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BufferedInStream.cxx
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Increase maximum input buffer
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2 年之前 |
BufferedInStream.h
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Change streams to be asynchronous
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4 年之前 |
BufferedOutStream.cxx
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Change streams to be asynchronous
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4 年之前 |
BufferedOutStream.h
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Change streams to be asynchronous
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4 年之前 |
CMakeLists.txt
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Remove readString()/writeString()
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4 年之前 |
Exception.cxx
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Include error code in getaddrinfo() exceptions
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4 年之前 |
Exception.h
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Change streams to be asynchronous
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4 年之前 |
FdInStream.cxx
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Change streams to be asynchronous
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4 年之前 |
FdInStream.h
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Remove unused attributes
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3 年之前 |
FdOutStream.cxx
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Revert "Support TCP_NOPUSH as alternative to TCP_CORK"
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3 年之前 |
FdOutStream.h
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Change streams to be asynchronous
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4 年之前 |
FileInStream.cxx
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Be consistent in including config.h
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2 年之前 |
FileInStream.h
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Change streams to be asynchronous
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4 年之前 |
HexInStream.cxx
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Be consistent in including config.h
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2 年之前 |
HexInStream.h
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Fix overloaded function signature
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3 年之前 |
HexOutStream.cxx
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Be consistent in including config.h
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2 年之前 |
HexOutStream.h
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Generalise corking to all output streams
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4 年之前 |
InStream.h
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Enable stream sanity checks in debug builds
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2 年之前 |
MemInStream.h
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Change streams to be asynchronous
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4 年之前 |
MemOutStream.h
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Simplify stream availability handling
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4 年之前 |
OutStream.h
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Change streams to be asynchronous
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4 年之前 |
RandomStream.cxx
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Be consistent in including config.h
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2 年之前 |
RandomStream.h
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Change streams to be asynchronous
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4 年之前 |
TLSException.cxx
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Fix bad reference in TLSException initialiser
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6 年之前 |
TLSException.h
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[Development] Implement secure TLS streams.
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14 年之前 |
TLSInStream.cxx
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Don't trust GNUTLS_E_AGAIN
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2 年之前 |
TLSInStream.h
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Don't trust GNUTLS_E_AGAIN
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2 年之前 |
TLSOutStream.cxx
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Propagate exceptions from GnuTLS push/pull functions
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3 年之前 |
TLSOutStream.h
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Be consistent in including config.h
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2 年之前 |
ZlibInStream.cxx
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Be consistent in including config.h
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2 年之前 |
ZlibInStream.h
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Change streams to be asynchronous
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4 年之前 |
ZlibOutStream.cxx
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Be consistent in including config.h
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2 年之前 |
ZlibOutStream.h
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Generalise corking to all output streams
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4 年之前 |
types.h
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Make rawBytesEquivalent an unsigned 64-bit integer. Otherwise, it will overflow in less than a minute if using a full-screen video or 3D application.
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13 年之前 |