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authorVincent Petry <vincent@nextcloud.com>2020-10-30 00:03:24 +0100
committerVincent Petry <vincent@nextcloud.com>2020-11-02 17:31:18 +0100
commitf2de58db8cac3c0f10aa4e8e001b0e310be4a73e (patch)
tree02ac45c2762f1f35ce73a6dc902b5a4d87d5226b /core/js/tests/specs
parentff08b10a897f059adbd30b61e6f4ba1e9af7b719 (diff)
downloadnextcloud-server-f2de58db8cac3c0f10aa4e8e001b0e310be4a73e.tar.gz
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Work around snap.js state mess
Snap.js is not robust enough to prevent multiple calls to open() or close(), so we added more checks to prevent these happening even when an animation is in progress. Because if we let this through, snap.js will not notice that the animation is already done (or a duplicate animation was started), so the "transitionend" event will not fire a second time. During an animation, snap.js sets up a setInterval() that hogs the CPU during the animation. Since a transition doesn't always end due to the above conditions, that CPU hogging would stay forever. This is the best workaround so far, it seems it's not possible to cancel that interval from the outside nor to trigger events to make it do so. Signed-off-by: Vincent Petry <vincent@nextcloud.com>
Diffstat (limited to 'core/js/tests/specs')
-rw-r--r--core/js/tests/specs/coreSpec.js6
1 files changed, 5 insertions, 1 deletions
diff --git a/core/js/tests/specs/coreSpec.js b/core/js/tests/specs/coreSpec.js
index 13a8d4a0494..8adea2123e0 100644
--- a/core/js/tests/specs/coreSpec.js
+++ b/core/js/tests/specs/coreSpec.js
@@ -903,11 +903,15 @@ describe('Core base tests', function() {
beforeEach(function() {
snapConstructorStub = sinon.stub(window, 'Snap');
-
snapperStub = {};
+
snapperStub.enable = sinon.stub();
snapperStub.disable = sinon.stub();
snapperStub.close = sinon.stub();
+ snapperStub.on = sinon.stub();
+ snapperStub.state = sinon.stub().returns({
+ state: sinon.stub()
+ });
snapConstructorStub.returns(snapperStub);