diff options
author | Ulrich-Matthias Schäfer <ulima.ums@googlemail.com> | 2018-11-28 12:57:52 +0100 |
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committer | Ulrich-Matthias Schäfer <ulima.ums@googlemail.com> | 2018-11-28 12:57:52 +0100 |
commit | 58fd0d68bc8b46b23f8cdc65190f08d4e524eb57 (patch) | |
tree | 04247b959cb0517eb4a891c6afbabb734bb892bb /dist/svg.node.js.map | |
parent | 08b27426fa631a6200a5423161770acab50403bd (diff) | |
download | svg.js-58fd0d68bc8b46b23f8cdc65190f08d4e524eb57.tar.gz svg.js-58fd0d68bc8b46b23f8cdc65190f08d4e524eb57.zip |
Fix build chain so that we now have multiple builds. Details below:
- svg.js: The esm bundle
- svg.min.js: The bundle for all browsers for maximum support
- svg.node.js: The bundle for node
- polyfill.js: Using svg.min.js requires this polyfill in case the Browser does not understand all of ./config/polyfillList.js
- polyfillIE.js: This is required when you use IE11 (polyfill.js still required)
Please note, that not all test pass for IE11 due to its rounding issues and wrong calculation of bbox.
Also note, that `defaultPrevented` is not working for CustomEvents in IE11.
Diffstat (limited to 'dist/svg.node.js.map')
-rw-r--r-- | dist/svg.node.js.map | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/dist/svg.node.js.map b/dist/svg.node.js.map new file mode 100644 index 0000000..ad81645 --- /dev/null +++ b/dist/svg.node.js.map @@ -0,0 +1 @@ +{"version":3,"file":"svg.node.js","sources":["../src/utils/methods.js","../src/utils/utils.js","../src/modules/core/namespaces.js","../src/utils/window.js","../src/types/Base.js","../src/utils/adopter.js","../src/modules/optional/arrange.js","../src/modules/core/regex.js","../src/modules/optional/class.js","../src/modules/optional/css.js","../src/modules/optional/data.js","../src/modules/optional/memory.js","../src/modules/core/event.js","../src/types/Color.js","../src/types/Point.js","../src/modules/core/parser.js","../src/types/Box.js","../src/types/Matrix.js","../src/types/ArrayPolyfill.js","../src/types/List.js","../src/modules/core/selector.js","../src/types/EventTarget.js","../src/modules/core/defaults.js","../src/types/SVGArray.js","../src/types/SVGNumber.js","../src/modules/core/attr.js","../src/elements/Dom.js","../src/elements/Element.js","../src/modules/optional/sugar.js","../node_modules/@babel/runtime/helpers/esm/defineProperty.js","../node_modules/@babel/runtime/helpers/esm/objectSpread.js","../src/modules/optional/transform.js","../src/modules/core/circled.js","../src/elements/Shape.js","../src/elements/Circle.js","../src/elements/Container.js","../src/elements/Defs.js","../src/elements/Ellipse.js","../src/elements/Stop.js","../src/modules/core/gradiented.js","../src/elements/Gradient.js","../src/elements/Pattern.js","../src/elements/Image.js","../src/types/PointArray.js","../src/modules/core/pointed.js","../src/elements/Line.js","../src/elements/Marker.js","../node_modules/core-js/modules/_global.js","../node_modules/core-js/modules/_core.js","../node_modules/core-js/modules/_is-object.js","../node_modules/core-js/modules/_an-object.js","../node_modules/core-js/modules/_fails.js","../node_modules/core-js/modules/_descriptors.js","../node_modules/core-js/modules/_dom-create.js","../node_modules/core-js/modules/_ie8-dom-define.js","../node_modules/core-js/modules/_to-primitive.js","../node_modules/core-js/modules/_object-dp.js","../node_modules/core-js/modules/_property-desc.js","../node_modules/core-js/modules/_hide.js","../node_modules/core-js/modules/_has.js","../node_modules/core-js/modules/_uid.js","../node_modules/core-js/modules/_redefine.js","../node_modules/core-js/modules/_a-function.js","../node_modules/core-js/modules/_ctx.js","../node_modules/core-js/modules/_export.js","../node_modules/core-js/modules/_defined.js","../node_modules/core-js/modules/_to-object.js","../node_modules/core-js/modules/_strict-method.js","../node_modules/core-js/modules/es6.array.sort.js","../src/animation/Controller.js","../src/types/PathArray.js","../src/animation/Morphable.js","../src/elements/Path.js","../src/modules/core/poly.js","../src/elements/Polygon.js","../src/elements/Polyline.js","../src/elements/Rect.js","../src/animation/Queue.js","../src/animation/Animator.js","../src/animation/Timeline.js","../src/animation/Runner.js","../src/elements/Svg.js","../src/elements/Symbol.js","../src/modules/core/textable.js","../src/elements/Text.js","../src/elements/Tspan.js","../src/elements/ClipPath.js","../src/elements/G.js","../src/elements/A.js","../src/elements/Mask.js","../src/elements/Style.js","../src/elements/TextPath.js","../src/elements/Use.js","../src/main.js"],"sourcesContent":["const methods = {}\r\nconst names = []\r\n\r\nexport function registerMethods (name, m) {\r\n if (Array.isArray(name)) {\r\n for (let _name of name) {\r\n registerMethods(_name, m)\r\n }\r\n return\r\n }\r\n\r\n if (typeof name === 'object') {\r\n for (let _name in name) {\r\n registerMethods(_name, name[_name])\r\n }\r\n return\r\n }\r\n\r\n addMethodNames(Object.keys(m))\r\n methods[name] = Object.assign(methods[name] || {}, m)\r\n}\r\n\r\nexport function getMethodsFor (name) {\r\n return methods[name] || {}\r\n}\r\n\r\nexport function getMethodNames () {\r\n return [...new Set(names)]\r\n}\r\n\r\nexport function addMethodNames (_names) {\r\n names.push(..._names)\r\n}\r\n","// Map function\r\nexport function map (array, block) {\r\n var i\r\n var il = array.length\r\n var result = []\r\n\r\n for (i = 0; i < il; i++) {\r\n result.push(block(array[i]))\r\n }\r\n\r\n return result\r\n}\r\n\r\n// Filter function\r\nexport function filter (array, block) {\r\n var i\r\n var il = array.length\r\n var result = []\r\n\r\n for (i = 0; i < il; i++) {\r\n if (block(array[i])) { result.push(array[i]) }\r\n }\r\n\r\n return result\r\n}\r\n\r\n// Degrees to radians\r\nexport function radians (d) {\r\n return d % 360 * Math.PI / 180\r\n}\r\n\r\n// Radians to degrees\r\nexport function degrees (r) {\r\n return r * 180 / Math.PI % 360\r\n}\r\n\r\n// Convert dash-separated-string to camelCase\r\nexport function camelCase (s) {\r\n return s.toLowerCase().replace(/-(.)/g, function (m, g) {\r\n return g.toUpperCase()\r\n })\r\n}\r\n\r\n// Convert camel cased string to string seperated\r\nexport function unCamelCase (s) {\r\n return s.replace(/([A-Z])/g, function (m, g) {\r\n return '-' + g.toLowerCase()\r\n })\r\n}\r\n\r\n// Capitalize first letter of a string\r\nexport function capitalize (s) {\r\n return s.charAt(0).toUpperCase() + s.slice(1)\r\n}\r\n\r\n// Calculate proportional width and height values when necessary\r\nexport function proportionalSize (element, width, height) {\r\n if (width == null || height == null) {\r\n var box = element.bbox()\r\n\r\n if (width == null) {\r\n width = box.width / box.height * height\r\n } else if (height == null) {\r\n height = box.height / box.width * width\r\n }\r\n }\r\n\r\n return {\r\n width: width,\r\n height: height\r\n }\r\n}\r\n\r\nexport function getOrigin (o, element) {\r\n // Allow origin or around as the names\r\n let origin = o.origin // o.around == null ? o.origin : o.around\r\n let ox, oy\r\n\r\n // Allow the user to pass a string to rotate around a given point\r\n if (typeof origin === 'string' || origin == null) {\r\n // Get the bounding box of the element with no transformations applied\r\n const string = (origin || 'center').toLowerCase().trim()\r\n const { height, width, x, y } = element.bbox()\r\n\r\n // Calculate the transformed x and y coordinates\r\n let bx = string.includes('left') ? x\r\n : string.includes('right') ? x + width\r\n : x + width / 2\r\n let by = string.includes('top') ? y\r\n : string.includes('bottom') ? y + height\r\n : y + height / 2\r\n\r\n // Set the bounds eg : \"bottom-left\", \"Top right\", \"middle\" etc...\r\n ox = o.ox != null ? o.ox : bx\r\n oy = o.oy != null ? o.oy : by\r\n } else {\r\n ox = origin[0]\r\n oy = origin[1]\r\n }\r\n\r\n // Return the origin as it is if it wasn't a string\r\n return [ ox, oy ]\r\n}\r\n","// Default namespaces\r\nexport let ns = 'http://www.w3.org/2000/svg'\r\nexport let xmlns = 'http://www.w3.org/2000/xmlns/'\r\nexport let xlink = 'http://www.w3.org/1999/xlink'\r\nexport let svgjs = 'http://svgjs.com/svgjs'\r\n","export const globals = {\r\n window: typeof window === 'undefined' ? null : window,\r\n document: typeof document === 'undefined' ? null : document\r\n}\r\n\r\nexport function registerWindow (win = null, doc = null) {\r\n globals.window = win\r\n globals.document = doc\r\n}\r\n","export default class Base {\r\n // constructor (node/*, {extensions = []} */) {\r\n // // this.tags = []\r\n // //\r\n // // for (let extension of extensions) {\r\n // // extension.setup.call(this, node)\r\n // // this.tags.push(extension.name)\r\n // // }\r\n // }\r\n}\r\n","import { addMethodNames } from './methods.js'\r\nimport { capitalize } from './utils.js'\r\nimport { ns } from '../modules/core/namespaces.js'\r\nimport { globals } from '../utils/window.js'\r\nimport Base from '../types/Base.js'\r\n\r\nconst elements = {}\r\nexport const root = '___SYMBOL___ROOT___'\r\n\r\n// Method for element creation\r\nexport function makeNode (name) {\r\n // create element\r\n return globals.document.createElementNS(ns, name)\r\n}\r\n\r\nexport function makeInstance (element) {\r\n if (element instanceof Base) return element\r\n\r\n if (typeof element === 'object') {\r\n return adopt(element)\r\n }\r\n\r\n if (element == null) {\r\n return new elements[root]()\r\n }\r\n\r\n if (typeof element === 'string' && element.charAt(0) !== '<') {\r\n return adopt(globals.document.querySelector(element))\r\n }\r\n\r\n var node = makeNode('svg')\r\n node.innerHTML = element\r\n\r\n // We can use firstChild here because we know,\r\n // that the first char is < and thus an element\r\n element = adopt(node.firstChild)\r\n\r\n return element\r\n}\r\n\r\nexport function nodeOrNew (name, node) {\r\n return node instanceof globals.window.Node ? node : makeNode(name)\r\n}\r\n\r\n// Adopt existing svg elements\r\nexport function adopt (node) {\r\n // check for presence of node\r\n if (!node) return null\r\n\r\n // make sure a node isn't already adopted\r\n if (node.instance instanceof Base) return node.instance\r\n\r\n // initialize variables\r\n var className = capitalize(node.nodeName)\r\n\r\n // Make sure that gradients are adopted correctly\r\n if (className === 'LinearGradient' || className === 'RadialGradient') {\r\n className = 'Gradient'\r\n\r\n // Fallback to Dom if element is not known\r\n } else if (!elements[className]) {\r\n className = 'Dom'\r\n }\r\n\r\n return new elements[className](node)\r\n}\r\n\r\nexport function register (element, name = element.name, asRoot = false) {\r\n elements[name] = element\r\n if (asRoot) elements[root] = element\r\n\r\n addMethodNames(Object.keys(element.prototype))\r\n\r\n return element\r\n}\r\n\r\nexport function getClass (name) {\r\n return elements[name]\r\n}\r\n\r\n// Element id sequence\r\nlet did = 1000\r\n\r\n// Get next named element id\r\nexport function eid (name) {\r\n return 'Svgjs' + capitalize(name) + (did++)\r\n}\r\n\r\n// Deep new id assignment\r\nexport function assignNewId (node) {\r\n // do the same for SVG child nodes as well\r\n for (var i = node.children.length - 1; i >= 0; i--) {\r\n assignNewId(node.children[i])\r\n }\r\n\r\n if (node.id) {\r\n return adopt(node).id(eid(node.nodeName))\r\n }\r\n\r\n return adopt(node)\r\n}\r\n\r\n// Method for extending objects\r\nexport function extend (modules, methods, attrCheck) {\r\n var key, i\r\n\r\n modules = Array.isArray(modules) ? modules : [modules]\r\n\r\n for (i = modules.length - 1; i >= 0; i--) {\r\n for (key in methods) {\r\n let method = methods[key]\r\n if (attrCheck) {\r\n method = wrapWithAttrCheck(methods[key])\r\n }\r\n modules[i].prototype[key] = method\r\n }\r\n }\r\n}\r\n\r\nexport function extendWithAttrCheck (...args) {\r\n extend(...args, true)\r\n}\r\n\r\nexport function wrapWithAttrCheck (fn) {\r\n return function (...args) {\r\n let o = args[args.length - 1]\r\n\r\n if (o && o.constructor === Object && !(o instanceof Array)) {\r\n return fn.apply(this, args.slice(0, -1)).attr(o)\r\n } else {\r\n return fn.apply(this, args)\r\n }\r\n }\r\n}\r\n","import { makeInstance } from '../../utils/adopter.js'\r\nimport { registerMethods } from '../../utils/methods.js'\r\n\r\n// Get all siblings, including myself\r\nexport function siblings () {\r\n return this.parent().children()\r\n}\r\n\r\n// Get the curent position siblings\r\nexport function position () {\r\n return this.parent().index(this)\r\n}\r\n\r\n// Get the next element (will return null if there is none)\r\nexport function next () {\r\n return this.siblings()[this.position() + 1]\r\n}\r\n\r\n// Get the next element (will return null if there is none)\r\nexport function prev () {\r\n return this.siblings()[this.position() - 1]\r\n}\r\n\r\n// Send given element one step forward\r\nexport function forward () {\r\n var i = this.position() + 1\r\n var p = this.parent()\r\n\r\n // move node one step forward\r\n p.removeElement(this).add(this, i)\r\n\r\n // make sure defs node is always at the top\r\n if (typeof p.isRoot === 'function' && p.isRoot()) {\r\n p.node.appendChild(p.defs().node)\r\n }\r\n\r\n return this\r\n}\r\n\r\n// Send given element one step backward\r\nexport function backward () {\r\n var i = this.position()\r\n\r\n if (i > 0) {\r\n this.parent().removeElement(this).add(this, i - 1)\r\n }\r\n\r\n return this\r\n}\r\n\r\n// Send given element all the way to the front\r\nexport function front () {\r\n var p = this.parent()\r\n\r\n // Move node forward\r\n p.node.appendChild(this.node)\r\n\r\n // Make sure defs node is always at the top\r\n if (typeof p.isRoot === 'function' && p.isRoot()) {\r\n p.node.appendChild(p.defs().node)\r\n }\r\n\r\n return this\r\n}\r\n\r\n// Send given element all the way to the back\r\nexport function back () {\r\n if (this.position() > 0) {\r\n this.parent().removeElement(this).add(this, 0)\r\n }\r\n\r\n return this\r\n}\r\n\r\n// Inserts a given element before the targeted element\r\nexport function before (element) {\r\n element = makeInstance(element)\r\n element.remove()\r\n\r\n var i = this.position()\r\n\r\n this.parent().add(element, i)\r\n\r\n return this\r\n}\r\n\r\n// Inserts a given element after the targeted element\r\nexport function after (element) {\r\n element = makeInstance(element)\r\n element.remove()\r\n\r\n var i = this.position()\r\n\r\n this.parent().add(element, i + 1)\r\n\r\n return this\r\n}\r\n\r\nexport function insertBefore (element) {\r\n element = makeInstance(element)\r\n element.before(this)\r\n}\r\n\r\nexport function insertAfter (element) {\r\n element = makeInstance(element)\r\n element.after(this)\r\n}\r\n\r\nregisterMethods('Dom', {\r\n siblings,\r\n position,\r\n next,\r\n prev,\r\n forward,\r\n backward,\r\n front,\r\n back,\r\n before,\r\n after,\r\n insertBefore,\r\n insertAfter\r\n})\r\n","// Parse unit value\r\nexport let numberAndUnit = /^([+-]?(\\d+(\\.\\d*)?|\\.\\d+)(e[+-]?\\d+)?)([a-z%]*)$/i\r\n\r\n// Parse hex value\r\nexport let hex = /^#?([a-f\\d]{2})([a-f\\d]{2})([a-f\\d]{2})$/i\r\n\r\n// Parse rgb value\r\nexport let rgb = /rgb\\((\\d+),(\\d+),(\\d+)\\)/\r\n\r\n// Parse reference id\r\nexport let reference = /(#[a-z0-9\\-_]+)/i\r\n\r\n// splits a transformation chain\r\nexport let transforms = /\\)\\s*,?\\s*/\r\n\r\n// Whitespace\r\nexport let whitespace = /\\s/g\r\n\r\n// Test hex value\r\nexport let isHex = /^#[a-f0-9]{3,6}$/i\r\n\r\n// Test rgb value\r\nexport let isRgb = /^rgb\\(/\r\n\r\n// Test css declaration\r\nexport let isCss = /[^:]+:[^;]+;?/\r\n\r\n// Test for blank string\r\nexport let isBlank = /^(\\s+)?$/\r\n\r\n// Test for numeric string\r\nexport let isNumber = /^[+-]?(\\d+(\\.\\d*)?|\\.\\d+)(e[+-]?\\d+)?$/i\r\n\r\n// Test for percent value\r\nexport let isPercent = /^-?[\\d.]+%$/\r\n\r\n// Test for image url\r\nexport let isImage = /\\.(jpg|jpeg|png|gif|svg)(\\?[^=]+.*)?/i\r\n\r\n// split at whitespace and comma\r\nexport let delimiter = /[\\s,]+/\r\n\r\n// The following regex are used to parse the d attribute of a path\r\n\r\n// Matches all hyphens which are not after an exponent\r\nexport let hyphen = /([^e])-/gi\r\n\r\n// Replaces and tests for all path letters\r\nexport let pathLetters = /[MLHVCSQTAZ]/gi\r\n\r\n// yes we need this one, too\r\nexport let isPathLetter = /[MLHVCSQTAZ]/i\r\n\r\n// matches 0.154.23.45\r\nexport let numbersWithDots = /((\\d?\\.\\d+(?:e[+-]?\\d+)?)((?:\\.\\d+(?:e[+-]?\\d+)?)+))+/gi\r\n\r\n// matches .\r\nexport let dots = /\\./g\r\n","import { delimiter } from '../core/regex.js'\r\nimport { registerMethods } from '../../utils/methods.js'\r\n\r\n// Return array of classes on the node\r\nexport function classes () {\r\n var attr = this.attr('class')\r\n return attr == null ? [] : attr.trim().split(delimiter)\r\n}\r\n\r\n// Return true if class exists on the node, false otherwise\r\nexport function hasClass (name) {\r\n return this.classes().indexOf(name) !== -1\r\n}\r\n\r\n// Add class to the node\r\nexport function addClass (name) {\r\n if (!this.hasClass(name)) {\r\n var array = this.classes()\r\n array.push(name)\r\n this.attr('class', array.join(' '))\r\n }\r\n\r\n return this\r\n}\r\n\r\n// Remove class from the node\r\nexport function removeClass (name) {\r\n if (this.hasClass(name)) {\r\n this.attr('class', this.classes().filter(function (c) {\r\n return c !== name\r\n }).join(' '))\r\n }\r\n\r\n return this\r\n}\r\n\r\n// Toggle the presence of a class on the node\r\nexport function toggleClass (name) {\r\n return this.hasClass(name) ? this.removeClass(name) : this.addClass(name)\r\n}\r\n\r\nregisterMethods('Dom', {\r\n classes, hasClass, addClass, removeClass, toggleClass\r\n})\r\n","import { camelCase } from '../../utils/utils.js'\r\nimport { isBlank } from '../core/regex.js'\r\nimport { registerMethods } from '../../utils/methods.js'\r\n\r\n// Dynamic style generator\r\nexport function css (style, val) {\r\n let ret = {}\r\n if (arguments.length === 0) {\r\n // get full style as object\r\n this.node.style.cssText.split(/\\s*;\\s*/)\r\n .filter(function (el) { return !!el.length })\r\n .forEach(function (el) {\r\n let t = el.split(/\\s*:\\s*/)\r\n ret[t[0]] = t[1]\r\n })\r\n return ret\r\n }\r\n\r\n if (arguments.length < 2) {\r\n // get style properties in the array\r\n if (Array.isArray(style)) {\r\n for (let name of style) {\r\n let cased = camelCase(name)\r\n ret[cased] = this.node.style[cased]\r\n }\r\n return ret\r\n }\r\n\r\n // get style for property\r\n if (typeof style === 'string') {\r\n return this.node.style[camelCase(style)]\r\n }\r\n\r\n // set styles in object\r\n if (typeof style === 'object') {\r\n for (let name in style) {\r\n // set empty string if null/undefined/'' was given\r\n this.node.style[camelCase(name)] =\r\n (style[name] == null || isBlank.test(style[name])) ? '' : style[name]\r\n }\r\n }\r\n }\r\n\r\n // set style for property\r\n if (arguments.length === 2) {\r\n this.node.style[camelCase(style)] =\r\n (val == null || isBlank.test(val)) ? '' : val\r\n }\r\n\r\n return this\r\n}\r\n\r\n// Show element\r\nexport function show () {\r\n return this.css('display', '')\r\n}\r\n\r\n// Hide element\r\nexport function hide () {\r\n return this.css('display', 'none')\r\n}\r\n\r\n// Is element visible?\r\nexport function visible () {\r\n return this.css('display') !