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VNCServerST.cxx 22KB

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  1. /* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved.
  2. * Copyright 2009-2018 Pierre Ossman for Cendio AB
  3. *
  4. * This is free software; you can redistribute it and/or modify
  5. * it under the terms of the GNU General Public License as published by
  6. * the Free Software Foundation; either version 2 of the License, or
  7. * (at your option) any later version.
  8. *
  9. * This software is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. * GNU General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU General Public License
  15. * along with this software; if not, write to the Free Software
  16. * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
  17. * USA.
  18. */
  19. // -=- Single-Threaded VNC Server implementation
  20. // Note about how sockets get closed:
  21. //
  22. // Closing sockets to clients is non-trivial because the code which calls
  23. // VNCServerST must explicitly know about all the sockets (so that it can block
  24. // on them appropriately). However, VNCServerST may want to close clients for
  25. // a number of reasons, and from a variety of entry points. The simplest is
  26. // when processSocketEvent() is called for a client, and the remote end has
  27. // closed its socket. A more complex reason is when processSocketEvent() is
  28. // called for a client which has just sent a ClientInit with the shared flag
  29. // set to false - in this case we want to close all other clients. Yet another
  30. // reason for disconnecting clients is when the desktop size has changed as a
  31. // result of a call to setPixelBuffer().
  32. //
  33. // The responsibility for creating and deleting sockets is entirely with the
  34. // calling code. When VNCServerST wants to close a connection to a client it
  35. // calls the VNCSConnectionST's close() method which calls shutdown() on the
  36. // socket. Eventually the calling code will notice that the socket has been
  37. // shut down and call removeSocket() so that we can delete the
  38. // VNCSConnectionST. Note that the socket must not be deleted by the calling
  39. // code until after removeSocket() has been called.
  40. //
  41. // One minor complication is that we don't allocate a VNCSConnectionST object
  42. // for a blacklisted host (since we want to minimise the resources used for
  43. // dealing with such a connection). In order to properly implement the
  44. // getSockets function, we must maintain a separate closingSockets list,
  45. // otherwise blacklisted connections might be "forgotten".
  46. #include <assert.h>
  47. #include <stdlib.h>
  48. #include <rfb/ComparingUpdateTracker.h>
  49. #include <rfb/KeyRemapper.h>
  50. #include <rfb/LogWriter.h>
  51. #include <rfb/Security.h>
  52. #include <rfb/ServerCore.h>
  53. #include <rfb/VNCServerST.h>
  54. #include <rfb/VNCSConnectionST.h>
  55. #include <rfb/util.h>
  56. #include <rfb/ledStates.h>
  57. #include <rdr/types.h>
  58. using namespace rfb;
  59. static LogWriter slog("VNCServerST");
  60. static LogWriter connectionsLog("Connections");
  61. //
  62. // -=- VNCServerST Implementation
  63. //
  64. // -=- Constructors/Destructor
  65. VNCServerST::VNCServerST(const char* name_, SDesktop* desktop_)
  66. : blHosts(&blacklist), desktop(desktop_), desktopStarted(false),
  67. blockCounter(0), pb(0), ledState(ledUnknown),
  68. name(strDup(name_)), pointerClient(0), comparer(0),
  69. cursor(new Cursor(0, 0, Point(), NULL)),
  70. renderedCursorInvalid(false),
  71. keyRemapper(&KeyRemapper::defInstance),
  72. idleTimer(this), disconnectTimer(this), connectTimer(this),
  73. frameTimer(this)
  74. {
  75. slog.debug("creating single-threaded server %s", name.buf);
  76. // FIXME: Do we really want to kick off these right away?
