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-# = CodeRay Library
-#
-# CodeRay is a Ruby library for syntax highlighting.
-#
-# I try to make CodeRay easy to use and intuitive, but at the same time fully featured, complete,
-# fast and efficient.
-#
-# See README.
-#
-# It consists mainly of
-# * the main engine: CodeRay (Scanners::Scanner, Tokens/TokenStream, Encoders::Encoder), PluginHost
-# * the scanners in CodeRay::Scanners
-# * the encoders in CodeRay::Encoders
-#
-# Here's a fancy graphic to light up this gray docu:
-#
-# http://cycnus.de/raindark/coderay/scheme.png
-#
-# == Documentation
-#
-# See CodeRay, Encoders, Scanners, Tokens.
-#
-# == Usage
-#
-# Remember you need RubyGems to use CodeRay, unless you have it in your load path. Run Ruby with
-# -rubygems option if required.
-#
-# === Highlight Ruby code in a string as html
-#
-# require 'coderay'
-# print CodeRay.scan('puts "Hello, world!"', :ruby).html
-#
-# # prints something like this:
-# puts <span class="s">&quot;Hello, world!&quot;</span>
-#
-#
-# === Highlight C code from a file in a html div
-#
-# require 'coderay'
-# print CodeRay.scan(File.read('ruby.h'), :c).div
-# print CodeRay.scan_file('ruby.h').html.div
-#
-# You can include this div in your page. The used CSS styles can be printed with
-#
-# % coderay_stylesheet
-#
-# === Highlight without typing too much
-#
-# If you are one of the hasty (or lazy, or extremely curious) people, just run this file:
-#
-# % ruby -rubygems /path/to/coderay/coderay.rb > example.html
-#
-# and look at the file it created in your browser.
-#
-# = CodeRay Module
-#
-# The CodeRay module provides convenience methods for the engine.
-#
-# * The +lang+ and +format+ arguments select Scanner and Encoder to use. These are
-# simply lower-case symbols, like <tt>:python</tt> or <tt>:html</tt>.
-# * All methods take an optional hash as last parameter, +options+, that is send to
-# the Encoder / Scanner.
-# * Input and language are always sorted in this order: +code+, +lang+.
-# (This is in alphabetical order, if you need a mnemonic ;)
-#
-# You should be able to highlight everything you want just using these methods;
-# so there is no need to dive into CodeRay's deep class hierarchy.
-#
-# The examples in the demo directory demonstrate common cases using this interface.
-#
-# = Basic Access Ways
-#
-# Read this to get a general view what CodeRay provides.
-#
-# == Scanning
-#
-# Scanning means analysing an input string, splitting it up into Tokens.
-# Each Token knows about what type it is: string, comment, class name, etc.
-#
-# Each +lang+ (language) has its own Scanner; for example, <tt>:ruby</tt> code is
-# handled by CodeRay::Scanners::Ruby.
-#
-# CodeRay.scan:: Scan a string in a given language into Tokens.
-# This is the most common method to use.
-# CodeRay.scan_file:: Scan a file and guess the language using FileType.
-#
-# The Tokens object you get from these methods can encode itself; see Tokens.
-#
-# == Encoding
-#
-# Encoding means compiling Tokens into an output. This can be colored HTML or
-# LaTeX, a textual statistic or just the number of non-whitespace tokens.
-#
-# Each Encoder provides output in a specific +format+, so you select Encoders via
-# formats like <tt>:html</tt> or <tt>:statistic</tt>.
-#
-# CodeRay.encode:: Scan and encode a string in a given language.
-# CodeRay.encode_tokens:: Encode the given tokens.
-# CodeRay.encode_file:: Scan a file, guess the language using FileType and encode it.
-#
-# == Streaming
-#
-# Streaming saves RAM by running Scanner and Encoder in some sort of
-# pipe mode; see TokenStream.
-#
-# CodeRay.scan_stream:: Scan in stream mode.
-#
-# == All-in-One Encoding
-#
-# CodeRay.encode:: Highlight a string with a given input and output format.
-#
-# == Instanciating
-#
-# You can use an Encoder instance to highlight multiple inputs. This way, the setup
-# for this Encoder must only be done once.
-#
-# CodeRay.encoder:: Create an Encoder instance with format and options.
-# CodeRay.scanner:: Create an Scanner instance for lang, with '' as default code.
-#
-# To make use of CodeRay.scanner, use CodeRay::Scanner::code=.
-#
-# The scanning methods provide more flexibility; we recommend to use these.
-#
-# == Reusing Scanners and Encoders
-#
-# If you want to re-use scanners and encoders (because that is faster), see
-# CodeRay::Duo for the most convenient (and recommended) interface.
-module CodeRay
-
- $CODERAY_DEBUG ||= false
-
- # Version: Major.Minor.Teeny[.Revision]
- # Major: 0 for pre-stable, 1 for stable
- # Minor: feature milestone
- # Teeny: development state, 0 for pre-release
- # Revision: Subversion Revision number (generated on rake gem:make)
- VERSION = '0.9.7'
-
- require 'coderay/tokens'
- require 'coderay/token_classes'
- require 'coderay/scanner'
- require 'coderay/encoder'
- require 'coderay/duo'
- require 'coderay/style'
-
-
- class << self
-
- # Scans the given +code+ (a String) with the Scanner for +lang+.