== 'none'\r\n}\r\n\r\nregisterMethods('Dom', {\r\n css, show, hide, visible\r\n})\r\n","import { registerMethods } from '../../utils/methods.js'\r\n\r\n// Store data values on svg nodes\r\nexport function data (a, v, r) {\r\n if (typeof a === 'object') {\r\n for (v in a) {\r\n this.data(v, a[v])\r\n }\r\n } else if (arguments.length < 2) {\r\n try {\r\n return JSON.parse(this.attr('data-' + a))\r\n } catch (e) {\r\n return this.attr('data-' + a)\r\n }\r\n } else {\r\n this.attr('data-' + a,\r\n v === null ? null\r\n : r === true || typeof v === 'string' || typeof v === 'number' ? v\r\n : JSON.stringify(v)\r\n )\r\n }\r\n\r\n return this\r\n}\r\n\r\nregisterMethods('Dom', { data })\r\n","import { registerMethods } from '../../utils/methods.js'\r\n\r\n// Remember arbitrary data\r\nexport function remember (k, v) {\r\n // remember every item in an object individually\r\n if (typeof arguments[0] === 'object') {\r\n for (var key in k) {\r\n this.remember(key, k[key])\r\n }\r\n } else if (arguments.length === 1) {\r\n // retrieve memory\r\n return this.memory()[k]\r\n } else {\r\n // store memory\r\n this.memory()[k] = v\r\n }\r\n\r\n return this\r\n}\r\n\r\n// Erase a given memory\r\nexport function forget () {\r\n if (arguments.length === 0) {\r\n this._memory = {}\r\n } else {\r\n for (var i = arguments.length - 1; i >= 0; i--) {\r\n delete this.memory()[arguments[i]]\r\n }\r\n }\r\n return this\r\n}\r\n\r\n// This triggers creation of a new hidden class which is not performant\r\n// However, this function is not rarely used so it will not happen frequently\r\n// Return local memory object\r\nexport function memory () {\r\n return (this._memory = this._memory || {})\r\n}\r\n\r\nregisterMethods('Dom', { remember, forget, memory })\r\n","import { delimiter } from './regex.js'\r\nimport { makeInstance } from '../../utils/adopter.js'\r\nimport { globals } from '../../utils/window.js'\r\n\r\nlet listenerId = 0\r\n\r\nfunction getEvents (node) {\r\n const n = makeInstance(node).getEventHolder()\r\n if (!n.events) n.events = {}\r\n return n.events\r\n}\r\n\r\nfunction getEventTarget (node) {\r\n return makeInstance(node).getEventTarget()\r\n}\r\n\r\nfunction clearEvents (node) {\r\n const n = makeInstance(node).getEventHolder()\r\n if (n.events) n.events = {}\r\n}\r\n\r\n// Add event binder in the SVG namespace\r\nexport function on (node, events, listener, binding, options) {\r\n var l = listener.bind(binding || node)\r\n var bag = getEvents(node)\r\n var n = getEventTarget(node)\r\n\r\n // events can be an array of events or a string of events\r\n events = Array.isArray(events) ? events : events.split(delimiter)\r\n\r\n // add id to listener\r\n if (!listener._svgjsListenerId) {\r\n listener._svgjsListenerId = ++listenerId\r\n }\r\n\r\n events.forEach(function (event) {\r\n var ev = event.split('.')[0]\r\n var ns = event.split('.')[1] || '*'\r\n\r\n // ensure valid object\r\n bag[ev] = bag[ev] || {}\r\n bag[ev][ns] = bag[ev][ns] || {}\r\n\r\n // reference listener\r\n bag[ev][ns][listener._svgjsListenerId] = l\r\n\r\n // add listener\r\n n.addEventListener(ev, l, options || false)\r\n })\r\n}\r\n\r\n// Add event unbinder in the SVG namespace\r\nexport function off (node, events, listener, options) {\r\n var bag = getEvents(node)\r\n var n = getEventTarget(node)\r\n\r\n // listener can be a function or a number\r\n if (typeof listener === 'function') {\r\n listener = listener._svgjsListenerId\r\n if (!listener) return\r\n }\r\n\r\n // events can be an array of events or a string or undefined\r\n events = Array.isArray(events) ? events : (events || '').split(delimiter)\r\n\r\n events.forEach(function (event) {\r\n var ev = event && event.split('.')[0]\r\n var ns = event && event.split('.')[1]\r\n var namespace, l\r\n\r\n if (listener) {\r\n // remove listener reference\r\n if (bag[ev] && bag[ev][ns || '*']) {\r\n // removeListener\r\n n.removeEventListener(ev, bag[ev][ns || '*'][listener], options || false)\r\n\r\n delete bag[ev][ns || '*'][listener]\r\n }\r\n } else if (ev && ns) {\r\n // remove all listeners for a namespaced event\r\n if (bag[ev] && bag[ev][ns]) {\r\n for (l in bag[ev][ns]) { off(n, [ev, ns].join('.'), l) }\r\n\r\n delete bag[ev][ns]\r\n }\r\n } else if (ns) {\r\n // remove all listeners for a specific namespace\r\n for (event in bag) {\r\n for (namespace in bag[event]) {\r\n if (ns === namespace) { off(n, [event, ns].join('.')) }\r\n }\r\n }\r\n } else if (ev) {\r\n // remove all listeners for the event\r\n if (bag[ev]) {\r\n for (namespace in bag[ev]) { off(n, [ev, namespace].join('.')) }\r\n\r\n delete bag[ev]\r\n }\r\n } else {\r\n // remove all listeners on a given node\r\n for (event in bag) { off(n, event) }\r\n\r\n clearEvents(node)\r\n }\r\n })\r\n}\r\n\r\nexport function dispatch (node, event, data) {\r\n var n = getEventTarget(node)\r\n\r\n // Dispatch event\r\n if (event instanceof globals.window.Event) {\r\n n.dispatchEvent(event)\r\n } else {\r\n event = new globals.window.CustomEvent(event, { detail: data, cancelable: true })\r\n n.dispatchEvent(event)\r\n }\r\n return event\r\n}\r\n","/*\r\n\r\nColor {\r\n constructor (a, b, c, space) {\r\n space: 'hsl'\r\n a: 30\r\n b: 20\r\n c: 10\r\n },\r\n\r\n toRgb () { return new Color in rgb space }\r\n toHsl () { return new Color in hsl space }\r\n toLab () { return new Color in lab space }\r\n\r\n toArray () { [space, a, b, c] }\r\n fromArray () { convert it back }\r\n}\r\n\r\n// Conversions aren't always exact because of monitor profiles etc...\r\nnew Color(h, s, l, 'hsl') !== new Color(r, g, b).hsl()\r\nnew Color(100, 100, 100, [space])\r\nnew Color('hsl(30, 20, 10)')\r\n\r\n// Sugar\r\nSVG.rgb(30, 20, 50).lab()\r\nSVG.hsl()\r\nSVG.lab('rgb(100, 100, 100)')\r\n*/\r\n\r\nimport { hex, isHex, isRgb, rgb, whitespace } from '../modules/core/regex.js'\r\n\r\n// Ensure to six-based hex\r\nfunction fullHex (hex) {\r\n return hex.length === 4\r\n ? [ '#',\r\n hex.substring(1, 2), hex.substring(1, 2),\r\n hex.substring(2, 3), hex.substring(2, 3),\r\n hex.substring(3, 4), hex.substring(3, 4)\r\n ].join('')\r\n : hex\r\n}\r\n\r\n// Component to hex value\r\nfunction compToHex (comp) {\r\n var hex = comp.toString(16)\r\n return hex.length === 1 ? '0' + hex : hex\r\n}\r\n\r\nexport default class Color {\r\n constructor (...args) {\r\n this.init(...args)\r\n }\r\n\r\n init (color, g, b) {\r\n let match\r\n\r\n // initialize defaults\r\n this.r = 0\r\n this.g = 0\r\n this.b = 0\r\n\r\n if (!color) return\r\n\r\n // parse color\r\n if (typeof color === 'string') {\r\n if (isRgb.test(color)) {\r\n // get rgb values\r\n match = rgb.exec(color.replace(whitespace, ''))\r\n\r\n // parse numeric values\r\n this.r = parseInt(match[1])\r\n this.g = parseInt(match[2])\r\n this.b = parseInt(match[3])\r\n } else if (isHex.test(color)) {\r\n // get hex values\r\n match = hex.exec(fullHex(color))\r\n\r\n // parse numeric values\r\n this.r = parseInt(match[1], 16)\r\n this.g = parseInt(match[2], 16)\r\n this.b = parseInt(match[3], 16)\r\n }\r\n } else if (Array.isArray(color)) {\r\n this.r = color[0]\r\n this.g = color[1]\r\n this.b = color[2]\r\n } else if (typeof color === 'object') {\r\n this.r = color.r\r\n this.g = color.g\r\n this.b = color.b\r\n } else if (arguments.length === 3) {\r\n this.r = color\r\n this.g = g\r\n this.b = b\r\n }\r\n\r\n return this\r\n }\r\n\r\n // Default to hex conversion\r\n toString () {\r\n return this.toHex()\r\n }\r\n\r\n toArray () {\r\n return [this.r, this.g, this.b]\r\n }\r\n\r\n // Build hex value\r\n toHex () {\r\n return '#' +\r\n compToHex(Math.round(this.r)) +\r\n compToHex(Math.round(this.g)) +\r\n compToHex(Math.round(this.b))\r\n }\r\n\r\n // Build rgb value\r\n toRgb () {\r\n return 'rgb(' + [this.r, this.g, this.b].join() + ')'\r\n }\r\n\r\n // Calculate true brightness\r\n brightness () {\r\n return (this.r / 255 * 0.30) +\r\n (this.g / 255 * 0.59) +\r\n (this.b / 255 * 0.11)\r\n }\r\n\r\n // Testers\r\n\r\n // Test if given value is a color string\r\n static test (color) {\r\n color += ''\r\n return isHex.test(color) || isRgb.test(color)\r\n }\r\n\r\n // Test if given value is a rgb object\r\n static isRgb (color) {\r\n return color && typeof color.r === 'number' &&\r\n typeof color.g === 'number' &&\r\n typeof color.b === 'number'\r\n }\r\n\r\n // Test if given value is a color\r\n static isColor (color) {\r\n return this.isRgb(color) || this.test(color)\r\n }\r\n}\r\n","export default class Point {\r\n // Initialize\r\n constructor (...args) {\r\n this.init(...args)\r\n }\r\n\r\n init (x, y) {\r\n let source\r\n let base = { x: 0, y: 0 }\r\n\r\n // ensure source as object\r\n source = Array.isArray(x) ? { x: x[0], y: x[1] }\r\n : typeof x === 'object' ? { x: x.x, y: x.y }\r\n : { x: x, y: y }\r\n\r\n // merge source\r\n this.x = source.x == null ? base.x : source.x\r\n this.y = source.y == null ? base.y : source.y\r\n\r\n return this\r\n }\r\n\r\n // Clone point\r\n clone () {\r\n return new Point(this)\r\n }\r\n\r\n // transform point with matrix\r\n transform (m) {\r\n // Perform the matrix multiplication\r\n var x = m.a * this.x + m.c * this.y + m.e\r\n var y = m.b * this.x + m.d * this.y + m.f\r\n\r\n // Return the required point\r\n return new Point(x, y)\r\n }\r\n\r\n toArray () {\r\n return [this.x, this.y]\r\n }\r\n}\r\n\r\nexport function point (x, y) {\r\n return new Point(x, y).transform(this.screenCTM().inverse())\r\n}\r\n","import { globals } from '../../utils/window.js'\r\nimport { makeInstance } from '../../utils/adopter.js'\r\n\r\nexport default function parser () {\r\n // Reuse cached element if possible\r\n if (!parser.nodes) {\r\n let svg = makeInstance().size(2, 0)\r\n svg.node.cssText = [\r\n 'opacity: 0',\r\n 'position: absolute',\r\n 'left: -100%',\r\n 'top: -100%',\r\n 'overflow: hidden'\r\n ].join(';')\r\n\r\n let path = svg.path().node\r\n\r\n parser.nodes = { svg, path }\r\n }\r\n\r\n if (!parser.nodes.svg.node.parentNode) {\r\n let b = globals.document.body || globals.document.documentElement\r\n parser.nodes.svg.addTo(b)\r\n }\r\n\r\n return parser.nodes\r\n}\r\n","import { delimiter } from '../modules/core/regex.js'\r\nimport { registerMethods } from '../utils/methods.js'\r\nimport { globals } from '../utils/window.js'\r\nimport Point from './Point.js'\r\nimport parser from '../modules/core/parser.js'\r\n\r\nfunction isNulledBox (box) {\r\n return !box.w && !box.h && !box.x && !box.y\r\n}\r\n\r\nfunction domContains (node) {\r\n return (globals.document.documentElement.contains || function (node) {\r\n // This is IE - it does not support contains() for top-level SVGs\r\n while (node.parentNode) {\r\n node = node.parentNode\r\n }\r\n return node === document\r\n }).call(globals.document.documentElement, node)\r\n}\r\n\r\nexport default class Box {\r\n constructor (...args) {\r\n this.init(...args)\r\n }\r\n\r\n init (source) {\r\n var base = [0, 0, 0, 0]\r\n source = typeof source === 'string' ? source.split(delimiter).map(parseFloat)\r\n : Array.isArray(source) ? source\r\n : typeof source === 'object' ? [source.left != null ? source.left\r\n : source.x, source.top != null ? source.top : source.y, source.width, source.height]\r\n : arguments.length === 4 ? [].slice.call(arguments)\r\n : base\r\n\r\n this.x = source[0] || 0\r\n this.y = source[1] || 0\r\n this.width = this.w = source[2] || 0\r\n this.height = this.h = source[3] || 0\r\n\r\n // Add more bounding box properties\r\n this.x2 = this.x + this.w\r\n this.y2 = this.y + this.h\r\n this.cx = this.x + this.w / 2\r\n this.cy = this.y + this.h / 2\r\n\r\n return this\r\n }\r\n\r\n // Merge rect box with another, return a new instance\r\n merge (box) {\r\n let x = Math.min(this.x, box.x)\r\n let y = Math.min(this.y, box.y)\r\n let width = Math.max(this.x + this.width, box.x + box.width) - x\r\n let height = Math.max(this.y + this.height, box.y + box.height) - y\r\n\r\n return new Box(x, y, width, height)\r\n }\r\n\r\n transform (m) {\r\n let xMin = Infinity\r\n let xMax = -Infinity\r\n let yMin = Infinity\r\n let yMax = -Infinity\r\n\r\n let pts = [\r\n new Point(this.x, this.y),\r\n new Point(this.x2, this.y),\r\n new Point(this.x, this.y2),\r\n new Point(this.x2, this.y2)\r\n ]\r\n\r\n pts.forEach(function (p) {\r\n p = p.transform(m)\r\n xMin = Math.min(xMin, p.x)\r\n xMax = Math.max(xMax, p.x)\r\n yMin = Math.min(yMin, p.y)\r\n yMax = Math.max(yMax, p.y)\r\n })\r\n\r\n return new Box(\r\n xMin, yMin,\r\n xMax - xMin,\r\n yMax - yMin\r\n )\r\n }\r\n\r\n addOffset () {\r\n // offset by window scroll position, because getBoundingClientRect changes when window is scrolled\r\n this.x += globals.window.pageXOffset\r\n this.y += globals.window.pageYOffset\r\n return this\r\n }\r\n\r\n toString () {\r\n return this.x + ' ' + this.y + ' ' + this.width + ' ' + this.height\r\n }\r\n\r\n toArray () {\r\n return [this.x, this.y, this.width, this.height]\r\n }\r\n\r\n isNulled () {\r\n return isNulledBox(this)\r\n }\r\n}\r\n\r\nfunction getBox (cb) {\r\n let box\r\n\r\n try {\r\n box = cb(this.node)\r\n\r\n if (isNulledBox(box) && !domContains(this.node)) {\r\n throw new Error('Element not in the dom')\r\n }\r\n } catch (e) {\r\n try {\r\n let clone = this.clone().addTo(parser().svg).show()\r\n box = cb(clone.node)\r\n clone.remove()\r\n } catch (e) {\r\n throw new Error('Getting a bounding box of element \"' + this.node.nodeName + '\" is not possible')\r\n }\r\n }\r\n return box\r\n}\r\n\r\nexport function bbox () {\r\n return new Box(getBox.call(this, (node) => node.getBBox()))\r\n}\r\n\r\nexport function rbox (el) {\r\n let box = new Box(getBox.call(this, (node) => node.getBoundingClientRect()))\r\n if (el) return box.transform(el.screenCTM().inverse())\r\n return box.addOffset()\r\n}\r\n\r\nregisterMethods({\r\n viewbox: {\r\n viewbox (x, y, width, height) {\r\n // act as getter\r\n if (x == null) return new Box(this.attr('viewBox'))\r\n\r\n // act as setter\r\n return this.attr('viewBox', new Box(x, y, width, height))\r\n }\r\n }\r\n})\r\n","import { delimiter } from '../modules/core/regex.js'\r\nimport { radians } from '../utils/utils.js'\r\nimport Element from '../elements/Element.js'\r\nimport Point from './Point.js'\r\n\r\nfunction closeEnough (a, b, threshold) {\r\n return Math.abs(b - a) < (threshold || 1e-6)\r\n}\r\n\r\nexport default class Matrix {\r\n constructor (...args) {\r\n this.init(...args)\r\n }\r\n\r\n // Initialize\r\n init (source) {\r\n var base = Matrix.fromArray([1, 0, 0, 1, 0, 0])\r\n\r\n // ensure source as object\r\n source = source instanceof Element ? source.matrixify()\r\n : typeof source === 'string' ? Matrix.fromArray(source.split(delimiter).map(parseFloat))\r\n : Array.isArray(source) ? Matrix.fromArray(source)\r\n : (typeof source === 'object' && Matrix.isMatrixLike(source)) ? source\r\n : (typeof source === 'object') ? new Matrix().transform(source)\r\n : arguments.length === 6 ? Matrix.fromArray([].slice.call(arguments))\r\n : base\r\n\r\n // Merge the source matrix with the base matrix\r\n this.a = source.a != null ? source.a : base.a\r\n this.b = source.b != null ? source.b : base.b\r\n this.c = source.c != null ? source.c : base.c\r\n this.d = source.d != null ? source.d : base.d\r\n this.e = source.e != null ? source.e : base.e\r\n this.f = source.f != null ? source.f : base.f\r\n\r\n return this\r\n }\r\n\r\n // Clones this matrix\r\n clone () {\r\n return new Matrix(this)\r\n }\r\n\r\n // Transform a matrix into another matrix by manipulating the space\r\n transform (o) {\r\n // Check if o is a matrix and then left multiply it directly\r\n if (Matrix.isMatrixLike(o)) {\r\n var matrix = new Matrix(o)\r\n return matrix.multiplyO(this)\r\n }\r\n\r\n // Get the proposed transformations and the current transformations\r\n var t = Matrix.formatTransforms(o)\r\n var current = this\r\n let { x: ox, y: oy } = new Point(t.ox, t.oy).transform(current)\r\n\r\n // Construct the resulting matrix\r\n var transformer = new Matrix()\r\n .translateO(t.rx, t.ry)\r\n .lmultiplyO(current)\r\n .translateO(-ox, -oy)\r\n .scaleO(t.scaleX, t.scaleY)\r\n .skewO(t.skewX, t.skewY)\r\n .shearO(t.shear)\r\n .rotateO(t.theta)\r\n .translateO(ox, oy)\r\n\r\n // If we want the origin at a particular place, we force it there\r\n if (isFinite(t.px) || isFinite(t.py)) {\r\n const origin = new Point(ox, oy).transform(transformer)\r\n // TODO: Replace t.px with isFinite(t.px)\r\n const dx = t.px ? t.px - origin.x : 0\r\n const dy = t.py ? t.py - origin.y : 0\r\n transformer.translateO(dx, dy)\r\n }\r\n\r\n // Translate now after positioning\r\n transformer.translateO(t.tx, t.ty)\r\n return transformer\r\n }\r\n\r\n // Applies a matrix defined by its affine parameters\r\n compose (o) {\r\n if (o.origin) {\r\n o.originX = o.origin[0]\r\n o.originY = o.origin[1]\r\n }\r\n // Get the parameters\r\n var ox = o.originX || 0\r\n var oy = o.originY || 0\r\n var sx = o.scaleX || 1\r\n var sy = o.scaleY || 1\r\n var lam = o.shear || 0\r\n var theta = o.rotate || 0\r\n var tx = o.translateX || 0\r\n var ty = o.translateY || 0\r\n\r\n // Apply the standard matrix\r\n var result = new Matrix()\r\n .translateO(-ox, -oy)\r\n .scaleO(sx, sy)\r\n .shearO(lam)\r\n .rotateO(theta)\r\n .translateO(tx, ty)\r\n .lmultiplyO(this)\r\n .translateO(ox, oy)\r\n return result\r\n }\r\n\r\n // Decomposes this matrix into its affine parameters\r\n decompose (cx = 0, cy = 0) {\r\n // Get the parameters from the matrix\r\n var a = this.a\r\n var b = this.b\r\n var c = this.c\r\n var d = this.d\r\n var e = this.e\r\n var f = this.f\r\n\r\n // Figure out if the winding direction is clockwise or counterclockwise\r\n var determinant = a * d - b * c\r\n var ccw = determinant > 0 ? 1 : -1\r\n\r\n // Since we only shear in x, we can use the x basis to get the x scale\r\n // and the rotation of the resulting matrix\r\n var sx = ccw * Math.sqrt(a * a + b * b)\r\n var thetaRad = Math.atan2(ccw * b, ccw * a)\r\n var theta = 180 / Math.PI * thetaRad\r\n var ct = Math.cos(thetaRad)\r\n var st = Math.sin(thetaRad)\r\n\r\n // We can then solve the y basis vector simultaneously to get the other\r\n // two affine parameters directly from these parameters\r\n var lam = (a * c + b * d) / determinant\r\n var sy = ((c * sx) / (lam * a - b)) || ((d * sx) / (lam * b + a))\r\n\r\n // Use the translations\r\n let tx = e - cx + cx * ct * sx + cy * (lam * ct * sx - st * sy)\r\n let ty = f - cy + cx * st * sx + cy * (lam * st * sx + ct * sy)\r\n\r\n // Construct the decomposition and return it\r\n return {\r\n // Return the affine parameters\r\n scaleX: sx,\r\n scaleY: sy,\r\n shear: lam,\r\n rotate: theta,\r\n translateX: tx,\r\n translateY: ty,\r\n originX: cx,\r\n originY: cy,\r\n\r\n // Return the matrix parameters\r\n a: this.a,\r\n b: this.b,\r\n c: this.c,\r\n d: this.d,\r\n e: this.e,\r\n f: this.f\r\n }\r\n }\r\n\r\n // Left multiplies by the given matrix\r\n multiply (matrix) {\r\n return this.clone().multiplyO(matrix)\r\n }\r\n\r\n multiplyO (matrix) {\r\n // Get the matrices\r\n var l = this\r\n var r = matrix instanceof Matrix\r\n ? matrix\r\n : new Matrix(matrix)\r\n\r\n return Matrix.matrixMultiply(l, r, this)\r\n }\r\n\r\n lmultiply (matrix) {\r\n return this.clone().lmultiplyO(matrix)\r\n }\r\n\r\n lmultiplyO (matrix) {\r\n var r = this\r\n var l = matrix instanceof Matrix\r\n ? matrix\r\n : new Matrix(matrix)\r\n\r\n return Matrix.matrixMultiply(l, r, this)\r\n }\r\n\r\n // Inverses matrix\r\n inverseO () {\r\n // Get the current parameters out of the matrix\r\n var a = this.a\r\n var b = this.b\r\n var c = this.c\r\n var d = this.d\r\n var e = this.e\r\n var f = this.f\r\n\r\n // Invert the 2x2 matrix in the top left\r\n var det = a * d - b * c\r\n if (!det) throw new Error('Cannot invert ' + this)\r\n\r\n // Calculate the top 2x2 matrix\r\n var na = d / det\r\n var nb = -b / det\r\n var nc = -c / det\r\n var nd = a / det\r\n\r\n // Apply the inverted matrix to the top right\r\n var ne = -(na * e + nc * f)\r\n var nf = -(nb * e + nd * f)\r\n\r\n // Construct the inverted matrix\r\n this.a = na\r\n this.b = nb\r\n this.c = nc\r\n this.d = nd\r\n this.e = ne\r\n this.f = nf\r\n\r\n return this\r\n }\r\n\r\n inverse () {\r\n return this.clone().inverseO()\r\n }\r\n\r\n // Translate matrix\r\n translate (x, y) {\r\n return this.clone().translateO(x, y)\r\n }\r\n\r\n translateO (x, y) {\r\n this.e += x || 0\r\n this.f += y || 0\r\n return this\r\n }\r\n\r\n // Scale matrix\r\n scale (x, y, cx, cy) {\r\n return this.clone().scaleO(...arguments)\r\n }\r\n\r\n scaleO (x, y = x, cx = 0, cy = 0) {\r\n // Support uniform scaling\r\n if (arguments.length === 3) {\r\n cy = cx\r\n cx = y\r\n y = x\r\n }\r\n\r\n let { a, b, c, d, e, f } = this\r\n\r\n this.a = a * x\r\n this.b = b * y\r\n this.c = c * x\r\n this.d = d * y\r\n this.e = e * x - cx * x + cx\r\n this.f = f * y - cy * y + cy\r\n\r\n return this\r\n }\r\n\r\n // Rotate matrix\r\n rotate (r, cx, cy) {\r\n return this.clone().rotateO(r, cx, cy)\r\n }\r\n\r\n rotateO (r, cx = 0, cy = 0) {\r\n // Convert degrees to radians\r\n r = radians(r)\r\n\r\n let cos = Math.cos(r)\r\n let sin = Math.sin(r)\r\n\r\n let { a, b, c, d, e, f } = this\r\n\r\n this.a = a * cos - b * sin\r\n this.b = b * cos + a * sin\r\n this.c = c * cos - d * sin\r\n this.d = d * cos + c * sin\r\n this.e = e * cos - f * sin + cy * sin - cx * cos + cx\r\n this.f = f * cos + e * sin - cx * sin - cy * cos + cy\r\n\r\n return this\r\n }\r\n\r\n // Flip matrix on x or y, at a given offset\r\n flip (axis, around) {\r\n return this.clone().flipO(axis, around)\r\n }\r\n\r\n flipO (axis, around) {\r\n return axis === 'x' ? this.scaleO(-1, 1, around, 0)\r\n : axis === 'y' ? this.scaleO(1, -1, 