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VNCServerST.cxx 22KB

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  1. /* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved.
  2. * Copyright 2009-2018 Pierre Ossman for Cendio AB
  3. *
  4. * This is free software; you can redistribute it and/or modify
  5. * it under the terms of the GNU General Public License as published by
  6. * the Free Software Foundation; either version 2 of the License, or
  7. * (at your option) any later version.
  8. *
  9. * This software is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. * GNU General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU General Public License
  15. * along with this software; if not, write to the Free Software
  16. * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
  17. * USA.
  18. */
  19. // -=- Single-Threaded VNC Server implementation
  20. // Note about how sockets get closed:
  21. //
  22. // Closing sockets to clients is non-trivial because the code which calls
  23. // VNCServerST must explicitly know about all the sockets (so that it can block
  24. // on them appropriately). However, VNCServerST may want to close clients for
  25. // a number of reasons, and from a variety of entry points. The simplest is
  26. // when processSocketEvent() is called for a client, and the remote end has
  27. // closed its socket. A more complex reason is when processSocketEvent() is
  28. // called for a client which has just sent a ClientInit with the shared flag
  29. // set to false - in this case we want to close all other clients. Yet another
  30. // reason for disconnecting clients is when the desktop size has changed as a
  31. // result of a call to setPixelBuffer().
  32. //
  33. // The responsibility for creating and deleting sockets is entirely with the
  34. // calling code. When VNCServerST wants to close a connection to a client it
  35. // calls the VNCSConnectionST's close() method which calls shutdown() on the
  36. // socket. Eventually the calling code will notice that the socket has been
  37. // shut down and call removeSocket() so that we can delete the
  38. // VNCSConnectionST. Note that the socket must not be deleted by the calling
  39. // code until after removeSocket() has been called.
  40. //
  41. // One minor complication is that we don't allocate a VNCSConnectionST object
  42. // for a blacklisted host (since we want to minimise the resources used for
  43. // dealing with such a connection). In order to properly implement the
  44. // getSockets function, we must maintain a separate closingSockets list,
  45. // otherwise blacklisted connections might be "forgotten".
  46. #include <assert.h>
  47. #include <stdlib.h>
  48. #include <rfb/ComparingUpdateTracker.h>
  49. #include <rfb/KeyRemapper.h>
  50. #include <rfb/LogWriter.h>
  51. #include <rfb/Security.h>
  52. #include <rfb/ServerCore.h>
  53. #include <rfb/VNCServerST.h>
  54. #include <rfb/VNCSConnectionST.h>
  55. #include <rfb/util.h>
  56. #include <rfb/ledStates.h>
  57. #include <rdr/types.h>
  58. using namespace rfb;
  59. static LogWriter slog("VNCServerST");
  60. static LogWriter connectionsLog("Connections");
  61. //
  62. // -=- VNCServerST Implementation
  63. //
  64. // -=- Constructors/Destructor
  65. VNCServerST::VNCServerST(const char* name_, SDesktop* desktop_)
  66. : blHosts(&blacklist), desktop(desktop_), desktopStarted(false),
  67. blockCounter(0), pb(0), ledState(ledUnknown),
  68. name(strDup(name_)), pointerClient(0), comparer(0),
  69. cursor(new Cursor(0, 0, Point(), NULL)),
  70. renderedCursorInvalid(false),
  71. keyRemapper(&KeyRemapper::defInstance),
  72. idleTimer(this), disconnectTimer(this), connectTimer(this),
  73. frameTimer(this)
  74. {
  75. slog.debug("creating single-threaded server %s", name.buf);
  76. // FIXME: Do we really want to kick off these right away?
