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author | Rémi Tétreault <tetreault.remi@gmail.com> | 2017-04-30 15:14:11 -0400 |
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committer | Rémi Tétreault <tetreault.remi@gmail.com> | 2017-04-30 15:14:11 -0400 |
commit | 0ba5e1f394911c66441ea770e09338e82fb6ef49 (patch) | |
tree | df6c225df194a9292803ca2d57b98debfb8368da /dist/svg.js | |
parent | 4204181064ab17c82fc0cde227a84e31512d6973 (diff) | |
download | svg.js-0ba5e1f394911c66441ea770e09338e82fb6ef49.tar.gz svg.js-0ba5e1f394911c66441ea770e09338e82fb6ef49.zip |
fixed `SVG.FX.once` so that it add its callback on the last situation instead of the current one
Diffstat (limited to 'dist/svg.js')
-rw-r--r-- | dist/svg.js | 10966 |
1 files changed, 5483 insertions, 5483 deletions
diff --git a/dist/svg.js b/dist/svg.js index d2fd5d3..52c5520 100644 --- a/dist/svg.js +++ b/dist/svg.js @@ -6,5513 +6,5513 @@ * @copyright Wout Fierens <wout@mick-wout.com> * @license MIT * -* BUILT: Tue Apr 25 2017 11:58:09 GMT+0200 (Mitteleuropäische Sommerzeit) +* BUILT: Sun Apr 30 2017 15:02:32 GMT-0400 (EDT) */; -(function(root, factory) {
- /* istanbul ignore next */
- if (typeof define === 'function' && define.amd) {
- define(function(){
- return factory(root, root.document)
- })
- } else if (typeof exports === 'object') {
- module.exports = root.document ? factory(root, root.document) : function(w){ return factory(w, w.document) }
- } else {
- root.SVG = factory(root, root.document)
- }
-}(typeof window !== "undefined" ? window : this, function(window, document) {
-
-// The main wrapping element
-var SVG = this.SVG = function(element) {
- if (SVG.supported) {
- element = new SVG.Doc(element)
-
- if(!SVG.parser.draw)
- SVG.prepare()
-
- return element
- }
-}
-
-// Default namespaces
-SVG.ns = 'http://www.w3.org/2000/svg'
-SVG.xmlns = 'http://www.w3.org/2000/xmlns/'
-SVG.xlink = 'http://www.w3.org/1999/xlink'
-SVG.svgjs = 'http://svgjs.com/svgjs'
-
-// Svg support test
-SVG.supported = (function() {
- return !! document.createElementNS &&
- !! document.createElementNS(SVG.ns,'svg').createSVGRect
-})()
-
-// Don't bother to continue if SVG is not supported
-if (!SVG.supported) return false
-
-// Element id sequence
-SVG.did = 1000
-
-// Get next named element id
-SVG.eid = function(name) {
- return 'Svgjs' + capitalize(name) + (SVG.did++)
-}
-
-// Method for element creation
-SVG.create = function(name) {
- // create element
- var element = document.createElementNS(this.ns, name)
-
- // apply unique id
- element.setAttribute('id', this.eid(name))
-
- return element
-}
-
-// Method for extending objects
-SVG.extend = function() {
- var modules, methods, key, i
-
- // Get list of modules
- modules = [].slice.call(arguments)
-
- // Get object with extensions
- methods = modules.pop()
-
- for (i = modules.length - 1; i >= 0; i--)
- if (modules[i])
- for (key in methods)
- modules[i].prototype[key] = methods[key]
-
- // Make sure SVG.Set inherits any newly added methods
- if (SVG.Set && SVG.Set.inherit)
- SVG.Set.inherit()
-}
-
-// Invent new element
-SVG.invent = function(config) {
- // Create element initializer
- var initializer = typeof config.create == 'function' ?
- config.create :
- function() {
- this.constructor.call(this, SVG.create(config.create))
- }
-
- // Inherit prototype
- if (config.inherit)
- initializer.prototype = new config.inherit
-
- // Extend with methods
- if (config.extend)
- SVG.extend(initializer, config.extend)
-
- // Attach construct method to parent
- if (config.construct)
- SVG.extend(config.parent || SVG.Container, config.construct)
-
- return initializer
-}
-
-// Adopt existing svg elements
-SVG.adopt = function(node) {
- // check for presence of node
- if (!node) return null
-
- // make sure a node isn't already adopted
- if (node.instance) return node.instance
-
- // initialize variables
- var element
-
- // adopt with element-specific settings
- if (node.nodeName == 'svg')
- element = node.parentNode instanceof window.SVGElement ? new SVG.Nested : new SVG.Doc
- else if (node.nodeName == 'linearGradient')
- element = new SVG.Gradient('linear')
- else if (node.nodeName == 'radialGradient')
- element = new SVG.Gradient('radial')
- else if (SVG[capitalize(node.nodeName)])
- element = new SVG[capitalize(node.nodeName)]
- else
- element = new SVG.Element(node)
-
- // ensure references
- element.type = node.nodeName
- element.node = node
- node.instance = element
-
- // SVG.Class specific preparations
- if (element instanceof SVG.Doc)
- element.namespace().defs()
-
- // pull svgjs data from the dom (getAttributeNS doesn't work in html5)
- element.setData(JSON.parse(node.getAttribute('svgjs:data')) || {})
-
- return element
-}
-
-// Initialize parsing element
-SVG.prepare = function() {
- // Select document body and create invisible svg element
- var body = document.getElementsByTagName('body')[0]
- , draw = (body ? new SVG.Doc(body) : SVG.adopt(document.documentElement).nested()).size(2, 0)
-
- // Create parser object
- SVG.parser = {
- body: body || document.documentElement
- , draw: draw.style('opacity:0;position:absolute;left:-100%;top:-100%;overflow:hidden').node
- , poly: draw.polyline().node
- , path: draw.path().node
- , native: SVG.create('svg')
- }
-}
-
-SVG.parser = {
- native: SVG.create('svg')
-}
-
-document.addEventListener('DOMContentLoaded', function() {
- if(!SVG.parser.draw)
- SVG.prepare()
-}, false)
- -// Storage for regular expressions
-SVG.regex = {
- // Parse unit value
- numberAndUnit: /^([+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?)([a-z%]*)$/i
-
- // Parse hex value
-, hex: /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i
-
- // Parse rgb value
-, rgb: /rgb\((\d+),(\d+),(\d+)\)/
-
- // Parse reference id
-, reference: /#([a-z0-9\-_]+)/i
-
- // splits a transformation chain
-, transforms: /\)\s*,?\s*/
-
- // Whitespace
-, whitespace: /\s/g
-
- // Test hex value
-, isHex: /^#[a-f0-9]{3,6}$/i
-
- // Test rgb value
-, isRgb: /^rgb\(/
-
- // Test css declaration
-, isCss: /[^:]+:[^;]+;?/
-
- // Test for blank string
-, isBlank: /^(\s+)?$/
-
- // Test for numeric string
-, isNumber: /^[+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?$/i
-
- // Test for percent value
-, isPercent: /^-?[\d\.]+%$/
-
- // Test for image url
-, isImage: /\.(jpg|jpeg|png|gif|svg)(\?[^=]+.*)?/i
-
- // split at whitespace and comma
-, delimiter: /[\s,]+/
-
- // The following regex are used to parse the d attribute of a path
-
- // Matches all hyphens which are not after an exponent
-, hyphen: /([^e])\-/gi
-
- // Replaces and tests for all path letters
-, pathLetters: /[MLHVCSQTAZ]/gi
-
- // yes we need this one, too
-, isPathLetter: /[MLHVCSQTAZ]/i
-
- // matches 0.154.23.45
-, numbersWithDots: /((\d?\.\d+(?:e[+-]?\d+)?)((?:\.\d+(?:e[+-]?\d+)?)+))+/gi
-
- // matches .
-, dots: /\./g
-}
- -SVG.utils = {
- // Map function
- map: function(array, block) {
- var i
- , il = array.length
- , result = []
-
- for (i = 0; i < il; i++)
- result.push(block(array[i]))
-
- return result
- }
-
- // Filter function
-, filter: function(array, block) {
- var i
- , il = array.length
- , result = []
-
- for (i = 0; i < il; i++)
- if (block(array[i]))
- result.push(array[i])
-
- return result
- }
-
- // Degrees to radians
-, radians: function(d) {
- return d % 360 * Math.PI / 180
- }
-
- // Radians to degrees
-, degrees: function(r) {
- return r * 180 / Math.PI % 360
- }
-
-, filterSVGElements: function(nodes) {
- return this.filter( nodes, function(el) { return el instanceof window.SVGElement })
- }
-
+(function(root, factory) { + /* istanbul ignore next */ + if (typeof define === 'function' && define.amd) { + define(function(){ + return factory(root, root.document) + }) + } else if (typeof exports === 'object') { + module.exports = root.document ? factory(root, root.document) : function(w){ return factory(w, w.document) } + } else { + root.SVG = factory(root, root.document) + } +}(typeof window !== "undefined" ? window : this, function(window, document) { + +// The main wrapping element +var SVG = this.SVG = function(element) { + if (SVG.supported) { + element = new SVG.Doc(element) + + if(!SVG.parser.draw) + SVG.prepare() + + return element + } +} + +// Default namespaces +SVG.ns = 'http://www.w3.org/2000/svg' +SVG.xmlns = 'http://www.w3.org/2000/xmlns/' +SVG.xlink = 'http://www.w3.org/1999/xlink' +SVG.svgjs = 'http://svgjs.com/svgjs' + +// Svg support test +SVG.supported = (function() { + return !! document.createElementNS && + !! document.createElementNS(SVG.ns,'svg').createSVGRect +})() + +// Don't bother to continue if SVG is not supported +if (!SVG.supported) return false + +// Element id sequence +SVG.did = 1000 + +// Get next named element id +SVG.eid = function(name) { + return 'Svgjs' + capitalize(name) + (SVG.did++) +} + +// Method for element creation +SVG.create = function(name) { + // create element + var element = document.createElementNS(this.ns, name) + + // apply unique id + element.setAttribute('id', this.eid(name)) + + return element +} + +// Method for extending objects +SVG.extend = function() { + var modules, methods, key, i + + // Get list of modules + modules = [].slice.call(arguments) + + // Get object with extensions + methods = modules.pop() + + for (i = modules.length - 1; i >= 0; i--) + if (modules[i]) + for (key in methods) + modules[i].prototype[key] = methods[key] + + // Make sure SVG.Set inherits any newly added methods + if (SVG.Set && SVG.Set.inherit) + SVG.Set.inherit() +} + +// Invent new element +SVG.invent = function(config) { + // Create element initializer + var initializer = typeof config.create == 'function' ? + config.create : + function() { + this.constructor.call(this, SVG.create(config.create)) + } + + // Inherit prototype + if (config.inherit) + initializer.prototype = new config.inherit + + // Extend with methods + if (config.extend) + SVG.extend(initializer, config.extend) + + // Attach construct method to parent + if (config.construct) + SVG.extend(config.parent || SVG.Container, config.construct) + + return initializer +} + +// Adopt existing svg elements +SVG.adopt = function(node) { + // check for presence of node + if (!node) return null + + // make sure a node isn't already adopted + if (node.instance) return node.instance + + // initialize variables + var element + + // adopt with element-specific settings + if (node.nodeName == 'svg') + element = node.parentNode instanceof window.SVGElement ? new SVG.Nested : new SVG.Doc + else if (node.nodeName == 'linearGradient') + element = new SVG.Gradient('linear') + else if (node.nodeName == 'radialGradient') + element = new SVG.Gradient('radial') + else if (SVG[capitalize(node.nodeName)]) + element = new SVG[capitalize(node.nodeName)] + else + element = new SVG.Element(node) + + // ensure references + element.type = node.nodeName + element.node = node + node.instance = element + + // SVG.Class specific preparations + if (element instanceof SVG.Doc) + element.namespace().defs() + + // pull svgjs data from the dom (getAttributeNS doesn't work in html5) + element.setData(JSON.parse(node.getAttribute('svgjs:data')) || {}) + + return element +} + +// Initialize parsing element +SVG.prepare = function() { + // Select document body and create invisible svg element + var body = document.getElementsByTagName('body')[0] + , draw = (body ? new SVG.Doc(body) : SVG.adopt(document.documentElement).nested()).size(2, 0) + + // Create parser object + SVG.parser = { + body: body || document.documentElement + , draw: draw.style('opacity:0;position:absolute;left:-100%;top:-100%;overflow:hidden').node + , poly: draw.polyline().node + , path: draw.path().node + , native: SVG.create('svg') + } +} + +SVG.parser = { + native: SVG.create('svg') +} + +document.addEventListener('DOMContentLoaded', function() { + if(!SVG.parser.draw) + SVG.prepare() +}, false) + +// Storage for regular expressions +SVG.regex = { + // Parse unit value + numberAndUnit: /^([+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?)([a-z%]*)$/i + + // Parse hex value +, hex: /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i + + // Parse rgb value +, rgb: /rgb\((\d+),(\d+),(\d+)\)/ + + // Parse reference id +, reference: /#([a-z0-9\-_]+)/i + + // splits a transformation chain +, transforms: /\)\s*,?\s*/ + + // Whitespace +, whitespace: /\s/g + + // Test hex value +, isHex: /^#[a-f0-9]{3,6}$/i + + // Test rgb value +, isRgb: /^rgb\(/ + + // Test css declaration +, isCss: /[^:]+:[^;]+;?/ + + // Test for blank string +, isBlank: /^(\s+)?$/ + + // Test for numeric string +, isNumber: /^[+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?$/i + + // Test for percent value +, isPercent: /^-?[\d\.]+%$/ + + // Test for image url +, isImage: /\.(jpg|jpeg|png|gif|svg)(\?[^=]+.*)?/i + + // split at whitespace and comma +, delimiter: /[\s,]+/ + + // The following regex are used to parse the d attribute of a path + + // Matches all hyphens which are not after an exponent +, hyphen: /([^e])\-/gi + + // Replaces and tests for all path letters +, pathLetters: /[MLHVCSQTAZ]/gi + + // yes we need this one, too +, isPathLetter: /[MLHVCSQTAZ]/i + + // matches 0.154.23.45 +, numbersWithDots: /((\d?\.\d+(?:e[+-]?\d+)?)((?:\.\d+(?:e[+-]?\d+)?)+))+/gi + + // matches . +, dots: /\./g +} + +SVG.utils = { + // Map function + map: function(array, block) { + var i + , il = array.length + , result = [] + + for (i = 0; i < il; i++) + result.push(block(array[i])) + + return result + } + + // Filter function +, filter: function(array, block) { + var i + , il = array.length + , result = [] + + for (i = 0; i < il; i++) + if (block(array[i])) + result.push(array[i]) + + return result + } + + // Degrees to radians +, radians: function(d) { + return d % 360 * Math.PI / 180 + } + + // Radians to degrees +, degrees: function(r) { + return r * 180 / Math.PI % 360 + } + +, filterSVGElements: function(nodes) { + return this.filter( nodes, function(el) { return el instanceof window.SVGElement }) + } + +} + +SVG.defaults = { + // Default attribute values + attrs: { + // fill and stroke + 'fill-opacity': 1 + , 'stroke-opacity': 1 + , 'stroke-width': 0 + , 'stroke-linejoin': 'miter' + , 'stroke-linecap': 'butt' + , fill: '#000000' + , stroke: '#000000' + , opacity: 1 + // position + , x: 0 + , y: 0 + , cx: 0 + , cy: 0 + // size + , width: 0 + , height: 0 + // radius + , r: 0 + , rx: 0 + , ry: 0 + // gradient + , offset: 0 + , 'stop-opacity': 1 + , 'stop-color': '#000000' + // text + , 'font-size': 16 + , 'font-family': 'Helvetica, Arial, sans-serif' + , 'text-anchor': 'start' + } + +} +// Module for color convertions +SVG.Color = function(color) { + var match + + // initialize defaults + this.r = 0 + this.g = 0 + this.b = 0 + + if(!color) return + + // parse color + if (typeof color === 'string') { + if (SVG.regex.isRgb.test(color)) { + // get rgb values + match = SVG.regex.rgb.exec(color.replace(SVG.regex.whitespace,'')) + + // parse numeric values + this.r = parseInt(match[1]) + this.g = parseInt(match[2]) + this.b = parseInt(match[3]) + + } else if (SVG.regex.isHex.test(color)) { + // get hex values + match = SVG.regex.hex.exec(fullHex(color)) + + // parse numeric values + this.r = parseInt(match[1], 16) + this.g = parseInt(match[2], 16) + this.b = parseInt(match[3], 16) + + } + + } else if (typeof color === 'object') { + this.r = color.r + this.g = color.g + this.b = color.b + + } + +} + +SVG.extend(SVG.Color, { + // Default to hex conversion + toString: function() { + return this.toHex() + } + // Build hex value +, toHex: function() { + return '#' + + compToHex(this.r) + + compToHex(this.g) + + compToHex(this.b) + } + // Build rgb value +, toRgb: function() { + return 'rgb(' + [this.r, this.g, this.b].join() + ')' + } + // Calculate true brightness +, brightness: function() { + return (this.r / 255 * 0.30) + + (this.g / 255 * 0.59) + + (this.b / 255 * 0.11) + } + // Make color morphable +, morph: function(color) { + this.destination = new SVG.Color(color) + + return this + } + // Get morphed color at given position +, at: function(pos) { + // make sure a destination is defined + if (!this.destination) return this + + // normalise pos + pos = pos < 0 ? 0 : pos > 1 ? 1 : pos + + // generate morphed color + return new SVG.Color({ + r: ~~(this.r + (this.destination.r - this.r) * pos) + , g: ~~(this.g + (this.destination.g - this.g) * pos) + , b: ~~(this.b + (this.destination.b - this.b) * pos) + }) + } + +}) + +// Testers + +// Test if given value is a color string +SVG.Color.test = function(color) { + color += '' + return SVG.regex.isHex.test(color) + || SVG.regex.isRgb.test(color) +} + +// Test if given value is a rgb object +SVG.Color.isRgb = function(color) { + return color && typeof color.r == 'number' + && typeof color.g == 'number' + && typeof color.b == 'number' +} + +// Test if given value is a color +SVG.Color.isColor = function(color) { + return SVG.Color.isRgb(color) || SVG.Color.test(color) +} +// Module for array conversion +SVG.Array = function(array, fallback) { + array = (array || []).valueOf() + + // if array is empty and fallback is provided, use fallback + if (array.length == 0 && fallback) + array = fallback.valueOf() + + // parse array + this.value = this.parse(array) +} + +SVG.extend(SVG.Array, { + // Make array morphable + morph: function(array) { + this.destination = this.parse(array) + + // normalize length of arrays + if (this.value.length != this.destination.length) { + var lastValue = this.value[this.value.length - 1] + , lastDestination = this.destination[this.destination.length - 1] + + while(this.value.length > this.destination.length) + this.destination.push(lastDestination) + while(this.value.length < this.destination.length) + this.value.push(lastValue) + } + + return this + } + // Clean up any duplicate points +, settle: function() { + // find all unique values + for (var i = 0, il = this.value.length, seen = []; i < il; i++) + if (seen.indexOf(this.value[i]) == -1) + seen.push(this.value[i]) + + // set new value + return this.value = seen + } + // Get morphed array at given position +, at: function(pos) { + // make sure a destination is defined + if (!this.destination) return this + + // generate morphed array + for (var i = 0, il = this.value.length, array = []; i < il; i++) + array.push(this.value[i] + (this.destination[i] - this.value[i]) * pos) + + return new SVG.Array(array) + } + // Convert array to string +, toString: function() { + return this.value.join(' ') + } + // Real value +, valueOf: function() { + return this.value + } + // Parse whitespace separated string +, parse: function(array) { + array = array.valueOf() + + // if already is an array, no need to parse it + if (Array.isArray(array)) return array + + return this.split(array) + } + // Strip unnecessary whitespace +, split: function(string) { + return string.trim().split(SVG.regex.delimiter).map(parseFloat) + } + // Reverse array +, reverse: function() { + this.value.reverse() + + return this + } +, clone: function() { + var clone = new this.constructor() + clone.value = array_clone(this.value) + return clone + } +}) +// Poly points array +SVG.PointArray = function(array, fallback) { + SVG.Array.call(this, array, fallback || [[0,0]]) +} + +// Inherit from SVG.Array +SVG.PointArray.prototype = new SVG.Array +SVG.PointArray.prototype.constructor = SVG.PointArray + +SVG.extend(SVG.PointArray, { + // Convert array to string + toString: function() { + // convert to a poly point string + for (var i = 0, il = this.value.length, array = []; i < il; i++) + array.push(this.value[i].join(',')) + + return array.join(' ') + } + // Convert array to line object +, toLine: function() { + return { + x1: this.value[0][0] + , y1: this.value[0][1] + , x2: this.value[1][0] + , y2: this.value[1][1] + } + } + // Get morphed array at given position +, at: function(pos) { + // make sure a destination is defined + if (!this.destination) return this + + // generate morphed point string + for (var i = 0, il = this.value.length, array = []; i < il; i++) + array.push([ + this.value[i][0] + (this.destination[i][0] - this.value[i][0]) * pos + , this.value[i][1] + (this.destination[i][1] - this.value[i][1]) * pos + ]) + + return new SVG.PointArray(array) + } + // Parse point string and flat array +, parse: function(array) { + var points = [] + + array = array.valueOf() + + // if it is an array + if (Array.isArray(array)) { + // and it is not flat, there is no need to parse it + if(Array.isArray(array[0])) { + return array + } + } else { // Else, it is considered as a string + // parse points + array = array.trim().split(SVG.regex.delimiter).map(parseFloat) + } + + // validate points - https://svgwg.org/svg2-draft/shapes.html#DataTypePoints + // Odd number of coordinates is an error. In such cases, drop the last odd coordinate. + if (array.length % 2 !== 0) array.pop() + + // wrap points in two-tuples and parse points as floats + for(var i = 0, len = array.length; i < len; i = i + 2) + points.push([ array[i], array[i+1] ]) + + return points + } + // Move point string +, move: function(x, y) { + var box = this.bbox() + + // get relative offset + x -= box.x + y -= box.y + + // move every point + if (!isNaN(x) && !isNaN(y)) + for (var i = this.value.length - 1; i >= 0; i--) + this.value[i] = [this.value[i][0] + x, this.value[i][1] + y] + + return this + } + // Resize poly string +, size: function(width, height) { + var i, box = this.bbox() + + // recalculate position of all points according to new size + for (i = this.value.length - 1; i >= 0; i--) { + if(box.width) this.value[i][0] = ((this.value[i][0] - box.x) * width) / box.width + box.x + if(box.height) this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y + } + + return this + } + // Get bounding box of points +, bbox: function() { + SVG.parser.poly.setAttribute('points', this.toString()) + + return SVG.parser.poly.getBBox() + } +}) + +var pathHandlers = { + M: function(c, p, p0) { + p.x = p0.x = c[0] + p.y = p0.y = c[1] + + return ['M', p.x, p.y] + }, + L: function(c, p) { + p.x = c[0] + p.y = c[1] + return ['L', c[0], c[1]] + }, + H: function(c, p) { + p.x = c[0] + return ['H', c[0]] + }, + V: function(c, p) { + p.y = c[0] + return ['V', c[0]] + }, + C: function(c, p) { + p.x = c[4] + p.y = c[5] + return ['C', c[0], c[1], c[2], c[3], c[4], c[5]] + }, + S: function(c, p) { + p.x = c[2] + p.y = c[3] + return ['S', c[0], c[1], c[2], c[3]] + }, + Q: function(c, p) { + p.x = c[2] + p.y = c[3] + return ['Q', c[0], c[1], c[2], c[3]] + }, + T: function(c, p) { + p.x = c[0] + p.y = c[1] + return ['T', c[0], c[1]] + }, + Z: function(c, p, p0) { + p.x = p0.x + p.y = p0.y + return ['Z'] + }, + A: function(c, p) { + p.x = c[5] + p.y = c[6] + return ['A', c[0], c[1], c[2], c[3], c[4], c[5], c[6]] + } } -
-SVG.defaults = {
- // Default attribute values
- attrs: {
- // fill and stroke
- 'fill-opacity': 1
- , 'stroke-opacity': 1
- , 'stroke-width': 0
- , 'stroke-linejoin': 'miter'
- , 'stroke-linecap': 'butt'
- , fill: '#000000'
- , stroke: '#000000'
- , opacity: 1
- // position
- , x: 0
- , y: 0
- , cx: 0
- , cy: 0
- // size
- , width: 0
- , height: 0
- // radius
- , r: 0
- , rx: 0
- , ry: 0
- // gradient
- , offset: 0
- , 'stop-opacity': 1
- , 'stop-color': '#000000'
- // text
- , 'font-size': 16
- , 'font-family': 'Helvetica, Arial, sans-serif'
- , 'text-anchor': 'start'
- }
-
+ +var mlhvqtcsa = 'mlhvqtcsaz'.split('') + +for(var i = 0, il = mlhvqtcsa.length; i < il; ++i){ + pathHandlers[mlhvqtcsa[i]] = (function(i){ + return function(c, p, p0) { + if(i == 'H') c[0] = c[0] + p.x + else if(i == 'V') c[0] = c[0] + p.y + else if(i == 'A'){ + c[5] = c[5] + p.x, + c[6] = c[6] + p.y + } + else + for(var j = 0, jl = c.length; j < jl; ++j) { + c[j] = c[j] + (j%2 ? p.y : p.x) + } + + return pathHandlers[i](c, p, p0) + } + })(mlhvqtcsa[i].toUpperCase()) +} + +// Path points array +SVG.PathArray = function(array, fallback) { + SVG.Array.call(this, array, fallback || [['M', 0, 0]]) +} + +// Inherit from SVG.Array +SVG.PathArray.prototype = new SVG.Array +SVG.PathArray.prototype.constructor = SVG.PathArray + +SVG.extend(SVG.PathArray, { + // Convert array to string + toString: function() { + return arrayToString(this.value) + } + // Move path string +, move: function(x, y) { + // get bounding box of current situation + var box = this.bbox() + + // get relative offset + x -= box.x + y -= box.y + + if (!isNaN(x) && !isNaN(y)) { + // move every point + for (var l, i = this.value.length - 1; i >= 0; i--) { + l = this.value[i][0] + + if (l == 'M' || l == 'L' || l == 'T') { + this.value[i][1] += x + this.value[i][2] += y + + } else if (l == 'H') { + this.value[i][1] += x + + } else if (l == 'V') { + this.value[i][1] += y + + } else if (l == 'C' || l == 'S' || l == 'Q') { + this.value[i][1] += x + this.value[i][2] += y + this.value[i][3] += x + this.value[i][4] += y + + if (l == 'C') { + this.value[i][5] += x + this.value[i][6] += y + } + + } else if (l == 'A') { + this.value[i][6] += x + this.value[i][7] += y + } + + } + } + + return this + } + // Resize path string +, size: function(width, height) { + // get bounding box of current situation + var i, l, box = this.bbox() + + // recalculate position of all points according to new size + for (i = this.value.length - 1; i >= 0; i--) { + l = this.value[i][0] + + if (l == 'M' || l == 'L' || l == 'T') { + this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x + this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y + + } else if (l == 'H') { + this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x + + } else if (l == 'V') { + this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y + + } else if (l == 'C' || l == 'S' || l == 'Q') { + this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x + this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y + this.value[i][3] = ((this.value[i][3] - box.x) * width) / box.width + box.x + this.value[i][4] = ((this.value[i][4] - box.y) * height) / box.height + box.y + + if (l == 'C') { + this.value[i][5] = ((this.value[i][5] - box.x) * width) / box.width + box.x + this.value[i][6] = ((this.value[i][6] - box.y) * height) / box.height + box.y + } + + } else if (l == 'A') { + // resize radii + this.value[i][1] = (this.value[i][1] * width) / box.width + this.value[i][2] = (this.value[i][2] * height) / box.height + + // move position values + this.value[i][6] = ((this.value[i][6] - box.x) * width) / box.width + box.x + this.value[i][7] = ((this.value[i][7] - box.y) * height) / box.height + box.y + } + + } + + return this + } + // Test if the passed path array use the same path data commands as this path array +, equalCommands: function(pathArray) { + var i, il, equalCommands + + pathArray = new SVG.PathArray(pathArray) + + equalCommands = this.value.length === pathArray.value.length + for(i = 0, il = this.value.length; equalCommands && i < il; i++) { + equalCommands = this.value[i][0] === pathArray.value[i][0] + } + + return equalCommands + } + // Make path array morphable +, morph: function(pathArray) { + pathArray = new SVG.PathArray(pathArray) + + if(this.equalCommands(pathArray)) { + this.destination = pathArray + } else { + this.destination = null + } + + return this + } + // Get morphed path array at given position +, at: function(pos) { + // make sure a destination is defined + if (!this.destination) return this + + var sourceArray = this.value + , destinationArray = this.destination.value + , array = [], pathArray = new SVG.PathArray() + , i, il, j, jl + + // Animate has specified in the SVG spec + // See: https://www.w3.org/TR/SVG11/paths.html#PathElement + for (i = 0, il = sourceArray.length; i < il; i++) { + array[i] = [sourceArray[i][0]] + for(j = 1, jl = sourceArray[i].length; j < jl; j++) { + array[i][j] = sourceArray[i][j] + (destinationArray[i][j] - sourceArray[i][j]) * pos + } + // For the two flags of the elliptical arc command, the SVG spec say: + // Flags and booleans are interpolated as fractions between zero and one, with any non-zero value considered to be a value of one/true + // Elliptical arc command as an array followed by corresponding indexes: + // ['A', rx, ry, x-axis-rotation, large-arc-flag, sweep-flag, x, y] + // 0 1 2 3 4 5 6 7 + if(array[i][0] === 'A') { + array[i][4] = +(array[i][4] != 0) + array[i][5] = +(array[i][5] != 0) + } + } + + // Directly modify the value of a path array, this is done this way for performance + pathArray.value = array + return pathArray + } + // Absolutize and parse path to array +, parse: function(array) { + // if it's already a patharray, no need to parse it + if (array instanceof SVG.PathArray) return array.valueOf() + + // prepare for parsing + var i, x0, y0, s, seg, arr + , x = 0 + , y = 0 + , paramCnt = { 'M':2, 'L':2, 'H':1, 'V':1, 'C':6, 'S':4, 'Q':4, 'T':2, 'A':7, 'Z':0 } + + if(typeof array == 'string'){ + + array = array + .replace(SVG.regex.numbersWithDots, pathRegReplace) // convert 45.123.123 to 45.123 .123 + .replace(SVG.regex.pathLetters, ' $& ') // put some room between letters and numbers + .replace(SVG.regex.hyphen, '$1 -') // add space before hyphen + .trim() // trim + .split(SVG.regex.delimiter) // split into array + + }else{ + array = array.reduce(function(prev, curr){ + return [].concat.call(prev, curr) + }, []) + } + + // array now is an array containing all parts of a path e.g. ['M', '0', '0', 'L', '30', '30' ...] + var arr = [] + , p = new SVG.Point() + , p0 = new SVG.Point() + , index = 0 + , len = array.length + + do{ + // Test if we have a path letter + if(SVG.regex.isPathLetter.test(array[index])){ + s = array[index] + ++index + // If last letter was a move command and we got no new, it defaults to [L]ine + }else if(s == 'M'){ + s = 'L' + }else if(s == 'm'){ + s = 'l' + } + + arr.push(pathHandlers[s].call(null, + array.slice(index, (index = index + paramCnt[s.toUpperCase()])).map(parseFloat), + p, p0 + ) + ) + + }while(len > index) + + return arr + + } + // Get bounding box of path +, bbox: function() { + SVG.parser.path.setAttribute('d', this.toString()) + + return SVG.parser.path.getBBox() + } + +}) + +// Module for unit convertions +SVG.Number = SVG.invent({ + // Initialize + create: function(value, unit) { + // initialize defaults + this.value = 0 + this.unit = unit || '' + + // parse value + if (typeof value === 'number') { + // ensure a valid numeric value + this.value = isNaN(value) ? 