  77. if (rfb::Server::maxIdleTime)
  78. idleTimer.start(secsToMillis(rfb::Server::maxIdleTime));
  79. if (rfb::Server::maxDisconnectionTime)
  80. disconnectTimer.start(secsToMillis(rfb::Server::maxDisconnectionTime));
  81. }
  82. VNCServerST::~VNCServerST()
  83. {
  84. slog.debug("shutting down server %s", name.buf);
  85. // Close any active clients, with appropriate logging & cleanup
  86. closeClients("Server shutdown");
  87. // Stop trying to render things
  88. stopFrameClock();
  89. // Delete all the clients, and their sockets, and any closing sockets
  90. while (!clients.empty()) {
  91. VNCSConnectionST* client;
  92. client = clients.front();
  93. clients.pop_front();
  94. delete client;
  95. }
  96. // Stop the desktop object if active, *only* after deleting all clients!
  97. stopDesktop();
  98. if (comparer)
  99. comparer->logStats();
  100. delete comparer;
  101. delete cursor;
  102. }
  103. // SocketServer methods
  104. void VNCServerST::addSocket(network::Socket* sock, bool outgoing)
  105. {
  106. // - Check the connection isn't black-marked
  107. // *** do this in getSecurity instead?
  108. CharArray address(sock->getPeerAddress());
  109. if (blHosts->isBlackmarked(address.buf)) {
  110. connectionsLog.error("blacklisted: %s", address.buf);
  111. try {
  112. rdr::OutStream& os = sock->outStream();
  113. // Shortest possible way to tell a client it is not welcome
  114. os.writeBytes("RFB 003.003\n", 12);
  115. os.writeU32(0);
  116. os.writeString("Too many security failures");
  117. os.flush();
  118. } catch (rdr::Exception&) {
  119. }
  120. sock->shutdown();
  121. closingSockets.push_back(sock);
  122. return;
  123. }
  124. CharArray name;
  125. name.buf = sock->getPeerEndpoint();
  126. connectionsLog.status("accepted: %s", name.buf);
  127. // Adjust the exit timers
  128. if (rfb::Server::maxConnectionTime && clients.empty())
  129. connectTimer.start(secsToMillis(rfb::Server::maxConnectionTime));
  130. disconnectTimer.stop();
  131. VNCSConnectionST* client = new VNCSConnectionST(this, sock, outgoing);
  132. clients.push_front(client);
  133. client->init();
  134. }
  135. void VNCServerST::removeSocket(network::Socket* sock) {
  136. // - If the socket has resources allocated to it, delete them
  137. std::list<VNCSConnectionST*>::iterator ci;
  138. for (ci = clients.begin(); ci != clients.end(); ci++) {
  139. if ((*ci)->getSock() == sock) {
  140. clients.remove(*ci);
  141. // - Release the cursor if this client owns it
  142. if (pointerClient == *ci)
  143. pointerClient = NULL;
  144. // Adjust the exit timers
  145. connectTimer.stop();
  146. if (rfb::Server::maxDisconnectionTime && clients.empty())
  147. disconnectTimer.start(secsToMillis(rfb::Server::maxDisconnectionTime));
  148. // - Delete the per-Socket resources
  149. delete *ci;
  150. CharArray name;
  151. name.buf = sock->getPeerEndpoint();
  152. connectionsLog.status("closed: %s", name.buf);
  153. // - Check that the desktop object is still required
  154. if (authClientCount() == 0)
  155. stopDesktop();
  156. if (comparer)
  157. comparer->logStats();
  158. return;
  159. }
  160. }
  161. // - If the Socket has no resources, it may have been a closingSocket
  162. closingSockets.remove(sock);
  163. }
  164. void VNCServerST::processSocketReadEvent(network::Socket* sock)
  165. {
  166. // - Find the appropriate VNCSConnectionST and process the event
  167. std::list<VNCSConnectionST*>::iterator ci;
  168. for (ci = clients.begin(); ci != clients.end(); ci++) {
  169. if ((*ci)->getSock() == sock) {
  170. (*ci)->processMessages();
  171. return;
  172. }
  173. }
  174. throw rdr::Exception("invalid Socket in VNCServerST");
  175. }
  176. void VNCServerST::processSocketWriteEvent(network::Socket* sock)
