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VNCServerST.cxx 24KB

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  1. /* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved.
  2. * Copyright 2009-2019 Pierre Ossman for Cendio AB
  3. *
  4. * This is free software; you can redistribute it and/or modify
  5. * it under the terms of the GNU General Public License as published by
  6. * the Free Software Foundation; either version 2 of the License, or
  7. * (at your option) any later version.
  8. *
  9. * This software is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. * GNU General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU General Public License
  15. * along with this software; if not, write to the Free Software
  16. * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
  17. * USA.
  18. */
  19. // -=- Single-Threaded VNC Server implementation
  20. // Note about how sockets get closed:
  21. //
  22. // Closing sockets to clients is non-trivial because the code which calls
  23. // VNCServerST must explicitly know about all the sockets (so that it can block
  24. // on them appropriately). However, VNCServerST may want to close clients for
  25. // a number of reasons, and from a variety of entry points. The simplest is
  26. // when processSocketEvent() is called for a client, and the remote end has
  27. // closed its socket. A more complex reason is when processSocketEvent() is
  28. // called for a client which has just sent a ClientInit with the shared flag
  29. // set to false - in this case we want to close all other clients. Yet another
  30. // reason for disconnecting clients is when the desktop size has changed as a
  31. // result of a call to setPixelBuffer().
  32. //
  33. // The responsibility for creating and deleting sockets is entirely with the
  34. // calling code. When VNCServerST wants to close a connection to a client it
  35. // calls the VNCSConnectionST's close() method which calls shutdown() on the
  36. // socket. Eventually the calling code will notice that the socket has been
  37. // shut down and call removeSocket() so that we can delete the
  38. // VNCSConnectionST. Note that the socket must not be deleted by the calling
  39. // code until after removeSocket() has been called.
  40. //
  41. // One minor complication is that we don't allocate a VNCSConnectionST object
  42. // for a blacklisted host (since we want to minimise the resources used for
  43. // dealing with such a connection). In order to properly implement the
  44. // getSockets function, we must maintain a separate closingSockets list,
  45. // otherwise blacklisted connections might be "forgotten".
  46. #include <assert.h>
  47. #include <stdlib.h>
  48. #include <rfb/ComparingUpdateTracker.h>
  49. #include <rfb/KeyRemapper.h>
  50. #include <rfb/LogWriter.h>
  51. #include <rfb/Security.h>
  52. #include <rfb/ServerCore.h>
  53. #include <rfb/VNCServerST.h>
  54. #include <rfb/VNCSConnectionST.h>
  55. #include <rfb/util.h>
  56. #include <rfb/ledStates.h>
  57. #include <rdr/types.h>
  58. using namespace rfb;
  59. static LogWriter slog("VNCServerST");
  60. static LogWriter connectionsLog("Connections");
  61. //
  62. // -=- VNCServerST Implementation
  63. //
  64. // -=- Constructors/Destructor
  65. VNCServerST::VNCServerST(const char* name_, SDesktop* desktop_)
  66. : blHosts(&blacklist), desktop(desktop_), desktopStarted(false),
  67. blockCounter(0), pb(0), ledState(ledUnknown),
  68. name(strDup(name_)), pointerClient(0), clipboardClient(0),
  69. comparer(0), cursor(new Cursor(0, 0, Point(), NULL)),
  70. renderedCursorInvalid(false),
  71. keyRemapper(&KeyRemapper::defInstance),
  72. idleTimer(this), disconnectTimer(this), connectTimer(this),
  73. frameTimer(this)
  74. {
  75. slog.debug("creating single-threaded server %s", name.buf);
  76. // FIXME: Do we really want to kick off these right away?
  77. if (rfb::Server::maxIdleTime)
  78. idleTimer.start(secsToMillis(rfb::Server::maxIdleTime));
  79. if (rfb::Server::maxDisconnectionTime)
  80. disconnectTimer.start(secsToMillis(rfb::Server::maxDisconnectionTime));
  81. }
  82. VNCServerST::~VNCServerST()
  83. {
  84. slog.debug("shutting down server %s", name.buf);
  85. // Close any active clients, with appropriate logging & cleanup
  86. closeClients("Server shutdown");
  87. // Stop trying to render things
  88. stopFrameClock();
  89. // Delete all the clients, and their sockets, and any closing sockets
  90. while (!clients.empty()) {
  91. VNCSConnectionST* client;
  92. client = clients.front();
  93. clients.pop_front();
  94. delete client;
  95. }
  96. // Stop the desktop object if active, *only* after deleting all clients!