0, around)\r\n : this.scaleO(-1, -1, axis, around || axis) // Define an x, y flip point\r\n }\r\n\r\n // Shear matrix\r\n shear (a, cx, cy) {\r\n return this.clone().shearO(a, cx, cy)\r\n }\r\n\r\n shearO (lx, cx = 0, cy = 0) {\r\n let { a, b, c, d, e, f } = this\r\n\r\n this.a = a + b * lx\r\n this.c = c + d * lx\r\n this.e = e + f * lx - cy * lx\r\n\r\n return this\r\n }\r\n\r\n // Skew Matrix\r\n skew (x, y, cx, cy) {\r\n return this.clone().skewO(...arguments)\r\n }\r\n\r\n skewO (x, y = x, cx = 0, cy = 0) {\r\n // support uniformal skew\r\n if (arguments.length === 3) {\r\n cy = cx\r\n cx = y\r\n y = x\r\n }\r\n\r\n // Convert degrees to radians\r\n x = radians(x)\r\n y = radians(y)\r\n\r\n let lx = Math.tan(x)\r\n let ly = Math.tan(y)\r\n\r\n let { a, b, c, d, e, f } = this\r\n\r\n this.a = a + b * lx\r\n this.b = b + a * ly\r\n this.c = c + d * lx\r\n this.d = d + c * ly\r\n this.e = e + f * lx - cy * lx\r\n this.f = f + e * ly - cx * ly\r\n\r\n return this\r\n }\r\n\r\n // SkewX\r\n skewX (x, cx, cy) {\r\n return this.skew(x, 0, cx, cy)\r\n }\r\n\r\n skewXO (x, cx, cy) {\r\n return this.skewO(x, 0, cx, cy)\r\n }\r\n\r\n // SkewY\r\n skewY (y, cx, cy) {\r\n return this.skew(0, y, cx, cy)\r\n }\r\n\r\n skewYO (y, cx, cy) {\r\n return this.skewO(0, y, cx, cy)\r\n }\r\n\r\n // Transform around a center point\r\n aroundO (cx, cy, matrix) {\r\n var dx = cx || 0\r\n var dy = cy || 0\r\n return this.translateO(-dx, -dy).lmultiplyO(matrix).translateO(dx, dy)\r\n }\r\n\r\n around (cx, cy, matrix) {\r\n return this.clone().aroundO(cx, cy, matrix)\r\n }\r\n\r\n // Check if two matrices are equal\r\n equals (other) {\r\n var comp = new Matrix(other)\r\n return closeEnough(this.a, comp.a) && closeEnough(this.b, comp.b) &&\r\n closeEnough(this.c, comp.c) && closeEnough(this.d, comp.d) &&\r\n closeEnough(this.e, comp.e) && closeEnough(this.f, comp.f)\r\n }\r\n\r\n // Convert matrix to string\r\n toString () {\r\n return 'matrix(' + this.a + ',' + this.b + ',' + this.c + ',' + this.d + ',' + this.e + ',' + this.f + ')'\r\n }\r\n\r\n toArray () {\r\n return [this.a, this.b, this.c, this.d, this.e, this.f]\r\n }\r\n\r\n valueOf () {\r\n return {\r\n a: this.a,\r\n b: this.b,\r\n c: this.c,\r\n d: this.d,\r\n e: this.e,\r\n f: this.f\r\n }\r\n }\r\n\r\n static fromArray (a) {\r\n return { a: a[0], b: a[1], c: a[2], d: a[3], e: a[4], f: a[5] }\r\n }\r\n\r\n static isMatrixLike (o) {\r\n return (\r\n o.a != null ||\r\n o.b != null ||\r\n o.c != null ||\r\n o.d != null ||\r\n o.e != null ||\r\n o.f != null\r\n )\r\n }\r\n\r\n static formatTransforms (o) {\r\n // Get all of the parameters required to form the matrix\r\n var flipBoth = o.flip === 'both' || o.flip === true\r\n var flipX = o.flip && (flipBoth || o.flip === 'x') ? -1 : 1\r\n var flipY = o.flip && (flipBoth || o.flip === 'y') ? -1 : 1\r\n var skewX = o.skew && o.skew.length ? o.skew[0]\r\n : isFinite(o.skew) ? o.skew\r\n : isFinite(o.skewX) ? o.skewX\r\n : 0\r\n var skewY = o.skew && o.skew.length ? o.skew[1]\r\n : isFinite(o.skew) ? o.skew\r\n : isFinite(o.skewY) ? o.skewY\r\n : 0\r\n var scaleX = o.scale && o.scale.length ? o.scale[0] * flipX\r\n : isFinite(o.scale) ? o.scale * flipX\r\n : isFinite(o.scaleX) ? o.scaleX * flipX\r\n : flipX\r\n var scaleY = o.scale && o.scale.length ? o.scale[1] * flipY\r\n : isFinite(o.scale) ? o.scale * flipY\r\n : isFinite(o.scaleY) ? o.scaleY * flipY\r\n : flipY\r\n var shear = o.shear || 0\r\n var theta = o.rotate || o.theta || 0\r\n var origin = new Point(o.origin || o.around || o.ox || o.originX, o.oy || o.originY)\r\n var ox = origin.x\r\n var oy = origin.y\r\n var position = new Point(o.position || o.px || o.positionX, o.py || o.positionY)\r\n var px = position.x\r\n var py = position.y\r\n var translate = new Point(o.translate || o.tx || o.translateX, o.ty || o.translateY)\r\n var tx = translate.x\r\n var ty = translate.y\r\n var relative = new Point(o.relative || o.rx || o.relativeX, o.ry || o.relativeY)\r\n var rx = relative.x\r\n var ry = relative.y\r\n\r\n // Populate all of the values\r\n return {\r\n scaleX, scaleY, skewX, skewY, shear, theta, rx, ry, tx, ty, ox, oy, px, py\r\n }\r\n }\r\n\r\n // left matrix, right matrix, target matrix which is overwritten\r\n static matrixMultiply (l, r, o) {\r\n // Work out the product directly\r\n var a = l.a * r.a + l.c * r.b\r\n var b = l.b * r.a + l.d * r.b\r\n var c = l.a * r.c + l.c * r.d\r\n var d = l.b * r.c + l.d * r.d\r\n var e = l.e + l.a * r.e + l.c * r.f\r\n var f = l.f + l.b * r.e + l.d * r.f\r\n\r\n // make sure to use local variables because l/r and o could be the same\r\n o.a = a\r\n o.b = b\r\n o.c = c\r\n o.d = d\r\n o.e = e\r\n o.f = f\r\n\r\n return o\r\n }\r\n}\r\n\r\nexport function ctm () {\r\n return new Matrix(this.node.getCTM())\r\n}\r\n\r\nexport function screenCTM () {\r\n /* https://bugzilla.mozilla.org/show_bug.cgi?id=1344537\r\n This is needed because FF does not return the transformation matrix\r\n for the inner coordinate system when getScreenCTM() is called on nested svgs.\r\n However all other Browsers do that */\r\n if (typeof this.isRoot === 'function' && !this.isRoot()) {\r\n var rect = this.rect(1, 1)\r\n var m = rect.node.getScreenCTM()\r\n rect.remove()\r\n return new Matrix(m)\r\n }\r\n return new Matrix(this.node.getScreenCTM())\r\n}\r\n","/* eslint no-new-func: \"off\" */\r\nexport const subClassArray = (function () {\r\n try {\r\n // try es6 subclassing\r\n return Function('name', 'baseClass', '_constructor', [\r\n 'baseClass = baseClass || Array',\r\n 'return {',\r\n ' [name]: class extends baseClass {',\r\n ' constructor (...args) {',\r\n ' super(...args)',\r\n ' _constructor && _constructor.apply(this, args)',\r\n ' }',\r\n ' }',\r\n '}[name]'\r\n ].join('\\n'))\r\n } catch (e) {\r\n // Use es5 approach\r\n return (name, baseClass = Array, _constructor) => {\r\n const Arr = function () {\r\n baseClass.apply(this, arguments)\r\n _constructor && _constructor.apply(this, arguments)\r\n }\r\n\r\n Arr.prototype = Object.create(baseClass.prototype)\r\n Arr.prototype.constructor = Arr\r\n\r\n Arr.prototype.map = function (fn) {\r\n const arr = new Arr()\r\n arr.push.apply(arr, Array.prototype.map.call(this, fn))\r\n return arr\r\n }\r\n\r\n return Arr\r\n }\r\n }\r\n})()\r\n","import { extend } from '../utils/adopter.js'\r\nimport { subClassArray } from './ArrayPolyfill.js'\r\n\r\nconst List = subClassArray('List', Array, function (arr = []) {\r\n // This catches the case, that native map tries to create an array with new Array(1)\r\n if (typeof arr === 'number') return this\r\n this.length = 0\r\n this.push(...arr)\r\n})\r\n\r\nexport default List\r\n\r\nextend(List, {\r\n each (fnOrMethodName, ...args) {\r\n if (typeof fnOrMethodName === 'function') {\r\n this.forEach((el) => { fnOrMethodName.call(el, el) })\r\n } else {\r\n return this.map(el => { return el[fnOrMethodName](...args) })\r\n }\r\n\r\n return this\r\n },\r\n\r\n toArray () {\r\n return Array.prototype.concat.apply([], this)\r\n }\r\n})\r\n\r\nList.extend = function (methods) {\r\n methods = methods.reduce((obj, name) => {\r\n obj[name] = function (...attrs) {\r\n return this.each(name, ...attrs)\r\n }\r\n return obj\r\n }, {})\r\n\r\n extend(List, methods)\r\n}\r\n","import { adopt } from '../../utils/adopter.js'\r\nimport { globals } from '../../utils/window.js'\r\nimport { map } from '../../utils/utils.js'\r\nimport List from '../../types/List.js'\r\n\r\nexport default function baseFind (query, parent) {\r\n return new List(map((parent || globals.document).querySelectorAll(query), function (node) {\r\n return adopt(node)\r\n }))\r\n}\r\n\r\n// Scoped find method\r\nexport function find (query) {\r\n return baseFind(query, this.node)\r\n}\r\n","import { dispatch, off, on } from '../modules/core/event.js'\r\nimport Base from './Base.js'\r\n\r\nexport default class EventTarget extends Base {\r\n constructor ({ events = {} } = {}) {\r\n super()\r\n this.events = events\r\n }\r\n\r\n addEventListener () {}\r\n\r\n dispatch (event, data) {\r\n return dispatch(this, event, data)\r\n }\r\n\r\n dispatchEvent (event) {\r\n const bag = this.getEventHolder().events\r\n if (!bag) return true\r\n\r\n const events = bag[event.type]\r\n\r\n for (let i in events) {\r\n for (let j in events[i]) {\r\n events[i][j](event)\r\n }\r\n }\r\n\r\n return !event.defaultPrevented\r\n }\r\n\r\n // Fire given event\r\n fire (event, data) {\r\n this.dispatch(event, data)\r\n return this\r\n }\r\n\r\n getEventHolder () {\r\n return this\r\n }\r\n\r\n getEventTarget () {\r\n return this\r\n }\r\n\r\n // Unbind event from listener\r\n off (event, listener) {\r\n off(this, event, listener)\r\n return this\r\n }\r\n\r\n // Bind given event to listener\r\n on (event, listener, binding, options) {\r\n on(this, event, listener, binding, options)\r\n return this\r\n }\r\n\r\n removeEventListener () {}\r\n}\r\n","\r\nexport function noop () {}\r\n\r\n// Default animation values\r\nexport let timeline = {\r\n duration: 400,\r\n ease: '>',\r\n delay: 0\r\n}\r\n\r\n// Default attribute values\r\nexport let attrs = {\r\n\r\n // fill and stroke\r\n 'fill-opacity': 1,\r\n 'stroke-opacity': 1,\r\n 'stroke-width': 0,\r\n 'stroke-linejoin': 'miter',\r\n 'stroke-linecap': 'butt',\r\n fill: '#000000',\r\n stroke: '#000000',\r\n opacity: 1,\r\n\r\n // position\r\n x: 0,\r\n y: 0,\r\n cx: 0,\r\n cy: 0,\r\n\r\n // size\r\n width: 0,\r\n height: 0,\r\n\r\n // radius\r\n r: 0,\r\n rx: 0,\r\n ry: 0,\r\n\r\n // gradient\r\n offset: 0,\r\n 'stop-opacity': 1,\r\n 'stop-color': '#000000',\r\n\r\n // text\r\n 'font-size': 16,\r\n 'font-family': 'Helvetica, Arial, sans-serif',\r\n 'text-anchor': 'start'\r\n}\r\n","import { delimiter } from '../modules/core/regex.js'\r\nimport { extend } from '../utils/adopter.js'\r\nimport { subClassArray } from './ArrayPolyfill.js'\r\n\r\nconst SVGArray = subClassArray('SVGArray', Array, function (arr) {\r\n this.init(arr)\r\n})\r\n\r\nexport default SVGArray\r\n\r\nextend(SVGArray, {\r\n init (arr) {\r\n // This catches the case, that native map tries to create an array with new Array(1)\r\n if (typeof arr === 'number') return this\r\n this.length = 0\r\n this.push(...this.parse(arr))\r\n return this\r\n },\r\n\r\n toArray () {\r\n return Array.prototype.concat.apply([], this)\r\n },\r\n\r\n toString () {\r\n return this.join(' ')\r\n },\r\n\r\n // Flattens the array if needed\r\n valueOf () {\r\n const ret = []\r\n ret.push(...this)\r\n return ret\r\n },\r\n\r\n // Parse whitespace separated string\r\n parse (array = []) {\r\n // If already is an array, no need to parse it\r\n if (array instanceof Array) return array\r\n\r\n return array.trim().split(delimiter).map(parseFloat)\r\n },\r\n\r\n clone () {\r\n return new this.constructor(this)\r\n },\r\n\r\n toSet () {\r\n return new Set(this)\r\n }\r\n})\r\n","import { numberAndUnit } from '../modules/core/regex.js'\r\n\r\n// Module for unit convertions\r\nexport default class SVGNumber {\r\n // Initialize\r\n constructor (...args) {\r\n this.init(...args)\r\n }\r\n\r\n init (value, unit) {\r\n unit = Array.isArray(value) ? value[1] : unit\r\n value = Array.isArray(value) ? value[0] : value\r\n\r\n // initialize defaults\r\n this.value = 0\r\n this.unit = unit || ''\r\n\r\n // parse value\r\n if (typeof value === 'number') {\r\n // ensure a valid numeric value\r\n this.value = isNaN(value) ? 0 : !isFinite(value) ? (value < 0 ? -3.4e+38 : +3.4e+38) : value\r\n } else if (typeof value === 'string') {\r\n unit = value.match(numberAndUnit)\r\n\r\n if (unit) {\r\n // make value numeric\r\n this.value = parseFloat(unit[1])\r\n\r\n // normalize\r\n if (unit[5] === '%') { this.value /= 100 } else if (unit[5] === 's') {\r\n this.value *= 1000\r\n }\r\n\r\n // store unit\r\n this.unit = unit[5]\r\n }\r\n } else {\r\n if (value instanceof SVGNumber) {\r\n this.value = value.valueOf()\r\n this.unit = value.unit\r\n }\r\n }\r\n\r\n return this\r\n }\r\n\r\n toString () {\r\n return (this.unit === '%' ? ~~(this.value * 1e8) / 1e6\r\n : this.unit === 's' ? this.value / 1e3\r\n : this.value\r\n ) + this.unit\r\n }\r\n\r\n toJSON () {\r\n return this.toString()\r\n }\r\n\r\n toArray () {\r\n return [this.value, this.unit]\r\n }\r\n\r\n valueOf () {\r\n return this.value\r\n }\r\n\r\n // Add number\r\n plus (number) {\r\n number = new SVGNumber(number)\r\n return new SVGNumber(this + number, this.unit || number.unit)\r\n }\r\n\r\n // Subtract number\r\n minus (number) {\r\n number = new SVGNumber(number)\r\n return new SVGNumber(this - number, this.unit || number.unit)\r\n }\r\n\r\n // Multiply number\r\n times (number) {\r\n number = new SVGNumber(number)\r\n return new SVGNumber(this * number, this.unit || number.unit)\r\n }\r\n\r\n // Divide number\r\n divide (number) {\r\n number = new SVGNumber(number)\r\n return new SVGNumber(this / number, this.unit || number.unit)\r\n }\r\n}\r\n","import { attrs as defaults } from './defaults.js'\r\nimport { isNumber } from './regex.js'\r\nimport Color from '../../types/Color.js'\r\nimport SVGArray from '../../types/SVGArray.js'\r\nimport SVGNumber from '../../types/SVGNumber.js'\r\n\r\nconst hooks = []\r\nexport function registerAttrHook (fn) {\r\n hooks.push(fn)\r\n}\r\n\r\n// Set svg element attribute\r\nexport default function attr (attr, val, ns) {\r\n // act as full getter\r\n if (attr == null) {\r\n // get an object of attributes\r\n attr = {}\r\n val = this.node.attributes\r\n\r\n for (let node of val) {\r\n attr[node.nodeName] = isNumber.test(node.nodeValue)\r\n ? parseFloat(node.nodeValue)\r\n : node.nodeValue\r\n }\r\n\r\n return attr\r\n } else if (attr instanceof Array) {\r\n // loop through array and get all values\r\n return attr.reduce((last, curr) => {\r\n last[curr] = this.attr(curr)\r\n return last\r\n }, {})\r\n } else if (typeof attr === 'object') {\r\n // apply every attribute individually if an object is passed\r\n for (val in attr) this.attr(val, attr[val])\r\n } else if (val === null) {\r\n // remove value\r\n this.node.removeAttribute(attr)\r\n } else if (val == null) {\r\n // act as a getter if the first and only argument is not an object\r\n val = this.node.getAttribute(attr)\r\n return val == null ? defaults[attr]\r\n : isNumber.test(val) ? parseFloat(val)\r\n : val\r\n } else {\r\n // Loop through hooks and execute them to convert value\r\n val = hooks.reduce((_val, hook) => {\r\n return hook(attr, _val, this)\r\n }, val)\r\n\r\n // ensure correct numeric values (also accepts NaN and Infinity)\r\n if (typeof val === 'number') {\r\n val = new SVGNumber(val)\r\n } else if (Color.isColor(val)) {\r\n // ensure full hex color\r\n val = new Color(val)\r\n } else if (val.constructor === Array) {\r\n // Check for plain arrays and parse array values\r\n val = new SVGArray(val)\r\n }\r\n\r\n // if the passed attribute is leading...\r\n if (attr === 'leading') {\r\n // ... call the leading method instead\r\n if (this.leading) {\r\n this.leading(val)\r\n }\r\n } else {\r\n // set given attribute on node\r\n typeof ns === 'string' ? this.node.setAttributeNS(ns, attr, val.toString())\r\n : this.node.setAttribute(attr, val.toString())\r\n }\r\n\r\n // rebuild if required\r\n if (this.rebuild && (attr === 'font-size' || attr === 'x')) {\r\n this.rebuild()\r\n }\r\n }\r\n\r\n return this\r\n}\r\n","import {\r\n adopt,\r\n assignNewId,\r\n eid,\r\n extend,\r\n makeInstance,\r\n makeNode,\r\n register\r\n} from '../utils/adopter.js'\r\nimport { find } from '../modules/core/selector.js'\r\nimport { globals } from '../utils/window.js'\r\nimport { map } from '../utils/utils.js'\r\nimport { ns } from '../modules/core/namespaces.js'\r\nimport EventTarget from '../types/EventTarget.js'\r\nimport List from '../types/List.js'\r\nimport attr from '../modules/core/attr.js'\r\n\r\nexport default class Dom extends EventTarget {\r\n constructor (node, attrs) {\r\n super(node)\r\n this.node = node\r\n this.type = node.nodeName\r\n\r\n if (attrs && node !== attrs) {\r\n this.attr(attrs)\r\n }\r\n }\r\n\r\n // Add given element at a position\r\n add (element, i) {\r\n element = makeInstance(element)\r\n\r\n if (i == null) {\r\n this.node.appendChild(element.node)\r\n } else if (element.node !== this.node.childNodes[i]) {\r\n this.node.insertBefore(element.node, this.node.childNodes[i])\r\n }\r\n\r\n return this\r\n }\r\n\r\n // Add element to given container and return self\r\n addTo (parent) {\r\n return makeInstance(parent).put(this)\r\n }\r\n\r\n // Returns all child elements\r\n children () {\r\n return new List(map(this.node.children, function (node) {\r\n return adopt(node)\r\n }))\r\n }\r\n\r\n // Remove all elements in this container\r\n clear () {\r\n // remove children\r\n while (this.node.hasChildNodes()) {\r\n this.node.removeChild(this.node.lastChild)\r\n }\r\n\r\n // remove defs reference\r\n delete this._defs\r\n\r\n return this\r\n }\r\n\r\n // Clone element\r\n clone () {\r\n // write dom data to the dom so the clone can pickup the data\r\n this.writeDataToDom()\r\n\r\n // clone element and assign new id\r\n return assignNewId(this.node.cloneNode(true))\r\n }\r\n\r\n // Iterates over all children and invokes a given block\r\n each (block, deep) {\r\n var children = this.children()\r\n var i, il\r\n\r\n for (i = 0, il = children.length; i < il; i++) {\r\n block.apply(children[i], [i, children])\r\n\r\n if (deep) {\r\n children[i].each(block, deep)\r\n }\r\n }\r\n\r\n return this\r\n }\r\n\r\n element (nodeName) {\r\n return this.put(new Dom(makeNode(nodeName)))\r\n }\r\n\r\n // Get first child\r\n first () {\r\n return adopt(this.node.firstChild)\r\n }\r\n\r\n // Get a element at the given index\r\n get (i) {\r\n return adopt(this.node.childNodes[i])\r\n }\r\n\r\n getEventHolder () {\r\n return this.node\r\n }\r\n\r\n getEventTarget () {\r\n return this.node\r\n }\r\n\r\n // Checks if the given element is a child\r\n has (element) {\r\n return this.index(element) >= 0\r\n }\r\n\r\n // Get / set id\r\n id (id) {\r\n // generate new id if no id set\r\n if (typeof id === 'undefined' && !this.node.id) {\r\n this.node.id = eid(this.type)\r\n }\r\n\r\n // dont't set directly width this.node.id to make `null` work correctly\r\n return this.attr('id', id)\r\n }\r\n\r\n // Gets index of given element\r\n index (element) {\r\n return [].slice.call(this.node.childNodes).indexOf(element.node)\r\n }\r\n\r\n // Get the last child\r\n last () {\r\n return adopt(this.node.lastChild)\r\n }\r\n\r\n // matches the element vs a css selector\r\n matches (selector) {\r\n const el = this.node\r\n return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector)\r\n }\r\n\r\n // Returns the parent element instance\r\n parent (type) {\r\n var parent = this\r\n\r\n // check for parent\r\n if (!parent.node.parentNode) return null\r\n\r\n // get parent element\r\n parent = adopt(parent.node.parentNode)\r\n\r\n if (!type) return parent\r\n\r\n // loop trough ancestors if type is given\r\n while (parent && parent.node instanceof globals.window.SVGElement) { // FIXME: That shouldnt be neccessary\r\n if (typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent\r\n parent = adopt(parent.node.parentNode)\r\n }\r\n }\r\n\r\n // Basically does the same as `add()` but returns the added element instead\r\n put (element, i) {\r\n this.add(element, i)\r\n return element\r\n }\r\n\r\n // Add element to given container and return container\r\n putIn (parent) {\r\n return makeInstance(parent).add(this)\r\n }\r\n\r\n // Remove element\r\n remove () {\r\n if (this.parent()) {\r\n this.parent().removeElement(this)\r\n }\r\n\r\n return this\r\n }\r\n\r\n // Remove a given child\r\n removeElement (element) {\r\n this.node.removeChild(element.node)\r\n\r\n return this\r\n }\r\n\r\n // Replace this with element\r\n replace (element) {\r\n element = makeInstance(element)\r\n this.node.parentNode.replaceChild(element.node, this.node)\r\n return element\r\n }\r\n\r\n round (precision = 2, map) {\r\n const factor = 10 ** precision\r\n const attrs = this.attr()\r\n\r\n // If we have no map, build one from attrs\r\n if (!map) {\r\n map = Object.keys(attrs)\r\n }\r\n\r\n // Holds rounded attributes\r\n const newAttrs = {}\r\n map.forEach((key) => {\r\n newAttrs[key] = Math.round(attrs[key] * factor) / factor\r\n })\r\n\r\n this.attr(newAttrs)\r\n return this\r\n }\r\n\r\n // Return id on string conversion\r\n toString () {\r\n return this.id()\r\n }\r\n\r\n // Import raw svg\r\n svg (svgOrFn, outerHTML) {\r\n var well, len, fragment\r\n\r\n if (svgOrFn === false) {\r\n outerHTML = false\r\n svgOrFn = null\r\n }\r\n\r\n // act as getter if no svg string is given\r\n if (svgOrFn == null || typeof svgOrFn === 'function') {\r\n // The default for exports is, that the outerNode is included\r\n outerHTML = outerHTML == null ? true : outerHTML\r\n\r\n // write svgjs data to the dom\r\n this.writeDataToDom()\r\n let current = this\r\n\r\n // An export modifier was passed\r\n if (svgOrFn != null) {\r\n current = adopt(current.node.cloneNode(true))\r\n\r\n // If the user wants outerHTML we need to process this node, too\r\n if (outerHTML) {\r\n let result = svgOrFn(current)\r\n current = result || current\r\n\r\n // The user does not want this node? Well, then he gets nothing\r\n if (result === false) return ''\r\n }\r\n\r\n // Deep loop through all children and apply modifier\r\n current.each(function () {\r\n let result = svgOrFn(this)\r\n let _this = result || this\r\n\r\n // If modifier returns false, discard node\r\n if (result === false) {\r\n this.remove()\r\n\r\n // If modifier returns new node, use it\r\n } else if (result && this !