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VNCServerST.cxx 22KB

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  1. /* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved.
  2. * Copyright 2009-2018 Pierre Ossman for Cendio AB
  3. *
  4. * This is free software; you can redistribute it and/or modify
  5. * it under the terms of the GNU General Public License as published by
  6. * the Free Software Foundation; either version 2 of the License, or
  7. * (at your option) any later version.
  8. *
  9. * This software is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. * GNU General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU General Public License
  15. * along with this software; if not, write to the Free Software
  16. * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
  17. * USA.
  18. */
  19. // -=- Single-Threaded VNC Server implementation
  20. // Note about how sockets get closed:
  21. //
  22. // Closing sockets to clients is non-trivial because the code which calls
  23. // VNCServerST must explicitly know about all the sockets (so that it can block
  24. // on them appropriately). However, VNCServerST may want to close clients for
  25. // a number of reasons, and from a variety of entry points. The simplest is
  26. // when processSocketEvent() is called for a client, and the remote end has
  27. // closed its socket. A more complex reason is when processSocketEvent() is
  28. // called for a client which has just sent a ClientInit with the shared flag
  29. // set to false - in this case we want to close all other clients. Yet another
  30. // reason for disconnecting clients is when the desktop size has changed as a
  31. // result of a call to setPixelBuffer().
  32. //
  33. // The responsibility for creating and deleting sockets is entirely with the
  34. // calling code. When VNCServerST wants to close a connection to a client it
  35. // calls the VNCSConnectionST's close() method which calls shutdown() on the
  36. // socket. Eventually the calling code will notice that the socket has been
  37. // shut down and call removeSocket() so that we can delete the
  38. // VNCSConnectionST. Note that the socket must not be deleted by the calling
  39. // code until after removeSocket() has been called.
  40. //
  41. // One minor complication is that we don't allocate a VNCSConnectionST object
  42. // for a blacklisted host (since we want to minimise the resources used for
  43. // dealing with such a connection). In order to properly implement the
  44. // getSockets function, we must maintain a separate closingSockets list,
  45. // otherwise blacklisted connections might be "forgotten".
  46. #include <assert.h>
  47. #include <stdlib.h>
  48. #include <rfb/ComparingUpdateTracker.h>
  49. #include <rfb/KeyRemapper.h>
  50. #include <rfb/LogWriter.h>
  51. #include <rfb/Security.h>
  52. #include <rfb/ServerCore.h>
  53. #include <rfb/VNCServerST.h>
  54. #include <rfb/VNCSConnectionST.h>
  55. #include <rfb/util.h>
  56. #include <rfb/ledStates.h>
  57. #include <rdr/types.h>
  58. using namespace rfb;
  59. static LogWriter slog("VNCServerST");
  60. static LogWriter connectionsLog("Connections");
  61. //
  62. // -=- VNCServerST Implementation
  63. //
  64. // -=- Constructors/Destructor
  65. VNCServerST::VNCServerST(const char* name_, SDesktop* desktop_)
  66. : blHosts(&blacklist), desktop(desktop_), desktopStarted(false),
  67. blockCounter(0), pb(0), ledState(ledUnknown),
  68. name(strDup(name_)), pointerClient(0), comparer(0),
  69. cursor(new Cursor(0, 0, Point(), NULL)),
  70. renderedCursorInvalid(false),
  71. keyRemapper(&KeyRemapper::defInstance),
  72. idleTimer(this), disconnectTimer(this), connectTimer(this),
  73. frameTimer(this)
  74. {
  75. slog.debug("creating single-threaded server %s", name.buf);
  76. // FIXME: Do we really want to kick off these right away?
