keycode; // We force the same keysym for an already down key for the // sake of sanity if (pressedKeys.find(lookup) != pressedKeys.end()) keysym = pressedKeys[lookup]; if (down) { pressedKeys[lookup] = keysym; } else { if (!pressedKeys.erase(lookup)) return; } server->keyEvent(keysym, keycode, down); } void VNCSConnectionST::clientCutText(const char* str, int len) { if (!accessCheck(AccessCutText)) return; if (!rfb::Server::acceptCutText) return; server->clientCutText(str, len); } void VNCSConnectionST::framebufferUpdateRequest(const Rect& r,bool incremental) { Rect safeRect; if (!accessCheck(AccessView)) return; SConnection::framebufferUpdateRequest(r, incremental); // Check that the client isn't sending crappy requests if (!r.enclosed_by(Rect(0, 0, client.width(), client.height()))) { vlog.error("FramebufferUpdateRequest %dx%d at %d,%d exceeds framebuffer %dx%d", r.width(), r.height(), r.tl.x, r.tl.y, client.width(), client.height()); safeRect = r.intersect(Rect(0, 0, client.width(), client.height())); } else { safeRect = r; } // Just update the requested region. // Framebuffer update will be sent a bit later, see processMessages(). Region reqRgn(r); if (!incremental || !continuousUpdates) requested.assign_union(reqRgn); if (!incremental) { // Non-incremental update - treat as if area requested has changed updates.add_changed(reqRgn); // And send the screen layout to the client (which, unlike the // framebuffer dimensions, the client doesn't get during init) if (client.supportsEncoding(pseudoEncodingExtendedDesktopSize)) writer()->writeDesktopSize(reasonServer); // We do not send a DesktopSize since it only contains the // framebuffer size (which the client already should know) and // because some clients don't handle extra DesktopSize events // very well. } } void VNCSConnectionST::setDesktopSize(int fb_width, int fb_height, const ScreenSet& layout) { unsigned int result; if (!accessCheck(AccessSetDesktopSize)) return; if (!rfb::Server::acceptSetDesktopSize) return; result = server->setDesktopSize(this, fb_width, fb_height, layout); writer()->writeDesktopSize(reasonClient, result); } void VNCSConnectionST::fence(rdr::U32 flags, unsigned len, const char data[]) { rdr::U8 type; if (flags & fenceFlagRequest) { if (flags & fenceFlagSyncNext) { pendingSyncFence = true; fenceFlags = flags & (fenceFlagBlockBefore | fenceFlagBlockAfter | fenceFlagSyncNext); fenceDataLen = len; delete [] fenceData; fenceData = NULL; if (len > 0) { fenceData = new char[len]; memcpy(fenceData, data, len); } return; } // We handle everything synchronously so we trivially honor these modes flags = flags & (fenceFlagBlockBefore | fenceFlagBlockAfter); writer()->writeFence(flags, len, data); return; } if (len < 1) vlog.error("Fence response of unexpected size received"); type = data[0]; switch (type) { case 0: // Initial dummy fence; break; case 1: congestion.gotPong(); break; default: vlog.error("Fence response of unexpected type received"); } } void VNCSConnectionST::enableContinuousUpdates(bool enable, int x, int y, int w, int h) { Rect rect; if (!client.supportsFence() || !client.supportsContinuousUpdates()) throw Exception("Client tried to enable continuous updates when not allowed"); continuousUpdates = enable; rect.setXYWH(x, y, w, h); cuRegion.reset(rect); if (enable) { requested.clear(); } else { writer()->writeEndOfContinuousUpdates(); } } // supportsLocalCursor() is called whenever the status of // client.supportsLocalCursor() has changed. If the client does now support local // cursor, we make sure that the old server-side rendered cursor is cleaned up // and the cursor is sent to the client. void VNCSConnectionST::supportsLocalCursor() { bool hasRenderedCursor = !damagedCursorRegion.is_empty(); if (hasRenderedCursor && !needRenderedCursor()) removeRenderedCursor = true; setCursor(); } void VNCSConnectionST::supportsFence() { char type = 0; writer()->writeFence(fenceFlagRequest, sizeof(type), &type); } void VNCSConnectionST::supportsContinuousUpdates() { // We refuse to use continuous updates if we cannot monitor the buffer // usage using fences. if (!client.supportsFence()) return; writer()->writeEndOfContinuousUpdates(); } void VNCSConnectionST::supportsLEDState() { if (client.ledState() == ledUnknown) return; writer()->writeLEDState(); } bool VNCSConnectionST::handleTimeout(Timer* t) { try { if ((t == &congestionTimer) || (t == &losslessTimer)) writeFramebufferUpdate(); } catch (rdr::Exception& e) { close(e.str()); } if (t == &idleTimer) close("Idle timeout"); return false; } bool VNCSConnectionST::isShiftPressed() { std::map::const_iterator iter; for (iter = pressedKeys.begin(); iter != pressedKeys.end(); ++iter) { if (iter->second == XK_Shift_L) return true; if (iter->second == XK_Shift_R) return true; } return false; } void VNCSConnectionST::writeRTTPing() { char type; if (!client.supportsFence()) return; congestion.updatePosition(sock->outStream().length()); // We need to make sure any old update are already processed by the // time we get the response back. This allows us to reliably throttle // back on client overload, as well as network overload. type = 1; writer()->writeFence(fenceFlagRequest | fenceFlagBlockBefore, sizeof(type), &type); congestion.sentPing(); } bool VNCSConnectionST::isCongested() { int eta; congestionTimer.stop(); // Stuff still waiting in the send buffer? sock->outStream().flush(); congestion.debugTrace("congestion-trace.csv", sock->getFd()); if (sock->outStream().bufferUsage() > 0) return true; if (!client.supportsFence()) return false; congestion.updatePosition(sock->outStream().length()); if (!congestion.isCongested()) return false; eta = congestion.getUncongestedETA(); if (eta >= 0) congestionTimer.start(eta); return true; } void VNCSConnectionST::writeFramebufferUpdate() { congestion.updatePosition(sock->outStream().length()); // We're in the middle of processing a command that's supposed to be // synchronised. Allowing an update to slip out right now might violate // that synchronisation. if (syncFence) return; // We try to aggregate responses, so don't send out anything whilst we // still have incoming messages. processMessages() will give us another // chance to run once things are idle. if (inProcessMessages) return; if (state() != RFBSTATE_NORMAL) return; if (requested.is_empty() && !continuousUpdates) return; // Check that we actually have some space on the link and retry in a // bit if things are congested. if (isCongested()) return; // Updates often consists of many small writes, and in continuous // mode, we will also have small fence messages around the update. We // need to aggregate these in order to not clog up TCP's congestion // window. sock->cork(true); // First take care of any updates that cannot contain framebuffer data // changes. writeNoDataUpdate(); // Then real data (if possible) writeDataUpdate(); sock->cork(false); congestion.updatePosition(sock->outStream().length()); } void VNCSConnectionST::writeNoDataUpdate() { if (!writer()->needNoDataUpdate()) return; writer()->writeNoDataUpdate(); // Make sure no data update is sent until next request requested.clear(); } void VNCSConnectionST::writeDataUpdate() { Region req; UpdateInfo ui; bool needNewUpdateInfo; const RenderedCursor *cursor; // See what the client has requested (if anything) if (continuousUpdates) req = cuRegion.union_(requested); else req = requested; if (req.is_empty()) return; // Get the lists of updates. Prior to exporting the data to the `ui' object, // getUpdateInfo() will normalize the `updates' object such way that its // `changed' and `copied' regions would not intersect. updates.getUpdateInfo(&ui, req); needNewUpdateInfo = false; // If the previous position of the rendered cursor overlaps the source of the // copy, then when the copy happens the corresponding rectangle in the // destination will be wrong, so add it to the changed region. if (!ui.copied.is_empty() && !damagedCursorRegion.is_empty()) { Region bogusCopiedCursor; bogusCopiedCursor = damagedCursorRegion; bogusCopiedCursor.translate(ui.copy_delta); bogusCopiedCursor.assign_intersect(server->getPixelBuffer()->getRect()); if (!ui.copied.intersect(bogusCopiedCursor).is_empty()) { updates.add_changed(bogusCopiedCursor); needNewUpdateInfo = true; } } // If we need to remove the old rendered cursor, just add the region to // the changed region. if (removeRenderedCursor) { updates.add_changed(damagedCursorRegion); needNewUpdateInfo = true; damagedCursorRegion.clear(); removeRenderedCursor = false; } // If we need a full cursor update then make sure its entire region // is marked as changed. if (updateRenderedCursor) { updates.add_changed(server->getRenderedCursor()->getEffectiveRect()); needNewUpdateInfo = true; updateRenderedCursor = false; } // The `updates' object could change, make sure we have valid update info. if (needNewUpdateInfo) updates.getUpdateInfo(&ui, req); // If there are queued updates then