diff options
Diffstat (limited to 'apps/files_texteditor/js/aceeditor/keybinding-vim-uncompressed.js')
-rwxr-xr-x | apps/files_texteditor/js/aceeditor/keybinding-vim-uncompressed.js | 265 |
1 files changed, 0 insertions, 265 deletions
diff --git a/apps/files_texteditor/js/aceeditor/keybinding-vim-uncompressed.js b/apps/files_texteditor/js/aceeditor/keybinding-vim-uncompressed.js index bd730278477..3643eb3fd67 100755 --- a/apps/files_texteditor/js/aceeditor/keybinding-vim-uncompressed.js +++ b/apps/files_texteditor/js/aceeditor/keybinding-vim-uncompressed.js @@ -136,268 +136,3 @@ var vimStates = { exports.Vim = new StateHandler(vimStates); }); -/* ***** BEGIN LICENSE BLOCK ***** - * Version: MPL 1.1/GPL 2.0/LGPL 2.1 - * - * The contents of this file are subject to the Mozilla Public License Version - * 1.1 (the "License"); you may not use this file except in compliance with - * the License. You may obtain a copy of the License at - * http://www.mozilla.org/MPL/ - * - * Software distributed under the License is distributed on an "AS IS" basis, - * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License - * for the specific language governing rights and limitations under the - * License. - * - * The Original Code is Mozilla Skywriter. - * - * The Initial Developer of the Original Code is - * Mozilla. - * Portions created by the Initial Developer are Copyright (C) 2009 - * the Initial Developer. All Rights Reserved. - * - * Contributor(s): - * Julian Viereck (julian.viereck@gmail.com) - * - * Alternatively, the contents of this file may be used under the terms of - * either the GNU General Public License Version 2 or later (the "GPL"), or - * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), - * in which case the provisions of the GPL or the LGPL are applicable instead - * of those above. If you wish to allow use of your version of this file only - * under the terms of either the GPL or the LGPL, and not to allow others to - * use your version of this file under the terms of the MPL, indicate your - * decision by deleting the provisions above and replace them with the notice - * and other provisions required by the GPL or the LGPL. If you do not delete - * the provisions above, a recipient may use your version of this file under - * the terms of any one of the MPL, the GPL or the LGPL. - * - * ***** END LICENSE BLOCK ***** */ - -define('ace/keyboard/state_handler', ['require', 'exports', 'module' ], function(require, exports, module) { -"use strict"; - -// If you're developing a new keymapping and want to get an idea what's going -// on, then enable debugging. -var DEBUG = false; - -function StateHandler(keymapping) { - this.keymapping = this.$buildKeymappingRegex(keymapping); -} - -StateHandler.prototype = { - /** - * Build the RegExp from the keymapping as RegExp can't stored directly - * in the metadata JSON and as the RegExp used to match the keys/buffer - * need to be adapted. - */ - $buildKeymappingRegex: function(keymapping) { - for (var state in keymapping) { - this.$buildBindingsRegex(keymapping[state]); - } - return keymapping; - }, - - $buildBindingsRegex: function(bindings) { - // Escape a given Regex string. - bindings.forEach(function(binding) { - if (binding.key) { - binding.key = new RegExp('^' + binding.key + '$'); - } else if (Array.isArray(binding.regex)) { - if (!('key' in binding)) - binding.key = new RegExp('^' + binding.regex[1] + '$'); - binding.regex = new RegExp(binding.regex.join('') + '$'); - } else if (binding.regex) { - binding.regex = new RegExp(binding.regex + '$'); - } - }); - }, - - $composeBuffer: function(data, hashId, key, e) { - // Initialize the data object. - if (data.state == null || data.buffer == null) { - data.state = "start"; - data.buffer = ""; - } - - var keyArray = []; - if (hashId & 1) keyArray.push("ctrl"); - if (hashId & 8) keyArray.push("command"); - if (hashId & 2) keyArray.push("option"); - if (hashId & 4) keyArray.push("shift"); - if (key) keyArray.push(key); - - var symbolicName = keyArray.join("-"); - var bufferToUse = data.buffer + symbolicName; - - // Don't add the symbolic name to the key buffer if the alt_ key is - // part of the symbolic name. If it starts with alt_, this means - // that the user hit an alt keycombo and there will be a single, - // new