  77. if (rfb::Server::maxIdleTime)
  78. idleTimer.start(secsToMillis(rfb::Server::maxIdleTime));
  79. if (rfb::Server::maxDisconnectionTime)
  80. disconnectTimer.start(secsToMillis(rfb::Server::maxDisconnectionTime));
  81. }
  82. VNCServerST::~VNCServerST()
  83. {
  84. slog.debug("shutting down server %s", name.buf);
  85. // Close any active clients, with appropriate logging & cleanup
  86. closeClients("Server shutdown");
  87. // Stop trying to render things
  88. stopFrameClock();
  89. // Delete all the clients, and their sockets, and any closing sockets
  90. while (!clients.empty()) {
  91. VNCSConnectionST* client;
  92. client = clients.front();
  93. clients.pop_front();
  94. delete client;
  95. }
  96. // Stop the desktop object if active, *only* after deleting all clients!
  97. stopDesktop();
  98. if (comparer)
  99. comparer->logStats();
  100. delete comparer;
  101. delete cursor;
  102. }
  103. // SocketServer methods
  104. void VNCServerST::addSocket(network::Socket* sock, bool outgoing)
  105. {
  106. // - Check the connection isn't black-marked
  107. // *** do this in getSecurity instead?
  108. CharArray address(sock->getPeerAddress());
  109. if (blHosts->isBlackmarked(address.buf)) {
  110. connectionsLog.error("blacklisted: %s", address.buf);
  111. try {
  112. rdr::OutStream& os = sock->outStream();
  113. // Shortest possible way to tell a client it is not welcome
  114. os.writeBytes("RFB 003.003\n", 12);
  115. os.writeU32(0);
  116. os.writeString("Too many security failures");
  117. os.flush();
  118. } catch (rdr::Exception&) {
  119. }
  120. sock->shutdown();
  121. closingSockets.push_back(sock);
  122. return;
  123. }
  124. CharArray name;
  125. name.buf = sock->getPeerEndpoint();
  126. connectionsLog.status("accepted: %s", name.buf);
  127. // Adjust the exit timers
  128. if (rfb::Server::maxConnectionTime && clients.empty())
  129. connectTimer.start(secsToMillis(rfb::Server::maxConnectionTime));
  130. disconnectTimer.stop();
  131. VNCSConnectionST* client = new VNCSConnectionST(this, sock, outgoing);
  132. clients.push_front(client);
  133. client->init();
  134. }
  135. void VNCServerST::removeSocket(network::Socket* sock) {
  136. // - If the socket has resources allocated to it, delete them
  137. std::list<VNCSConnectionST*>::iterator ci;
  138. for (ci = clients.begin(); ci != clients.end(); ci++) {
  139. if ((*ci)->getSock() == sock) {
  140. clients.remove(*ci);
  141. // - Release the cursor if this client owns it
  142. if (pointerClient == *ci)
  143. pointerClient = NULL;
  144. // Adjust the exit timers
  145. connectTimer.stop();
  146. if (rfb::Server::maxDisconnectionTime && clients.empty())
  147. disconnectTimer.start(secsToMillis(rfb::Server::maxDisconnectionTime));
  148. // - Delete the per-Socket resources
  149. delete *ci;
  150. CharArray name;
  151. name.buf = sock->getPeerEndpoint();
  152. connectionsLog.status("closed: %s", name.buf);
  153. // - Check that the desktop object is still required
  154. if (authClientCount() == 0)
  155. stopDesktop();
  156. if (comparer)
  157. comparer->logStats();
  158. return;
  159. }
  160. }
  161. // - If the Socket has no resources, it may have been a closingSocket
  162. closingSockets.remove(sock);
  163. }
  164. void VNCServerST::processSocketReadEvent(network::Socket* sock)
  165. {
  166. // - Find the appropriate VNCSConnectionST and process the event
  167. std::list<VNCSConnectionST*>::iterator ci;