0 : !isFinite(value) ? (value < 0 ? -3.4e+38 : +3.4e+38) : value + + } else if (typeof value === 'string') { + unit = value.match(SVG.regex.numberAndUnit) + + if (unit) { + // make value numeric + this.value = parseFloat(unit[1]) + + // normalize + if (unit[5] == '%') + this.value /= 100 + else if (unit[5] == 's') + this.value *= 1000 + + // store unit + this.unit = unit[5] + } + + } else { + if (value instanceof SVG.Number) { + this.value = value.valueOf() + this.unit = value.unit + } + } + + } + // Add methods +, extend: { + // Stringalize + toString: function() { + return ( + this.unit == '%' ? + ~~(this.value * 1e8) / 1e6: + this.unit == 's' ? + this.value / 1e3 : + this.value + ) + this.unit + } + , toJSON: function() { + return this.toString() + } + , // Convert to primitive + valueOf: function() { + return this.value + } + // Add number + , plus: function(number) { + number = new SVG.Number(number) + return new SVG.Number(this + number, this.unit || number.unit) + } + // Subtract number + , minus: function(number) { + number = new SVG.Number(number) + return new SVG.Number(this - number, this.unit || number.unit) + } + // Multiply number + , times: function(number) { + number = new SVG.Number(number) + return new SVG.Number(this * number, this.unit || number.unit) + } + // Divide number + , divide: function(number) { + number = new SVG.Number(number) + return new SVG.Number(this / number, this.unit || number.unit) + } + // Convert to different unit + , to: function(unit) { + var number = new SVG.Number(this) + + if (typeof unit === 'string') + number.unit = unit + + return number + } + // Make number morphable + , morph: function(number) { + this.destination = new SVG.Number(number) + + if(number.relative) { + this.destination.value += this.value + } + + return this + } + // Get morphed number at given position + , at: function(pos) { + // Make sure a destination is defined + if (!this.destination) return this + + // Generate new morphed number + return new SVG.Number(this.destination) + .minus(this) + .times(pos) + .plus(this) + } + + } +}) + + +SVG.Element = SVG.invent({ + // Initialize node + create: function(node) { + // make stroke value accessible dynamically + this._stroke = SVG.defaults.attrs.stroke + this._event = null + + // initialize data object + this.dom = {} + + // create circular reference + if (this.node = node) { + this.type = node.nodeName + this.node.instance = this + + // store current attribute value + this._stroke = node.getAttribute('stroke') || this._stroke + } + } + + // Add class methods +, extend: { + // Move over x-axis + x: function(x) { + return this.attr('x', x) + } + // Move over y-axis + , y: function(y) { + return this.attr('y', y) + } + // Move by center over x-axis + , cx: function(x) { + return x == null ? this.x() + this.width() / 2 : this.x(x - this.width() / 2) + } + // Move by center over y-axis + , cy: function(y) { + return y == null ? this.y() + this.height() / 2 : this.y(y - this.height() / 2) + } + // Move element to given x and y values + , move: function(x, y) { + return this.x(x).y(y) + } + // Move element by its center + , center: function(x, y) { + return this.cx(x).cy(y) + } + // Set width of element + , width: function(width) { + return this.attr('width', width) + } + // Set height of element + , height: function(height) { + return this.attr('height', height) + } + // Set element size to given width and height + , size: function(width, height) { + var p = proportionalSize(this, width, height) + + return this + .width(new SVG.Number(p.width)) + .height(new SVG.Number(p.height)) + } + // Clone element + , clone: function(parent, withData) { + // write dom data to the dom so the clone can pickup the data + this.writeDataToDom() + + // clone element and assign new id + var clone = assignNewId(this.node.cloneNode(true)) + + // insert the clone in the given parent or after myself + if(parent) parent.add(clone) + else this.after(clone) + + return clone + } + // Remove element + , remove: function() { + if (this.parent()) + this.parent().removeElement(this) + + return this + } + // Replace element + , replace: function(element) { + this.after(element).remove() + + return element + } + // Add element to given container and return self + , addTo: function(parent) { + return parent.put(this) + } + // Add element to given container and return container + , putIn: function(parent) { + return parent.add(this) + } + // Get / set id + , id: function(id) { + return this.attr('id', id) + } + // Checks whether the given point inside the bounding box of the element + , inside: function(x, y) { + var box = this.bbox() + + return x > box.x + && y > box.y + && x < box.x + box.width + && y < box.y + box.height + } + // Show element + , show: function() { + return this.style('display', '') + } + // Hide element + , hide: function() { + return this.style('display', 'none') + } + // Is element visible? + , visible: function() { + return this.style('display') != 'none' + } + // Return id on string conversion + , toString: function() { + return this.attr('id') + } + // Return array of classes on the node + , classes: function() { + var attr = this.attr('class') + + return attr == null ? [] : attr.trim().split(SVG.regex.delimiter) + } + // Return true if class exists on the node, false otherwise + , hasClass: function(name) { + return this.classes().indexOf(name) != -1 + } + // Add class to the node + , addClass: function(name) { + if (!this.hasClass(name)) { + var array = this.classes() + array.push(name) + this.attr('class', array.join(' ')) + } + + return this + } + // Remove class from the node + , removeClass: function(name) { + if (this.hasClass(name)) { + this.attr('class', this.classes().filter(function(c) { + return c != name + }).join(' ')) + } + + return this + } + // Toggle the presence of a class on the node + , toggleClass: function(name) { + return this.hasClass(name) ? this.removeClass(name) : this.addClass(name) + } + // Get referenced element form attribute value + , reference: function(attr) { + return SVG.get(this.attr(attr)) + } + // Returns the parent element instance + , parent: function(type) { + var parent = this + + // check for parent + if(!parent.node.parentNode) return null + + // get parent element + parent = SVG.adopt(parent.node.parentNode) + + if(!type) return parent + + // loop trough ancestors if type is given + while(parent && parent.node instanceof window.SVGElement){ + if(typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent + parent = SVG.adopt(parent.node.parentNode) + } + } + // Get parent document + , doc: function() { + return this instanceof SVG.Doc ? this : this.parent(SVG.Doc) + } + // return array of all ancestors of given type up to the root svg + , parents: function(type) { + var parents = [], parent = this + + do{ + parent = parent.parent(type) + if(!parent || !parent.node) break + + parents.push(parent) + } while(parent.parent) + + return parents + } + // matches the element vs a css selector + , matches: function(selector){ + return matches(this.node, selector) + } + // Returns the svg node to call native svg methods on it + , native: function() { + return this.node + } + // Import raw svg + , svg: function(svg) { + // create temporary holder + var well = document.createElement('svg') + + // act as a setter if svg is given + if (svg && this instanceof SVG.Parent) { + // dump raw svg + well.innerHTML = '<svg>' + svg.replace(/\n/, '').replace(/<(\w+)([^<]+?)\/>/g, '<$1$2></$1>') + '</svg>' + + // transplant nodes + for (var i = 0, il = well.firstChild.childNodes.length; i < il; i++) + this.node.appendChild(well.firstChild.firstChild) + + // otherwise act as a getter + } else { + // create a wrapping svg element in case of partial content + well.appendChild(svg = document.createElement('svg')) + + // write svgjs data to the dom + this.writeDataToDom() + + // insert a copy of this node + svg.appendChild(this.node.cloneNode(true)) + + // return target element + return well.innerHTML.replace(/^<svg>/, '').replace(/<\/svg>$/, '') + } + + return this + } + // write svgjs data to the dom + , writeDataToDom: function() { + + // dump variables recursively + if(this.each || this.lines){ + var fn = this.each ? this : this.lines(); + fn.each(function(){ + this.writeDataToDom() + }) + } + + // remove previously set data + this.node.removeAttribute('svgjs:data') + + if(Object.keys(this.dom).length) + this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)) // see #428 + + return this + } + // set given data to the elements data property + , setData: function(o){ + this.dom = o + return this + } + , is: function(obj){ + return is(this, obj) + } + } +}) + +SVG.easing = { + '-': function(pos){return pos} +, '<>':function(pos){return -Math.cos(pos * Math.PI) / 2 + 0.5} +, '>': function(pos){return Math.sin(pos * Math.PI / 2)} +, '<': function(pos){return -Math.cos(pos * Math.PI / 2) + 1} +} + +SVG.morph = function(pos){ + return function(from, to) { + return new SVG.MorphObj(from, to).at(pos) + } +} + +SVG.Situation = SVG.invent({ + + create: function(o){ + this.init = false + this.reversed = false + this.reversing = false + + this.duration = new SVG.Number(o.duration).valueOf() + this.delay = new SVG.Number(o.delay).valueOf() + + this.start = +new Date() + this.delay + this.finish = this.start + this.duration + this.ease = o.ease + + // this.loop is incremented from 0 to this.loops + // it is also incremented when in an infinite loop (when this.loops is true) + this.loop = 0 + this.loops = false + + this.animations = { + // functionToCall: [list of morphable objects] + // e.g. move: [SVG.Number, SVG.Number] + } + + this.attrs = { + // holds all attributes which are not represented from a function svg.js provides + // e.g. someAttr: SVG.Number + } + + this.styles = { + // holds all styles which should be animated + // e.g. fill-color: SVG.Color + } + + this.transforms = [ + // holds all transformations as transformation objects + // e.g. [SVG.Rotate, SVG.Translate, SVG.Matrix] + ] + + this.once = { + // functions to fire at a specific position + // e.g. "0.5": function foo(){} + } + + } + +}) + + +SVG.FX = SVG.invent({ + + create: function(element) { + this._target = element + this.situations = [] + this.active = false + this.situation = null + this.paused = false + this.lastPos = 0 + this.pos = 0 + // The absolute position of an animation is its position in the context of its complete duration (including delay and loops) + // When performing a delay, absPos is below 0 and when performing a loop, its value is above 1 + this.absPos = 0 + this._speed = 1 + } + +, extend: { + + /** + * sets or returns the target of this animation + * @param o object || number In case of Object it holds all parameters. In case of number its the duration of the animation + * @param ease function || string Function which should be used for easing or easing keyword + * @param delay Number indicating the delay before the animation starts + * @return target || this + */ + animate: function(o, ease, delay){ + + if(typeof o == 'object'){ + ease = o.ease + delay = o.delay + o = o.duration + } + + var situation = new SVG.Situation({ + duration: o || 1000, + delay: delay || 0, + ease: SVG.easing[ease || '-'] || ease + }) + + this.queue(situation) + + return this + } + + /** + * sets a delay before the next element of the queue is called + * @param delay Duration of delay in milliseconds + * @return this.target() + */ + , delay: function(delay){ + // The delay is performed by an empty situation with its duration + // attribute set to the duration of the delay + var situation = new SVG.Situation({ + duration: delay, + delay: 0, + ease: SVG.easing['-'] + }) + + return this.queue(situation) + } + + /** + * sets or returns the target of this animation + * @param null || target SVG.Element which should be set as new target + * @return target || this + */ + , target: function(target){ + if(target && target instanceof SVG.Element){ + this._target = target + return this + } + + return this._target + } + + // returns the absolute position at a given time + , timeToAbsPos: function(timestamp){ + return (timestamp - this.situation.start) / (this.situation.duration/this._speed) + } + + // returns the timestamp from a given absolute positon + , absPosToTime: function(absPos){ + return this.situation.duration/this._speed * absPos + this.situation.start + } + + // starts the animationloop + , startAnimFrame: function(){ + this.stopAnimFrame() + this.animationFrame = window.requestAnimationFrame(function(){ this.step() }.bind(this)) + } + + // cancels the animationframe + , stopAnimFrame: function(){ + window.cancelAnimationFrame(this.animationFrame) + } + + // kicks off the animation - only does something when the queue is currently not active and at least one situation is set + , start: function(){ + // dont start if already started + if(!this.active && this.situation){ + this.active = true + this.startCurrent() + } + + return this + } + + // start the current situation + , startCurrent: function(){ + this.situation.start = +new Date + this.situation.delay/this._speed + this.situation.finish = this.situation.start + this.situation.duration/this._speed + return this.initAnimations().step() + } + + /** + * adds a function / Situation to the animation queue + * @param fn function / situation to add + * @return this + */ + , queue: function(fn){ + if(typeof fn == 'function' || fn instanceof SVG.Situation) + this.situations.push(fn) + + if(!this.situation) this.situation = this.situations.shift() + + return this + } + + /** + * pulls next element from the queue and execute it + * @return this + */ + , dequeue: function(){ + // stop current animation + this.stop() + + // get next animation from queue + this.situation = this.situations.shift() + + if(this.situation){ + if(this.situation instanceof SVG.Situation) { + this.start() + } else { + // If it is not a SVG.Situation, then it is a function, we execute it + this.situation.call(this) + } + } + + return this + } + + // updates all animations to the current state of the element + // this is important when one property could be changed from another property + , initAnimations: function() { + var i, source + var s = this.situation + + if(s.init) return this + + for(i in s.animations){ + source = this.target()[i]() + + // The condition is because some methods return a normal number instead + // of a SVG.Number + if(s.animations[i] instanceof SVG.Number) + source = new SVG.Number(source) + + s.animations[i] = source.morph(s.animations[i]) + } + + for(i in s.attrs){ + s.attrs[i] = new SVG.MorphObj(this.target().attr(i), s.attrs[i]) + } + + for(i in s.styles){ + s.styles[i] = new SVG.MorphObj(this.target().style(i), s.styles[i]) + } + + s.initialTransformation = this.target().matrixify() + + s.init = true + return this + } + , clearQueue: function(){ + this.situations = [] + return this + } + , clearCurrent: function(){ + this.situation = null + return this + } + /** stops the animation immediately + * @param jumpToEnd A Boolean indicating whether to complete the current animation immediately. + * @param clearQueue A Boolean indicating whether to remove queued animation as well. + * @return this + */ + , stop: function(jumpToEnd, clearQueue){ + var active = this.active + this.active = false + + if(clearQueue){ + this.clearQueue() + } + + if(jumpToEnd && this.situation){ + // initialize the situation if it was not + !active && this.startCurrent() + this.atEnd() + } + + this.stopAnimFrame() + + return this.clearCurrent() + } + + /** resets the element to the state where the current element has started + * @return this + */ + , reset: function(){ + if(this.situation){ + var temp = this.situation + this.stop() + this.situation = temp + this.atStart() + } + return this + } + + // Stop the currently-running animation, remove all queued animations, and complete all animations for the element. + , finish: function(){ + + this.stop(true, false) + + while(this.dequeue().situation && this.stop(true, false)); + + this.clearQueue().clearCurrent() + + return this + } + + // set the internal animation pointer at the start position, before any loops, and updates the visualisation + , atStart: function() { + return this.at(0, true) + } + + // set the internal animation pointer at the end position, after all the loops, and updates the visualisation + , atEnd: function() { + if (this.situation.loops === true) { + // If in a infinite loop, we end the current iteration + this.situation.loops = this.situation.loop + 1 + } + + if(typeof this.situation.loops == 'number') { + // If performing a finite number of loops, we go after all the loops + return this.at(this.situation.loops, true) + } else { + // If no loops, we just go at the end + return this.at(1, true) + } + } + + // set the internal animation pointer to the specified position and updates the visualisation + // if isAbsPos is true, pos is treated as an absolute position + , at: function(pos, isAbsPos){ + var durDivSpd = this.situation.duration/this._speed + + this.absPos = pos + // If pos is not an absolute position, we convert it into one + if (!isAbsPos) { + if (this.situation.reversed) this.absPos = 1 - this.absPos + this.absPos += this.situation.loop + } + + this.situation.start = +new Date - this.absPos * durDivSpd + this.situation.finish = this.situation.start + durDivSpd + + return this.step(true) + } + + /** + * sets or returns the speed of the animations + * @param speed null || Number The new speed of the animations + * @return Number || this + */ + , speed: function(speed){ + if (speed === 0) return this.pause() + + if (speed) { + this._speed = speed + // We use an absolute position here so that speed can affect the delay before the animation + return this.at(this.absPos, true) + } else return this._speed + } + + // Make loopable + , loop: function(times, reverse) { + var c = this.last() + + // store total loops + c.loops = (times != null) ? times : true + c.loop = 0 + + if(reverse) c.reversing = true + return this + } + + // pauses the animation + , pause: function(){ + this.paused = true + this.stopAnimFrame() + + return this + } + + // unpause the animation + , play: function(){ + if(!this.paused) return this + this.paused = false + // We use an absolute position here so that the delay before the animation can be paused + return this.at(this.absPos, true) + } + + /** + * toggle or set the direction of the animation + * true sets direction to backwards while false sets it to forwards + * @param reversed Boolean indicating whether to reverse the animation or not (default: toggle the reverse status) + * @return this + */ + , reverse: function(reversed){ + var c = this.last() + + if(typeof reversed == 'undefined') c.reversed = !c.reversed + else c.reversed = reversed + + return this + } + + + /** + * returns a float from 0-1 indicating the progress of the current animation + * @param eased Boolean indicating whether the returned position should be eased or not + * @return number + */ + , progress: function(easeIt){ + return easeIt ? this.situation.ease(this.pos) : this.pos + } + + /** + * adds a callback function which is called when the current animation is finished + * @param fn Function which should be executed as callback + * @return number + */ + , after: function(fn){ + var c = this.last() + , wrapper = function wrapper(e){ + if(e.detail.situation == c){ + fn.call(this, c) + this.off('finished.fx', wrapper) // prevent memory leak + } + } + + this.target().on('finished.fx', wrapper) + + return this._callStart() + } + + // adds a callback which is called whenever one animation step is performed + , during: function(fn){ + var c = this.last() + , wrapper = function(e){ + if(e.detail.situation == c){ + fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, c) + } + } + + // see above + this.target().off('during.fx', wrapper).on('during.fx', wrapper) + + this.after(function(){ + this.off('during.fx', wrapper) + }) + + return this._callStart() + } + + // calls after ALL animations in the queue are finished + , afterAll: function(fn){ + var wrapper = function wrapper(e){ + fn.call(this) + this.off('allfinished.fx', wrapper) + } + + // see above + this.target().off('allfinished.fx', wrapper).on('allfinished.fx', wrapper) + + return this._callStart() + } + + // calls on every animation step for all animations + , duringAll: function(fn){ + var wrapper = function(e){ + fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, e.detail.situation) + } + + this.target().off('during.fx', wrapper).on('during.fx', wrapper) + + this.afterAll(function(){ + this.off('during.fx', wrapper) + }) + + return this._callStart() + } + + , last: function(){ + return this.situations.length ? this.situations[this.situations.length-1] : this.situation + } + + // adds one property to the animations + , add: function(method, args, type){ + this.last()[type || 'animations'][method] = args + return this._callStart() + } + + /** perform one step of the animation + * @param ignoreTime Boolean indicating whether to ignore time and use position directly or recalculate position based on time + * @return this + */ + , step: function(ignoreTime){ + + // convert current time to an absolute position + if(!ignoreTime) this.absPos = this.timeToAbsPos(+new Date) + + // This part convert an absolute position to a position + if(this.situation.loops !== false) { + var absPos, absPosInt, lastLoop + + // If the absolute position is below 0, we just treat it as if it was 0 + absPos = Math.max(this.absPos, 0) + absPosInt = Math.floor(absPos) + + if(this.situation.loops === true || absPosInt < this.situation.loops) { + this.pos = absPos - absPosInt + lastLoop = this.situation.loop + this.situation.loop = absPosInt + } else { + this.absPos = this.situation.loops + this.pos = 1 + // The -1 here is because we don't want to toggle reversed when all the loops have been completed + lastLoop = this.situation.loop - 1 + this.situation.loop = this.situation.loops + } + + if(this.situation.reversing) { + // Toggle reversed if an odd number of loops as occured since the last call of step + this.situation.reversed = this.situation.reversed != Boolean((this.situation.loop - lastLoop) % 2) + } + + } else { + // If there are no loop, the absolute position must not be above 1 + this.absPos = Math.min(this.absPos, 1) + this.pos = this.absPos + } + + // while the absolute position can be below 0, the position must not be below 0 + if(this.pos < 0) this.pos = 0 + + if(this.situation.reversed) this.pos = 1 - this.pos + + + // apply easing + var eased = this.situation.ease(this.pos) + + // call once-callbacks + for(var i in this.situation.once){ + if(i > this.lastPos && i <= eased){ + this.situation.once[i].call(this.target(), this.pos, eased) + delete this.situation.once[i] + } + } + + // fire during callback with position, eased position and current situation as parameter + if(this.active) this.target().fire('during', {pos: this.pos, eased: eased, fx: this, situation: this.situation}) + + // the user may call stop or finish in the during callback + // so make sure that we still have a valid situation + if(!this.situation){ + return this + } + + // apply the actual animation to every property + this.eachAt() + + // do final code when situation is finished + if((this.pos == 1 && !this.situation.reversed) || (this.situation.reversed && this.pos == 0)){ + + // stop animation callback + this.stopAnimFrame() + + // fire finished callback with current situation as parameter + this.target().fire('finished', {fx:this, situation: this.situation}) + + if(!this.situations.length){ + this.target().fire('allfinished') + this.target().off('.fx') // there shouldnt be any binding left, but to make sure... + this.active = false + } + + // start next animation + if(this.active) this.dequeue() + else this.clearCurrent() + + }else if(!this.paused && this.active){ + // we continue animating when we are not at the end + this.startAnimFrame() + } + + // save last eased position for once callback triggering + this.lastPos = eased + return this + + } + + // calculates the step for every property and calls block with it + , eachAt: function(){ + var i, len, at, self = this, target = this.target(), s = this.situation + + // apply animations which can be called trough a method + for(i in s.animations){ + + at = [].concat(s.animations[i]).map(function(el){ + return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el + }) + + target[i].apply(target, at) + + } + + // apply animation which has to be applied with attr() + for(i in s.attrs){ + + at = [i].concat(s.attrs[i]).map(function(el){ + return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el + }) + + target.attr.apply(target, at) + + } + + // apply animation which has to be applied with style() + for(i in s.styles){ + + at = [i].concat(s.styles[i]).map(function(el){ + return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el + }) + + target.style.apply(target, at) + + } + + // animate initialTransformation which has to be chained + if(s.transforms.length){ + + // get initial initialTransformation + at = s.initialTransformation + for(i = 0, len = s.transforms.length; i < len; i++){ + + // get next transformation in chain + var a = s.transforms[i] + + // multiply matrix directly + if(a instanceof SVG.Matrix){ + + if(a.relative){ + at = at.multiply(new SVG.Matrix().morph(a).at(s.ease(this.pos))) + }else{ + at = at.morph(a).at(s.ease(this.pos)) + } + continue + } + + // when transformation is absolute we have to reset the needed transformation first + if(!a.relative) + a.undo(at.extract()) + + // and reapply it after + at = at.multiply(a.at(s.ease(this.pos))) + + } + + // set new matrix on element + target.matrix(at) + } + + return this + + } + + + // adds an once-callback which is called at a specific position and never again + , once: function(pos, fn, isEased){ + var c = this.last() + if(!isEased) pos = c.ease(pos) + + c.once[pos] = fn + + return this + } + + , _callStart: function() { + setTimeout(function(){this.start()}.bind(this), 0) + return this + } + + } + +, parent: SVG.Element + + // Add method to parent elements +, construct: { + // Get fx module or create a new one, then animate with given duration and ease + animate: function(o, ease, delay) { + return (this.fx || (this.fx = new SVG.FX(this))).animate(o, ease, delay) + } + , delay: function(delay){ + return (this.fx || (this.fx = new SVG.FX(this))).delay(delay) + } + , stop: function(jumpToEnd, clearQueue) { + if (this.fx) + this.fx.stop(jumpToEnd, clearQueue) + + return this + } + , finish: function() { + if (this.fx) + this.fx.finish() + + return this + } + // Pause current animation + , pause: function() { + if (this.fx) + this.fx.pause() + + return this + } + // Play paused current animation + , play: function() { + if (this.fx) + this.fx.play() + + return this + } + // Set/Get the speed of the animations + , speed: function(speed) { + if (this.fx) + if (speed == null) + return this.fx.speed() + else + this.fx.speed(speed) + + return this + } + } + +}) + +// MorphObj is used whenever no morphable object is given +SVG.MorphObj = SVG.invent({ + + create: function(from, to){ + // prepare color for morphing + if(SVG.Color.isColor(to)) return new SVG.Color(from).morph(to) + // prepare number for morphing + if(SVG.regex.numberAndUnit.test(to)) return new SVG.Number(from).morph(to) + + // prepare for plain morphing + this.value = from + this.destination = to + } + +, extend: { + at: function(pos, real){ + return real < 1 ? this.value : this.destination + }, + + valueOf: function(){ + return this.value + } + } + +}) + +SVG.extend(SVG.FX, { + // Add animatable attributes + attr: function(a, v, relative) { + // apply attributes individually + if (typeof a == 'object') { + for (var key in a) + this.attr(key, a[key]) + + } else { + this.add(a, v, 'attrs') + } + + return this + } + // Add animatable styles +, style: function(s, v) { + if (typeof s == 'object') + for (var key in s) + this.style(key, s[key]) + + else + this.add(s, v, 'styles') + + return this + } + // Animatable x-axis +, x: function(x, relative) { + if(this.target() instanceof SVG.G){ + this.transform({x:x}, relative) + return this + } + + var num = new SVG.Number(x) + num.relative = relative + return this.add('x', num) + } + // Animatable y-axis +, y: function(y, relative) { + if(this.target() instanceof SVG.G){ + this.transform({y:y}, relative) + return this + } + + var num = new SVG.Number(y) + num.relative = relative + return this.add('y', num) + } + // Animatable center x-axis +, cx: function(x) { + return this.add('cx', new SVG.Number(x)) + } + // Animatable center y-axis +, cy: function(y) { + return this.add('cy', new SVG.Number(y)) + } + // Add animatable move +, move: function(x, y) { + return this.x(x).y(y) + } + // Add animatable center +, center: function(x, y) { + return this.cx(x).cy(y) + } + // Add animatable size +, size: function(width, height) { + if (this.target() instanceof SVG.Text) { + // animate font size for Text elements + this.attr('font-size', width) + + } else { + // animate bbox based size for all other elements + var box + + if(!width || !height){ + box = this.target().bbox() + } + + if(!width){ + width = box.width / box.height * height + } + + if(!height){ + height = box.height / box.width * width + } + + this.add('width' , new SVG.Number(width)) + .add('height', new SVG.Number(height)) + + } + + return this + } + // Add animatable plot +, plot: function() { + // We use arguments here since SVG.Line's plot method can be passed 4 parameters + return this.add('plot', arguments.length > 1 ? [].slice.call(arguments) : arguments[0]) + } + // Add leading method +, leading: function(value) { + return this.target().leading ? + this.add('leading', new SVG.Number(value)) : + this + } + // Add animatable viewbox +, viewbox: function(x, y, width, height) { + if (this.target() instanceof SVG.Container) { + this.add('viewbox', new SVG.ViewBox(x, y, width, height)) + } + + return this + } +, update: function(o) { + if (this.target() instanceof SVG.Stop) { + if (typeof o == 'number' || o instanceof SVG.Number) { + return this.update({ + offset: arguments[0] + , color: arguments[1] + , opacity: arguments[2] + }) + } + + if (o.opacity != null) this.attr('stop-opacity', o.opacity) + if (o.color != null) this.attr('stop-color', o.color) + if (o.offset != null) this.attr('offset', o.offset) + } + + return this + } +}) + +SVG.Box = SVG.invent({ + create: function(x, y, width, height) { + if (typeof x == 'object' && !(x instanceof SVG.Element)) { + // chromes getBoundingClientRect has no x and y property + return SVG.Box.call(this, x.left != null ? x.left : x.x , x.top != null ? x.top : x.y, x.width, x.height) + } else if (arguments.length == 4) { + this.x = x + this.y = y + this.width = width + this.height = height + } + + // add center, right, bottom... + fullBox(this) + } +, extend: { + // Merge rect box with another, return a new instance + merge: function(box) { + var b = new this.constructor() + + // merge boxes + b.x = Math.min(this.x, box.x) + b.y = Math.min(this.y, box.y) + b.width = Math.max(this.x + this.width, box.x + box.width) - b.x + b.height = Math.max(this.y + this.height, box.y + box.height) - b.y + + return fullBox(b) + } + + , transform: function(m) { + var xMin = Infinity, xMax = -Infinity, yMin = Infinity, yMax = -Infinity, p, bbox + + var pts = [ + new SVG.Point(this.x, this.y), + new SVG.Point(this.x2, this.y), + new SVG.Point(this.x, this.y2), + new SVG.Point(this.x2, this.y2) + ] + + pts.forEach(function(p) { + p = p.transform(m) + xMin = Math.min(xMin,p.x) + xMax = Math.max(xMax,p.x) + yMin = Math.min(yMin,p.y) + yMax = Math.max(yMax,p.y) + }) + + bbox = new this.constructor() + bbox.x = xMin + bbox.width = xMax-xMin + bbox.y = yMin + bbox.height = yMax-yMin + + fullBox(bbox) + + return bbox + } + } +}) + +SVG.BBox = SVG.invent({ + // Initialize + create: function(element) { + SVG.Box.apply(this, [].slice.call(arguments)) + + // get values if element is given + if (element instanceof SVG.Element) { + var box + + // yes this is ugly, but Firefox can be a bitch when it comes to elements that are not yet rendered + try { + + if (!document.documentElement.contains){ + // This is IE - it does not support contains() for top-level SVGs + var topParent = element.node + while (topParent.parentNode){ + topParent = topParent.parentNode + } + if (topParent != document) throw new Exception('Element not in the dom') + } else { + // the element is NOT in the dom, throw error + if(!document.documentElement.contains(element.node)) throw new Exception('Element not in the dom') + } + + // find native bbox + box = element.node.getBBox() + } catch(e) { + if(element instanceof SVG.Shape){ + var clone = element.clone(SVG.parser.draw.instance).show() + box = clone.node.getBBox() + clone.remove() + }else{ + box = { + x: element.node.clientLeft + , y: element.node.clientTop + , width: element.node.clientWidth + , height: element.node.clientHeight + } + } + } + + SVG.Box.call(this, box) + } + + } + + // Define ancestor +, inherit: SVG.Box + + // Define Parent +, parent: SVG.Element + + // Constructor +, construct: { + // Get bounding box + bbox: function() { + return new SVG.BBox(this) + } + } + +}) + +SVG.BBox.prototype.constructor = SVG.BBox + + +SVG.extend(SVG.Element, { + tbox: function(){ + console.warn('Use of TBox is deprecated and mapped to RBox. Use .rbox() instead.') + return this.rbox(this.doc()) + } +}) + +SVG.RBox = SVG.invent({ + // Initialize + create: function(element) { + SVG.Box.apply(this, [].slice.call(arguments)) + + if (element instanceof SVG.Element) { + SVG.Box.call(this, element.node.getBoundingClientRect()) + } + } + +, inherit: SVG.Box + + // define Parent +, parent: SVG.Element + +, extend: { + addOffset: function() { + // offset by window scroll position, because getBoundingClientRect changes when window is scrolled + this.x += window.pageXOffset + this.y += window.pageYOffset + return this + } + } + + // Constructor +, construct: { + // Get rect box + rbox: function(el) { + if (el) return new SVG.RBox(this).transform(el.screenCTM().inverse()) + return new SVG.RBox(this).addOffset() + } + } + +}) + +SVG.RBox.prototype.constructor = SVG.RBox + +SVG.Matrix = SVG.invent({ + // Initialize + create: function(source) { + var i, base = arrayToMatrix([1, 0, 0, 1, 0, 0]) + + // ensure source as object + source = source instanceof SVG.Element ? + source.matrixify() : + typeof source === 'string' ? + arrayToMatrix(source.split(SVG.regex.delimiter).map(parseFloat)) : + arguments.length == 6 ? + arrayToMatrix([].slice.call(arguments)) : + Array.isArray(source) ? + arrayToMatrix(source) : + typeof source === 'object' ? + source : base + + // merge source + for (i = abcdef.length - 1; i >= 0; --i) + this[abcdef[i]] = source && typeof source[abcdef[i]] === 'number' ? + source[abcdef[i]] : base[abcdef[i]] + } + + // Add methods +, extend: { + // Extract individual transformations + extract: function() { + // find delta transform points + var px = deltaTransformPoint(this, 0, 1) + , py = deltaTransformPoint(this, 1, 0) + , skewX = 180 / Math.PI * Math.atan2(px.y, px.x) - 90 + + return { + // translation + x: this.e + , y: this.f + , transformedX:(this.e * Math.cos(skewX * Math.PI / 180) + this.f * Math.sin(skewX * Math.PI / 180)) / Math.sqrt(this.a * this.a + this.b * this.b) + , transformedY:(this.f * Math.cos(skewX * Math.PI / 180) + this.e * Math.sin(-skewX * Math.PI / 180)) / Math.sqrt(this.c * this.c + this.d * this.d) + // skew + , skewX: -skewX + , skewY: 180 / Math.PI * Math.atan2(py.y, py.x) + // scale + , scaleX: Math.sqrt(this.a * this.a + this.b * this.b) + , scaleY: Math.sqrt(this.c * this.c + this.d * this.d) + // rotation + , rotation: skewX + , a: this.a + , b: this.b + , c: this.c + , d: this.d + , e: this.e + , f: this.f + , matrix: new SVG.Matrix(this) + } + } + // Clone matrix + , clone: function() { + return new SVG.Matrix(this) + } + // Morph one matrix into another + , morph: function(matrix) { + // store new destination + this.destination = new SVG.Matrix(matrix) + + return this + } + // Get morphed matrix at a given position + , at: function(pos) { + // make sure a destination is defined + if (!this.destination) return this + + // calculate morphed matrix at a given position + var matrix = new SVG.Matrix({ + a: this.a + (this.destination.a - this.a) * pos + , b: this.b + (this.destination.b - this.b) * pos + , c: this.c + (this.destination.c - this.c) * pos + , d: this.d + (this.destination.d - this.d) * pos + , e: this.e + (this.destination.e - this.e) * pos + , f: this.f + (this.destination.f - this.f) * pos + }) + + return matrix + } + // Multiplies by given matrix + , multiply: function(matrix) { + return new SVG.Matrix(this.native().multiply(parseMatrix(matrix).native())) + } + // Inverses matrix + , inverse: function() { + return new SVG.Matrix(this.native().inverse()) + } + // Translate matrix + , translate: function(x, y) { + return new SVG.Matrix(this.native().translate(x || 0, y || 0)) + } + // Scale matrix + , scale: function(x, y, cx, cy) { + // support uniformal scale + if (arguments.length == 1) { + y = x + } else if (arguments.length == 3) { + cy = cx + cx = y + y = x + } + + return this.around(cx, cy, new SVG.Matrix(x, 0, 0, y, 0, 0)) + } + // Rotate matrix + , rotate: function(r, cx, cy) { + // convert degrees to radians + r = SVG.utils.radians(r) + + return this.around(cx, cy, new SVG.Matrix(Math.cos(r), Math.sin(r), -Math.sin(r), Math.cos(r), 0, 0)) + } + // Flip matrix on x or y, at a given offset + , flip: function(a, o) { + return a == 'x' ? + this.scale(-1, 1, o, 0) : + a == 'y' ? + this.scale(1, -1, 0, o) : + this.scale(-1, -1, a, o != null ? o : a) + } + // Skew + , skew: function(x, y, cx, cy) { + // support uniformal skew + if (arguments.length == 1) { + y = x + } else if (arguments.length == 3) { + cy = cx + cx = y + y = x + } + + // convert degrees to radians + x = SVG.utils.radians(x) + y = SVG.utils.radians(y) + + return this.around(cx, cy, new SVG.Matrix(1, Math.tan(y), Math.tan(x), 1, 0, 0)) + } + // SkewX + , skewX: function(x, cx, cy) { + return this.skew(x, 0, cx, cy) + } + // SkewY + , skewY: function(y, cx, cy) { + return this.skew(0, y, cx, cy) + } + // Transform around a center point + , around: function(cx, cy, matrix) { + return this + .multiply(new SVG.Matrix(1, 0, 0, 1, cx || 0, cy || 0)) + .multiply(matrix) + .multiply(new SVG.Matrix(1, 0, 0, 1, -cx || 0, -cy || 0)) + } + // Convert to native SVGMatrix + , native: function() { + // create new matrix + var matrix = SVG.parser.native.createSVGMatrix() + + // update with current values + for (var i = abcdef.length - 1; i >= 0; i--) + matrix[abcdef[i]] = this[abcdef[i]] + + return matrix + } + // Convert matrix to string + , toString: function() { + return 'matrix(' + this.a + ',' + this.b + ',' + this.c + ',' + this.d + ',' + this.e + ',' + this.f + ')' + } + } + + // Define parent +, parent: SVG.Element + + // Add parent method +, construct: { + // Get current matrix + ctm: function() { + return new SVG.Matrix(this.node.getCTM()) + }, + // Get current screen matrix + screenCTM: function() { + /* https://bugzilla.mozilla.org/show_bug.cgi?id=1344537 + This is needed because FF does not return the transformation matrix + for the inner coordinate system when getScreenCTM() is called on nested svgs. + However all other Browsers do that */ + if(this instanceof SVG.Nested) { + var rect = this.rect(1,1) + var m = rect.node.getScreenCTM() + rect.remove() + return new SVG.Matrix(m) + } + return new SVG.Matrix(this.node.getScreenCTM()) + } + + } + +}) + +SVG.Point = SVG.invent({ + // Initialize + create: function(x,y) { + var i, source, base = {x:0, y:0} + + // ensure source as object + source = Array.isArray(x) ? + {x:x[0], y:x[1]} : + typeof x === 'object' ? + {x:x.x, y:x.y} : + x != null ? + {x:x, y:(y != null ? y : x)} : base // If y has no value, then x is used has its value + + // merge source + this.x = source.x + this.y = source.y + } + + // Add methods +, extend: { + // Clone point + clone: function() { + return new SVG.Point(this) + } + // Morph one point into another + , morph: function(x, y) { + // store new destination + this.destination = new SVG.Point(x, y) + + return this + } + // Get morphed point at a given position + , at: function(pos) { + // make sure a destination is defined + if (!this.destination) return this + + // calculate morphed matrix at a given position + var point = new SVG.Point({ + x: this.x + (this.destination.x - this.x) * pos + , y: this.y + (this.destination.y - this.y) * pos + }) + + return point + } + // Convert to native SVGPoint + , native: function() { + // create new point + var point = SVG.parser.native.createSVGPoint() + + // update with current values + point.x = this.x + point.y = this.y + + return point + } + // transform point with matrix + , transform: function(matrix) { + return new SVG.Point(this.native().matrixTransform(matrix.native())) + } + + } + +}) + +SVG.extend(SVG.Element, { + + // Get point + point: function(x, y) { + return new SVG.Point(x,y).transform(this.screenCTM().inverse()); + } + +}) + +SVG.extend(SVG.Element, { + // Set svg element attribute + attr: function(a, v, n) { + // act as full getter + if (a == null) { + // get an object of attributes + a = {} + v = this.node.attributes + for (n = v.length - 1; n >= 0; n--) + a[v[n].nodeName] = SVG.regex.isNumber.test(v[n].nodeValue) ? parseFloat(v[n].nodeValue) : v[n].nodeValue + + return a + + } else if (typeof a == 'object') { + // apply every attribute individually if an object is passed + for (v in a) this.attr(v, a[v]) + + } else if (v === null) { + // remove value + this.node.removeAttribute(a) + + } else if (v == null) { + // act as a getter if the first and only argument is not an object + v = this.node.getAttribute(a) + return v == null ? + SVG.defaults.attrs[a] : + SVG.regex.isNumber.test(v) ? + parseFloat(v) : v + + } else { + // BUG FIX: some browsers will render a stroke if a color is given even though stroke width is 0 + if (a == 'stroke-width') + this.attr('stroke', parseFloat(v) > 0 ? this._stroke : null) + else if (a == 'stroke') + this._stroke = v + + // convert image fill and stroke to patterns + if (a == 'fill' || a == 'stroke') { + if (SVG.regex.isImage.test(v)) + v = this.doc().defs().image(v, 0, 0) + + if (v instanceof SVG.Image) + v = this.doc().defs().pattern(0, 0, function() { + this.add(v) + }) + } + + // ensure correct numeric values (also accepts NaN and Infinity) + if (typeof v === 'number') + v = new SVG.Number(v) + + // ensure full hex color + else if (SVG.Color.isColor(v)) + v = new SVG.Color(v) + + // parse array values + else if (Array.isArray(v)) + v = new SVG.Array(v) + + // if the passed attribute is leading... + if (a == 'leading') { + // ... call the leading method instead + if (this.leading) + this.leading(v) + } else { + // set given attribute on node + typeof n === 'string' ? + this.node.setAttributeNS(n, a, v.toString()) : + this.node.setAttribute(a, v.toString()) + } + + // rebuild if required + if (this.rebuild && (a == 'font-size' || a == 'x')) + this.rebuild(a, v) + } + + return this + } +}) +SVG.extend(SVG.Element, { + // Add transformations + transform: function(o, relative) { + // get target in case of the fx module, otherwise reference this + var target = this + , matrix, bbox + + // act as a getter + if (typeof o !== 'object') { + // get current matrix + matrix = new SVG.Matrix(target).extract() + + return typeof o === 'string' ? matrix[o] : matrix + } + + // get current matrix + matrix = new SVG.Matrix(target) + + // ensure relative flag + relative = !!relative || !!o.relative + + // act on matrix + if (o.a != null) { + matrix = relative ? + // relative + matrix.multiply(new SVG.Matrix(o)) : + // absolute + new SVG.Matrix(o) + + // act on rotation + } else if (o.rotation != null) { + // ensure centre point + ensureCentre(o, target) + + // apply transformation + matrix = relative ? + // relative + matrix.rotate(o.rotation, o.cx, o.cy) : + // absolute + matrix.rotate(o.rotation - matrix.extract().rotation, o.cx, o.cy) + + // act on scale + } else if (o.scale != null || o.scaleX != null || o.scaleY != null) { + // ensure centre point + ensureCentre(o, target) + + // ensure scale values on both axes + o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1 + o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1 + + if (!relative) { + // absolute; multiply inversed values + var e = matrix.extract() + o.scaleX = o.scaleX * 1 / e.scaleX + o.scaleY = o.scaleY * 1 / e.scaleY + } + + matrix = matrix.scale(o.scaleX, o.scaleY, o.cx, o.cy) + + // act on skew + } else if (o.skew != null || o.skewX != null || o.skewY != null) { + // ensure centre point + ensureCentre(o, target) + + // ensure skew values on both axes + o.skewX = o.skew != null ? o.skew : o.skewX != null ? o.skewX : 0 + o.skewY = o.skew != null ? o.skew : o.skewY != null ? o.skewY : 0 + + if (!relative) { + // absolute; reset skew values + var e = matrix.extract() + matrix = matrix.multiply(new SVG.Matrix().skew(e.skewX, e.skewY, o.cx, o.cy).inverse()) + } + + matrix = matrix.skew(o.skewX, o.skewY, o.cx, o.cy) + + // act on flip + } else if (o.flip) { + if(o.flip == 'x' || o.flip == 'y') { + o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset + } else { + if(o.offset == null) { + bbox = target.bbox() + o.flip = bbox.cx + o.offset = bbox.cy + } else { + o.flip = o.offset + } + } + + matrix = new SVG.Matrix().flip(o.flip, o.offset) + + // act on translate + } else if (o.x != null || o.y != null) { + if (relative) { + // relative + matrix = matrix.translate(o.x, o.y) + } else { + // absolute + if (o.x != null) matrix.e = o.x + if (o.y != null) matrix.f = o.y + } + } + + return this.attr('transform', matrix) + } +}) + +SVG.extend(SVG.FX, { + transform: function(o, relative) { + // get target in case of the fx module, otherwise reference this + var target = this.target() + , matrix, bbox + + // act as a getter + if (typeof o !== 'object') { + // get current matrix + matrix = new SVG.Matrix(target).extract() + + return typeof o === 'string' ? matrix[o] : matrix + } + + // ensure relative flag + relative = !!relative || !!o.relative + + // act on matrix + if (o.a != null) { + matrix = new SVG.Matrix(o) + + // act on rotation + } else if (o.rotation != null) { + // ensure centre point + ensureCentre(o, target) + + // apply transformation + matrix = new SVG.Rotate(o.rotation, o.cx, o.cy) + + // act on scale + } else if (o.scale != null || o.scaleX != null || o.scaleY != null) { + // ensure centre point + ensureCentre(o, target) + + // ensure scale values on both axes + o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1 + o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1 + + matrix = new SVG.Scale(o.scaleX, o.scaleY, o.cx, o.cy) + + // act on skew + } else if (o.skewX != null || o.skewY != null) { + // ensure centre point + ensureCentre(o, target) + + // ensure skew values on both axes + o.skewX = o.skewX != null ? o.skewX : 0 + o.skewY = o.skewY != null ? o.skewY : 0 + + matrix = new SVG.Skew(o.skewX, o.skewY, o.cx, o.cy) + + // act on flip + } else if (o.flip) { + if(o.flip == 'x' || o.flip == 'y') { + o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset + } else { + if(o.offset == null) { + bbox = target.bbox() + o.flip = bbox.cx + o.offset = bbox.cy + } else { + o.flip = o.offset + } + } + + matrix = new SVG.Matrix().flip(o.flip, o.offset) + + // act on translate + } else if (o.x != null || o.y != null) { + matrix = new SVG.Translate(o.x, o.y) + } + + if(!matrix) return this + + matrix.relative = relative + + this.last().transforms.push(matrix) + + return this._callStart() + } +}) + +SVG.extend(SVG.Element, { + // Reset all transformations + untransform: function() { + return this.attr('transform', null) + }, + // merge the whole transformation chain into one matrix and returns it + matrixify: function() { + + var matrix = (this.attr('transform') || '') + // split transformations + .split(SVG.regex.transforms).slice(0,-1).map(function(str){ + // generate key => value pairs + var kv = str.trim().split('(') + return [kv[0], kv[1].split(SVG.regex.delimiter).map(function(str){ return parseFloat(str) })] + }) + // merge every transformation into one matrix + .reduce(function(matrix, transform){ + + if(transform[0] == 'matrix') return matrix.multiply(arrayToMatrix(transform[1])) + return matrix[transform[0]].apply(matrix, transform[1]) + + }, new SVG.Matrix()) + + return matrix + }, + // add an element to another parent without changing the visual representation on the screen + toParent: function(parent) { + if(this == parent) return this + var ctm = this.screenCTM() + var pCtm = parent.screenCTM().inverse() + + this.addTo(parent).untransform().transform(pCtm.multiply(ctm)) + + return this + }, + // same as above with parent equals root-svg + toDoc: function() { + return this.toParent(this.doc()) + } + +}) + +SVG.Transformation = SVG.invent({ + + create: function(source, inversed){ + + if(arguments.length > 1 && typeof inversed != 'boolean'){ + return this.constructor.call(this, [].slice.call(arguments)) + } + + if(Array.isArray(source)){ + for(var i = 0, len = this.arguments.length; i < len; ++i){ + this[this.arguments[i]] = source[i] + } + } else if(typeof source == 'object'){ + for(var i = 0, len = this.arguments.length; i < len; ++i){ + this[this.arguments[i]] = source[this.arguments[i]] + } + } + + this.inversed = false + + if(inversed === true){ + this.inversed = true + } + + } + +, extend: { + + arguments: [] + , method: '' + + , at: function(pos){ + + var params = [] + + for(var i = 0, len = this.arguments.length; i < len; ++i){ + params.push(this[this.arguments[i]]) + } + + var m = this._undo || new SVG.Matrix() + + m = new SVG.Matrix().morph(SVG.Matrix.prototype[this.method].apply(m, params)).at(pos) + + return this.inversed ? m.inverse() : m + + } + + , undo: function(o){ + for(var i = 0, len = this.arguments.length; i < len; ++i){ + o[this.arguments[i]] = typeof this[this.arguments[i]] == 'undefined' ? 0 : o[this.arguments[i]] + } + + // The method SVG.Matrix.extract which was used before calling this + // method to obtain a value for the parameter o doesn't return a cx and + // a cy so we use the ones that were provided to this object at its creation + o.cx = this.cx + o.cy = this.cy + + this._undo = new SVG[capitalize(this.method)](o, true).at(1) + + return this + } + + } + +}) + +SVG.Translate = SVG.invent({ + + parent: SVG.Matrix +, inherit: SVG.Transformation + +, create: function(source, inversed){ + this.constructor.apply(this, [].slice.call(arguments)) + } + +, extend: { + arguments: ['transformedX', 'transformedY'] + , method: 'translate' + } + +}) + +SVG.Rotate = SVG.invent({ + + parent: SVG.Matrix +, inherit: SVG.Transformation + +, create: function(source, inversed){ + this.constructor.apply(this, [].slice.call(arguments)) + } + +, extend: { + arguments: ['rotation', 'cx', 'cy'] + , method: 'rotate' + , at: function(pos){ + var m = new SVG.Matrix().rotate(new SVG.Number().morph(this.rotation - (this._undo ? this._undo.rotation : 0)).at(pos), this.cx, this.cy) + return this.inversed ? m.inverse() : m + } + , undo: function(o){ + this._undo = o + return this + } + } + +}) + +SVG.Scale = SVG.invent({ + + parent: SVG.Matrix +, inherit: SVG.Transformation + +, create: function(source, inversed){ + this.constructor.apply(this, [].slice.call(arguments)) + } + +, extend: { + arguments: ['scaleX', 'scaleY', 'cx', 'cy'] + , method: 'scale' + } + +}) + +SVG.Skew = SVG.invent({ + + parent: SVG.Matrix +, inherit: SVG.Transformation + +, create: function(source, inversed){ + this.constructor.apply(this, [].slice.call(arguments)) + } + +, extend: { + arguments: ['skewX', 'skewY', 'cx', 'cy'] + , method: 'skew' + } + +}) + +SVG.extend(SVG.Element, { + // Dynamic style generator + style: function(s, v) { + if (arguments.length == 0) { + // get full style + return this.node.style.cssText || '' + + } else if (arguments.length < 2) { + // apply every style individually if an object is passed + if (typeof s == 'object') { + for (v in s) this.style(v, s[v]) + + } else if (SVG.regex.isCss.test(s)) { + // parse css string + s = s.split(/\s*;\s*/) + // filter out suffix ; and stuff like ;; + .filter(function(e) { return !!e }) + .map(function(e){ return e.split(/\s*:\s*/) }) + + // apply every definition individually + while (v = s.pop()) { + this.style(v[0], v[1]) + } + } else { + // act as a getter if the first and only argument is not an object + return this.node.style[camelCase(s)] + } + + } else { + this.node.style[camelCase(s)] = v === null || SVG.regex.isBlank.test(v) ? '' : v + } + + return this + } +}) +SVG.Parent = SVG.invent({ + // Initialize node + create: function(element) { + this.constructor.call(this, element) + } + + // Inherit from +, inherit: SVG.Element + + // Add class methods +, extend: { + // Returns all child elements + children: function() { + return SVG.utils.map(SVG.utils.filterSVGElements(this.node.childNodes), function(node) { + return SVG.adopt(node) + }) + } + // Add given element at a position + , add: function(element, i) { + if (i == null) + this.node.appendChild(element.node) + else if (element.node != this.node.childNodes[i]) + this.node.insertBefore(element.node, this.node.childNodes[i]) + + return this + } + // Basically does the same as `add()` but returns the added element instead + , put: function(element, i) { + this.add(element, i) + return element + } + // Checks if the given element is a child + , has: function(element) { + return this.index(element) >= 0 + } + // Gets index of given element + , index: function(element) { + return [].slice.call(this.node.childNodes).indexOf(element.node) + } + // Get a element at the given index + , get: function(i) { + return SVG.adopt(this.node.childNodes[i]) + } + // Get first child + , first: function() { + return this.get(0) + } + // Get the last child + , last: function() { + return this.get(this.node.childNodes.length - 1) + } + // Iterates over all children and invokes a given block + , each: function(block, deep) { + var i, il + , children = this.children() + + for (i = 0, il = children.length; i < il; i++) { + if (children[i] instanceof SVG.Element) + block.apply(children[i], [i, children]) + + if (deep && (children[i] instanceof SVG.Container)) + children[i].each(block, deep) + } + + return this + } + // Remove a given child + , removeElement: function(element) { + this.node.removeChild(element.node) + + return this + } + // Remove all elements in this container + , clear: function() { + // remove children + while(this.node.hasChildNodes()) + this.node.removeChild(this.node.lastChild) + + // remove defs reference + delete this._defs + + return this + } + , // Get defs + defs: function() { + return this.doc().defs() + } + } + +}) + +SVG.extend(SVG.Parent, { + + ungroup: function(parent, depth) { + if(depth === 0 || this instanceof SVG.Defs || this.node == SVG.parser.draw) return this + + parent = parent || (this instanceof SVG.Doc ? this : this.parent(SVG.Parent)) + depth = depth || Infinity + + this.each(function(){ + if(this instanceof SVG.Defs) return this + if(this instanceof SVG.Parent) return this.ungroup(parent, depth-1) + return this.toParent(parent) + }) + + this.node.firstChild || this.remove() + + return this + }, + + flatten: function(parent, depth) { + return this.ungroup(parent, depth) + } + +}) +SVG.Container = SVG.invent({ + // Initialize node + create: function(element) { + this.constructor.call(this, element) + } + + // Inherit from +, inherit: SVG.Parent + +}) + +SVG.ViewBox = SVG.invent({ + + create: function(source) { + var i, base = [0, 0, 0, 0] + + var x, y, width, height, box, view, we, he + , wm = 1 // width multiplier + , hm = 1 // height multiplier + , reg = /[+-]?(?:\d+(?:\.\d*)?|\.\d+)(?:e[+-]?\d+)?/gi + + if(source instanceof SVG.Element){ + + we = source + he = source + view = (source.attr('viewBox') || '').match(reg) + box = source.bbox + + // get dimensions of current node + width = new SVG.Number(source.width()) + height = new SVG.Number(source.height()) + + // find nearest non-percentual dimensions + while (width.unit == '%') { + wm *= width.value + width = new SVG.Number(we instanceof SVG.Doc ? we.parent().offsetWidth : we.parent().width()) + we = we.parent() + } + while (height.unit == '%') { + hm *= height.value + height = new SVG.Number(he instanceof SVG.Doc ? he.parent().offsetHeight : he.parent().height()) + he = he.parent() + } + + // ensure defaults + this.x = 0 + this.y = 0 + this.width = width * wm + this.height = height * hm + this.zoom = 1 + + if (view) { + // get width and height from viewbox + x = parseFloat(view[0]) + y = parseFloat(view[1]) + width = parseFloat(view[2]) + height = parseFloat(view[3]) + + // calculate zoom accoring to viewbox + this.zoom = ((this.width / this.height) > (width / height)) ? + this.height / height : + this.width / width + + // calculate real pixel dimensions on parent SVG.Doc element + this.x = x + this.y = y + this.width = width + this.height = height + + } + + }else{ + + // ensure source as object + source = typeof source === 'string' ? + source.match(reg).map(function(el){ return parseFloat(el) }) : + Array.isArray(source) ? + source : + typeof source == 'object' ? + [source.x, source.y, source.width, source.height] : + arguments.length == 4 ? + [].slice.call(arguments) : + base + + this.x = source[0] + this.y = source[1] + this.width = source[2] + this.height = source[3] + } + + + } + +, extend: { + + toString: function() { + return this.x + ' ' + this.y + ' ' + this.width + ' ' + this.height + } + , morph: function(x, y, width, height){ + this.destination = new SVG.ViewBox(x, y, width, height) + return this + } + + , at: function(pos) { + + if(!this.destination) return this + + return new SVG.ViewBox([ + this.x + (this.destination.x - this.x) * pos + , this.y + (this.destination.y - this.y) * pos + , this.width + (this.destination.width - this.width) * pos + , this.height + (this.destination.height - this.height) * pos + ]) + + } + + } + + // Define parent +, parent: SVG.Container + + // Add parent method +, construct: { + + // get/set viewbox + viewbox: function(x, y, width, height) { + if (arguments.length == 0) + // act as a getter if there are no arguments + return new SVG.ViewBox(this) + + // otherwise act as a setter + return this.attr('viewBox', new SVG.ViewBox(x, y, width, height)) + } + + } + +}) +// Add events to elements +;[ 'click' + , 'dblclick' + , 'mousedown' + , 'mouseup' + , 'mouseover' + , 'mouseout' + , 'mousemove' + // , 'mouseenter' -> not supported by IE + // , 'mouseleave' -> not supported by IE + , 'touchstart' + , 'touchmove' + , 'touchleave' + , 'touchend' + , 'touchcancel' ].forEach(function(event) { + + // add event to SVG.Element + SVG.Element.prototype[event] = function(f) { + // bind event to element rather than element node + SVG.on(this.node, event, f) + return this + } +}) + +// Initialize listeners stack +SVG.listeners = [] +SVG.handlerMap = [] +SVG.listenerId = 0 + +// Add event binder in the SVG namespace +SVG.on = function(node, event, listener, binding, options) { + // create listener, get object-index + var l = listener.bind(binding || node.instance || node) + , index = (SVG.handlerMap.indexOf(node) + 1 || SVG.handlerMap.push(node)) - 1 + , ev = event.split('.')[0] + , ns = event.split('.')[1] || '*' + + + // ensure valid object + SVG.listeners[index] = SVG.listeners[index] || {} + SVG.listeners[index][ev] = SVG.listeners[index][ev] || {} + SVG.listeners[index][ev][ns] = SVG.listeners[index][ev][ns] || {} + + if(!listener._svgjsListenerId) + listener._svgjsListenerId = ++SVG.listenerId + + // reference listener + SVG.listeners[index][ev][ns][listener._svgjsListenerId] = l + + // add listener + node.addEventListener(ev, l, options || false) } -// Module for color convertions
-SVG.Color = function(color) {
- var match
-
- // initialize defaults
- this.r = 0
- this.g = 0
- this.b = 0
-
- if(!color) return
-
- // parse color
- if (typeof color === 'string') {
- if (SVG.regex.isRgb.test(color)) {
- // get rgb values
- match = SVG.regex.rgb.exec(color.replace(SVG.regex.whitespace,''))
-
- // parse numeric values
- this.r = parseInt(match[1])
- this.g = parseInt(match[2])
- this.b = parseInt(match[3])
-
- } else if (SVG.regex.isHex.test(color)) {
- // get hex values
- match = SVG.regex.hex.exec(fullHex(color))
-
- // parse numeric values
- this.r = parseInt(match[1], 16)
- this.g = parseInt(match[2], 16)
- this.b = parseInt(match[3], 16)
-
- }
-
- } else if (typeof color === 'object') {
- this.r = color.r
- this.g = color.g
- this.b = color.b
-
- }
-
-}
-
-SVG.extend(SVG.Color, {
- // Default to hex conversion
- toString: function() {
- return this.toHex()
- }
- // Build hex value
-, toHex: function() {
- return '#'
- + compToHex(this.r)
- + compToHex(this.g)
- + compToHex(this.b)
- }
- // Build rgb value
-, toRgb: function() {
- return 'rgb(' + [this.r, this.g, this.b].join() + ')'
- }
- // Calculate true brightness
-, brightness: function() {
- return (this.r / 255 * 0.30)
- + (this.g / 255 * 0.59)
- + (this.b / 255 * 0.11)
- }
- // Make color morphable
-, morph: function(color) {
- this.destination = new SVG.Color(color)
-
- return this
- }
- // Get morphed color at given position
-, at: function(pos) {
- // make sure a destination is defined
- if (!this.destination) return this
-
- // normalise pos
- pos = pos < 0 ? 0 : pos > 1 ? 1 : pos
-
- // generate morphed color
- return new SVG.Color({
- r: ~~(this.r + (this.destination.r - this.r) * pos)
- , g: ~~(this.g + (this.destination.g - this.g) * pos)
- , b: ~~(this.b + (this.destination.b - this.b) * pos)
- })
- }
-
-})
-
-// Testers
-
-// Test if given value is a color string
-SVG.Color.test = function(color) {
- color += ''
- return SVG.regex.isHex.test(color)
- || SVG.regex.isRgb.test(color)
-}
-
-// Test if given value is a rgb object
-SVG.Color.isRgb = function(color) {
- return color && typeof color.r == 'number'
- && typeof color.g == 'number'
- && typeof color.b == 'number'
-}
-
-// Test if given value is a color
-SVG.Color.isColor = function(color) {
- return SVG.Color.isRgb(color) || SVG.Color.test(color)
+ +// Add event unbinder in the SVG namespace +SVG.off = function(node, event, listener) { + var index = SVG.handlerMap.indexOf(node) + , ev = event && event.split('.')[0] + , ns = event && event.split('.')[1] + , namespace = '' + + if(index == -1) return + + if (listener) { + if(typeof listener == 'function') listener = listener._svgjsListenerId + if(!listener) return + + // remove listener reference + if (SVG.listeners[index][ev] && SVG.listeners[index][ev][ns || '*']) { + // remove listener + node.removeEventListener(ev, SVG.listeners[index][ev][ns || '*'][listener], false) + + delete SVG.listeners[index][ev][ns || '*'][listener] + } + + } else if (ns && ev) { + // remove all listeners for a namespaced event + if (SVG.listeners[index][ev] && SVG.listeners[index][ev][ns]) { + for (listener in SVG.listeners[index][ev][ns]) + SVG.off(node, [ev, ns].join('.'), listener) + + delete SVG.listeners[index][ev][ns] + } + + } else if (ns){ + // remove all listeners for a specific namespace + for(event in SVG.listeners[index]){ + for(namespace in SVG.listeners[index][event]){ + if(ns === namespace){ + SVG.off(node, [event, ns].join('.')) + } + } + } + + } else if (ev) { + // remove all listeners for the event + if (SVG.listeners[index][ev]) { + for (namespace in SVG.listeners[index][ev]) + SVG.off(node, [ev, namespace].join('.')) + + delete SVG.listeners[index][ev] + } + + } else { + // remove all listeners on a given node + for (event in SVG.listeners[index]) + SVG.off(node, event) + + delete SVG.listeners[index] + delete SVG.handlerMap[index] + + } } -// Module for array conversion
-SVG.Array = function(array, fallback) {
- array = (array || []).valueOf()
-
- // if array is empty and fallback is provided, use fallback
- if (array.length == 0 && fallback)
- array = fallback.valueOf()
-
- // parse array
- this.value = this.parse(array)
-}
-
-SVG.extend(SVG.Array, {
- // Make array morphable
- morph: function(array) {
- this.destination = this.parse(array)
-
- // normalize length of arrays
- if (this.value.length != this.destination.length) {
- var lastValue = this.value[this.value.length - 1]
- , lastDestination = this.destination[this.destination.length - 1]
-
- while(this.value.length > this.destination.length)
- this.destination.push(lastDestination)
- while(this.value.length < this.destination.length)
- this.value.push(lastValue)
- }
-
- return this
- }
- // Clean up any duplicate points
-, settle: function() {
- // find all unique values
- for (var i = 0, il = this.value.length, seen = []; i < il; i++)
- if (seen.indexOf(this.value[i]) == -1)
- seen.push(this.value[i])
-
- // set new value
- return this.value = seen
- }
- // Get morphed array at given position
-, at: function(pos) {
- // make sure a destination is defined
- if (!this.destination) return this
-
- // generate morphed array
- for (var i = 0, il = this.value.length, array = []; i < il; i++)
- array.push(this.value[i] + (this.destination[i] - this.value[i]) * pos)
-
- return new SVG.Array(array)
- }
- // Convert array to string
-, toString: function() {
- return this.value.join(' ')
- }
- // Real value
-, valueOf: function() {
- return this.value
- }
- // Parse whitespace separated string
-, parse: function(array) {
- array = array.valueOf()
-
- // if already is an array, no need to parse it
- if (Array.isArray(array)) return array
-
- return this.split(array)
- }
- // Strip unnecessary whitespace
-, split: function(string) {
- return string.trim().split(SVG.regex.delimiter).map(parseFloat)
- }
- // Reverse array
-, reverse: function() {
- this.value.reverse()
-
- return this
- }
-, clone: function() {
- var clone = new this.constructor()
- clone.value = array_clone(this.value)
- return clone
- }
+ +// +SVG.extend(SVG.Element, { + // Bind given event to listener + on: function(event, listener, binding, options) { + SVG.on(this.node, event, listener, binding, options) + + return this + } + // Unbind event from listener +, off: function(event, listener) { + SVG.off(this.node, event, listener) + + return this + } + // Fire given event +, fire: function(event, data) { + + // Dispatch event + if(event instanceof window.Event){ + this.node.dispatchEvent(event) + }else{ + this.node.dispatchEvent(event = new window.CustomEvent(event, {detail:data, cancelable: true})) + } + + this._event = event + return this + } +, event: function() { + return this._event + } }) -// Poly points array
-SVG.PointArray = function(array, fallback) {
- SVG.Array.call(this, array, fallback || [[0,0]])
-}
-
-// Inherit from SVG.Array
-SVG.PointArray.prototype = new SVG.Array
-SVG.PointArray.prototype.constructor = SVG.PointArray
-
-SVG.extend(SVG.PointArray, {
- // Convert array to string
- toString: function() {
- // convert to a poly point string
- for (var i = 0, il = this.value.length, array = []; i < il; i++)
- array.push(this.value[i].join(','))
-
- return array.join(' ')
- }
- // Convert array to line object
-, toLine: function() {
- return {
- x1: this.value[0][0]
- , y1: this.value[0][1]
- , x2: this.value[1][0]
- , y2: this.value[1][1]
- }
- }
- // Get morphed array at given position
-, at: function(pos) {
- // make sure a destination is defined
- if (!this.destination) return this
-
- // generate morphed point string
- for (var i = 0, il = this.value.length, array = []; i < il; i++)
- array.push([
- this.value[i][0] + (this.destination[i][0] - this.value[i][0]) * pos
- , this.value[i][1] + (this.destination[i][1] - this.value[i][1]) * pos
- ])
-
- return new SVG.PointArray(array)
- }
- // Parse point string and flat array
-, parse: function(array) {
- var points = []
-
- array = array.valueOf()
-
- // if it is an array
- if (Array.isArray(array)) {
- // and it is not flat, there is no need to parse it
- if(Array.isArray(array[0])) {
- return array
- }
- } else { // Else, it is considered as a string
- // parse points
- array = array.trim().split(SVG.regex.delimiter).map(parseFloat)
- }
-
- // validate points - https://svgwg.org/svg2-draft/shapes.html#DataTypePoints
- // Odd number of coordinates is an error. In such cases, drop the last odd coordinate.