  77. if (rfb::Server::maxIdleTime)
  78. idleTimer.start(secsToMillis(rfb::Server::maxIdleTime));
  79. if (rfb::Server::maxDisconnectionTime)
  80. disconnectTimer.start(secsToMillis(rfb::Server::maxDisconnectionTime));
  81. }
  82. VNCServerST::~VNCServerST()
  83. {
  84. slog.debug("shutting down server %s", name.buf);
  85. // Close any active clients, with appropriate logging & cleanup
  86. closeClients("Server shutdown");
  87. // Stop trying to render things
  88. stopFrameClock();
  89. // Delete all the clients, and their sockets, and any closing sockets
  90. while (!clients.empty()) {
  91. VNCSConnectionST* client;
  92. client = clients.front();
  93. clients.pop_front();
  94. delete client;
  95. }
  96. // Stop the desktop object if active, *only* after deleting all clients!
  97. stopDesktop();
  98. if (comparer)
  99. comparer->logStats();
  100. delete comparer;
  101. delete cursor;
  102. }
  103. // SocketServer methods
  104. void VNCServerST::addSocket(network::Socket* sock, bool outgoing)
  105. {
  106. // - Check the connection isn't black-marked
  107. // *** do this in getSecurity instead?
  108. CharArray address(sock->getPeerAddress());
  109. if (blHosts->isBlackmarked(address.buf)) {
  110. connectionsLog.error("blacklisted: %s", address.buf);
  111. try {
  112. rdr::OutStream& os = sock->outStream();
  113. // Shortest possible way to tell a client it is not welcome
  114. os.writeBytes("RFB 003.003\n", 12);
  115. os.writeU32(0);
  116. os.writeString("Too many security failures");
  117. os.flush();
  118. } catch (rdr::Exception&) {
  119. }
  120. sock->shutdown();
  121. closingSockets.push_back(sock);
  122. return;
  123. }
  124. CharArray name;
  125. name.buf = sock->getPeerEndpoint();
  126. connectionsLog.status("accepted: %s", name.buf);
  127. // Adjust the exit timers
  128. if (rfb::Server::maxConnectionTime && clients.empty())
  129. connectTimer.start(secsToMillis(rfb::Server::maxConnectionTime));
  130. disconnectTimer.stop();
  131. VNCSConnectionST* client = new VNCSConnectionST(this, sock, outgoing);
  132. clients.push_front(client);
  133. client->init();
  134. }
  135. void VNCServerST::removeSocket(network::Socket* sock) {
  136. // - If the socket has resources allocated to it, delete them
  137. std::list<VNCSConnectionST*>::iterator ci;
  138. for (ci = clients.begin(); ci != clients.end(); ci++) {
  139. if ((*ci)->getSock() == sock) {
  140. clients.remove(*ci);
  141. // - Release the cursor if this client owns it
  142. if (pointerClient == *ci)
  143. pointerClient = NULL;
  144. // Adjust the exit timers
  145. connectTimer.stop();
  146. if (rfb::Server::maxDisconnectionTime && clients.empty())
  147. disconnectTimer.start(secsToMillis(rfb::Server::maxDisconnectionTime));
  148. // - Delete the per-Socket resources
  149. delete *ci;
  150. CharArray name;
  151. name.buf = sock->getPeerEndpoint();
  152. connectionsLog.status("closed: %s", name.buf);
  153. // - Check that the desktop object is still required
  154. if (authClientCount() == 0)
  155. stopDesktop();
  156. if (comparer)
  157. comparer->logStats();
  158. return;
  159. }
  160. }
  161. // - If the Socket has no resources, it may have been a closingSocket
  162. closingSockets.remove(sock);
  163. }
  164. void VNCServerST::processSocketReadEvent(network::Socket* sock)
  165. {
  166. // - Find the appropriate VNCSConnectionST and process the event
  167. std::list<VNCSConnectionST*>::iterator ci;
  168. for (ci = clients.begin(); ci != clients.end(); ci++) {
  169. if ((*ci)->getSock() == sock) {
  170. (*ci)->processMessages();
  171. return;
  172. }
  173. }
  174. throw rdr::Exception("invalid Socket in VNCServerST");
  175. }
  176. void VNCServerST::processSocketWriteEvent(network::Socket* sock)
  177. {
