/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved. * Copyright 2009-2015 Pierre Ossman for Cendio AB * * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, * USA. */ // Debug output on what the congestion control is up to #undef CONGESTION_DEBUG #include #ifdef CONGESTION_DEBUG #include #include #include #endif #include #include #include #include #include #include #include #include #include #include #define XK_MISCELLANY #define XK_XKB_KEYS #include using namespace rfb; static LogWriter vlog("VNCSConnST"); // This window should get us going fairly fast on a decent bandwidth network. // If it's too high, it will rapidly be reduced and stay low. static const unsigned INITIAL_WINDOW = 16384; // TCP's minimal window is 3*MSS. But since we don't know the MSS, we // make a guess at 4 KiB (it's probaly a bit higher). static const unsigned MINIMUM_WINDOW = 4096; // The current default maximum window for Linux (4 MiB). Should be a good // limit for now... static const unsigned MAXIMUM_WINDOW = 4194304; struct RTTInfo { struct timeval tv; int offset; unsigned inFlight; }; VNCSConnectionST::VNCSConnectionST(VNCServerST* server_, network::Socket *s, bool reverse) : sock(s), reverseConnection(reverse), queryConnectTimer(this), inProcessMessages(false), pendingSyncFence(false), syncFence(false), fenceFlags(0), fenceDataLen(0), fenceData(NULL), baseRTT(-1), minRTT(-1), seenCongestion(false), pingCounter(0), ackedOffset(0), sentOffset(0), congWindow(0), congestionTimer(this), server(server_), updates(false), drawRenderedCursor(false), removeRenderedCursor(false), continuousUpdates(false), encodeManager(this), updateTimer(this), pointerEventTime(0), accessRights(AccessDefault), startTime(time(0)) { setStreams(&sock->inStream(), &sock->outStream()); peerEndpoint.buf = sock->getPeerEndpoint(); VNCServerST::connectionsLog.write(1,"accepted: %s", peerEndpoint.buf); // Configure the socket setSocketTimeouts(); lastEventTime = time(0); server->clients.push_front(this); } VNCSConnectionST::~VNCSConnectionST() { // If we reach here then VNCServerST is deleting us! VNCServerST::connectionsLog.write(1,"closed: %s (%s)", peerEndpoint.buf, (closeReason.buf) ? closeReason.buf : ""); // Release any keys the client still had pressed std::set::iterator i; for (i=pressedKeys.begin(); i!=pressedKeys.end(); i++) server->desktop->keyEvent(*i, false); if (server->pointerClient == this) server->pointerClient = 0; // Remove this client from the server server->clients.remove(this); delete [] fenceData; } // Methods called from VNCServerST bool VNCSConnectionST::init() { try { initialiseProtocol(); } catch (rdr::Exception& e) { close(e.str()); return false; } return true; } void VNCSConnectionST::close(const char* reason) { // Log the reason for the close if (!closeReason.buf) closeReason.buf = strDup(reason); else vlog.debug("second close: %s (%s)", peerEndpoint.buf, reason); if (authenticated()) { server->lastDisconnectTime = time(0); } // Just shutdown the socket and mark our state as closing. Eventually the // calling code will call VNCServerST's removeSocket() method causing us to // be deleted. sock->shutdown(); setState(RFBSTATE_CLOSING); } void VNCSConnectionST::processMessages() { if (state() == RFBSTATE_CLOSING) return; try { // - Now set appropriate socket timeouts and process data setSocketTimeouts(); inProcessMessages = true; // Get the underlying TCP layer to build large packets if we send // multiple small responses. network::TcpSocket::cork(sock->getFd(), true); while (getInStream()->checkNoWait(1)) { if (pendingSyncFence) { syncFence = true; pendingSyncFence = false; } processMsg(); if (syncFence) { writer()->writeFence(fenceFlags, fenceDataLen, fenceData); syncFence = false; } } // Flush out everything in case we go idle after this. network::TcpSocket::cork(sock->getFd(), false); inProcessMessages = false; // If there were anything requiring an update, try to send it here. // We wait until now with this to aggregate responses and to give // higher priority to user actions such as keyboard and pointer events. writeFramebufferUpdate(); } catch (rdr::EndOfStream&) { close("Clean disconnection"); } catch (rdr::Exception &e) { close(e.str()); } } void