  177. {
  178. // - Find the appropriate VNCSConnectionST and process the event
  179. std::list<VNCSConnectionST*>::iterator ci;
  180. for (ci = clients.begin(); ci != clients.end(); ci++) {
  181. if ((*ci)->getSock() == sock) {
  182. (*ci)->flushSocket();
  183. return;
  184. }
  185. }
  186. throw rdr::Exception("invalid Socket in VNCServerST");
  187. }
  188. // VNCServer methods
  189. void VNCServerST::blockUpdates()
  190. {
  191. blockCounter++;
  192. stopFrameClock();
  193. }
  194. void VNCServerST::unblockUpdates()
  195. {
  196. assert(blockCounter > 0);
  197. blockCounter--;
  198. // Restart the frame clock if we have updates
  199. if (blockCounter == 0) {
  200. if (!comparer->is_empty())
  201. startFrameClock();
  202. }
  203. }
  204. void VNCServerST::setPixelBuffer(PixelBuffer* pb_, const ScreenSet& layout)
  205. {
  206. if (comparer)
  207. comparer->logStats();
  208. pb = pb_;
  209. delete comparer;
  210. comparer = 0;
  211. screenLayout = layout;
  212. if (!pb) {
  213. screenLayout = ScreenSet();
  214. if (desktopStarted)
  215. throw Exception("setPixelBuffer: null PixelBuffer when desktopStarted?");
  216. return;
  217. }
  218. // Assume the framebuffer contents wasn't saved and reset everything
  219. // that tracks its contents
  220. comparer = new ComparingUpdateTracker(pb);
  221. renderedCursorInvalid = true;
  222. add_changed(pb->getRect());
  223. // Make sure that we have at least one screen
  224. if (screenLayout.num_screens() == 0)
  225. screenLayout.add_screen(Screen(0, 0, 0, pb->width(), pb->height(), 0));
  226. std::list<VNCSConnectionST*>::iterator ci, ci_next;
  227. for (ci=clients.begin();ci!=clients.end();ci=ci_next) {
  228. ci_next = ci; ci_next++;
  229. (*ci)->pixelBufferChange();
  230. // Since the new pixel buffer means an ExtendedDesktopSize needs to
  231. // be sent anyway, we don't need to call screenLayoutChange.
  232. }
  233. }
  234. void VNCServerST::setPixelBuffer(PixelBuffer* pb_)
  235. {
  236. ScreenSet layout = screenLayout;
  237. // Check that the screen layout is still valid
  238. if (pb_ && !layout.validate(pb_->width(), pb_->height())) {
  239. Rect fbRect;
  240. ScreenSet::iterator iter, iter_next;
  241. fbRect.setXYWH(0, 0, pb_->width(), pb_->height());
  242. for (iter = layout.begin();iter != layout.end();iter = iter_next) {
  243. iter_next = iter; ++iter_next;
  244. if (iter->dimensions.enclosed_by(fbRect))
  245. continue;
  246. iter->dimensions = iter->dimensions.intersect(fbRect);
  247. if (iter->dimensions.is_empty()) {
  248. slog.info("Removing screen %d (%x) as it is completely outside the new framebuffer",
  249. (int)iter->id, (unsigned)iter->id);
  250. layout.remove_screen(iter->id);
  251. }
  252. }
  253. }
  254. setPixelBuffer(pb_, layout);
  255. }
  256. void VNCServerST::setScreenLayout(const ScreenSet& layout)
  257. {
  258. if (!pb)
  259. throw Exception("setScreenLayout: new screen layout without a PixelBuffer");
  260. if (!layout.validate(pb->width(), pb->height()))
  261. throw Exception("setScreenLayout: invalid screen layout");
  262. screenLayout = layout;
  263. std::list<VNCSConnectionST*>::iterator ci, ci_next;
  264. for (ci=clients.begin();ci!=clients.end();ci=ci_next) {
  265. ci_next = ci; ci_next++;
  266. (*ci)->screenLayoutChangeOrClose(reasonServer);
  267. }
  268. }
  269. void VNCServerST::bell()
  270. {
  271. std::list<VNCSConnectionST*>::iterator ci, ci_next;
  272. for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
  273. ci_next = ci; ci_next++;
  274. (*ci)->bellOrClose();
  275. }
  276. }
  277. void VNCServerST::serverCutText(const char* str, int len)
  278. {
  279. std::list<VNCSConnectionST*>::iterator ci, ci_next;
  280. for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