  178. // - Find the appropriate VNCSConnectionST and process the event
  179. std::list<VNCSConnectionST*>::iterator ci;
  180. for (ci = clients.begin(); ci != clients.end(); ci++) {
  181. if ((*ci)->getSock() == sock) {
  182. (*ci)->flushSocket();
  183. return;
  184. }
  185. }
  186. throw rdr::Exception("invalid Socket in VNCServerST");
  187. }
  188. // VNCServer methods
  189. void VNCServerST::blockUpdates()
  190. {
  191. blockCounter++;
  192. stopFrameClock();
  193. }
  194. void VNCServerST::unblockUpdates()
  195. {
  196. assert(blockCounter > 0);
  197. blockCounter--;
  198. // Restart the frame clock if we have updates
  199. if (blockCounter == 0) {
  200. if (!comparer->is_empty())
  201. startFrameClock();
  202. }
  203. }
  204. void VNCServerST::setPixelBuffer(PixelBuffer* pb_, const ScreenSet& layout)
  205. {
  206. if (comparer)
  207. comparer->logStats();
  208. pb = pb_;
  209. delete comparer;
  210. comparer = 0;
  211. if (!pb) {
  212. screenLayout = ScreenSet();
  213. if (desktopStarted)
  214. throw Exception("setPixelBuffer: null PixelBuffer when desktopStarted?");
  215. return;
  216. }
  217. if (!layout.validate(pb->width(), pb->height()))
  218. throw Exception("setPixelBuffer: invalid screen layout");
  219. screenLayout = layout;
  220. // Assume the framebuffer contents wasn't saved and reset everything
  221. // that tracks its contents
  222. comparer = new ComparingUpdateTracker(pb);
  223. renderedCursorInvalid = true;
  224. add_changed(pb->getRect());
  225. std::list<VNCSConnectionST*>::iterator ci, ci_next;
  226. for (ci=clients.begin();ci!=clients.end();ci=ci_next) {
  227. ci_next = ci; ci_next++;
  228. (*ci)->pixelBufferChange();
  229. // Since the new pixel buffer means an ExtendedDesktopSize needs to
  230. // be sent anyway, we don't need to call screenLayoutChange.
  231. }
  232. }
  233. void VNCServerST::setPixelBuffer(PixelBuffer* pb_)
  234. {
  235. ScreenSet layout = screenLayout;
  236. // Check that the screen layout is still valid
  237. if (pb_ && !layout.validate(pb_->width(), pb_->height())) {
  238. Rect fbRect;
  239. ScreenSet::iterator iter, iter_next;
  240. fbRect.setXYWH(0, 0, pb_->width(), pb_->height());
  241. for (iter = layout.begin();iter != layout.end();iter = iter_next) {
  242. iter_next = iter; ++iter_next;
  243. if (iter->dimensions.enclosed_by(fbRect))
  244. continue;
  245. iter->dimensions = iter->dimensions.intersect(fbRect);
  246. if (iter->dimensions.is_empty()) {
  247. slog.info("Removing screen %d (%x) as it is completely outside the new framebuffer",
  248. (int)iter->id, (unsigned)iter->id);
  249. layout.remove_screen(iter->id);
  250. }
  251. }
  252. }
  253. // Make sure that we have at least one screen
  254. if (layout.num_screens() == 0)
  255. layout.add_screen(Screen(0, 0, 0, pb->width(), pb->height(), 0));
  256. setPixelBuffer(pb_, layout);
  257. }
  258. void VNCServerST::setScreenLayout(const ScreenSet& layout)
  259. {
  260. if (!pb)
  261. throw Exception("setScreenLayout: new screen layout without a PixelBuffer");
  262. if (!layout.validate(pb->width(), pb->height()))
  263. throw Exception("setScreenLayout: invalid screen layout");
  264. screenLayout = layout;
  265. std::list<VNCSConnectionST*>::iterator ci, ci_next;
  266. for (ci=clients.begin();ci!=clients.end();ci=ci_next) {
  267. ci_next = ci; ci_next++;
  268. (*ci)->screenLayoutChangeOrClose(reasonServer);
  269. }
  270. }
  271. void VNCServerST::bell()
  272. {
  273. std::list<VNCSConnectionST*>::iterator ci, ci_next;
  274. for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
  275. ci_next = ci; ci_next++;
  276. (*ci)->bellOrClose();
  277. }
  278. }
  279. void VNCServerST::serverCutText(const char* str, int len)
  280. {
  281. std::list<VNCSConnectionST*>::iterator ci, ci_next;