- if (array.length % 2 !== 0) array.pop()
-
- // wrap points in two-tuples and parse points as floats
- for(var i = 0, len = array.length; i < len; i = i + 2)
- points.push([ array[i], array[i+1] ])
-
- return points
- }
- // Move point string
-, move: function(x, y) {
- var box = this.bbox()
-
- // get relative offset
- x -= box.x
- y -= box.y
-
- // move every point
- if (!isNaN(x) && !isNaN(y))
- for (var i = this.value.length - 1; i >= 0; i--)
- this.value[i] = [this.value[i][0] + x, this.value[i][1] + y]
-
- return this
- }
- // Resize poly string
-, size: function(width, height) {
- var i, box = this.bbox()
-
- // recalculate position of all points according to new size
- for (i = this.value.length - 1; i >= 0; i--) {
- if(box.width) this.value[i][0] = ((this.value[i][0] - box.x) * width) / box.width + box.x
- if(box.height) this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y
- }
-
- return this
- }
- // Get bounding box of points
-, bbox: function() {
- SVG.parser.poly.setAttribute('points', this.toString())
-
- return SVG.parser.poly.getBBox()
- }
-})
- -var pathHandlers = {
- M: function(c, p, p0) {
- p.x = p0.x = c[0]
- p.y = p0.y = c[1]
-
- return ['M', p.x, p.y]
- },
- L: function(c, p) {
- p.x = c[0]
- p.y = c[1]
- return ['L', c[0], c[1]]
- },
- H: function(c, p) {
- p.x = c[0]
- return ['H', c[0]]
- },
- V: function(c, p) {
- p.y = c[0]
- return ['V', c[0]]
- },
- C: function(c, p) {
- p.x = c[4]
- p.y = c[5]
- return ['C', c[0], c[1], c[2], c[3], c[4], c[5]]
- },
- S: function(c, p) {
- p.x = c[2]
- p.y = c[3]
- return ['S', c[0], c[1], c[2], c[3]]
- },
- Q: function(c, p) {
- p.x = c[2]
- p.y = c[3]
- return ['Q', c[0], c[1], c[2], c[3]]
- },
- T: function(c, p) {
- p.x = c[0]
- p.y = c[1]
- return ['T', c[0], c[1]]
- },
- Z: function(c, p, p0) {
- p.x = p0.x
- p.y = p0.y
- return ['Z']
- },
- A: function(c, p) {
- p.x = c[5]
- p.y = c[6]
- return ['A', c[0], c[1], c[2], c[3], c[4], c[5], c[6]]
- }
-}
-
-var mlhvqtcsa = 'mlhvqtcsaz'.split('')
-
-for(var i = 0, il = mlhvqtcsa.length; i < il; ++i){
- pathHandlers[mlhvqtcsa[i]] = (function(i){
- return function(c, p, p0) {
- if(i == 'H') c[0] = c[0] + p.x
- else if(i == 'V') c[0] = c[0] + p.y
- else if(i == 'A'){
- c[5] = c[5] + p.x,
- c[6] = c[6] + p.y
- }
- else
- for(var j = 0, jl = c.length; j < jl; ++j) {
- c[j] = c[j] + (j%2 ? p.y : p.x)
- }
-
- return pathHandlers[i](c, p, p0)
- }
- })(mlhvqtcsa[i].toUpperCase())
-}
-
-// Path points array
-SVG.PathArray = function(array, fallback) {
- SVG.Array.call(this, array, fallback || [['M', 0, 0]])
-}
-
-// Inherit from SVG.Array
-SVG.PathArray.prototype = new SVG.Array
-SVG.PathArray.prototype.constructor = SVG.PathArray
-
-SVG.extend(SVG.PathArray, {
- // Convert array to string
- toString: function() {
- return arrayToString(this.value)
- }
- // Move path string
-, move: function(x, y) {
- // get bounding box of current situation
- var box = this.bbox()
-
- // get relative offset
- x -= box.x
- y -= box.y
-
- if (!isNaN(x) && !isNaN(y)) {
- // move every point
- for (var l, i = this.value.length - 1; i >= 0; i--) {
- l = this.value[i][0]
-
- if (l == 'M' || l == 'L' || l == 'T') {
- this.value[i][1] += x
- this.value[i][2] += y
-
- } else if (l == 'H') {
- this.value[i][1] += x
-
- } else if (l == 'V') {
- this.value[i][1] += y
-
- } else if (l == 'C' || l == 'S' || l == 'Q') {
- this.value[i][1] += x
- this.value[i][2] += y
- this.value[i][3] += x
- this.value[i][4] += y
-
- if (l == 'C') {
- this.value[i][5] += x
- this.value[i][6] += y
- }
-
- } else if (l == 'A') {
- this.value[i][6] += x
- this.value[i][7] += y
- }
-
- }
- }
-
- return this
- }
- // Resize path string
-, size: function(width, height) {
- // get bounding box of current situation
- var i, l, box = this.bbox()
-
- // recalculate position of all points according to new size
- for (i = this.value.length - 1; i >= 0; i--) {
- l = this.value[i][0]
-
- if (l == 'M' || l == 'L' || l == 'T') {
- this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x
- this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y
-
- } else if (l == 'H') {
- this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x
-
- } else if (l == 'V') {
- this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y
-
- } else if (l == 'C' || l == 'S' || l == 'Q') {
- this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x
- this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y
- this.value[i][3] = ((this.value[i][3] - box.x) * width) / box.width + box.x
- this.value[i][4] = ((this.value[i][4] - box.y) * height) / box.height + box.y
-
- if (l == 'C') {
- this.value[i][5] = ((this.value[i][5] - box.x) * width) / box.width + box.x
- this.value[i][6] = ((this.value[i][6] - box.y) * height) / box.height + box.y
- }
-
- } else if (l == 'A') {
- // resize radii
- this.value[i][1] = (this.value[i][1] * width) / box.width
- this.value[i][2] = (this.value[i][2] * height) / box.height
-
- // move position values
- this.value[i][6] = ((this.value[i][6] - box.x) * width) / box.width + box.x
- this.value[i][7] = ((this.value[i][7] - box.y) * height) / box.height + box.y
- }
-
- }
-
- return this
- }
- // Test if the passed path array use the same path data commands as this path array
-, equalCommands: function(pathArray) {
- var i, il, equalCommands
-
- pathArray = new SVG.PathArray(pathArray)
-
- equalCommands = this.value.length === pathArray.value.length
- for(i = 0, il = this.value.length; equalCommands && i < il; i++) {
- equalCommands = this.value[i][0] === pathArray.value[i][0]
- }
-
- return equalCommands
- }
- // Make path array morphable
-, morph: function(pathArray) {
- pathArray = new SVG.PathArray(pathArray)
-
- if(this.equalCommands(pathArray)) {
- this.destination = pathArray
- } else {
- this.destination = null
- }
-
- return this
- }
- // Get morphed path array at given position
-, at: function(pos) {
- // make sure a destination is defined
- if (!this.destination) return this
-
- var sourceArray = this.value
- , destinationArray = this.destination.value
- , array = [], pathArray = new SVG.PathArray()
- , i, il, j, jl
-
- // Animate has specified in the SVG spec
- // See: https://www.w3.org/TR/SVG11/paths.html#PathElement
- for (i = 0, il = sourceArray.length; i < il; i++) {
- array[i] = [sourceArray[i][0]]
- for(j = 1, jl = sourceArray[i].length; j < jl; j++) {
- array[i][j] = sourceArray[i][j] + (destinationArray[i][j] - sourceArray[i][j]) * pos
- }
- // For the two flags of the elliptical arc command, the SVG spec say:
- // Flags and booleans are interpolated as fractions between zero and one, with any non-zero value considered to be a value of one/true
- // Elliptical arc command as an array followed by corresponding indexes:
- // ['A', rx, ry, x-axis-rotation, large-arc-flag, sweep-flag, x, y]
- // 0 1 2 3 4 5 6 7
- if(array[i][0] === 'A') {
- array[i][4] = +(array[i][4] != 0)
- array[i][5] = +(array[i][5] != 0)
- }
- }
-
- // Directly modify the value of a path array, this is done this way for performance
- pathArray.value = array
- return pathArray
- }
- // Absolutize and parse path to array
-, parse: function(array) {
- // if it's already a patharray, no need to parse it
- if (array instanceof SVG.PathArray) return array.valueOf()
-
- // prepare for parsing
- var i, x0, y0, s, seg, arr
- , x = 0
- , y = 0
- , paramCnt = { 'M':2, 'L':2, 'H':1, 'V':1, 'C':6, 'S':4, 'Q':4, 'T':2, 'A':7, 'Z':0 }
-
- if(typeof array == 'string'){
-
- array = array
- .replace(SVG.regex.numbersWithDots, pathRegReplace) // convert 45.123.123 to 45.123 .123
- .replace(SVG.regex.pathLetters, ' $& ') // put some room between letters and numbers
- .replace(SVG.regex.hyphen, '$1 -') // add space before hyphen
- .trim() // trim
- .split(SVG.regex.delimiter) // split into array
-
- }else{
- array = array.reduce(function(prev, curr){
- return [].concat.call(prev, curr)
- }, [])
- }
-
- // array now is an array containing all parts of a path e.g. ['M', '0', '0', 'L', '30', '30' ...]
- var arr = []
- , p = new SVG.Point()
- , p0 = new SVG.Point()
- , index = 0
- , len = array.length
-
- do{
- // Test if we have a path letter
- if(SVG.regex.isPathLetter.test(array[index])){
- s = array[index]
- ++index
- // If last letter was a move command and we got no new, it defaults to [L]ine
- }else if(s == 'M'){
- s = 'L'
- }else if(s == 'm'){
- s = 'l'
- }
-
- arr.push(pathHandlers[s].call(null,
- array.slice(index, (index = index + paramCnt[s.toUpperCase()])).map(parseFloat),
- p, p0
- )
- )
-
- }while(len > index)
-
- return arr
-
- }
- // Get bounding box of path
-, bbox: function() {
- SVG.parser.path.setAttribute('d', this.toString())
-
- return SVG.parser.path.getBBox()
- }
-
-})
- -// Module for unit convertions
-SVG.Number = SVG.invent({
- // Initialize
- create: function(value, unit) {
- // initialize defaults
- this.value = 0
- this.unit = unit || ''
-
- // parse value
- if (typeof value === 'number') {
- // ensure a valid numeric value
- this.value = isNaN(value) ? 0 : !isFinite(value) ? (value < 0 ? -3.4e+38 : +3.4e+38) : value
-
- } else if (typeof value === 'string') {
- unit = value.match(SVG.regex.numberAndUnit)
-
- if (unit) {
- // make value numeric
- this.value = parseFloat(unit[1])
-
- // normalize
- if (unit[5] == '%')
- this.value /= 100
- else if (unit[5] == 's')
- this.value *= 1000
-
- // store unit
- this.unit = unit[5]
- }
-
- } else {
- if (value instanceof SVG.Number) {
- this.value = value.valueOf()
- this.unit = value.unit
- }
- }
-
- }
- // Add methods
-, extend: {
- // Stringalize
- toString: function() {
- return (
- this.unit == '%' ?
- ~~(this.value * 1e8) / 1e6:
- this.unit == 's' ?
- this.value / 1e3 :
- this.value
- ) + this.unit
- }
- , toJSON: function() {
- return this.toString()
- }
- , // Convert to primitive
- valueOf: function() {
- return this.value
- }
- // Add number
- , plus: function(number) {
- number = new SVG.Number(number)
- return new SVG.Number(this + number, this.unit || number.unit)
- }
- // Subtract number
- , minus: function(number) {
- number = new SVG.Number(number)
- return new SVG.Number(this - number, this.unit || number.unit)
- }
- // Multiply number
- , times: function(number) {
- number = new SVG.Number(number)
- return new SVG.Number(this * number, this.unit || number.unit)
- }
- // Divide number
- , divide: function(number) {
- number = new SVG.Number(number)
- return new SVG.Number(this / number, this.unit || number.unit)
- }
- // Convert to different unit
- , to: function(unit) {
- var number = new SVG.Number(this)
-
- if (typeof unit === 'string')
- number.unit = unit
-
- return number
- }
- // Make number morphable
- , morph: function(number) {
- this.destination = new SVG.Number(number)
-
- if(number.relative) {
- this.destination.value += this.value
- }
-
- return this
- }
- // Get morphed number at given position
- , at: function(pos) {
- // Make sure a destination is defined
- if (!this.destination) return this
-
- // Generate new morphed number
- return new SVG.Number(this.destination)
- .minus(this)
- .times(pos)
- .plus(this)
- }
-
- }
-})
- -
-SVG.Element = SVG.invent({
- // Initialize node
- create: function(node) {
- // make stroke value accessible dynamically
- this._stroke = SVG.defaults.attrs.stroke
- this._event = null
-
- // initialize data object
- this.dom = {}
-
- // create circular reference
- if (this.node = node) {
- this.type = node.nodeName
- this.node.instance = this
-
- // store current attribute value
- this._stroke = node.getAttribute('stroke') || this._stroke
- }
- }
-
- // Add class methods
-, extend: {
- // Move over x-axis
- x: function(x) {
- return this.attr('x', x)
- }
- // Move over y-axis
- , y: function(y) {
- return this.attr('y', y)
- }
- // Move by center over x-axis
- , cx: function(x) {
- return x == null ? this.x() + this.width() / 2 : this.x(x - this.width() / 2)
- }
- // Move by center over y-axis
- , cy: function(y) {
- return y == null ? this.y() + this.height() / 2 : this.y(y - this.height() / 2)
- }
- // Move element to given x and y values
- , move: function(x, y) {
- return this.x(x).y(y)
- }
- // Move element by its center
- , center: function(x, y) {
- return this.cx(x).cy(y)
- }
- // Set width of element
- , width: function(width) {
- return this.attr('width', width)
- }
- // Set height of element
- , height: function(height) {
- return this.attr('height', height)
- }
- // Set element size to given width and height
- , size: function(width, height) {
- var p = proportionalSize(this, width, height)
-
- return this
- .width(new SVG.Number(p.width))
- .height(new SVG.Number(p.height))
- }
- // Clone element
- , clone: function(parent, withData) {
- // write dom data to the dom so the clone can pickup the data
- this.writeDataToDom()
-
- // clone element and assign new id
- var clone = assignNewId(this.node.cloneNode(true))
-
- // insert the clone in the given parent or after myself
- if(parent) parent.add(clone)
- else this.after(clone)
-
- return clone
- }
- // Remove element
- , remove: function() {
- if (this.parent())
- this.parent().removeElement(this)
-
- return this
- }
- // Replace element
- , replace: function(element) {
- this.after(element).remove()
-
- return element
- }
- // Add element to given container and return self
- , addTo: function(parent) {
- return parent.put(this)
- }
- // Add element to given container and return container
- , putIn: function(parent) {
- return parent.add(this)
- }
- // Get / set id
- , id: function(id) {
- return this.attr('id', id)
- }
- // Checks whether the given point inside the bounding box of the element
- , inside: function(x, y) {
- var box = this.bbox()
-
- return x > box.x
- && y > box.y
- && x < box.x + box.width
- && y < box.y + box.height
- }
- // Show element
- , show: function() {
- return this.style('display', '')
- }
- // Hide element
- , hide: function() {
- return this.style('display', 'none')
- }
- // Is element visible?
- , visible: function() {
- return this.style('display') != 'none'
- }
- // Return id on string conversion
- , toString: function() {
- return this.attr('id')
- }
- // Return array of classes on the node
- , classes: function() {
- var attr = this.attr('class')
-
- return attr == null ? [] : attr.trim().split(SVG.regex.delimiter)
- }
- // Return true if class exists on the node, false otherwise
- , hasClass: function(name) {
- return this.classes().indexOf(name) != -1
- }
- // Add class to the node
- , addClass: function(name) {
- if (!this.hasClass(name)) {
- var array = this.classes()
- array.push(name)
- this.attr('class', array.join(' '))
- }
-
- return this
- }
- // Remove class from the node
- , removeClass: function(name) {
- if (this.hasClass(name)) {
- this.attr('class', this.classes().filter(function(c) {
- return c != name
- }).join(' '))
- }
-
- return this
- }
- // Toggle the presence of a class on the node
- , toggleClass: function(name) {
- return this.hasClass(name) ? this.removeClass(name) : this.addClass(name)
- }
- // Get referenced element form attribute value
- , reference: function(attr) {
- return SVG.get(this.attr(attr))
- }
- // Returns the parent element instance
- , parent: function(type) {
- var parent = this
-
- // check for parent
- if(!parent.node.parentNode) return null
-
- // get parent element
- parent = SVG.adopt(parent.node.parentNode)
-
- if(!type) return parent
-
- // loop trough ancestors if type is given
- while(parent && parent.node instanceof window.SVGElement){
- if(typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent
- parent = SVG.adopt(parent.node.parentNode)
- }
- }
- // Get parent document
- , doc: function() {
- return this instanceof SVG.Doc ? this : this.parent(SVG.Doc)
- }
- // return array of all ancestors of given type up to the root svg
- , parents: function(type) {
- var parents = [], parent = this
-
- do{
- parent = parent.parent(type)
- if(!parent || !parent.node) break
-
- parents.push(parent)
- } while(parent.parent)
-
- return parents
- }
- // matches the element vs a css selector
- , matches: function(selector){
- return matches(this.node, selector)
- }
- // Returns the svg node to call native svg methods on it
- , native: function() {
- return this.node
- }
- // Import raw svg
- , svg: function(svg) {
- // create temporary holder
- var well = document.createElement('svg')
-
- // act as a setter if svg is given
- if (svg && this instanceof SVG.Parent) {
- // dump raw svg
- well.innerHTML = '<svg>' + svg.replace(/\n/, '').replace(/<(\w+)([^<]+?)\/>/g, '<$1$2></$1>') + '</svg>'
-
- // transplant nodes
- for (var i = 0, il = well.firstChild.childNodes.length; i < il; i++)
- this.node.appendChild(well.firstChild.firstChild)
-
- // otherwise act as a getter
- } else {
- // create a wrapping svg element in case of partial content
- well.appendChild(svg = document.createElement('svg'))
-
- // write svgjs data to the dom
- this.writeDataToDom()
-
- // insert a copy of this node
- svg.appendChild(this.node.cloneNode(true))
-
- // return target element
- return well.innerHTML.replace(/^<svg>/, '').replace(/<\/svg>$/, '')
- }
-
- return this
- }
- // write svgjs data to the dom
- , writeDataToDom: function() {
-
- // dump variables recursively
- if(this.each || this.lines){
- var fn = this.each ? this : this.lines();
- fn.each(function(){
- this.writeDataToDom()
- })
- }
-
- // remove previously set data
- this.node.removeAttribute('svgjs:data')
-
- if(Object.keys(this.dom).length)
- this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)) // see #428
-
- return this
- }
- // set given data to the elements data property
- , setData: function(o){
- this.dom = o
- return this
- }
- , is: function(obj){
- return is(this, obj)
- }
- }
-})
- -SVG.easing = {
- '-': function(pos){return pos}
-, '<>':function(pos){return -Math.cos(pos * Math.PI) / 2 + 0.5}
-, '>': function(pos){return Math.sin(pos * Math.PI / 2)}
-, '<': function(pos){return -Math.cos(pos * Math.PI / 2) + 1}
-}
-
-SVG.morph = function(pos){
- return function(from, to) {
- return new SVG.MorphObj(from, to).at(pos)
- }
-}
-
-SVG.Situation = SVG.invent({
-
- create: function(o){
- this.init = false
- this.reversed = false
- this.reversing = false
-
- this.duration = new SVG.Number(o.duration).valueOf()
- this.delay = new SVG.Number(o.delay).valueOf()
-
- this.start = +new Date() + this.delay
- this.finish = this.start + this.duration
- this.ease = o.ease
-
- // this.loop is incremented from 0 to this.loops
- // it is also incremented when in an infinite loop (when this.loops is true)
- this.loop = 0
- this.loops = false
-
- this.animations = {
- // functionToCall: [list of morphable objects]
- // e.g. move: [SVG.Number, SVG.Number]
- }
-
- this.attrs = {
- // holds all attributes which are not represented from a function svg.js provides
- // e.g. someAttr: SVG.Number
- }
-
- this.styles = {
- // holds all styles which should be animated
- // e.g. fill-color: SVG.Color
- }
-
- this.transforms = [
- // holds all transformations as transformation objects
- // e.g. [SVG.Rotate, SVG.Translate, SVG.Matrix]
- ]
-
- this.once = {
- // functions to fire at a specific position
- // e.g. "0.5": function foo(){}
- }
-
- }
-
-})
-
-
-SVG.FX = SVG.invent({
-
- create: function(element) {
- this._target = element
- this.situations = []
- this.active = false
- this.situation = null
- this.paused = false
- this.lastPos = 0
- this.pos = 0
- // The absolute position of an animation is its position in the context of its complete duration (including delay and loops)
- // When performing a delay, absPos is below 0 and when performing a loop, its value is above 1
- this.absPos = 0
- this._speed = 1
- }
-
-, extend: {
-
- /**
- * sets or returns the target of this animation
- * @param o object || number In case of Object it holds all parameters. In case of number its the duration of the animation
- * @param ease function || string Function which should be used for easing or easing keyword
- * @param delay Number indicating the delay before the animation starts
- * @return target || this
- */
- animate: function(o, ease, delay){
-
- if(typeof o == 'object'){
- ease = o.ease
- delay = o.delay
- o = o.duration
- }
-
- var situation = new SVG.Situation({
- duration: o || 1000,
- delay: delay || 0,
- ease: SVG.easing[ease || '-'] || ease
- })
-
- this.queue(situation)
-
- return this
- }
-
- /**
- * sets a delay before the next element of the queue is called
- * @param delay Duration of delay in milliseconds
- * @return this.target()
- */
- , delay: function(delay){
- // The delay is performed by an empty situation with its duration
- // attribute set to the duration of the delay
- var situation = new SVG.Situation({
- duration: delay,
- delay: 0,
- ease: SVG.easing['-']
- })
-
- return this.queue(situation)
- }
-
- /**
- * sets or returns the target of this animation
- * @param null || target SVG.Element which should be set as new target
- * @return target || this
- */
- , target: function(target){
- if(target && target instanceof SVG.Element){
- this._target = target
- return this
- }
-
- return this._target
- }
-
- // returns the absolute position at a given time
- , timeToAbsPos: function(timestamp){
- return (timestamp - this.situation.start) / (this.situation.duration/this._speed)
- }
-
- // returns the timestamp from a given absolute positon
- , absPosToTime: function(absPos){
- return this.situation.duration/this._speed * absPos + this.situation.start
- }
-
- // starts the animationloop
- , startAnimFrame: function(){
- this.stopAnimFrame()
- this.animationFrame = window.requestAnimationFrame(function(){ this.step() }.bind(this))
- }
-
- // cancels the animationframe
- , stopAnimFrame: function(){
- window.cancelAnimationFrame(this.animationFrame)
- }
-
- // kicks off the animation - only does something when the queue is currently not active and at least one situation is set
- , start: function(){
- // dont start if already started
- if(!this.active && this.situation){
- this.active = true
- this.startCurrent()
- }
-
- return this
- }
-
- // start the current situation
- , startCurrent: function(){
- this.situation.start = +new Date + this.situation.delay/this._speed
- this.situation.finish = this.situation.start + this.situation.duration/this._speed
- return this.initAnimations().step()
- }
-
- /**
- * adds a function / Situation to the animation queue
- * @param fn function / situation to add
- * @return this
- */
- , queue: function(fn){
- if(typeof fn == 'function' || fn instanceof SVG.Situation)
- this.situations.push(fn)
-
- if(!this.situation) this.situation = this.situations.shift()
-
- return this
- }
-
- /**
- * pulls next element from the queue and execute it
- * @return this
- */
- , dequeue: function(){
- // stop current animation
- this.stop()
-
- // get next animation from queue
- this.situation = this.situations.shift()
-
- if(this.situation){
- if(this.situation instanceof SVG.Situation) {
- this.start()
- } else {
- // If it is not a SVG.Situation, then it is a function, we execute it
- this.situation.call(this)
- }
- }
-
- return this
- }
-
- // updates all animations to the current state of the element
- // this is important when one property could be changed from another property
- , initAnimations: function() {
- var i, source
- var s = this.situation
-
- if(s.init) return this
-
- for(i in s.animations){
- source = this.target()[i]()
-
- // The condition is because some methods return a normal number instead
- // of a SVG.Number
- if(s.animations[i] instanceof SVG.Number)
- source = new SVG.Number(source)
-
- s.animations[i] = source.morph(s.animations[i])
- }
-
- for(i in s.attrs){
- s.attrs[i] = new SVG.MorphObj(this.target().attr(i), s.attrs[i])
- }
-
- for(i in s.styles){
- s.styles[i] = new SVG.MorphObj(this.target().style(i), s.styles[i])
- }
-
- s.initialTransformation = this.target().matrixify()
-
- s.init = true
- return this
- }
- , clearQueue: function(){
- this.situations = []
- return this
- }
- , clearCurrent: function(){
- this.situation = null
- return this
- }
- /** stops the animation immediately
- * @param jumpToEnd A Boolean indicating whether to complete the current animation immediately.
- * @param clearQueue A Boolean indicating whether to remove queued animation as well.
- * @return this
- */
- , stop: function(jumpToEnd, clearQueue){
- var active = this.active
- this.active = false
-
- if(clearQueue){
- this.clearQueue()
- }
-
- if(jumpToEnd && this.situation){
- // initialize the situation if it was not
- !active && this.startCurrent()
- this.atEnd()
- }
-
- this.stopAnimFrame()
-
- return this.clearCurrent()
- }
-
- /** resets the element to the state where the current element has started
- * @return this
- */
- , reset: function(){
- if(this.situation){
- var temp = this.situation
- this.stop()
- this.situation = temp
- this.atStart()
- }
- return this
- }
-
- // Stop the currently-running animation, remove all queued animations, and complete all animations for the element.
- , finish: function(){
-
- this.stop(true, false)
-
- while(this.dequeue().situation && this.stop(true, false));
-
- this.clearQueue().clearCurrent()
-
- return this
- }
-
- // set the internal animation pointer at the start position, before any loops, and updates the visualisation
- , atStart: function() {
- return this.at(0, true)
- }
-
- // set the internal animation pointer at the end position, after all the loops, and updates the visualisation
- , atEnd: function() {
- if (this.situation.loops === true) {
- // If in a infinite loop, we end the current iteration
- this.situation.loops = this.situation.loop + 1
- }
-
- if(typeof this.situation.loops == 'number') {
- // If performing a finite number of loops, we go after all the loops
- return this.at(this.situation.loops, true)
- } else {
- // If no loops, we just go at the end
- return this.at(1, true)
- }
- }
-
- // set the internal animation pointer to the specified position and updates the visualisation
- // if isAbsPos is true, pos is treated as an absolute position
- , at: function(pos, isAbsPos){
- var durDivSpd = this.situation.duration/this._speed
-
- this.absPos = pos
- // If pos is not an absolute position, we convert it into one
- if (!isAbsPos) {
- if (this.situation.reversed) this.absPos = 1 - this.absPos
- this.absPos += this.situation.loop
- }
-
- this.situation.start = +new Date - this.absPos * durDivSpd
- this.situation.finish = this.situation.start + durDivSpd
-
- return this.step(true)
- }
-
- /**
- * sets or returns the speed of the animations
- * @param speed null || Number The new speed of the animations
- * @return Number || this
- */
- , speed: function(speed){
- if (speed === 0) return this.pause()
-
- if (speed) {
- this._speed = speed
- // We use an absolute position here so that speed can affect the delay before the animation
- return this.at(this.absPos, true)
- } else return this._speed
- }
-
- // Make loopable
- , loop: function(times, reverse) {
- var c = this.last()
-
- // store total loops
- c.loops = (times != null) ? times : true
- c.loop = 0
-
- if(reverse) c.reversing = true
- return this
- }
-
- // pauses the animation
- , pause: function(){
- this.paused = true
- this.stopAnimFrame()
-
- return this
- }
-
- // unpause the animation
- , play: function(){
- if(!this.paused) return this
- this.paused = false
- // We use an absolute position here so that the delay before the animation can be paused
- return this.at(this.absPos, true)
- }
-
- /**
- * toggle or set the direction of the animation
- * true sets direction to backwards while false sets it to forwards
- * @param reversed Boolean indicating whether to reverse the animation or not (default: toggle the reverse status)
- * @return this
- */
- , reverse: function(reversed){
- var c = this.last()
-
- if(typeof reversed == 'undefined') c.reversed = !c.reversed
- else c.reversed = reversed
-
- return this
- }
-
-
- /**
- * returns a float from 0-1 indicating the progress of the current animation
- * @param eased Boolean indicating whether the returned position should be eased or not
- * @return number
- */
- , progress: function(easeIt){
- return easeIt ? this.situation.ease(this.pos) : this.pos
- }
-
- /**
- * adds a callback function which is called when the current animation is finished
- * @param fn Function which should be executed as callback
- * @return number
- */
- , after: function(fn){
- var c = this.last()
- , wrapper = function wrapper(e){
- if(e.detail.situation == c){
- fn.call(this, c)
- this.off('finished.fx', wrapper) // prevent memory leak
- }
- }
-
- this.target().on('finished.fx', wrapper)
-
- return this._callStart()
- }
-
- // adds a callback which is called whenever one animation step is performed
- , during: function(fn){
- var c = this.last()
- , wrapper = function(e){
- if(e.detail.situation == c){
- fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, c)
- }
- }
-
- // see above
- this.target().off('during.fx', wrapper).on('during.fx', wrapper)
-
- this.after(function(){
- this.off('during.fx', wrapper)
- })
-
- return this._callStart()
- }
-
- // calls after ALL animations in the queue are finished
- , afterAll: function(fn){
- var wrapper = function wrapper(e){
- fn.call(this)
- this.off('allfinished.fx', wrapper)
- }
-
- // see above
- this.target().off('allfinished.fx', wrapper).on('allfinished.fx', wrapper)
-
- return this._callStart()
- }
-
- // calls on every animation step for all animations
- , duringAll: function(fn){
- var wrapper = function(e){
- fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, e.detail.situation)
- }
-
- this.target().off('during.fx', wrapper).on('during.fx', wrapper)
-
- this.afterAll(function(){
- this.off('during.fx', wrapper)
- })
-
- return this._callStart()
- }
-
- , last: function(){
- return this.situations.length ? this.situations[this.situations.length-1] : this.situation
- }
-
- // adds one property to the animations
- , add: function(method, args, type){
- this.last()[type || 'animations'][method] = args
- return this._callStart()
- }
-
- /** perform one step of the animation
- * @param ignoreTime Boolean indicating whether to ignore time and use position directly or recalculate position based on time
- * @return this
- */
- , step: function(ignoreTime){
-
- // convert current time to an absolute position
- if(!ignoreTime) this.absPos = this.timeToAbsPos(+new Date)
-
- // This part convert an absolute position to a position
- if(this.situation.loops !== false) {
- var absPos, absPosInt, lastLoop
-
- // If the absolute position is below 0, we just treat it as if it was 0
- absPos = Math.max(this.absPos, 0)
- absPosInt = Math.floor(absPos)
-
- if(this.situation.loops === true || absPosInt < this.situation.loops) {
- this.pos = absPos - absPosInt
- lastLoop = this.situation.loop
- this.situation.loop = absPosInt
- } else {
- this.absPos = this.situation.loops
- this.pos = 1
- // The -1 here is because we don't want to toggle reversed when all the loops have been completed
- lastLoop = this.situation.loop - 1
- this.situation.loop = this.situation.loops
- }
-
- if(this.situation.reversing) {
- // Toggle reversed if an odd number of loops as occured since the last call of step
- this.situation.reversed = this.situation.reversed != Boolean((this.situation.loop - lastLoop) % 2)
- }
-
- } else {
- // If there are no loop, the absolute position must not be above 1
- this.absPos = Math.min(this.absPos, 1)
- this.pos = this.absPos
- }
-
- // while the absolute position can be below 0, the position must not be below 0
- if(this.pos < 0) this.pos = 0
-
- if(this.situation.reversed) this.pos = 1 - this.pos
-
-
- // apply easing
- var eased = this.situation.ease(this.pos)
-
- // call once-callbacks
- for(var i in this.situation.once){
- if(i > this.lastPos && i <= eased){
- this.situation.once[i].call(this.target(), this.pos, eased)
- delete this.situation.once[i]
- }
- }
-
- // fire during callback with position, eased position and current situation as parameter
- if(this.active) this.target().fire('during', {pos: this.pos, eased: eased, fx: this, situation: this.situation})
-
- // the user may call stop or finish in the during callback
- // so make sure that we still have a valid situation
- if(!this.situation){
- return this
- }
-
- // apply the actual animation to every property
- this.eachAt()
-
- // do final code when situation is finished
- if((this.pos == 1 && !this.situation.reversed) || (this.situation.reversed && this.pos == 0)){
-
- // stop animation callback
- this.stopAnimFrame()
-
- // fire finished callback with current situation as parameter
- this.target().fire('finished', {fx:this, situation: this.situation})
-
- if(!this.situations.length){
- this.target().fire('allfinished')
- this.target().off('.fx') // there shouldnt be any binding left, but to make sure...