  97. stopDesktop();
  98. if (comparer)
  99. comparer->logStats();
  100. delete comparer;
  101. delete cursor;
  102. }
  103. // SocketServer methods
  104. void VNCServerST::addSocket(network::Socket* sock, bool outgoing)
  105. {
  106. // - Check the connection isn't black-marked
  107. // *** do this in getSecurity instead?
  108. CharArray address(sock->getPeerAddress());
  109. if (blHosts->isBlackmarked(address.buf)) {
  110. connectionsLog.error("blacklisted: %s", address.buf);
  111. try {
  112. rdr::OutStream& os = sock->outStream();
  113. // Shortest possible way to tell a client it is not welcome
  114. os.writeBytes("RFB 003.003\n", 12);
  115. os.writeU32(0);
  116. const char* reason = "Too many security failures";
  117. os.writeU32(strlen(reason));
  118. os.writeBytes(reason, strlen(reason));
  119. os.flush();
  120. } catch (rdr::Exception&) {
  121. }
  122. sock->shutdown();
  123. closingSockets.push_back(sock);
  124. return;
  125. }
  126. CharArray name;
  127. name.buf = sock->getPeerEndpoint();
  128. connectionsLog.status("accepted: %s", name.buf);
  129. // Adjust the exit timers
  130. if (rfb::Server::maxConnectionTime && clients.empty())
  131. connectTimer.start(secsToMillis(rfb::Server::maxConnectionTime));
  132. disconnectTimer.stop();
  133. VNCSConnectionST* client = new VNCSConnectionST(this, sock, outgoing);
  134. clients.push_front(client);
  135. client->init();
  136. }
  137. void VNCServerST::removeSocket(network::Socket* sock) {
  138. // - If the socket has resources allocated to it, delete them
  139. std::list<VNCSConnectionST*>::iterator ci;
  140. for (ci = clients.begin(); ci != clients.end(); ci++) {
  141. if ((*ci)->getSock() == sock) {
  142. // - Remove any references to it
  143. if (pointerClient == *ci)
  144. pointerClient = NULL;
  145. if (clipboardClient == *ci)
  146. handleClipboardAnnounce(*ci, false);
  147. clipboardRequestors.remove(*ci);
  148. CharArray name(strDup((*ci)->getPeerEndpoint()));
  149. // - Delete the per-Socket resources
  150. delete *ci;
  151. clients.remove(*ci);
  152. connectionsLog.status("closed: %s", name.buf);
  153. // - Check that the desktop object is still required
  154. if (authClientCount() == 0)
  155. stopDesktop();
  156. if (comparer)
  157. comparer->logStats();
  158. // Adjust the exit timers
  159. connectTimer.stop();
  160. if (rfb::Server::maxDisconnectionTime && clients.empty())
  161. disconnectTimer.start(secsToMillis(rfb::Server::maxDisconnectionTime));
  162. return;
  163. }
  164. }
  165. // - If the Socket has no resources, it may have been a closingSocket
  166. closingSockets.remove(sock);
  167. }
  168. void VNCServerST::processSocketReadEvent(network::Socket* sock)
  169. {
  170. // - Find the appropriate VNCSConnectionST and process the event
  171. std::list<VNCSConnectionST*>::iterator ci;
  172. for (ci = clients.begin(); ci != clients.end(); ci++) {
  173. if ((*ci)->getSock() == sock) {
  174. (*ci)->processMessages();
  175. return;
  176. }
  177. }
  178. throw rdr::Exception("invalid Socket in VNCServerST");
  179. }
  180. void VNCServerST::processSocketWriteEvent(network::Socket* sock)
  181. {
  182. // - Find the appropriate VNCSConnectionST and process the event
  183. std::list<VNCSConnectionST*>::iterator ci;
  184. for (ci = clients.begin(); ci != clients.end(); ci++) {
  185. if ((*ci)->getSock() == sock) {
  186. (*ci)->flushSocket();
  187. return;
  188. }
  189. }
  190. throw rdr::Exception("invalid Socket in VNCServerST");
  191. }
  192. // VNCServer methods
  193. void VNCServerST::blockUpdates()
  194. {
  195. blockCounter++;
  196. stopFrameClock();
  197. }