  282. for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
  283. ci_next = ci; ci_next++;
  284. (*ci)->serverCutTextOrClose(str, len);
  285. }
  286. }
  287. void VNCServerST::setName(const char* name_)
  288. {
  289. name.replaceBuf(strDup(name_));
  290. std::list<VNCSConnectionST*>::iterator ci, ci_next;
  291. for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
  292. ci_next = ci; ci_next++;
  293. (*ci)->setDesktopNameOrClose(name_);
  294. }
  295. }
  296. void VNCServerST::add_changed(const Region& region)
  297. {
  298. if (comparer == NULL)
  299. return;
  300. comparer->add_changed(region);
  301. startFrameClock();
  302. }
  303. void VNCServerST::add_copied(const Region& dest, const Point& delta)
  304. {
  305. if (comparer == NULL)
  306. return;
  307. comparer->add_copied(dest, delta);
  308. startFrameClock();
  309. }
  310. void VNCServerST::setCursor(int width, int height, const Point& newHotspot,
  311. const rdr::U8* data)
  312. {
  313. delete cursor;
  314. cursor = new Cursor(width, height, newHotspot, data);
  315. cursor->crop();
  316. renderedCursorInvalid = true;
  317. std::list<VNCSConnectionST*>::iterator ci, ci_next;
  318. for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
  319. ci_next = ci; ci_next++;
  320. (*ci)->renderedCursorChange();
  321. (*ci)->setCursorOrClose();
  322. }
  323. }
  324. void VNCServerST::setCursorPos(const Point& pos)
  325. {
  326. if (!cursorPos.equals(pos)) {
  327. cursorPos = pos;
  328. renderedCursorInvalid = true;
  329. std::list<VNCSConnectionST*>::iterator ci;
  330. for (ci = clients.begin(); ci != clients.end(); ci++)
  331. (*ci)->renderedCursorChange();
  332. }
  333. }
  334. void VNCServerST::setLEDState(unsigned int state)
  335. {
  336. std::list<VNCSConnectionST*>::iterator ci, ci_next;
  337. if (state == ledState)
  338. return;
  339. ledState = state;
  340. for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
  341. ci_next = ci; ci_next++;
  342. (*ci)->setLEDStateOrClose(state);
  343. }
  344. }
  345. // Event handlers
  346. void VNCServerST::keyEvent(rdr::U32 keysym, rdr::U32 keycode, bool down)
  347. {
  348. if (rfb::Server::maxIdleTime)
  349. idleTimer.start(secsToMillis(rfb::Server::maxIdleTime));
  350. // Remap the key if required
  351. if (keyRemapper) {
  352. rdr::U32 newkey;
  353. newkey = keyRemapper->remapKey(keysym);
  354. if (newkey != keysym) {
  355. slog.debug("Key remapped to 0x%x", newkey);
  356. keysym = newkey;
  357. }
  358. }
  359. desktop->keyEvent(keysym, keycode, down);
  360. }
  361. void VNCServerST::pointerEvent(VNCSConnectionST* client,
  362. const Point& pos, int buttonMask)
  363. {
  364. if (rfb::Server::maxIdleTime)
  365. idleTimer.start(secsToMillis(rfb::Server::maxIdleTime));
  366. // Let one client own the cursor whilst buttons are pressed in order
  367. // to provide a bit more sane user experience
  368. if ((pointerClient != NULL) && (pointerClient != client))
  369. return;
  370. if (buttonMask)
  371. pointerClient = client;
  372. else
  373. pointerClient = NULL;
  374. desktop->pointerEvent(pos, buttonMask);
  375. }
  376. void VNCServerST::clientCutText(const char* str, int len)
  377. {
  378. desktop->clientCutText(str, len);
  379. }
  380. unsigned int VNCServerST::setDesktopSize(VNCSConnectionST* requester,
  381. int fb_width, int fb_height,
  382. const ScreenSet& layout)
  383. {
  384. unsigned int result;
  385. std::list<VNCSConnectionST*>::iterator ci, ci_next;
  386. // Don't bother the desktop with an invalid configuration
  387. if (!layout.validate(fb_width, fb_height))
  388. return resultInvalid;
  389. // FIXME: the desktop will call back to VNCServerST and an extra set
  390. // of ExtendedDesktopSize messages will be sent. This is okay
  391. // protocol-wise, but unnecessary.
