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authorWout <wout@impinc.co.uk>2014-09-05 16:52:37 +0200
committerWout <wout@impinc.co.uk>2014-09-05 16:52:37 +0200
commit6f0eea6b17e20886372e6a82212563a8047e8ff5 (patch)
tree9a7b4fc2d571ae8affe74abbf7b81d45903cb7df
parent816583486cce9df43c52bc51be7adeb58d0496ca (diff)
parent8413579fba420ca0bfed28e46565402b925e9856 (diff)
downloadsvg.js-6f0eea6b17e20886372e6a82212563a8047e8ff5.tar.gz
svg.js-6f0eea6b17e20886372e6a82212563a8047e8ff5.zip
Merge pull request #226 from chinhodado/patch-1
typo in README
-rwxr-xr-xREADME.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/README.md b/README.md
index f115099..fabfda2 100755
--- a/README.md
+++ b/README.md
@@ -1684,7 +1684,7 @@ Note that the `after()` method will never be called if the animation is looping
__`returns`: `SVG.FX`__
### to()
-Say you want to control the position of an animation with an external event, then the `to()` method will proove very useful:
+Say you want to control the position of an animation with an external event, then the `to()` method will prove to be very useful:
```javascript
var animate = draw.rect(100, 100).move(50, 50).animate('=').move(200, 200)