- this.active = false
- }
-
- // start next animation
- if(this.active) this.dequeue()
- else this.clearCurrent()
-
- }else if(!this.paused && this.active){
- // we continue animating when we are not at the end
- this.startAnimFrame()
- }
-
- // save last eased position for once callback triggering
- this.lastPos = eased
- return this
-
- }
-
- // calculates the step for every property and calls block with it
- , eachAt: function(){
- var i, len, at, self = this, target = this.target(), s = this.situation
-
- // apply animations which can be called trough a method
- for(i in s.animations){
-
- at = [].concat(s.animations[i]).map(function(el){
- return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el
- })
-
- target[i].apply(target, at)
-
- }
-
- // apply animation which has to be applied with attr()
- for(i in s.attrs){
-
- at = [i].concat(s.attrs[i]).map(function(el){
- return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el
- })
-
- target.attr.apply(target, at)
-
- }
-
- // apply animation which has to be applied with style()
- for(i in s.styles){
-
- at = [i].concat(s.styles[i]).map(function(el){
- return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el
- })
-
- target.style.apply(target, at)
-
- }
-
- // animate initialTransformation which has to be chained
- if(s.transforms.length){
-
- // get initial initialTransformation
- at = s.initialTransformation
- for(i = 0, len = s.transforms.length; i < len; i++){
-
- // get next transformation in chain
- var a = s.transforms[i]
-
- // multiply matrix directly
- if(a instanceof SVG.Matrix){
-
- if(a.relative){
- at = at.multiply(new SVG.Matrix().morph(a).at(s.ease(this.pos)))
- }else{
- at = at.morph(a).at(s.ease(this.pos))
- }
- continue
- }
-
- // when transformation is absolute we have to reset the needed transformation first
- if(!a.relative)
- a.undo(at.extract())
-
- // and reapply it after
- at = at.multiply(a.at(s.ease(this.pos)))
-
- }
-
- // set new matrix on element
- target.matrix(at)
- }
-
- return this
-
- }
-
-
- // adds an once-callback which is called at a specific position and never again
- , once: function(pos, fn, isEased){
-
- if(!isEased)pos = this.situation.ease(pos)
-
- this.situation.once[pos] = fn
-
- return this
- }
-
- , _callStart: function() {
- setTimeout(function(){this.start()}.bind(this), 0)
- return this
- }
-
- }
-
-, parent: SVG.Element
-
- // Add method to parent elements
-, construct: {
- // Get fx module or create a new one, then animate with given duration and ease
- animate: function(o, ease, delay) {
- return (this.fx || (this.fx = new SVG.FX(this))).animate(o, ease, delay)
- }
- , delay: function(delay){
- return (this.fx || (this.fx = new SVG.FX(this))).delay(delay)
- }
- , stop: function(jumpToEnd, clearQueue) {
- if (this.fx)
- this.fx.stop(jumpToEnd, clearQueue)
-
- return this
- }
- , finish: function() {
- if (this.fx)
- this.fx.finish()
-
- return this
- }
- // Pause current animation
- , pause: function() {
- if (this.fx)
- this.fx.pause()
-
- return this
- }
- // Play paused current animation
- , play: function() {
- if (this.fx)
- this.fx.play()
-
- return this
- }
- // Set/Get the speed of the animations
- , speed: function(speed) {
- if (this.fx)
- if (speed == null)
- return this.fx.speed()
- else
- this.fx.speed(speed)
-
- return this
- }
- }
-
-})
-
-// MorphObj is used whenever no morphable object is given
-SVG.MorphObj = SVG.invent({
-
- create: function(from, to){
- // prepare color for morphing
- if(SVG.Color.isColor(to)) return new SVG.Color(from).morph(to)
- // prepare number for morphing
- if(SVG.regex.numberAndUnit.test(to)) return new SVG.Number(from).morph(to)
-
- // prepare for plain morphing
- this.value = from
- this.destination = to
- }
-
-, extend: {
- at: function(pos, real){
- return real < 1 ? this.value : this.destination
- },
-
- valueOf: function(){
- return this.value
- }
- }
-
-})
-
-SVG.extend(SVG.FX, {
- // Add animatable attributes
- attr: function(a, v, relative) {
- // apply attributes individually
- if (typeof a == 'object') {
- for (var key in a)
- this.attr(key, a[key])
-
- } else {
- this.add(a, v, 'attrs')
- }
-
- return this
- }
- // Add animatable styles
-, style: function(s, v) {
- if (typeof s == 'object')
- for (var key in s)
- this.style(key, s[key])
-
- else
- this.add(s, v, 'styles')
-
- return this
- }
- // Animatable x-axis
-, x: function(x, relative) {
- if(this.target() instanceof SVG.G){
- this.transform({x:x}, relative)
- return this
- }
-
- var num = new SVG.Number(x)
- num.relative = relative
- return this.add('x', num)
- }
- // Animatable y-axis
-, y: function(y, relative) {
- if(this.target() instanceof SVG.G){
- this.transform({y:y}, relative)
- return this
- }
-
- var num = new SVG.Number(y)
- num.relative = relative
- return this.add('y', num)
- }
- // Animatable center x-axis
-, cx: function(x) {
- return this.add('cx', new SVG.Number(x))
- }
- // Animatable center y-axis
-, cy: function(y) {
- return this.add('cy', new SVG.Number(y))
- }
- // Add animatable move
-, move: function(x, y) {
- return this.x(x).y(y)
- }
- // Add animatable center
-, center: function(x, y) {
- return this.cx(x).cy(y)
- }
- // Add animatable size
-, size: function(width, height) {
- if (this.target() instanceof SVG.Text) {
- // animate font size for Text elements
- this.attr('font-size', width)
-
- } else {
- // animate bbox based size for all other elements
- var box
-
- if(!width || !height){
- box = this.target().bbox()
- }
-
- if(!width){
- width = box.width / box.height * height
- }
-
- if(!height){
- height = box.height / box.width * width
- }
-
- this.add('width' , new SVG.Number(width))
- .add('height', new SVG.Number(height))
-
- }
-
- return this
- }
- // Add animatable plot
-, plot: function() {
- // We use arguments here since SVG.Line's plot method can be passed 4 parameters
- return this.add('plot', arguments.length > 1 ? [].slice.call(arguments) : arguments[0])
- }
- // Add leading method
-, leading: function(value) {
- return this.target().leading ?
- this.add('leading', new SVG.Number(value)) :
- this
- }
- // Add animatable viewbox
-, viewbox: function(x, y, width, height) {
- if (this.target() instanceof SVG.Container) {
- this.add('viewbox', new SVG.ViewBox(x, y, width, height))
- }
-
- return this
- }
-, update: function(o) {
- if (this.target() instanceof SVG.Stop) {
- if (typeof o == 'number' || o instanceof SVG.Number) {
- return this.update({
- offset: arguments[0]
- , color: arguments[1]
- , opacity: arguments[2]
- })
- }
-
- if (o.opacity != null) this.attr('stop-opacity', o.opacity)
- if (o.color != null) this.attr('stop-color', o.color)
- if (o.offset != null) this.attr('offset', o.offset)
- }
-
- return this
- }
-})
- -SVG.Box = SVG.invent({
- create: function(x, y, width, height) {
- if (typeof x == 'object' && !(x instanceof SVG.Element)) {
- // chromes getBoundingClientRect has no x and y property
- return SVG.Box.call(this, x.left != null ? x.left : x.x , x.top != null ? x.top : x.y, x.width, x.height)
- } else if (arguments.length == 4) {
- this.x = x
- this.y = y
- this.width = width
- this.height = height
- }
-
- // add center, right, bottom...
- fullBox(this)
- }
-, extend: {
- // Merge rect box with another, return a new instance
- merge: function(box) {
- var b = new this.constructor()
-
- // merge boxes
- b.x = Math.min(this.x, box.x)
- b.y = Math.min(this.y, box.y)
- b.width = Math.max(this.x + this.width, box.x + box.width) - b.x
- b.height = Math.max(this.y + this.height, box.y + box.height) - b.y
-
- return fullBox(b)
- }
-
- , transform: function(m) {
- var xMin = Infinity, xMax = -Infinity, yMin = Infinity, yMax = -Infinity, p, bbox
-
- var pts = [
- new SVG.Point(this.x, this.y),
- new SVG.Point(this.x2, this.y),
- new SVG.Point(this.x, this.y2),
- new SVG.Point(this.x2, this.y2)
- ]
-
- pts.forEach(function(p) {
- p = p.transform(m)
- xMin = Math.min(xMin,p.x)
- xMax = Math.max(xMax,p.x)
- yMin = Math.min(yMin,p.y)
- yMax = Math.max(yMax,p.y)
- })
-
- bbox = new this.constructor()
- bbox.x = xMin
- bbox.width = xMax-xMin
- bbox.y = yMin
- bbox.height = yMax-yMin
-
- fullBox(bbox)
-
- return bbox
- }
- }
-})
-
-SVG.BBox = SVG.invent({
- // Initialize
- create: function(element) {
- SVG.Box.apply(this, [].slice.call(arguments))
-
- // get values if element is given
- if (element instanceof SVG.Element) {
- var box
-
- // yes this is ugly, but Firefox can be a bitch when it comes to elements that are not yet rendered
- try {
-
- if (!document.documentElement.contains){
- // This is IE - it does not support contains() for top-level SVGs
- var topParent = element.node
- while (topParent.parentNode){
- topParent = topParent.parentNode
- }
- if (topParent != document) throw new Exception('Element not in the dom')
- } else {
- // the element is NOT in the dom, throw error
- if(!document.documentElement.contains(element.node)) throw new Exception('Element not in the dom')
- }
-
- // find native bbox
- box = element.node.getBBox()
- } catch(e) {
- if(element instanceof SVG.Shape){
- var clone = element.clone(SVG.parser.draw.instance).show()
- box = clone.node.getBBox()
- clone.remove()
- }else{
- box = {
- x: element.node.clientLeft
- , y: element.node.clientTop
- , width: element.node.clientWidth
- , height: element.node.clientHeight
- }
- }
- }
-
- SVG.Box.call(this, box)
- }
-
- }
-
- // Define ancestor
-, inherit: SVG.Box
-
- // Define Parent
-, parent: SVG.Element
-
- // Constructor
-, construct: {
- // Get bounding box
- bbox: function() {
- return new SVG.BBox(this)
- }
- }
-
-})
-
-SVG.BBox.prototype.constructor = SVG.BBox
-
-
-SVG.extend(SVG.Element, {
- tbox: function(){
- console.warn('Use of TBox is deprecated and mapped to RBox. Use .rbox() instead.')
- return this.rbox(this.doc())
- }
-})
-
-SVG.RBox = SVG.invent({
- // Initialize
- create: function(element) {
- SVG.Box.apply(this, [].slice.call(arguments))
-
- if (element instanceof SVG.Element) {
- SVG.Box.call(this, element.node.getBoundingClientRect())
- }
- }
-
-, inherit: SVG.Box
-
- // define Parent
-, parent: SVG.Element
-
-, extend: {
- addOffset: function() {
- // offset by window scroll position, because getBoundingClientRect changes when window is scrolled
- this.x += window.pageXOffset
- this.y += window.pageYOffset
- return this
- }
- }
-
- // Constructor
-, construct: {
- // Get rect box
- rbox: function(el) {
- if (el) return new SVG.RBox(this).transform(el.screenCTM().inverse())
- return new SVG.RBox(this).addOffset()
- }
- }
-
-})
-
-SVG.RBox.prototype.constructor = SVG.RBox
- -SVG.Matrix = SVG.invent({
- // Initialize
- create: function(source) {
- var i, base = arrayToMatrix([1, 0, 0, 1, 0, 0])
-
- // ensure source as object
- source = source instanceof SVG.Element ?
- source.matrixify() :
- typeof source === 'string' ?
- arrayToMatrix(source.split(SVG.regex.delimiter).map(parseFloat)) :
- arguments.length == 6 ?
- arrayToMatrix([].slice.call(arguments)) :
- Array.isArray(source) ?
- arrayToMatrix(source) :
- typeof source === 'object' ?
- source : base
-
- // merge source
- for (i = abcdef.length - 1; i >= 0; --i)
- this[abcdef[i]] = source && typeof source[abcdef[i]] === 'number' ?
- source[abcdef[i]] : base[abcdef[i]]
- }
-
- // Add methods
-, extend: {
- // Extract individual transformations
- extract: function() {
- // find delta transform points
- var px = deltaTransformPoint(this, 0, 1)
- , py = deltaTransformPoint(this, 1, 0)
- , skewX = 180 / Math.PI * Math.atan2(px.y, px.x) - 90
-
- return {
- // translation
- x: this.e
- , y: this.f
- , transformedX:(this.e * Math.cos(skewX * Math.PI / 180) + this.f * Math.sin(skewX * Math.PI / 180)) / Math.sqrt(this.a * this.a + this.b * this.b)
- , transformedY:(this.f * Math.cos(skewX * Math.PI / 180) + this.e * Math.sin(-skewX * Math.PI / 180)) / Math.sqrt(this.c * this.c + this.d * this.d)
- // skew
- , skewX: -skewX
- , skewY: 180 / Math.PI * Math.atan2(py.y, py.x)
- // scale
- , scaleX: Math.sqrt(this.a * this.a + this.b * this.b)
- , scaleY: Math.sqrt(this.c * this.c + this.d * this.d)
- // rotation
- , rotation: skewX
- , a: this.a
- , b: this.b
- , c: this.c
- , d: this.d
- , e: this.e
- , f: this.f
- , matrix: new SVG.Matrix(this)
- }
- }
- // Clone matrix
- , clone: function() {
- return new SVG.Matrix(this)
- }
- // Morph one matrix into another
- , morph: function(matrix) {
- // store new destination
- this.destination = new SVG.Matrix(matrix)
-
- return this
- }
- // Get morphed matrix at a given position
- , at: function(pos) {
- // make sure a destination is defined
- if (!this.destination) return this
-
- // calculate morphed matrix at a given position
- var matrix = new SVG.Matrix({
- a: this.a + (this.destination.a - this.a) * pos
- , b: this.b + (this.destination.b - this.b) * pos
- , c: this.c + (this.destination.c - this.c) * pos
- , d: this.d + (this.destination.d - this.d) * pos
- , e: this.e + (this.destination.e - this.e) * pos
- , f: this.f + (this.destination.f - this.f) * pos
- })
-
- return matrix
- }
- // Multiplies by given matrix
- , multiply: function(matrix) {
- return new SVG.Matrix(this.native().multiply(parseMatrix(matrix).native()))
- }
- // Inverses matrix
- , inverse: function() {
- return new SVG.Matrix(this.native().inverse())
- }
- // Translate matrix
- , translate: function(x, y) {
- return new SVG.Matrix(this.native().translate(x || 0, y || 0))
- }
- // Scale matrix
- , scale: function(x, y, cx, cy) {
- // support uniformal scale
- if (arguments.length == 1) {
- y = x
- } else if (arguments.length == 3) {
- cy = cx
- cx = y
- y = x
- }
-
- return this.around(cx, cy, new SVG.Matrix(x, 0, 0, y, 0, 0))
- }
- // Rotate matrix
- , rotate: function(r, cx, cy) {
- // convert degrees to radians
- r = SVG.utils.radians(r)
-
- return this.around(cx, cy, new SVG.Matrix(Math.cos(r), Math.sin(r), -Math.sin(r), Math.cos(r), 0, 0))
- }
- // Flip matrix on x or y, at a given offset
- , flip: function(a, o) {
- return a == 'x' ?
- this.scale(-1, 1, o, 0) :
- a == 'y' ?
- this.scale(1, -1, 0, o) :
- this.scale(-1, -1, a, o != null ? o : a)
- }
- // Skew
- , skew: function(x, y, cx, cy) {
- // support uniformal skew
- if (arguments.length == 1) {
- y = x
- } else if (arguments.length == 3) {
- cy = cx
- cx = y
- y = x
- }
-
- // convert degrees to radians
- x = SVG.utils.radians(x)
- y = SVG.utils.radians(y)
-
- return this.around(cx, cy, new SVG.Matrix(1, Math.tan(y), Math.tan(x), 1, 0, 0))
- }
- // SkewX
- , skewX: function(x, cx, cy) {
- return this.skew(x, 0, cx, cy)
- }
- // SkewY
- , skewY: function(y, cx, cy) {
- return this.skew(0, y, cx, cy)
- }
- // Transform around a center point
- , around: function(cx, cy, matrix) {
- return this
- .multiply(new SVG.Matrix(1, 0, 0, 1, cx || 0, cy || 0))
- .multiply(matrix)
- .multiply(new SVG.Matrix(1, 0, 0, 1, -cx || 0, -cy || 0))
- }
- // Convert to native SVGMatrix
- , native: function() {
- // create new matrix
- var matrix = SVG.parser.native.createSVGMatrix()
-
- // update with current values
- for (var i = abcdef.length - 1; i >= 0; i--)
- matrix[abcdef[i]] = this[abcdef[i]]
-
- return matrix
- }
- // Convert matrix to string
- , toString: function() {
- return 'matrix(' + this.a + ',' + this.b + ',' + this.c + ',' + this.d + ',' + this.e + ',' + this.f + ')'
- }
- }
-
- // Define parent
-, parent: SVG.Element
-
- // Add parent method
-, construct: {
- // Get current matrix
- ctm: function() {
- return new SVG.Matrix(this.node.getCTM())
- },
- // Get current screen matrix
- screenCTM: function() {
- /* https://bugzilla.mozilla.org/show_bug.cgi?id=1344537
- This is needed because FF does not return the transformation matrix
- for the inner coordinate system when getScreenCTM() is called on nested svgs.
- However all other Browsers do that */
- if(this instanceof SVG.Nested) {
- var rect = this.rect(1,1)
- var m = rect.node.getScreenCTM()
- rect.remove()
- return new SVG.Matrix(m)
- }
- return new SVG.Matrix(this.node.getScreenCTM())
- }
-
- }
-
-})
- -SVG.Point = SVG.invent({
- // Initialize
- create: function(x,y) {
- var i, source, base = {x:0, y:0}
-
- // ensure source as object
- source = Array.isArray(x) ?
- {x:x[0], y:x[1]} :
- typeof x === 'object' ?
- {x:x.x, y:x.y} :
- x != null ?
- {x:x, y:(y != null ? y : x)} : base // If y has no value, then x is used has its value
-
- // merge source
- this.x = source.x
- this.y = source.y
- }
-
- // Add methods
-, extend: {
- // Clone point
- clone: function() {
- return new SVG.Point(this)
- }
- // Morph one point into another
- , morph: function(x, y) {
- // store new destination
- this.destination = new SVG.Point(x, y)
-
- return this
- }
- // Get morphed point at a given position
- , at: function(pos) {
- // make sure a destination is defined
- if (!this.destination) return this
-
- // calculate morphed matrix at a given position
- var point = new SVG.Point({
- x: this.x + (this.destination.x - this.x) * pos
- , y: this.y + (this.destination.y - this.y) * pos
- })
-
- return point
- }
- // Convert to native SVGPoint
- , native: function() {
- // create new point
- var point = SVG.parser.native.createSVGPoint()
-
- // update with current values
- point.x = this.x
- point.y = this.y
-
- return point
- }
- // transform point with matrix
- , transform: function(matrix) {
- return new SVG.Point(this.native().matrixTransform(matrix.native()))
- }
-
- }
-
-})
-
-SVG.extend(SVG.Element, {
-
- // Get point
- point: function(x, y) {
- return new SVG.Point(x,y).transform(this.screenCTM().inverse());
- }
-
-})
- -SVG.extend(SVG.Element, {
- // Set svg element attribute
- attr: function(a, v, n) {
- // act as full getter
- if (a == null) {
- // get an object of attributes
- a = {}
- v = this.node.attributes
- for (n = v.length - 1; n >= 0; n--)
- a[v[n].nodeName] = SVG.regex.isNumber.test(v[n].nodeValue) ? parseFloat(v[n].nodeValue) : v[n].nodeValue
-
- return a
-
- } else if (typeof a == 'object') {
- // apply every attribute individually if an object is passed
- for (v in a) this.attr(v, a[v])
-
- } else if (v === null) {
- // remove value
- this.node.removeAttribute(a)
-
- } else if (v == null) {
- // act as a getter if the first and only argument is not an object
- v = this.node.getAttribute(a)
- return v == null ?
- SVG.defaults.attrs[a] :
- SVG.regex.isNumber.test(v) ?
- parseFloat(v) : v
-
- } else {
- // BUG FIX: some browsers will render a stroke if a color is given even though stroke width is 0
- if (a == 'stroke-width')
- this.attr('stroke', parseFloat(v) > 0 ? this._stroke : null)
- else if (a == 'stroke')
- this._stroke = v
-
- // convert image fill and stroke to patterns
- if (a == 'fill' || a == 'stroke') {
- if (SVG.regex.isImage.test(v))
- v = this.doc().defs().image(v, 0, 0)
-
- if (v instanceof SVG.Image)
- v = this.doc().defs().pattern(0, 0, function() {
- this.add(v)
- })
- }
-
- // ensure correct numeric values (also accepts NaN and Infinity)
- if (typeof v === 'number')
- v = new SVG.Number(v)
-
- // ensure full hex color
- else if (SVG.Color.isColor(v))
- v = new SVG.Color(v)
-
- // parse array values
- else if (Array.isArray(v))
- v = new SVG.Array(v)
-
- // if the passed attribute is leading...
- if (a == 'leading') {
- // ... call the leading method instead
- if (this.leading)
- this.leading(v)
- } else {
- // set given attribute on node
- typeof n === 'string' ?
- this.node.setAttributeNS(n, a, v.toString()) :
- this.node.setAttribute(a, v.toString())
- }
-
- // rebuild if required
- if (this.rebuild && (a == 'font-size' || a == 'x'))
- this.rebuild(a, v)
- }
-
- return this
- }
+ + +SVG.Defs = SVG.invent({ + // Initialize node + create: 'defs' + + // Inherit from +, inherit: SVG.Container + }) -SVG.extend(SVG.Element, {
- // Add transformations
- transform: function(o, relative) {
- // get target in case of the fx module, otherwise reference this
- var target = this
- , matrix, bbox
-
- // act as a getter
- if (typeof o !== 'object') {
- // get current matrix
- matrix = new SVG.Matrix(target).extract()
-
- return typeof o === 'string' ? matrix[o] : matrix
- }
-
- // get current matrix
- matrix = new SVG.Matrix(target)
-
- // ensure relative flag
- relative = !!relative || !!o.relative
-
- // act on matrix
- if (o.a != null) {
- matrix = relative ?
- // relative
- matrix.multiply(new SVG.Matrix(o)) :
- // absolute
- new SVG.Matrix(o)
-
- // act on rotation
- } else if (o.rotation != null) {
- // ensure centre point
- ensureCentre(o, target)
-
- // apply transformation
- matrix = relative ?
- // relative
- matrix.rotate(o.rotation, o.cx, o.cy) :
- // absolute
- matrix.rotate(o.rotation - matrix.extract().rotation, o.cx, o.cy)
-
- // act on scale
- } else if (o.scale != null || o.scaleX != null || o.scaleY != null) {
- // ensure centre point
- ensureCentre(o, target)
-
- // ensure scale values on both axes
- o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1
- o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1
-
- if (!relative) {
- // absolute; multiply inversed values
- var e = matrix.extract()
- o.scaleX = o.scaleX * 1 / e.scaleX
- o.scaleY = o.scaleY * 1 / e.scaleY
- }
-
- matrix = matrix.scale(o.scaleX, o.scaleY, o.cx, o.cy)
-
- // act on skew
- } else if (o.skew != null || o.skewX != null || o.skewY != null) {
- // ensure centre point
- ensureCentre(o, target)
-
- // ensure skew values on both axes
- o.skewX = o.skew != null ? o.skew : o.skewX != null ? o.skewX : 0
- o.skewY = o.skew != null ? o.skew : o.skewY != null ? o.skewY : 0
-
- if (!relative) {
- // absolute; reset skew values
- var e = matrix.extract()
- matrix = matrix.multiply(new SVG.Matrix().skew(e.skewX, e.skewY, o.cx, o.cy).inverse())
- }
-
- matrix = matrix.skew(o.skewX, o.skewY, o.cx, o.cy)
-
- // act on flip
- } else if (o.flip) {
- if(o.flip == 'x' || o.flip == 'y') {
- o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset
- } else {
- if(o.offset == null) {
- bbox = target.bbox()
- o.flip = bbox.cx
- o.offset = bbox.cy
- } else {
- o.flip = o.offset
- }
- }
-
- matrix = new SVG.Matrix().flip(o.flip, o.offset)
-
- // act on translate
- } else if (o.x != null || o.y != null) {
- if (relative) {
- // relative
- matrix = matrix.translate(o.x, o.y)
- } else {
- // absolute
- if (o.x != null) matrix.e = o.x
- if (o.y != null) matrix.f = o.y
- }
- }
-
- return this.attr('transform', matrix)
- }
-})
-
-SVG.extend(SVG.FX, {
- transform: function(o, relative) {
- // get target in case of the fx module, otherwise reference this
- var target = this.target()
- , matrix, bbox
-
- // act as a getter
- if (typeof o !== 'object') {
- // get current matrix
- matrix = new SVG.Matrix(target).extract()
-
- return typeof o === 'string' ? matrix[o] : matrix
- }
-
- // ensure relative flag
- relative = !!relative || !!o.relative
-
- // act on matrix
- if (o.a != null) {
- matrix = new SVG.Matrix(o)
-
- // act on rotation
- } else if (o.rotation != null) {
- // ensure centre point
- ensureCentre(o, target)
-
- // apply transformation
- matrix = new SVG.Rotate(o.rotation, o.cx, o.cy)
-
- // act on scale
- } else if (o.scale != null || o.scaleX != null || o.scaleY != null) {
- // ensure centre point
- ensureCentre(o, target)
-
- // ensure scale values on both axes
- o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1
- o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1
-
- matrix = new SVG.Scale(o.scaleX, o.scaleY, o.cx, o.cy)
-
- // act on skew
- } else if (o.skewX != null || o.skewY != null) {
- // ensure centre point
- ensureCentre(o, target)
-
- // ensure skew values on both axes
- o.skewX = o.skewX != null ? o.skewX : 0
- o.skewY = o.skewY != null ? o.skewY : 0
-
- matrix = new SVG.Skew(o.skewX, o.skewY, o.cx, o.cy)
-
- // act on flip
- } else if (o.flip) {
- if(o.flip == 'x' || o.flip == 'y') {
- o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset
- } else {
- if(o.offset == null) {
- bbox = target.bbox()
- o.flip = bbox.cx
- o.offset = bbox.cy
- } else {
- o.flip = o.offset
- }
- }
-
- matrix = new SVG.Matrix().flip(o.flip, o.offset)
-
- // act on translate
- } else if (o.x != null || o.y != null) {
- matrix = new SVG.Translate(o.x, o.y)
- }
-
- if(!matrix) return this
-
- matrix.relative = relative
-
- this.last().transforms.push(matrix)
-
- return this._callStart()
- }
-})
-
-SVG.extend(SVG.Element, {
- // Reset all transformations
- untransform: function() {
- return this.attr('transform', null)
- },
- // merge the whole transformation chain into one matrix and returns it
- matrixify: function() {
-
- var matrix = (this.attr('transform') || '')
- // split transformations
- .split(SVG.regex.transforms).slice(0,-1).map(function(str){
- // generate key => value pairs
- var kv = str.trim().split('(')
- return [kv[0], kv[1].split(SVG.regex.delimiter).map(function(str){ return parseFloat(str) })]
- })
- // merge every transformation into one matrix
- .reduce(function(matrix, transform){
-
- if(transform[0] == 'matrix') return matrix.multiply(arrayToMatrix(transform[1]))
- return matrix[transform[0]].apply(matrix, transform[1])
-
- }, new SVG.Matrix())
-
- return matrix
- },
- // add an element to another parent without changing the visual representation on the screen
- toParent: function(parent) {
- if(this == parent) return this
- var ctm = this.screenCTM()
- var pCtm = parent.screenCTM().inverse()
-
- this.addTo(parent).untransform().transform(pCtm.multiply(ctm))
-
- return this
- },
- // same as above with parent equals root-svg
- toDoc: function() {
- return this.toParent(this.doc())
- }
-
-})
-
-SVG.Transformation = SVG.invent({
-
- create: function(source, inversed){
-
- if(arguments.length > 1 && typeof inversed != 'boolean'){
- return this.constructor.call(this, [].slice.call(arguments))
- }
-
- if(Array.isArray(source)){
- for(var i = 0, len = this.arguments.length; i < len; ++i){
- this[this.arguments[i]] = source[i]
- }
- } else if(typeof source == 'object'){
- for(var i = 0, len = this.arguments.length; i < len; ++i){
- this[this.arguments[i]] = source[this.arguments[i]]
- }
- }
-
- this.inversed = false
-
- if(inversed === true){
- this.inversed = true
- }
-
- }
-
-, extend: {
-
- arguments: []
- , method: ''
-
- , at: function(pos){
-
- var params = []
-
- for(var i = 0, len = this.arguments.length; i < len; ++i){
- params.push(this[this.arguments[i]])
- }
-
- var m = this._undo || new SVG.Matrix()
-
- m = new SVG.Matrix().morph(SVG.Matrix.prototype[this.method].apply(m, params)).at(pos)
-
- return this.inversed ? m.inverse() : m
-
- }
-
- , undo: function(o){
- for(var i = 0, len = this.arguments.length; i < len; ++i){
- o[this.arguments[i]] = typeof this[this.arguments[i]] == 'undefined' ? 0 : o[this.arguments[i]]
- }
-
- // The method SVG.Matrix.extract which was used before calling this
- // method to obtain a value for the parameter o doesn't return a cx and
- // a cy so we use the ones that were provided to this object at its creation
- o.cx = this.cx
- o.cy = this.cy
-
- this._undo = new SVG[capitalize(this.method)](o, true).at(1)
-
- return this
- }
-
- }
-
-})
-
-SVG.Translate = SVG.invent({
-
- parent: SVG.Matrix
-, inherit: SVG.Transformation
-
-, create: function(source, inversed){
- this.constructor.apply(this, [].slice.call(arguments))
- }
-
-, extend: {
- arguments: ['transformedX', 'transformedY']
- , method: 'translate'
- }
-
-})
-
-SVG.Rotate = SVG.invent({
-
- parent: SVG.Matrix
-, inherit: SVG.Transformation
-
-, create: function(source, inversed){
- this.constructor.apply(this, [].slice.call(arguments))
- }
-
-, extend: {
- arguments: ['rotation', 'cx', 'cy']
- , method: 'rotate'
- , at: function(pos){
- var m = new SVG.Matrix().rotate(new SVG.Number().morph(this.rotation - (this._undo ? this._undo.rotation : 0)).at(pos), this.cx, this.cy)
- return this.inversed ? m.inverse() : m
- }
- , undo: function(o){
- this._undo = o
- return this
- }
- }
-
-})
-
-SVG.Scale = SVG.invent({
-
- parent: SVG.Matrix
-, inherit: SVG.Transformation
-
-, create: function(source, inversed){
- this.constructor.apply(this, [].slice.call(arguments))
- }
-
-, extend: {
- arguments: ['scaleX', 'scaleY', 'cx', 'cy']
- , method: 'scale'
- }
-
-})
-
-SVG.Skew = SVG.invent({
-
- parent: SVG.Matrix
-, inherit: SVG.Transformation
-
-, create: function(source, inversed){
- this.constructor.apply(this, [].slice.call(arguments))
- }
-
-, extend: {
- arguments: ['skewX', 'skewY', 'cx', 'cy']
- , method: 'skew'
- }
-
-})
- -SVG.extend(SVG.Element, {
- // Dynamic style generator
- style: function(s, v) {
- if (arguments.length == 0) {
- // get full style
- return this.node.style.cssText || ''
-
- } else if (arguments.length < 2) {
- // apply every style individually if an object is passed
- if (typeof s == 'object') {
- for (v in s) this.style(v, s[v])
-
- } else if (SVG.regex.isCss.test(s)) {
- // parse css string
- s = s.split(/\s*;\s*/)
- // filter out suffix ; and stuff like ;;
- .filter(function(e) { return !!e })
- .map(function(e){ return e.split(/\s*:\s*/) })
-
- // apply every definition individually
- while (v = s.pop()) {
- this.style(v[0], v[1])
- }
- } else {
- // act as a getter if the first and only argument is not an object
- return this.node.style[camelCase(s)]
- }
-
- } else {
- this.node.style[camelCase(s)] = v === null || SVG.regex.isBlank.test(v) ? '' : v
- }
-
- return this
- }
+SVG.G = SVG.invent({ + // Initialize node + create: 'g' + + // Inherit from +, inherit: SVG.Container + + // Add class methods +, extend: { + // Move over x-axis + x: function(x) { + return x == null ? this.transform('x') : this.transform({ x: x - this.x() }, true) + } + // Move over y-axis + , y: function(y) { + return y == null ? this.transform('y') : this.transform({ y: y - this.y() }, true) + } + // Move by center over x-axis + , cx: function(x) { + return x == null ? this.gbox().cx : this.x(x - this.gbox().width / 2) + } + // Move by center over y-axis + , cy: function(y) { + return y == null ? this.gbox().cy : this.y(y - this.gbox().height / 2) + } + , gbox: function() { + + var bbox = this.bbox() + , trans = this.transform() + + bbox.x += trans.x + bbox.x2 += trans.x + bbox.cx += trans.x + + bbox.y += trans.y + bbox.y2 += trans.y + bbox.cy += trans.y + + return bbox + } + } + + // Add parent method +, construct: { + // Create a group element + group: function() { + return this.put(new SVG.G) + } + } }) -SVG.Parent = SVG.invent({
- // Initialize node
- create: function(element) {
- this.constructor.call(this, element)
- }
-
- // Inherit from
-, inherit: SVG.Element
-
- // Add class methods
-, extend: {
- // Returns all child elements
- children: function() {
- return SVG.utils.map(SVG.utils.filterSVGElements(this.node.childNodes), function(node) {
- return SVG.adopt(node)
- })
- }
- // Add given element at a position
- , add: function(element, i) {
- if (i == null)
- this.node.appendChild(element.node)
- else if (element.node != this.node.childNodes[i])
- this.node.insertBefore(element.node, this.node.childNodes[i])
-
- return this
- }
- // Basically does the same as `add()` but returns the added element instead
- , put: function(element, i) {
- this.add(element, i)
- return element
- }
- // Checks if the given element is a child
- , has: function(element) {
- return this.index(element) >= 0
- }
- // Gets index of given element
- , index: function(element) {
- return [].slice.call(this.node.childNodes).indexOf(element.node)
- }
- // Get a element at the given index
- , get: function(i) {
- return SVG.adopt(this.node.childNodes[i])
- }
- // Get first child
- , first: function() {
- return this.get(0)
- }
- // Get the last child
- , last: function() {
- return this.get(this.node.childNodes.length - 1)
- }
- // Iterates over all children and invokes a given block
- , each: function(block, deep) {
- var i, il
- , children = this.children()
-
- for (i = 0, il = children.length; i < il; i++) {
- if (children[i] instanceof SVG.Element)
- block.apply(children[i], [i, children])
-
- if (deep && (children[i] instanceof SVG.Container))
- children[i].each(block, deep)
- }
-
- return this
- }
- // Remove a given child
- , removeElement: function(element) {
- this.node.removeChild(element.node)
-
- return this
- }
- // Remove all elements in this container
- , clear: function() {
- // remove children
- while(this.node.hasChildNodes())
- this.node.removeChild(this.node.lastChild)
-
- // remove defs reference
- delete this._defs
-
- return this
- }
- , // Get defs
- defs: function() {
- return this.doc().defs()
- }
- }
-
-})
- -SVG.extend(SVG.Parent, {
-
- ungroup: function(parent, depth) {
- if(depth === 0 || this instanceof SVG.Defs || this.node == SVG.parser.draw) return this
-
- parent = parent || (this instanceof SVG.Doc ? this : this.parent(SVG.Parent))
- depth = depth || Infinity
-
- this.each(function(){
- if(this instanceof SVG.Defs) return this
- if(this instanceof SVG.Parent) return this.ungroup(parent, depth-1)
- return this.toParent(parent)
- })
-
- this.node.firstChild || this.remove()
-
- return this
- },
-
- flatten: function(parent, depth) {
- return this.ungroup(parent, depth)
- }
-
+ +// ### This module adds backward / forward functionality to elements. + +// +SVG.extend(SVG.Element, { + // Get all siblings, including myself + siblings: function() { + return this.parent().children() + } + // Get the curent position siblings +, position: function() { + return this.parent().index(this) + } + // Get the next element (will return null if there is none) +, next: function() { + return this.siblings()[this.position() + 1] + } + // Get the next element (will return null if there is none) +, previous: function() { + return this.siblings()[this.position() - 1] + } + // Send given element one step forward +, forward: function() { + var i = this.position() + 1 + , p = this.parent() + + // move node one step forward + p.removeElement(this).add(this, i) + + // make sure defs node is always at the top + if (p instanceof SVG.Doc) + p.node.appendChild(p.defs().node) + + return this + } + // Send given element one step backward +, backward: function() { + var i = this.position() + + if (i > 0) + this.parent().removeElement(this).add(this, i - 1) + + return this + } + // Send given element all the way to the front +, front: function() { + var p = this.parent() + + // Move node forward + p.node.appendChild(this.node) + + // Make sure defs node is always at the top + if (p instanceof SVG.Doc) + p.node.appendChild(p.defs().node) + + return this + } + // Send given element all the way to the back +, back: function() { + if (this.position() > 0) + this.parent().removeElement(this).add(this, 0) + + return this + } + // Inserts a given element before the targeted element +, before: function(element) { + element.remove() + + var i = this.position() + + this.parent().add(element, i) + + return this + } + // Insters a given element after the targeted element +, after: function(element) { + element.remove() + + var i = this.position() + + this.parent().add(element, i + 1) + + return this + } + }) -SVG.Container = SVG.invent({
- // Initialize node
- create: function(element) {
- this.constructor.call(this, element)
- }
-
- // Inherit from
-, inherit: SVG.Parent
-
+SVG.Mask = SVG.invent({ + // Initialize node + create: function() { + this.constructor.call(this, SVG.create('mask')) + + // keep references to masked elements + this.targets = [] + } + + // Inherit from +, inherit: SVG.Container + + // Add class methods +, extend: { + // Unmask all masked elements and remove itself + remove: function() { + // unmask all targets + for (var i = this.targets.length - 1; i >= 0; i--) + if (this.targets[i]) + this.targets[i].unmask() + this.targets = [] + + // remove mask from parent + this.parent().removeElement(this) + + return this + } + } + + // Add parent method +, construct: { + // Create masking element + mask: function() { + return this.defs().put(new SVG.Mask) + } + } }) -
-SVG.ViewBox = SVG.invent({
-
- create: function(source) {
- var i, base = [0, 0, 0, 0]
-
- var x, y, width, height, box, view, we, he
- , wm = 1 // width multiplier
- , hm = 1 // height multiplier
- , reg = /[+-]?(?:\d+(?:\.\d*)?|\.\d+)(?:e[+-]?\d+)?/gi
-
- if(source instanceof SVG.Element){
-
- we = source
- he = source
- view = (source.attr('viewBox') || '').match(reg)
- box = source.bbox
-
- // get dimensions of current node
- width = new SVG.Number(source.width())
- height = new SVG.Number(source.height())
-
- // find nearest non-percentual dimensions
- while (width.unit == '%') {
- wm *= width.value
- width = new SVG.Number(we instanceof SVG.Doc ? we.parent().offsetWidth : we.parent().width())
- we = we.parent()
- }
- while (height.unit == '%') {
- hm *= height.value
- height = new SVG.Number(he instanceof SVG.Doc ? he.parent().offsetHeight : he.parent().height())
- he = he.parent()
- }
-
- // ensure defaults
- this.x = 0
- this.y = 0
- this.width = width * wm
- this.height = height * hm
- this.zoom = 1
-
- if (view) {
- // get width and height from viewbox
- x = parseFloat(view[0])
- y = parseFloat(view[1])
- width = parseFloat(view[2])
- height = parseFloat(view[3])
-
- // calculate zoom accoring to viewbox
- this.zoom = ((this.width / this.height) > (width / height)) ?