  392. result = desktop->setScreenLayout(fb_width, fb_height, layout);
  393. if (result != resultSuccess)
  394. return result;
  395. // Sanity check
  396. if (screenLayout != layout)
  397. throw Exception("Desktop configured a different screen layout than requested");
  398. // Notify other clients
  399. for (ci=clients.begin();ci!=clients.end();ci=ci_next) {
  400. ci_next = ci; ci_next++;
  401. if ((*ci) == requester)
  402. continue;
  403. (*ci)->screenLayoutChangeOrClose(reasonOtherClient);
  404. }
  405. return resultSuccess;
  406. }
  407. // Other public methods
  408. void VNCServerST::approveConnection(network::Socket* sock, bool accept,
  409. const char* reason)
  410. {
  411. std::list<VNCSConnectionST*>::iterator ci;
  412. for (ci = clients.begin(); ci != clients.end(); ci++) {
  413. if ((*ci)->getSock() == sock) {
  414. (*ci)->approveConnectionOrClose(accept, reason);
  415. return;
  416. }
  417. }
  418. }
  419. void VNCServerST::closeClients(const char* reason, network::Socket* except)
  420. {
  421. std::list<VNCSConnectionST*>::iterator i, next_i;
  422. for (i=clients.begin(); i!=clients.end(); i=next_i) {
  423. next_i = i; next_i++;
  424. if ((*i)->getSock() != except)
  425. (*i)->close(reason);
  426. }
  427. }
  428. void VNCServerST::getSockets(std::list<network::Socket*>* sockets)
  429. {
  430. sockets->clear();
  431. std::list<VNCSConnectionST*>::iterator ci;
  432. for (ci = clients.begin(); ci != clients.end(); ci++) {
  433. sockets->push_back((*ci)->getSock());
  434. }
  435. std::list<network::Socket*>::iterator si;
  436. for (si = closingSockets.begin(); si != closingSockets.end(); si++) {
  437. sockets->push_back(*si);
  438. }
  439. }
  440. SConnection* VNCServerST::getConnection(network::Socket* sock) {
  441. std::list<VNCSConnectionST*>::iterator ci;
  442. for (ci = clients.begin(); ci != clients.end(); ci++) {
  443. if ((*ci)->getSock() == sock)
  444. return *ci;
  445. }
  446. return 0;
  447. }
  448. bool VNCServerST::handleTimeout(Timer* t)
  449. {
  450. if (t == &frameTimer) {
  451. // We keep running until we go a full interval without any updates
  452. if (comparer->is_empty())
  453. return false;
  454. writeUpdate();
  455. // If this is the first iteration then we need to adjust the timeout
  456. if (frameTimer.getTimeoutMs() != 1000/rfb::Server::frameRate) {
  457. frameTimer.start(1000/rfb::Server::frameRate);
  458. return false;
  459. }
  460. return true;
  461. } else if (t == &idleTimer) {
  462. slog.info("MaxIdleTime reached, exiting");
  463. desktop->terminate();
  464. } else if (t == &disconnectTimer) {
  465. slog.info("MaxDisconnectionTime reached, exiting");
  466. desktop->terminate();
  467. } else if (t == &connectTimer) {
  468. slog.info("MaxConnectionTime reached, exiting");
  469. desktop->terminate();
  470. }
  471. return false;
  472. }
  473. void VNCServerST::queryConnection(VNCSConnectionST* client,
  474. const char* userName)
  475. {
  476. // - Authentication succeeded - clear from blacklist
  477. CharArray name;
  478. name.buf = client->getSock()->getPeerAddress();
  479. blHosts->clearBlackmark(name.buf);
