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SocketManager.cxx 7.5KB

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  1. /* Copyright (C) 2002-2004 RealVNC Ltd. All Rights Reserved.
  2. *
  3. * This is free software; you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation; either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This software is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this software; if not, write to the Free Software
  15. * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
  16. * USA.
  17. */
  18. // -=- SocketManager.cxx
  19. #define WIN32_LEAN_AND_MEAN
  20. #include <winsock2.h>
  21. #include <assert.h>
  22. #include <rfb/LogWriter.h>
  23. #include <rfb_win32/SocketManager.h>
  24. using namespace rfb;
  25. using namespace rfb::win32;
  26. static LogWriter vlog("SocketManager");
  27. // -=- SocketManager
  28. SocketManager::SocketManager() : sockets(0), events(0), nSockets(0), nAvail(0) {
  29. }
  30. SocketManager::~SocketManager() {
  31. for (int i=0; i<nSockets; i++) {
  32. if (!sockets[i].is_event)
  33. WSACloseEvent(events[i]);
  34. }
  35. delete [] events;
  36. delete [] sockets;
  37. }
  38. void SocketManager::addListener(network::SocketListener* sock_, network::SocketServer* srvr) {
  39. WSAEVENT event = WSACreateEvent();
  40. assert(event != WSA_INVALID_EVENT);
  41. addListener(sock_, event, srvr);
  42. }
  43. void SocketManager::addSocket(network::Socket* sock_, network::SocketServer* srvr) {
  44. WSAEVENT event = WSACreateEvent();
  45. assert(event != WSA_INVALID_EVENT);
  46. addSocket(sock_, event, srvr);
  47. }
  48. BOOL SocketManager::getMessage(MSG* msg, HWND hwnd, UINT minMsg, UINT maxMsg) {
  49. while (true) {
  50. // First check for idle timeout
  51. network::SocketServer* server = 0;
  52. int timeout = 0;
  53. for (int i=0; i<nSockets; i++) {
  54. if (!sockets[i].is_event &&
  55. sockets[i].server != server) {
  56. server = sockets[i].server;
  57. int t = server->checkTimeouts();
  58. if (t > 0 && (timeout == 0 || t < timeout))
  59. timeout = t;
  60. }
  61. }
  62. if (timeout == 0)
  63. timeout = INFINITE;
  64. // - Network IO is less common than messages - process it first
  65. DWORD result;
  66. if (nSockets) {
  67. result = WaitForMultipleObjects(nSockets, events, FALSE, 0);
  68. if (result == WAIT_TIMEOUT) {
  69. if (PeekMessage(msg, hwnd, minMsg, maxMsg, PM_REMOVE))
  70. return msg->message != WM_QUIT;
  71. result = MsgWaitForMultipleObjects(nSockets, events, FALSE, timeout,
  72. QS_ALLINPUT);
  73. if (result == WAIT_OBJECT_0 + nSockets) {
  74. if (PeekMessage(msg, hwnd, minMsg, maxMsg, PM_REMOVE))
  75. return msg->message != WM_QUIT;
  76. continue;
  77. }
  78. }
  79. } else
  80. return GetMessage(msg, hwnd, minMsg, maxMsg);
  81. if ((result >= WAIT_OBJECT_0) && (result < (WAIT_OBJECT_0 + nSockets))) {
  82. int index = result - WAIT_OBJECT_0;
  83. // - Process a socket event
  84. if (sockets[index].is_event) {
  85. // Process a general Win32 event
  86. // NB: The handler must reset the event!
  87. if (!sockets[index].handler->processEvent(events[index])) {
  88. removeSocket(index);
  89. continue;
  90. }
  91. } else if (sockets[index].is_conn) {
  92. // Process data from an active connection
  93. // Cancel event notification for this socket
  94. if (WSAEventSelect(sockets[index].fd, events[index], 0) == SOCKET_ERROR)
  95. vlog.info("unable to disable WSAEventSelect:%u", WSAGetLastError());
  96. // Reset the event object
  97. WSAResetEvent(events[index]);
  98. // Call the socket server to process the event
  99. if (!sockets[index].server->processSocketEvent(sockets[index].sock.conn)) {
  100. removeSocket(index);
  101. continue;
  102. }
  103. // Re-instate the required socket event
  104. // If the read event is still valid, the event object gets set here
  105. if (WSAEventSelect(sockets[index].fd, events[index], FD_READ | FD_CLOSE) == SOCKET_ERROR)
  106. throw rdr::SystemException("unable to re-enable WSAEventSelect:%u", WSAGetLastError());
  107. } else {
  108. // Accept an incoming connection
  109. vlog.debug("accepting incoming connection");
  110. // What kind of event is this?