== _this) {\r\n this.replace(_this)\r\n }\r\n }, true)\r\n }\r\n\r\n // Return outer or inner content\r\n return outerHTML\r\n ? current.node.outerHTML\r\n : current.node.innerHTML\r\n }\r\n\r\n // Act as setter if we got a string\r\n\r\n // The default for import is, that the current node is not replaced\r\n outerHTML = outerHTML == null ? false : outerHTML\r\n\r\n // Create temporary holder\r\n well = globals.document.createElementNS(ns, 'svg')\r\n fragment = globals.document.createDocumentFragment()\r\n\r\n // Dump raw svg\r\n well.innerHTML = svgOrFn\r\n\r\n // Transplant nodes into the fragment\r\n for (len = well.children.length; len--;) {\r\n fragment.appendChild(well.firstElementChild)\r\n }\r\n\r\n let parent = this.parent()\r\n\r\n // Add the whole fragment at once\r\n return outerHTML\r\n ? this.replace(fragment) && parent\r\n : this.add(fragment)\r\n }\r\n\r\n words (text) {\r\n // This is faster than removing all children and adding a new one\r\n this.node.textContent = text\r\n return this\r\n }\r\n\r\n // write svgjs data to the dom\r\n writeDataToDom () {\r\n // dump variables recursively\r\n this.each(function () {\r\n this.writeDataToDom()\r\n })\r\n\r\n return this\r\n }\r\n}\r\n\r\nextend(Dom, { attr, find })\r\nregister(Dom)\r\n","import { bbox, rbox } from '../types/Box.js'\r\nimport { ctm, screenCTM } from '../types/Matrix.js'\r\nimport {\r\n extend,\r\n getClass,\r\n makeInstance,\r\n register,\r\n root\r\n} from '../utils/adopter.js'\r\nimport { globals } from '../utils/window.js'\r\nimport { point } from '../types/Point.js'\r\nimport { proportionalSize } from '../utils/utils.js'\r\nimport { reference } from '../modules/core/regex.js'\r\nimport Dom from './Dom.js'\r\nimport List from '../types/List.js'\r\nimport SVGNumber from '../types/SVGNumber.js'\r\n\r\nconst Svg = getClass(root)\r\n\r\nexport default class Element extends Dom {\r\n constructor (node, attrs) {\r\n super(node, attrs)\r\n\r\n // initialize data object\r\n this.dom = {}\r\n\r\n // create circular reference\r\n this.node.instance = this\r\n\r\n if (node.hasAttribute('svgjs:data')) {\r\n // pull svgjs data from the dom (getAttributeNS doesn't work in html5)\r\n this.setData(JSON.parse(node.getAttribute('svgjs:data')) || {})\r\n }\r\n }\r\n\r\n // Move element by its center\r\n center (x, y) {\r\n return this.cx(x).cy(y)\r\n }\r\n\r\n // Move by center over x-axis\r\n cx (x) {\r\n return x == null ? this.x() + this.width() / 2 : this.x(x - this.width() / 2)\r\n }\r\n\r\n // Move by center over y-axis\r\n cy (y) {\r\n return y == null\r\n ? this.y() + this.height() / 2\r\n : this.y(y - this.height() / 2)\r\n }\r\n\r\n // Get defs\r\n defs () {\r\n return this.root().defs()\r\n }\r\n\r\n // Get parent document\r\n root () {\r\n let p = this.parent(Svg)\r\n return p && p.root()\r\n }\r\n\r\n getEventHolder () {\r\n return this\r\n }\r\n\r\n // Set height of element\r\n height (height) {\r\n return this.attr('height', height)\r\n }\r\n\r\n // Checks whether the given point inside the bounding box of the element\r\n inside (x, y) {\r\n let box = this.bbox()\r\n\r\n return x > box.x &&\r\n y > box.y &&\r\n x < box.x + box.width &&\r\n y < box.y + box.height\r\n }\r\n\r\n // Move element to given x and y values\r\n move (x, y) {\r\n return this.x(x).y(y)\r\n }\r\n\r\n // return array of all ancestors of given type up to the root svg\r\n parents (until = globals.document) {\r\n until = makeInstance(until)\r\n let parents = new List()\r\n let parent = this\r\n\r\n while (\r\n (parent = parent.parent()) &&\r\n parent.node !== until.node &&\r\n parent.node !== globals.document\r\n ) {\r\n parents.push(parent)\r\n }\r\n\r\n return parents\r\n }\r\n\r\n // Get referenced element form attribute value\r\n reference (attr) {\r\n attr = this.attr(attr)\r\n if (!attr) return null\r\n\r\n const m = attr.match(reference)\r\n return m ? makeInstance(m[1]) : null\r\n }\r\n\r\n // set given data to the elements data property\r\n setData (o) {\r\n this.dom = o\r\n return this\r\n }\r\n\r\n // Set element size to given width and height\r\n size (width, height) {\r\n let p = proportionalSize(this, width, height)\r\n\r\n return this\r\n .width(new SVGNumber(p.width))\r\n .height(new SVGNumber(p.height))\r\n }\r\n\r\n // Set width of element\r\n width (width) {\r\n return this.attr('width', width)\r\n }\r\n\r\n // write svgjs data to the dom\r\n writeDataToDom () {\r\n // remove previously set data\r\n this.node.removeAttribute('svgjs:data')\r\n\r\n if (Object.keys(this.dom).length) {\r\n this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)) // see #428\r\n }\r\n\r\n return super.writeDataToDom()\r\n }\r\n\r\n // Move over x-axis\r\n x (x) {\r\n return this.attr('x', x)\r\n }\r\n\r\n // Move over y-axis\r\n y (y) {\r\n return this.attr('y', y)\r\n }\r\n}\r\n\r\nextend(Element, {\r\n bbox, rbox, point, ctm, screenCTM\r\n})\r\n\r\nregister(Element)\r\n","import { on, off } from '../core/event.js'\r\nimport { registerMethods } from '../../utils/methods.js'\r\nimport Color from '../../types/Color.js'\r\nimport Element from '../../elements/Element.js'\r\nimport Matrix from '../../types/Matrix.js'\r\nimport Point from '../../types/Point.js'\r\nimport SVGNumber from '../../types/SVGNumber.js'\r\n\r\n// Define list of available attributes for stroke and fill\r\nvar sugar = {\r\n stroke: ['color', 'width', 'opacity', 'linecap', 'linejoin', 'miterlimit', 'dasharray', 'dashoffset'],\r\n fill: ['color', 'opacity', 'rule'],\r\n prefix: function (t, a) {\r\n return a === 'color' ? t : t + '-' + a\r\n }\r\n}\r\n\r\n// Add sugar for fill and stroke\r\n;['fill', 'stroke'].forEach(function (m) {\r\n var extension = {}\r\n var i\r\n\r\n extension[m] = function (o) {\r\n if (typeof o === 'undefined') {\r\n return this.attr(m)\r\n }\r\n if (typeof o === 'string' || Color.isRgb(o) || (o instanceof Element)) {\r\n this.attr(m, o)\r\n } else {\r\n // set all attributes from sugar.fill and sugar.stroke list\r\n for (i = sugar[m].length - 1; i >= 0; i--) {\r\n if (o[sugar[m][i]] != null) {\r\n this.attr(sugar.prefix(m, sugar[m][i]), o[sugar[m][i]])\r\n }\r\n }\r\n }\r\n\r\n return this\r\n }\r\n\r\n registerMethods(['Shape', 'Runner'], extension)\r\n})\r\n\r\nregisterMethods(['Element', 'Runner'], {\r\n // Let the user set the matrix directly\r\n matrix: function (mat, b, c, d, e, f) {\r\n // Act as a getter\r\n if (mat == null) {\r\n return new Matrix(this)\r\n }\r\n\r\n // Act as a setter, the user can pass a matrix or a set of numbers\r\n return this.attr('transform', new Matrix(mat, b, c, d, e, f))\r\n },\r\n\r\n // Map rotation to transform\r\n rotate: function (angle, cx, cy) {\r\n return this.transform({ rotate: angle, ox: cx, oy: cy }, true)\r\n },\r\n\r\n // Map skew to transform\r\n skew: function (x, y, cx, cy) {\r\n return arguments.length === 1 || arguments.length === 3\r\n ? this.transform({ skew: x, ox: y, oy: cx }, true)\r\n : this.transform({ skew: [x, y], ox: cx, oy: cy }, true)\r\n },\r\n\r\n shear: function (lam, cx, cy) {\r\n return this.transform({ shear: lam, ox: cx, oy: cy }, true)\r\n },\r\n\r\n // Map scale to transform\r\n scale: function (x, y, cx, cy) {\r\n return arguments.length === 1 || arguments.length === 3\r\n ? this.transform({ scale: x, ox: y, oy: cx }, true)\r\n : this.transform({ scale: [x, y], ox: cx, oy: cy }, true)\r\n },\r\n\r\n // Map translate to transform\r\n translate: function (x, y) {\r\n return this.transform({ translate: [x, y] }, true)\r\n },\r\n\r\n // Map relative translations to transform\r\n relative: function (x, y) {\r\n return this.transform({ relative: [x, y] }, true)\r\n },\r\n\r\n // Map flip to transform\r\n flip: function (direction, around) {\r\n var directionString = typeof direction === 'string' ? direction\r\n : isFinite(direction) ? 'both'\r\n : 'both'\r\n var origin = (direction === 'both' && isFinite(around)) ? [around, around]\r\n : (direction === 'x') ? [around, 0]\r\n : (direction === 'y') ? [0, around]\r\n : isFinite(direction) ? [direction, direction]\r\n : [0, 0]\r\n this.transform({ flip: directionString, origin: origin }, true)\r\n },\r\n\r\n // Opacity\r\n opacity: function (value) {\r\n return this.attr('opacity', value)\r\n },\r\n\r\n // Relative move over x and y axes\r\n dmove: function (x, y) {\r\n return this.dx(x).dy(y)\r\n }\r\n})\r\n\r\nregisterMethods('Element', {\r\n // Relative move over x axis\r\n dx: function (x) {\r\n return this.x(new SVGNumber(x).plus(this.x()))\r\n },\r\n\r\n // Relative move over y axis\r\n dy: function (y) {\r\n return this.y(new SVGNumber(y).plus(this.y()))\r\n }\r\n})\r\n\r\nregisterMethods('radius', {\r\n // Add x and y radius\r\n radius: function (x, y) {\r\n var type = (this._element || this).type\r\n return type === 'radialGradient' || type === 'radialGradient'\r\n ? this.attr('r', new SVGNumber(x))\r\n : this.rx(x).ry(y == null ? x : y)\r\n }\r\n})\r\n\r\nregisterMethods('Path', {\r\n // Get path length\r\n length: function () {\r\n return this.node.getTotalLength()\r\n },\r\n // Get point at length\r\n pointAt: function (length) {\r\n return new Point(this.node.getPointAtLength(length))\r\n }\r\n})\r\n\r\nregisterMethods(['Element', 'Runner'], {\r\n // Set font\r\n font: function (a, v) {\r\n if (typeof a === 'object') {\r\n for (v in a) this.font(v, a[v])\r\n }\r\n\r\n return a === 'leading'\r\n ? this.leading(v)\r\n : a === 'anchor'\r\n ? this.attr('text-anchor', v)\r\n : a === 'size' || a === 'family' || a === 'weight' || a === 'stretch' || a === 'variant' || a === 'style'\r\n ? this.attr('font-' + a, v)\r\n : this.attr(a, v)\r\n }\r\n})\r\n\r\nregisterMethods('Text', {\r\n ax (x) {\r\n return this.attr('x', x)\r\n },\r\n ay (y) {\r\n return this.attr('y', y)\r\n },\r\n amove (x, y) {\r\n return this.ax(x).ay(y)\r\n }\r\n})\r\n\r\n// Add events to elements\r\nconst methods = [ 'click',\r\n 'dblclick',\r\n 'mousedown',\r\n 'mouseup',\r\n 'mouseover',\r\n 'mouseout',\r\n 'mousemove',\r\n 'mouseenter',\r\n 'mouseleave',\r\n 'touchstart',\r\n 'touchmove',\r\n 'touchleave',\r\n 'touchend',\r\n 'touchcancel' ].reduce(function (last, event) {\r\n // add event to Element\r\n const fn = function (f) {\r\n if (f === null) {\r\n off(this, event)\r\n } else {\r\n on(this, event, f)\r\n }\r\n return this\r\n }\r\n\r\n last[event] = fn\r\n return last\r\n}, {})\r\n\r\nregisterMethods('Element', methods)\r\n","export default function _defineProperty(obj, key, value) {\n if (key in obj) {\n Object.defineProperty(obj, key, {\n value: value,\n enumerable: true,\n configurable: true,\n writable: true\n });\n } else {\n obj[key] = value;\n }\n\n return obj;\n}","import defineProperty from \"./defineProperty\";\nexport default function _objectSpread(target) {\n for (var i = 1; i < arguments.length; i++) {\n var source = arguments[i] != null ? arguments[i] : {};\n var ownKeys = Object.keys(source);\n\n if (typeof Object.getOwnPropertySymbols === 'function') {\n ownKeys = ownKeys.concat(Object.getOwnPropertySymbols(source).filter(function (sym) {\n return Object.getOwnPropertyDescriptor(source, sym).enumerable;\n }));\n }\n\n ownKeys.forEach(function (key) {\n defineProperty(target, key, source[key]);\n });\n }\n\n return target;\n}","import { getOrigin } from '../../utils/utils.js'\r\nimport { delimiter, transforms } from '../core/regex.js'\r\nimport { registerMethods } from '../../utils/methods.js'\r\nimport Matrix from '../../types/Matrix.js'\r\n\r\n// Reset all transformations\r\nexport function untransform () {\r\n return this.attr('transform', null)\r\n}\r\n\r\n// merge the whole transformation chain into one matrix and returns it\r\nexport function matrixify () {\r\n var matrix = (this.attr('transform') || '')\r\n // split transformations\r\n .split(transforms).slice(0, -1).map(function (str) {\r\n // generate key => value pairs\r\n var kv = str.trim().split('(')\r\n return [kv[0],\r\n kv[1].split(delimiter)\r\n .map(function (str) { return parseFloat(str) })\r\n ]\r\n })\r\n .reverse()\r\n // merge every transformation into one matrix\r\n .reduce(function (matrix, transform) {\r\n if (transform[0] === 'matrix') {\r\n return matrix.lmultiply(Matrix.fromArray(transform[1]))\r\n }\r\n return matrix[transform[0]].apply(matrix, transform[1])\r\n }, new Matrix())\r\n\r\n return matrix\r\n}\r\n\r\n// add an element to another parent without changing the visual representation on the screen\r\nexport function toParent (parent) {\r\n if (this === parent) return this\r\n var ctm = this.screenCTM()\r\n var pCtm = parent.screenCTM().inverse()\r\n\r\n this.addTo(parent).untransform().transform(pCtm.multiply(ctm))\r\n\r\n return this\r\n}\r\n\r\n// same as above with parent equals root-svg\r\nexport function toRoot () {\r\n return this.toParent(this.root())\r\n}\r\n\r\n// Add transformations\r\nexport function transform (o, relative) {\r\n // Act as a getter if no object was passed\r\n if (o == null || typeof o === 'string') {\r\n var decomposed = new Matrix(this).decompose()\r\n return decomposed[o] || decomposed\r\n }\r\n\r\n if (!Matrix.isMatrixLike(o)) {\r\n // Set the origin according to the defined transform\r\n o = { ...o, origin: getOrigin(o, this) }\r\n }\r\n\r\n // The user can pass a boolean, an Element or an Matrix or nothing\r\n var cleanRelative = relative === true ? this : (relative || false)\r\n var result = new Matrix(cleanRelative).transform(o)\r\n return this.attr('transform', result)\r\n}\r\n\r\nregisterMethods('Element', {\r\n untransform, matrixify, toParent, toRoot, transform\r\n})\r\n","import SVGNumber from '../../types/SVGNumber.js'\r\n\r\n// Radius x value\r\nexport function rx (rx) {\r\n return this.attr('rx', rx)\r\n}\r\n\r\n// Radius y value\r\nexport function ry (ry) {\r\n return this.attr('ry', ry)\r\n}\r\n\r\n// Move over x-axis\r\nexport function x (x) {\r\n return x == null\r\n ? this.cx() - this.rx()\r\n : this.cx(x + this.rx())\r\n}\r\n\r\n// Move over y-axis\r\nexport function y (y) {\r\n return y == null\r\n ? this.cy() - this.ry()\r\n : this.cy(y + this.ry())\r\n}\r\n\r\n// Move by center over x-axis\r\nexport function cx (x) {\r\n return x == null\r\n ? this.attr('cx')\r\n : this.attr('cx', x)\r\n}\r\n\r\n// Move by center over y-axis\r\nexport function cy (y) {\r\n return y == null\r\n ? this.attr('cy')\r\n : this.attr('cy', y)\r\n}\r\n\r\n// Set width of element\r\nexport function width (width) {\r\n return width == null\r\n ? this.rx() * 2\r\n : this.rx(new SVGNumber(width).divide(2))\r\n}\r\n\r\n// Set height of element\r\nexport function height (height) {\r\n return height == null\r\n ? this.ry() * 2\r\n : this.ry(new SVGNumber(height).divide(2))\r\n}\r\n","import { register } from '../utils/adopter.js'\r\nimport Element from './Element.js'\r\n\r\nexport default class Shape extends Element {}\r\n\r\nregister(Shape)\r\n","import { cx, cy, height, width, x, y } from '../modules/core/circled.js'\r\nimport {\r\n extend,\r\n nodeOrNew,\r\n register,\r\n wrapWithAttrCheck\r\n} from '../utils/adopter.js'\r\nimport { registerMethods } from '../utils/methods.js'\r\nimport SVGNumber from '../types/SVGNumber.js'\r\nimport Shape from './Shape.js'\r\n\r\nexport default class Circle extends Shape {\r\n constructor (node) {\r\n super(nodeOrNew('circle', node), node)\r\n }\r\n\r\n radius (r) {\r\n return this.attr('r', r)\r\n }\r\n\r\n // Radius x value\r\n rx (rx) {\r\n return this.attr('r', rx)\r\n }\r\n\r\n // Alias radius x value\r\n ry (ry) {\r\n return this.rx(ry)\r\n }\r\n\r\n size (size) {\r\n return this.radius(new SVGNumber(size).divide(2))\r\n }\r\n}\r\n\r\nextend(Circle, { x, y, cx, cy, width, height })\r\n\r\nregisterMethods({\r\n Element: {\r\n // Create circle element\r\n circle: wrapWithAttrCheck(function (size) {\r\n return this.put(new Circle())\r\n .size(size)\r\n .move(0, 0)\r\n })\r\n }\r\n})\r\n\r\nregister(Circle)\r\n","import { register } from '../utils/adopter.js'\r\nimport Element from './Element.js'\r\n\r\nexport default class Container extends Element {\r\n flatten (parent) {\r\n this.each(function () {\r\n if (this instanceof Container) return this.flatten(parent).ungroup(parent)\r\n return this.toParent(parent)\r\n })\r\n\r\n // we need this so that the root does not get removed\r\n this.node.firstElementChild || this.remove()\r\n\r\n return this\r\n }\r\n\r\n ungroup (parent) {\r\n parent = parent || this.parent()\r\n\r\n this.each(function () {\r\n return this.toParent(parent)\r\n })\r\n\r\n this.remove()\r\n\r\n return this\r\n }\r\n}\r\n\r\nregister(Container)\r\n","import { nodeOrNew, register } from '../utils/adopter.js'\r\nimport Container from './Container.js'\r\n\r\nexport default class Defs extends Container {\r\n constructor (node) {\r\n super(nodeOrNew('defs', node), node)\r\n }\r\n\r\n flatten () { return this }\r\n ungroup () { return this }\r\n}\r\n\r\nregister(Defs)\r\n","import {\r\n extend,\r\n nodeOrNew,\r\n register,\r\n wrapWithAttrCheck\r\n} from '../utils/adopter.js'\r\nimport { proportionalSize } from '../utils/utils.js'\r\nimport { registerMethods } from '../utils/methods.js'\r\nimport SVGNumber from '../types/SVGNumber.js'\r\nimport Shape from './Shape.js'\r\nimport * as circled from '../modules/core/circled.js'\r\n\r\nexport default class Ellipse extends Shape {\r\n constructor (node) {\r\n super(nodeOrNew('ellipse', node), node)\r\n }\r\n\r\n size (width, height) {\r\n var p = proportionalSize(this, width, height)\r\n\r\n return this\r\n .rx(new SVGNumber(p.width).divide(2))\r\n .ry(new SVGNumber(p.height).divide(2))\r\n }\r\n}\r\n\r\nextend(Ellipse, circled)\r\n\r\nregisterMethods('Container', {\r\n // Create an ellipse\r\n ellipse: wrapWithAttrCheck(function (width, height) {\r\n return this.put(new Ellipse()).size(width, height).move(0, 0)\r\n })\r\n})\r\n\r\nregister(Ellipse)\r\n","import { nodeOrNew, register } from '../utils/adopter.js'\r\nimport Element from './Element.js'\r\nimport SVGNumber from '../types/SVGNumber.js'\r\n\r\nexport default class Stop extends Element {\r\n constructor (node) {\r\n super(nodeOrNew('stop', node), node)\r\n }\r\n\r\n // add color stops\r\n update (o) {\r\n if (typeof o === 'number' || o instanceof SVGNumber) {\r\n o = {\r\n offset: arguments[0],\r\n color: arguments[1],\r\n opacity: arguments[2]\r\n }\r\n }\r\n\r\n // set attributes\r\n if (o.opacity != null) this.attr('stop-opacity', o.opacity)\r\n if (o.color != null) this.attr('stop-color', o.color)\r\n if (o.offset != null) this.attr('offset', new SVGNumber(o.offset))\r\n\r\n return this\r\n }\r\n}\r\n\r\nregister(Stop)\r\n","import SVGNumber from '../../types/SVGNumber.js'\r\n\r\nexport function from (x, y) {\r\n return (this._element || this).type === 'radialGradient'\r\n ? this.attr({ fx: new SVGNumber(x), fy: new SVGNumber(y) })\r\n : this.attr({ x1: new SVGNumber(x), y1: new SVGNumber(y) })\r\n}\r\n\r\nexport function to (x, y) {\r\n return (this._element || this).type === 'radialGradient'\r\n ? this.attr({ cx: new SVGNumber(x), cy: new SVGNumber(y) })\r\n : this.attr({ x2: new SVGNumber(x), y2: new SVGNumber(y) })\r\n}\r\n","import {\r\n extend,\r\n nodeOrNew,\r\n register,\r\n wrapWithAttrCheck\r\n} from '../utils/adopter.js'\r\nimport { registerMethods } from '../utils/methods.js'\r\nimport Box from '../types/Box.js'\r\nimport Container from './Container.js'\r\nimport Stop from './Stop.js'\r\nimport baseFind from '../modules/core/selector.js'\r\nimport * as gradiented from '../modules/core/gradiented.js'\r\n\r\nexport default class Gradient extends Container {\r\n constructor (type, attrs) {\r\n