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# Redmine - project management software
# Copyright (C) 2006-2016 Jean-Philippe Lang
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
module Redmine
module MenuManager
class MenuError < StandardError #:nodoc:
end
module MenuController
def self.included(base)
base.extend(ClassMethods)
end
module ClassMethods
@@menu_items = Hash.new {|hash, key| hash[key] = {:default => key, :actions => {}}}
mattr_accessor :menu_items
# Set the menu item name for a controller or specific actions
# Examples:
# * menu_item :tickets # => sets the menu name to :tickets for the whole controller
# * menu_item :tickets, :only => :list # => sets the menu name to :tickets for the 'list' action only
# * menu_item :tickets, :only => [:list, :show] # => sets the menu name to :tickets for 2 actions only
#
# The default menu item name for a controller is controller_name by default
# Eg. the default menu item name for ProjectsController is :projects
def menu_item(id, options = {})
if actions = options[:only]
actions = [] << actions unless actions.is_a?(Array)
actions.each {|a| menu_items[controller_name.to_sym][:actions][a.to_sym] = id}
else
menu_items[controller_name.to_sym][:default] = id
end
end
end
def menu_items
self.class.menu_items
end
# Returns the menu item name according to the current action
def current_menu_item
@current_menu_item ||= menu_items[controller_name.to_sym][:actions][action_name.to_sym] ||
menu_items[controller_name.to_sym][:default]
end
# Redirects user to the menu item of the given project
# Returns false if user is not authorized
def redirect_to_project_menu_item(project, name)
item = Redmine::MenuManager.items(:project_menu).detect {|i| i.name.to_s == name.to_s}
if item && item.allowed?(User.current, project)
redirect_to({item.param => project}.merge(item.url))
return true
end
false
end
end
module MenuHelper
# Returns the current menu item name
def current_menu_item
controller.current_menu_item
end
# Renders the application main menu
def render_main_menu(project)
render_menu((project && !project.new_record?) ? :project_menu : :application_menu, project)
end
def display_main_menu?(project)
menu_name = project && !project.new_record? ? :project_menu : :application_menu
Redmine::MenuManager.items(menu_name).children.present?
end
def render_menu(menu, project=nil)
links = []
menu_items_for(menu, project) do |node|
links << render_menu_node(node, project)
end
links.empty? ? nil : content_tag('ul', links.join.html_safe)
end
def render_menu_node(node, project=nil)
if node.children.present? || !node.child_menus.nil?
return render_menu_node_with_children(node, project)
else
caption, url, selected = extract_node_details(node, project)
return content_tag('li',
render_single_menu_node(node, caption, url, selected))
end
end
def render_menu_node_with_children(node, project=nil)
caption, url, selected = extract_node_details(node, project)
html = [].tap do |html|
html << '<li>'
# Parent
html << render_single_menu_node(node, caption, url, selected)
# Standard children
standard_children_list = "".html_safe.tap do |child_html|
node.children.each do |child|
child_html << render_menu_node(child, project) if allowed_node?(child, User.current, project)
end
end
html << content_tag(:ul, standard_children_list, :class => 'menu-children') unless standard_children_list.empty?
# Unattached children
unattached_children_list = render_unattached_children_menu(node, project)
html << content_tag(:ul, unattached_children_list, :class => 'menu-children unattached') unless unattached_children_list.blank?
html << '</li>'
end
return html.join("\n").html_safe
end
# Returns a list of unattached children menu items
def render_unattached_children_menu(node, project)
return nil unless node.child_menus
"".html_safe.tap do |child_html|
unattached_children = node.child_menus.call(project)
# Tree nodes support #each so we need to do object detection
if unattached_children.is_a? Array
unattached_children.each do |child|
child_html << content_tag(:li, render_unattached_menu_item(child, project)) if allowed_node?(child, User.current, project)
end
else
raise MenuError, ":child_menus must be an array of MenuItems"
end
end
end
def render_single_menu_node(item, caption, url, selected)
options = item.html_options(:selected => selected)
# virtual nodes are only there for their children to be displayed in the menu
# and should not do anything on click, except if otherwise defined elsewhere
if url.blank?
url = '#'
options.reverse_merge!(:onclick => 'return false;')
end
link_to(h(caption), url, options)
end
def render_unattached_menu_item(menu_item, project)
raise MenuError, ":child_menus must be an array of MenuItems" unless menu_item.is_a? MenuItem
if menu_item.allowed?(User.current, project)
link_to(menu_item.caption, menu_item.url, menu_item.html_options)
end
end
def menu_items_for(menu, project=nil)
items = []
Redmine::MenuManager.items(menu).root.children.each do |node|
if node.allowed?(User.current, project)
if block_given?
yield node
else
items << node # TODO: not used?
end
end
end
return block_given? ? nil : items
end
def extract_node_details(node, project=nil)
item = node
url = case item.url
when Hash
project.nil? ? item.url : {item.param => project}.merge(item.url)
when Symbol
if project
send(item.url, project)
else
send(item.url)
end
else
item.url
end
caption = item.caption(project)
return [caption, url, (current_menu_item == item.name)]
end
# See MenuItem#allowed?
def allowed_node?(node, user, project)
raise MenuError, ":child_menus must be an array of MenuItems" unless node.is_a? MenuItem
node.allowed?(user, project)
end
end
class << self
def map(menu_name)
@items ||= {}
mapper = Mapper.new(menu_name.to_sym, @items)
if block_given?
yield mapper
else
mapper
end
end
def items(menu_name)
@items[menu_name.to_sym] || MenuNode.new(:root, {})
end
end
class Mapper
attr_reader :menu, :menu_items
def initialize(menu, items)
items[menu] ||= MenuNode.new(:root, {})
@menu = menu
@menu_items = items[menu]
end
# Adds an item at the end of the menu. Available options:
# * param: the parameter name that is used for the project id (default is :id)
# * if: a Proc that is called before rendering the item, the item is displayed only if it returns true
# * caption that can be:
# * a localized string Symbol
# * a String
# * a Proc that can take the project as argument
# * before, after: specify where the menu item should be inserted (eg. :after => :activity)
# * parent: menu item will be added as a child of another named menu (eg. :parent => :issues)
# * children: a Proc that is called before rendering the item. The Proc should return an array of MenuItems, which will be added as children to this item.