  168. for (ci = clients.begin(); ci != clients.end(); ci++) {
  169. if ((*ci)->getSock() == sock) {
  170. (*ci)->processMessages();
  171. return;
  172. }
  173. }
  174. throw rdr::Exception("invalid Socket in VNCServerST");
  175. }
  176. void VNCServerST::processSocketWriteEvent(network::Socket* sock)
  177. {
  178. // - Find the appropriate VNCSConnectionST and process the event
  179. std::list<VNCSConnectionST*>::iterator ci;
  180. for (ci = clients.begin(); ci != clients.end(); ci++) {
  181. if ((*ci)->getSock() == sock) {
  182. (*ci)->flushSocket();
  183. return;
  184. }
  185. }
  186. throw rdr::Exception("invalid Socket in VNCServerST");
  187. }
  188. int VNCServerST::checkTimeouts()
  189. {
  190. int timeout = 0;
  191. soonestTimeout(&timeout, Timer::checkTimeouts());
  192. return timeout;
  193. }
  194. // VNCServer methods
  195. void VNCServerST::blockUpdates()
  196. {
  197. blockCounter++;
  198. stopFrameClock();
  199. }
  200. void VNCServerST::unblockUpdates()
  201. {
  202. assert(blockCounter > 0);
  203. blockCounter--;
  204. // Restart the frame clock if we have updates
  205. if (blockCounter == 0) {
  206. if (!comparer->is_empty())
  207. startFrameClock();
  208. }
  209. }
  210. void VNCServerST::setPixelBuffer(PixelBuffer* pb_, const ScreenSet& layout)
  211. {
  212. if (comparer)
  213. comparer->logStats();
  214. pb = pb_;
  215. delete comparer;
  216. comparer = 0;
  217. screenLayout = layout;
  218. if (!pb) {
  219. screenLayout = ScreenSet();
  220. if (desktopStarted)
  221. throw Exception("setPixelBuffer: null PixelBuffer when desktopStarted?");
  222. return;
  223. }
  224. // Assume the framebuffer contents wasn't saved and reset everything
  225. // that tracks its contents
  226. comparer = new ComparingUpdateTracker(pb);
  227. renderedCursorInvalid = true;
  228. add_changed(pb->getRect());
  229. // Make sure that we have at least one screen
  230. if (screenLayout.num_screens() == 0)
  231. screenLayout.add_screen(Screen(0, 0, 0, pb->width(), pb->height(), 0));
  232. std::list<VNCSConnectionST*>::iterator ci, ci_next;
  233. for (ci=clients.begin();ci!=clients.end();ci=ci_next) {
  234. ci_next = ci; ci_next++;
  235. (*ci)->pixelBufferChange();
  236. // Since the new pixel buffer means an ExtendedDesktopSize needs to
  237. // be sent anyway, we don't need to call screenLayoutChange.
  238. }
  239. }
  240. void VNCServerST::setPixelBuffer(PixelBuffer* pb_)
  241. {
  242. ScreenSet layout = screenLayout;
  243. // Check that the screen layout is still valid
  244. if (pb_ && !layout.validate(pb_->width(), pb_->height())) {
  245. Rect fbRect;
  246. ScreenSet::iterator iter, iter_next;
  247. fbRect.setXYWH(0, 0, pb_->width(), pb_->height());
  248. for (iter = layout.begin();iter != layout.end();iter = iter_next) {
  249. iter_next = iter; ++iter_next;
  250. if (iter->dimensions.enclosed_by(fbRect))
  251. continue;
  252. iter->dimensions = iter->dimensions.intersect(fbRect);
  253. if (iter->dimensions.is_empty()) {
  254. slog.info("Removing screen %d (%x) as it is completely outside the new framebuffer",
  255. (int)iter->id, (unsigned)iter->id);
  256. layout.remove_screen(iter->id);
  257. }
  258. }
  259. }
  260. setPixelBuffer(pb_, layout);
  261. }
  262. void VNCServerST::setScreenLayout(const ScreenSet& layout)
  263. {
  264. if (!pb)
  265. throw Exception("setScreenLayout: new screen layout without a PixelBuffer");
  266. if (!layout.validate(pb->width(), pb->height()))
  267. throw Exception("setScreenLayout: invalid screen layout");