- this.height / height :
- this.width / width
-
- // calculate real pixel dimensions on parent SVG.Doc element
- this.x = x
- this.y = y
- this.width = width
- this.height = height
-
- }
-
- }else{
-
- // ensure source as object
- source = typeof source === 'string' ?
- source.match(reg).map(function(el){ return parseFloat(el) }) :
- Array.isArray(source) ?
- source :
- typeof source == 'object' ?
- [source.x, source.y, source.width, source.height] :
- arguments.length == 4 ?
- [].slice.call(arguments) :
- base
-
- this.x = source[0]
- this.y = source[1]
- this.width = source[2]
- this.height = source[3]
- }
-
-
- }
-
-, extend: {
-
- toString: function() {
- return this.x + ' ' + this.y + ' ' + this.width + ' ' + this.height
- }
- , morph: function(x, y, width, height){
- this.destination = new SVG.ViewBox(x, y, width, height)
- return this
- }
-
- , at: function(pos) {
-
- if(!this.destination) return this
-
- return new SVG.ViewBox([
- this.x + (this.destination.x - this.x) * pos
- , this.y + (this.destination.y - this.y) * pos
- , this.width + (this.destination.width - this.width) * pos
- , this.height + (this.destination.height - this.height) * pos
- ])
-
- }
-
- }
-
- // Define parent
-, parent: SVG.Container
-
- // Add parent method
-, construct: {
-
- // get/set viewbox
- viewbox: function(x, y, width, height) {
- if (arguments.length == 0)
- // act as a getter if there are no arguments
- return new SVG.ViewBox(this)
-
- // otherwise act as a setter
- return this.attr('viewBox', new SVG.ViewBox(x, y, width, height))
- }
-
- }
-
+ + +SVG.extend(SVG.Element, { + // Distribute mask to svg element + maskWith: function(element) { + // use given mask or create a new one + this.masker = element instanceof SVG.Mask ? element : this.parent().mask().add(element) + + // store reverence on self in mask + this.masker.targets.push(this) + + // apply mask + return this.attr('mask', 'url("#' + this.masker.attr('id') + '")') + } + // Unmask element +, unmask: function() { + delete this.masker + return this.attr('mask', null) + } + }) -// Add events to elements
-;[ 'click'
- , 'dblclick'
- , 'mousedown'
- , 'mouseup'
- , 'mouseover'
- , 'mouseout'
- , 'mousemove'
- // , 'mouseenter' -> not supported by IE
- // , 'mouseleave' -> not supported by IE
- , 'touchstart'
- , 'touchmove'
- , 'touchleave'
- , 'touchend'
- , 'touchcancel' ].forEach(function(event) {
-
- // add event to SVG.Element
- SVG.Element.prototype[event] = function(f) {
- // bind event to element rather than element node
- SVG.on(this.node, event, f)
- return this
- }
-})
-
-// Initialize listeners stack
-SVG.listeners = []
-SVG.handlerMap = []
-SVG.listenerId = 0
-
-// Add event binder in the SVG namespace
-SVG.on = function(node, event, listener, binding, options) {
- // create listener, get object-index
- var l = listener.bind(binding || node.instance || node)
- , index = (SVG.handlerMap.indexOf(node) + 1 || SVG.handlerMap.push(node)) - 1
- , ev = event.split('.')[0]
- , ns = event.split('.')[1] || '*'
-
-
- // ensure valid object
- SVG.listeners[index] = SVG.listeners[index] || {}
- SVG.listeners[index][ev] = SVG.listeners[index][ev] || {}
- SVG.listeners[index][ev][ns] = SVG.listeners[index][ev][ns] || {}
-
- if(!listener._svgjsListenerId)
- listener._svgjsListenerId = ++SVG.listenerId
-
- // reference listener
- SVG.listeners[index][ev][ns][listener._svgjsListenerId] = l
-
- // add listener
- node.addEventListener(ev, l, options || false)
-}
-
-// Add event unbinder in the SVG namespace
-SVG.off = function(node, event, listener) {
- var index = SVG.handlerMap.indexOf(node)
- , ev = event && event.split('.')[0]
- , ns = event && event.split('.')[1]
- , namespace = ''
-
- if(index == -1) return
-
- if (listener) {
- if(typeof listener == 'function') listener = listener._svgjsListenerId
- if(!listener) return
-
- // remove listener reference
- if (SVG.listeners[index][ev] && SVG.listeners[index][ev][ns || '*']) {
- // remove listener
- node.removeEventListener(ev, SVG.listeners[index][ev][ns || '*'][listener], false)
-
- delete SVG.listeners[index][ev][ns || '*'][listener]
- }
-
- } else if (ns && ev) {
- // remove all listeners for a namespaced event
- if (SVG.listeners[index][ev] && SVG.listeners[index][ev][ns]) {
- for (listener in SVG.listeners[index][ev][ns])
- SVG.off(node, [ev, ns].join('.'), listener)
-
- delete SVG.listeners[index][ev][ns]
- }
-
- } else if (ns){
- // remove all listeners for a specific namespace
- for(event in SVG.listeners[index]){
- for(namespace in SVG.listeners[index][event]){
- if(ns === namespace){
- SVG.off(node, [event, ns].join('.'))
- }
- }
- }
-
- } else if (ev) {
- // remove all listeners for the event
- if (SVG.listeners[index][ev]) {
- for (namespace in SVG.listeners[index][ev])
- SVG.off(node, [ev, namespace].join('.'))
-
- delete SVG.listeners[index][ev]
- }
-
- } else {
- // remove all listeners on a given node
- for (event in SVG.listeners[index])
- SVG.off(node, event)
-
- delete SVG.listeners[index]
- delete SVG.handlerMap[index]
-
- }
-}
-
-//
-SVG.extend(SVG.Element, {
- // Bind given event to listener
- on: function(event, listener, binding, options) {
- SVG.on(this.node, event, listener, binding, options)
-
- return this
- }
- // Unbind event from listener
-, off: function(event, listener) {
- SVG.off(this.node, event, listener)
-
- return this
- }
- // Fire given event
-, fire: function(event, data) {
-
- // Dispatch event
- if(event instanceof window.Event){
- this.node.dispatchEvent(event)
- }else{
- this.node.dispatchEvent(event = new window.CustomEvent(event, {detail:data, cancelable: true}))
- }
-
- this._event = event
- return this
- }
-, event: function() {
- return this._event
- }
-})
- -
-SVG.Defs = SVG.invent({
- // Initialize node
- create: 'defs'
-
- // Inherit from
-, inherit: SVG.Container
-
+ +SVG.ClipPath = SVG.invent({ + // Initialize node + create: function() { + this.constructor.call(this, SVG.create('clipPath')) + + // keep references to clipped elements + this.targets = [] + } + + // Inherit from +, inherit: SVG.Container + + // Add class methods +, extend: { + // Unclip all clipped elements and remove itself + remove: function() { + // unclip all targets + for (var i = this.targets.length - 1; i >= 0; i--) + if (this.targets[i]) + this.targets[i].unclip() + this.targets = [] + + // remove clipPath from parent + this.parent().removeElement(this) + + return this + } + } + + // Add parent method +, construct: { + // Create clipping element + clip: function() { + return this.defs().put(new SVG.ClipPath) + } + } }) -SVG.G = SVG.invent({
- // Initialize node
- create: 'g'
-
- // Inherit from
-, inherit: SVG.Container
-
- // Add class methods
-, extend: {
- // Move over x-axis
- x: function(x) {
- return x == null ? this.transform('x') : this.transform({ x: x - this.x() }, true)
- }
- // Move over y-axis
- , y: function(y) {
- return y == null ? this.transform('y') : this.transform({ y: y - this.y() }, true)
- }
- // Move by center over x-axis
- , cx: function(x) {
- return x == null ? this.gbox().cx : this.x(x - this.gbox().width / 2)
- }
- // Move by center over y-axis
- , cy: function(y) {
- return y == null ? this.gbox().cy : this.y(y - this.gbox().height / 2)
- }
- , gbox: function() {
-
- var bbox = this.bbox()
- , trans = this.transform()
-
- bbox.x += trans.x
- bbox.x2 += trans.x
- bbox.cx += trans.x
-
- bbox.y += trans.y
- bbox.y2 += trans.y
- bbox.cy += trans.y
-
- return bbox
- }
- }
-
- // Add parent method
-, construct: {
- // Create a group element
- group: function() {
- return this.put(new SVG.G)
- }
- }
-})
- -// ### This module adds backward / forward functionality to elements.
-
-//
-SVG.extend(SVG.Element, {
- // Get all siblings, including myself
- siblings: function() {
- return this.parent().children()
- }
- // Get the curent position siblings
-, position: function() {
- return this.parent().index(this)
- }
- // Get the next element (will return null if there is none)
-, next: function() {
- return this.siblings()[this.position() + 1]
- }
- // Get the next element (will return null if there is none)
-, previous: function() {
- return this.siblings()[this.position() - 1]
- }
- // Send given element one step forward
-, forward: function() {
- var i = this.position() + 1
- , p = this.parent()
-
- // move node one step forward
- p.removeElement(this).add(this, i)
-
- // make sure defs node is always at the top
- if (p instanceof SVG.Doc)
- p.node.appendChild(p.defs().node)
-
- return this
- }
- // Send given element one step backward
-, backward: function() {
- var i = this.position()
-
- if (i > 0)
- this.parent().removeElement(this).add(this, i - 1)
-
- return this
- }
- // Send given element all the way to the front
-, front: function() {
- var p = this.parent()
-
- // Move node forward
- p.node.appendChild(this.node)
-
- // Make sure defs node is always at the top
- if (p instanceof SVG.Doc)
- p.node.appendChild(p.defs().node)
-
- return this
- }
- // Send given element all the way to the back
-, back: function() {
- if (this.position() > 0)
- this.parent().removeElement(this).add(this, 0)
-
- return this
- }
- // Inserts a given element before the targeted element
-, before: function(element) {
- element.remove()
-
- var i = this.position()
-
- this.parent().add(element, i)
-
- return this
- }
- // Insters a given element after the targeted element
-, after: function(element) {
- element.remove()
-
- var i = this.position()
-
- this.parent().add(element, i + 1)
-
- return this
- }
-
+ +// +SVG.extend(SVG.Element, { + // Distribute clipPath to svg element + clipWith: function(element) { + // use given clip or create a new one + this.clipper = element instanceof SVG.ClipPath ? element : this.parent().clip().add(element) + + // store reverence on self in mask + this.clipper.targets.push(this) + + // apply mask + return this.attr('clip-path', 'url("#' + this.clipper.attr('id') + '")') + } + // Unclip element +, unclip: function() { + delete this.clipper + return this.attr('clip-path', null) + } + }) -SVG.Mask = SVG.invent({
- // Initialize node
- create: function() {
- this.constructor.call(this, SVG.create('mask'))
-
- // keep references to masked elements
- this.targets = []
- }
-
- // Inherit from
-, inherit: SVG.Container
-
- // Add class methods
-, extend: {
- // Unmask all masked elements and remove itself
- remove: function() {
- // unmask all targets
- for (var i = this.targets.length - 1; i >= 0; i--)
- if (this.targets[i])
- this.targets[i].unmask()
- this.targets = []
-
- // remove mask from parent
- this.parent().removeElement(this)
-
- return this
- }
- }
-
- // Add parent method
-, construct: {
- // Create masking element
- mask: function() {
- return this.defs().put(new SVG.Mask)
- }
- }
-})
-
-
-SVG.extend(SVG.Element, {
- // Distribute mask to svg element
- maskWith: function(element) {
- // use given mask or create a new one
- this.masker = element instanceof SVG.Mask ? element : this.parent().mask().add(element)
-
- // store reverence on self in mask
- this.masker.targets.push(this)
-
- // apply mask
- return this.attr('mask', 'url("#' + this.masker.attr('id') + '")')
- }
- // Unmask element
-, unmask: function() {
- delete this.masker
- return this.attr('mask', null)
- }
-
-})
- -SVG.ClipPath = SVG.invent({
- // Initialize node
- create: function() {
- this.constructor.call(this, SVG.create('clipPath'))
-
- // keep references to clipped elements
- this.targets = []
- }
-
- // Inherit from
-, inherit: SVG.Container
-
- // Add class methods
-, extend: {
- // Unclip all clipped elements and remove itself
- remove: function() {
- // unclip all targets
- for (var i = this.targets.length - 1; i >= 0; i--)
- if (this.targets[i])
- this.targets[i].unclip()
- this.targets = []
-
- // remove clipPath from parent
- this.parent().removeElement(this)
-
- return this
- }
- }
-
- // Add parent method
-, construct: {
- // Create clipping element
- clip: function() {
- return this.defs().put(new SVG.ClipPath)
- }
- }
-})
-
-//
-SVG.extend(SVG.Element, {
- // Distribute clipPath to svg element
- clipWith: function(element) {
- // use given clip or create a new one
- this.clipper = element instanceof SVG.ClipPath ? element : this.parent().clip().add(element)
-
- // store reverence on self in mask
- this.clipper.targets.push(this)
-
- // apply mask
- return this.attr('clip-path', 'url("#' + this.clipper.attr('id') + '")')
- }
- // Unclip element
-, unclip: function() {
- delete this.clipper
- return this.attr('clip-path', null)
- }
-
+SVG.Gradient = SVG.invent({ + // Initialize node + create: function(type) { + this.constructor.call(this, SVG.create(type + 'Gradient')) + + // store type + this.type = type + } + + // Inherit from +, inherit: SVG.Container + + // Add class methods +, extend: { + // Add a color stop + at: function(offset, color, opacity) { + return this.put(new SVG.Stop).update(offset, color, opacity) + } + // Update gradient + , update: function(block) { + // remove all stops + this.clear() + + // invoke passed block + if (typeof block == 'function') + block.call(this, this) + + return this + } + // Return the fill id + , fill: function() { + return 'url(#' + this.id() + ')' + } + // Alias string convertion to fill + , toString: function() { + return this.fill() + } + // custom attr to handle transform + , attr: function(a, b, c) { + if(a == 'transform') a = 'gradientTransform' + return SVG.Container.prototype.attr.call(this, a, b, c) + } + } + + // Add parent method +, construct: { + // Create gradient element in defs + gradient: function(type, block) { + return this.defs().gradient(type, block) + } + } }) -SVG.Gradient = SVG.invent({
- // Initialize node
- create: function(type) {
- this.constructor.call(this, SVG.create(type + 'Gradient'))
-
- // store type
- this.type = type
- }
-
- // Inherit from
-, inherit: SVG.Container
-
- // Add class methods
-, extend: {
- // Add a color stop
- at: function(offset, color, opacity) {
- return this.put(new SVG.Stop).update(offset, color, opacity)
- }
- // Update gradient
- , update: function(block) {
- // remove all stops
- this.clear()
-
- // invoke passed block
- if (typeof block == 'function')
- block.call(this, this)
-
- return this
- }
- // Return the fill id
- , fill: function() {
- return 'url(#' + this.id() + ')'
- }
- // Alias string convertion to fill
- , toString: function() {
- return this.fill()
- }
- // custom attr to handle transform
- , attr: function(a, b, c) {
- if(a == 'transform') a = 'gradientTransform'
- return SVG.Container.prototype.attr.call(this, a, b, c)
- }
- }
-
- // Add parent method
-, construct: {
- // Create gradient element in defs
- gradient: function(type, block) {
- return this.defs().gradient(type, block)
- }
- }
-})
-
-// Add animatable methods to both gradient and fx module
-SVG.extend(SVG.Gradient, SVG.FX, {
- // From position
- from: function(x, y) {
- return (this._target || this).type == 'radial' ?
- this.attr({ fx: new SVG.Number(x), fy: new SVG.Number(y) }) :
- this.attr({ x1: new SVG.Number(x), y1: new SVG.Number(y) })
- }
- // To position
-, to: function(x, y) {
- return (this._target || this).type == 'radial' ?
- this.attr({ cx: new SVG.Number(x), cy: new SVG.Number(y) }) :
- this.attr({ x2: new SVG.Number(x), y2: new SVG.Number(y) })
- }
-})
-
-// Base gradient generation
-SVG.extend(SVG.Defs, {
- // define gradient
- gradient: function(type, block) {
- return this.put(new SVG.Gradient(type)).update(block)
- }
-
-})
-
-SVG.Stop = SVG.invent({
- // Initialize node
- create: 'stop'
-
- // Inherit from
-, inherit: SVG.Element
-
- // Add class methods
-, extend: {
- // add color stops
- update: function(o) {
- if (typeof o == 'number' || o instanceof SVG.Number) {
- o = {
- offset: arguments[0]
- , color: arguments[1]
- , opacity: arguments[2]
- }
- }
-
- // set attributes
- if (o.opacity != null) this.attr('stop-opacity', o.opacity)
- if (o.color != null) this.attr('stop-color', o.color)
- if (o.offset != null) this.attr('offset', new SVG.Number(o.offset))
-
- return this
- }
- }
-
-})
- -SVG.Pattern = SVG.invent({
- // Initialize node
- create: 'pattern'
-
- // Inherit from
-, inherit: SVG.Container
-
- // Add class methods
-, extend: {
- // Return the fill id
- fill: function() {
- return 'url(#' + this.id() + ')'
- }
- // Update pattern by rebuilding
- , update: function(block) {
- // remove content
- this.clear()
-
- // invoke passed block
- if (typeof block == 'function')
- block.call(this, this)
-
- return this
- }
- // Alias string convertion to fill
- , toString: function() {
- return this.fill()
- }
- // custom attr to handle transform
- , attr: function(a, b, c) {
- if(a == 'transform') a = 'patternTransform'
- return SVG.Container.prototype.attr.call(this, a, b, c)
- }
-
- }
-
- // Add parent method
-, construct: {
- // Create pattern element in defs
- pattern: function(width, height, block) {
- return this.defs().pattern(width, height, block)
- }
- }
-})
-
-SVG.extend(SVG.Defs, {
- // Define gradient
- pattern: function(width, height, block) {
- return this.put(new SVG.Pattern).update(block).attr({
- x: 0
- , y: 0
- , width: width
- , height: height
- , patternUnits: 'userSpaceOnUse'
- })
- }
-
+ +// Add animatable methods to both gradient and fx module +SVG.extend(SVG.Gradient, SVG.FX, { + // From position + from: function(x, y) { + return (this._target || this).type == 'radial' ? + this.attr({ fx: new SVG.Number(x), fy: new SVG.Number(y) }) : + this.attr({ x1: new SVG.Number(x), y1: new SVG.Number(y) }) + } + // To position +, to: function(x, y) { + return (this._target || this).type == 'radial' ? + this.attr({ cx: new SVG.Number(x), cy: new SVG.Number(y) }) : + this.attr({ x2: new SVG.Number(x), y2: new SVG.Number(y) }) + } }) -SVG.Doc = SVG.invent({
- // Initialize node
- create: function(element) {
- if (element) {
- // ensure the presence of a dom element
- element = typeof element == 'string' ?
- document.getElementById(element) :
- element
-
- // If the target is an svg element, use that element as the main wrapper.
- // This allows svg.js to work with svg documents as well.
- if (element.nodeName == 'svg') {
- this.constructor.call(this, element)
- } else {
- this.constructor.call(this, SVG.create('svg'))
- element.appendChild(this.node)
- this.size('100%', '100%')
- }
-
- // set svg element attributes and ensure defs node
- this.namespace().defs()
- }
- }
-
- // Inherit from
-, inherit: SVG.Container
-
- // Add class methods
-, extend: {
- // Add namespaces
- namespace: function() {
- return this
- .attr({ xmlns: SVG.ns, version: '1.1' })
- .attr('xmlns:xlink', SVG.xlink, SVG.xmlns)
- .attr('xmlns:svgjs', SVG.svgjs, SVG.xmlns)
- }
- // Creates and returns defs element
- , defs: function() {
- if (!this._defs) {
- var defs
-
- // Find or create a defs element in this instance
- if (defs = this.node.getElementsByTagName('defs')[0])
- this._defs = SVG.adopt(defs)
- else
- this._defs = new SVG.Defs
-
- // Make sure the defs node is at the end of the stack
- this.node.appendChild(this._defs.node)
- }
-
- return this._defs
- }
- // custom parent method
- , parent: function() {
- return this.node.parentNode.nodeName == '#document' ? null : this.node.parentNode
- }
- // Fix for possible sub-pixel offset. See:
- // https://bugzilla.mozilla.org/show_bug.cgi?id=608812
- , spof: function(spof) {
- var pos = this.node.getScreenCTM()
-
- if (pos)
- this
- .style('left', (-pos.e % 1) + 'px')
- .style('top', (-pos.f % 1) + 'px')
-
- return this
- }
-
- // Removes the doc from the DOM
- , remove: function() {
- if(this.parent()) {
- this.parent().removeChild(this.node)
- }
-
- return this
- }
- , clear: function() {
- // remove children
- while(this.node.hasChildNodes())
- this.node.removeChild(this.node.lastChild)
-
- // remove defs reference
- delete this._defs
-
- // add back parser
- if(!SVG.parser.draw.parentNode)
- this.node.appendChild(SVG.parser.draw)
-
- return this
- }
- }
-
-})
- -SVG.Shape = SVG.invent({
- // Initialize node
- create: function(element) {
- this.constructor.call(this, element)
- }
-
- // Inherit from
-, inherit: SVG.Element
-
+ +// Base gradient generation +SVG.extend(SVG.Defs, { + // define gradient + gradient: function(type, block) { + return this.put(new SVG.Gradient(type)).update(block) + } + }) -
-SVG.Bare = SVG.invent({
- // Initialize
- create: function(element, inherit) {
- // construct element
- this.constructor.call(this, SVG.create(element))
-
- // inherit custom methods
- if (inherit)
- for (var method in inherit.prototype)
- if (typeof inherit.prototype[method] === 'function')
- this[method] = inherit.prototype[method]
- }
-
- // Inherit from
-, inherit: SVG.Element
-
- // Add methods
-, extend: {
- // Insert some plain text
- words: function(text) {
- // remove contents
- while (this.node.hasChildNodes())
- this.node.removeChild(this.node.lastChild)
-
- // create text node
- this.node.appendChild(document.createTextNode(text))
-
- return this
- }
- }
-})
-
-
-SVG.extend(SVG.Parent, {
- // Create an element that is not described by SVG.js
- element: function(element, inherit) {
- return this.put(new SVG.Bare(element, inherit))
- }
-})
- -SVG.Symbol = SVG.invent({
- // Initialize node
- create: 'symbol'
-
- // Inherit from
-, inherit: SVG.Container
-
-, construct: {
- // create symbol
- symbol: function() {
- return this.put(new SVG.Symbol)
- }
- }
-})
- -SVG.Use = SVG.invent({
- // Initialize node
- create: 'use'
-
- // Inherit from
-, inherit: SVG.Shape
-
- // Add class methods
-, extend: {
- // Use element as a reference
- element: function(element, file) {
- // Set lined element
- return this.attr('href', (file || '') + '#' + element, SVG.xlink)
- }
- }
-
- // Add parent method
-, construct: {
- // Create a use element
- use: function(element, file) {
- return this.put(new SVG.Use).element(element, file)
- }
- }
+ +SVG.Stop = SVG.invent({ + // Initialize node + create: 'stop' + + // Inherit from +, inherit: SVG.Element + + // Add class methods +, extend: { + // add color stops + update: function(o) { + if (typeof o == 'number' || o instanceof SVG.Number) { + o = { + offset: arguments[0] + , color: arguments[1] + , opacity: arguments[2] + } + } + + // set attributes + if (o.opacity != null) this.attr('stop-opacity', o.opacity) + if (o.color != null) this.attr('stop-color', o.color) + if (o.offset != null) this.attr('offset', new SVG.Number(o.offset)) + + return this + } + } + }) -SVG.Rect = SVG.invent({
- // Initialize node
- create: 'rect'
-
- // Inherit from
-, inherit: SVG.Shape
-
- // Add parent method
-, construct: {
- // Create a rect element
- rect: function(width, height) {
- return this.put(new SVG.Rect()).size(width, height)
- }
- }
+ +SVG.Pattern = SVG.invent({ + // Initialize node + create: 'pattern' + + // Inherit from +, inherit: SVG.Container + + // Add class methods +, extend: { + // Return the fill id + fill: function() { + return 'url(#' + this.id() + ')' + } + // Update pattern by rebuilding + , update: function(block) { + // remove content + this.clear() + + // invoke passed block + if (typeof block == 'function') + block.call(this, this) + + return this + } + // Alias string convertion to fill + , toString: function() { + return this.fill() + } + // custom attr to handle transform + , attr: function(a, b, c) { + if(a == 'transform') a = 'patternTransform' + return SVG.Container.prototype.attr.call(this, a, b, c) + } + + } + + // Add parent method +, construct: { + // Create pattern element in defs + pattern: function(width, height, block) { + return this.defs().pattern(width, height, block) + } + } }) -SVG.Circle = SVG.invent({
- // Initialize node
- create: 'circle'
-
- // Inherit from
-, inherit: SVG.Shape
-
- // Add parent method
-, construct: {
- // Create circle element, based on ellipse
- circle: function(size) {
- return this.put(new SVG.Circle).rx(new SVG.Number(size).divide(2)).move(0, 0)
- }
- }
-})
-
-SVG.extend(SVG.Circle, SVG.FX, {
- // Radius x value
- rx: function(rx) {
- return this.attr('r', rx)
- }
- // Alias radius x value
-, ry: function(ry) {
- return this.rx(ry)
- }
-})
-
-SVG.Ellipse = SVG.invent({
- // Initialize node
- create: 'ellipse'
-
- // Inherit from
-, inherit: SVG.Shape
-
- // Add parent method
-, construct: {
- // Create an ellipse
- ellipse: function(width, height) {
- return this.put(new SVG.Ellipse).size(width, height).move(0, 0)
- }
- }
-})
-
-SVG.extend(SVG.Ellipse, SVG.Rect, SVG.FX, {
- // Radius x value
- rx: function(rx) {
- return this.attr('rx', rx)
- }
- // Radius y value
-, ry: function(ry) {
- return this.attr('ry', ry)
- }
-})
-
-// Add common method
-SVG.extend(SVG.Circle, SVG.Ellipse, {
- // Move over x-axis
- x: function(x) {
- return x == null ? this.cx() - this.rx() : this.cx(x + this.rx())
- }
- // Move over y-axis
- , y: function(y) {
- return y == null ? this.cy() - this.ry() : this.cy(y + this.ry())
- }
- // Move by center over x-axis
- , cx: function(x) {
- return x == null ? this.attr('cx') : this.attr('cx', x)
- }
- // Move by center over y-axis
- , cy: function(y) {
- return y == null ? this.attr('cy') : this.attr('cy', y)
- }
- // Set width of element
- , width: function(width) {
- return width == null ? this.rx() * 2 : this.rx(new SVG.Number(width).divide(2))
- }
- // Set height of element
- , height: function(height) {
- return height == null ? this.ry() * 2 : this.ry(new SVG.Number(height).divide(2))
- }
- // Custom size function
- , size: function(width, height) {
- var p = proportionalSize(this, width, height)
-
- return this
- .rx(new SVG.Number(p.width).divide(2))
- .ry(new SVG.Number(p.height).divide(2))
- }
+ +SVG.extend(SVG.Defs, { + // Define gradient + pattern: function(width, height, block) { + return this.put(new SVG.Pattern).update(block).attr({ + x: 0 + , y: 0 + , width: width + , height: height + , patternUnits: 'userSpaceOnUse' + }) + } + }) -SVG.Line = SVG.invent({
- // Initialize node
- create: 'line'
-
- // Inherit from
-, inherit: SVG.Shape
-
- // Add class methods
-, extend: {
- // Get array
- array: function() {
- return new SVG.PointArray([
- [ this.attr('x1'), this.attr('y1') ]
- , [ this.attr('x2'), this.attr('y2') ]
- ])
- }
- // Overwrite native plot() method
- , plot: function(x1, y1, x2, y2) {
- if (x1 == null)
- return this.array()
- else if (typeof y1 !== 'undefined')
- x1 = { x1: x1, y1: y1, x2: x2, y2: y2 }
- else
- x1 = new SVG.PointArray(x1).toLine()
-
- return this.attr(x1)
- }
- // Move by left top corner
- , move: function(x, y) {
- return this.attr(this.array().move(x, y).toLine())
- }
- // Set element size to given width and height
- , size: function(width, height) {
- var p = proportionalSize(this, width, height)
-
- return this.attr(this.array().size(p.width, p.height).toLine())
- }
- }
-
- // Add parent method
-, construct: {
- // Create a line element
- line: function(x1, y1, x2, y2) {
- // make sure plot is called as a setter
- // x1 is not necessarily a number, it can also be an array, a string and a SVG.PointArray
- return SVG.Line.prototype.plot.apply(
- this.put(new SVG.Line)
- , x1 != null ? [x1, y1, x2, y2] : [0, 0, 0, 0]
- )
- }
- }
-})
- -SVG.Polyline = SVG.invent({
- // Initialize node
- create: 'polyline'
-
- // Inherit from
-, inherit: SVG.Shape
-
- // Add parent method
-, construct: {
- // Create a wrapped polyline element
- polyline: function(p) {
- // make sure plot is called as a setter
- return this.put(new SVG.Polyline).plot(p || new SVG.PointArray)
- }
- }
-})
-
-SVG.Polygon = SVG.invent({
- // Initialize node
- create: 'polygon'
-
- // Inherit from
-, inherit: SVG.Shape
-
- // Add parent method
-, construct: {
- // Create a wrapped polygon element
- polygon: function(p) {
- // make sure plot is called as a setter
- return this.put(new SVG.Polygon).plot(p || new SVG.PointArray)
- }
- }
-})
-
-// Add polygon-specific functions
-SVG.extend(SVG.Polyline, SVG.Polygon, {
- // Get array
- array: function() {
- return this._array || (this._array = new SVG.PointArray(this.attr('points')))
- }
- // Plot new path
-, plot: function(p) {
- return (p == null) ?
