/*- * Copyright 2018 Mikhail Galanin * Copyright 2019 Vsevolod Stakhov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "config.h" #include "lua_common.h" #include "lua_thread_pool.h" #define msg_debug_lua_threads(...) rspamd_conditional_debug_fast (NULL, NULL, \ rspamd_lua_threads_log_id, "lua_threads", NULL, \ G_STRFUNC, \ __VA_ARGS__) INIT_LOG_MODULE(lua_threads) struct lua_thread_pool { GQueue *available_items; lua_State *L; gint max_items; struct thread_entry *running_entry; }; static struct thread_entry * thread_entry_new (lua_State * L) { struct thread_entry *ent; ent = g_new0(struct thread_entry, 1); ent->lua_state = lua_newthread (L); ent->thread_index = luaL_ref (L, LUA_REGISTRYINDEX); return ent; } static void thread_entry_free (lua_State * L, struct thread_entry *ent) { luaL_unref (L, LUA_REGISTRYINDEX, ent->thread_index); g_free (ent); } struct lua_thread_pool * lua_thread_pool_new (lua_State * L) { struct lua_thread_pool * pool = g_new0 (struct lua_thread_pool, 1); pool->L = L; pool->max_items = 100; pool->available_items = g_queue_new (); int i; struct thread_entry *ent; for (i = 0; i < MAX(2, pool->max_items / 10); i ++) { ent = thread_entry_new (pool->L); g_queue_push_head (pool->available_items, ent); } return pool; } void lua_thread_pool_free (struct lua_thread_pool *pool) { struct thread_entry *ent = NULL; while (!g_queue_is_empty (pool->available_items)) { ent = g_queue_pop_head (pool->available_items); thread_entry_free (pool->L, ent); } g_queue_free (pool->available_items); g_free (pool); } static struct thread_entry *lua_thread_pool_get (struct lua_thread_pool *pool); struct thread_entry * lua_thread_pool_get_for_task (struct rspamd_task *task) { struct thread_entry *ent = lua_thread_pool_get (task->cfg->lua_thread_pool); ent->task = task; return ent; } struct thread_entry * lua_thread_pool_get_for_config (struct rspamd_config *cfg) { struct thread_entry *ent = lua_thread_pool_get (cfg->lua_thread_pool); ent->cfg = cfg; return ent; } static struct thread_entry * lua_thread_pool_get (struct lua_thread_pool *pool) { gpointer cur; struct thread_entry *ent = NULL; cur = g_queue_pop_head (pool->available_items); if (cur) { ent = cur; } else { ent = thread_entry_new (pool->L); } pool->running_entry = ent; return ent; } void lua_thread_pool_return_full (struct lua_thread_pool *pool, struct thread_entry *thread_entry, const gchar *loc) { /* we can't return a running/yielded thread into the pool */ g_assert (lua_status (thread_entry->lua_state) == 0); if (pool->running_entry == thread_entry) { pool->running_entry = NULL; } if (g_queue_get_length (pool->available_items) <= pool->max_items) { thread_entry->cd = NULL; thread_entry->finish_callback = NULL; thread_entry->error_callback = NULL; thread_entry->task = NULL; thread_entry->cfg = NULL; msg_debug_lua_threads ("%s: returned thread to the threads pool %ud items", loc, g_queue_get_length (pool->available_items)); g_queue_push_head (pool->available_items, thread_entry); } else { msg_debug_lua_threads ("%s: removed thread as thread pool has %ud items", loc, g_queue_get_length (pool->available_items)); thread_entry_free (pool->L, thread_entry); } } static void lua_thread_pool_terminate_entry (struct lua_thread_pool *pool, struct thread_entry *thread_entry, const gchar *loc) { struct thread_entry *ent = NULL; /* we should only terminate failed threads */ g_assert (lua_status (thread_entry->lua_state) != 0 && lua_status (thread_entry->lua_state) != LUA_YIELD); if (pool->running_entry == thread_entry) { pool->running_entry = NULL; } msg_debug_lua_threads ("%s: terminated thread entry", loc); thread_entry_free (pool->L, thread_entry); if (g_queue_get_length (pool->available_items) <= pool->max_items) { ent = thread_entry_new (pool->L); g_queue_push_head (pool->available_items, ent); } } struct thread_entry * lua_thread_pool_get_running_entry_full (struct lua_thread_pool *pool, const gchar *loc) { msg_debug_lua_threads ("%s: lua_thread_pool_get_running_entry_full", loc); return pool->running_entry; } void lua_thread_pool_set_running_entry_full (struct