  268. screenLayout = layout;
  269. std::list<VNCSConnectionST*>::iterator ci, ci_next;
  270. for (ci=clients.begin();ci!=clients.end();ci=ci_next) {
  271. ci_next = ci; ci_next++;
  272. (*ci)->screenLayoutChangeOrClose(reasonServer);
  273. }
  274. }
  275. void VNCServerST::bell()
  276. {
  277. std::list<VNCSConnectionST*>::iterator ci, ci_next;
  278. for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
  279. ci_next = ci; ci_next++;
  280. (*ci)->bellOrClose();
  281. }
  282. }
  283. void VNCServerST::serverCutText(const char* str, int len)
  284. {
  285. std::list<VNCSConnectionST*>::iterator ci, ci_next;
  286. for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
  287. ci_next = ci; ci_next++;
  288. (*ci)->serverCutTextOrClose(str, len);
  289. }
  290. }
  291. void VNCServerST::setName(const char* name_)
  292. {
  293. name.replaceBuf(strDup(name_));
  294. std::list<VNCSConnectionST*>::iterator ci, ci_next;
  295. for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
  296. ci_next = ci; ci_next++;
  297. (*ci)->setDesktopNameOrClose(name_);
  298. }
  299. }
  300. void VNCServerST::add_changed(const Region& region)
  301. {
  302. if (comparer == NULL)
  303. return;
  304. comparer->add_changed(region);
  305. startFrameClock();
  306. }
  307. void VNCServerST::add_copied(const Region& dest, const Point& delta)
  308. {
  309. if (comparer == NULL)
  310. return;
  311. comparer->add_copied(dest, delta);
  312. startFrameClock();
  313. }
  314. void VNCServerST::setCursor(int width, int height, const Point& newHotspot,
  315. const rdr::U8* data)
  316. {
  317. delete cursor;
  318. cursor = new Cursor(width, height, newHotspot, data);
  319. cursor->crop();
  320. renderedCursorInvalid = true;
  321. std::list<VNCSConnectionST*>::iterator ci, ci_next;
  322. for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
  323. ci_next = ci; ci_next++;
  324. (*ci)->renderedCursorChange();
  325. (*ci)->setCursorOrClose();
  326. }
  327. }
  328. void VNCServerST::setCursorPos(const Point& pos)
  329. {
  330. if (!cursorPos.equals(pos)) {
  331. cursorPos = pos;
  332. renderedCursorInvalid = true;
  333. std::list<VNCSConnectionST*>::iterator ci;
  334. for (ci = clients.begin(); ci != clients.end(); ci++)
  335. (*ci)->renderedCursorChange();
  336. }
  337. }
  338. void VNCServerST::setLEDState(unsigned int state)
  339. {
  340. std::list<VNCSConnectionST*>::iterator ci, ci_next;
  341. if (state == ledState)
  342. return;
  343. ledState = state;
  344. for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
  345. ci_next = ci; ci_next++;
  346. (*ci)->setLEDStateOrClose(state);
  347. }
  348. }
  349. // Event handlers
  350. void VNCServerST::keyEvent(rdr::U32 keysym, rdr::U32 keycode, bool down)
  351. {
  352. if (rfb::Server::maxIdleTime)
  353. idleTimer.start(secsToMillis(rfb::Server::maxIdleTime));
  354. // Remap the key if required
  355. if (keyRemapper) {
  356. rdr::U32 newkey;
  357. newkey = keyRemapper->remapKey(keysym);
  358. if (newkey != keysym) {
  359. slog.debug("Key remapped to 0x%x", newkey);
  360. keysym = newkey;
  361. }
  362. }
  363. desktop->keyEvent(keysym, keycode, down);
  364. }
  365. void VNCServerST::pointerEvent(VNCSConnectionST* client,
  366. const Point& pos, int buttonMask)
  367. {
  368. if (rfb::Server::maxIdleTime)
  369. idleTimer.start(secsToMillis(rfb::Server::maxIdleTime));
  370. // Let one client own the cursor whilst buttons are pressed in order
