/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved. * Copyright 2011-2017 Pierre Ossman for Cendio AB * * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, * USA. */ // // CConnection - class on the client side representing a connection to a // server. A derived class should override methods appropriately. // #ifndef __RFB_CCONNECTION_H__ #define __RFB_CCONNECTION_H__ #include #include #include #include namespace rfb { class CMsgReader; class CMsgWriter; class CSecurity; class IdentityVerifier; class CConnection : public CMsgHandler { public: CConnection(); virtual ~CConnection(); // Methods to initialise the connection // setServerName() is used to provide a unique(ish) name for the server to // which we are connected. This might be the result of getPeerEndpoint on // a TcpSocket, for example, or a host specified by DNS name & port. // The serverName is used when verifying the Identity of a host (see RA2). void setServerName(const char* name_) { serverName.replaceBuf(strDup(name_)); } // setStreams() sets the streams to be used for the connection. These must // be set before initialiseProtocol() and processMsg() are called. The // CSecurity object may call setStreams() again to provide alternative // streams over which the RFB protocol is sent (i.e. encrypting/decrypting // streams). Ownership of the streams remains with the caller // (i.e. SConnection will not delete them). void setStreams(rdr::InStream* is, rdr::OutStream* os); // setShared sets the value of the shared flag which will be sent to the // server upon initialisation. void setShared(bool s) { shared = s; } // setProtocol3_3 configures whether or not the CConnection should // only ever support protocol version 3.3 void setProtocol3_3(bool s) {useProtocol3_3 = s;} // setFramebuffer configures the PixelBuffer that the CConnection // should render all pixel data in to. Note that the CConnection // takes ownership of the PixelBuffer and it must not be deleted by // anyone else. Call setFramebuffer again with NULL or a different // PixelBuffer to delete the previous one. void setFramebuffer(ModifiablePixelBuffer* fb); // initialiseProtocol() should be called once the streams and security // types are set. Subsequently, processMsg() should be called whenever // there is data to read on the InStream. void initialiseProtocol(); // processMsg() should be called whenever there is either: // - data available on the underlying network stream // In this case, processMsg may return without processing an RFB message, // if the available data does not result in an RFB message being ready // to handle. e.g. if data is encrypted. // NB: This makes it safe to call processMsg() in response to select() // - data available on the CConnection's current InStream // In this case, processMsg should always process the available RFB // message before returning. // NB: In either case, you must have called initialiseProtocol() first. void processMsg(); // Methods overridden from CMsgHandler // Note: These must be called by any deriving classes virtual void setDesktopSize(int w, int h); virtual void setExtendedDesktopSize(unsigned reason, unsigned result, int w, int h, const ScreenSet& layout); virtual void readAndDecodeRect(const Rect& r, int encoding, ModifiablePixelBuffer* pb); virtual void framebufferUpdateStart(); virtual void framebufferUpdateEnd(); virtual void dataRect(const Rect& r, int encoding); // Methods to be overridden in a derived class // getIdVerifier() returns the identity verifier associated with the connection. // Ownership of the IdentityVerifier is retained by the CConnection instance. virtual IdentityVerifier* getIdentityVerifier() {return 0;} // authSuccess() is called when authentication has succeeded. virtual void authSuccess(); // serverInit() is called when the ServerInit message is received. The // derived class must call on to CConnection::serverInit(). virtual void serverInit(); // Other methods CMsgReader* reader() { return reader_; } CMsgWriter* writer() { return writer_; } rdr::InStream* getInStream() { return is; } rdr::OutStream* getOutStream() { return os; } // Access method used by SSecurity implementations that can verify servers' // Identities, to determine the unique(ish) name of the server. const char* getServerName() const { return serverName.buf; } bool isSecure() const { return csecurity ? csecurity->isSecure() : false; } enum stateEnum { RFBSTATE_UNINITIALISED, RFBSTATE_PROTOCOL_VERSION, RFBSTATE_SECURITY_TYPES, RFBSTATE_SECURITY, RFBSTATE_SECURITY_RESULT, RFBSTATE_INITIALISATION, RFBSTATE_NORMAL, RFBSTATE_INVALID }; stateEnum state() { return state_; } CSecurity *csecurity; SecurityClient security; protected: void setState(stateEnum s) { state_ = s; } void setReader(CMsgReader *r) { reader_ = r; } void setWriter(CMsgWriter *w) { writer_ = w; } ModifiablePixelBuffer* getFramebuffer() { return framebuffer; } private: // This is a default implementation of fences that automatically // responds to requests, stating no support for synchronisation. // When overriding, call CMsgHandler::fence() directly in order to // state correct support for fence flags. virtual void fence(rdr::U32 flags, unsigned len, const char data[]); private: void processVersionMsg(); void processSecurityTypesMsg(); void processSecurityMsg(); void processSecurityResultMsg(); void processInitMsg(); void throwAuthFailureException(); void throwConnFailedException(); void securityCompleted(); rdr::InStream* is; rdr::OutStream* os; CMsgReader* reader_; CMsgWriter* writer_; bool deleteStreamsWhenDone; bool shared; stateEnum state_; CharArray serverName; bool useProtocol3_3; ModifiablePixelBuffer* framebuffer; DecodeManager decoder; }; } #endif