VNCSConnectionST::pixelBufferChange() { try { if (!authenticated()) return; if (cp.width && cp.height && (server->pb->width() != cp.width || server->pb->height() != cp.height)) { // We need to clip the next update to the new size, but also add any // extra bits if it's bigger. If we wanted to do this exactly, something // like the code below would do it, but at the moment we just update the // entire new size. However, we do need to clip the renderedCursorRect // because that might be added to updates in writeFramebufferUpdate(). //updates.intersect(server->pb->getRect()); // //if (server->pb->width() > cp.width) // updates.add_changed(Rect(cp.width, 0, server->pb->width(), // server->pb->height())); //if (server->pb->height() > cp.height) // updates.add_changed(Rect(0, cp.height, cp.width, // server->pb->height())); renderedCursorRect = renderedCursorRect.intersect(server->pb->getRect()); cp.width = server->pb->width(); cp.height = server->pb->height(); cp.screenLayout = server->screenLayout; if (state() == RFBSTATE_NORMAL) { // We should only send EDS to client asking for both if (!writer()->writeExtendedDesktopSize()) { if (!writer()->writeSetDesktopSize()) { close("Client does not support desktop resize"); return; } } } } // Just update the whole screen at the moment because we're too lazy to // work out what's actually changed. updates.clear(); updates.add_changed(server->pb->getRect()); writeFramebufferUpdate(); } catch(rdr::Exception &e) { close(e.str()); } } void VNCSConnectionST::writeFramebufferUpdateOrClose() { try { writeFramebufferUpdate(); } catch(rdr::Exception &e) { close(e.str()); } } void VNCSConnectionST::screenLayoutChangeOrClose(rdr::U16 reason) { try { screenLayoutChange(reason); } catch(rdr::Exception &e) { close(e.str()); } } void VNCSConnectionST::bellOrClose() { try { if (state() == RFBSTATE_NORMAL) writer()->writeBell(); } catch(rdr::Exception& e) { close(e.str()); } } void VNCSConnectionST::serverCutTextOrClose(const char *str, int len) { try { if (!(accessRights & AccessCutText)) return; if (!rfb::Server::sendCutText) return; if (state() == RFBSTATE_NORMAL) writer()->writeServerCutText(str, len); } catch(rdr::Exception& e) { close(e.str()); } } void VNCSConnectionST::setDesktopNameOrClose(const char *name) { try { setDesktopName(name); } catch(rdr::Exception& e) { close(e.str()); } } void VNCSConnectionST::setCursorOrClose() { try { setCursor(); } catch(rdr::Exception& e) { close(e.str()); } } int VNCSConnectionST::checkIdleTimeout() { int idleTimeout = rfb::Server::idleTimeout; if (idleTimeout == 0) return 0; if (state() != RFBSTATE_NORMAL && idleTimeout < 15) idleTimeout = 15; // minimum of 15 seconds while authenticating time_t now = time(0); if (now < lastEventTime) { // Someone must have set the time backwards. Set lastEventTime so that the // idleTimeout will count from now. vlog.info("Time has gone backwards - resetting idle timeout"); lastEventTime = now; } int timeLeft = lastEventTime + idleTimeout - now; if (timeLeft < -60) { // Our callback is over a minute late - someone must have set the time // forwards. Set lastEventTime so that the idleTimeout will count from // now. vlog.info("Time has gone forwards - resetting idle timeout"); lastEventTime = now; return secsToMillis(idleTimeout); } if (timeLeft <= 0) { close("Idle timeout"); return 0; } return secsToMillis(timeLeft); } bool VNCSConnectionST::getComparerState() { // We interpret a low compression level as an indication that the client // wants to prioritise CPU usage over bandwidth, and hence disable the // comparing update tracker. return (cp.compressLevel == -1) || (cp.compressLevel > 1); } // renderedCursorChange() is called whenever the server-side rendered cursor // changes shape or position. It ensures that the next update will clean up // the old rendered cursor and if necessary draw the new rendered cursor. void VNCSConnectionST::renderedCursorChange() { if (state() != RFBSTATE_NORMAL) return; if (!renderedCursorRect.is_empty()) removeRenderedCursor = true; if (needRenderedCursor()) { drawRenderedCursor = true; writeFramebufferUpdateOrClose(); } } // needRenderedCursor() returns true if this client needs the