  371. // to provide a bit more sane user experience
  372. if ((pointerClient != NULL) && (pointerClient != client))
  373. return;
  374. if (buttonMask)
  375. pointerClient = client;
  376. else
  377. pointerClient = NULL;
  378. desktop->pointerEvent(pos, buttonMask);
  379. }
  380. void VNCServerST::clientCutText(const char* str, int len)
  381. {
  382. desktop->clientCutText(str, len);
  383. }
  384. unsigned int VNCServerST::setDesktopSize(VNCSConnectionST* requester,
  385. int fb_width, int fb_height,
  386. const ScreenSet& layout)
  387. {
  388. unsigned int result;
  389. std::list<VNCSConnectionST*>::iterator ci, ci_next;
  390. // Don't bother the desktop with an invalid configuration
  391. if (!layout.validate(fb_width, fb_height))
  392. return resultInvalid;
  393. // FIXME: the desktop will call back to VNCServerST and an extra set
  394. // of ExtendedDesktopSize messages will be sent. This is okay
  395. // protocol-wise, but unnecessary.
  396. result = desktop->setScreenLayout(fb_width, fb_height, layout);
  397. if (result != resultSuccess)
  398. return result;
  399. // Sanity check
  400. if (screenLayout != layout)
  401. throw Exception("Desktop configured a different screen layout than requested");
  402. // Notify other clients
  403. for (ci=clients.begin();ci!=clients.end();ci=ci_next) {
  404. ci_next = ci; ci_next++;
  405. if ((*ci) == requester)
  406. continue;
  407. (*ci)->screenLayoutChangeOrClose(reasonOtherClient);
  408. }
  409. return resultSuccess;
  410. }
  411. // Other public methods
  412. void VNCServerST::approveConnection(network::Socket* sock, bool accept,
  413. const char* reason)
  414. {
  415. std::list<VNCSConnectionST*>::iterator ci;
  416. for (ci = clients.begin(); ci != clients.end(); ci++) {
  417. if ((*ci)->getSock() == sock) {
  418. (*ci)->approveConnectionOrClose(accept, reason);
  419. return;
  420. }
  421. }
  422. }
  423. void VNCServerST::closeClients(const char* reason, network::Socket* except)
  424. {
  425. std::list<VNCSConnectionST*>::iterator i, next_i;
  426. for (i=clients.begin(); i!=clients.end(); i=next_i) {
  427. next_i = i; next_i++;
  428. if ((*i)->getSock() != except)
  429. (*i)->close(reason);
  430. }
  431. }
  432. void VNCServerST::getSockets(std::list<network::Socket*>* sockets)
  433. {
  434. sockets->clear();
  435. std::list<VNCSConnectionST*>::iterator ci;
  436. for (ci = clients.begin(); ci != clients.end(); ci++) {
  437. sockets->push_back((*ci)->getSock());
  438. }
  439. std::list<network::Socket*>::iterator si;
  440. for (si = closingSockets.begin(); si != closingSockets.end(); si++) {
  441. sockets->push_back(*si);
  442. }
  443. }
  444. SConnection* VNCServerST::getConnection(network::Socket* sock) {
  445. std::list<VNCSConnectionST*>::iterator ci;
  446. for (ci = clients.begin(); ci != clients.end(); ci++) {
  447. if ((*ci)->getSock() == sock)
  448. return *ci;
  449. }
  450. return 0;
  451. }
  452. bool VNCServerST::handleTimeout(Timer* t)
  453. {
  454. if (t == &frameTimer) {
  455. // We keep running until we go a full interval without any updates
  456. if (comparer->is_empty())
  457. return false;
  458. writeUpdate();
  459. // If this is the first iteration then we need to adjust the timeout
  460. if (frameTimer.getTimeoutMs() != 1000/rfb::Server::frameRate) {
  461. frameTimer.start(1000/rfb::Server::frameRate);
  462. return false;
  463. }
  464. return true;
  465. } else if (t == &idleTimer) {
