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authorwout <wout@impinc.co.uk>2014-07-30 11:19:34 +0200
committerwout <wout@impinc.co.uk>2014-07-30 11:19:34 +0200
commitb2ab34637b96f7bab941390f71b7aafd46ec5565 (patch)
treeb83294f324d737c46516ceaefa8b661096bbde13 /README.md
parent4b54c4aa795e95fda3fd83edf8ed8dec76970ac1 (diff)
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@@ -1797,7 +1797,7 @@ document.onmousemove = function(event) {
}
```
-In order to be able use the `at()` method, the duration of the animation should be set to `'='`. The value passed as the first argument of `at()` should be a number between `0` and `1`, `0` being the beginning of the animation and `1` being the end. Note that any values below `0` and above `1` will be normalized.
+In order to be able to use the `at()` method, the duration of the animation should be set to `'='`. The value passed as the first argument of `at()` should be a number between `0` and `1`, `0` being the beginning of the animation and `1` being the end. Note that any values below `0` and above `1` will be normalized.
_This functionality requires the fx.js module which is included in the default distribution._