  480. // - Prepare the desktop for that the client will start requiring
  481. // resources after this
  482. startDesktop();
  483. // - Special case to provide a more useful error message
  484. if (rfb::Server::neverShared &&
  485. !rfb::Server::disconnectClients &&
  486. authClientCount() > 0) {
  487. approveConnection(client->getSock(), false,
  488. "The server is already in use");
  489. return;
  490. }
  491. // - Are we configured to do queries?
  492. if (!rfb::Server::queryConnect &&
  493. !client->getSock()->requiresQuery()) {
  494. approveConnection(client->getSock(), true, NULL);
  495. return;
  496. }
  497. // - Does the client have the right to bypass the query?
  498. if (client->accessCheck(SConnection::AccessNoQuery))
  499. {
  500. approveConnection(client->getSock(), true, NULL);
  501. return;
  502. }
  503. desktop->queryConnection(client->getSock(), userName);
  504. }
  505. void VNCServerST::clientReady(VNCSConnectionST* client, bool shared)
  506. {
  507. if (!shared) {
  508. if (rfb::Server::disconnectClients &&
  509. client->accessCheck(SConnection::AccessNonShared)) {
  510. // - Close all the other connected clients
  511. slog.debug("non-shared connection - closing clients");
  512. closeClients("Non-shared connection requested", client->getSock());
  513. } else {
  514. // - Refuse this connection if there are existing clients, in addition to
  515. // this one
  516. if (authClientCount() > 1) {
  517. client->close("Server is already in use");
  518. return;
  519. }
  520. }
  521. }
  522. }
  523. // -=- Internal methods
  524. void VNCServerST::startDesktop()
  525. {
  526. if (!desktopStarted) {
  527. slog.debug("starting desktop");
  528. desktop->start(this);
  529. if (!pb)
  530. throw Exception("SDesktop::start() did not set a valid PixelBuffer");
  531. desktopStarted = true;
  532. // The tracker might have accumulated changes whilst we were
  533. // stopped, so flush those out
  534. if (!comparer->is_empty())
  535. writeUpdate();
  536. }
  537. }
  538. void VNCServerST::stopDesktop()
  539. {
  540. if (desktopStarted) {
  541. slog.debug("stopping desktop");
  542. desktopStarted = false;
  543. desktop->stop();
  544. stopFrameClock();
  545. }
  546. }
  547. int VNCServerST::authClientCount() {
  548. int count = 0;
  549. std::list<VNCSConnectionST*>::iterator ci;
  550. for (ci = clients.begin(); ci != clients.end(); ci++) {
  551. if ((*ci)->authenticated())
  552. count++;
  553. }
  554. return count;
  555. }
  556. inline bool VNCServerST::needRenderedCursor()
  557. {
  558. std::list<VNCSConnectionST*>::iterator ci;
  559. for (ci = clients.begin(); ci != clients.end(); ci++)
  560. if ((*ci)->needRenderedCursor()) return true;
  561. return false;
  562. }
  563. void VNCServerST::startFrameClock()
  564. {
  565. if (frameTimer.isStarted())
  566. return;
  567. if (blockCounter > 0)
  568. return;
  569. if (!desktopStarted)
  570. return;
  571. // The first iteration will be just half a frame as we get a very
  572. // unstable update rate if we happen to be perfectly in sync with
  573. // the application's update rate
  574. frameTimer.start(1000/rfb::Server::frameRate/2);