server-side // rendered cursor. This may be because it does not support local cursor or // because the current cursor position has not been set by this client. // Unfortunately we can't know for sure when the current cursor position has // been set by this client. We guess that this is the case when the current // cursor position is the same as the last pointer event from this client, or // if it is a very short time since this client's last pointer event (up to a // second). [ Ideally we should do finer-grained timing here and make the time // configurable, but I don't think it's that important. ] bool VNCSConnectionST::needRenderedCursor() { bool pointerpos = (!server->cursorPos.equals(pointerEventPos) && (time(0) - pointerEventTime) > 0); return (state() == RFBSTATE_NORMAL && ((!cp.supportsLocalCursor && !cp.supportsLocalXCursor) || pointerpos)); } void VNCSConnectionST::approveConnectionOrClose(bool accept, const char* reason) { try { approveConnection(accept, reason); } catch (rdr::Exception& e) { close(e.str()); } } // -=- Callbacks from SConnection void VNCSConnectionST::authSuccess() { lastEventTime = time(0); server->startDesktop(); // - Set the connection parameters appropriately cp.width = server->pb->width(); cp.height = server->pb->height(); cp.screenLayout = server->screenLayout; cp.setName(server->getName()); // - Set the default pixel format cp.setPF(server->pb->getPF()); char buffer[256]; cp.pf().print(buffer, 256); vlog.info("Server default pixel format %s", buffer); // - Mark the entire display as "dirty" updates.add_changed(server->pb->getRect()); startTime = time(0); // - Bootstrap the congestion control ackedOffset = sock->outStream().length(); congWindow = INITIAL_WINDOW; } void VNCSConnectionST::queryConnection(const char* userName) { // - Authentication succeeded - clear from blacklist CharArray name; name.buf = sock->getPeerAddress(); server->blHosts->clearBlackmark(name.buf); // - Special case to provide a more useful error message if (rfb::Server::neverShared && !rfb::Server::disconnectClients && server->authClientCount() > 0) { approveConnection(false, "The server is already in use"); return; } // - Does the client have the right to bypass the query? if (reverseConnection || !(rfb::Server::queryConnect || sock->requiresQuery()) || (accessRights & AccessNoQuery)) { approveConnection(true); return; } // - Get the server to display an Accept/Reject dialog, if required // If a dialog is displayed, the result will be PENDING, and the // server will call approveConnection at a later time CharArray reason; VNCServerST::queryResult qr = server->queryConnection(sock, userName, &reason.buf); if (qr == VNCServerST::PENDING) { queryConnectTimer.start(rfb::Server::queryConnectTimeout * 1000); return; } // - If server returns ACCEPT/REJECT then pass result to SConnection approveConnection(qr == VNCServerST::ACCEPT, reason.buf); } void VNCSConnectionST::clientInit(bool shared) { lastEventTime = time(0); if (rfb::Server::alwaysShared || reverseConnection) shared = true; if (!(accessRights & AccessNonShared)) shared = true; if (rfb::Server::neverShared) shared = false; if (!shared) { if (rfb::Server::disconnectClients && (accessRights & AccessNonShared)) { // - Close all the other connected clients vlog.debug("non-shared connection - closing clients"); server->closeClients("Non-shared connection requested", getSock()); } else { // - Refuse this connection if there are existing clients, in addition to // this one if (server->authClientCount() > 1) { close("Server is already in use"); return; } } } SConnection::clientInit(shared); } void VNCSConnectionST::setPixelFormat(const PixelFormat& pf) { SConnection::setPixelFormat(pf); char buffer[256]; pf.print(buffer, 256); vlog.info("Client pixel format %s", buffer); setCursor(); } void VNCSConnectionST::pointerEvent(const Point& pos, int buttonMask) { pointerEventTime = lastEventTime = time(0); server->lastUserInputTime = lastEventTime; if (!