super(\r\n nodeOrNew(type + 'Gradient', typeof type === 'string' ? null : type),\r\n attrs\r\n )\r\n }\r\n\r\n // Add a color stop\r\n stop (offset, color, opacity) {\r\n return this.put(new Stop()).update(offset, color, opacity)\r\n }\r\n\r\n // Update gradient\r\n update (block) {\r\n // remove all stops\r\n this.clear()\r\n\r\n // invoke passed block\r\n if (typeof block === 'function') {\r\n block.call(this, this)\r\n }\r\n\r\n return this\r\n }\r\n\r\n // Return the fill id\r\n url () {\r\n return 'url(#' + this.id() + ')'\r\n }\r\n\r\n // Alias string convertion to fill\r\n toString () {\r\n return this.url()\r\n }\r\n\r\n // custom attr to handle transform\r\n attr (a, b, c) {\r\n if (a === 'transform') a = 'gradientTransform'\r\n return super.attr(a, b, c)\r\n }\r\n\r\n targets () {\r\n return baseFind('svg [fill*=\"' + this.id() + '\"]')\r\n }\r\n\r\n bbox () {\r\n return new Box()\r\n }\r\n}\r\n\r\nextend(Gradient, gradiented)\r\n\r\nregisterMethods({\r\n Container: {\r\n // Create gradient element in defs\r\n gradient: wrapWithAttrCheck(function (type, block) {\r\n return this.defs().gradient(type, block)\r\n })\r\n },\r\n // define gradient\r\n Defs: {\r\n gradient: wrapWithAttrCheck(function (type, block) {\r\n return this.put(new Gradient(type)).update(block)\r\n })\r\n }\r\n})\r\n\r\nregister(Gradient)\r\n","import { nodeOrNew, register, wrapWithAttrCheck } from '../utils/adopter.js'\r\nimport { registerMethods } from '../utils/methods.js'\r\nimport Box from '../types/Box.js'\r\nimport Container from './Container.js'\r\nimport baseFind from '../modules/core/selector.js'\r\n\r\nexport default class Pattern extends Container {\r\n // Initialize node\r\n constructor (node) {\r\n super(nodeOrNew('pattern', node), node)\r\n }\r\n\r\n // Return the fill id\r\n url () {\r\n return 'url(#' + this.id() + ')'\r\n }\r\n\r\n // Update pattern by rebuilding\r\n update (block) {\r\n // remove content\r\n this.clear()\r\n\r\n // invoke passed block\r\n if (typeof block === 'function') {\r\n block.call(this, this)\r\n }\r\n\r\n return this\r\n }\r\n\r\n // Alias string convertion to fill\r\n toString () {\r\n return this.url()\r\n }\r\n\r\n // custom attr to handle transform\r\n attr (a, b, c) {\r\n if (a === 'transform') a = 'patternTransform'\r\n return super.attr(a, b, c)\r\n }\r\n\r\n targets () {\r\n return baseFind('svg [fill*=\"' + this.id() + '\"]')\r\n }\r\n\r\n bbox () {\r\n return new Box()\r\n }\r\n}\r\n\r\nregisterMethods({\r\n Container: {\r\n // Create pattern element in defs\r\n pattern (...args) {\r\n return this.defs().pattern(...args)\r\n }\r\n },\r\n Defs: {\r\n pattern: wrapWithAttrCheck(function (width, height, block) {\r\n return this.put(new Pattern()).update(block).attr({\r\n x: 0,\r\n y: 0,\r\n width: width,\r\n height: height,\r\n patternUnits: 'userSpaceOnUse'\r\n })\r\n })\r\n }\r\n})\r\n\r\nregister(Pattern)\r\n","import { isImage } from '../modules/core/regex.js'\r\nimport { nodeOrNew, register, wrapWithAttrCheck } from '../utils/adopter.js'\r\nimport { off, on } from '../modules/core/event.js'\r\nimport { registerAttrHook } from '../modules/core/attr.js'\r\nimport { registerMethods } from '../utils/methods.js'\r\nimport { xlink } from '../modules/core/namespaces.js'\r\nimport Pattern from './Pattern.js'\r\nimport Shape from './Shape.js'\r\nimport { globals } from '../utils/window.js'\r\n\r\nexport default class Image extends Shape {\r\n constructor (node) {\r\n super(nodeOrNew('image', node), node)\r\n }\r\n\r\n // (re)load image\r\n load (url, callback) {\r\n if (!url) return this\r\n\r\n var img = new globals.window.Image()\r\n\r\n on(img, 'load', function (e) {\r\n var p = this.parent(Pattern)\r\n\r\n // ensure image size\r\n if (this.width() === 0 && this.height() === 0) {\r\n this.size(img.width, img.height)\r\n }\r\n\r\n if (p instanceof Pattern) {\r\n // ensure pattern size if not set\r\n if (p.width() === 0 && p.height() === 0) {\r\n p.size(this.width(), this.height())\r\n }\r\n }\r\n\r\n if (typeof callback === 'function') {\r\n callback.call(this, e)\r\n }\r\n }, this)\r\n\r\n on(img, 'load error', function () {\r\n // dont forget to unbind memory leaking events\r\n off(img)\r\n })\r\n\r\n return this.attr('href', (img.src = url), xlink)\r\n }\r\n}\r\n\r\nregisterAttrHook(function (attr, val, _this) {\r\n // convert image fill and stroke to patterns\r\n if (attr === 'fill' || attr === 'stroke') {\r\n if (isImage.test(val)) {\r\n val = _this.root().defs().image(val)\r\n }\r\n }\r\n\r\n if (val instanceof Image) {\r\n val = _this.root().defs().pattern(0, 0, (pattern) => {\r\n pattern.add(val)\r\n })\r\n }\r\n\r\n return val\r\n})\r\n\r\nregisterMethods({\r\n Container: {\r\n // create image element, load image and set its size\r\n image: wrapWithAttrCheck(function (source, callback) {\r\n return this.put(new Image()).size(0, 0).load(source, callback)\r\n })\r\n }\r\n})\r\n\r\nregister(Image)\r\n","import { delimiter } from '../modules/core/regex.js'\r\nimport { extend } from '../utils/adopter.js'\r\nimport { subClassArray } from './ArrayPolyfill.js'\r\nimport SVGArray from './SVGArray.js'\r\n\r\nconst PointArray = subClassArray('PointArray', SVGArray)\r\n\r\nexport default PointArray\r\n\r\nextend(PointArray, {\r\n // Convert array to string\r\n toString () {\r\n // convert to a poly point string\r\n for (var i = 0, il = this.length, array = []; i < il; i++) {\r\n array.push(this[i].join(','))\r\n }\r\n\r\n return array.join(' ')\r\n },\r\n\r\n // Convert array to line object\r\n toLine () {\r\n return {\r\n x1: this[0][0],\r\n y1: this[0][1],\r\n x2: this[1][0],\r\n y2: this[1][1]\r\n }\r\n },\r\n\r\n // Get morphed array at given position\r\n at (pos) {\r\n // make sure a destination is defined\r\n if (!this.destination) return this\r\n\r\n // generate morphed point string\r\n for (var i = 0, il = this.length, array = []; i < il; i++) {\r\n array.push([\r\n this[i][0] + (this.destination[i][0] - this[i][0]) * pos,\r\n this[i][1] + (this.destination[i][1] - this[i][1]) * pos\r\n ])\r\n }\r\n\r\n return new PointArray(array)\r\n },\r\n\r\n // Parse point string and flat array\r\n parse (array = [[0, 0]]) {\r\n var points = []\r\n\r\n // if it is an array\r\n if (array instanceof Array) {\r\n // and it is not flat, there is no need to parse it\r\n if (array[0] instanceof Array) {\r\n return array\r\n }\r\n } else { // Else, it is considered as a string\r\n // parse points\r\n array = array.trim().split(delimiter).map(parseFloat)\r\n }\r\n\r\n // validate points - https://svgwg.org/svg2-draft/shapes.html#DataTypePoints\r\n // Odd number of coordinates is an error. In such cases, drop the last odd coordinate.\r\n if (array.length % 2 !== 0) array.pop()\r\n\r\n // wrap points in two-tuples and parse points as floats\r\n for (var i = 0, len = array.length; i < len; i = i + 2) {\r\n points.push([ array[i], array[i + 1] ])\r\n }\r\n\r\n return points\r\n },\r\n\r\n // Move point string\r\n move (x, y) {\r\n var box = this.bbox()\r\n\r\n // get relative offset\r\n x -= box.x\r\n y -= box.y\r\n\r\n // move every point\r\n if (!isNaN(x) && !isNaN(y)) {\r\n for (var i = this.length - 1; i >= 0; i--) {\r\n this[i] = [this[i][0] + x, this[i][1] + y]\r\n }\r\n }\r\n\r\n return this\r\n },\r\n\r\n // Resize poly string\r\n size (width, height) {\r\n var i\r\n var box = this.bbox()\r\n\r\n // recalculate position of all points according to new size\r\n for (i = this.length - 1; i >= 0; i--) {\r\n if (box.width) this[i][0] = ((this[i][0] - box.x) * width) / box.width + box.x\r\n if (box.height) this[i][1] = ((this[i][1] - box.y) * height) / box.height + box.y\r\n }\r\n\r\n return this\r\n },\r\n\r\n // Get bounding box of points\r\n bbox () {\r\n var maxX = -Infinity\r\n var maxY = -Infinity\r\n var minX = Infinity\r\n var minY = Infinity\r\n this.forEach(function (el) {\r\n maxX = Math.max(el[0], maxX)\r\n maxY = Math.max(el[1], maxY)\r\n minX = Math.min(el[0], minX)\r\n minY = Math.min(el[1], minY)\r\n })\r\n return { x: minX, y: minY, width: maxX - minX, height: maxY - minY }\r\n }\r\n})\r\n","import PointArray from '../../types/PointArray.js'\r\n\r\nexport let MorphArray = PointArray\r\n\r\n// Move by left top corner over x-axis\r\nexport function x (x) {\r\n return x == null ? this.bbox().x : this.move(x, this.bbox().y)\r\n}\r\n\r\n// Move by left top corner over y-axis\r\nexport function y (y) {\r\n return y == null ? this.bbox().y : this.move(this.bbox().x, y)\r\n}\r\n\r\n// Set width of element\r\nexport function width (width) {\r\n let b = this.bbox()\r\n return width == null ? b.width : this.size(width, b.height)\r\n}\r\n\r\n// Set height of element\r\nexport function height (height) {\r\n let b = this.bbox()\r\n return height == null ? b.height : this.size(b.width, height)\r\n}\r\n","import {\r\n extend,\r\n nodeOrNew,\r\n register,\r\n wrapWithAttrCheck\r\n} from '../utils/adopter.js'\r\nimport { proportionalSize } from '../utils/utils.js'\r\nimport { registerMethods } from '../utils/methods.js'\r\nimport PointArray from '../types/PointArray.js'\r\nimport Shape from './Shape.js'\r\nimport * as pointed from '../modules/core/pointed.js'\r\n\r\nexport default class Line extends Shape {\r\n // Initialize node\r\n constructor (node) {\r\n super(nodeOrNew('line', node), node)\r\n }\r\n\r\n // Get array\r\n array () {\r\n return new PointArray([\r\n [ this.attr('x1'), this.attr('y1') ],\r\n [ this.attr('x2'), this.attr('y2') ]\r\n ])\r\n }\r\n\r\n // Overwrite native plot() method\r\n plot (x1, y1, x2, y2) {\r\n if (x1 == null) {\r\n return this.array()\r\n } else if (typeof y1 !== 'undefined') {\r\n x1 = { x1: x1, y1: y1, x2: x2, y2: y2 }\r\n } else {\r\n x1 = new PointArray(x1).toLine()\r\n }\r\n\r\n return this.attr(x1)\r\n }\r\n\r\n // Move by left top corner\r\n move (x, y) {\r\n return this.attr(this.array().move(x, y).toLine())\r\n }\r\n\r\n // Set element size to given width and height\r\n size (width, height) {\r\n var p = proportionalSize(this, width, height)\r\n return this.attr(this.array().size(p.width, p.height).toLine())\r\n }\r\n}\r\n\r\nextend(Line, pointed)\r\n\r\nregisterMethods({\r\n Container: {\r\n // Create a line element\r\n line: wrapWithAttrCheck(function (...args) {\r\n // make sure plot is called as a setter\r\n // x1 is not necessarily a number, it can also be an array, a string and a PointArray\r\n return Line.prototype.plot.apply(\r\n this.put(new Line())\r\n , args[0] != null ? args : [0, 0, 0, 0]\r\n )\r\n })\r\n }\r\n})\r\n\r\nregister(Line)\r\n","import { nodeOrNew, register, wrapWithAttrCheck } from '../utils/adopter.js'\r\nimport { registerMethods } from '../utils/methods.js'\r\nimport Container from './Container.js'\r\n\r\nexport default class Marker extends Container {\r\n // Initialize node\r\n constructor (node) {\r\n super(nodeOrNew('marker', node), node)\r\n }\r\n\r\n // Set width of element\r\n width (width) {\r\n return this.attr('markerWidth', width)\r\n }\r\n\r\n // Set height of element\r\n height (height) {\r\n return this.attr('markerHeight', height)\r\n }\r\n\r\n // Set marker refX and refY\r\n ref (x, y) {\r\n return this.attr('refX', x).attr('refY', y)\r\n }\r\n\r\n // Update marker\r\n update (block) {\r\n // remove all content\r\n this.clear()\r\n\r\n // invoke passed block\r\n if (typeof block === 'function') { block.call(this, this) }\r\n\r\n return this\r\n }\r\n\r\n // Return the fill id\r\n toString () {\r\n return 'url(#' + this.id() + ')'\r\n }\r\n}\r\n\r\nregisterMethods({\r\n Container: {\r\n marker (...args) {\r\n // Create marker element in defs\r\n return this.defs().marker(...args)\r\n }\r\n },\r\n Defs: {\r\n // Create marker\r\n marker: wrapWithAttrCheck(function (width, height, block) {\r\n // Set default viewbox to match the width and height, set ref to cx and cy and set orient to auto\r\n return this.put(new Marker())\r\n .size(width, height)\r\n .ref(width / 2, height / 2)\r\n .viewbox(0, 0, width, height)\r\n .attr('orient', 'auto')\r\n .update(block)\r\n })\r\n },\r\n marker: {\r\n // Create and attach markers\r\n marker (marker, width, height, block) {\r\n var attr = ['marker']\r\n\r\n // Build attribute name\r\n if (marker !== 'all') attr.push(marker)\r\n attr = attr.join('-')\r\n\r\n // Set marker attribute\r\n marker = arguments[1] instanceof Marker\r\n ? arguments[1]\r\n : this.defs().marker(width, height, block)\r\n\r\n return this.attr(attr, marker)\r\n }\r\n }\r\n})\r\n\r\nregister(Marker)\r\n","// https://github.com/zloirock/core-js/issues/86#issuecomment-115759028\nvar global = module.exports = typeof window != 'undefined' && window.Math == Math\n ? window : typeof self != 'undefined' && self.Math == Math ? self\n // eslint-disable-next-line no-new-func\n : Function('return this')();\nif (typeof __g == 'number') __g = global; // eslint-disable-line no-undef\n","var core = module.exports = { version: '2.5.7' };\nif (typeof __e == 'number') __e = core; // eslint-disable-line no-undef\n","module.exports = function (it) {\n return typeof it === 'object' ? it !== null : typeof it === 'function';\n};\n","var isObject = require('./_is-object');\nmodule.exports = function (it) {\n if (!isObject(it)) throw TypeError(it + ' is not an object!');\n return it;\n};\n","module.exports = function (exec) {\n try {\n return !!exec();\n } catch (e) {\n return true;\n }\n};\n","// Thank's IE8 for his funny defineProperty\nmodule.exports = !require('./_fails')(function () {\n return Object.defineProperty({}, 'a', { get: function () { return 7; } }).a != 7;\n});\n","var isObject = require('./_is-object');\nvar document = require('./_global').document;\n// typeof document.createElement is 'object' in old IE\nvar is = isObject(document) && isObject(document.createElement);\nmodule.exports = function (it) {\n return is ? document.createElement(it) : {};\n};\n","module.exports = !require('./_descriptors') && !require('./_fails')(function () {\n return Object.defineProperty(require('./_dom-create')('div'), 'a', { get: function () { return 7; } }).a != 7;\n});\n","// 7.1.1 ToPrimitive(input [, PreferredType])\nvar isObject = require('./_is-object');\n// instead of the ES6 spec version, we didn't implement @@toPrimitive case\n// and the second argument - flag - preferred type is a string\nmodule.exports = function (it, S) {\n if (!isObject(it)) return it;\n var fn, val;\n if (S && typeof (fn = it.toString) == 'function' && !isObject(val = fn.call(it))) return val;\n if (typeof (fn = it.valueOf) == 'function' && !isObject(val = fn.call(it))) return val;\n if (!S && typeof (fn = it.toString) == 'function' && !isObject(val = fn.call(it))) return val;\n throw TypeError(\"Can't convert object to primitive value\");\n};\n","var anObject = require('./_an-object');\nvar IE8_DOM_DEFINE = require('./_ie8-dom-define');\nvar toPrimitive = require('./_to-primitive');\nvar dP = Object.defineProperty;\n\nexports.f = require('./_descriptors') ? Object.defineProperty : function defineProperty(O, P, Attributes) {\n anObject(O);\n P = toPrimitive(P, true);\n anObject(Attributes);\n if (IE8_DOM_DEFINE) try {\n return dP(O, P, Attributes);\n } catch (e) { /* empty */ }\n if ('get' in Attributes || 'set' in Attributes) throw TypeError('Accessors not supported!');\n if ('value' in Attributes) O[P] = Attributes.value;\n return O;\n};\n","module.exports = function (bitmap, value) {\n return {\n enumerable: !(bitmap & 1),\n configurable: !(bitmap & 2),\n writable: !(bitmap & 4),\n value: value\n };\n};\n","var dP = require('./_object-dp');\nvar createDesc = require('./_property-desc');\nmodule.exports = require('./_descriptors') ? function (object, key, value) {\n return dP.f(object, key, createDesc(1, value));\n} : function (object, key, value) {\n object[key] = value;\n return object;\n};\n","var hasOwnProperty = {}.hasOwnProperty;\nmodule.exports = function (it, key) {\n return hasOwnProperty.call(it, key);\n};\n","var id = 0;\nvar px = Math.random();\nmodule.exports = function (key) {\n return 'Symbol('.concat(key === undefined ? '' : key, ')_', (++id + px).toString(36));\n};\n","var global = require('./_global');\nvar hide = require('./_hide');\nvar has = require('./_has');\nvar SRC = require('./_uid')('src');\nvar TO_STRING = 'toString';\nvar $toString = Function[TO_STRING];\nvar TPL = ('' + $toString).split(TO_STRING);\n\nrequire('./_core').inspectSource = function (it) {\n return $toString.call(it);\n};\n\n(module.exports = function (O, key, val, safe) {\n var isFunction = typeof val == 'function';\n if (isFunction) has(val, 'name') || hide(val, 'name', key);\n if (O[key] === val) return;\n if (isFunction) has(val, SRC) || hide(val, SRC, O[key] ? '' + O[key] : TPL.join(String(key)));\n if (O === global) {\n O[key] = val;\n } else if (!safe) {\n delete O[key];\n hide(O, key, val);\n } else if (O[key]) {\n O[key] = val;\n } else {\n hide(O, key, val);\n }\n// add fake Function#toString for correct work wrapped methods / constructors with methods like LoDash isNative\n})(Function.prototype, TO_STRING, function toString() {\n return typeof this == 'function' && this[SRC] || $toString.call(this);\n});\n","module.exports = function (it) {\n if (typeof it != 'function') throw TypeError(it + ' is not a function!');\n return it;\n};\n","// optional / simple context binding\nvar aFunction = require('./_a-function');\nmodule.exports = function (fn, that, length) {\n aFunction(fn);\n if (that === undefined) return fn;\n switch (length) {\n case 1: return function (a) {\n return fn.call(that, a);\n };\n case 2: return function (a, b) {\n return fn.call(that, a, b);\n };\n case 3: return function (a, b, c) {\n return fn.call(that, a, b, c);\n };\n }\n return function (/* ...args */) {\n return fn.apply(that, arguments);\n };\n};\n","var global = require('./_global');\nvar core = require('./_core');\nvar hide = require('./_hide');\nvar redefine = require('./_redefine');\nvar ctx = require('./_ctx');\nvar PROTOTYPE = 'prototype';\n\nvar $export = function (type, name, source) {\n var IS_FORCED = type & $export.F;\n var IS_GLOBAL = type & $export.G;\n var IS_STATIC = type & $export.S;\n var IS_PROTO = type & $export.P;\n var IS_BIND = type & $export.B;\n var target = IS_GLOBAL ? global : IS_STATIC ? global[name] || (global[name] = {}) : (global[name] || {})[PROTOTYPE];\n var exports = IS_GLOBAL ? core : core[name] || (core[name] = {});\n var expProto = exports[PROTOTYPE] || (exports[PROTOTYPE] = {});\n var key, own, out, exp;\n if (IS_GLOBAL) source = name;\n for (key in source) {\n // contains in native\n own = !IS_FORCED && target && target[key] !