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-rw-r--r--src/lua/lua_thread_pool.h46
1 files changed, 46 insertions, 0 deletions
diff --git a/src/lua/lua_thread_pool.h b/src/lua/lua_thread_pool.h
index 01643df9e..33a0da879 100644
--- a/src/lua/lua_thread_pool.h
+++ b/src/lua/lua_thread_pool.h
@@ -10,24 +10,70 @@ struct thread_entry {
struct thread_pool;
+/**
+ * Allocates new thread pool on state L. Pre-creates number of lua-threads to use later on
+ *
+ * @param L
+ * @return
+ */
struct lua_thread_pool *
lua_thread_pool_new (lua_State * L);
+/**
+ * Destroys the pool
+ * @param pool
+ */
void
lua_thread_pool_free (struct lua_thread_pool *pool);
+/**
+ * Extracts a thread from the list of available ones.
+ * It immediately becames running one and should be used to run a Lua script/function straight away.
+ * as soon as the code is finished, it should be either returned into list of available threads by
+ * calling lua_thread_pool_return() or terminated by calling lua_thread_pool_terminate_entry()
+ * if the code finished with error.
+ *
+ * If the code performed YIELD, the thread is still running and it's live should be controlled by the callee
+ *
+ * @param pool
+ * @return
+ */
struct thread_entry *
lua_thread_pool_get(struct lua_thread_pool *pool);
+/**
+ * Return thread into the list of available ones. It can't be done with yielded or dead threads.
+ *
+ * @param pool
+ * @param thread_entry
+ */
void
lua_thread_pool_return(struct lua_thread_pool *pool, struct thread_entry *thread_entry);
+/**
+ * Removes thread from Lua state. It should be done to dead (which ended with an error) threads only
+ *
+ * @param pool
+ * @param thread_entry
+ */
void
lua_thread_pool_terminate_entry(struct lua_thread_pool *pool, struct thread_entry *thread_entry);
+/**
+ * Currently running thread. Typically needed in yielding point - to fill-up continuation.
+ *
+ * @param pool
+ * @return
+ */
struct thread_entry *
lua_thread_pool_get_running_entry(struct lua_thread_pool *pool);
+/**
+ * Updates currently running thread
+ *
+ * @param pool
+ * @param thread_entry
+ */
void
lua_thread_pool_set_running_entry(struct lua_thread_pool *pool, struct thread_entry *thread_entry);