  281. ci_next = ci; ci_next++;
  282. (*ci)->serverCutTextOrClose(str, len);
  283. }
  284. }
  285. void VNCServerST::setName(const char* name_)
  286. {
  287. name.replaceBuf(strDup(name_));
  288. std::list<VNCSConnectionST*>::iterator ci, ci_next;
  289. for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
  290. ci_next = ci; ci_next++;
  291. (*ci)->setDesktopNameOrClose(name_);
  292. }
  293. }
  294. void VNCServerST::add_changed(const Region& region)
  295. {
  296. if (comparer == NULL)
  297. return;
  298. comparer->add_changed(region);
  299. startFrameClock();
  300. }
  301. void VNCServerST::add_copied(const Region& dest, const Point& delta)
  302. {
  303. if (comparer == NULL)
  304. return;
  305. comparer->add_copied(dest, delta);
  306. startFrameClock();
  307. }
  308. void VNCServerST::setCursor(int width, int height, const Point& newHotspot,
  309. const rdr::U8* data)
  310. {
  311. delete cursor;
  312. cursor = new Cursor(width, height, newHotspot, data);
  313. cursor->crop();
  314. renderedCursorInvalid = true;
  315. std::list<VNCSConnectionST*>::iterator ci, ci_next;
  316. for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
  317. ci_next = ci; ci_next++;
  318. (*ci)->renderedCursorChange();
  319. (*ci)->setCursorOrClose();
  320. }
  321. }
  322. void VNCServerST::setCursorPos(const Point& pos)
  323. {
  324. if (!cursorPos.equals(pos)) {
  325. cursorPos = pos;
  326. renderedCursorInvalid = true;
  327. std::list<VNCSConnectionST*>::iterator ci;
  328. for (ci = clients.begin(); ci != clients.end(); ci++)
  329. (*ci)->renderedCursorChange();
  330. }
  331. }
  332. void VNCServerST::setLEDState(unsigned int state)
  333. {
  334. std::list<VNCSConnectionST*>::iterator ci, ci_next;
  335. if (state == ledState)
  336. return;
  337. ledState = state;
  338. for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
  339. ci_next = ci; ci_next++;
  340. (*ci)->setLEDStateOrClose(state);
  341. }
  342. }
  343. // Event handlers
  344. void VNCServerST::keyEvent(rdr::U32 keysym, rdr::U32 keycode, bool down)
  345. {
  346. if (rfb::Server::maxIdleTime)
  347. idleTimer.start(secsToMillis(rfb::Server::maxIdleTime));
  348. // Remap the key if required
  349. if (keyRemapper) {
  350. rdr::U32 newkey;
  351. newkey = keyRemapper->remapKey(keysym);
  352. if (newkey != keysym) {
  353. slog.debug("Key remapped to 0x%x", newkey);
  354. keysym = newkey;
  355. }
  356. }
  357. desktop->keyEvent(keysym, keycode, down);
  358. }
  359. void VNCServerST::pointerEvent(VNCSConnectionST* client,
  360. const Point& pos, int buttonMask)
  361. {
  362. if (rfb::Server::maxIdleTime)
  363. idleTimer.start(secsToMillis(rfb::Server::maxIdleTime));
  364. // Let one client own the cursor whilst buttons are pressed in order
  365. // to provide a bit more sane user experience
  366. if ((pointerClient != NULL) && (pointerClient != client))
  367. return;
  368. if (buttonMask)
  369. pointerClient = client;
  370. else
  371. pointerClient = NULL;
  372. desktop->pointerEvent(pos, buttonMask);
  373. }
  374. void VNCServerST::clientCutText(const char* str, int len)
  375. {
  376. desktop->clientCutText(str, len);
  377. }
  378. unsigned int VNCServerST::setDesktopSize(VNCSConnectionST* requester,
  379. int fb_width, int fb_height,
  380. const ScreenSet& layout)
  381. {
  382. unsigned int result;
  383. std::list<VNCSConnectionST*>::iterator ci, ci_next;
  384. // Don't bother the desktop with an invalid configuration
  385. if (!layout.validate(fb_width, fb_height))
  386. return resultInvalid;
  387. // FIXME: the desktop will call back to VNCServerST and an extra set
  388. // of ExtendedDesktopSize messages will be sent. This is okay
  389. // protocol-wise, but unnecessary.