- this.array() :
- this.clear().attr('points', typeof p == 'string' ? p : (this._array = new SVG.PointArray(p)))
- }
- // Clear array cache
-, clear: function() {
- delete this._array
- return this
- }
- // Move by left top corner
-, move: function(x, y) {
- return this.attr('points', this.array().move(x, y))
- }
- // Set element size to given width and height
-, size: function(width, height) {
- var p = proportionalSize(this, width, height)
-
- return this.attr('points', this.array().size(p.width, p.height))
- }
-
-})
- -// unify all point to point elements
-SVG.extend(SVG.Line, SVG.Polyline, SVG.Polygon, {
- // Define morphable array
- morphArray: SVG.PointArray
- // Move by left top corner over x-axis
-, x: function(x) {
- return x == null ? this.bbox().x : this.move(x, this.bbox().y)
- }
- // Move by left top corner over y-axis
-, y: function(y) {
- return y == null ? this.bbox().y : this.move(this.bbox().x, y)
- }
- // Set width of element
-, width: function(width) {
- var b = this.bbox()
-
- return width == null ? b.width : this.size(width, b.height)
- }
- // Set height of element
-, height: function(height) {
- var b = this.bbox()
-
- return height == null ? b.height : this.size(b.width, height)
- }
+SVG.Doc = SVG.invent({ + // Initialize node + create: function(element) { + if (element) { + // ensure the presence of a dom element + element = typeof element == 'string' ? + document.getElementById(element) : + element + + // If the target is an svg element, use that element as the main wrapper. + // This allows svg.js to work with svg documents as well. + if (element.nodeName == 'svg') { + this.constructor.call(this, element) + } else { + this.constructor.call(this, SVG.create('svg')) + element.appendChild(this.node) + this.size('100%', '100%') + } + + // set svg element attributes and ensure defs node + this.namespace().defs() + } + } + + // Inherit from +, inherit: SVG.Container + + // Add class methods +, extend: { + // Add namespaces + namespace: function() { + return this + .attr({ xmlns: SVG.ns, version: '1.1' }) + .attr('xmlns:xlink', SVG.xlink, SVG.xmlns) + .attr('xmlns:svgjs', SVG.svgjs, SVG.xmlns) + } + // Creates and returns defs element + , defs: function() { + if (!this._defs) { + var defs + + // Find or create a defs element in this instance + if (defs = this.node.getElementsByTagName('defs')[0]) + this._defs = SVG.adopt(defs) + else + this._defs = new SVG.Defs + + // Make sure the defs node is at the end of the stack + this.node.appendChild(this._defs.node) + } + + return this._defs + } + // custom parent method + , parent: function() { + return this.node.parentNode.nodeName == '#document' ? null : this.node.parentNode + } + // Fix for possible sub-pixel offset. See: + // https://bugzilla.mozilla.org/show_bug.cgi?id=608812 + , spof: function(spof) { + var pos = this.node.getScreenCTM() + + if (pos) + this + .style('left', (-pos.e % 1) + 'px') + .style('top', (-pos.f % 1) + 'px') + + return this + } + + // Removes the doc from the DOM + , remove: function() { + if(this.parent()) { + this.parent().removeChild(this.node) + } + + return this + } + , clear: function() { + // remove children + while(this.node.hasChildNodes()) + this.node.removeChild(this.node.lastChild) + + // remove defs reference + delete this._defs + + // add back parser + if(!SVG.parser.draw.parentNode) + this.node.appendChild(SVG.parser.draw) + + return this + } + } + }) -SVG.Path = SVG.invent({
- // Initialize node
- create: 'path'
-
- // Inherit from
-, inherit: SVG.Shape
-
- // Add class methods
-, extend: {
- // Define morphable array
- morphArray: SVG.PathArray
- // Get array
- , array: function() {
- return this._array || (this._array = new SVG.PathArray(this.attr('d')))
- }
- // Plot new path
- , plot: function(d) {
- return (d == null) ?
- this.array() :
- this.clear().attr('d', typeof d == 'string' ? d : (this._array = new SVG.PathArray(d)))
- }
- // Clear array cache
- , clear: function() {
- delete this._array
- return this
- }
- // Move by left top corner
- , move: function(x, y) {
- return this.attr('d', this.array().move(x, y))
- }
- // Move by left top corner over x-axis
- , x: function(x) {
- return x == null ? this.bbox().x : this.move(x, this.bbox().y)
- }
- // Move by left top corner over y-axis
- , y: function(y) {
- return y == null ? this.bbox().y : this.move(this.bbox().x, y)
- }
- // Set element size to given width and height
- , size: function(width, height) {
- var p = proportionalSize(this, width, height)
-
- return this.attr('d', this.array().size(p.width, p.height))
- }
- // Set width of element
- , width: function(width) {
- return width == null ? this.bbox().width : this.size(width, this.bbox().height)
- }
- // Set height of element
- , height: function(height) {
- return height == null ? this.bbox().height : this.size(this.bbox().width, height)
- }
-
- }
-
- // Add parent method
-, construct: {
- // Create a wrapped path element
- path: function(d) {
- // make sure plot is called as a setter
- return this.put(new SVG.Path).plot(d || new SVG.PathArray)
- }
- }
-})
- -SVG.Image = SVG.invent({
- // Initialize node
- create: 'image'
-
- // Inherit from
-, inherit: SVG.Shape
-
- // Add class methods
-, extend: {
- // (re)load image
- load: function(url) {
- if (!url) return this
-
- var self = this
- , img = new window.Image()
-
- // preload image
- SVG.on(img, 'load', function() {
- var p = self.parent(SVG.Pattern)
-
- if(p === null) return
-
- // ensure image size
- if (self.width() == 0 && self.height() == 0)
- self.size(img.width, img.height)
-
- // ensure pattern size if not set
- if (p && p.width() == 0 && p.height() == 0)
- p.size(self.width(), self.height())
-
- // callback
- if (typeof self._loaded === 'function')
- self._loaded.call(self, {
- width: img.width
- , height: img.height
- , ratio: img.width / img.height
- , url: url
- })
- })
-
- SVG.on(img, 'error', function(e){
- if (typeof self._error === 'function'){
- self._error.call(self, e)
- }
- })
-
- return this.attr('href', (img.src = this.src = url), SVG.xlink)
- }
- // Add loaded callback
- , loaded: function(loaded) {
- this._loaded = loaded
- return this
- }
-
- , error: function(error) {
- this._error = error
- return this
- }
- }
-
- // Add parent method
-, construct: {
- // create image element, load image and set its size
- image: function(source, width, height) {
- return this.put(new SVG.Image).load(source).size(width || 0, height || width || 0)
- }
- }
-
+ +SVG.Shape = SVG.invent({ + // Initialize node + create: function(element) { + this.constructor.call(this, element) + } + + // Inherit from +, inherit: SVG.Element + }) -SVG.Text = SVG.invent({
- // Initialize node
- create: function() {
- this.constructor.call(this, SVG.create('text'))
-
- this.dom.leading = new SVG.Number(1.3) // store leading value for rebuilding
- this._rebuild = true // enable automatic updating of dy values
- this._build = false // disable build mode for adding multiple lines
-
- // set default font
- this.attr('font-family', SVG.defaults.attrs['font-family'])
- }
-
- // Inherit from
-, inherit: SVG.Shape
-
- // Add class methods
-, extend: {
- // Move over x-axis
- x: function(x) {
- // act as getter
- if (x == null)
- return this.attr('x')
-
- return this.attr('x', x)
- }
- // Move over y-axis
- , y: function(y) {
- var oy = this.attr('y')
- , o = typeof oy === 'number' ? oy - this.bbox().y : 0
-
- // act as getter
- if (y == null)
- return typeof oy === 'number' ? oy - o : oy
-
- return this.attr('y', typeof y === 'number' ? y + o : y)
- }
- // Move center over x-axis
- , cx: function(x) {
- return x == null ? this.bbox().cx : this.x(x - this.bbox().width / 2)
- }
- // Move center over y-axis
- , cy: function(y) {
- return y == null ? this.bbox().cy : this.y(y - this.bbox().height / 2)
- }
- // Set the text content
- , text: function(text) {
- // act as getter
- if (typeof text === 'undefined'){
- var text = ''
- var children = this.node.childNodes
- for(var i = 0, len = children.length; i < len; ++i){
-
- // add newline if its not the first child and newLined is set to true
- if(i != 0 && children[i].nodeType != 3 && SVG.adopt(children[i]).dom.newLined == true){
- text += '\n'
- }
-
- // add content of this node
- text += children[i].textContent
- }
-
- return text
- }
-
- // remove existing content
- this.clear().build(true)
-
- if (typeof text === 'function') {
- // call block
- text.call(this, this)
-
- } else {
- // store text and make sure text is not blank
- text = text.split('\n')
-
- // build new lines
- for (var i = 0, il = text.length; i < il; i++)
- this.tspan(text[i]).newLine()
- }
-
- // disable build mode and rebuild lines
- return this.build(false).rebuild()
- }
- // Set font size
- , size: function(size) {
- return this.attr('font-size', size).rebuild()
- }
- // Set / get leading
- , leading: function(value) {
- // act as getter
- if (value == null)
- return this.dom.leading
-
- // act as setter
- this.dom.leading = new SVG.Number(value)
-
- return this.rebuild()
- }
- // Get all the first level lines
- , lines: function() {
- var node = (this.textPath && this.textPath() || this).node
-
- // filter tspans and map them to SVG.js instances
- var lines = SVG.utils.map(SVG.utils.filterSVGElements(node.childNodes), function(el){
- return SVG.adopt(el)
- })
-
- // return an instance of SVG.set
- return new SVG.Set(lines)
- }
- // Rebuild appearance type
- , rebuild: function(rebuild) {
- // store new rebuild flag if given
- if (typeof rebuild == 'boolean')
- this._rebuild = rebuild
-
- // define position of all lines
- if (this._rebuild) {
- var self = this
- , blankLineOffset = 0
- , dy = this.dom.leading * new SVG.Number(this.attr('font-size'))
-
- this.lines().each(function() {
- if (this.dom.newLined) {
- if (!self.textPath())
- this.attr('x', self.attr('x'))
- if(this.text() == '\n') {
- blankLineOffset += dy
- }else{
- this.attr('dy', dy + blankLineOffset)
- blankLineOffset = 0
- }
- }
- })
-
- this.fire('rebuild')
- }
-
- return this
- }
- // Enable / disable build mode
- , build: function(build) {
- this._build = !!build
- return this
- }
- // overwrite method from parent to set data properly
- , setData: function(o){
- this.dom = o
- this.dom.leading = new SVG.Number(o.leading || 1.3)
- return this
- }
- }
-
- // Add parent method
-, construct: {
- // Create text element
- text: function(text) {
- return this.put(new SVG.Text).text(text)
- }
- // Create plain text element
- , plain: function(text) {
- return this.put(new SVG.Text).plain(text)
- }
- }
-
-})
-
-SVG.Tspan = SVG.invent({
- // Initialize node
- create: 'tspan'
-
- // Inherit from
-, inherit: SVG.Shape
-
- // Add class methods
-, extend: {
- // Set text content
- text: function(text) {
- if(text == null) return this.node.textContent + (this.dom.newLined ? '\n' : '')
-
- typeof text === 'function' ? text.call(this, this) : this.plain(text)
-
- return this
- }
- // Shortcut dx
- , dx: function(dx) {
- return this.attr('dx', dx)
- }
- // Shortcut dy
- , dy: function(dy) {
- return this.attr('dy', dy)
- }
- // Create new line
- , newLine: function() {
- // fetch text parent
- var t = this.parent(SVG.Text)
-
- // mark new line
- this.dom.newLined = true
-
- // apply new hy¡n
- return this.dy(t.dom.leading * t.attr('font-size')).attr('x', t.x())
- }
- }
-
-})
-
-SVG.extend(SVG.Text, SVG.Tspan, {
- // Create plain text node
- plain: function(text) {
- // clear if build mode is disabled
- if (this._build === false)
- this.clear()
-
- // create text node
- this.node.appendChild(document.createTextNode(text))
-
- return this
- }
- // Create a tspan
-, tspan: function(text) {
- var node = (this.textPath && this.textPath() || this).node
- , tspan = new SVG.Tspan
-
- // clear if build mode is disabled
- if (this._build === false)
- this.clear()
-
- // add new tspan
- node.appendChild(tspan.node)
-
- return tspan.text(text)
- }
- // Clear all lines
-, clear: function() {
- var node = (this.textPath && this.textPath() || this).node
-
- // remove existing child nodes
- while (node.hasChildNodes())
- node.removeChild(node.lastChild)
-
- return this
- }
- // Get length of text element
-, length: function() {
- return this.node.getComputedTextLength()
- }
-})
- -SVG.TextPath = SVG.invent({
- // Initialize node
- create: 'textPath'
-
- // Inherit from
-, inherit: SVG.Parent
-
- // Define parent class
-, parent: SVG.Text
-
- // Add parent method
-, construct: {
- // Create path for text to run on
- path: function(d) {
- // create textPath element
- var path = new SVG.TextPath
- , track = this.doc().defs().path(d)
-
- // move lines to textpath
- while (this.node.hasChildNodes())
- path.node.appendChild(this.node.firstChild)
-
- // add textPath element as child node
- this.node.appendChild(path.node)
-
- // link textPath to path and add content
- path.attr('href', '#' + track, SVG.xlink)
-
- return this
- }
- // return the array of the path track element
- , array: function() {
- var track = this.track()
-
- return track ? track.array() : null
- }
- // Plot path if any
- , plot: function(d) {
- var track = this.track()
- , pathArray = null
-
- if (track) {
- pathArray = track.plot(d)
- }
-
- return (d == null) ? pathArray : this
- }
- // Get the path track element
- , track: function() {
- var path = this.textPath()
-
- if (path)
- return path.reference('href')
- }
- // Get the textPath child
- , textPath: function() {
- if (this.node.firstChild && this.node.firstChild.nodeName == 'textPath')
- return SVG.adopt(this.node.firstChild)
- }
- }
-})
- -SVG.Nested = SVG.invent({
- // Initialize node
- create: function() {
- this.constructor.call(this, SVG.create('svg'))
-
- this.style('overflow', 'visible')
- }
-
- // Inherit from
-, inherit: SVG.Container
-
- // Add parent method
-, construct: {
- // Create nested svg document
- nested: function() {
- return this.put(new SVG.Nested)
- }
- }
+ +SVG.Bare = SVG.invent({ + // Initialize + create: function(element, inherit) { + // construct element + this.constructor.call(this, SVG.create(element)) + + // inherit custom methods + if (inherit) + for (var method in inherit.prototype) + if (typeof inherit.prototype[method] === 'function') + this[method] = inherit.prototype[method] + } + + // Inherit from +, inherit: SVG.Element + + // Add methods +, extend: { + // Insert some plain text + words: function(text) { + // remove contents + while (this.node.hasChildNodes()) + this.node.removeChild(this.node.lastChild) + + // create text node + this.node.appendChild(document.createTextNode(text)) + + return this + } + } }) -SVG.A = SVG.invent({
- // Initialize node
- create: 'a'
-
- // Inherit from
-, inherit: SVG.Container
-
- // Add class methods
-, extend: {
- // Link url
- to: function(url) {
- return this.attr('href', url, SVG.xlink)
- }
- // Link show attribute
- , show: function(target) {
- return this.attr('show', target, SVG.xlink)
- }
- // Link target attribute
- , target: function(target) {
- return this.attr('target', target)
- }
- }
-
- // Add parent method
-, construct: {
- // Create a hyperlink element
- link: function(url) {
- return this.put(new SVG.A).to(url)
- }
- }
-})
-
-SVG.extend(SVG.Element, {
- // Create a hyperlink element
- linkTo: function(url) {
- var link = new SVG.A
-
- if (typeof url == 'function')
- url.call(link, link)
- else
- link.to(url)
-
- return this.parent().put(link).put(this)
- }
-
+ + +SVG.extend(SVG.Parent, { + // Create an element that is not described by SVG.js + element: function(element, inherit) { + return this.put(new SVG.Bare(element, inherit)) + } }) -SVG.Marker = SVG.invent({
- // Initialize node
- create: 'marker'
-
- // Inherit from
-, inherit: SVG.Container
-
- // Add class methods
-, extend: {
- // Set width of element
- width: function(width) {
- return this.attr('markerWidth', width)
- }
- // Set height of element
- , height: function(height) {
- return this.attr('markerHeight', height)
- }
- // Set marker refX and refY
- , ref: function(x, y) {
- return this.attr('refX', x).attr('refY', y)
- }
- // Update marker
- , update: function(block) {
- // remove all content
- this.clear()
-
- // invoke passed block
- if (typeof block == 'function')
- block.call(this, this)
-
- return this
- }
- // Return the fill id
- , toString: function() {
- return 'url(#' + this.id() + ')'
- }
- }
-
- // Add parent method
-, construct: {
- marker: function(width, height, block) {
- // Create marker element in defs
- return this.defs().marker(width, height, block)
- }
- }
-
-})
-
-SVG.extend(SVG.Defs, {
- // Create marker
- marker: function(width, height, block) {
- // Set default viewbox to match the width and height, set ref to cx and cy and set orient to auto
- return this.put(new SVG.Marker)
- .size(width, height)
- .ref(width / 2, height / 2)
- .viewbox(0, 0, width, height)
- .attr('orient', 'auto')
- .update(block)
- }
-
-})
-
-SVG.extend(SVG.Line, SVG.Polyline, SVG.Polygon, SVG.Path, {
- // Create and attach markers
- marker: function(marker, width, height, block) {
- var attr = ['marker']
-
- // Build attribute name
- if (marker != 'all') attr.push(marker)
- attr = attr.join('-')
-
- // Set marker attribute
- marker = arguments[1] instanceof SVG.Marker ?
- arguments[1] :
- this.doc().marker(width, height, block)
-
- return this.attr(attr, marker)
- }
-
+ +SVG.Symbol = SVG.invent({ + // Initialize node + create: 'symbol' + + // Inherit from +, inherit: SVG.Container + +, construct: { + // create symbol + symbol: function() { + return this.put(new SVG.Symbol) + } + } }) -// Define list of available attributes for stroke and fill
-var sugar = {
- stroke: ['color', 'width', 'opacity', 'linecap', 'linejoin', 'miterlimit', 'dasharray', 'dashoffset']
-, fill: ['color', 'opacity', 'rule']
-, prefix: function(t, a) {
- return a == 'color' ? t : t + '-' + a
- }
-}
-
-// Add sugar for fill and stroke
-;['fill', 'stroke'].forEach(function(m) {
- var i, extension = {}
-
- extension[m] = function(o) {
- if (typeof o == 'undefined')
- return this
- if (typeof o == 'string' || SVG.Color.isRgb(o) || (o && typeof o.fill === 'function'))
- this.attr(m, o)
-
- else
- // set all attributes from sugar.fill and sugar.stroke list
- for (i = sugar[m].length - 1; i >= 0; i--)
- if (o[sugar[m][i]] != null)
- this.attr(sugar.prefix(m, sugar[m][i]), o[sugar[m][i]])
-
- return this
- }
-
- SVG.extend(SVG.Element, SVG.FX, extension)
-
-})
-
-SVG.extend(SVG.Element, SVG.FX, {
- // Map rotation to transform
- rotate: function(d, cx, cy) {
- return this.transform({ rotation: d, cx: cx, cy: cy })
- }
- // Map skew to transform
-, skew: function(x, y, cx, cy) {
- return arguments.length == 1 || arguments.length == 3 ?
- this.transform({ skew: x, cx: y, cy: cx }) :
- this.transform({ skewX: x, skewY: y, cx: cx, cy: cy })
- }
- // Map scale to transform
-, scale: function(x, y, cx, cy) {
- return arguments.length == 1 || arguments.length == 3 ?
- this.transform({ scale: x, cx: y, cy: cx }) :
- this.transform({ scaleX: x, scaleY: y, cx: cx, cy: cy })
- }
- // Map translate to transform
-, translate: function(x, y) {
- return this.transform({ x: x, y: y })
- }
- // Map flip to transform
-, flip: function(a, o) {
- o = typeof a == 'number' ? a : o
- return this.transform({ flip: a || 'both', offset: o })
- }
- // Map matrix to transform
-, matrix: function(m) {
- return this.attr('transform', new SVG.Matrix(arguments.length == 6 ? [].slice.call(arguments) : m))
- }
- // Opacity
-, opacity: function(value) {
- return this.attr('opacity', value)
- }
- // Relative move over x axis
-, dx: function(x) {
- return this.x(new SVG.Number(x).plus(this instanceof SVG.FX ? 0 : this.x()), true)
- }
- // Relative move over y axis
-, dy: function(y) {
- return this.y(new SVG.Number(y).plus(this instanceof SVG.FX ? 0 : this.y()), true)
- }
- // Relative move over x and y axes
-, dmove: function(x, y) {
- return this.dx(x).dy(y)
- }
-})
-
-SVG.extend(SVG.Rect, SVG.Ellipse, SVG.Circle, SVG.Gradient, SVG.FX, {
- // Add x and y radius
- radius: function(x, y) {
- var type = (this._target || this).type;
- return type == 'radial' || type == 'circle' ?
- this.attr('r', new SVG.Number(x)) :
- this.rx(x).ry(y == null ? x : y)
- }
-})
-
-SVG.extend(SVG.Path, {
- // Get path length
- length: function() {
- return this.node.getTotalLength()
- }
- // Get point at length
-, pointAt: function(length) {
- return this.node.getPointAtLength(length)
- }
-})
-
-SVG.extend(SVG.Parent, SVG.Text, SVG.Tspan, SVG.FX, {
- // Set font
- font: function(a, v) {
- if (typeof a == 'object') {
- for (v in a) this.font(v, a[v])
- }
-
- return a == 'leading' ?
- this.leading(v) :
- a == 'anchor' ?
- this.attr('text-anchor', v) :
- a == 'size' || a == 'family' || a == 'weight' || a == 'stretch' || a == 'variant' || a == 'style' ?
- this.attr('font-'+ a, v) :
- this.attr(a, v)
- }
-})
- -SVG.Set = SVG.invent({
- // Initialize
- create: function(members) {
- // Set initial state
- Array.isArray(members) ? this.members = members : this.clear()
- }
-
- // Add class methods
-, extend: {
- // Add element to set
- add: function() {
- var i, il, elements = [].slice.call(arguments)
-
- for (i = 0, il = elements.length; i < il; i++)
- this.members.push(elements[i])
-
- return this
- }
- // Remove element from set
- , remove: function(element) {
- var i = this.index(element)
-
- // remove given child
- if (i > -1)
- this.members.splice(i, 1)
-
- return this
- }
- // Iterate over all members
- , each: function(block) {
- for (var i = 0, il = this.members.length; i < il; i++)
- block.apply(this.members[i], [i, this.members])
-
- return this
- }
- // Restore to defaults
- , clear: function() {
- // initialize store
- this.members = []
-
- return this
- }
- // Get the length of a set
- , length: function() {
- return this.members.length
- }
- // Checks if a given element is present in set
- , has: function(element) {
- return this.index(element) >= 0
- }
- // retuns index of given element in set
- , index: function(element) {
- return this.members.indexOf(element)
- }
- // Get member at given index
- , get: function(i) {
- return this.members[i]
- }
- // Get first member
- , first: function() {
- return this.get(0)
- }
- // Get last member
- , last: function() {
- return this.get(this.members.length - 1)
- }
- // Default value
- , valueOf: function() {
- return this.members
- }
- // Get the bounding box of all members included or empty box if set has no items
- , bbox: function(){
- // return an empty box of there are no members
- if (this.members.length == 0)
- return new SVG.RBox()
-
- // get the first rbox and update the target bbox
- var rbox = this.members[0].rbox(this.members[0].doc())
-
- this.each(function() {
- // user rbox for correct position and visual representation
- rbox = rbox.merge(this.rbox(this.doc()))
- })
-
- return rbox
- }
- }
-
- // Add parent method
-, construct: {
- // Create a new set
- set: function(members) {
- return new SVG.Set(members)
- }
- }
-})
-
-SVG.FX.Set = SVG.invent({
- // Initialize node
- create: function(set) {
- // store reference to set
- this.set = set
- }
-
-})
-
-// Alias methods
-SVG.Set.inherit = function() {
- var m
- , methods = []
-
- // gather shape methods
- for(var m in SVG.Shape.prototype)
- if (typeof SVG.Shape.prototype[m] == 'function' && typeof SVG.Set.prototype[m] != 'function')
- methods.push(m)
-
- // apply shape aliasses
- methods.forEach(function(method) {
- SVG.Set.prototype[method] = function() {
- for (var i = 0, il = this.members.length; i < il; i++)
- if (this.members[i] && typeof this.members[i][method] == 'function')
- this.members[i][method].apply(this.members[i], arguments)
-
- return method == 'animate' ? (this.fx || (this.fx = new SVG.FX.Set(this))) : this
- }
- })
-
- // clear methods for the next round
- methods = []
-
- // gather fx methods
- for(var m in SVG.FX.prototype)
- if (typeof SVG.FX.prototype[m] == 'function' && typeof SVG.FX.Set.prototype[m] != 'function')
- methods.push(m)
-
- // apply fx aliasses
- methods.forEach(function(method) {
- SVG.FX.Set.prototype[method] = function() {
- for (var i = 0, il = this.set.members.length; i < il; i++)
- this.set.members[i].fx[method].apply(this.set.members[i].fx, arguments)
-
- return this
- }
- })
-}
-
-
- -
-SVG.extend(SVG.Element, {
- // Store data values on svg nodes
- data: function(a, v, r) {
- if (typeof a == 'object') {
- for (v in a)
- this.data(v, a[v])
-
- } else if (arguments.length < 2) {
- try {
- return JSON.parse(this.attr('data-' + a))
- } catch(e) {
- return this.attr('data-' + a)
- }
-
- } else {
- this.attr(
- 'data-' + a
- , v === null ?
- null :
- r === true || typeof v === 'string' || typeof v === 'number' ?