  198. void VNCServerST::unblockUpdates()
  199. {
  200. assert(blockCounter > 0);
  201. blockCounter--;
  202. // Restart the frame clock if we have updates
  203. if (blockCounter == 0) {
  204. if (!comparer->is_empty())
  205. startFrameClock();
  206. }
  207. }
  208. void VNCServerST::setPixelBuffer(PixelBuffer* pb_, const ScreenSet& layout)
  209. {
  210. if (comparer)
  211. comparer->logStats();
  212. pb = pb_;
  213. delete comparer;
  214. comparer = 0;
  215. if (!pb) {
  216. screenLayout = ScreenSet();
  217. if (desktopStarted)
  218. throw Exception("setPixelBuffer: null PixelBuffer when desktopStarted?");
  219. return;
  220. }
  221. if (!layout.validate(pb->width(), pb->height()))
  222. throw Exception("setPixelBuffer: invalid screen layout");
  223. screenLayout = layout;
  224. // Assume the framebuffer contents wasn't saved and reset everything
  225. // that tracks its contents
  226. comparer = new ComparingUpdateTracker(pb);
  227. renderedCursorInvalid = true;
  228. add_changed(pb->getRect());
  229. std::list<VNCSConnectionST*>::iterator ci, ci_next;
  230. for (ci=clients.begin();ci!=clients.end();ci=ci_next) {
  231. ci_next = ci; ci_next++;
  232. (*ci)->pixelBufferChange();
  233. // Since the new pixel buffer means an ExtendedDesktopSize needs to
  234. // be sent anyway, we don't need to call screenLayoutChange.
  235. }
  236. }
  237. void VNCServerST::setPixelBuffer(PixelBuffer* pb_)
  238. {
  239. ScreenSet layout = screenLayout;
  240. // Check that the screen layout is still valid
  241. if (pb_ && !layout.validate(pb_->width(), pb_->height())) {
  242. Rect fbRect;
  243. ScreenSet::iterator iter, iter_next;
  244. fbRect.setXYWH(0, 0, pb_->width(), pb_->height());
  245. for (iter = layout.begin();iter != layout.end();iter = iter_next) {
  246. iter_next = iter; ++iter_next;
  247. if (iter->dimensions.enclosed_by(fbRect))
  248. continue;
  249. iter->dimensions = iter->dimensions.intersect(fbRect);
  250. if (iter->dimensions.is_empty()) {
  251. slog.info("Removing screen %d (%x) as it is completely outside the new framebuffer",
  252. (int)iter->id, (unsigned)iter->id);
  253. layout.remove_screen(iter->id);
  254. }
  255. }
  256. }
  257. // Make sure that we have at least one screen
  258. if (layout.num_screens() == 0)
  259. layout.add_screen(Screen(0, 0, 0, pb_->width(), pb_->height(), 0));
  260. setPixelBuffer(pb_, layout);
  261. }
  262. void VNCServerST::setScreenLayout(const ScreenSet& layout)
  263. {
  264. if (!pb)
  265. throw Exception("setScreenLayout: new screen layout without a PixelBuffer");
  266. if (!layout.validate(pb->width(), pb->height()))
  267. throw Exception("setScreenLayout: invalid screen layout");
  268. screenLayout = layout;
  269. std::list<VNCSConnectionST*>::iterator ci, ci_next;
  270. for (ci=clients.begin();ci!=clients.end();ci=ci_next) {
  271. ci_next = ci; ci_next++;
  272. (*ci)->screenLayoutChangeOrClose(reasonServer);
  273. }
  274. }
  275. void VNCServerST::requestClipboard()
  276. {
  277. if (clipboardClient == NULL)
  278. return;
  279. clipboardClient->requestClipboardOrClose();
  280. }
  281. void VNCServerST::announceClipboard(bool available)
  282. {
  283. std::list<VNCSConnectionST*>::iterator ci, ci_next;
  284. if (available)
  285. clipboardClient = NULL;
  286. clipboardRequestors.clear();
  287. for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
  288. ci_next = ci; ci_next++;
  289. (*ci)->announceClipboardOrClose(available);
  290. }
  291. }
  292. void VNCServerST::sendClipboardData(const char* data)
  293. {
  294. std::list<VNCSConnectionST*>::iterator ci, ci_next;
  295. if (strchr(data, '\r') != NULL)