  390. result = desktop->setScreenLayout(fb_width, fb_height, layout);
  391. if (result != resultSuccess)
  392. return result;
  393. // Sanity check
  394. if (screenLayout != layout)
  395. throw Exception("Desktop configured a different screen layout than requested");
  396. // Notify other clients
  397. for (ci=clients.begin();ci!=clients.end();ci=ci_next) {
  398. ci_next = ci; ci_next++;
  399. if ((*ci) == requester)
  400. continue;
  401. (*ci)->screenLayoutChangeOrClose(reasonOtherClient);
  402. }
  403. return resultSuccess;
  404. }
  405. // Other public methods
  406. void VNCServerST::approveConnection(network::Socket* sock, bool accept,
  407. const char* reason)
  408. {
  409. std::list<VNCSConnectionST*>::iterator ci;
  410. for (ci = clients.begin(); ci != clients.end(); ci++) {
  411. if ((*ci)->getSock() == sock) {
  412. (*ci)->approveConnectionOrClose(accept, reason);
  413. return;
  414. }
  415. }
  416. }
  417. void VNCServerST::closeClients(const char* reason, network::Socket* except)
  418. {
  419. std::list<VNCSConnectionST*>::iterator i, next_i;
  420. for (i=clients.begin(); i!=clients.end(); i=next_i) {
  421. next_i = i; next_i++;
  422. if ((*i)->getSock() != except)
  423. (*i)->close(reason);
  424. }
  425. }
  426. void VNCServerST::getSockets(std::list<network::Socket*>* sockets)
  427. {
  428. sockets->clear();
  429. std::list<VNCSConnectionST*>::iterator ci;
  430. for (ci = clients.begin(); ci != clients.end(); ci++) {
  431. sockets->push_back((*ci)->getSock());
  432. }
  433. std::list<network::Socket*>::iterator si;
  434. for (si = closingSockets.begin(); si != closingSockets.end(); si++) {
  435. sockets->push_back(*si);
  436. }
  437. }
  438. SConnection* VNCServerST::getConnection(network::Socket* sock) {
  439. std::list<VNCSConnectionST*>::iterator ci;
  440. for (ci = clients.begin(); ci != clients.end(); ci++) {
  441. if ((*ci)->getSock() == sock)
  442. return *ci;
  443. }
  444. return 0;
  445. }
  446. bool VNCServerST::handleTimeout(Timer* t)
  447. {
  448. if (t == &frameTimer) {
  449. // We keep running until we go a full interval without any updates
  450. if (comparer->is_empty())
  451. return false;
  452. writeUpdate();
  453. // If this is the first iteration then we need to adjust the timeout
  454. if (frameTimer.getTimeoutMs() != 1000/rfb::Server::frameRate) {
  455. frameTimer.start(1000/rfb::Server::frameRate);
  456. return false;
  457. }
  458. return true;
  459. } else if (t == &idleTimer) {
  460. slog.info("MaxIdleTime reached, exiting");
  461. desktop->terminate();
  462. } else if (t == &disconnectTimer) {
  463. slog.info("MaxDisconnectionTime reached, exiting");
  464. desktop->terminate();
  465. } else if (t == &connectTimer) {
  466. slog.info("MaxConnectionTime reached, exiting");
  467. desktop->terminate();
  468. }
  469. return false;
  470. }
  471. void VNCServerST::queryConnection(VNCSConnectionST* client,
  472. const char* userName)
  473. {
  474. // - Authentication succeeded - clear from blacklist
  475. CharArray name;
  476. name.buf = client->getSock()->getPeerAddress();
  477. blHosts->clearBlackmark(name.buf);