(accessRights & AccessPtrEvents)) return; if (!rfb::Server::acceptPointerEvents) return; if (!server->pointerClient || server->pointerClient == this) { pointerEventPos = pos; if (buttonMask) server->pointerClient = this; else server->pointerClient = 0; server->desktop->pointerEvent(pointerEventPos, buttonMask); } } class VNCSConnectionSTShiftPresser { public: VNCSConnectionSTShiftPresser(SDesktop* desktop_) : desktop(desktop_), pressed(false) {} ~VNCSConnectionSTShiftPresser() { if (pressed) { desktop->keyEvent(XK_Shift_L, false); } } void press() { desktop->keyEvent(XK_Shift_L, true); pressed = true; } SDesktop* desktop; bool pressed; }; // keyEvent() - record in the pressedKeys which keys were pressed. Allow // multiple down events (for autorepeat), but only allow a single up event. void VNCSConnectionST::keyEvent(rdr::U32 key, bool down) { lastEventTime = time(0); server->lastUserInputTime = lastEventTime; if (!(accessRights & AccessKeyEvents)) return; if (!rfb::Server::acceptKeyEvents) return; // Remap the key if required if (server->keyRemapper) key = server->keyRemapper->remapKey(key); // Turn ISO_Left_Tab into shifted Tab. VNCSConnectionSTShiftPresser shiftPresser(server->desktop); if (key == XK_ISO_Left_Tab) { if (pressedKeys.find(XK_Shift_L) == pressedKeys.end() && pressedKeys.find(XK_Shift_R) == pressedKeys.end()) shiftPresser.press(); key = XK_Tab; } if (down) { pressedKeys.insert(key); } else { if (!pressedKeys.erase(key)) return; } server->desktop->keyEvent(key, down); } void VNCSConnectionST::clientCutText(const char* str, int len) { if (!(accessRights & AccessCutText)) return; if (!rfb::Server::acceptCutText) return; server->desktop->clientCutText(str, len); } void VNCSConnectionST::framebufferUpdateRequest(const Rect& r,bool incremental) { Rect safeRect; if (!(accessRights & AccessView)) return; SConnection::framebufferUpdateRequest(r, incremental); // Check that the client isn't sending crappy requests if (!r.enclosed_by(Rect(0, 0, cp.width, cp.height))) { vlog.error("FramebufferUpdateRequest %dx%d at %d,%d exceeds framebuffer %dx%d", r.width(), r.height(), r.tl.x, r.tl.y, cp.width, cp.height); safeRect = r.intersect(Rect(0, 0, cp.width, cp.height)); } else { safeRect = r; } // Just update the requested region. // Framebuffer update will be sent a bit later, see processMessages(). Region reqRgn(r); if (!incremental || !continuousUpdates) requested.assign_union(reqRgn); if (!incremental) { // Non-incremental update - treat as if area requested has changed updates.add_changed(reqRgn); server->comparer->add_changed(reqRgn); // And send the screen layout to the client (which, unlike the // framebuffer dimensions, the client doesn't get during init) writer()->writeExtendedDesktopSize(); // We do not send a DesktopSize since it only contains the // framebuffer size (which the client already should know) and // because some clients don't handle extra DesktopSize events // very well. } } void VNCSConnectionST::setDesktopSize(int fb_width, int fb_height, const ScreenSet& layout) { unsigned int result; if (!(accessRights & AccessSetDesktopSize)) return; if (!rfb::Server::acceptSetDesktopSize) return; // Don't bother the desktop with an invalid configuration if (!layout.validate(fb_width, fb_height)) { writer()->writeExtendedDesktopSize(reasonClient, resultInvalid, fb_width, fb_height, layout); writeFramebufferUpdate(); return; } // FIXME: the desktop will call back to VNCServerST and an extra set // of ExtendedDesktopSize messages will be sent. This is okay // protocol-wise, but unnecessary. result = server->desktop->setScreenLayout(fb_width, fb_height, layout); writer()->writeExtendedDesktopSize(reasonClient, result, fb_width, fb_height, layout); // Only notify other clients on success if (result == resultSuccess) { if (server->screenLayout != layout) throw Exception("Desktop configured a different screen layout than requested"); server->notifyScreenLayoutChange(this); } // but always send back a reply to the requesting client // (do this last as it might throw an exception on socket errors) writeFramebufferUpdate(); } void VNCSConnectionST::fence(rdr::U32 flags, unsigned len, const char data[]) { if (flags & fenceFlagRequest) { if (flags & fenceFlagSyncNext) { pendingSyncFence = true; fenceFlags = flags & (fenceFlagBlockBefore | fenceFlagBlockAfter | fenceFlagSyncNext); fenceDataLen = len; delete [] fenceData; if (len > 0) { fenceData = new char[len]; memcpy(fenceData, data, len); } return; } // We handle everything synchronously so we trivially honor these modes flags = flags & (fenceFlagBlockBefore | fenceFlagBlockAfter); writer()->writeFence(flags, len, data); return; } struct RTTInfo rttInfo; switch (len) { case 0: // Initial dummy fence; break; case sizeof(struct RTTInfo): memcpy(&rttInfo, data, sizeof(struct RTTInfo)); handleRTTPong(rttInfo); break; default: vlog.error("Fence response of unexpected size received"); } } void VNCSConnectionST::enableContinuousUpdates(bool enable, int x, int y, int w, int h) { Rect rect; if (!cp.supportsFence || !cp.supportsContinuousUpdates) throw Exception("Client tried to enable continuous updates when not allowed"); continuousUpdates = enable; rect.setXYWH(x, y, w, h); cuRegion.reset(rect); if (enable) { requested.clear(); writeFramebufferUpdate(); } else { writer()->writeEndOfContinuousUpdates(); } } // supportsLocalCursor() is called whenever the status of // cp.supportsLocalCursor has changed. If the client does now support local // cursor, we make sure that the old server-side rendered cursor is cleaned up // and the cursor is sent to the client. void VNCSConnectionST::supportsLocalCursor() { if (cp.supportsLocalCursor || cp.supportsLocalXCursor) { if (!renderedCursorRect.is_empty()) removeRenderedCursor = true; drawRenderedCursor = false; setCursor(); } } void VNCSConnectionST::supportsFence() { writer()->writeFence(fenceFlagRequest, 0, NULL); } void VNCSConnectionST::supportsContinuousUpdates() { // We refuse to use continuous updates if we cannot monitor the buffer // usage using fences. if (!cp.supportsFence) return; writer()->writeEndOfContinuousUpdates(); } bool VNCSConnectionST::handleTimeout(Timer* t) { try { if (t == &updateTimer) writeFramebufferUpdate(); else if (t == &congestionTimer) updateCongestion(); else if (t == &queryConnectTimer) { if (state() == RFBSTATE_QUERYING) approveConnection(false, "The attempt to prompt the user to accept the connection failed"); } } catch (rdr::Exception& e) { close(e.str()); } return false; } void VNCSConnectionST::writeRTTPing() { struct RTTInfo rttInfo; if (!cp.supportsFence) return; memset(&rttInfo, 0, sizeof(struct RTTInfo)); gettimeofday(&rttInfo.tv, NULL); rttInfo.offset = sock->outStream().length(); rttInfo.inFlight = rttInfo.offset - ackedOffset; // We need to make sure any old update are already processed by the // time we get the response back. This allows us to reliably throttle // back on client overload, as well as network overload. writer()->writeFence(fenceFlagRequest | fenceFlagBlockBefore, sizeof(struct RTTInfo), (const char*)&rttInfo); pingCounter++; sentOffset = rttInfo.offset; // Let some data flow before we adjust the settings if (!congestionTimer.isStarted()) congestionTimer.start(__rfbmin(baseRTT * 2, 100)); } void VNCSConnectionST::handleRTTPong(const struct RTTInfo &rttInfo) { unsigned rtt, delay; pingCounter--; rtt = msSince(&rttInfo.tv); if (rtt < 1) rtt = 1; ackedOffset = rttInfo.offset; // Try to estimate wire latency by tracking lowest seen latency if (rtt < baseRTT) baseRTT = rtt; if (rttInfo.inFlight > congWindow) { seenCongestion = true; // Estimate added delay because of overtaxed buffers delay = (rttInfo.inFlight - congWindow) * baseRTT / congWindow; if (delay < rtt) rtt -= delay; else rtt = 1; // If we underestimate the congestion window, then we'll get a latency // that's less than the wire latency, which will confuse other portions // of the code. if (rtt < baseRTT) rtt = baseRTT; } // We only keep track of the minimum latency seen (for a given interval) // on the basis that we want to avoid continous buffer issue, but don't // mind (or even approve of) bursts. if (rtt < minRTT) minRTT = rtt; } bool VNCSConnectionST::isCongested() { int offset; // Stuff still waiting in the send buffer? if (sock->outStream().bufferUsage() > 0) return true; if (!cp.supportsFence) return false; // Idle for too long? (and no data on the wire) // // FIXME: This should really just be one baseRTT, but we're getting // problems with triggering the idle timeout on each update. // Maybe we need to use a moving average for the wire latency // instead of