# frozen_string_literal: true # Redmine - project management software # Copyright (C) 2006-2019 Jean-Philippe Lang # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. module Redmine module MenuManager # @private class MenuError < StandardError end module MenuController def self.included(base) base.class_attribute :main_menu base.main_menu = true base.extend(ClassMethods) end module ClassMethods @@menu_items = Hash.new {|hash, key| hash[key] = {:default => key, :actions => {}}} mattr_accessor :menu_items # Set the menu item name for a controller or specific actions # Examples: # * menu_item :tickets # => sets the menu name to :tickets for the whole controller # * menu_item :tickets, :only => :list # => sets the menu name to :tickets for the 'list' action only # * menu_item :tickets, :only => [:list, :show] # => sets the menu name to :tickets for 2 actions only # # The default menu item name for a controller is controller_name by default # Eg. the default menu item name for ProjectsController is :projects def menu_item(id, options = {}) if actions = options[:only] actions = [] << actions unless actions.is_a?(Array) actions.each {|a| menu_items[controller_name.to_sym][:actions][a.to_sym] = id} else menu_items[controller_name.to_sym][:default] = id end end end def menu_items self.class.menu_items end def current_menu(project) if project && !project.new_record? :project_menu elsif self.class.main_menu :application_menu end end # Returns the menu item name according to the current action def current_menu_item @current_menu_item ||= menu_items[controller_name.to_sym][:actions][action_name.to_sym] || menu_items[controller_name.to_sym][:default] end # Redirects user to the menu item # Returns false if user is not authorized def redirect_to_menu_item(name) redirect_to_project_menu_item(nil, name) end # Redirects user to the menu item of the given project # Returns false if user is not authorized def redirect_to_project_menu_item(project, name) menu = project.nil? ? :application_menu : :project_menu item = Redmine::MenuManager.items(menu).detect {|i| i.name.to_s == name.to_s} if item && item.allowed?(User.current, project) url = item.url url = {item.param => project}.merge(url) if project redirect_to url return true end false end end module MenuHelper # Returns the current menu item name def current_menu_item controller.current_menu_item end # Renders the application main menu def render_main_menu(project) if menu_name = controller.current_menu(project) render_menu(menu_name, project) end end def display_main_menu?(project) menu_name = controller.current_menu(project) menu_name.present? && Redmine::MenuManager.items(menu_name).children.present? end def render_menu(menu, project=nil) links = [] menu_items_for(menu, project) do |node| links << render_menu_node(node, project) end links.empty? ? nil : content_tag('ul', links.join.html_safe) end def render_menu_node(node, project=nil) if node.children.present? || !node.child_menus.nil? return render_menu_node_with_children(node, project) else caption, url, selected = extract_node_details(node, project) return content_tag('li', render_single_menu_node(node, caption, url, selected)) end end def render_menu_node_with_children(node, project=nil) caption, url, selected = extract_node_details(node, project) html = [].tap do |html| html << '
  • ' # Parent html << render_single_menu_node(node, caption, url, selected) # Standard children standard_children_list = "".html_safe.tap do |child_html| node.children.each do |child| child_html << render_menu_node(child, project) if allowed_node?(child, User.current, project) end end html << content_tag(:ul, standard_children_list, :class => 'menu-children') unless standard_children_list.empty? # Unattached children unattached_children_list = render_unattached_children_menu(node, project) html << content_tag(:ul, unattached_children_list, :class => 'menu-children unattached') unless unattached_children_list.blank? html << '
  • ' end return html.join("\n").html_safe end # Returns a list of unattached children menu items def render_unattached_children_menu(node, project) return nil unless node.child_menus "".html_safe.tap do |child_html| unattached_children = node.child_menus.call(project) # Tree nodes support #each so we need to do object detection if unattached_children.is_a? Array unattached_children.each do |child| child_html << content_tag(:li, render_unattached_menu_item(child, project)) if allowed_node?(child, User.current, project) end else raise MenuError, ":child_menus must be an array of MenuItems" end end end def render_single_menu_node(item, caption, url, selected) options = item.html_options(:selected => selected) # virtual nodes are only there for their children to be displayed in the menu # and should not do anything on click, except if otherwise defined elsewhere if url.blank? url = '#' options.reverse_merge!(:onclick => 'return false;') end link_to(h(caption), url, options) end def render_unattached_menu_item(menu_item, project) raise MenuError, ":child_menus must be an array of MenuItems" unless menu_item.is_a? MenuItem if menu_item.allowed?(User.current, project) link_to(menu_item.caption, menu_item.url, menu_item.html_options) end end def menu_items_for(menu, project=nil) items = [] Redmine::MenuManager.items(menu).root.children.each do |node| if node.allowed?(User.current, project) if block_given? yield node else items << node # TODO: not used? end end end return block_given? ? nil : items end def extract_node_details(node, project=nil) item = node url = case item.url when Hash project.nil? ? item.url : {item.param => project}.merge(item.url) when Symbol if project send(item.url, project) else send(item.url) end else item.url end caption = item.caption(project) return [caption, url, (current_menu_item == item.name)] end # See MenuItem#allowed? def allowed_node?(node, user, project) raise MenuError, ":child_menus must be an array of MenuItems" unless node.is_a? MenuItem node.allowed?