- v :
- JSON.stringify(v)
- )
- }
-
- return this
- }
+ +SVG.Use = SVG.invent({ + // Initialize node + create: 'use' + + // Inherit from +, inherit: SVG.Shape + + // Add class methods +, extend: { + // Use element as a reference + element: function(element, file) { + // Set lined element + return this.attr('href', (file || '') + '#' + element, SVG.xlink) + } + } + + // Add parent method +, construct: { + // Create a use element + use: function(element, file) { + return this.put(new SVG.Use).element(element, file) + } + } }) -SVG.extend(SVG.Element, {
- // Remember arbitrary data
- remember: function(k, v) {
- // remember every item in an object individually
- if (typeof arguments[0] == 'object')
- for (var v in k)
- this.remember(v, k[v])
-
- // retrieve memory
- else if (arguments.length == 1)
- return this.memory()[k]
-
- // store memory
- else
- this.memory()[k] = v
-
- return this
- }
-
- // Erase a given memory
-, forget: function() {
- if (arguments.length == 0)
- this._memory = {}
- else
- for (var i = arguments.length - 1; i >= 0; i--)
- delete this.memory()[arguments[i]]
-
- return this
- }
-
- // Initialize or return local memory object
-, memory: function() {
- return this._memory || (this._memory = {})
- }
-
+SVG.Rect = SVG.invent({ + // Initialize node + create: 'rect' + + // Inherit from +, inherit: SVG.Shape + + // Add parent method +, construct: { + // Create a rect element + rect: function(width, height) { + return this.put(new SVG.Rect()).size(width, height) + } + } }) -// Method for getting an element by id
-SVG.get = function(id) {
- var node = document.getElementById(idFromReference(id) || id)
- return SVG.adopt(node)
-}
-
-// Select elements by query string
-SVG.select = function(query, parent) {
- return new SVG.Set(
- SVG.utils.map((parent || document).querySelectorAll(query), function(node) {
- return SVG.adopt(node)
- })
- )
-}
-
-SVG.extend(SVG.Parent, {
- // Scoped select method
- select: function(query) {
- return SVG.select(query, this.node)
- }
-
+SVG.Circle = SVG.invent({ + // Initialize node + create: 'circle' + + // Inherit from +, inherit: SVG.Shape + + // Add parent method +, construct: { + // Create circle element, based on ellipse + circle: function(size) { + return this.put(new SVG.Circle).rx(new SVG.Number(size).divide(2)).move(0, 0) + } + } +}) + +SVG.extend(SVG.Circle, SVG.FX, { + // Radius x value + rx: function(rx) { + return this.attr('r', rx) + } + // Alias radius x value +, ry: function(ry) { + return this.rx(ry) + } +}) + +SVG.Ellipse = SVG.invent({ + // Initialize node + create: 'ellipse' + + // Inherit from +, inherit: SVG.Shape + + // Add parent method +, construct: { + // Create an ellipse + ellipse: function(width, height) { + return this.put(new SVG.Ellipse).size(width, height).move(0, 0) + } + } +}) + +SVG.extend(SVG.Ellipse, SVG.Rect, SVG.FX, { + // Radius x value + rx: function(rx) { + return this.attr('rx', rx) + } + // Radius y value +, ry: function(ry) { + return this.attr('ry', ry) + } +}) + +// Add common method +SVG.extend(SVG.Circle, SVG.Ellipse, { + // Move over x-axis + x: function(x) { + return x == null ? this.cx() - this.rx() : this.cx(x + this.rx()) + } + // Move over y-axis + , y: function(y) { + return y == null ? this.cy() - this.ry() : this.cy(y + this.ry()) + } + // Move by center over x-axis + , cx: function(x) { + return x == null ? this.attr('cx') : this.attr('cx', x) + } + // Move by center over y-axis + , cy: function(y) { + return y == null ? this.attr('cy') : this.attr('cy', y) + } + // Set width of element + , width: function(width) { + return width == null ? this.rx() * 2 : this.rx(new SVG.Number(width).divide(2)) + } + // Set height of element + , height: function(height) { + return height == null ? this.ry() * 2 : this.ry(new SVG.Number(height).divide(2)) + } + // Custom size function + , size: function(width, height) { + var p = proportionalSize(this, width, height) + + return this + .rx(new SVG.Number(p.width).divide(2)) + .ry(new SVG.Number(p.height).divide(2)) + } +}) +SVG.Line = SVG.invent({ + // Initialize node + create: 'line' + + // Inherit from +, inherit: SVG.Shape + + // Add class methods +, extend: { + // Get array + array: function() { + return new SVG.PointArray([ + [ this.attr('x1'), this.attr('y1') ] + , [ this.attr('x2'), this.attr('y2') ] + ]) + } + // Overwrite native plot() method + , plot: function(x1, y1, x2, y2) { + if (x1 == null) + return this.array() + else if (typeof y1 !== 'undefined') + x1 = { x1: x1, y1: y1, x2: x2, y2: y2 } + else + x1 = new SVG.PointArray(x1).toLine() + + return this.attr(x1) + } + // Move by left top corner + , move: function(x, y) { + return this.attr(this.array().move(x, y).toLine()) + } + // Set element size to given width and height + , size: function(width, height) { + var p = proportionalSize(this, width, height) + + return this.attr(this.array().size(p.width, p.height).toLine()) + } + } + + // Add parent method +, construct: { + // Create a line element + line: function(x1, y1, x2, y2) { + // make sure plot is called as a setter + // x1 is not necessarily a number, it can also be an array, a string and a SVG.PointArray + return SVG.Line.prototype.plot.apply( + this.put(new SVG.Line) + , x1 != null ? [x1, y1, x2, y2] : [0, 0, 0, 0] + ) + } + } +}) + +SVG.Polyline = SVG.invent({ + // Initialize node + create: 'polyline' + + // Inherit from +, inherit: SVG.Shape + + // Add parent method +, construct: { + // Create a wrapped polyline element + polyline: function(p) { + // make sure plot is called as a setter + return this.put(new SVG.Polyline).plot(p || new SVG.PointArray) + } + } +}) + +SVG.Polygon = SVG.invent({ + // Initialize node + create: 'polygon' + + // Inherit from +, inherit: SVG.Shape + + // Add parent method +, construct: { + // Create a wrapped polygon element + polygon: function(p) { + // make sure plot is called as a setter + return this.put(new SVG.Polygon).plot(p || new SVG.PointArray) + } + } +}) + +// Add polygon-specific functions +SVG.extend(SVG.Polyline, SVG.Polygon, { + // Get array + array: function() { + return this._array || (this._array = new SVG.PointArray(this.attr('points'))) + } + // Plot new path +, plot: function(p) { + return (p == null) ? + this.array() : + this.clear().attr('points', typeof p == 'string' ? p : (this._array = new SVG.PointArray(p))) + } + // Clear array cache +, clear: function() { + delete this._array + return this + } + // Move by left top corner +, move: function(x, y) { + return this.attr('points', this.array().move(x, y)) + } + // Set element size to given width and height +, size: function(width, height) { + var p = proportionalSize(this, width, height) + + return this.attr('points', this.array().size(p.width, p.height)) + } + +}) + +// unify all point to point elements +SVG.extend(SVG.Line, SVG.Polyline, SVG.Polygon, { + // Define morphable array + morphArray: SVG.PointArray + // Move by left top corner over x-axis +, x: function(x) { + return x == null ? this.bbox().x : this.move(x, this.bbox().y) + } + // Move by left top corner over y-axis +, y: function(y) { + return y == null ? this.bbox().y : this.move(this.bbox().x, y) + } + // Set width of element +, width: function(width) { + var b = this.bbox() + + return width == null ? b.width : this.size(width, b.height) + } + // Set height of element +, height: function(height) { + var b = this.bbox() + + return height == null ? b.height : this.size(b.width, height) + } +}) +SVG.Path = SVG.invent({ + // Initialize node + create: 'path' + + // Inherit from +, inherit: SVG.Shape + + // Add class methods +, extend: { + // Define morphable array + morphArray: SVG.PathArray + // Get array + , array: function() { + return this._array || (this._array = new SVG.PathArray(this.attr('d'))) + } + // Plot new path + , plot: function(d) { + return (d == null) ? + this.array() : + this.clear().attr('d', typeof d == 'string' ? d : (this._array = new SVG.PathArray(d))) + } + // Clear array cache + , clear: function() { + delete this._array + return this + } + // Move by left top corner + , move: function(x, y) { + return this.attr('d', this.array().move(x, y)) + } + // Move by left top corner over x-axis + , x: function(x) { + return x == null ? this.bbox().x : this.move(x, this.bbox().y) + } + // Move by left top corner over y-axis + , y: function(y) { + return y == null ? this.bbox().y : this.move(this.bbox().x, y) + } + // Set element size to given width and height + , size: function(width, height) { + var p = proportionalSize(this, width, height) + + return this.attr('d', this.array().size(p.width, p.height)) + } + // Set width of element + , width: function(width) { + return width == null ? this.bbox().width : this.size(width, this.bbox().height) + } + // Set height of element + , height: function(height) { + return height == null ? this.bbox().height : this.size(this.bbox().width, height) + } + + } + + // Add parent method +, construct: { + // Create a wrapped path element + path: function(d) { + // make sure plot is called as a setter + return this.put(new SVG.Path).plot(d || new SVG.PathArray) + } + } +}) + +SVG.Image = SVG.invent({ + // Initialize node + create: 'image' + + // Inherit from +, inherit: SVG.Shape + + // Add class methods +, extend: { + // (re)load image + load: function(url) { + if (!url) return this + + var self = this + , img = new window.Image() + + // preload image + SVG.on(img, 'load', function() { + var p = self.parent(SVG.Pattern) + + if(p === null) return + + // ensure image size + if (self.width() == 0 && self.height() == 0) + self.size(img.width, img.height) + + // ensure pattern size if not set + if (p && p.width() == 0 && p.height() == 0) + p.size(self.width(), self.height()) + + // callback + if (typeof self._loaded === 'function') + self._loaded.call(self, { + width: img.width + , height: img.height + , ratio: img.width / img.height + , url: url + }) + }) + + SVG.on(img, 'error', function(e){ + if (typeof self._error === 'function'){ + self._error.call(self, e) + } + }) + + return this.attr('href', (img.src = this.src = url), SVG.xlink) + } + // Add loaded callback + , loaded: function(loaded) { + this._loaded = loaded + return this + } + + , error: function(error) { + this._error = error + return this + } + } + + // Add parent method +, construct: { + // create image element, load image and set its size + image: function(source, width, height) { + return this.put(new SVG.Image).load(source).size(width || 0, height || width || 0) + } + } + +}) +SVG.Text = SVG.invent({ + // Initialize node + create: function() { + this.constructor.call(this, SVG.create('text')) + + this.dom.leading = new SVG.Number(1.3) // store leading value for rebuilding + this._rebuild = true // enable automatic updating of dy values + this._build = false // disable build mode for adding multiple lines + + // set default font + this.attr('font-family', SVG.defaults.attrs['font-family']) + } + + // Inherit from +, inherit: SVG.Shape + + // Add class methods +, extend: { + // Move over x-axis + x: function(x) { + // act as getter + if (x == null) + return this.attr('x') + + return this.attr('x', x) + } + // Move over y-axis + , y: function(y) { + var oy = this.attr('y') + , o = typeof oy === 'number' ? oy - this.bbox().y : 0 + + // act as getter + if (y == null) + return typeof oy === 'number' ? oy - o : oy + + return this.attr('y', typeof y === 'number' ? y + o : y) + } + // Move center over x-axis + , cx: function(x) { + return x == null ? this.bbox().cx : this.x(x - this.bbox().width / 2) + } + // Move center over y-axis + , cy: function(y) { + return y == null ? this.bbox().cy : this.y(y - this.bbox().height / 2) + } + // Set the text content + , text: function(text) { + // act as getter + if (typeof text === 'undefined'){ + var text = '' + var children = this.node.childNodes + for(var i = 0, len = children.length; i < len; ++i){ + + // add newline if its not the first child and newLined is set to true + if(i != 0 && children[i].nodeType != 3 && SVG.adopt(children[i]).dom.newLined == true){ + text += '\n' + } + + // add content of this node + text += children[i].textContent + } + + return text + } + + // remove existing content + this.clear().build(true) + + if (typeof text === 'function') { + // call block + text.call(this, this) + + } else { + // store text and make sure text is not blank + text = text.split('\n') + + // build new lines + for (var i = 0, il = text.length; i < il; i++) + this.tspan(text[i]).newLine() + } + + // disable build mode and rebuild lines + return this.build(false).rebuild() + } + // Set font size + , size: function(size) { + return this.attr('font-size', size).rebuild() + } + // Set / get leading + , leading: function(value) { + // act as getter + if (value == null) + return this.dom.leading + + // act as setter + this.dom.leading = new SVG.Number(value) + + return this.rebuild() + } + // Get all the first level lines + , lines: function() { + var node = (this.textPath && this.textPath() || this).node + + // filter tspans and map them to SVG.js instances + var lines = SVG.utils.map(SVG.utils.filterSVGElements(node.childNodes), function(el){ + return SVG.adopt(el) + }) + + // return an instance of SVG.set + return new SVG.Set(lines) + } + // Rebuild appearance type + , rebuild: function(rebuild) { + // store new rebuild flag if given + if (typeof rebuild == 'boolean') + this._rebuild = rebuild + + // define position of all lines + if (this._rebuild) { + var self = this + , blankLineOffset = 0 + , dy = this.dom.leading * new SVG.Number(this.attr('font-size')) + + this.lines().each(function() { + if (this.dom.newLined) { + if (!self.textPath()) + this.attr('x', self.attr('x')) + if(this.text() == '\n') { + blankLineOffset += dy + }else{ + this.attr('dy', dy + blankLineOffset) + blankLineOffset = 0 + } + } + }) + + this.fire('rebuild') + } + + return this + } + // Enable / disable build mode + , build: function(build) { + this._build = !!build + return this + } + // overwrite method from parent to set data properly + , setData: function(o){ + this.dom = o + this.dom.leading = new SVG.Number(o.leading || 1.3) + return this + } + } + + // Add parent method +, construct: { + // Create text element + text: function(text) { + return this.put(new SVG.Text).text(text) + } + // Create plain text element + , plain: function(text) { + return this.put(new SVG.Text).plain(text) + } + } + +}) + +SVG.Tspan = SVG.invent({ + // Initialize node + create: 'tspan' + + // Inherit from +, inherit: SVG.Shape + + // Add class methods +, extend: { + // Set text content + text: function(text) { + if(text == null) return this.node.textContent + (this.dom.newLined ? '\n' : '') + + typeof text === 'function' ? text.call(this, this) : this.plain(text) + + return this + } + // Shortcut dx + , dx: function(dx) { + return this.attr('dx', dx) + } + // Shortcut dy + , dy: function(dy) { + return this.attr('dy', dy) + } + // Create new line + , newLine: function() { + // fetch text parent + var t = this.parent(SVG.Text) + + // mark new line + this.dom.newLined = true + + // apply new hy¡n + return this.dy(t.dom.leading * t.attr('font-size')).attr('x', t.x()) + } + } + +}) + +SVG.extend(SVG.Text, SVG.Tspan, { + // Create plain text node + plain: function(text) { + // clear if build mode is disabled + if (this._build === false) + this.clear() + + // create text node + this.node.appendChild(document.createTextNode(text)) + + return this + } + // Create a tspan +, tspan: function(text) { + var node = (this.textPath && this.textPath() || this).node + , tspan = new SVG.Tspan + + // clear if build mode is disabled + if (this._build === false) + this.clear() + + // add new tspan + node.appendChild(tspan.node) + + return tspan.text(text) + } + // Clear all lines +, clear: function() { + var node = (this.textPath && this.textPath() || this).node + + // remove existing child nodes + while (node.hasChildNodes()) + node.removeChild(node.lastChild) + + return this + } + // Get length of text element +, length: function() { + return this.node.getComputedTextLength() + } +}) + +SVG.TextPath = SVG.invent({ + // Initialize node + create: 'textPath' + + // Inherit from +, inherit: SVG.Parent + + // Define parent class +, parent: SVG.Text + + // Add parent method +, construct: { + // Create path for text to run on + path: function(d) { + // create textPath element + var path = new SVG.TextPath + , track = this.doc().defs().path(d) + + // move lines to textpath + while (this.node.hasChildNodes()) + path.node.appendChild(this.node.firstChild) + + // add textPath element as child node + this.node.appendChild(path.node) + + // link textPath to path and add content + path.attr('href', '#' + track, SVG.xlink) + + return this + } + // return the array of the path track element + , array: function() { + var track = this.track() + + return track ? track.array() : null + } + // Plot path if any + , plot: function(d) { + var track = this.track() + , pathArray = null + + if (track) { + pathArray = track.plot(d) + } + + return (d == null) ? pathArray : this + } + // Get the path track element + , track: function() { + var path = this.textPath() + + if (path) + return path.reference('href') + } + // Get the textPath child + , textPath: function() { + if (this.node.firstChild && this.node.firstChild.nodeName == 'textPath') + return SVG.adopt(this.node.firstChild) + } + } +}) + +SVG.Nested = SVG.invent({ + // Initialize node + create: function() { + this.constructor.call(this, SVG.create('svg')) + + this.style('overflow', 'visible') + } + + // Inherit from +, inherit: SVG.Container + + // Add parent method +, construct: { + // Create nested svg document + nested: function() { + return this.put(new SVG.Nested) + } + } +}) +SVG.A = SVG.invent({ + // Initialize node + create: 'a' + + // Inherit from +, inherit: SVG.Container + + // Add class methods +, extend: { + // Link url + to: function(url) { + return this.attr('href', url, SVG.xlink) + } + // Link show attribute + , show: function(target) { + return this.attr('show', target, SVG.xlink) + } + // Link target attribute + , target: function(target) { + return this.attr('target', target) + } + } + + // Add parent method +, construct: { + // Create a hyperlink element + link: function(url) { + return this.put(new SVG.A).to(url) + } + } +}) + +SVG.extend(SVG.Element, { + // Create a hyperlink element + linkTo: function(url) { + var link = new SVG.A + + if (typeof url == 'function') + url.call(link, link) + else + link.to(url) + + return this.parent().put(link).put(this) + } + +}) +SVG.Marker = SVG.invent({ + // Initialize node + create: 'marker' + + // Inherit from +, inherit: SVG.Container + + // Add class methods +, extend: { + // Set width of element + width: function(width) { + return this.attr('markerWidth', width) + } + // Set height of element + , height: function(height) { + return this.attr('markerHeight', height) + } + // Set marker refX and refY + , ref: function(x, y) { + return this.attr('refX', x).attr('refY', y) + } + // Update marker + , update: function(block) { + // remove all content + this.clear() + + // invoke passed block + if (typeof block == 'function') + block.call(this, this) + + return this + } + // Return the fill id + , toString: function() { + return 'url(#' + this.id() + ')' + } + } + + // Add parent method +, construct: { + marker: function(width, height, block) { + // Create marker element in defs + return this.defs().marker(width, height, block) + } + } + +}) + +SVG.extend(SVG.Defs, { + // Create marker + marker: function(width, height, block) { + // Set default viewbox to match the width and height, set ref to cx and cy and set orient to auto + return this.put(new SVG.Marker) + .size(width, height) + .ref(width / 2, height / 2) + .viewbox(0, 0, width, height) + .attr('orient', 'auto') + .update(block) + } + +}) + +SVG.extend(SVG.Line, SVG.Polyline, SVG.Polygon, SVG.Path, { + // Create and attach markers + marker: function(marker, width, height, block) { + var attr = ['marker'] + + // Build attribute name + if (marker != 'all') attr.push(marker) + attr = attr.join('-') + + // Set marker attribute + marker = arguments[1] instanceof SVG.Marker ? + arguments[1] : + this.doc().marker(width, height, block) + + return this.attr(attr, marker) + } + +}) +// Define list of available attributes for stroke and fill +var sugar = { + stroke: ['color', 'width', 'opacity', 'linecap', 'linejoin', 'miterlimit', 'dasharray', 'dashoffset'] +, fill: ['color', 'opacity', 'rule'] +, prefix: function(t, a) { + return a == 'color' ? t : t + '-' + a + } +} + +// Add sugar for fill and stroke +;['fill', 'stroke'].forEach(function(m) { + var i, extension = {} + + extension[m] = function(o) { + if (typeof o == 'undefined') + return this + if (typeof o == 'string' || SVG.Color.isRgb(o) || (o && typeof o.fill === 'function')) + this.attr(m, o) + + else + // set all attributes from sugar.fill and sugar.stroke list + for (i = sugar[m].length - 1; i >= 0; i--) + if (o[sugar[m][i]] != null) + this.attr(sugar.prefix(m, sugar[m][i]), o[sugar[m][i]]) + + return this + } + + SVG.extend(SVG.Element, SVG.FX, extension) + +}) + +SVG.extend(SVG.Element, SVG.FX, { + // Map rotation to transform + rotate: function(d, cx, cy) { + return this.transform({ rotation: d, cx: cx, cy: cy }) + } + // Map skew to transform +, skew: function(x, y, cx, cy) { + return arguments.length == 1 || arguments.length == 3 ? + this.transform({ skew: x, cx: y, cy: cx }) : + this.transform({ skewX: x, skewY: y, cx: cx, cy: cy }) + } + // Map scale to transform +, scale: function(x, y, cx, cy) { + return arguments.length == 1 || arguments.length == 3 ? + this.transform({ scale: x, cx: y, cy: cx }) : + this.transform({ scaleX: x, scaleY: y, cx: cx, cy: cy }) + } + // Map translate to transform +, translate: function(x, y) { + return this.transform({ x: x, y: y }) + } + // Map flip to transform +, flip: function(a, o) { + o = typeof a == 'number' ? a : o + return this.transform({ flip: a || 'both', offset: o }) + } + // Map matrix to transform +, matrix: function(m) { + return this.attr('transform', new SVG.Matrix(arguments.length == 6 ? [].slice.call(arguments) : m)) + } + // Opacity +, opacity: function(value) { + return this.attr('opacity', value) + } + // Relative move over x axis +, dx: function(x) { + return this.x(new SVG.Number(x).plus(this instanceof SVG.FX ? 0 : this.x()), true) + } + // Relative move over y axis +, dy: function(y) { + return this.y(new SVG.Number(y).plus(this instanceof SVG.FX ? 0 : this.y()), true) + } + // Relative move over x and y axes +, dmove: function(x, y) { + return this.dx(x).dy(y) + } +}) + +SVG.extend(SVG.Rect, SVG.Ellipse, SVG.Circle, SVG.Gradient, SVG.FX, { + // Add x and y radius + radius: function(x, y) { + var type = (this._target || this).type; + return type == 'radial' || type == 'circle' ? + this.attr('r', new SVG.Number(x)) : + this.rx(x).ry(y == null ? x : y) + } }) -function pathRegReplace(a, b, c, d) {
- return c + d.replace(SVG.regex.dots, ' .')
-}
-
-// creates deep clone of array
-function array_clone(arr){
- var clone = arr.slice(0)
- for(var i = clone.length; i--;){
- if(Array.isArray(clone[i])){
- clone[i] = array_clone(clone[i])
- }
- }
- return clone
-}
-
-// tests if a given element is instance of an object
-function is(el, obj){
- return el instanceof obj
-}
-
-// tests if a given selector matches an element
-function matches(el, selector) {
- return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector);
-}
-
-// Convert dash-separated-string to camelCase
-function camelCase(s) {
- return s.toLowerCase().replace(/-(.)/g, function(m, g) {
- return g.toUpperCase()
- })
-}
-
-// Capitalize first letter of a string
-function capitalize(s) {
- return s.charAt(0).toUpperCase() + s.slice(1)
-}
-
-// Ensure to six-based hex
-function fullHex(hex) {
- return hex.length == 4 ?
- [ '#',
- hex.substring(1, 2), hex.substring(1, 2)
- , hex.substring(2, 3), hex.substring(2, 3)
- , hex.substring(3, 4), hex.substring(3, 4)
- ].join('') : hex
-}
-
-// Component to hex value
-function compToHex(comp) {
- var hex = comp.toString(16)
- return hex.length == 1 ? '0' + hex : hex
-}
-
-// Calculate proportional width and height values when necessary
-function proportionalSize(element, width, height) {
- if (width == null || height == null) {
- var box = element.bbox()
-
- if (width == null)
- width = box.width / box.height * height
- else if (height == null)
- height = box.height / box.width * width
- }
-
- return {
- width: width
- , height: height
- }
-}
-
-// Delta transform point
-function deltaTransformPoint(matrix, x, y) {
- return {
- x: x * matrix.a + y * matrix.c + 0
- , y: x * matrix.b + y * matrix.d + 0
- }
-}
-
-// Map matrix array to object
-function arrayToMatrix(a) {
- return { a: a[0], b: a[1], c: a[2], d: a[3], e: a[4], f: a[5] }
-}
-
-// Parse matrix if required
-function parseMatrix(matrix) {
- if (!(matrix instanceof SVG.Matrix))
- matrix = new SVG.Matrix(matrix)
-
- return matrix
-}
-
-// Add centre point to transform object
-function ensureCentre(o, target) {
- o.cx = o.cx == null ? target.bbox().cx : o.cx
- o.cy = o.cy == null ? target.bbox().cy : o.cy
-}
-
-// PathArray Helpers
-function arrayToString(a) {
- for (var i = 0, il = a.length, s = ''; i < il; i++) {
- s += a[i][0]
-
- if (a[i][1] != null) {
- s += a[i][1]
-
- if (a[i][2] != null) {
- s += ' '
- s += a[i][2]
-
- if (a[i][3] != null) {
- s += ' '
- s += a[i][3]
- s += ' '
- s += a[i][4]
-
- if (a[i][5] != null) {
- s += ' '
- s += a[i][5]
- s += ' '
- s += a[i][6]
-
- if (a[i][7] != null) {
- s += ' '
- s += a[i][7]
- }
- }
- }
- }
- }
- }
-
- return s + ' '
-}
-
-// Deep new id assignment
-function assignNewId(node) {
- // do the same for SVG child nodes as well
- for (var i = node.childNodes.length - 1; i >= 0; i--)
- if (node.childNodes[i] instanceof window.SVGElement)
- assignNewId(node.childNodes[i])
-
- return SVG.adopt(node).id(SVG.eid(node.nodeName))
-}
-
-// Add more bounding box properties
-function fullBox(b) {
- if (b.x == null) {
- b.x = 0
- b.y = 0
- b.width = 0
- b.height = 0
- }
-
- b.w = b.width
- b.h = b.height
- b.x2 = b.x + b.width
- b.y2 = b.y + b.height
- b.cx = b.x + b.width / 2
- b.cy = b.y + b.height / 2
-
- return b
-}
-
-// Get id from reference string
-function idFromReference(url) {
- var m = url.toString().match(SVG.regex.reference)
-
- if (m) return m[1]
-}
-
-// Create matrix array for looping
+ +SVG.extend(SVG.Path, { + // Get path length + length: function() { + return this.node.getTotalLength() + } + // Get point at length +, pointAt: function(length) { + return this.node.getPointAtLength(length) + } +}) + +SVG.extend(SVG.Parent, SVG.Text, SVG.Tspan, SVG.FX, { + // Set font + font: function(a, v) { + if (typeof a == 'object') { + for (v in a) this.font(v, a[v]) + } + + return a == 'leading' ? + this.leading(v) : + a == 'anchor' ? + this.attr('text-anchor', v) : + a == 'size' || a == 'family' || a == 'weight' || a == 'stretch' || a == 'variant' || a == 'style' ? + this.attr('font-'+ a, v) : + this.attr(a, v) + } +}) + +SVG.Set = SVG.invent({ + // Initialize + create: function(members) { + // Set initial state + Array.isArray(members) ? this.members = members : this.clear() + } + + // Add class methods +, extend: { + // Add element to set + add: function() { + var i, il, elements = [].slice.call(arguments) + + for (i = 0, il = elements.length; i < il; i++) + this.members.push(elements[i]) + + return this + } + // Remove element from set + , remove: function(element) { + var i = this.index(element) + + // remove given child + if (i > -1) + this.members.splice(i, 1) + + return this + } + // Iterate over all members + , each: function(block) { + for (var i = 0, il = this.members.length; i < il; i++) + block.apply(this.members[i], [i, this.members]) + + return this + } + // Restore to defaults + , clear: function() { + // initialize store + this.members = [] + + return this + } + // Get the length of a set + , length: function() { + return this.members.length + } + // Checks if a given element is present in set + , has: function(element) { + return this.index(element) >= 0 + } + // retuns index of given element in set + , index: function(element) { + return this.members.indexOf(element) + } + // Get member at given index + , get: function(i) { + return this.members[i] + } + // Get first member + , first: function() { + return this.get(0) + } + // Get last member + , last: function() { + return this.get(this.members.length - 1) + } + // Default value + , valueOf: function() { + return this.members + } + // Get the bounding box of all members included or empty box if set has no items + , bbox: function(){ + // return an empty box of there are no members + if (this.members.length == 0) + return new SVG.RBox() + + // get the first rbox and update the target bbox + var rbox = this.members[0].rbox(this.members[0].doc()) + + this.each(function() { + // user rbox for correct position and visual representation + rbox = rbox.merge(this.rbox(this.doc())) + }) + + return rbox + } + } + + // Add parent method +, construct: { + // Create a new set + set: function(members) { + return new SVG.Set(members) + } + } +}) + +SVG.FX.Set = SVG.invent({ + // Initialize node + create: function(set) { + // store reference to set + this.set = set + } + +}) + +// Alias methods +SVG.Set.inherit = function() { + var m + , methods = [] + + // gather shape methods + for(var m in SVG.Shape.prototype) + if (typeof SVG.Shape.prototype[m] == 'function' && typeof SVG.Set.prototype[m] != 'function') + methods.push(m) + + // apply shape aliasses + methods.forEach(function(method) { + SVG.Set.prototype[method] = function() { + for (var i = 0, il = this.members.length; i < il; i++) + if (this.members[i] && typeof this.members[i][method] == 'function') + this.members[i][method].apply(this.members[i], arguments) + + return method == 'animate' ? (this.fx || (this.fx = new SVG.FX.Set(this))) : this + } + }) + + // clear methods for the next round + methods = [] + + // gather fx methods + for(var m in SVG.FX.prototype) + if (typeof SVG.FX.prototype[m] == 'function' && typeof SVG.FX.Set.prototype[m] != 'function') + methods.push(m) + + // apply fx aliasses + methods.forEach(function(method) { + SVG.FX.Set.prototype[method] = function() { + for (var i = 0, il = this.set.members.length; i < il; i++) + this.set.members[i].fx[method].apply(this.set.members[i].fx, arguments) + + return this + } + }) +} + + + + +SVG.extend(SVG.Element, { + // Store data values on svg nodes + data: function(a, v, r) { + if (typeof a == 'object') { + for (v in a) + this.data(v, a[v]) + + } else if (arguments.length < 2) { + try { + return JSON.parse(this.attr('data-' + a)) + } catch(e) { + return this.attr('data-' + a) + } + + } else { + this.attr( + 'data-' + a + , v === null ? + null : + r === true || typeof v === 'string' || typeof v === 'number' ? + v : + JSON.stringify(v) + ) + } + + return this + } +}) +SVG.extend(SVG.Element, { + // Remember arbitrary data + remember: function(k, v) { + // remember every item in an object individually + if (typeof arguments[0] == 'object') + for (var v in k) + this.remember(v, k[v]) + + // retrieve memory + else if (arguments.length == 1) + return this.memory()[k] + + // store memory + else + this.memory()[k] = v + + return this + } + + // Erase a given memory +, forget: function() { + if (arguments.length == 0) + this._memory = {} + else + for (var i = arguments.length - 1; i >= 0; i--) + delete this.memory()[arguments[i]] + + return this + } + + // Initialize or return local memory object +, memory: function() { + return this._memory || (this._memory = {}) + } + +}) +// Method for getting an element by id +SVG.get = function(id) { + var node = document.getElementById(idFromReference(id) || id) + return SVG.adopt(node) +} + +// Select elements by query string +SVG.select = function(query, parent) { + return new SVG.Set( + SVG.utils.map((parent || document).querySelectorAll(query), function(node) { + return SVG.adopt(node) + }) + ) +} + +SVG.extend(SVG.Parent, { + // Scoped select method + select: function(query) { + return SVG.select(query, this.node) + } + +}) +function pathRegReplace(a, b, c, d) { + return c + d.replace(SVG.regex.dots, ' .') +} + +// creates deep clone of array +function array_clone(arr){ + var clone = arr.slice(0) + for(var i = clone.length; i--;){ + if(Array.isArray(clone[i])){ + clone[i] = array_clone(clone[i]) + } + } + return clone +} + +// tests if a given element is instance of an object +function is(el, obj){ + return el instanceof obj +} + +// tests if a given selector matches an element +function matches(el, selector) { + return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector); +} + +// Convert dash-separated-string to camelCase +function camelCase(s) { + return s.toLowerCase().replace(/-(.)/g, function(m, g) { + return g.toUpperCase() + }) +} + +// Capitalize first letter of a string +function capitalize(s) { + return s.charAt(0).toUpperCase() + s.slice(1) +} + +// Ensure to six-based hex +function fullHex(hex) { + return hex.length == 4 ? + [ '#', + hex.substring(1, 2), hex.substring(1, 2) + , hex.substring(2, 3), hex.substring(2, 3) + , hex.substring(3, 4), hex.substring(3, 4) + ].join('') : hex +} + +// Component to hex value +function compToHex(comp) { + var hex = comp.toString(16) + return hex.length == 1 ? '0' + hex : hex +} + +// Calculate proportional width and height values when necessary +function proportionalSize(element, width, height) { + if (width == null || height == null) { + var box = element.bbox() + + if (width == null) + width = box.width / box.height * height + else if (height == null) + height = box.height / box.width * width + } + + return { + width: width + , height: height + } +} + +// Delta transform point +function deltaTransformPoint(matrix, x, y) { + return { + x: x * matrix.a + y * matrix.c + 0 + , y: x * matrix.b + y * matrix.d + 0 + } +} + +// Map matrix array to object +function arrayToMatrix(a) { + return { a: a[0], b: a[1], c: a[2], d: a[3], e: a[4], f: a[5] } +} + +// Parse matrix if required +function parseMatrix(matrix) { + if (!(matrix instanceof SVG.Matrix)) + matrix = new SVG.Matrix(matrix) + + return matrix +} + +// Add centre point to transform object +function ensureCentre(o, target) { + o.cx = o.cx == null ? target.bbox().cx : o.cx + o.cy = o.cy == null ? target.bbox().cy : o.cy +} + +// PathArray Helpers +function arrayToString(a) { + for (var i = 0, il = a.length, s = ''; i < il; i++) { + s += a[i][0] + + if (a[i][1] != null) { + s += a[i][1] + + if (a[i][2] != null) { + s += ' ' + s += a[i][2] + + if (a[i][3] != null) { + s += ' ' + s += a[i][3] + s += ' ' + s += a[i][4] + + if (a[i][5] != null) { + s += ' ' + s += a[i][5] + s += ' ' + s += a[i][6] + + if (a[i][7] != null) { + s += ' ' + s += a[i][7] + } + } + } + } + } + } + + return s + ' ' +} + +// Deep new id assignment +function assignNewId(node) { + // do the same for SVG child nodes as well + for (var i = node.childNodes.length - 1; i >= 0; i--) + if (node.childNodes[i] instanceof window.SVGElement) + assignNewId(node.childNodes[i]) + + return SVG.adopt(node).id(SVG.eid(node.nodeName)) +} + +// Add more bounding box properties +function fullBox(b) { + if (b.x == null) { + b.x = 0 + b.y = 0 + b.width = 0 + b.height = 0 + } + + b.w = b.width + b.h = b.height + b.x2 = b.x + b.width + b.y2 = b.y + b.height + b.cx = b.x + b.width / 2 + b.cy = b.y + b.height / 2 + + return b +} + +// Get id from reference string +function idFromReference(url) { + var m = url.toString().match(SVG.regex.reference) + + if (m) return m[1] +} + +// Create matrix array for looping var abcdef = 'abcdef'.split('') -// Add CustomEvent to IE9 and IE10
-if (typeof window.CustomEvent !== 'function') {
- // Code from: https://developer.mozilla.org/en-US/docs/Web/API/CustomEvent
- var CustomEvent = function(event, options) {
- options = options || { bubbles: false, cancelable: false, detail: undefined }
- var e = document.createEvent('CustomEvent')
- e.initCustomEvent(event, options.bubbles, options.cancelable, options.detail)
- return e
- }
-
- CustomEvent.prototype = window.Event.prototype
-
- window.CustomEvent = CustomEvent
-}
-
-// requestAnimationFrame / cancelAnimationFrame Polyfill with fallback based on Paul Irish
-(function(w) {
- var lastTime = 0
- var vendors = ['moz', 'webkit']
-
- for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {
- w.requestAnimationFrame = w[vendors[x] + 'RequestAnimationFrame']
- w.cancelAnimationFrame = w[vendors[x] + 'CancelAnimationFrame'] ||
- w[vendors[x] + 'CancelRequestAnimationFrame']
- }
-
- w.requestAnimationFrame = w.requestAnimationFrame ||
- function(callback) {
- var currTime = new Date().getTime()
- var timeToCall = Math.max(0, 16 - (currTime - lastTime))
-
- var id = w.setTimeout(function() {
- callback(currTime + timeToCall)
- }, timeToCall)
-
- lastTime = currTime + timeToCall
- return id
- }
-
- w.cancelAnimationFrame = w.cancelAnimationFrame || w.clearTimeout;
-
-}(window))
-
-return SVG
-
-}));
\ No newline at end of file +// Add CustomEvent to IE9 and IE10 +if (typeof window.CustomEvent !== 'function') { + // Code from: https://developer.mozilla.org/en-US/docs/Web/API/CustomEvent + var CustomEvent = function(event, options) { + options = options || { bubbles: false, cancelable: false, detail: undefined } + var e = document.createEvent('CustomEvent') + e.initCustomEvent(event, options.bubbles, options.cancelable, options.detail) + return e + } + + CustomEvent.prototype = window.Event.prototype + + window.CustomEvent = CustomEvent +} + +// requestAnimationFrame / cancelAnimationFrame Polyfill with fallback based on Paul Irish +(function(w) { + var lastTime = 0 + var vendors = ['moz', 'webkit'] + + for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) { + w.requestAnimationFrame = w[vendors[x] + 'RequestAnimationFrame'] + w.cancelAnimationFrame = w[vendors[x] + 'CancelAnimationFrame'] || + w[vendors[x] + 'CancelRequestAnimationFrame'] + } + + w.requestAnimationFrame = w.requestAnimationFrame || + function(callback) { + var currTime = new Date().getTime() + var timeToCall = Math.max(0, 16 - (currTime - lastTime)) + + var id = w.setTimeout(function() { + callback(currTime + timeToCall) + }, timeToCall) + + lastTime = currTime + timeToCall + return id + } + + w.cancelAnimationFrame = w.cancelAnimationFrame || w.clearTimeout; + +}(window)) + +return SVG + +}));
\ No newline at end of file |