baseRTT. if ((sentOffset == ackedOffset) && (sock->outStream().getIdleTime() > 2 * baseRTT)) { #ifdef CONGESTION_DEBUG if (congWindow > INITIAL_WINDOW) fprintf(stderr, "Reverting to initial window (%d KiB) after %d ms\n", INITIAL_WINDOW / 1024, sock->outStream().getIdleTime()); #endif // Close congestion window and allow a transfer // FIXME: Reset baseRTT like Linux Vegas? congWindow = __rfbmin(INITIAL_WINDOW, congWindow); return false; } offset = sock->outStream().length(); // FIXME: Should we compensate for non-update data? // (i.e. use sentOffset instead of offset) if ((offset - ackedOffset) < congWindow) return false; // If we just have one outstanding "ping", that means the client has // started receiving our update. In order to not regress compared to // before we had congestion avoidance, we allow another update here. // This could further clog up the tubes, but congestion control isn't // really working properly right now anyway as the wire would otherwise // be idle for at least RTT/2. if (pingCounter == 1) return false; return true; } void VNCSConnectionST::updateCongestion() { unsigned diff; if (!seenCongestion) return; diff = minRTT - baseRTT; if (diff > __rfbmin(100, baseRTT)) { // Way too fast congWindow = congWindow * baseRTT / minRTT; } else if (diff > __rfbmin(50, baseRTT/2)) { // Slightly too fast congWindow -= 4096; } else if (diff < 5) { // Way too slow congWindow += 8192; } else if (diff < 25) { // Too slow congWindow += 4096; } if (congWindow < MINIMUM_WINDOW) congWindow = MINIMUM_WINDOW; if (congWindow > MAXIMUM_WINDOW) congWindow = MAXIMUM_WINDOW; #ifdef CONGESTION_DEBUG fprintf(stderr, "RTT: %d ms (%d ms), Window: %d KiB, Bandwidth: %g Mbps\n", minRTT, baseRTT, congWindow / 1024, congWindow * 8.0 / baseRTT / 1000.0); #ifdef TCP_INFO struct tcp_info tcp_info; socklen_t tcp_info_length; tcp_info_length = sizeof(tcp_info); if (getsockopt(sock->getFd(), SOL_TCP, TCP_INFO, (void *)&tcp_info, &tcp_info_length) == 0) { fprintf(stderr, "Socket: RTT: %d ms (+/- %d ms) Window %d KiB\n", tcp_info.tcpi_rtt / 1000, tcp_info.tcpi_rttvar / 1000, tcp_info.tcpi_snd_mss * tcp_info.tcpi_snd_cwnd / 1024); } #endif #endif minRTT = -1; seenCongestion = false; } void VNCSConnectionST::writeFramebufferUpdate() { Region req; UpdateInfo ui; bool needNewUpdateInfo; updateTimer.stop(); // We're in the middle of processing a command that's supposed to be // synchronised. Allowing an update to slip out right now might violate // that synchronisation. if (syncFence) return; // We try to aggregate responses, so don't send out anything whilst we // still have incoming messages. processMessages() will give us another // chance to run once things are idle. if (inProcessMessages) return; if (state() != RFBSTATE_NORMAL) return; if (requested.is_empty() && !continuousUpdates) return; // Check that we actually have some space on the link and retry in a // bit if things are congested. if (isCongested()) { updateTimer.start(50); return; } // In continuous mode, we will be outputting at least three distinct // messages. We need to aggregate these in order to not clog up TCP's // congestion window. network::TcpSocket::cork(sock->getFd(), true); // First take care of any updates that cannot contain framebuffer data // changes. if (writer()->needNoDataUpdate()) { writer()->writeNoDataUpdate(); requested.clear(); if (!continuousUpdates) goto out; } updates.enable_copyrect(cp.useCopyRect); // Fetch updates from server object, and see if we are allowed to send // anything right now (the framebuffer might have changed in ways we // haven't yet been informed of). if (!server->checkUpdate()) goto out; // Get the lists of updates. Prior to exporting the data to the `ui' object, // getUpdateInfo() will normalize the `updates' object such way that its // `changed' and `copied' regions would not intersect. if (continuousUpdates) req = cuRegion.union_(requested); else req = requested; updates.getUpdateInfo(&ui, req); needNewUpdateInfo = false; // If the previous position of the rendered cursor overlaps the source of the // copy, then when the copy happens the corresponding rectangle in the // destination will be wrong, so add it to the changed region. if (!ui.copied.is_empty() && !renderedCursorRect.is_empty()) { Rect bogusCopiedCursor = (renderedCursorRect.translate(ui.copy_delta) .intersect(server->pb->getRect())); if (!ui.copied.intersect(bogusCopiedCursor).is_empty()) { updates.add_changed(bogusCopiedCursor); needNewUpdateInfo = true; } } // If we need to remove the old rendered cursor, just add the rectangle to // the changed region. if (removeRenderedCursor) { updates.add_changed(renderedCursorRect); needNewUpdateInfo = true; renderedCursorRect.clear(); removeRenderedCursor = false; } // Return if there is nothing to send the client. if (updates.is_empty() && !writer()->needFakeUpdate() && !drawRenderedCursor) goto out; // The `updates' object could change, make sure we have valid update info. if (needNewUpdateInfo) updates.getUpdateInfo(&ui, req); // If the client needs a server-side rendered cursor, work out the cursor // rectangle. If it's empty then don't bother drawing it, but if it overlaps // with the update region, we need to draw the rendered cursor regardless of // whether it has changed. if (needRenderedCursor()) { renderedCursorRect = server->renderedCursor.getEffectiveRect() .intersect(req.get_bounding_rect()); if (renderedCursorRect.is_empty()) { drawRenderedCursor = false; } else if (!ui.changed.union_(ui.copied) .intersect(renderedCursorRect).is_empty()) { drawRenderedCursor = true; } // We could remove the new cursor rect from updates here. It's not clear // whether this is worth it. If we do remove it, then we won't draw over // the same bit of screen twice, but we have the overhead of a more complex // region. //if (drawRenderedCursor) { // updates.subtract(renderedCursorRect); // updates.getUpdateInfo(&ui, req); //} } if (!ui.is_empty() || writer()->needFakeUpdate() || drawRenderedCursor) { RenderedCursor *cursor; cursor = NULL; if (drawRenderedCursor) cursor = &server->renderedCursor; writeRTTPing(); encodeManager.writeUpdate(ui, server->getPixelBuffer(), cursor); writeRTTPing(); drawRenderedCursor = false; requested.clear(); updates.clear(); } out: network::TcpSocket::cork(sock->getFd(), false); } void VNCSConnectionST::screenLayoutChange(rdr::U16 reason) { if (!authenticated()) return; cp.screenLayout = server->screenLayout; if (state() != RFBSTATE_NORMAL) return; writer()->writeExtendedDesktopSize(reason, 0, cp.width, cp.height, cp.screenLayout); writeFramebufferUpdate(); } // setCursor() is called whenever the cursor has changed shape or pixel format. // If the client supports local cursor then it will arrange for the cursor to // be sent to the client. void VNCSConnectionST::setCursor() { if (state() != RFBSTATE_NORMAL) return; cp.setCursor(server->cursor); if (!writer()->writeSetCursor()) { if (!writer()->writeSetXCursor()) { // No client support return; } } writeFramebufferUpdate(); } void VNCSConnectionST::setDesktopName(const char *name) { cp.setName(name); if (state() != RFBSTATE_NORMAL) return; if (!writer()->writeSetDesktopName()) { fprintf(stderr, "Client does not support desktop rename\n"); return; } writeFramebufferUpdate(); } void VNCSConnectionST::setSocketTimeouts() { int timeoutms = rfb::Server::clientWaitTimeMillis; soonestTimeout(&timeoutms, secsToMillis(rfb::Server::idleTimeout)); if (timeoutms == 0) timeoutms = -1; sock->inStream().setTimeout(timeoutms); sock->outStream().setTimeout(timeoutms); } char* VNCSConnectionST::getStartTime() { char* result = ctime(&startTime); result[24] = '\0'; return result; } void VNCSConnectionST::setStatus(int status) { switch (status) { case 0: accessRights = accessRights | AccessPtrEvents | AccessKeyEvents | AccessView; break; case 1: accessRights = accessRights & ~(AccessPtrEvents | AccessKeyEvents) | AccessView; break; case 2: accessRights = accessRights & ~(AccessPtrEvents | AccessKeyEvents | AccessView); break; } framebufferUpdateRequest(server->pb->getRect(), false); } int VNCSConnectionST::getStatus() { if ((accessRights & (AccessPtrEvents | AccessKeyEvents | AccessView)) == 0x0007) return 0; if ((accessRights & (AccessPtrEvents | AccessKeyEvents | AccessView)) == 0x0001) return 1; if ((accessRights & (AccessPtrEvents | AccessKeyEvents | AccessView)) == 0x0000) return 2; return 4; }