== undefined;\n // export native or passed\n out = (own ? target : source)[key];\n // bind timers to global for call from export context\n exp = IS_BIND && own ? ctx(out, global) : IS_PROTO && typeof out == 'function' ? ctx(Function.call, out) : out;\n // extend global\n if (target) redefine(target, key, out, type & $export.U);\n // export\n if (exports[key] != out) hide(exports, key, exp);\n if (IS_PROTO && expProto[key] != out) expProto[key] = out;\n }\n};\nglobal.core = core;\n// type bitmap\n$export.F = 1; // forced\n$export.G = 2; // global\n$export.S = 4; // static\n$export.P = 8; // proto\n$export.B = 16; // bind\n$export.W = 32; // wrap\n$export.U = 64; // safe\n$export.R = 128; // real proto method for `library`\nmodule.exports = $export;\n","// 7.2.1 RequireObjectCoercible(argument)\nmodule.exports = function (it) {\n if (it == undefined) throw TypeError(\"Can't call method on \" + it);\n return it;\n};\n","// 7.1.13 ToObject(argument)\nvar defined = require('./_defined');\nmodule.exports = function (it) {\n return Object(defined(it));\n};\n","'use strict';\nvar fails = require('./_fails');\n\nmodule.exports = function (method, arg) {\n return !!method && fails(function () {\n // eslint-disable-next-line no-useless-call\n arg ? method.call(null, function () { /* empty */ }, 1) : method.call(null);\n });\n};\n","'use strict';\nvar $export = require('./_export');\nvar aFunction = require('./_a-function');\nvar toObject = require('./_to-object');\nvar fails = require('./_fails');\nvar $sort = [].sort;\nvar test = [1, 2, 3];\n\n$export($export.P + $export.F * (fails(function () {\n // IE8-\n test.sort(undefined);\n}) || !fails(function () {\n // V8 bug\n test.sort(null);\n // Old WebKit\n}) || !require('./_strict-method')($sort)), 'Array', {\n // 22.1.3.25 Array.prototype.sort(comparefn)\n sort: function sort(comparefn) {\n return comparefn === undefined\n ? $sort.call(toObject(this))\n : $sort.call(toObject(this), aFunction(comparefn));\n }\n});\n","import { timeline } from '../modules/core/defaults.js'\r\nimport { extend } from '../utils/adopter.js'\r\n\r\n/***\r\nBase Class\r\n==========\r\nThe base stepper class that will be\r\n***/\r\n\r\nfunction makeSetterGetter (k, f) {\r\n return function (v) {\r\n if (v == null) return this[v]\r\n this[k] = v\r\n if (f) f.call(this)\r\n return this\r\n }\r\n}\r\n\r\nexport let easing = {\r\n '-': function (pos) { return pos },\r\n '<>': function (pos) { return -Math.cos(pos * Math.PI) / 2 + 0.5 },\r\n '>': function (pos) { return Math.sin(pos * Math.PI / 2) },\r\n '<': function (pos) { return -Math.cos(pos * Math.PI / 2) + 1 },\r\n bezier: function (x1, y1, x2, y2) {\r\n // see https://www.w3.org/TR/css-easing-1/#cubic-bezier-algo\r\n return function (t) {\r\n if (t < 0) {\r\n if (x1 > 0) {\r\n return y1 / x1 * t\r\n } else if (x2 > 0) {\r\n return y2 / x2 * t\r\n } else {\r\n return 0\r\n }\r\n } else if (t > 1) {\r\n if (x2 < 1) {\r\n return (1 - y2) / (1 - x2) * t + (y2 - x2) / (1 - x2)\r\n } else if (x1 < 1) {\r\n return (1 - y1) / (1 - x1) * t + (y1 - x1) / (1 - x1)\r\n } else {\r\n return 1\r\n }\r\n } else {\r\n return 3 * t * (1 - t) ** 2 * y1 + 3 * t ** 2 * (1 - t) * y2 + t ** 3\r\n }\r\n }\r\n },\r\n // see https://www.w3.org/TR/css-easing-1/#step-timing-function-algo\r\n steps: function (steps, stepPosition = 'end') {\r\n // deal with \"jump-\" prefix\r\n stepPosition = stepPosition.split('-').reverse()[0]\r\n\r\n let jumps = steps\r\n if (stepPosition === 'none') {\r\n --jumps\r\n } else if (stepPosition === 'both') {\r\n ++jumps\r\n }\r\n\r\n // The beforeFlag is essentially useless\r\n return (t, beforeFlag = false) => {\r\n // Step is called currentStep in referenced url\r\n let step = Math.floor(t * steps)\r\n const jumping = (t * step) % 1 === 0\r\n\r\n if (stepPosition === 'start' || stepPosition === 'both') {\r\n ++step\r\n }\r\n\r\n if (beforeFlag && jumping) {\r\n --step\r\n }\r\n\r\n if (t >= 0 && step < 0) {\r\n step = 0\r\n }\r\n\r\n if (t <= 1 && step > jumps) {\r\n step = jumps\r\n }\r\n\r\n return step / jumps\r\n }\r\n }\r\n}\r\n\r\nexport class Stepper {\r\n done () { return false }\r\n}\r\n\r\n/***\r\nEasing Functions\r\n================\r\n***/\r\n\r\nexport class Ease extends Stepper {\r\n constructor (fn) {\r\n super()\r\n this.ease = easing[fn || timeline.ease] || fn\r\n }\r\n\r\n step (from, to, pos) {\r\n if (typeof from !== 'number') {\r\n return pos < 1 ? from : to\r\n }\r\n return from + (to - from) * this.ease(pos)\r\n }\r\n}\r\n\r\n/***\r\nController Types\r\n================\r\n***/\r\n\r\nexport class Controller extends Stepper {\r\n constructor (fn) {\r\n super()\r\n this.stepper = fn\r\n }\r\n\r\n step (current, target, dt, c) {\r\n return this.stepper(current, target, dt, c)\r\n }\r\n\r\n done (c) {\r\n return c.done\r\n }\r\n}\r\n\r\nfunction recalculate () {\r\n // Apply the default parameters\r\n var duration = (this._duration || 500) / 1000\r\n var overshoot = this._overshoot || 0\r\n\r\n // Calculate the PID natural response\r\n var eps = 1e-10\r\n var pi = Math.PI\r\n var os = Math.log(overshoot / 100 + eps)\r\n var zeta = -os / Math.sqrt(pi * pi + os * os)\r\n var wn = 3.9 / (zeta * duration)\r\n\r\n // Calculate the Spring values\r\n this.d = 2 * zeta * wn\r\n this.k = wn * wn\r\n}\r\n\r\nexport class Spring extends Controller {\r\n constructor (duration, overshoot) {\r\n super()\r\n this.duration(duration || 500)\r\n .overshoot(overshoot || 0)\r\n }\r\n\r\n step (current, target, dt, c) {\r\n if (typeof current === 'string') return current\r\n c.done = dt === Infinity\r\n if (dt === Infinity) return target\r\n if (dt === 0) return current\r\n\r\n if (dt > 100) dt = 16\r\n\r\n dt /= 1000\r\n\r\n // Get the previous velocity\r\n var velocity = c.velocity || 0\r\n\r\n // Apply the control to get the new position and store it\r\n var acceleration = -this.d * velocity - this.k * (current - target)\r\n var newPosition = current +\r\n velocity * dt +\r\n acceleration * dt * dt / 2\r\n\r\n // Store the velocity\r\n c.velocity = velocity + acceleration * dt\r\n\r\n // Figure out if we have converged, and if so, pass the value\r\n c.done = Math.abs(target - newPosition) + Math.abs(velocity) < 0.002\r\n return c.done ? target : newPosition\r\n }\r\n}\r\n\r\nextend(Spring, {\r\n duration: makeSetterGetter('_duration', recalculate),\r\n overshoot: makeSetterGetter('_overshoot', recalculate)\r\n})\r\n\r\nexport class PID extends Controller {\r\n constructor (p, i, d, windup) {\r\n super()\r\n\r\n p = p == null ? 0.1 : p\r\n i = i == null ? 0.01 : i\r\n d = d == null ? 0 : d\r\n windup = windup == null ? 1000 : windup\r\n this.p(p).i(i).d(d).windup(windup)\r\n }\r\n\r\n step (current, target, dt, c) {\r\n if (typeof current === 'string') return current\r\n c.done = dt === Infinity\r\n\r\n if (dt === Infinity) return target\r\n if (dt === 0) return current\r\n\r\n var p = target - current\r\n var i = (c.integral || 0) + p * dt\r\n var d = (p - (c.error || 0)) / dt\r\n var windup = this.windup\r\n\r\n // antiwindup\r\n if (windup !== false) {\r\n i = Math.max(-windup, Math.min(i, windup))\r\n }\r\n\r\n c.error = p\r\n c.integral = i\r\n\r\n c.done = Math.abs(p) < 0.001\r\n\r\n return c.done ? target : current + (this.P * p + this.I * i + this.D * d)\r\n }\r\n}\r\n\r\nextend(PID, {\r\n windup: makeSetterGetter('windup'),\r\n p: makeSetterGetter('P'),\r\n i: makeSetterGetter('I'),\r\n d: makeSetterGetter('D')\r\n})\r\n","import {\r\n delimiter,\r\n dots,\r\n hyphen,\r\n isPathLetter,\r\n numbersWithDots,\r\n pathLetters\r\n} from '../modules/core/regex.js'\r\nimport { extend } from '../utils/adopter.js'\r\nimport { subClassArray } from './ArrayPolyfill.js'\r\nimport Point from './Point.js'\r\nimport SVGArray from './SVGArray.js'\r\nimport parser from '../modules/core/parser.js'\r\n\r\nconst PathArray = subClassArray('PathArray', SVGArray)\r\n\r\nexport default PathArray\r\n\r\nexport function pathRegReplace (a, b, c, d) {\r\n return c + d.replace(dots, ' .')\r\n}\r\n\r\nfunction arrayToString (a) {\r\n for (var i = 0, il = a.length, s = ''; i < il; i++) {\r\n s += a[i][0]\r\n\r\n if (a[i][1] != null) {\r\n s += a[i][1]\r\n\r\n if (a[i][2] != null) {\r\n s += ' '\r\n s += a[i][2]\r\n\r\n if (a[i][3] != null) {\r\n s += ' '\r\n s += a[i][3]\r\n s += ' '\r\n s += a[i][4]\r\n\r\n if (a[i][5] != null) {\r\n s += ' '\r\n s += a[i][5]\r\n s += ' '\r\n s += a[i][6]\r\n\r\n if (a[i][7] != null) {\r\n s += ' '\r\n s += a[i][7]\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n return s + ' '\r\n}\r\n\r\nconst pathHandlers = {\r\n M: function (c, p, p0) {\r\n p.x = p0.x = c[0]\r\n p.y = p0.y = c[1]\r\n\r\n return ['M', p.x, p.y]\r\n },\r\n L: function (c, p) {\r\n p.x = c[0]\r\n p.y = c[1]\r\n return ['L', c[0], c[1]]\r\n },\r\n H: function (c, p) {\r\n p.x = c[0]\r\n return ['H', c[0]]\r\n },\r\n V: function (c, p) {\r\n p.y = c[0]\r\n return ['V', c[0]]\r\n },\r\n C: function (c, p) {\r\n p.x = c[4]\r\n p.y = c[5]\r\n return ['C', c[0], c[1], c[2], c[3], c[4], c[5]]\r\n },\r\n S: function (c, p) {\r\n p.x = c[2]\r\n p.y = c[3]\r\n return ['S', c[0], c[1], c[2], c[3]]\r\n },\r\n Q: function (c, p) {\r\n p.x = c[2]\r\n p.y = c[3]\r\n return ['Q', c[0], c[1], c[2], c[3]]\r\n },\r\n T: function (c, p) {\r\n p.x = c[0]\r\n p.y = c[1]\r\n return ['T', c[0], c[1]]\r\n },\r\n Z: function (c, p, p0) {\r\n p.x = p0.x\r\n p.y = p0.y\r\n return ['Z']\r\n },\r\n A: function (c, p) {\r\n p.x = c[5]\r\n p.y = c[6]\r\n return ['A', c[0], c[1], c[2], c[3], c[4], c[5], c[6]]\r\n }\r\n}\r\n\r\nlet mlhvqtcsaz = 'mlhvqtcsaz'.split('')\r\n\r\nfor (var i = 0, il = mlhvqtcsaz.length; i < il; ++i) {\r\n pathHandlers[mlhvqtcsaz[i]] = (function (i) {\r\n return function (c, p, p0) {\r\n if (i === 'H') c[0] = c[0] + p.x\r\n else if (i === 'V') c[0] = c[0] + p.y\r\n else if (i === 'A') {\r\n c[5] = c[5] + p.x\r\n c[6] = c[6] + p.y\r\n } else {\r\n for (var j = 0, jl = c.length; j < jl; ++j) {\r\n c[j] = c[j] + (j % 2 ? p.y : p.x)\r\n }\r\n }\r\n\r\n return pathHandlers[i](c, p, p0)\r\n }\r\n })(mlhvqtcsaz[i].toUpperCase())\r\n}\r\n\r\nextend(PathArray, {\r\n // Convert array to string\r\n toString () {\r\n return arrayToString(this)\r\n },\r\n\r\n // Move path string\r\n move (x, y) {\r\n // get bounding box of current situation\r\n var box = this.bbox()\r\n\r\n // get relative offset\r\n x -= box.x\r\n y -= box.y\r\n\r\n if (!isNaN(x) && !isNaN(y)) {\r\n // move every point\r\n for (var l, i = this.length - 1; i >= 0; i--) {\r\n l = this[i][0]\r\n\r\n if (l === 'M' || l === 'L' || l === 'T') {\r\n this[i][1] += x\r\n this[i][2] += y\r\n } else if (l === 'H') {\r\n this[i][1] += x\r\n } else if (l === 'V') {\r\n this[i][1] += y\r\n } else if (l === 'C' || l === 'S' || l === 'Q') {\r\n this[i][1] += x\r\n this[i][2] += y\r\n this[i][3] += x\r\n this[i][4] += y\r\n\r\n if (l === 'C') {\r\n this[i][5] += x\r\n this[i][6] += y\r\n }\r\n } else if (l === 'A') {\r\n this[i][6] += x\r\n this[i][7] += y\r\n }\r\n }\r\n }\r\n\r\n return this\r\n },\r\n\r\n // Resize path string\r\n size (width, height) {\r\n // get bounding box of current situation\r\n var box = this.bbox()\r\n var i, l\r\n\r\n // recalculate position of all points according to new size\r\n for (i = this.length - 1; i >= 0; i--) {\r\n l = this[i][0]\r\n\r\n if (l === 'M' || l === 'L' || l === 'T') {\r\n this[i][1] = ((this[i][1] - box.x) * width) / box.width + box.x\r\n this[i][2] = ((this[i][2] - box.y) * height) / box.height + box.y\r\n } else if (l === 'H') {\r\n this[i][1] = ((this[i][1] - box.x) * width) / box.width + box.x\r\n } else if (l === 'V') {\r\n this[i][1] = ((this[i][1] - box.y) * height) / box.height + box.y\r\n } else if (l === 'C' || l === 'S' || l === 'Q') {\r\n this[i][1] = ((this[i][1] - box.x) * width) / box.width + box.x\r\n this[i][2] = ((this[i][2] - box.y) * height) / box.height + box.y\r\n this[i][3] = ((this[i][3] - box.x) * width) / box.width + box.x\r\n this[i][4] = ((this[i][4] - box.y) * height) / box.height + box.y\r\n\r\n if (l === 'C') {\r\n this[i][5] = ((this[i][5] - box.x) * width) / box.width + box.x\r\n this[i][6] = ((this[i][6] - box.y) * height) / box.height + box.y\r\n }\r\n } else if (l === 'A') {\r\n // resize radii\r\n this[i][1] = (this[i][1] * width) / box.width\r\n this[i][2] = (this[i][2] * height) / box.height\r\n\r\n // move position values\r\n this[i][6] = ((this[i][6] - box.x) * width) / box.width + box.x\r\n this[i][7] = ((this[i][7] - box.y) * height) / box.height + box.y\r\n }\r\n }\r\n\r\n return this\r\n },\r\n\r\n // Test if the passed path array use the same path data commands as this path array\r\n equalCommands (pathArray) {\r\n var i, il, equalCommands\r\n\r\n pathArray = new PathArray(pathArray)\r\n\r\n equalCommands = this.length === pathArray.length\r\n for (i = 0, il = this.length; equalCommands && i < il; i++) {\r\n equalCommands = this[i][0] === pathArray[i][0]\r\n }\r\n\r\n return equalCommands\r\n },\r\n\r\n // Make path array morphable\r\n morph (pathArray) {\r\n pathArray = new PathArray(pathArray)\r\n\r\n if (this.equalCommands(pathArray)) {\r\n this.destination = pathArray\r\n } else {\r\n this.destination = null\r\n }\r\n\r\n return this\r\n },\r\n\r\n // Get morphed path array at given position\r\n at (pos) {\r\n // make sure a destination is defined\r\n if (!this.destination) return this\r\n\r\n var sourceArray = this\r\n var destinationArray = this.destination.value\r\n var array = []\r\n var pathArray = new PathArray()\r\n var i, il, j, jl\r\n\r\n // Animate has specified in the SVG spec\r\n // See: https://www.w3.org/TR/SVG11/paths.html#PathElement\r\n for (i = 0, il = sourceArray.length; i < il; i++) {\r\n array[i] = [sourceArray[i][0]]\r\n for (j = 1, jl = sourceArray[i].length; j < jl; j++) {\r\n array[i][j] = sourceArray[i][j] + (destinationArray[i][j] - sourceArray[i][j]) * pos\r\n }\r\n // For the two flags of the elliptical arc command, the SVG spec say:\r\n // Flags and booleans are interpolated as fractions between zero and one, with any non-zero value considered to be a value of one/true\r\n // Elliptical arc command as an array followed by corresponding indexes:\r\n // ['A', rx, ry, x-axis-rotation, large-arc-flag, sweep-flag, x, y]\r\n // 0 1 2 3 4 5 6 7\r\n if (array[i][0] === 'A') {\r\n array[i][4] = +(array[i][4] !== 0)\r\n array[i][5] = +(array[i][5] !== 0)\r\n }\r\n }\r\n\r\n // Directly modify the value of a path array, this is done this way for performance\r\n pathArray.value = array\r\n return pathArray\r\n },\r\n\r\n // Absolutize and parse path to array\r\n parse (array = [['M', 0, 0]]) {\r\n // if it's already a patharray, no need to parse it\r\n if (array instanceof PathArray) return array\r\n\r\n // prepare for parsing\r\n var s\r\n var paramCnt = { 'M': 2, 'L': 2, 'H': 1, 'V': 1, 'C': 6, 'S': 4, 'Q': 4, 'T': 2, 'A': 7, 'Z': 0 }\r\n\r\n if (typeof array === 'string') {\r\n array = array\r\n .replace(numbersWithDots, pathRegReplace) // convert 45.123.123 to 45.123 .123\r\n .replace(pathLetters, ' $& ') // put some room between letters and numbers\r\n .replace(hyphen, '$1 -') // add space before hyphen\r\n .trim() // trim\r\n .split(delimiter) // split into array\r\n } else {\r\n array = array.reduce(function (prev, curr) {\r\n return [].concat.call(prev, curr)\r\n }, [])\r\n }\r\n\r\n // array now is an array containing all parts of a path e.g. ['M', '0', '0', 'L', '30', '30' ...]\r\n var result = []\r\n var p = new Point()\r\n var p0 = new Point()\r\n var index = 0\r\n var len = array.length\r\n\r\n do {\r\n // Test if we have a path letter\r\n if (isPathLetter.test(array[index])) {\r\n s = array[index]\r\n ++index\r\n // If last letter was a move command and we got no new, it defaults to [L]ine\r\n } else if (s === 'M') {\r\n s = 'L'\r\n } else if (s === 'm') {\r\n s = 'l'\r\n }\r\n\r\n result.push(pathHandlers[s].call(null,\r\n array.slice(index, (index = index + paramCnt[s.toUpperCase()])).map(parseFloat),\r\n p, p0\r\n )\r\n )\r\n } while (len > index)\r\n\r\n return result\r\n },\r\n\r\n // Get bounding box of path\r\n bbox () {\r\n parser().path.setAttribute('d', this.toString())\r\n return parser.nodes.path.getBBox()\r\n }\r\n})\r\n","import { Ease } from './Controller.js'\r\nimport {\r\n delimiter,\r\n numberAndUnit,\r\n pathLetters\r\n} from '../modules/core/regex.js'\r\nimport { extend } from '../utils/adopter.js'\r\nimport Color from '../types/Color.js'\r\nimport PathArray from '../types/PathArray.js'\r\nimport SVGArray from '../types/SVGArray.js'\r\nimport SVGNumber from '../types/SVGNumber.js'\r\n\r\nexport default class Morphable {\r\n constructor (stepper) {\r\n this._stepper = stepper || new Ease('-')\r\n\r\n this._from = null\r\n this._to = null\r\n this._type = null\r\n this._context = null\r\n this._morphObj = null\r\n }\r\n\r\n from (val) {\r\n if (val == null) {\r\n return this._from\r\n }\r\n\r\n this._from = this._set(val)\r\n return this\r\n }\r\n\r\n to (val) {\r\n if (val == null) {\r\n return this._to\r\n }\r\n\r\n this._to = this._set(val)\r\n return this\r\n }\r\n\r\n type (type) {\r\n // getter\r\n if (type == null) {\r\n return this._type\r\n }\r\n\r\n // setter\r\n this._type = type\r\n return this\r\n }\r\n\r\n _set (value) {\r\n if (!this._type) {\r\n var type = typeof value\r\n\r\n if (type === 'number') {\r\n this.type(SVGNumber)\r\n } else if (type === 'string') {\r\n if (Color.isColor(value)) {\r\n this.type(Color)\r\n } else if (delimiter.test(value)) {\r\n this.type(pathLetters.test(value)\r\n ? PathArray\r\n : SVGArray\r\n )\r\n } else if (numberAndUnit.test(value)) {\r\n this.type(SVGNumber)\r\n } else {\r\n this.type(NonMorphable)\r\n }\r\n } else if (morphableTypes.indexOf(value.constructor) > -1) {\r\n this.type(value.constructor)\r\n } else if (Array.isArray(value)) {\r\n this.type(SVGArray)\r\n } else if (type === 'object') {\r\n this.type(ObjectBag)\r\n } else {\r\n this.type(NonMorphable)\r\n }\r\n }\r\n\r\n var result = (new this._type(value)).toArray()\r\n this._morphObj = this._morphObj || new this._type()\r\n this._context = this._context ||\r\n Array.apply(null, Array(result.length)).map(Object)\r\n return result\r\n }\r\n\r\n stepper (stepper) {\r\n if (stepper == null) return this._stepper\r\n this._stepper = stepper\r\n return this\r\n }\r\n\r\n done () {\r\n var complete = this._context\r\n .map(this._stepper.done)\r\n .reduce(function (last, curr) {\r\n return last && curr\r\n }, true)\r\n return complete\r\n }\r\n\r\n at (pos) {\r\n var _this = this\r\n\r\n return this._morphObj.fromArray(\r\n this._from.map(function (i, index) {\r\n return _this._stepper.step(i, _this._to[index], pos, _this._context[index], _this._context)\r\n })\r\n )\r\n }\r\n}\r\n\r\nexport class NonMorphable {\r\n constructor (...args) {\r\n this.init(...args)\r\n }\r\n\r\n init (val) {\r\n val = Array.isArray(val) ? val[0] : val\r\n this.value = val\r\n return this\r\n }\r\n\r\n valueOf () {\r\n return this.value\r\n }\r\n\r\n toArray () {\r\n return [this.value]\r\n }\r\n}\r\n\r\nexport class TransformBag {\r\n constructor (...args) {\r\n this.init(...args)\r\n }\r\n\r\n init (obj) {\r\n if (Array.isArray(obj)) {\r\n obj = {\r\n scaleX: obj[0],\r\n scaleY: obj[1],\r\n shear: obj[2],\r\n rotate: obj[3],\r\n translateX: obj[4],\r\n translateY: obj[5],\r\n originX: obj[6],\r\n originY: obj[7]\r\n }\r\n }\r\n\r\n Object.assign(this, TransformBag.defaults, obj)\r\n return this\r\n }\r\n\r\n toArray () {\r\n var v = this\r\n\r\n return [\r\n v.scaleX,\r\n v.scaleY,\r\n v.shear,\r\n v.rotate,\r\n v.translateX,\r\n v.translateY,\r\n v.originX,\r\n v.originY\r\n ]\r\n }\r\n}\r\n\r\nTransformBag.defaults = {\r\n scaleX: 1,\r\n scaleY: 1,\r\n shear: 0,\r\n rotate: 0,\r\n translateX: 0,\r\n translateY: 0,\r\n originX: 0,\r\n originY: 0\r\n}\r\n\r\nexport class ObjectBag {\r\n constructor (...args) {\r\n this.init(...args)\r\n }\r\n\r\n init (objOrArr) {\r\n this.values = []\r\n\r\n if (Array.isArray(objOrArr)) {\r\n this.values = objOrArr\r\n return\r\n }\r\n\r\n objOrArr = objOrArr || {}\r\n var entries = []\r\n\r\n for (let i in objOrArr) {\r\n entries.push([i, objOrArr[i]])\r\n }\r\n\r\n entries.sort((a, b) => {\r\n return a[0] - b[0]\r\n })\r\n\r\n this.values = entries.reduce((last, curr) => last.concat(curr), [])\r\n return this\r\n }\r\n\r\n valueOf () {\r\n var obj = {}\r\n var arr = this.values\r\n\r\n for (var i = 0, len = arr.length; i < len; i += 2) {\r\n obj[arr[i]] = arr[i + 1]\r\n }\r\n\r\n return obj\r\n }\r\n\r\n toArray () {\r\n return this.values\r\n }\r\n}\r\n\r\nconst morphableTypes = [\r\n NonMorphable,\r\n TransformBag,\r\n ObjectBag\r\n]\r\n\r\nexport function registerMorphableType (type = []) {\r\n morphableTypes.push(...