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Pierre Ossman ff9ccc21b8 Properly restore cork state when changed 1年前
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BufferedInStream.cxx Increase maximum input buffer 2 年前
BufferedInStream.h Change streams to be asynchronous 4 年前
BufferedOutStream.cxx Change streams to be asynchronous 4 年前
BufferedOutStream.h Change streams to be asynchronous 4 年前
CMakeLists.txt Avoid temporary cmake variables 1年前
Exception.cxx Include error code in getaddrinfo() exceptions 4 年前
Exception.h Change streams to be asynchronous 4 年前
FdInStream.cxx Change streams to be asynchronous 4 年前
FdInStream.h Remove unused attributes 3 年前
FdOutStream.cxx Revert "Support TCP_NOPUSH as alternative to TCP_CORK" 3 年前
FdOutStream.h Change streams to be asynchronous 4 年前
FileInStream.cxx Be consistent in including config.h 2 年前
FileInStream.h Change streams to be asynchronous 4 年前
HexInStream.cxx Be consistent in including config.h 2 年前
HexInStream.h Fix overloaded function signature 3 年前
HexOutStream.cxx Be consistent in including config.h 2 年前
HexOutStream.h Generalise corking to all output streams 4 年前
InStream.h Enable stream sanity checks in debug builds 2 年前
MemInStream.h Change streams to be asynchronous 4 年前
MemOutStream.h Simplify stream availability handling 4 年前
OutStream.h Only implicitly flush on uncorking 1年前
RandomStream.cxx Be consistent in including config.h 2 年前
RandomStream.h Change streams to be asynchronous 4 年前
TLSException.cxx Fix bad reference in TLSException initialiser 6 年前
TLSException.h [Development] Implement secure TLS streams. 14 年前
TLSInStream.cxx Don't trust GNUTLS_E_AGAIN 2 年前
TLSInStream.h Don't trust GNUTLS_E_AGAIN 2 年前
TLSOutStream.cxx Properly restore cork state when changed 1年前
TLSOutStream.h Be consistent in including config.h 2 年前
ZlibInStream.cxx Be consistent in including config.h 2 年前
ZlibInStream.h Change streams to be asynchronous 4 年前
ZlibOutStream.cxx Properly restore cork state when changed 1年前
ZlibOutStream.h Generalise corking to all output streams 4 年前
types.h Make rawBytesEquivalent an unsigned 64-bit integer. Otherwise, it will overflow in less than a minute if using a full-screen video or 3D application. 12 年前