  478. // - Prepare the desktop for that the client will start requiring
  479. // resources after this
  480. startDesktop();
  481. // - Special case to provide a more useful error message
  482. if (rfb::Server::neverShared &&
  483. !rfb::Server::disconnectClients &&
  484. authClientCount() > 0) {
  485. approveConnection(client->getSock(), false,
  486. "The server is already in use");
  487. return;
  488. }
  489. // - Are we configured to do queries?
  490. if (!rfb::Server::queryConnect &&
  491. !client->getSock()->requiresQuery()) {
  492. approveConnection(client->getSock(), true, NULL);
  493. return;
  494. }
  495. // - Does the client have the right to bypass the query?
  496. if (client->accessCheck(SConnection::AccessNoQuery))
  497. {
  498. approveConnection(client->getSock(), true, NULL);
  499. return;
  500. }
  501. desktop->queryConnection(client->getSock(), userName);
  502. }
  503. void VNCServerST::clientReady(VNCSConnectionST* client, bool shared)
  504. {
  505. if (!shared) {
  506. if (rfb::Server::disconnectClients &&
  507. client->accessCheck(SConnection::AccessNonShared)) {
  508. // - Close all the other connected clients
  509. slog.debug("non-shared connection - closing clients");
  510. closeClients("Non-shared connection requested", client->getSock());
  511. } else {
  512. // - Refuse this connection if there are existing clients, in addition to
  513. // this one
  514. if (authClientCount() > 1) {
  515. client->close("Server is already in use");
  516. return;
  517. }
  518. }
  519. }
  520. }
  521. // -=- Internal methods
  522. void VNCServerST::startDesktop()
  523. {
  524. if (!desktopStarted) {
  525. slog.debug("starting desktop");
  526. desktop->start(this);
  527. if (!pb)
  528. throw Exception("SDesktop::start() did not set a valid PixelBuffer");
  529. desktopStarted = true;
  530. // The tracker might have accumulated changes whilst we were
  531. // stopped, so flush those out
  532. if (!comparer->is_empty())
  533. writeUpdate();
  534. }
  535. }
  536. void VNCServerST::stopDesktop()
  537. {
  538. if (desktopStarted) {
  539. slog.debug("stopping desktop");
  540. desktopStarted = false;
  541. desktop->stop();
  542. stopFrameClock();
  543. }
  544. }
  545. int VNCServerST::authClientCount() {
  546. int count = 0;
  547. std::list<VNCSConnectionST*>::iterator ci;
  548. for (ci = clients.begin(); ci != clients.end(); ci++) {
  549. if ((*ci)->authenticated())
  550. count++;
  551. }
  552. return count;
  553. }
  554. inline bool VNCServerST::needRenderedCursor()
  555. {
  556. std::list<VNCSConnectionST*>::iterator ci;
  557. for (ci = clients.begin(); ci != clients.end(); ci++)
  558. if ((*ci)->needRenderedCursor()) return true;
  559. return false;
  560. }
  561. void VNCServerST::startFrameClock()
  562. {
  563. if (frameTimer.isStarted())
  564. return;
  565. if (blockCounter > 0)
  566. return;
  567. if (!desktopStarted)
  568. return;
  569. // The first iteration will be just half a frame as we get a very
  570. // unstable update rate if we happen to be perfectly in sync with
  571. // the application's update rate
  572. frameTimer.start(1000/rfb::Server::frameRate/2);