[].concat(type))\r\n}\r\n\r\nexport function makeMorphable () {\r\n extend(morphableTypes, {\r\n to (val) {\r\n return new Morphable()\r\n .type(this.constructor)\r\n .from(this.valueOf())\r\n .to(val)\r\n },\r\n fromArray (arr) {\r\n this.init(arr)\r\n return this\r\n }\r\n })\r\n}\r\n","import { nodeOrNew, register, wrapWithAttrCheck } from '../utils/adopter.js'\r\nimport { proportionalSize } from '../utils/utils.js'\r\nimport { registerMethods } from '../utils/methods.js'\r\nimport PathArray from '../types/PathArray.js'\r\nimport Shape from './Shape.js'\r\nimport baseFind from '../modules/core/selector.js'\r\n\r\nexport default class Path extends Shape {\r\n // Initialize node\r\n constructor (node) {\r\n super(nodeOrNew('path', node), node)\r\n }\r\n\r\n // Get array\r\n array () {\r\n return this._array || (this._array = new PathArray(this.attr('d')))\r\n }\r\n\r\n // Plot new path\r\n plot (d) {\r\n return (d == null) ? this.array()\r\n : this.clear().attr('d', typeof d === 'string' ? d : (this._array = new PathArray(d)))\r\n }\r\n\r\n // Clear array cache\r\n clear () {\r\n delete this._array\r\n return this\r\n }\r\n\r\n // Move by left top corner\r\n move (x, y) {\r\n return this.attr('d', this.array().move(x, y))\r\n }\r\n\r\n // Move by left top corner over x-axis\r\n x (x) {\r\n return x == null ? this.bbox().x : this.move(x, this.bbox().y)\r\n }\r\n\r\n // Move by left top corner over y-axis\r\n y (y) {\r\n return y == null ? this.bbox().y : this.move(this.bbox().x, y)\r\n }\r\n\r\n // Set element size to given width and height\r\n size (width, height) {\r\n var p = proportionalSize(this, width, height)\r\n return this.attr('d', this.array().size(p.width, p.height))\r\n }\r\n\r\n // Set width of element\r\n width (width) {\r\n return width == null ? this.bbox().width : this.size(width, this.bbox().height)\r\n }\r\n\r\n // Set height of element\r\n height (height) {\r\n return height == null ? this.bbox().height : this.size(this.bbox().width, height)\r\n }\r\n\r\n targets () {\r\n return baseFind('svg textpath [href*=\"' + this.id() + '\"]')\r\n }\r\n}\r\n\r\n// Define morphable array\r\nPath.prototype.MorphArray = PathArray\r\n\r\n// Add parent method\r\nregisterMethods({\r\n Container: {\r\n // Create a wrapped path element\r\n path: wrapWithAttrCheck(function (d) {\r\n // make sure plot is called as a setter\r\n return this.put(new Path()).plot(d || new PathArray())\r\n })\r\n }\r\n})\r\n\r\nregister(Path)\r\n","import { proportionalSize } from '../../utils/utils.js'\r\nimport PointArray from '../../types/PointArray.js'\r\n\r\n// Get array\r\nexport function array () {\r\n return this._array || (this._array = new PointArray(this.attr('points')))\r\n}\r\n\r\n// Plot new path\r\nexport function plot (p) {\r\n return (p == null) ? this.array()\r\n : this.clear().attr('points', typeof p === 'string' ? p\r\n : (this._array = new PointArray(p)))\r\n}\r\n\r\n// Clear array cache\r\nexport function clear () {\r\n delete this._array\r\n return this\r\n}\r\n\r\n// Move by left top corner\r\nexport function move (x, y) {\r\n return this.attr('points', this.array().move(x, y))\r\n}\r\n\r\n// Set element size to given width and height\r\nexport function size (width, height) {\r\n let p = proportionalSize(this, width, height)\r\n return this.attr('points', this.array().size(p.width, p.height))\r\n}\r\n","import {\r\n extend,\r\n nodeOrNew,\r\n register,\r\n wrapWithAttrCheck\r\n} from '../utils/adopter.js'\r\nimport { registerMethods } from '../utils/methods.js'\r\nimport PointArray from '../types/PointArray.js'\r\nimport Shape from './Shape.js'\r\nimport * as pointed from '../modules/core/pointed.js'\r\nimport * as poly from '../modules/core/poly.js'\r\n\r\nexport default class Polygon extends Shape {\r\n // Initialize node\r\n constructor (node) {\r\n super(nodeOrNew('polygon', node), node)\r\n }\r\n}\r\n\r\nregisterMethods({\r\n Container: {\r\n // Create a wrapped polygon element\r\n polygon: wrapWithAttrCheck(function (p) {\r\n // make sure plot is called as a setter\r\n return this.put(new Polygon()).plot(p || new PointArray())\r\n })\r\n }\r\n})\r\n\r\nextend(Polygon, pointed)\r\nextend(Polygon, poly)\r\nregister(Polygon)\r\n","import {\r\n extend,\r\n nodeOrNew,\r\n register,\r\n wrapWithAttrCheck\r\n} from '../utils/adopter.js'\r\nimport { registerMethods } from '../utils/methods.js'\r\nimport PointArray from '../types/PointArray.js'\r\nimport Shape from './Shape.js'\r\nimport * as pointed from '../modules/core/pointed.js'\r\nimport * as poly from '../modules/core/poly.js'\r\n\r\nexport default class Polyline extends Shape {\r\n // Initialize node\r\n constructor (node) {\r\n super(nodeOrNew('polyline', node), node)\r\n }\r\n}\r\n\r\nregisterMethods({\r\n Container: {\r\n // Create a wrapped polygon element\r\n polyline: wrapWithAttrCheck(function (p) {\r\n // make sure plot is called as a setter\r\n return this.put(new Polyline()).plot(p || new PointArray())\r\n })\r\n }\r\n})\r\n\r\nextend(Polyline, pointed)\r\nextend(Polyline, poly)\r\nregister(Polyline)\r\n","import {\r\n extend,\r\n nodeOrNew,\r\n register,\r\n wrapWithAttrCheck\r\n} from '../utils/adopter.js'\r\nimport { registerMethods } from '../utils/methods.js'\r\nimport { rx, ry } from '../modules/core/circled.js'\r\nimport Shape from './Shape.js'\r\n\r\nexport default class Rect extends Shape {\r\n // Initialize node\r\n constructor (node) {\r\n super(nodeOrNew('rect', node), node)\r\n }\r\n}\r\n\r\nextend(Rect, { rx, ry })\r\n\r\nregisterMethods({\r\n Container: {\r\n // Create a rect element\r\n rect: wrapWithAttrCheck(function (width, height) {\r\n return this.put(new Rect()).size(width, height)\r\n })\r\n }\r\n})\r\n\r\nregister(Rect)\r\n","export default class Queue {\r\n constructor () {\r\n this._first = null\r\n this._last = null\r\n }\r\n\r\n push (value) {\r\n // An item stores an id and the provided value\r\n var item = value.next ? value : { value: value, next: null, prev: null }\r\n\r\n // Deal with the queue being empty or populated\r\n if (this._last) {\r\n item.prev = this._last\r\n this._last.next = item\r\n this._last = item\r\n } else {\r\n this._last = item\r\n this._first = item\r\n }\r\n\r\n // Update the length and return the current item\r\n return item\r\n }\r\n\r\n shift () {\r\n // Check if we have a value\r\n var remove = this._first\r\n if (!remove) return null\r\n\r\n // If we do, remove it and relink things\r\n this._first = remove.next\r\n if (this._first) this._first.prev = null\r\n this._last = this._first ? this._last : null\r\n return remove.value\r\n }\r\n\r\n // Shows us the first item in the list\r\n first () {\r\n return this._first && this._first.value\r\n }\r\n\r\n // Shows us the last item in the list\r\n last () {\r\n return this._last && this._last.value\r\n }\r\n\r\n // Removes the item that was returned from the push\r\n remove (item) {\r\n // Relink the previous item\r\n if (item.prev) item.prev.next = item.next\r\n if (item.next) item.next.prev = item.prev\r\n if (item === this._last) this._last = item.prev\r\n if (item === this._first) this._first = item.next\r\n\r\n // Invalidate item\r\n item.prev = null\r\n item.next = null\r\n }\r\n}\r\n","import { globals } from '../utils/window.js'\r\nimport Queue from './Queue.js'\r\n\r\nconst Animator = {\r\n nextDraw: null,\r\n frames: new Queue(),\r\n timeouts: new Queue(),\r\n timer: globals.window.performance || globals.window.Date,\r\n transforms: [],\r\n\r\n frame (fn) {\r\n // Store the node\r\n var node = Animator.frames.push({ run: fn })\r\n\r\n // Request an animation frame if we don't have one\r\n if (Animator.nextDraw === null) {\r\n Animator.nextDraw = globals.window.requestAnimationFrame(Animator._draw)\r\n }\r\n\r\n // Return the node so we can remove it easily\r\n return node\r\n },\r\n\r\n transform_frame (fn, id) {\r\n Animator.transforms[id] = fn\r\n },\r\n\r\n timeout (fn, delay) {\r\n delay = delay || 0\r\n\r\n // Work out when the event should fire\r\n var time = Animator.timer.now() + delay\r\n\r\n // Add the timeout to the end of the queue\r\n var node = Animator.timeouts.push({ run: fn, time: time })\r\n\r\n // Request another animation frame if we need one\r\n if (Animator.nextDraw === null) {\r\n Animator.nextDraw = globals.window.requestAnimationFrame(Animator._draw)\r\n }\r\n\r\n return node\r\n },\r\n\r\n cancelFrame (node) {\r\n node != null && Animator.frames.remove(node)\r\n },\r\n\r\n clearTimeout (node) {\r\n node != null && Animator.timeouts.remove(node)\r\n },\r\n\r\n _draw (now) {\r\n // Run all the timeouts we can run, if they are not ready yet, add them\r\n // to the end of the queue immediately! (bad timeouts!!! [sarcasm])\r\n var nextTimeout = null\r\n var lastTimeout = Animator.timeouts.last()\r\n while ((nextTimeout = Animator.timeouts.shift())) {\r\n // Run the timeout if its time, or push it to the end\r\n if (now >= nextTimeout.time) {\r\n nextTimeout.run()\r\n } else {\r\n Animator.timeouts.push(nextTimeout)\r\n }\r\n\r\n // If we hit the last item, we should stop shifting out more items\r\n if (nextTimeout === lastTimeout) break\r\n }\r\n\r\n // Run all of the animation frames\r\n var nextFrame = null\r\n var lastFrame = Animator.frames.last()\r\n while ((nextFrame !== lastFrame) && (nextFrame = Animator.frames.shift())) {\r\n nextFrame.run()\r\n }\r\n\r\n Animator.transforms.forEach(function (el) { el() })\r\n\r\n // If we have remaining timeouts or frames, draw until we don't anymore\r\n Animator.nextDraw = Animator.timeouts.first() || Animator.frames.first()\r\n ? globals.window.requestAnimationFrame(Animator._draw)\r\n : null\r\n }\r\n}\r\n\r\nexport default Animator\r\n","import { globals } from '../utils/window.js'\r\nimport { registerMethods } from '../utils/methods.js'\r\nimport Animator from './Animator.js'\r\nimport EventTarget from '../types/EventTarget.js'\r\n\r\nvar makeSchedule = function (runnerInfo) {\r\n var start = runnerInfo.start\r\n var duration = runnerInfo.runner.duration()\r\n var end = start + duration\r\n return { start: start, duration: duration, end: end, runner: runnerInfo.runner }\r\n}\r\n\r\nconst defaultSource = function () {\r\n let w = globals.window\r\n return (w.performance || w.Date).now()\r\n}\r\n\r\nexport default class Timeline extends EventTarget {\r\n // Construct a new timeline on the given element\r\n constructor (timeSource = defaultSource) {\r\n super()\r\n\r\n this._timeSource = timeSource\r\n\r\n // Store the timing variables\r\n this._startTime = 0\r\n this._speed = 1.0\r\n\r\n // Determines how long a runner is hold in memory. Can be a dt or true/false\r\n this._persist = 0\r\n\r\n // Keep track of the running animations and their starting parameters\r\n this._nextFrame = null\r\n this._paused = true\r\n this._runners = []\r\n this._order = []\r\n this._time = 0\r\n this._lastSourceTime = 0\r\n this._lastStepTime = 0\r\n\r\n // Make sure that step is always called in class context\r\n this._step = this._step.bind(this)\r\n }\r\n\r\n // schedules a runner on the timeline\r\n schedule (runner, delay, when) {\r\n if (runner == null) {\r\n return this._runners.map(makeSchedule).sort(function (a, b) {\r\n return a.runner.id - b.runner.id\r\n })\r\n }\r\n\r\n // The start time for the next animation can either be given explicitly,\r\n // derived from the current timeline time or it can be relative to the\r\n // last start time to chain animations direclty\r\n\r\n var absoluteStartTime = 0\r\n var endTime = this.getEndTime()\r\n delay = delay || 0\r\n\r\n // Work out when to start the animation\r\n if (when == null || when === 'last' || when === 'after') {\r\n // Take the last time and increment\r\n absoluteStartTime = endTime\r\n } else if (when === 'absolute' || when === 'start') {\r\n absoluteStartTime = delay\r\n delay = 0\r\n } else if (when === 'now') {\r\n absoluteStartTime = this._time\r\n } else if (when === 'relative') {\r\n let runnerInfo = this._runners[runner.id]\r\n if (runnerInfo) {\r\n absoluteStartTime = runnerInfo.start + delay\r\n delay = 0\r\n }\r\n } else {\r\n throw new Error('Invalid value for the \"when\" parameter')\r\n }\r\n\r\n // Manage runner\r\n runner.unschedule()\r\n runner.timeline(this)\r\n // runner.time(-delay)\r\n\r\n // Save runnerInfo\r\n this._runners[runner.id] = {\r\n persist: this.persist(),\r\n runner: runner,\r\n start: absoluteStartTime + delay\r\n }\r\n\r\n // Save order, update Time if needed and continue\r\n this._order.push(runner.id)\r\n this.updateTime()._continue()\r\n return this\r\n }\r\n\r\n // Remove the runner from this timeline\r\n unschedule (runner) {\r\n var index = this._order.indexOf(runner.id)\r\n if (index < 0) return this\r\n\r\n delete this._runners[runner.id]\r\n this._order.splice(index, 1)\r\n runner.timeline(null)\r\n return this\r\n }\r\n\r\n // Calculates the end of the timeline\r\n getEndTime () {\r\n var lastRunnerInfo = this._runners[this._order[this._order.length - 1]]\r\n var lastDuration = lastRunnerInfo ? lastRunnerInfo.runner.duration() : 0\r\n var lastStartTime = lastRunnerInfo ? lastRunnerInfo.start : 0\r\n return lastStartTime + lastDuration\r\n }\r\n\r\n // Makes sure, that after pausing the time doesn't jump\r\n updateTime () {\r\n if (!this.active()) {\r\n this._lastSourceTime = this._timeSource()\r\n }\r\n return this\r\n }\r\n\r\n play () {\r\n // Now make sure we are not paused and continue the animation\r\n this._paused = false\r\n return this.updateTime()._continue()\r\n }\r\n\r\n pause () {\r\n this._paused = true\r\n return this._continue()\r\n }\r\n\r\n stop () {\r\n // Go to start and pause\r\n this.time(0)\r\n return this.pause()\r\n }\r\n\r\n finish () {\r\n // Go to end and pause\r\n this.time(this.getEndTime() + 1)\r\n return this.pause()\r\n }\r\n\r\n speed (speed) {\r\n if (speed == null) return this._speed\r\n this._speed = speed\r\n return this\r\n }\r\n\r\n reverse (yes) {\r\n var currentSpeed = this.speed()\r\n if (yes == null) return this.speed(-currentSpeed)\r\n\r\n var positive = Math.abs(currentSpeed)\r\n return this.speed(yes ? positive : -positive)\r\n }\r\n\r\n seek (dt) {\r\n return this.time(this._time + dt)\r\n }\r\n\r\n time (time) {\r\n if (time == null) return this._time\r\n this._time = time\r\n return this._continue(true)\r\n }\r\n\r\n persist (dtOrForever) {\r\n if (dtOrForever == null) return this._persist\r\n this._persist = dtOrForever\r\n return this\r\n }\r\n\r\n source (fn) {\r\n if (fn == null) return this._timeSource\r\n this._timeSource = fn\r\n return this\r\n }\r\n\r\n _step (immediateStep = false) {\r\n // Get the time delta from the last time and update the time\r\n var time = this._timeSource()\r\n var dtSource = time - this._lastSourceTime\r\n\r\n if (immediateStep) dtSource = 0\r\n\r\n var dtTime = this._speed * dtSource + (this._time - this._lastStepTime)\r\n this._lastSourceTime = time\r\n\r\n // Only update the time if we use the timeSource.\r\n // Otherwise use the current time\r\n if (!immediateStep) {\r\n // Update the time\r\n this._time += dtTime\r\n this._time = this._time < 0 ? 0 : this._time\r\n }\r\n this._lastStepTime = this._time\r\n this.fire('time', this._time)\r\n\r\n // Run all of the runners directly\r\n var runnersLeft = false\r\n for (var i = 0, len = this._order.length; i < len; i++) {\r\n // Get and run the current runner and ignore it if its inactive\r\n var runnerInfo = this._runners[this._order[i]]\r\n var runner = runnerInfo.runner\r\n let dt = dtTime\r\n\r\n // Make sure that we give the actual difference\r\n // between runner start time and now\r\n let dtToStart = this._time - runnerInfo.start\r\n\r\n // Dont run runner if not started yet\r\n if (dtToStart <= 0) {\r\n runnersLeft = true\r\n\r\n // This is for the case that teh timeline was seeked so that the time\r\n // is now before the startTime of the runner. Thats why we need to set\r\n // the runner to position 0\r\n runner.reset()\r\n continue\r\n } else if (dtToStart < dt) {\r\n // Adjust dt to make sure that animation is on point\r\n dt = dtToStart\r\n }\r\n\r\n if (!runner.active()) continue\r\n\r\n // If this runner is still going, signal that we need another animation\r\n // frame, otherwise, remove the completed runner\r\n var finished = runner.step(dt).done\r\n if (!finished) {\r\n runnersLeft = true\r\n // continue\r\n } else if (runnerInfo.persist !== true) {\r\n // runner is finished. And runner might get removed\r\n\r\n var endTime = runner.duration() - runner.time() + this._time\r\n\r\n if (endTime + this._persist < this._time) {\r\n // Delete runner and correct index\r\n delete this._runners[this._order[i]]\r\n this._order.splice(i--, 1) && --len\r\n runner.timeline(null)\r\n }\r\n }\r\n }\r\n\r\n // Basically: we continue when there are runners right from us in time\r\n // when -->, and when runners are left from us when <--\r\n if ((runnersLeft && !(this._speed < 0 && this._time === 0)) || (this._order.length && this._speed < 0 && this._time > 0)) {\r\n this._continue()\r\n } else {\r\n this.fire('finished')\r\n this.pause()\r\n }\r\n\r\n return this\r\n }\r\n\r\n // Checks if we are running and continues the animation\r\n _continue (immediateStep = false) {\r\n Animator.cancelFrame(this._nextFrame)\r\n this._nextFrame = null\r\n\r\n if (immediateStep) return this._step(true)\r\n if (this._paused) return this\r\n\r\n this._nextFrame = Animator.frame(this._step)\r\n return this\r\n }\r\n\r\n active () {\r\n return !!this._nextFrame\r\n }\r\n}\r\n\r\nregisterMethods({\r\n Element: {\r\n timeline: function () {\r\n this._timeline = (this._timeline || new Timeline())\r\n return this._timeline\r\n }\r\n }\r\n})\r\n","import { Controller, Ease, Stepper } from './Controller.js'\r\nimport { extend } from '../utils/adopter.js'\r\nimport { from, to } from '../modules/core/gradiented.js'\r\nimport { getOrigin } from '../utils/utils.js'\r\nimport { noop, timeline } from '../modules/core/defaults.js'\r\nimport { registerMethods } from '../utils/methods.js'\r\nimport { rx, ry } from '../modules/core/circled.js'\r\nimport Animator from './Animator.js'\r\nimport Box from '../types/Box.js'\r\nimport EventTarget from '../types/EventTarget.js'\r\nimport Matrix from '../types/Matrix.js'\r\nimport Morphable, { TransformBag } from './Morphable.js'\r\nimport Point from '../types/Point.js'\r\nimport SVGNumber from '../types/SVGNumber.js'\r\nimport Timeline from './Timeline.js'\r\n\r\nexport default class Runner extends EventTarget {\r\n constructor (options) {\r\n super()\r\n\r\n // Store a unique id on the runner, so that we can identify it later\r\n this.id = Runner.id++\r\n\r\n // Ensure a default value\r\n options = options == null\r\n ? timeline.duration\r\n : options\r\n\r\n // Ensure that we get a controller\r\n options = typeof options === 'function'\r\n ? new Controller(options)\r\n : options\r\n\r\n // Declare all of the variables\r\n this._element = null\r\n this._timeline = null\r\n this.done = false\r\n this._queue = []\r\n\r\n // Work out the stepper and the duration\r\n this._duration = typeof options === 'number' && options\r\n this._isDeclarative = options instanceof Controller\r\n this._stepper = this._isDeclarative ? options : new Ease()\r\n\r\n // We copy the current values from the timeline because they can change\r\n this._history = {}\r\n\r\n // Store the state of the runner\r\n this.enabled = true\r\n this._time = 0\r\n this._lastTime = 0\r\n\r\n // At creation, the runner is in reseted state\r\n this._reseted = true\r\n\r\n // Save transforms applied to this runner\r\n this.transforms = new Matrix()\r\n this.transformId = 1\r\n\r\n // Looping variables\r\n this._haveReversed = false\r\n this._reverse = false\r\n this._loopsDone = 0\r\n this._swing = false\r\n this._wait = 0\r\n this._times = 1\r\n }\r\n\r\n /*\r\n Runner Definitions\r\n ==================\r\n These methods help us define the runtime behaviour of the Runner or they\r\n help us make new runners from the current runner\r\n */\r\n\r\n element (element) {\r\n if (element == null) return this._element\r\n this._element = element\r\n element._prepareRunner()\r\n return this\r\n }\r\n\r\n timeline (timeline) {\r\n // check explicitly for undefined so we can set the timeline to null\r\n if (typeof timeline === 'undefined') return this._timeline\r\n this._timeline = timeline\r\n return this\r\n }\r\n\r\n animate (duration, delay, when) {\r\n var o = Runner.sanitise(duration, delay, when)\r\n var runner = new Runner(o.duration)\r\n if (this._timeline) runner.timeline(this._timeline)\r\n if (this._element) runner.element(this._element)\r\n return runner.loop(o).schedule(delay, when)\r\n }\r\n\r\n schedule (timeline, delay, when) {\r\n // The user doesn't need to pass a timeline if we already have one\r\n if (!(timeline instanceof Timeline)) {\r\n when = delay\r\n delay = timeline\r\n timeline = this.timeline()\r\n }\r\n\r\n // If there is no timeline, yell at the user...