/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved. * * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, * USA. */ // // CSecurityVncAuth // // XXX not thread-safe, because d3des isn't - do we need to worry about this? // #include #include #include #include #include #include #include extern "C" { #include } #include #include using namespace rfb; static const int vncAuthChallengeSize = 16; bool CSecurityVncAuth::processMsg(CConnection* cc) { rdr::InStream* is = cc->getInStream(); rdr::OutStream* os = cc->getOutStream(); // Read the challenge & obtain the user's password rdr::U8 challenge[vncAuthChallengeSize]; is->readBytes(challenge, vncAuthChallengeSize); PlainPasswd passwd; (CSecurity::upg)->getUserPasswd(cc->isSecure(), 0, &passwd.buf); // Calculate the correct response rdr::U8 key[8]; int pwdLen = strlen(passwd.buf); for (int i=0; i<8; i++) key[i] = iwriteBytes(challenge, vncAuthChallengeSize); os->flush(); return true; }