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![Constantin Kaplinsky](/assets/img/avatar_default.png)
git-svn-id: svn://svn.code.sf.net/p/tigervnc/code/trunk@2 3789f03b-4d11-0410-bbf8-ca57d06f2519
97 lines
3.2 KiB
C++
97 lines
3.2 KiB
C++
/* Copyright (C) 2002-2003 RealVNC Ltd. All Rights Reserved.
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*
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* This is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This software is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this software; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
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* USA.
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*/
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//
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// ColourCube - structure to represent a colour cube. The colour cube consists
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// of its dimensions (nRed x nGreen x nBlue) and a table mapping an (r,g,b)
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// triple to a pixel value.
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//
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// A colour cube is used in two cases. The first is internally in a viewer
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// when it cannot use a trueColour format, nor can it have exclusive access to
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// a writable colour map. This is most notably the case for an X viewer
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// wishing to use a PseudoColor X server's default colormap.
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//
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// The second use is on the server side when a client has asked for a colour
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// map and the server is trueColour. Instead of setting an uneven trueColour
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// format like bgr233, it can set the client's colour map up with a 6x6x6
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// colour cube. For this use the colour cube table has a null mapping, which
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// makes it easy to perform the reverse lookup operation from pixel value to
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// r,g,b values.
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#ifndef __RFB_COLOURCUBE_H__
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#define __RFB_COLOURCUBE_H__
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#include <rfb/Pixel.h>
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#include <rfb/ColourMap.h>
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namespace rfb {
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class ColourCube : public ColourMap {
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public:
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ColourCube(int nr, int ng, int nb, Pixel* table_=0)
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: nRed(nr), nGreen(ng), nBlue(nb), table(table_), deleteTable(false)
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{
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if (!table) {
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table = new Pixel[size()];
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deleteTable = true;
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// set a null mapping by default
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for (int i = 0; i < size(); i++)
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table[i] = i;
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}
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}
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ColourCube() : deleteTable(false) {}
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virtual ~ColourCube() {
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if (deleteTable) delete [] table;
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}
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void set(int r, int g, int b, Pixel p) {
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table[(r * nGreen + g) * nBlue + b] = p;
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}
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Pixel lookup(int r, int g, int b) const {
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return table[(r * nGreen + g) * nBlue + b];
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}
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int size() const { return nRed*nGreen*nBlue; }
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int redMult() const { return nGreen*nBlue; }
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int greenMult() const { return nBlue; }
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int blueMult() const { return 1; }
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// ColourMap lookup() method. Note that this only works when the table has
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// the default null mapping.
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virtual void lookup(int i, int* r, int* g, int* b) {
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if (i >= size()) return;
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*b = i % nBlue;
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i /= nBlue;
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*g = i % nGreen;
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*r = i / nGreen;
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*r = (*r * 65535 + (nRed-1) / 2) / (nRed-1);
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*g = (*g * 65535 + (nGreen-1) / 2) / (nGreen-1);
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*b = (*b * 65535 + (nBlue-1) / 2) / (nBlue-1);
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}
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int nRed;
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int nGreen;
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int nBlue;
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Pixel* table;
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bool deleteTable;
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};
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}
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#endif
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