tigervnc/rfb/ColourCube.h
Constantin Kaplinsky 47ed8d321c Initial revision
git-svn-id: svn://svn.code.sf.net/p/tigervnc/code/trunk@2 3789f03b-4d11-0410-bbf8-ca57d06f2519
2004-10-08 09:43:57 +00:00

97 lines
3.2 KiB
C++

/* Copyright (C) 2002-2003 RealVNC Ltd. All Rights Reserved.
*
* This is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this software; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
* USA.
*/
//
// ColourCube - structure to represent a colour cube. The colour cube consists
// of its dimensions (nRed x nGreen x nBlue) and a table mapping an (r,g,b)
// triple to a pixel value.
//
// A colour cube is used in two cases. The first is internally in a viewer
// when it cannot use a trueColour format, nor can it have exclusive access to
// a writable colour map. This is most notably the case for an X viewer
// wishing to use a PseudoColor X server's default colormap.
//
// The second use is on the server side when a client has asked for a colour
// map and the server is trueColour. Instead of setting an uneven trueColour
// format like bgr233, it can set the client's colour map up with a 6x6x6
// colour cube. For this use the colour cube table has a null mapping, which
// makes it easy to perform the reverse lookup operation from pixel value to
// r,g,b values.
#ifndef __RFB_COLOURCUBE_H__
#define __RFB_COLOURCUBE_H__
#include <rfb/Pixel.h>
#include <rfb/ColourMap.h>
namespace rfb {
class ColourCube : public ColourMap {
public:
ColourCube(int nr, int ng, int nb, Pixel* table_=0)
: nRed(nr), nGreen(ng), nBlue(nb), table(table_), deleteTable(false)
{
if (!table) {
table = new Pixel[size()];
deleteTable = true;
// set a null mapping by default
for (int i = 0; i < size(); i++)
table[i] = i;
}
}
ColourCube() : deleteTable(false) {}
virtual ~ColourCube() {
if (deleteTable) delete [] table;
}
void set(int r, int g, int b, Pixel p) {
table[(r * nGreen + g) * nBlue + b] = p;
}
Pixel lookup(int r, int g, int b) const {
return table[(r * nGreen + g) * nBlue + b];
}
int size() const { return nRed*nGreen*nBlue; }
int redMult() const { return nGreen*nBlue; }
int greenMult() const { return nBlue; }
int blueMult() const { return 1; }
// ColourMap lookup() method. Note that this only works when the table has
// the default null mapping.
virtual void lookup(int i, int* r, int* g, int* b) {
if (i >= size()) return;
*b = i % nBlue;
i /= nBlue;
*g = i % nGreen;
*r = i / nGreen;
*r = (*r * 65535 + (nRed-1) / 2) / (nRed-1);
*g = (*g * 65535 + (nGreen-1) / 2) / (nGreen-1);
*b = (*b * 65535 + (nBlue-1) / 2) / (nBlue-1);
}
int nRed;
int nGreen;
int nBlue;
Pixel* table;
bool deleteTable;
};
}
#endif