we cannot safely send an update // without risking a partially updated screen if (!server->getPendingRegion().is_empty()) { req.clear(); ui.changed.clear(); ui.copied.clear(); } // Does the client need a server-side rendered cursor? cursor = NULL; if (needRenderedCursor()) { Rect renderedCursorRect; cursor = server->getRenderedCursor(); renderedCursorRect = cursor->getEffectiveRect(); // Check that we don't try to copy over the cursor area, and // if that happens we need to treat it as changed so that we can // re-render it if (!ui.copied.intersect(renderedCursorRect).is_empty()) { ui.changed.assign_union(ui.copied.intersect(renderedCursorRect)); ui.copied.assign_subtract(renderedCursorRect); } // Track where we've rendered the cursor damagedCursorRegion.assign_union(ui.changed.intersect(renderedCursorRect)); } // If we don't have a normal update, then try a lossless refresh if (ui.is_empty() && !writer()->needFakeUpdate()) { writeLosslessRefresh(); return; } // We have something to send, so let's get to it writeRTTPing(); encodeManager.writeUpdate(ui, server->getPixelBuffer(), cursor); writeRTTPing(); // The request might be for just part of the screen, so we cannot // just clear the entire update tracker. updates.subtract(req); requested.clear(); } void VNCSConnectionST::writeLosslessRefresh() { Region req, pending; const RenderedCursor *cursor; int nextRefresh, nextUpdate; size_t bandwidth, maxUpdateSize; if (continuousUpdates) req = cuRegion.union_(requested); else req = requested; // If there are queued updates then we could not safely send an // update without risking a partially updated screen, however we // might still be able to send a lossless refresh pending = server->getPendingRegion(); if (!pending.is_empty()) { UpdateInfo ui; // Don't touch the updates pending in the server core req.assign_subtract(pending); // Or any updates pending just for this connection updates.getUpdateInfo(&ui, req); req.assign_subtract(ui.changed); req.assign_subtract(ui.copied); } // Any lossy area we can refresh? if (!encodeManager.needsLosslessRefresh(req)) return; // Right away? Or later? nextRefresh = encodeManager.getNextLosslessRefresh(req); if (nextRefresh > 0) { losslessTimer.start(nextRefresh); return; } // Prepare the cursor in case it overlaps with a region getting // refreshed cursor = NULL; if (needRenderedCursor()) cursor = server->getRenderedCursor(); // FIXME: If continuous updates aren't used then the client might // be slower than frameRate in its requests and we could // afford a larger update size nextUpdate = server->msToNextUpdate(); // Don't bother if we're about to send a real update if (nextUpdate == 0) return; // FIXME: Bandwidth estimation without congestion control bandwidth = congestion.getBandwidth(); // FIXME: Hard coded value for maximum CPU throughput if (bandwidth > 5000000) bandwidth = 5000000; maxUpdateSize = bandwidth * nextUpdate / 1000; writeRTTPing(); encodeManager.writeLosslessRefresh(req, server->getPixelBuffer(), cursor, maxUpdateSize); writeRTTPing(); requested.clear(); } void VNCSConnectionST::screenLayoutChange(rdr::U16 reason) { if (!authenticated()) return; client.setDimensions(client.width(), client.height(), server->getScreenLayout()); if (state() != RFBSTATE_NORMAL) return; writer()->writeDesktopSize(reason); } // setCursor() is called whenever the cursor has changed shape or pixel format. // If the client supports local cursor then it will arrange for the cursor to // be sent to the client. void VNCSConnectionST::setCursor() { if (state() != RFBSTATE_NORMAL) return; // We need to blank out the client's cursor or there will be two if (needRenderedCursor()) { client.setCursor(emptyCursor); clientHasCursor = false; } else { client.setCursor(*server->getCursor()); clientHasCursor = true; } if (client.supportsLocalCursor()) writer()->writeCursor(); } void VNCSConnectionST::setDesktopName(const char *name) { client.setName(name); if (state() != RFBSTATE_NORMAL) return; if (client.supportsEncoding(pseudoEncodingDesktopName)) writer()->writeSetDesktopName(); } void VNCSConnectionST::setLEDState(unsigned int ledstate) { if (state() != RFBSTATE_NORMAL) return; client.setLEDState(ledstate); if (client.supportsLEDState()) writer()->writeLEDState(); } void VNCSConnectionST::setSocketTimeouts() { int timeoutms = rfb::Server::clientWaitTimeMillis; if (timeoutms == 0) timeoutms = -1; sock->inStream().setTimeout(timeoutms); sock->outStream().setTimeout(timeoutms); }