tigervnc/rfb/VNCServerST.h
Constantin Kaplinsky 47ed8d321c Initial revision
git-svn-id: svn://svn.code.sf.net/p/tigervnc/code/trunk@2 3789f03b-4d11-0410-bbf8-ca57d06f2519
2004-10-08 09:43:57 +00:00

234 lines
8.5 KiB
C++

/* Copyright (C) 2002-2004 RealVNC Ltd. All Rights Reserved.
*
* This is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this software; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
* USA.
*/
// -=- VNCServerST.h
// Single-threaded VNCServer implementation
#ifndef __RFB_VNCSERVERST_H__
#define __RFB_VNCSERVERST_H__
#include <list>
#include <rfb/SDesktop.h>
#include <rfb/VNCServer.h>
#include <rfb/Configuration.h>
#include <rfb/LogWriter.h>
#include <rfb/Blacklist.h>
#include <rfb/Cursor.h>
#include <network/Socket.h>
namespace rfb {
class VNCSConnectionST;
class ComparingUpdateTracker;
class PixelBuffer;
class VNCServerST : public VNCServer, public network::SocketServer {
public:
// -=- Constructors
// Create a server exporting the supplied desktop.
VNCServerST(const char* name_, SDesktop* desktop_,
SSecurityFactory* securityFactory_=0);
virtual ~VNCServerST();
// Methods overridden from SocketServer
// - Run a client connection on the supplied socket
// This causes the server to allocate the required structures
// to handle a client connection, and to initialise the RFB
// protocol.
// NB: The server assumes ownership of the Socket object.
virtual void addClient(network::Socket* sock);
// - Process an input event on a particular Socket
// The platform-specific side of the server implementation calls
// this method whenever data arrives on one of the active
// network sockets.
// The method returns true if the Socket is still in use by the
// server, or false if it is no longer required and has been
// deleted.
// NB: If false is returned then the Socket is deleted and must
// not be accessed again!
virtual bool processSocketEvent(network::Socket* sock);
// - checkTimeouts() returns the number of milliseconds left until the next
// idle timeout expires. If any have already expired, the corresponding
// connections are closed. Zero is returned if there is no idle timeout.
virtual int checkTimeouts();
// Methods overridden from VNCServer
virtual void setPixelBuffer(PixelBuffer* pb);
virtual void setColourMapEntries(int firstColour=0, int nColours=0);
virtual void serverCutText(const char* str, int len);
virtual void add_changed(const Region &region);
virtual void add_copied(const Region &dest, const Point &delta);
virtual bool clientsReadyForUpdate();
virtual void tryUpdate();
virtual void setCursor(int width, int height, int hotspotX, int hotspotY,
void* cursorData, void* mask);
virtual void setCursorPos(int x, int y);
virtual void setSSecurityFactory(SSecurityFactory* f) {securityFactory=f;}
virtual void bell();
// - Close all currently-connected clients, by calling
// their close() method with the supplied reason.
virtual void closeClients(const char* reason) {closeClients(reason, 0);}
// VNCServerST-only methods
// If a particular VNCSConnectionST* is specified then
// that connection will NOT be closed.
void closeClients(const char* reason, network::Socket* sock);
// addClient() with an extra flag to say if this is a reverse connection to
// a listening client. Reverse connections are not authenticated and are
// always shared (unless the NeverShared parameter is set).
void addClient(network::Socket* sock, bool reverse);
// getSockets() gets a list of sockets. This can be used to generate an
// fd_set for calling select().
void getSockets(std::list<network::Socket*>* sockets);
// getSConnection() gets the SConnection for a particular Socket. If
// the Socket is not recognised then null is returned.
SConnection* getSConnection(network::Socket* sock);
// getDesktopSize() returns the size of the SDesktop exported by this
// server.
Point getDesktopSize() const {return desktop->getFbSize();}
// getName() returns the name of this VNC Server. NB: The value returned
// is the server's internal buffer which may change after any other methods
// are called - take a copy if necessary.
const char* getName() const {return name.buf;}
// setName() specifies the desktop name that the server should provide to
// clients
void setName(const char* name_) {name.replaceBuf(strDup(name_));}
// A QueryConnectionHandler, if supplied, is passed details of incoming
// connections to approve, reject, or query the user about.
//
// queryConnection() is called when a connection has been
// successfully authenticated. The sock and userName arguments identify
// the socket and the name of the authenticated user, if any. It should
// return ACCEPT if the connection should be accepted, REJECT if it should
// be rejected, or PENDING if a decision cannot yet be reached. If REJECT
// is returned, *reason can be set to a string describing the reason - this
// will be delete[]ed when it is finished with. If PENDING is returned,
// approveConnection() must be called some time later to accept or reject
// the connection.
enum queryResult { ACCEPT, REJECT, PENDING };
struct QueryConnectionHandler {
virtual ~QueryConnectionHandler() {}
virtual queryResult queryConnection(network::Socket* sock,
const char* userName,
char** reason) = 0;
};
void setQueryConnectionHandler(QueryConnectionHandler* qch) {
queryConnectionHandler = qch;
}
// queryConnection is called as described above, and either passes the
// request on to the registered handler, or accepts the connection if
// no handler has been specified.
virtual queryResult queryConnection(network::Socket* sock,
const char* userName,
char** reason) {
return queryConnectionHandler
? queryConnectionHandler->queryConnection(sock, userName, reason)
: ACCEPT;
}
// approveConnection() is called by the active QueryConnectionHandler,
// some time after queryConnection() has returned with PENDING, to accept
// or reject the connection. The accept argument should be true for
// acceptance, or false for rejection, in which case a string reason may
// also be given.
void approveConnection(network::Socket* sock, bool accept,
const char* reason);
// setBlacklist() is called to replace the VNCServerST's internal
// Blacklist instance with another instance. This allows a single
// Blacklist to be shared by multiple VNCServerST instances.
void setBlacklist(Blacklist* bl) {blHosts = bl ? bl : &blacklist;}
// setEconomicTranslate() determines (for new connections) whether pixels
// should be translated for <=16bpp clients using a large lookup table (fast)
// or separate, smaller R, G and B tables (slower). If set to true, small tables
// are used, to save memory.
void setEconomicTranslate(bool et) { useEconomicTranslate = et; }
protected:
friend class VNCSConnectionST;
void startDesktop();
static LogWriter connectionsLog;
Blacklist blacklist;
Blacklist* blHosts;
SDesktop* desktop;
bool desktopStarted;
PixelBuffer* pb;
CharArray name;
std::list<VNCSConnectionST*> clients;
VNCSConnectionST* pointerClient;
std::list<network::Socket*> closingSockets;
ComparingUpdateTracker* comparer;
Point cursorPos;
Cursor cursor;
Point cursorTL() { return cursorPos.subtract(cursor.hotspot); }
Point renderedCursorTL;
ManagedPixelBuffer renderedCursor;
bool renderedCursorInvalid;
// - Check how many of the clients are authenticated.
int authClientCount();
bool needRenderedCursor();
void checkUpdate();
SSecurityFactory* securityFactory;
QueryConnectionHandler* queryConnectionHandler;
bool useEconomicTranslate;
};
};
#endif