(user, project) end end class << self def map(menu_name) @items ||= {} mapper = Mapper.new(menu_name.to_sym, @items) if block_given? yield mapper else mapper end end def items(menu_name) @items[menu_name.to_sym] || MenuNode.new(:root, {}) end end class Mapper attr_reader :menu, :menu_items def initialize(menu, items) items[menu] ||= MenuNode.new(:root, {}) @menu = menu @menu_items = items[menu] end # Adds an item at the end of the menu. Available options: # * param: the parameter name that is used for the project id (default is :id) # * if: a Proc that is called before rendering the item, the item is displayed only if it returns true # * caption that can be: # * a localized string Symbol # * a String # * a Proc that can take the project as argument # * before, after: specify where the menu item should be inserted (eg. :after => :activity) # * parent: menu item will be added as a child of another named menu (eg. :parent => :issues) # * children: a Proc that is called before rendering the item. The Proc should return an array of MenuItems, which will be added as children to this item. # eg. :children => Proc.new {|project| [Redmine::MenuManager::MenuItem.new(...)] } # * last: menu item will stay at the end (eg. :last => true) # * html_options: a hash of html options that are passed to link_to def push(name, url, options={}) options = options.dup if options[:parent] subtree = self.find(options[:parent]) if subtree target_root = subtree else target_root = @menu_items.root end else target_root = @menu_items.root end # menu item position if first = options.delete(:first) target_root.prepend(MenuItem.new(name, url, options)) elsif before = options.delete(:before) if exists?(before) target_root.add_at(MenuItem.new(name, url, options), position_of(before)) else target_root.add(MenuItem.new(name, url, options)) end elsif after = options.delete(:after) if exists?(after) target_root.add_at(MenuItem.new(name, url, options), position_of(after) + 1) else target_root.add(MenuItem.new(name, url, options)) end elsif options[:last] # don't delete, needs to be stored target_root.add_last(MenuItem.new(name, url, options)) else target_root.add(MenuItem.new(name, url, options)) end end # Removes a menu item def delete(name) if found = self.find(name) @menu_items.remove!(found) end end # Checks if a menu item exists def exists?(name) @menu_items.any? {|node| node.name == name} end def find(name) @menu_items.find {|node| node.name == name} end def position_of(name) @menu_items.each do |node| if node.name == name return node.position end end end end class MenuNode include Enumerable attr_accessor :parent attr_reader :last_items_count, :name def initialize(name, content = nil) @name = name @children = [] @last_items_count = 0 end def children if block_given? @children.each {|child| yield child} else @children end end # Returns the number of descendants + 1 def size @children.inject(1) {|sum, node| sum + node.size} end def each &block yield self children { |child| child.each(&block) } end # Adds a child at first position def prepend(child) add_at(child, 0) end # Adds a child at given position def add_at(child, position) raise "Child already added" if find {|node| node.name == child.name} @children = @children.insert(position, child) child.parent = self child end # Adds a child as last child def add_last(child) add_at(child, -1) @last_items_count += 1 child end # Adds a child def add(child) position = @children.size - @last_items_count add_at(child, position) end alias :<< :add # Removes a child def remove!(child) @children.delete(child) @last_items_count -= +1 if child && child.last child.parent = nil child end # Returns the position for this node in it's parent def position self.parent.children.index(self) end # Returns the root for this node def root root = self root = root.parent while root.parent root end end class MenuItem < MenuNode include Redmine::I18n attr_reader :name, :url, :param, :condition, :parent, :child_menus, :last, :permission def initialize(name, url, options={}) raise ArgumentError, "Invalid option :if for menu item '#{name}'" if options[:if] && !options[:if].respond_to?(:call) raise ArgumentError, "Invalid option :html for menu item '#{name}'" if options[:html] && !options[:html].is_a?(Hash) raise ArgumentError, "Cannot set the :parent to be the same as this item" if options[:parent] == name.to_sym raise ArgumentError, "Invalid option :children for menu item '#{name}'" if options[:children] && !options[:children].respond_to?(:call) @name = name @url = url @condition = options[:if] @permission = options[:permission] @permission ||= false if options.key?(:permission) @param = options[:param] || :id @caption = options[:caption] @html_options = options[:html] || {} # Adds a unique class to each menu item based on its name @html_options[:class] = [@html_options[:class], @name.to_s.dasherize].compact.join(' ') @parent = options[:parent] @child_menus = options[:children] @last = options[:last] || false super @name.to_sym end def caption(project=nil) if @caption.is_a?(Proc) c = @caption.call(project).to_s c = @name.to_s.humanize if c.blank? c else if @caption.nil? l_or_humanize(name, :prefix => 'label_') else @caption.is_a?(Symbol) ? l(@caption) : @caption end end end def html_options(options={}) if options[:selected] o = @html_options.dup o[:class] += ' selected' o else @html_options end end # Checks if a user is allowed to access the menu item by: # # * Checking the permission or the url target (project only) # * Checking the conditions of the item def allowed?(user, project) if url.blank? # this is a virtual node that is only there for its children to be diplayed in the menu # it is considered an allowed node if at least one of the children is allowed all_children = children all_children += child_menus.call(project) if child_menus return false unless all_children.detect{|child| child.allowed?(user, project) } elsif user && project if permission unless user.allowed_to?(permission, project) return false end elsif permission.nil? && url.is_a?(Hash) unless user.allowed_to?(url, project) return false end end end if condition && !condition.call(project) # Condition that doesn't pass return false end return true end end end end