  296. throw Exception("Invalid carriage return in clipboard data");
  297. for (ci = clipboardRequestors.begin();
  298. ci != clipboardRequestors.end(); ci = ci_next) {
  299. ci_next = ci; ci_next++;
  300. (*ci)->sendClipboardDataOrClose(data);
  301. }
  302. clipboardRequestors.clear();
  303. }
  304. void VNCServerST::bell()
  305. {
  306. std::list<VNCSConnectionST*>::iterator ci, ci_next;
  307. for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
  308. ci_next = ci; ci_next++;
  309. (*ci)->bellOrClose();
  310. }
  311. }
  312. void VNCServerST::setName(const char* name_)
  313. {
  314. name.replaceBuf(strDup(name_));
  315. std::list<VNCSConnectionST*>::iterator ci, ci_next;
  316. for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
  317. ci_next = ci; ci_next++;
  318. (*ci)->setDesktopNameOrClose(name_);
  319. }
  320. }
  321. void VNCServerST::add_changed(const Region& region)
  322. {
  323. if (comparer == NULL)
  324. return;
  325. comparer->add_changed(region);
  326. startFrameClock();
  327. }
  328. void VNCServerST::add_copied(const Region& dest, const Point& delta)
  329. {
  330. if (comparer == NULL)
  331. return;
  332. comparer->add_copied(dest, delta);
  333. startFrameClock();
  334. }
  335. void VNCServerST::setCursor(int width, int height, const Point& newHotspot,
  336. const rdr::U8* data)
  337. {
  338. delete cursor;
  339. cursor = new Cursor(width, height, newHotspot, data);
  340. cursor->crop();
  341. renderedCursorInvalid = true;
  342. std::list<VNCSConnectionST*>::iterator ci, ci_next;
  343. for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
  344. ci_next = ci; ci_next++;
  345. (*ci)->renderedCursorChange();
  346. (*ci)->setCursorOrClose();
  347. }
  348. }
  349. void VNCServerST::setCursorPos(const Point& pos)
  350. {
  351. if (!cursorPos.equals(pos)) {
  352. cursorPos = pos;
  353. renderedCursorInvalid = true;
  354. std::list<VNCSConnectionST*>::iterator ci;
  355. for (ci = clients.begin(); ci != clients.end(); ci++)
  356. (*ci)->renderedCursorChange();
  357. }
  358. }
  359. void VNCServerST::setLEDState(unsigned int state)
  360. {
  361. std::list<VNCSConnectionST*>::iterator ci, ci_next;
  362. if (state == ledState)
  363. return;
  364. ledState = state;
  365. for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
  366. ci_next = ci; ci_next++;
  367. (*ci)->setLEDStateOrClose(state);
  368. }
  369. }
  370. // Event handlers
  371. void VNCServerST::keyEvent(rdr::U32 keysym, rdr::U32 keycode, bool down)
  372. {
  373. if (rfb::Server::maxIdleTime)
  374. idleTimer.start(secsToMillis(rfb::Server::maxIdleTime));
  375. // Remap the key if required
  376. if (keyRemapper) {
  377. rdr::U32 newkey;
  378. newkey = keyRemapper->remapKey(keysym);
  379. if (newkey != keysym) {
  380. slog.debug("Key remapped to 0x%x", newkey);
  381. keysym = newkey;
  382. }
  383. }
  384. desktop->keyEvent(keysym, keycode, down);
  385. }
  386. void VNCServerST::pointerEvent(VNCSConnectionST* client,
  387. const Point& pos, int buttonMask)
  388. {
  389. if (rfb::Server::maxIdleTime)
  390. idleTimer.start(secsToMillis(rfb::Server::maxIdleTime));
  391. // Let one client own the cursor whilst buttons are pressed in order
  392. // to provide a bit more sane user experience
  393. if ((pointerClient != NULL) && (pointerClient != client))
  394. return;
  395. if (buttonMask)
  396. pointerClient = client;
  397. else
  398. pointerClient = NULL;
  399. desktop->pointerEvent(pos, buttonMask);
  400. }
  401. void VNCServerST::handleClipboardRequest(VNCSConnectionST* client)
  402. {
  403. clipboardRequestors.push_back(client);