  466. slog.info("MaxIdleTime reached, exiting");
  467. desktop->terminate();
  468. } else if (t == &disconnectTimer) {
  469. slog.info("MaxDisconnectionTime reached, exiting");
  470. desktop->terminate();
  471. } else if (t == &connectTimer) {
  472. slog.info("MaxConnectionTime reached, exiting");
  473. desktop->terminate();
  474. }
  475. return false;
  476. }
  477. void VNCServerST::queryConnection(VNCSConnectionST* client,
  478. const char* userName)
  479. {
  480. // - Authentication succeeded - clear from blacklist
  481. CharArray name;
  482. name.buf = client->getSock()->getPeerAddress();
  483. blHosts->clearBlackmark(name.buf);
  484. // - Prepare the desktop for that the client will start requiring
  485. // resources after this
  486. startDesktop();
  487. // - Special case to provide a more useful error message
  488. if (rfb::Server::neverShared &&
  489. !rfb::Server::disconnectClients &&
  490. authClientCount() > 0) {
  491. approveConnection(client->getSock(), false,
  492. "The server is already in use");
  493. return;
  494. }
  495. // - Are we configured to do queries?
  496. if (!rfb::Server::queryConnect &&
  497. !client->getSock()->requiresQuery()) {
  498. approveConnection(client->getSock(), true, NULL);
  499. return;
  500. }
  501. // - Does the client have the right to bypass the query?
  502. if (client->accessCheck(SConnection::AccessNoQuery))
  503. {
  504. approveConnection(client->getSock(), true, NULL);
  505. return;
  506. }
  507. desktop->queryConnection(client->getSock(), userName);
  508. }
  509. void VNCServerST::clientReady(VNCSConnectionST* client, bool shared)
  510. {
  511. if (!shared) {
  512. if (rfb::Server::disconnectClients &&
  513. client->accessCheck(SConnection::AccessNonShared)) {
  514. // - Close all the other connected clients
  515. slog.debug("non-shared connection - closing clients");
  516. closeClients("Non-shared connection requested", client->getSock());
  517. } else {
  518. // - Refuse this connection if there are existing clients, in addition to
  519. // this one
  520. if (authClientCount() > 1) {
  521. client->close("Server is already in use");
  522. return;
  523. }
  524. }
  525. }
  526. }
  527. // -=- Internal methods
  528. void VNCServerST::startDesktop()
  529. {
  530. if (!desktopStarted) {
  531. slog.debug("starting desktop");
  532. desktop->start(this);
  533. if (!pb)
  534. throw Exception("SDesktop::start() did not set a valid PixelBuffer");
  535. desktopStarted = true;
  536. // The tracker might have accumulated changes whilst we were
  537. // stopped, so flush those out
  538. if (!comparer->is_empty())
  539. writeUpdate();
  540. }
  541. }
  542. void VNCServerST::stopDesktop()
  543. {
  544. if (desktopStarted) {
  545. slog.debug("stopping desktop");
  546. desktopStarted = false;
  547. desktop->stop();
  548. stopFrameClock();
  549. }
  550. }
  551. int VNCServerST::authClientCount() {
  552. int count = 0;
  553. std::list<VNCSConnectionST*>::iterator ci;
  554. for (ci = clients.begin(); ci != clients.end(); ci++) {
  555. if ((*ci)->authenticated())
  556. count++;
  557. }
  558. return count;
  559. }
  560. inline bool VNCServerST::needRenderedCursor()
  561. {
  562. std::list<VNCSConnectionST*>::iterator ci;
  563. for (ci = clients.begin(); ci != clients.end(); ci++)
  564. if ((*ci)->needRenderedCursor()) return true;
  565. return false;
  566. }
  567. void VNCServerST::startFrameClock()
  568. {
  569. if (frameTimer.isStarted())
  570. return;
