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/*
* SonarQube
* Copyright (C) 2009-2017 SonarSource SA
* mailto:info AT sonarsource DOT com
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
// @flow
import { debounce } from 'lodash';
const SCROLLING_DURATION = 100;
const SCROLLING_INTERVAL = 10;
const SCROLLING_STEPS = SCROLLING_DURATION / SCROLLING_INTERVAL;
const getScrollPosition = (element: HTMLElement): number => {
return element === window ? window.scrollY : element.scrollTop;
};
const scrollElement = (element: HTMLElement, position: number) => {
if (element === window) {
window.scrollTo(0, position);
} else {
element.scrollTop = position;
}
};
let smoothScrollTop = (y: number, parent) => {
const scrollTop = getScrollPosition(parent);
const scrollingDown = y > scrollTop;
const step = Math.ceil(Math.abs(y - scrollTop) / SCROLLING_STEPS);
let stepsDone = 0;
const interval = setInterval(
() => {
const scrollTop = getScrollPosition(parent);
if (scrollTop === y || SCROLLING_STEPS === stepsDone) {
clearInterval(interval);
} else {
let goal;
if (scrollingDown) {
goal = Math.min(y, scrollTop + step);
} else {
goal = Math.max(y, scrollTop - step);
}
stepsDone++;
scrollElement(parent, goal);
}
},
SCROLLING_INTERVAL
);
};
smoothScrollTop = debounce(smoothScrollTop, SCROLLING_DURATION, { leading: true });
export const scrollToElement = (
element: HTMLElement,
topOffset: number = 0,
bottomOffset: number = 0,
parent: HTMLElement = window
) => {
const { top, bottom } = element.getBoundingClientRect();
const scrollTop = getScrollPosition(parent);
const height: number = parent === window
? window.innerHeight
: parent.getBoundingClientRect().height;
const parentTop = parent === window ? 0 : parent.getBoundingClientRect().top;
if (top - parentTop < topOffset) {
smoothScrollTop(scrollTop - topOffset + top - parentTop, parent);
}
if (bottom - parentTop > height - bottomOffset) {
smoothScrollTop(scrollTop + bottom - parentTop - height + bottomOffset, parent);
}
};
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