lua_thread_pool *pool, struct thread_entry *thread_entry, const gchar *loc) { msg_debug_lua_threads ("%s: lua_thread_pool_set_running_entry_full", loc); pool->running_entry = thread_entry; } static void lua_thread_pool_set_running_entry_for_thread (struct thread_entry *thread_entry, const gchar *loc) { struct lua_thread_pool *pool; if (thread_entry->task) { pool = thread_entry->task->cfg->lua_thread_pool; } else { pool = thread_entry->cfg->lua_thread_pool; } lua_thread_pool_set_running_entry_full (pool, thread_entry, loc); } void lua_thread_pool_prepare_callback_full (struct lua_thread_pool *pool, struct lua_callback_state *cbs, const gchar *loc) { msg_debug_lua_threads ("%s: lua_thread_pool_prepare_callback_full", loc); cbs->thread_pool = pool; cbs->previous_thread = lua_thread_pool_get_running_entry_full (pool, loc); cbs->my_thread = lua_thread_pool_get (pool); cbs->L = cbs->my_thread->lua_state; } void lua_thread_pool_restore_callback_full (struct lua_callback_state *cbs, const gchar *loc) { lua_thread_pool_return_full (cbs->thread_pool, cbs->my_thread, loc); lua_thread_pool_set_running_entry_full (cbs->thread_pool, cbs->previous_thread, loc); } static gint lua_do_resume_full (lua_State *L, gint narg, const gchar *loc) { msg_debug_lua_threads ("%s: lua_do_resume_full", loc); #if LUA_VERSION_NUM < 502 return lua_resume (L, narg); #else return lua_resume (L, NULL, narg); #endif } static void lua_resume_thread_internal_full (struct thread_entry *thread_entry, gint narg, const gchar *loc); void lua_thread_call_full (struct thread_entry *thread_entry, int narg, const gchar *loc) { g_assert (lua_status (thread_entry->lua_state) == 0); /* we can't call running/yielded thread */ g_assert (thread_entry->task != NULL || thread_entry->cfg != NULL); /* we can't call without pool */ lua_resume_thread_internal_full (thread_entry, narg, loc); } void lua_thread_resume_full (struct thread_entry *thread_entry, gint narg, const gchar *loc) { /* * The only state where we can resume from is LUA_YIELD * Another acceptable status is OK (0) but in that case we should push function on stack * to start the thread from, which is happening in lua_thread_call(), not in this function. */ g_assert (lua_status (thread_entry->lua_state) == LUA_YIELD); msg_debug_lua_threads ("%s: lua_thread_resume_full", loc); lua_thread_pool_set_running_entry_for_thread (thread_entry, loc); lua_resume_thread_internal_full (thread_entry, narg, loc); } static void lua_resume_thread_internal_full (struct thread_entry *thread_entry, gint narg, const gchar *loc) { gint ret; struct lua_thread_pool *pool; struct rspamd_task *task; msg_debug_lua_threads ("%s: lua_resume_thread_internal_full", loc); ret = lua_do_resume_full (thread_entry->lua_state, narg, loc); if (ret != LUA_YIELD) { /* LUA_YIELD state should not be handled here. It should only happen when the thread initiated a asynchronous event and it will be restored as soon the event is finished */ if (thread_entry->task) { pool = thread_entry->task->cfg->lua_thread_pool; } else { pool = thread_entry->cfg->lua_thread_pool; } if (ret == 0) { if (thread_entry->finish_callback) { thread_entry->finish_callback (thread_entry, ret); } lua_thread_pool_return_full (pool, thread_entry, loc); } else { rspamd_lua_traceback (thread_entry->lua_state); if (thread_entry->error_callback) { thread_entry->error_callback (thread_entry, ret, lua_tostring (thread_entry->lua_state, -1)); } else if (thread_entry->task) { task = thread_entry->task; msg_err_task ("lua call failed (%d): %s", ret, lua_tostring (thread_entry->lua_state, -1)); } else { msg_err ("lua call failed (%d): %s", ret, lua_tostring (thread_entry->lua_state, -1)); } /* * Maybe there is a way to recover here. * For now, just remove faulty thread */ lua_thread_pool_terminate_entry (pool, thread_entry, loc); } } } gint lua_thread_yield_full (struct thread_entry *thread_entry, gint nresults, const gchar *loc) { g_assert (lua_status (thread_entry->lua_state) == 0); msg_debug_lua_threads ("%s: lua_thread_yield_full", loc); return lua_yield (thread_entry->lua_state, nresults); }