  404. if (clipboardRequestors.size() == 1)
  405. desktop->handleClipboardRequest();
  406. }
  407. void VNCServerST::handleClipboardAnnounce(VNCSConnectionST* client,
  408. bool available)
  409. {
  410. if (available)
  411. clipboardClient = client;
  412. else {
  413. if (client != clipboardClient)
  414. return;
  415. clipboardClient = NULL;
  416. }
  417. desktop->handleClipboardAnnounce(available);
  418. }
  419. void VNCServerST::handleClipboardData(VNCSConnectionST* client,
  420. const char* data)
  421. {
  422. if (client != clipboardClient) {
  423. slog.debug("Ignoring unexpected clipboard data");
  424. return;
  425. }
  426. desktop->handleClipboardData(data);
  427. }
  428. unsigned int VNCServerST::setDesktopSize(VNCSConnectionST* requester,
  429. int fb_width, int fb_height,
  430. const ScreenSet& layout)
  431. {
  432. unsigned int result;
  433. std::list<VNCSConnectionST*>::iterator ci, ci_next;
  434. // We can't handle a framebuffer larger than this, so don't let a
  435. // client set one (see PixelBuffer.cxx)
  436. if ((fb_width > 16384) || (fb_height > 16384))
  437. return resultProhibited;
  438. // Don't bother the desktop with an invalid configuration
  439. if (!layout.validate(fb_width, fb_height))
  440. return resultInvalid;
  441. // FIXME: the desktop will call back to VNCServerST and an extra set
  442. // of ExtendedDesktopSize messages will be sent. This is okay
  443. // protocol-wise, but unnecessary.
  444. result = desktop->setScreenLayout(fb_width, fb_height, layout);
  445. if (result != resultSuccess)
  446. return result;
  447. // Sanity check
  448. if (screenLayout != layout)
  449. throw Exception("Desktop configured a different screen layout than requested");
  450. // Notify other clients
  451. for (ci=clients.begin();ci!=clients.end();ci=ci_next) {
  452. ci_next = ci; ci_next++;
  453. if ((*ci) == requester)
  454. continue;
  455. (*ci)->screenLayoutChangeOrClose(reasonOtherClient);
  456. }
  457. return resultSuccess;
  458. }
  459. // Other public methods
  460. void VNCServerST::approveConnection(network::Socket* sock, bool accept,
  461. const char* reason)
  462. {
  463. std::list<VNCSConnectionST*>::iterator ci;
  464. for (ci = clients.begin(); ci != clients.end(); ci++) {
  465. if ((*ci)->getSock() == sock) {
  466. (*ci)->approveConnectionOrClose(accept, reason);
  467. return;
  468. }
  469. }
  470. }
  471. void VNCServerST::closeClients(const char* reason, network::Socket* except)
  472. {
  473. std::list<VNCSConnectionST*>::iterator i, next_i;
  474. for (i=clients.begin(); i!=clients.end(); i=next_i) {
  475. next_i = i; next_i++;
  476. if ((*i)->getSock() != except)
  477. (*i)->close(reason);
  478. }
  479. }
  480. void VNCServerST::getSockets(std::list<network::Socket*>* sockets)
  481. {
  482. sockets->clear();
  483. std::list<VNCSConnectionST*>::iterator ci;
  484. for (ci = clients.begin(); ci != clients.end(); ci++) {
  485. sockets->push_back((*ci)->getSock());
  486. }
  487. std::list<network::Socket*>::iterator si;
  488. for (si = closingSockets.begin(); si != closingSockets.end(); si++) {
  489. sockets->push_back(*si);
  490. }
  491. }
  492. SConnection* VNCServerST::getConnection(network::Socket* sock) {
  493. std::list<VNCSConnectionST*>::iterator ci;
  494. for (ci = clients.begin(); ci != clients.end(); ci++) {
  495. if ((*ci)->getSock() == sock)
  496. return (SConnection*)*ci;
  497. }
  498. return 0;
  499. }
  500. bool VNCServerST::handleTimeout(Timer* t)
  501. {
  502. if (t == &frameTimer) {
  503. // We keep running until we go a full interval without any updates
  504. if (comparer->is_empty())
  505. return false;
