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network.dsp 3.8KB

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  1. # Microsoft Developer Studio Project File - Name="network" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 6.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Static Library" 0x0104
  5. CFG=network - Win32 Debug Unicode
  6. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  7. !MESSAGE use the Export Makefile command and run
  8. !MESSAGE
  9. !MESSAGE NMAKE /f "network.mak".
  10. !MESSAGE
  11. !MESSAGE You can specify a configuration when running NMAKE
  12. !MESSAGE by defining the macro CFG on the command line. For example:
  13. !MESSAGE
  14. !MESSAGE NMAKE /f "network.mak" CFG="network - Win32 Debug Unicode"
  15. !MESSAGE
  16. !MESSAGE Possible choices for configuration are:
  17. !MESSAGE
  18. !MESSAGE "network - Win32 Release" (based on "Win32 (x86) Static Library")
  19. !MESSAGE "network - Win32 Debug" (based on "Win32 (x86) Static Library")
  20. !MESSAGE "network - Win32 Debug Unicode" (based on "Win32 (x86) Static Library")
  21. !MESSAGE
  22. # Begin Project
  23. # PROP AllowPerConfigDependencies 0
  24. # PROP Scc_ProjName ""
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  26. CPP=cl.exe
  27. RSC=rc.exe
  28. !IF "$(CFG)" == "network - Win32 Release"
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  49. !ELSEIF "$(CFG)" == "network - Win32 Debug"
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  82. # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I ".." /FI"msvcwarning.h" /D "_LIB" /D "_DEBUG" /D "WIN32" /D "_UNICODE" /D "UNICODE" /YX /FD /GZ /c
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  92. # Begin Target
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  94. # Name "network - Win32 Debug"
  95. # Name "network - Win32 Debug Unicode"
  96. # Begin Group "Source Files"
  97. # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
  98. # Begin Source File
  99. SOURCE=.\TcpSocket.cxx
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  103. # PROP Default_Filter "h;hpp;hxx;hm;inl"
  104. # Begin Source File
  105. SOURCE=.\Socket.h
  106. # End Source File
  107. # Begin Source File
  108. SOURCE=.\TcpSocket.h
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  112. # End Project