  573. }
  574. void VNCServerST::stopFrameClock()
  575. {
  576. frameTimer.stop();
  577. }
  578. int VNCServerST::msToNextUpdate()
  579. {
  580. // FIXME: If the application is updating slower than frameRate then
  581. // we could allow the clients more time here
  582. if (!frameTimer.isStarted())
  583. return 1000/rfb::Server::frameRate/2;
  584. else
  585. return frameTimer.getRemainingMs();
  586. }
  587. // writeUpdate() is called on a regular interval in order to see what
  588. // updates are pending and propagates them to the update tracker for
  589. // each client. It uses the ComparingUpdateTracker's compare() method
  590. // to filter out areas of the screen which haven't actually changed. It
  591. // also checks the state of the (server-side) rendered cursor, if
  592. // necessary rendering it again with the correct background.
  593. void VNCServerST::writeUpdate()
  594. {
  595. UpdateInfo ui;
  596. Region toCheck;
  597. std::list<VNCSConnectionST*>::iterator ci, ci_next;
  598. assert(blockCounter == 0);
  599. assert(desktopStarted);
  600. comparer->getUpdateInfo(&ui, pb->getRect());
  601. toCheck = ui.changed.union_(ui.copied);
  602. if (needRenderedCursor()) {
  603. Rect clippedCursorRect = Rect(0, 0, cursor->width(), cursor->height())
  604. .translate(cursorPos.subtract(cursor->hotspot()))
  605. .intersect(pb->getRect());
  606. if (!toCheck.intersect(clippedCursorRect).is_empty())
  607. renderedCursorInvalid = true;
  608. }
  609. pb->grabRegion(toCheck);
  610. if (getComparerState())
  611. comparer->enable();
  612. else
  613. comparer->disable();
  614. if (comparer->compare())
  615. comparer->getUpdateInfo(&ui, pb->getRect());
  616. comparer->clear();
  617. for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
  618. ci_next = ci; ci_next++;
  619. (*ci)->add_copied(ui.copied, ui.copy_delta);
  620. (*ci)->add_changed(ui.changed);
  621. (*ci)->writeFramebufferUpdateOrClose();
  622. }
  623. }
  624. // checkUpdate() is called by clients to see if it is safe to read from
  625. // the framebuffer at this time.
  626. Region VNCServerST::getPendingRegion()
  627. {
  628. UpdateInfo ui;
  629. // Block clients as the frame buffer cannot be safely accessed
  630. if (blockCounter > 0)
  631. return pb->getRect();
  632. // Block client from updating if there are pending updates
  633. if (comparer->is_empty())
  634. return Region();
  635. comparer->getUpdateInfo(&ui, pb->getRect());
  636. return ui.changed.union_(ui.copied);
  637. }
  638. const RenderedCursor* VNCServerST::getRenderedCursor()
  639. {
  640. if (renderedCursorInvalid) {
  641. renderedCursor.update(pb, cursor, cursorPos);
  642. renderedCursorInvalid = false;
  643. }
  644. return &renderedCursor;
  645. }
  646. bool VNCServerST::getComparerState()
  647. {
  648. if (rfb::Server::compareFB == 0)
  649. return false;
  650. if (rfb::Server::compareFB != 2)
  651. return true;
  652. std::list<VNCSConnectionST*>::iterator ci, ci_next;
  653. for (ci=clients.begin();ci!=clients.end();ci=ci_next) {
  654. ci_next = ci; ci_next++;
  655. if ((*ci)->getComparerState())
  656. return true;
  657. }
  658. return false;
  659. }