  506. writeUpdate();
  507. // If this is the first iteration then we need to adjust the timeout
  508. if (frameTimer.getTimeoutMs() != 1000/rfb::Server::frameRate) {
  509. frameTimer.start(1000/rfb::Server::frameRate);
  510. return false;
  511. }
  512. return true;
  513. } else if (t == &idleTimer) {
  514. slog.info("MaxIdleTime reached, exiting");
  515. desktop->terminate();
  516. } else if (t == &disconnectTimer) {
  517. slog.info("MaxDisconnectionTime reached, exiting");
  518. desktop->terminate();
  519. } else if (t == &connectTimer) {
  520. slog.info("MaxConnectionTime reached, exiting");
  521. desktop->terminate();
  522. }
  523. return false;
  524. }
  525. void VNCServerST::queryConnection(VNCSConnectionST* client,
  526. const char* userName)
  527. {
  528. // - Authentication succeeded - clear from blacklist
  529. CharArray name;
  530. name.buf = client->getSock()->getPeerAddress();
  531. blHosts->clearBlackmark(name.buf);
  532. // - Prepare the desktop for that the client will start requiring
  533. // resources after this
  534. startDesktop();
  535. // - Special case to provide a more useful error message
  536. if (rfb::Server::neverShared &&
  537. !rfb::Server::disconnectClients &&
  538. authClientCount() > 0) {
  539. approveConnection(client->getSock(), false,
  540. "The server is already in use");
  541. return;
  542. }
  543. // - Are we configured to do queries?
  544. if (!rfb::Server::queryConnect &&
  545. !client->getSock()->requiresQuery()) {
  546. approveConnection(client->getSock(), true, NULL);
  547. return;
  548. }
  549. // - Does the client have the right to bypass the query?
  550. if (client->accessCheck(SConnection::AccessNoQuery))
  551. {
  552. approveConnection(client->getSock(), true, NULL);
  553. return;
  554. }
  555. desktop->queryConnection(client->getSock(), userName);
  556. }
  557. void VNCServerST::clientReady(VNCSConnectionST* client, bool shared)
  558. {
  559. if (!shared) {
  560. if (rfb::Server::disconnectClients &&
  561. client->accessCheck(SConnection::AccessNonShared)) {
  562. // - Close all the other connected clients
  563. slog.debug("non-shared connection - closing clients");
  564. closeClients("Non-shared connection requested", client->getSock());
  565. } else {
  566. // - Refuse this connection if there are existing clients, in addition to
  567. // this one
  568. if (authClientCount() > 1) {
  569. client->close("Server is already in use");
  570. return;
  571. }
  572. }
  573. }
  574. }
  575. // -=- Internal methods
  576. void VNCServerST::startDesktop()
  577. {
  578. if (!desktopStarted) {
  579. slog.debug("starting desktop");
  580. desktop->start(this);
  581. if (!pb)
  582. throw Exception("SDesktop::start() did not set a valid PixelBuffer");
  583. desktopStarted = true;
  584. // The tracker might have accumulated changes whilst we were
  585. // stopped, so flush those out
  586. if (!comparer->is_empty())
  587. writeUpdate();
  588. }
  589. }
  590. void VNCServerST::stopDesktop()
  591. {
  592. if (desktopStarted) {
  593. slog.debug("stopping desktop");
  594. desktopStarted = false;
  595. desktop->stop();
  596. stopFrameClock();
  597. }
  598. }
  599. int VNCServerST::authClientCount() {
  600. int count = 0;
  601. std::list<VNCSConnectionST*>::iterator ci;
  602. for (ci = clients.begin(); ci != clients.end(); ci++) {
  603. if ((*ci)->authenticated())
  604. count++;
  605. }
  606. return count;
  607. }
  608. inline bool VNCServerST::needRenderedCursor()
  609. {
  610. std::list<VNCSConnectionST*>::iterator ci;
  611. for (ci = clients.begin(); ci != clients.end(); ci++)
