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authorUlrich-Matthias Schäfer <ulima.ums@googlemail.com>2017-02-20 15:29:14 +0100
committerUlrich-Matthias Schäfer <ulima.ums@googlemail.com>2017-02-20 15:29:14 +0100
commit1144404e4bea677c293e9bad273ce273aa1cd885 (patch)
treeec66756c26c653194619a055dffa0234811b55fe /CHANGELOG.md
parentdfc07aa5be10a2b3749c3aae548d3652f0b780d5 (diff)
downloadsvg.js-1144404e4bea677c293e9bad273ce273aa1cd885.tar.gz
svg.js-1144404e4bea677c293e9bad273ce273aa1cd885.zip
Added clone method to SVG.Array/PointArray/PathArray (#590)
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1 files changed, 9 insertions, 8 deletions
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@@ -28,22 +28,23 @@ The document follows the conventions described in [“Keep a CHANGELOG”](http:
- fixed a bug in clipping and masking where empty nodes persists after removal -> __TODO!__
- fixed a bug in IE11 with `mouseenter` and `mouseleave` -> __TODO!__
-## UNRELEASED 2.4.1
+## UNRELEASED 2.5.0
### Added
-- added a plot and array method to SVG.TextPath (#582)
+- added a plot and array method to `SVG.TextPath` (#582)
+- added `clone` method to `SVG.Array/PointArray/PathArray` (#590)
### Changed
- changed CHANGELOG to follow the conventions described in [“Keep a CHANGELOG”](http://keepachangelog.com) (#578)
-- make the method plot a getter when no parameter is passed for SVG.Polyline,SVG.Polygon, SVG.Line, SVG.Path (related #547)
-- allow SVG.PointArray to be passed flat array
-- change the regexp SVG.PointArray use to parse string to allow more flexibility in the way spaces and commas can be used
-- allow plot to be called with 4 parameters when animating an SVG.Line
-- relative value for SVG.Number are now calculated in its morph method (related #547)
+- make the method plot a getter when no parameter is passed for `SVG.Polyline`,`SVG.Polygon`, `SVG.Line`, `SVG.Path` (related #547)
+- allow `SVG.PointArray` to be passed flat array
+- change the regexp `SVG.PointArray` use to parse string to allow more flexibility in the way spaces and commas can be used
+- allow `plot` to be called with 4 parameters when animating an `SVG.Line`
+- relative value for `SVG.Number` are now calculated in its `morph` method (related #547)
- clean up the implementation of the `initAnimation` method of the FX module (#547, #552, #584)
### Fixed
-- fixed a bug in the plain morphing part of SVG.MorphObj that is in the FX module
+- fixed a bug in the plain morphing part of `SVG.MorphObj` that is in the FX module
====