  575. }
  576. void VNCServerST::stopFrameClock()
  577. {
  578. frameTimer.stop();
  579. }
  580. int VNCServerST::msToNextUpdate()
  581. {
  582. // FIXME: If the application is updating slower than frameRate then
  583. // we could allow the clients more time here
  584. if (!frameTimer.isStarted())
  585. return 1000/rfb::Server::frameRate/2;
  586. else
  587. return frameTimer.getRemainingMs();
  588. }
  589. // writeUpdate() is called on a regular interval in order to see what
  590. // updates are pending and propagates them to the update tracker for
  591. // each client. It uses the ComparingUpdateTracker's compare() method
  592. // to filter out areas of the screen which haven't actually changed. It
  593. // also checks the state of the (server-side) rendered cursor, if
  594. // necessary rendering it again with the correct background.
  595. void VNCServerST::writeUpdate()
  596. {
  597. UpdateInfo ui;
  598. Region toCheck;
  599. std::list<VNCSConnectionST*>::iterator ci, ci_next;
  600. assert(blockCounter == 0);
  601. assert(desktopStarted);
  602. comparer->getUpdateInfo(&ui, pb->getRect());
  603. toCheck = ui.changed.union_(ui.copied);
  604. if (needRenderedCursor()) {
  605. Rect clippedCursorRect = Rect(0, 0, cursor->width(), cursor->height())
  606. .translate(cursorPos.subtract(cursor->hotspot()))
  607. .intersect(pb->getRect());
  608. if (!toCheck.intersect(clippedCursorRect).is_empty())
  609. renderedCursorInvalid = true;
  610. }
  611. pb->grabRegion(toCheck);
  612. if (getComparerState())
  613. comparer->enable();
  614. else
  615. comparer->disable();
  616. if (comparer->compare())
  617. comparer->getUpdateInfo(&ui, pb->getRect());
  618. comparer->clear();
  619. for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
  620. ci_next = ci; ci_next++;
  621. (*ci)->add_copied(ui.copied, ui.copy_delta);
  622. (*ci)->add_changed(ui.changed);
  623. (*ci)->writeFramebufferUpdateOrClose();
  624. }
  625. }
  626. // checkUpdate() is called by clients to see if it is safe to read from
  627. // the framebuffer at this time.
  628. Region VNCServerST::getPendingRegion()
  629. {
  630. UpdateInfo ui;
  631. // Block clients as the frame buffer cannot be safely accessed
  632. if (blockCounter > 0)
  633. return pb->getRect();
  634. // Block client from updating if there are pending updates
  635. if (comparer->is_empty())
  636. return Region();
  637. comparer->getUpdateInfo(&ui, pb->getRect());
  638. return ui.changed.union_(ui.copied);
  639. }
  640. const RenderedCursor* VNCServerST::getRenderedCursor()
  641. {
  642. if (renderedCursorInvalid) {
  643. renderedCursor.update(pb, cursor, cursorPos);
  644. renderedCursorInvalid = false;
  645. }
  646. return &renderedCursor;
  647. }
  648. bool VNCServerST::getComparerState()
  649. {
  650. if (rfb::Server::compareFB == 0)
  651. return false;
  652. if (rfb::Server::compareFB != 2)
  653. return true;
  654. std::list<VNCSConnectionST*>::iterator ci, ci_next;
  655. for (ci=clients.begin();ci!=clients.end();ci=ci_next) {
  656. ci_next = ci; ci_next++;
  657. if ((*ci)->getComparerState())
  658. return true;
  659. }
  660. return false;
  661. }