- #
- # This is a simple way to use CodeRay. Example:
- # require 'coderay'
- # page = CodeRay.scan("puts 'Hello, world!'", :ruby).html
- #
- # See also demo/demo_simple.
- def scan code, lang, options = {}, &block
- scanner = Scanners[lang].new code, options, &block
- scanner.tokenize
- end
-
- # Scans +filename+ (a path to a code file) with the Scanner for +lang+.
- #
- # If +lang+ is :auto or omitted, the CodeRay::FileType module is used to
- # determine it. If it cannot find out what type it is, it uses
- # CodeRay::Scanners::Plaintext.
- #
- # Calls CodeRay.scan.
- #
- # Example:
- # require 'coderay'
- # page = CodeRay.scan_file('some_c_code.c').html
- def scan_file filename, lang = :auto, options = {}, &block
- file = IO.read filename
- if lang == :auto
- require 'coderay/helpers/file_type'
- lang = FileType.fetch filename, :plaintext, true
- end
- scan file, lang, options = {}, &block
- end
-
- # Scan the +code+ (a string) with the scanner for +lang+.
- #
- # Calls scan.
- #
- # See CodeRay.scan.
- def scan_stream code, lang, options = {}, &block
- options[:stream] = true
- scan code, lang, options, &block
- end
-
- # Encode a string in Streaming mode.
- #
- # This starts scanning +code+ with the the Scanner for +lang+
- # while encodes the output with the Encoder for +format+.
- # +options+ will be passed to the Encoder.
- #
- # See CodeRay::Encoder.encode_stream
- def encode_stream code, lang, format, options = {}
- encoder(format, options).encode_stream code, lang, options
- end
-
- # Encode a string.
- #
- # This scans +code+ with the the Scanner for +lang+ and then
- # encodes it with the Encoder for +format+.
- # +options+ will be passed to the Encoder.
- #
- # See CodeRay::Encoder.encode
- def encode code, lang, format, options = {}
- encoder(format, options).encode code, lang, options
- end
-
- # Highlight a string into a HTML <div>.
- #
- # CSS styles use classes, so you have to include a stylesheet
- # in your output.
- #
- # See encode.
- def highlight code, lang, options = { :css => :class }, format = :div
- encode code, lang, format, options
- end
-
- # Encode pre-scanned Tokens.
- # Use this together with CodeRay.scan:
- #
- # require 'coderay'
- #
- # # Highlight a short Ruby code example in a HTML span
- # tokens = CodeRay.scan '1 + 2', :ruby
- # puts CodeRay.encode_tokens(tokens, :span)
- #
- def encode_tokens tokens, format, options = {}
- encoder(format, options).encode_tokens tokens, options
- end
-
- # Encodes +filename+ (a path to a code file) with the Scanner for +lang+.
- #
- # See CodeRay.scan_file.
- # Notice that the second argument is the output +format+, not the input language.
- #
- # Example:
- # require 'coderay'
- # page = CodeRay.encode_file 'some_c_code.c', :html
- def encode_file filename, format, options = {}
- tokens = scan_file filename, :auto, get_scanner_options(options)
- encode_tokens tokens, format, options
- end
-
- # Highlight a file into a HTML <div>.
- #
- # CSS styles use classes, so you have to include a stylesheet
- # in your output.
- #
- # See encode.
- def highlight_file filename, options = { :css => :class }, format = :div
- encode_file filename, format, options
- end
-
- # Finds the Encoder class for +format+ and creates an instance, passing
- # +options+ to it.
- #
- # Example:
- # require 'coderay'
- #
- # stats = CodeRay.encoder(:statistic)
- # stats.encode("puts 17 + 4\n", :ruby)
- #
- # puts '%d out of %d tokens have the kind :integer.' % [
- # stats.type_stats[:integer].count,
- # stats.real_token_count
- # ]
- # #-> 2 out of 4 tokens have the kind :integer.
- def encoder format, options = {}
- Encoders[format].new options
- end
-
- # Finds the Scanner class for +lang+ and creates an instance, passing
- # +options+ to it.
- #
- # See Scanner.new.
- def scanner lang, options = {}
- Scanners[lang].new '', options
- end
-
- # Extract the options for the scanner from the +options+ hash.
- #
- # Returns an empty Hash if <tt>:scanner_options</tt> is not set.
- #
- # This is used if a method like CodeRay.encode has to provide options
- # for Encoder _and_ scanner.
- def get_scanner_options options
- options.fetch :scanner_options, {}
- end
-
- end
-
- # This Exception is raised when you try to stream with something that is not
- # capable of streaming.
- class NotStreamableError < Exception
- def initialize obj
- @obj = obj
- end
-
- def to_s
- '%s is not Streamable!' % @obj.class
- end
- end
-
- # A dummy module that is included by subclasses of CodeRay::Scanner an CodeRay::Encoder
- # to show that they are able to handle streams.
- module Streamable
- end
-
-end
-
-# Run a test script.
-if $0 == __FILE__
- $stderr.print 'Press key to print demo.'; gets
- # Just use this file as an example of Ruby code.
- code = File.read(__FILE__)[/module CodeRay.*/m]
- print CodeRay.scan(code, :ruby).html
-end