character detected after this event, which then will be - // added to the buffer (e.g. alt_j will result in ∆). - // - // We test for 2 and not for & 2 as we only want to exclude the case where - // the option key is pressed alone. - if (hashId != 2) { - data.buffer = bufferToUse; - } - - var bufferObj = { - bufferToUse: bufferToUse, - symbolicName: symbolicName, - }; - - if (e) { - bufferObj.keyIdentifier = e.keyIdentifier - } - - return bufferObj; - }, - - $find: function(data, buffer, symbolicName, hashId, key, keyIdentifier) { - // Holds the command to execute and the args if a command matched. - var result = {}; - - // Loop over all the bindings of the keymap until a match is found. - this.keymapping[data.state].some(function(binding) { - var match; - - // Check if the key matches. - if (binding.key && !binding.key.test(symbolicName)) { - return false; - } - - // Check if the regex matches. - if (binding.regex && !(match = binding.regex.exec(buffer))) { - return false; - } - - // Check if the match function matches. - if (binding.match && !binding.match(buffer, hashId, key, symbolicName, keyIdentifier)) { - return false; - } - - // Check for disallowed matches. - if (binding.disallowMatches) { - for (var i = 0; i < binding.disallowMatches.length; i++) { - if (!!match[binding.disallowMatches[i]]) { - return false; - } - } - } - - // If there is a command to execute, then figure out the - // command and the arguments. - if (binding.exec) { - result.command = binding.exec; - - // Build the arguments. - if (binding.params) { - var value; - result.args = {}; - binding.params.forEach(function(param) { - if (param.match != null && match != null) { - value = match[param.match] || param.defaultValue; - } else { - value = param.defaultValue; - } - - if (param.type === 'number') { - value = parseInt(value); - } - - result.args[param.name] = value; - }); - } - data.buffer = ""; - } - - // Handle the 'then' property. - if (binding.then) { - data.state = binding.then; - data.buffer = ""; - } - - // If no command is set, then execute the "null" fake command. - if (result.command == null) { - result.command = "null"; - } - - if (DEBUG) { - console.log("KeyboardStateMapper#find", binding); - } - return true; - }); - - if (result.command) { - return result; - } else { - data.buffer = ""; - return false; - } - }, - - /** - * This function is called by keyBinding. - */ - handleKeyboard: function(data, hashId, key, keyCode, e) { - // If we pressed any command key but no other key, then ignore the input. - // Otherwise "shift-" is added to the buffer, and later on "shift-g" - // which results in "shift-shift-g" which doesn't make sense. - if (hashId != 0 && (key == "" || key == String.fromCharCode(0))) { - return null; - } - - // Compute the current value of the keyboard input buffer. - var r = this.$composeBuffer(data, hashId, key, e); - var buffer = r.bufferToUse; - var symbolicName = r.symbolicName; - var keyId = r.keyIdentifier; - - r = this.$find(data, buffer, symbolicName, hashId, key, keyId); - if (DEBUG) { - console.log("KeyboardStateMapper#match", buffer, symbolicName, r); - } - - return r; - } -} - -/** - * This is a useful matching function and therefore is defined here so that - * users of KeyboardStateMapper can use it. - * - * @return boolean - * If no command key (Command|Option|Shift|Ctrl) is pressed, it - * returns true. If the only the Shift key is pressed + a character - * true is returned as well. Otherwise, false is returned. - * Summing up, the function returns true whenever the user typed - * a normal character on the keyboard and no shortcut. - */ -exports.matchCharacterOnly = function(buffer, hashId, key, symbolicName) { - // If no command keys are pressed, then catch the input. - if (hashId == 0) { - return true; - } - // If only the shift key is pressed and a character key, then - // catch that input as well. - else if ((hashId == 4) && key.length == 1) { - return true; - } - // Otherwise, we let the input got through. - else { - return false; - } -}; - -exports.StateHandler = StateHandler; -}); -; - (function() { - window.require(["ace/ace"], function(a) { - if (!window.ace) - window.ace = {}; - for (var key in a) if (a.hasOwnProperty(key)) - ace[key] = a[key]; - }); - })(); -
\ No newline at end of file |