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SMsgHandler.h 3.5KB

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  1. /* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved.
  2. * Copyright 2009-2011 Pierre Ossman for Cendio AB
  3. *
  4. * This is free software; you can redistribute it and/or modify
  5. * it under the terms of the GNU General Public License as published by
  6. * the Free Software Foundation; either version 2 of the License, or
  7. * (at your option) any later version.
  8. *
  9. * This software is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. * GNU General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU General Public License
  15. * along with this software; if not, write to the Free Software
  16. * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
  17. * USA.
  18. */
  19. //
  20. // SMsgHandler - class to handle incoming messages on the server side.
  21. //
  22. #ifndef __RFB_SMSGHANDLER_H__
  23. #define __RFB_SMSGHANDLER_H__
  24. #include <rdr/types.h>
  25. #include <rfb/PixelFormat.h>
  26. #include <rfb/ClientParams.h>
  27. #include <rfb/InputHandler.h>
  28. #include <rfb/ScreenSet.h>
  29. namespace rdr { class InStream; }
  30. namespace rfb {
  31. class SMsgHandler : public InputHandler {
  32. public:
  33. SMsgHandler();
  34. virtual ~SMsgHandler();
  35. // The following methods are called as corresponding messages are read. A
  36. // derived class should override these methods as desired. Note that for
  37. // the setPixelFormat(), and setEncodings() methods, a derived class must
  38. // call on to SMsgHandler's methods.
  39. virtual void clientInit(bool shared);
  40. virtual void setPixelFormat(const PixelFormat& pf);
  41. virtual void setEncodings(int nEncodings, const rdr::S32* encodings);
  42. virtual void framebufferUpdateRequest(const Rect& r, bool incremental) = 0;
  43. virtual void setDesktopSize(int fb_width, int fb_height,
  44. const ScreenSet& layout) = 0;
  45. virtual void fence(rdr::U32 flags, unsigned len, const char data[]) = 0;
  46. virtual void enableContinuousUpdates(bool enable,
  47. int x, int y, int w, int h) = 0;
  48. // InputHandler interface
  49. // The InputHandler methods will be called for the corresponding messages.
  50. // supportsLocalCursor() is called whenever the status of
  51. // cp.supportsLocalCursor has changed. At the moment this happens on a
  52. // setEncodings message, but in the future this may be due to a message
  53. // specially for this purpose.
  54. virtual void supportsLocalCursor();
  55. // supportsFence() is called the first time we detect support for fences
  56. // in the client. A fence message should be sent at this point to notify
  57. // the client of server support.
  58. virtual void supportsFence();
  59. // supportsContinuousUpdates() is called the first time we detect that
  60. // the client wants the continuous updates extension. A
  61. // EndOfContinuousUpdates message should be sent back to the client at
  62. // this point if it is supported.
  63. virtual void supportsContinuousUpdates();
  64. // supportsLEDState() is called the first time we detect that the
  65. // client supports the LED state extension. A LEDState message
  66. // should be sent back to the client to inform it of the current
  67. // server state.
  68. virtual void supportsLEDState();
  69. // supportsQEMUKeyEvent() is called the first time we detect that the
  70. // client wants the QEMU Extended Key Event extension. The default
  71. // handler will send a pseudo-rect back, signalling server support.
  72. virtual void supportsQEMUKeyEvent();
  73. ClientParams client;
  74. };
  75. }
  76. #endif