  612. if ((*ci)->needRenderedCursor()) return true;
  613. return false;
  614. }
  615. void VNCServerST::startFrameClock()
  616. {
  617. if (frameTimer.isStarted())
  618. return;
  619. if (blockCounter > 0)
  620. return;
  621. if (!desktopStarted)
  622. return;
  623. // The first iteration will be just half a frame as we get a very
  624. // unstable update rate if we happen to be perfectly in sync with
  625. // the application's update rate
  626. frameTimer.start(1000/rfb::Server::frameRate/2);
  627. }
  628. void VNCServerST::stopFrameClock()
  629. {
  630. frameTimer.stop();
  631. }
  632. int VNCServerST::msToNextUpdate()
  633. {
  634. // FIXME: If the application is updating slower than frameRate then
  635. // we could allow the clients more time here
  636. if (!frameTimer.isStarted())
  637. return 1000/rfb::Server::frameRate/2;
  638. else
  639. return frameTimer.getRemainingMs();
  640. }
  641. // writeUpdate() is called on a regular interval in order to see what
  642. // updates are pending and propagates them to the update tracker for
  643. // each client. It uses the ComparingUpdateTracker's compare() method
  644. // to filter out areas of the screen which haven't actually changed. It
  645. // also checks the state of the (server-side) rendered cursor, if
  646. // necessary rendering it again with the correct background.
  647. void VNCServerST::writeUpdate()
  648. {
  649. UpdateInfo ui;
  650. Region toCheck;
  651. std::list<VNCSConnectionST*>::iterator ci, ci_next;
  652. assert(blockCounter == 0);
  653. assert(desktopStarted);
  654. comparer->getUpdateInfo(&ui, pb->getRect());
  655. toCheck = ui.changed.union_(ui.copied);
  656. if (needRenderedCursor()) {
  657. Rect clippedCursorRect = Rect(0, 0, cursor->width(), cursor->height())
  658. .translate(cursorPos.subtract(cursor->hotspot()))
  659. .intersect(pb->getRect());
  660. if (!toCheck.intersect(clippedCursorRect).is_empty())
  661. renderedCursorInvalid = true;
  662. }
  663. pb->grabRegion(toCheck);
  664. if (getComparerState())
  665. comparer->enable();
  666. else
  667. comparer->disable();
  668. if (comparer->compare())
  669. comparer->getUpdateInfo(&ui, pb->getRect());
  670. comparer->clear();
  671. for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
  672. ci_next = ci; ci_next++;
  673. (*ci)->add_copied(ui.copied, ui.copy_delta);
  674. (*ci)->add_changed(ui.changed);
  675. (*ci)->writeFramebufferUpdateOrClose();
  676. }
  677. }
  678. // checkUpdate() is called by clients to see if it is safe to read from
  679. // the framebuffer at this time.
  680. Region VNCServerST::getPendingRegion()
  681. {
  682. UpdateInfo ui;
  683. // Block clients as the frame buffer cannot be safely accessed
  684. if (blockCounter > 0)
  685. return pb->getRect();
  686. // Block client from updating if there are pending updates
  687. if (comparer->is_empty())
  688. return Region();
  689. comparer->getUpdateInfo(&ui, pb->getRect());
  690. return ui.changed.union_(ui.copied);
  691. }
  692. const RenderedCursor* VNCServerST::getRenderedCursor()
  693. {
  694. if (renderedCursorInvalid) {
  695. renderedCursor.update(pb, cursor, cursorPos);
  696. renderedCursorInvalid = false;
  697. }
  698. return &renderedCursor;
  699. }
  700. bool VNCServerST::getComparerState()
  701. {
  702. if (rfb::Server::compareFB == 0)
  703. return false;
  704. if (rfb::Server::compareFB != 2)
  705. return true;
  706. std::list<VNCSConnectionST*>::iterator ci, ci_next;
  707. for (ci=clients.begin();ci!=clients.end();ci=ci_next) {
  708. ci_next = ci; ci_next++;
  709. if ((*ci)->getComparerState())
  710. return true;
  711. }
  712. return false;
  713. }