  111. WSANETWORKEVENTS network_events;
  112. WSAEnumNetworkEvents(sockets[index].fd, events[index], &network_events);
  113. if (network_events.lNetworkEvents & FD_ACCEPT) {
  114. network::Socket* new_sock = sockets[index].sock.listener->accept();
  115. if (new_sock) {
  116. sockets[index].server->addClient(new_sock);
  117. addSocket(new_sock, sockets[index].server);
  118. }
  119. } else if (network_events.lNetworkEvents & FD_CLOSE) {
  120. vlog.info("deleting listening socket");
  121. network::SocketListener* s = sockets[index].sock.listener;
  122. removeSocket(index);
  123. delete s;
  124. } else {
  125. vlog.error("unknown network event for listener");
  126. }
  127. }
  128. } else if (result == WAIT_FAILED) {
  129. throw rdr::SystemException("unable to wait for events", GetLastError());
  130. }
  131. }
  132. }
  133. void SocketManager::resizeArrays(int numSockets) {
  134. if (nAvail >= numSockets) return;
  135. while (nAvail < numSockets)
  136. nAvail = max(16, nAvail*2);
  137. SocketInfo* newinfo = new SocketInfo[nAvail];
  138. HANDLE* newevents = new HANDLE[nAvail];
  139. for (int i=0; i<nSockets; i++) {
  140. newinfo[i] = sockets[i];
  141. newevents[i] = events[i];
  142. }
  143. delete [] sockets;
  144. delete [] events;
  145. sockets = newinfo;
  146. events = newevents;
  147. }
  148. void SocketManager::addSocket(network::Socket* sock, HANDLE event, network::SocketServer* server) {
  149. resizeArrays(nSockets+1);
  150. sockets[nSockets].sock.conn = sock;
  151. sockets[nSockets].fd = sock->getFd();
  152. sockets[nSockets].server = server;
  153. events[nSockets] = event;
  154. sockets[nSockets].is_conn = true;
  155. sockets[nSockets].is_event = false;
  156. if (WSAEventSelect(sock->getFd(), event, FD_READ | FD_CLOSE) == SOCKET_ERROR)
  157. throw rdr::SystemException("unable to select on socket", WSAGetLastError());
  158. nSockets++;
  159. }
  160. void SocketManager::addListener(network::SocketListener* sock, HANDLE event, network::SocketServer* server) {
  161. resizeArrays(nSockets+1);
  162. sockets[nSockets].sock.listener = sock;
  163. sockets[nSockets].fd = sock->getFd();
  164. sockets[nSockets].server = server;
  165. events[nSockets] = event;
  166. sockets[nSockets].is_conn = false;
  167. sockets[nSockets].is_event = false;
  168. if (WSAEventSelect(sock->getFd(), event, FD_ACCEPT | FD_CLOSE) == SOCKET_ERROR)
  169. throw rdr::SystemException("unable to select on listener", WSAGetLastError());
  170. nSockets++;
  171. }
  172. void SocketManager::remListener(network::SocketListener* sock) {
  173. for (int index=0; index<nSockets; index++) {
  174. if (!sockets[index].is_conn &&
  175. !sockets[index].is_event) {
  176. vlog.debug("removing listening socket");
  177. removeSocket(index);
  178. delete sock;
  179. }
  180. }
  181. }
  182. void SocketManager::addEvent(HANDLE event, EventHandler* ecb) {
  183. resizeArrays(nSockets+1);
  184. sockets[nSockets].handler = ecb;
  185. events[nSockets] = event;
  186. sockets[nSockets].is_conn = false;
  187. sockets[nSockets].is_event = true;
  188. nSockets++;
  189. }
  190. void SocketManager::removeSocket(int index) {
  191. if (index >= nSockets)
  192. throw rdr::Exception("attempting to remove unregistered socket");
  193. if (!sockets[index].is_event)
  194. WSACloseEvent(events[index]);
  195. for (int i=index; i<nSockets-1; i++) {
  196. sockets[i] = sockets[i+1];
  197. events[i] = events[i+1];
  198. }
  199. nSockets--;
  200. }