  571. if (blockCounter > 0)
  572. return;
  573. if (!desktopStarted)
  574. return;
  575. // The first iteration will be just half a frame as we get a very
  576. // unstable update rate if we happen to be perfectly in sync with
  577. // the application's update rate
  578. frameTimer.start(1000/rfb::Server::frameRate/2);
  579. }
  580. void VNCServerST::stopFrameClock()
  581. {
  582. frameTimer.stop();
  583. }
  584. int VNCServerST::msToNextUpdate()
  585. {
  586. // FIXME: If the application is updating slower than frameRate then
  587. // we could allow the clients more time here
  588. if (!frameTimer.isStarted())
  589. return 1000/rfb::Server::frameRate/2;
  590. else
  591. return frameTimer.getRemainingMs();
  592. }
  593. // writeUpdate() is called on a regular interval in order to see what
  594. // updates are pending and propagates them to the update tracker for
  595. // each client. It uses the ComparingUpdateTracker's compare() method
  596. // to filter out areas of the screen which haven't actually changed. It
  597. // also checks the state of the (server-side) rendered cursor, if
  598. // necessary rendering it again with the correct background.
  599. void VNCServerST::writeUpdate()
  600. {
  601. UpdateInfo ui;
  602. Region toCheck;
  603. std::list<VNCSConnectionST*>::iterator ci, ci_next;
  604. assert(blockCounter == 0);
  605. assert(desktopStarted);
  606. comparer->getUpdateInfo(&ui, pb->getRect());
  607. toCheck = ui.changed.union_(ui.copied);
  608. if (needRenderedCursor()) {
  609. Rect clippedCursorRect = Rect(0, 0, cursor->width(), cursor->height())
  610. .translate(cursorPos.subtract(cursor->hotspot()))
  611. .intersect(pb->getRect());
  612. if (!toCheck.intersect(clippedCursorRect).is_empty())
  613. renderedCursorInvalid = true;
  614. }
  615. pb->grabRegion(toCheck);
  616. if (getComparerState())
  617. comparer->enable();
  618. else
  619. comparer->disable();
  620. if (comparer->compare())
  621. comparer->getUpdateInfo(&ui, pb->getRect());
  622. comparer->clear();
  623. for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
  624. ci_next = ci; ci_next++;
  625. (*ci)->add_copied(ui.copied, ui.copy_delta);
  626. (*ci)->add_changed(ui.changed);
  627. (*ci)->writeFramebufferUpdateOrClose();
  628. }
  629. }
  630. // checkUpdate() is called by clients to see if it is safe to read from
  631. // the framebuffer at this time.
  632. Region VNCServerST::getPendingRegion()
  633. {
  634. UpdateInfo ui;
  635. // Block clients as the frame buffer cannot be safely accessed
  636. if (blockCounter > 0)
  637. return pb->getRect();
  638. // Block client from updating if there are pending updates
  639. if (comparer->is_empty())
  640. return Region();
  641. comparer->getUpdateInfo(&ui, pb->getRect());
  642. return ui.changed.union_(ui.copied);
  643. }
  644. const RenderedCursor* VNCServerST::getRenderedCursor()
  645. {
  646. if (renderedCursorInvalid) {
  647. renderedCursor.update(pb, cursor, cursorPos);
  648. renderedCursorInvalid = false;
  649. }
  650. return &renderedCursor;
  651. }
  652. bool VNCServerST::getComparerState()
  653. {
  654. if (rfb::Server::compareFB == 0)
  655. return false;
  656. if (rfb::Server::compareFB != 2)
  657. return true;
  658. std::list<VNCSConnectionST*>::iterator ci, ci_next;
  659. for (ci=clients.begin();ci!=clients.end();ci=ci_next) {
  660. ci_next = ci; ci_next++;
  661. if ((*ci)->getComparerState())
  662. return true;
  663. }
  664. return false;
  665. }