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author | Wout <wout@impinc.co.uk> | 2014-09-05 16:52:37 +0200 |
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committer | Wout <wout@impinc.co.uk> | 2014-09-05 16:52:37 +0200 |
commit | 6f0eea6b17e20886372e6a82212563a8047e8ff5 (patch) | |
tree | 9a7b4fc2d571ae8affe74abbf7b81d45903cb7df | |
parent | 816583486cce9df43c52bc51be7adeb58d0496ca (diff) | |
parent | 8413579fba420ca0bfed28e46565402b925e9856 (diff) | |
download | svg.js-6f0eea6b17e20886372e6a82212563a8047e8ff5.tar.gz svg.js-6f0eea6b17e20886372e6a82212563a8047e8ff5.zip |
Merge pull request #226 from chinhodado/patch-1
typo in README
-rwxr-xr-x | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -1684,7 +1684,7 @@ Note that the `after()` method will never be called if the animation is looping __`returns`: `SVG.FX`__ ### to() -Say you want to control the position of an animation with an external event, then the `to()` method will proove very useful: +Say you want to control the position of an animation with an external event, then the `to()` method will prove to be very useful: ```javascript var animate = draw.rect(100, 100).move(50, 50).animate('=').move(200, 200) |