# eg. :children => Proc.new {|project| [Redmine::MenuManager::MenuItem.new(...)] }
# * last: menu item will stay at the end (eg. :last => true)
# * html_options: a hash of html options that are passed to link_to
def push(name, url, options={})
options = options.dup
if options[:parent]
subtree = self.find(options[:parent])
if subtree
target_root = subtree
else
target_root = @menu_items.root
end
else
target_root = @menu_items.root
end
# menu item position
if first = options.delete(:first)
target_root.prepend(MenuItem.new(name, url, options))
elsif before = options.delete(:before)
if exists?(before)
target_root.add_at(MenuItem.new(name, url, options), position_of(before))
else
target_root.add(MenuItem.new(name, url, options))
end
elsif after = options.delete(:after)
if exists?(after)
target_root.add_at(MenuItem.new(name, url, options), position_of(after) + 1)
else
target_root.add(MenuItem.new(name, url, options))
end
elsif options[:last] # don't delete, needs to be stored
target_root.add_last(MenuItem.new(name, url, options))
else
target_root.add(MenuItem.new(name, url, options))
end
end
# Removes a menu item
def delete(name)
if found = self.find(name)
@menu_items.remove!(found)
end
end
# Checks if a menu item exists
def exists?(name)
@menu_items.any? {|node| node.name == name}
end
def find(name)
@menu_items.find {|node| node.name == name}
end
def position_of(name)
@menu_items.each do |node|
if node.name == name
return node.position
end
end
end
end
class MenuNode
include Enumerable
attr_accessor :parent
attr_reader :last_items_count, :name
def initialize(name, content = nil)
@name = name
@children = []
@last_items_count = 0
end
def children
if block_given?
@children.each {|child| yield child}
else
@children
end
end
# Returns the number of descendants + 1
def size
@children.inject(1) {|sum, node| sum + node.size}
end
def each &block
yield self
children { |child| child.each(&block) }
end
# Adds a child at first position
def prepend(child)
add_at(child, 0)
end
# Adds a child at given position
def add_at(child, position)
raise "Child already added" if find {|node| node.name == child.name}
@children = @children.insert(position, child)
child.parent = self
child
end
# Adds a child as last child
def add_last(child)
add_at(child, -1)
@last_items_count += 1
child
end
# Adds a child
def add(child)
position = @children.size - @last_items_count
add_at(child, position)
end
alias :<< :add
# Removes a child
def remove!(child)
@children.delete(child)
@last_items_count -= +1 if child && child.last
child.parent = nil
child
end
# Returns the position for this node in it's parent
def position
self.parent.children.index(self)
end
# Returns the root for this node
def root
root = self
root = root.parent while root.parent
root
end
end
class MenuItem < MenuNode
include Redmine::I18n
attr_reader :name, :url, :param, :condition, :parent, :child_menus, :last, :permission
def initialize(name, url, options={})
raise ArgumentError, "Invalid option :if for menu item '#{name}'" if options[:if] && !options[:if].respond_to?(:call)
raise ArgumentError, "Invalid option :html for menu item '#{name}'" if options[:html] && !options[:html].is_a?(Hash)
raise ArgumentError, "Cannot set the :parent to be the same as this item" if options[:parent] == name.to_sym
raise ArgumentError, "Invalid option :children for menu item '#{name}'" if options[:children] && !options[:children].respond_to?(:call)
@name = name
@url = url
@condition = options[:if]
@permission = options[:permission]
@permission ||= false if options.key?(:permission)
@param = options[:param] || :id
@caption = options[:caption]
@html_options = options[:html] || {}
# Adds a unique class to each menu item based on its name
@html_options[:class] = [@html_options[:class], @name.to_s.dasherize].compact.join(' ')
@parent = options[:parent]
@child_menus = options[:children]
@last = options[:last] || false
super @name.to_sym
end
def caption(project=nil)
if @caption.is_a?(Proc)
c = @caption.call(project).to_s
c = @name.to_s.humanize if c.blank?
c
else
if @caption.nil?
l_or_humanize(name, :prefix => 'label_')
else
@caption.is_a?(Symbol) ? l(@caption) : @caption
end
end
end
def html_options(options={})
if options[:selected]
o = @html_options.dup
o[:class] += ' selected'
o
else
@html_options
end
end
# Checks if a user is allowed to access the menu item by:
#
# * Checking the permission or the url target (project only)
# * Checking the conditions of the item
def allowed?(user, project)
if url.blank?
# this is a virtual node that is only there for its children to be diplayed in the menu
# it is considered an allowed node if at least one of the children is allowed
all_children = children
all_children += child_menus.call(project) if child_menus
return false unless all_children.detect{|child| child.allowed?(user, project) }
elsif user && project
if permission
unless user.allowed_to?(permission, project)
return false
end
elsif permission.nil? && url.is_a?(Hash)
unless user.allowed_to?(url, project)
return false
end
end
end
if condition && !condition.call(project)
# Condition that doesn't pass
return false
end
return true
end
end
end
end
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