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108 lines
2.6 KiB
C++
108 lines
2.6 KiB
C++
/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved.
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* Copyright 2011 Pierre Ossman <ossman@cendio.se> for Cendio AB
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*
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* This is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This software is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this software; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
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* USA.
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*/
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#ifndef __VIEWPORT_H__
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#define __VIEWPORT_H__
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#include <map>
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namespace rfb { class ModifiablePixelBuffer; }
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#include <FL/Fl_Widget.H>
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class Fl_Menu_Button;
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class Fl_RGB_Image;
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namespace rfb { class PixelTransformer; }
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class CConn;
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class PlatformPixelBuffer;
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class Viewport : public Fl_Widget {
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public:
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Viewport(int w, int h, const rfb::PixelFormat& serverPF, CConn* cc_);
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~Viewport();
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// Most efficient format (from Viewport's point of view)
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const rfb::PixelFormat &getPreferredPF();
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// Flush updates to screen
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void updateWindow();
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// Return a pointer to the framebuffer for decoders to write into
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rfb::ModifiablePixelBuffer* getFramebuffer(void);
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// New image for the locally rendered cursor
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void setCursor(int width, int height, const rfb::Point& hotspot,
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void* data, void* mask);
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// Fl_Widget callback methods
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void draw();
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void resize(int x, int y, int w, int h);
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int handle(int event);
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private:
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PlatformPixelBuffer* createFramebuffer(int w, int h);
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static void handleClipboardChange(int source, void *data);
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void handlePointerEvent(const rfb::Point& pos, int buttonMask);
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static void handlePointerTimeout(void *data);
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void handleKeyPress(int keyCode, rdr::U32 keySym);
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void handleKeyRelease(int keyCode);
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static int handleSystemEvent(void *event, void *data);
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void initContextMenu();
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void popupContextMenu();
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void setMenuKey();
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static void handleOptions(void *data);
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private:
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CConn* cc;
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PlatformPixelBuffer* frameBuffer;
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rfb::Point lastPointerPos;
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int lastButtonMask;
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typedef std::map<int, rdr::U32> DownMap;
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DownMap downKeySym;
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rdr::U32 menuKeySym;
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int menuKeyCode;
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Fl_Menu_Button *contextMenu;
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bool menuCtrlKey;
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bool menuAltKey;
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Fl_RGB_Image *cursor;
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rfb::Point cursorHotspot;
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};
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#endif
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