\r\n if (!timeline) {\r\n throw Error('Runner cannot be scheduled without timeline')\r\n }\r\n\r\n // Schedule the runner on the timeline provided\r\n timeline.schedule(this, delay, when)\r\n return this\r\n }\r\n\r\n unschedule () {\r\n var timeline = this.timeline()\r\n timeline && timeline.unschedule(this)\r\n return this\r\n }\r\n\r\n loop (times, swing, wait) {\r\n // Deal with the user passing in an object\r\n if (typeof times === 'object') {\r\n swing = times.swing\r\n wait = times.wait\r\n times = times.times\r\n }\r\n\r\n // Sanitise the values and store them\r\n this._times = times || Infinity\r\n this._swing = swing || false\r\n this._wait = wait || 0\r\n return this\r\n }\r\n\r\n delay (delay) {\r\n return this.animate(0, delay)\r\n }\r\n\r\n /*\r\n Basic Functionality\r\n ===================\r\n These methods allow us to attach basic functions to the runner directly\r\n */\r\n\r\n queue (initFn, runFn, retargetFn, isTransform) {\r\n this._queue.push({\r\n initialiser: initFn || noop,\r\n runner: runFn || noop,\r\n retarget: retargetFn,\r\n isTransform: isTransform,\r\n initialised: false,\r\n finished: false\r\n })\r\n var timeline = this.timeline()\r\n timeline && this.timeline()._continue()\r\n return this\r\n }\r\n\r\n during (fn) {\r\n return this.queue(null, fn)\r\n }\r\n\r\n after (fn) {\r\n return this.on('finish', fn)\r\n }\r\n\r\n /*\r\n Runner animation methods\r\n ========================\r\n Control how the animation plays\r\n */\r\n\r\n time (time) {\r\n if (time == null) {\r\n return this._time\r\n }\r\n let dt = time - this._time\r\n this.step(dt)\r\n return this\r\n }\r\n\r\n duration () {\r\n return this._times * (this._wait + this._duration) - this._wait\r\n }\r\n\r\n loops (p) {\r\n var loopDuration = this._duration + this._wait\r\n if (p == null) {\r\n var loopsDone = Math.floor(this._time / loopDuration)\r\n var relativeTime = (this._time - loopsDone * loopDuration)\r\n var position = relativeTime / this._duration\r\n return Math.min(loopsDone + position, this._times)\r\n }\r\n var whole = Math.floor(p)\r\n var partial = p % 1\r\n var time = loopDuration * whole + this._duration * partial\r\n return this.time(time)\r\n }\r\n\r\n position (p) {\r\n // Get all of the variables we need\r\n var x = this._time\r\n var d = this._duration\r\n var w = this._wait\r\n var t = this._times\r\n var s = this._swing\r\n var r = this._reverse\r\n var position\r\n\r\n if (p == null) {\r\n /*\r\n This function converts a time to a position in the range [0, 1]\r\n The full explanation can be found in this desmos demonstration\r\n https://www.desmos.com/calculator/u4fbavgche\r\n The logic is slightly simplified here because we can use booleans\r\n */\r\n\r\n // Figure out the value without thinking about the start or end time\r\n const f = function (x) {\r\n var swinging = s * Math.floor(x % (2 * (w + d)) / (w + d))\r\n var backwards = (swinging && !r) || (!swinging && r)\r\n var uncliped = Math.pow(-1, backwards) * (x % (w + d)) / d + backwards\r\n var clipped = Math.max(Math.min(uncliped, 1), 0)\r\n return clipped\r\n }\r\n\r\n // Figure out the value by incorporating the start time\r\n var endTime = t * (w + d) - w\r\n position = x <= 0 ? Math.round(f(1e-5))\r\n : x < endTime ? f(x)\r\n : Math.round(f(endTime - 1e-5))\r\n return position\r\n }\r\n\r\n // Work out the loops done and add the position to the loops done\r\n var loopsDone = Math.floor(this.loops())\r\n var swingForward = s && (loopsDone % 2 === 0)\r\n var forwards = (swingForward && !r) || (r && swingForward)\r\n position = loopsDone + (forwards ? p : 1 - p)\r\n return this.loops(position)\r\n }\r\n\r\n progress (p) {\r\n if (p == null) {\r\n return Math.min(1, this._time / this.duration())\r\n }\r\n return this.time(p * this.duration())\r\n }\r\n\r\n step (dt) {\r\n // If we are inactive, this stepper just gets skipped\r\n if (!this.enabled) return this\r\n\r\n // Update the time and get the new position\r\n dt = dt == null ? 16 : dt\r\n this._time += dt\r\n var position = this.position()\r\n\r\n // Figure out if we need to run the stepper in this frame\r\n var running = this._lastPosition !== position && this._time >= 0\r\n this._lastPosition = position\r\n\r\n // Figure out if we just started\r\n var duration = this.duration()\r\n var justStarted = this._lastTime <= 0 && this._time > 0\r\n var justFinished = this._lastTime < this._time && this.time > duration\r\n this._lastTime = this._time\r\n if (justStarted) {\r\n this.fire('start', this)\r\n }\r\n\r\n // Work out if the runner is finished set the done flag here so animations\r\n // know, that they are running in the last step (this is good for\r\n // transformations which can be merged)\r\n var declarative = this._isDeclarative\r\n this.done = !declarative && !justFinished && this._time >= duration\r\n\r\n // Runner is running. So its not in reseted state anymore\r\n this._reseted = false\r\n\r\n // Call initialise and the run function\r\n if (running || declarative) {\n this._initialise(running)\r\n\r\n // clear the transforms on this runner so they dont get added again and again\r\n this.transforms = new Matrix()\r\n var converged = this._run(declarative ? dt : position)\r\n\r\n this.fire('step', this)\r\n }\r\n // correct the done flag here\r\n // declaritive animations itself know when they converged\r\n this.done = this.done || (converged && declarative)\r\n if (this.done) {\r\n this.fire('finish', this)\r\n }\r\n return this\r\n }\r\n\r\n reset () {\r\n if (this._reseted) return this\r\n this.loops(0)\r\n this._reseted = true\r\n return this\r\n }\r\n\r\n finish () {\r\n return this.step(Infinity)\r\n }\r\n\r\n reverse (reverse) {\r\n this._reverse = reverse == null ? !this._reverse : reverse\r\n return this\r\n }\r\n\r\n ease (fn) {\r\n this._stepper = new Ease(fn)\r\n return this\r\n }\r\n\r\n active (enabled) {\r\n if (enabled == null) return this.enabled\r\n this.enabled = enabled\r\n return this\r\n }\r\n\r\n /*\r\n Private Methods\r\n ===============\r\n Methods that shouldn't be used externally\r\n */\r\n\r\n // Save a morpher to the morpher list so that we can retarget it later\r\n _rememberMorpher (method, morpher) {\r\n this._history[method] = {\r\n morpher: morpher,\r\n caller: this._queue[this._queue.length - 1]\r\n }\r\n }\r\n\r\n // Try to set the target for a morpher if the morpher exists, otherwise\r\n // do nothing and return false\r\n _tryRetarget (method, target) {\r\n if (this._history[method]) {\r\n // if the last method wasnt even initialised, throw it away\r\n if (!this._history[method].caller.initialised) {\r\n let index = this._queue.indexOf(this._history[method].caller)\r\n this._queue.splice(index, 1)\r\n return false\r\n }\r\n\r\n // for the case of transformations, we use the special retarget function\r\n // which has access to the outer scope\r\n if (this._history[method].caller.retarget) {\r\n this._history[method].caller.retarget(target)\r\n // for everything else a simple morpher change is sufficient\r\n } else {\r\n this._history[method].morpher.to(target)\r\n }\r\n\r\n this._history[method].caller.finished = false\r\n var timeline = this.timeline()\r\n timeline && timeline._continue()\r\n return true\r\n }\r\n return false\r\n }\r\n\r\n // Run each initialise function in the runner if required\r\n _initialise (running) {\r\n // If we aren't running, we shouldn't initialise when not declarative\r\n if (!running && !this._isDeclarative) return\r\n\r\n // Loop through all of the initialisers\r\n for (var i = 0, len = this._queue.length; i < len; ++i) {\r\n // Get the current initialiser\r\n var current = this._queue[i]\r\n\r\n // Determine whether we need to initialise\r\n var needsIt = this._isDeclarative || (!current.initialised && running)\r\n running = !current.finished\r\n\r\n // Call the initialiser if we need to\r\n if (needsIt && running) {\r\n current.initialiser.call(this)\r\n current.initialised = true\r\n }\r\n }\r\n }\r\n\r\n // Run each run function for the position or dt given\r\n _run (positionOrDt) {\r\n // Run all of the _queue directly\r\n var allfinished = true\r\n for (var i = 0, len = this._queue.length; i < len; ++i) {\r\n // Get the current function to run\r\n var current = this._queue[i]\r\n\r\n // Run the function if its not finished, we keep track of the finished\r\n // flag for the sake of declarative _queue\r\n var converged = current.runner.call(this, positionOrDt)\r\n current.finished = current.finished || (converged === true)\r\n allfinished = allfinished && current.finished\r\n }\r\n\r\n // We report when all of the constructors are finished\r\n return allfinished\r\n }\r\n\r\n addTransform (transform, index) {\r\n this.transforms.lmultiplyO(transform)\r\n return this\r\n }\r\n\r\n clearTransform () {\r\n this.transforms = new Matrix()\r\n return this\r\n }\r\n\r\n // TODO: Keep track of all transformations so that deletion is faster\r\n clearTransformsFromQueue () {\r\n if (!this.done) {\r\n this._queue = this._queue.filter((item) => {\r\n return !item.isTransform\r\n })\r\n }\r\n }\r\n\r\n static sanitise (duration, delay, when) {\r\n // Initialise the default parameters\r\n var times = 1\r\n var swing = false\r\n var wait = 0\r\n duration = duration || timeline.duration\r\n delay = delay || timeline.delay\r\n when = when || 'last'\r\n\r\n // If we have an object, unpack the values\r\n if (typeof duration === 'object' && !(duration instanceof Stepper)) {\r\n delay = duration.delay || delay\r\n when = duration.when || when\r\n swing = duration.swing || swing\r\n times = duration.times || times\r\n wait = duration.wait || wait\r\n duration = duration.duration || timeline.duration\r\n }\r\n\r\n return {\r\n duration: duration,\r\n delay: delay,\r\n swing: swing,\r\n times: times,\r\n wait: wait,\r\n when: when\r\n }\r\n }\r\n}\r\n\r\nRunner.id = 0\r\n\r\nclass FakeRunner {\r\n constructor (transforms = new Matrix(), id = -1, done = true) {\r\n this.transforms = transforms\r\n this.id = id\r\n this.done = done\r\n }\r\n\r\n clearTransformsFromQueue () { }\r\n}\r\n\r\nextend([Runner, FakeRunner], {\r\n mergeWith (runner) {\r\n return new FakeRunner(\r\n runner.transforms.lmultiply(this.transforms),\r\n runner.id\r\n )\r\n }\r\n})\r\n\r\n// FakeRunner.emptyRunner = new FakeRunner()\r\n\r\nconst lmultiply = (last, curr) => last.lmultiplyO(curr)\r\nconst getRunnerTransform = (runner) => runner.transforms\r\n\r\nfunction mergeTransforms () {\r\n // Find the matrix to apply to the element and apply it\r\n let runners = this._transformationRunners.runners\r\n let netTransform = runners\r\n .map(getRunnerTransform)\r\n .reduce(lmultiply, new Matrix())\r\n\r\n this.transform(netTransform)\r\n\r\n this._transformationRunners.merge()\r\n\r\n if (this._transformationRunners.length() === 1) {\r\n this._frameId = null\r\n }\r\n}\r\n\r\nclass RunnerArray {\r\n constructor () {\r\n this.runners = []\r\n this.ids = []\r\n }\r\n\r\n add (runner) {\r\n if (this.runners.includes(runner)) return\r\n\r\n let id = runner.id + 1\r\n\r\n let leftSibling = this.ids.reduce((last, curr) => {\r\n if (curr > last && curr < id) return curr\r\n return last\r\n }, 0)\r\n\r\n let index = this.ids.indexOf(leftSibling) + 1\r\n\r\n this.ids.splice(index, 0, id)\r\n this.runners.splice(index, 0, runner)\r\n\r\n return this\r\n }\r\n\r\n getByID (id) {\r\n return this.runners[this.ids.indexOf(id + 1)]\r\n }\r\n\r\n remove (id) {\r\n let index = this.ids.indexOf(id + 1)\r\n this.ids.splice(index, 1)\r\n this.runners.splice(index, 1)\r\n return this\r\n }\r\n\r\n merge () {\r\n let lastRunner = null\r\n this.runners.forEach((runner, i) => {\r\n if (lastRunner && runner.done && lastRunner.done) {\r\n this.remove(runner.id)\r\n this.edit(lastRunner.id, runner.mergeWith(lastRunner))\r\n }\r\n\r\n lastRunner = runner\r\n })\r\n\r\n return this\r\n }\r\n\r\n edit (id, newRunner) {\r\n let index = this.ids.indexOf(id + 1)\r\n this.ids.splice(index, 1, id)\r\n this.runners.splice(index, 1, newRunner)\r\n return this\r\n }\r\n\r\n length () {\r\n return this.ids.length\r\n }\r\n\r\n clearBefore (id) {\r\n let deleteCnt = this.ids.indexOf(id + 1) || 1\r\n this.ids.splice(0, deleteCnt, 0)\r\n this.runners.splice(0, deleteCnt, new FakeRunner())\r\n .forEach((r) => r.clearTransformsFromQueue())\r\n return this\r\n }\r\n}\r\n\r\nlet frameId = 0\r\nregisterMethods({\r\n Element: {\r\n animate (duration, delay, when) {\r\n var o = Runner.sanitise(duration, delay, when)\r\n var timeline = this.timeline()\r\n return new Runner(o.duration)\r\n .loop(o)\r\n .element(this)\r\n .timeline(timeline.play())\r\n .schedule(delay, when)\r\n },\r\n\r\n delay (by, when) {\r\n return this.animate(0, by, when)\r\n },\r\n\r\n // this function searches for all runners on the element and deletes the ones\r\n // which run before the current one. This is because absolute transformations\r\n // overwfrite anything anyway so there is no need to waste time computing\r\n // other runners\r\n _clearTransformRunnersBefore (currentRunner) {\r\n this._transformationRunners.clearBefore(currentRunner.id)\r\n },\r\n\r\n _currentTransform (current) {\r\n return this._transformationRunners.runners\r\n // we need the equal sign here to make sure, that also transformations\r\n // on the same runner which execute before the current transformation are\r\n // taken into account\r\n .filter((runner) => runner.id <= current.id)\r\n .map(getRunnerTransform)\r\n .reduce(lmultiply, new Matrix())\r\n },\r\n\r\n addRunner (runner) {\r\n this._transformationRunners.add(runner)\r\n\r\n Animator.transform_frame(\r\n mergeTransforms.bind(this), this._frameId\r\n )\r\n },\r\n\r\n _prepareRunner () {\r\n if (this._frameId == null) {\r\n this._transformationRunners = new RunnerArray()\r\n .add(new FakeRunner(new Matrix(this)))\r\n\r\n this._frameId = frameId++\r\n }\r\n }\r\n }\r\n})\r\n\r\nextend(Runner, {\r\n attr (a, v) {\r\n return this.styleAttr('attr', a, v)\r\n },\r\n\r\n // Add animatable styles\r\n css (s, v) {\r\n return this.styleAttr('css', s, v)\r\n },\r\n\r\n styleAttr (type, name, val) {\r\n // apply attributes individually\r\n if (typeof name === 'object') {\r\n for (var key in val) {\r\n this.styleAttr(type, key, val[key])\r\n }\r\n }\r\n\r\n var morpher = new Morphable(this._stepper).to(val)\r\n\r\n this.queue(function () {\r\n morpher = morpher.from(this.element()[type](name))\r\n }, function (pos) {\r\n this.element()[type](name, morpher.at(pos))\r\n return morpher.done()\r\n })\r\n\r\n return this\r\n },\r\n\r\n zoom (level, point) {\r\n var morpher = new Morphable(this._stepper).to(new SVGNumber(level))\r\n\r\n this.queue(function () {\r\n morpher = morpher.from(this.zoom())\r\n }, function (pos) {\r\n this.element().zoom(morpher.at(pos), point)\r\n return morpher.done()\r\n })\r\n\r\n return this\r\n },\r\n\r\n /**\r\n ** absolute transformations\r\n **/\r\n\r\n //\r\n // M v -----|-----(D M v = F v)------|-----> T v\r\n //\r\n // 1. define the final state (T) and decompose it (once)\r\n // t = [tx, ty, the, lam, sy, sx]\r\n // 2. on every frame: pull the current state of all previous transforms\r\n // (M - m can change)\r\n // and then write this as m = [tx0, ty0, the0, lam0, sy0, sx0]\r\n // 3. Find the interpolated matrix F(pos) = m + pos * (t - m)\r\n // - Note F(0) = M\r\n // - Note F(1) = T\r\n // 4. Now you get the delta matrix as a result: D = F * inv(M)\r\n\r\n transform (transforms, relative, affine) {\r\n // If we have a declarative function, we should retarget it if possible\r\n relative = transforms.relative || relative\r\n if (this._isDeclarative && !relative && this._tryRetarget('transform', transforms)) {\r\n return this\r\n }\r\n\r\n // Parse the parameters\r\n var isMatrix = Matrix.isMatrixLike(transforms)\r\n affine = transforms.affine != null\r\n ? transforms.affine\r\n : (affine != null ? affine : !isMatrix)\r\n\r\n // Create a morepher and set its type\r\n const morpher = new Morphable(this._stepper)\r\n .type(affine ? TransformBag : Matrix)\r\n\r\n let origin\r\n let element\r\n let current\r\n let currentAngle\r\n let startTransform\r\n\r\n function setup () {\r\n // make sure element and origin is defined\r\n element = element || this.element()\r\n origin = origin || getOrigin(transforms, element)\r\n\r\n startTransform = new Matrix(relative ? undefined : element)\r\n\r\n // add the runner to the element so it can merge transformations\r\n element.addRunner(this)\r\n\r\n // Deactivate all transforms that have run so far if we are absolute\r\n if (!relative) {\r\n element._clearTransformRunnersBefore(this)\r\n }\r\n }\r\n\r\n function run (pos) {\r\n // clear all other transforms before this in case something is saved\r\n // on this runner. We are absolute. We dont need these!\r\n if (!relative) this.clearTransform()\r\n\r\n let { x, y } = new Point(origin).transform(element._currentTransform(this))\r\n\r\n let target = new Matrix({ ...transforms, origin: [x, y] })\r\n let start = this._isDeclarative && current\r\n ? current\r\n : startTransform\r\n\r\n if (affine) {\r\n target = target.decompose(x, y)\r\n start = start.decompose(x, y)\r\n\r\n // Get the current and target angle as it was set\r\n const rTarget = target.rotate\r\n const rCurrent = start.rotate\r\n\r\n // Figure out the shortest path to rotate directly\r\n const possibilities = [rTarget - 360, rTarget, rTarget + 360]\r\n const distances = possibilities.map(a => Math.abs(a - rCurrent))\r\n const shortest = Math.min(...distances)\r\n const index = distances.indexOf(shortest)\r\n target.rotate = possibilities[index]\r\n }\r\n\r\n if (relative) {\r\n // we have to be careful here not to overwrite the rotation\r\n // with the rotate method of Matrix\r\n if (!isMatrix) {\r\n target.rotate = transforms.rotate || 0\r\n }\r\n if (this._isDeclarative && currentAngle) {\r\n start.rotate = currentAngle\r\n }\r\n }\r\n\r\n morpher.from(start)\r\n morpher.to(target)\r\n\r\n let affineParameters = morpher.at(pos)\r\n currentAngle = affineParameters.rotate\r\n current = new Matrix(affineParameters)\r\n\r\n this.addTransform(current)\r\n return morpher.done()\r\n }\r\n\r\n function retarget (newTransforms) {\r\n // only get a new origin if it changed since the last call\r\n if (\r\n (newTransforms.origin || 'center').toString() !==\r\n (transforms.origin || 'center').toString()\r\n ) {\r\n origin = getOrigin(transforms, element)\r\n }\r\n\r\n // overwrite the old transformations with the new ones\r\n transforms = { ...newTransforms, origin }\r\n }\r\n\r\n this.queue(setup, run, retarget, true)\r\n this._isDeclarative && this._rememberMorpher('transform', morpher)\r\n return this\r\n },\r\n\r\n // Animatable x-axis\r\n x (x, relative) {\r\n return this._queueNumber('x', x)\r\n },\r\n\r\n // Animatable y-axis\r\n y (y) {\r\n return this._queueNumber('y', y)\r\n },\r\n\r\n dx (x) {\r\n return this._queueNumberDelta('x', x)\r\n },\r\n\r\n dy (y) {\r\n return this._queueNumberDelta('y', y)\r\n },\r\n\r\n _queueNumberDelta (method, to) {\r\n to = new SVGNumber(to)\r\n\r\n // Try to change the target if we have this method already registerd\r\n if (this._tryRetarget(method, to)) return this\r\n\r\n // Make a morpher and queue the animation\r\n var morpher = new Morphable(this._stepper).to(to)\r\n var from = null\r\n this.queue(function () {\r\n from = this.element()[method]()\r\n morpher.from(from)\r\n morpher.to(from + to)\r\n }, function (pos) {\r\n this.element()[method](morpher.at(pos))\r\n return morpher.done()\r\n }, function (newTo) {\r\n morpher.to(from + new SVGNumber(newTo))\r\n })\r\n\r\n // Register the morpher so that if it is changed again, we can retarget it\r\n this._rememberMorpher(method, morpher)\r\n return this\r\n },\r\n\r\n _queueObject (method, to) {\r\n // Try to change the target if we have this method already registerd\r\n if (this._tryRetarget(method, to)) return this\r\n\r\n // Make a morpher and queue the animation\r\n var morpher = new Morphable(this._stepper).to(to)\r\n this.queue(function () {\r\n morpher.from(this.element()[method]())\r\n }, function (pos) {\r\n this.element()[method](morpher.at(pos))\r\n return morpher.done()\r\n })\r\n\r\n // Register the morpher so that if it is changed again, we can retarget it\r\n this._rememberMorpher(method, morpher)\r\n return this\r\n },\r\n\r\n _queueNumber (method, value) {\r\n return this._queueObject(method, new SVGNumber(value))\r\n },\r\n\r\n // Animatable center x-axis\r\n cx (x) {\r\n return this._queueNumber('cx', x)\r\n },\r\n\r\n // Animatable center y-axis\r\n cy (y) {\r\n return this._queueNumber('cy', y)\r\n },\r\n\r\n // Add animatable move\r\n move (x, y) {\r\n return this.x(x).y(y)\r\n },\r\n\r\n // Add animatable center\r\n center (x, y) {\r\n return this.cx(x).cy(y)\r\n },\r\n\r\n // Add animatable size\r\n size (width, height) {\r\n // animate bbox based size for all other elements\r\n var box\r\n\r\n if (!width || !height) {\r\n box = this._element.bbox()\r\n }\r\n\r\n if (!width) {\r\n width = box.width / box.height * height\r\n }\r\n\r\n if (!height) {\r\n height = box.height / box.width * width\r\n }\r\n\r\n return this\r\n .width(width)\r\n .height(height)\r\n },\r\n\r\n // Add animatable width\r\n width (width) {\r\n return this._queueNumber('width', width)\r\n },\r\n\r\n // Add animatable height\r\n height (height) {\r\n return this._queueNumber('height', height)\r\n },\r\n\r\n // Add animatable plot\r\n plot (a, b, c, d) {\r\n // Lines can be plotted with 4 arguments\r\n if (arguments.length === 4) {\r\n return this.plot([a, b, c, d])\r\n }\r\n\r\n var morpher = this._element.MorphArray().to(a)\r\n\r\n this.queue(function () {\r\n morpher.from(this._element.array())\r\n }, function (pos) {\r\n this._element.plot(morpher.at(pos))\r\n })\r\n\r\n return this\r\n },\r\n\r\n // Add leading method\r\n leading (value) {\r\n return this._queueNumber('leading', value)\r\n },\r\n\r\n // Add animatable viewbox\r\n viewbox (x, y, width, height) {\r\n return this._queueObject('viewbox', new Box(x, y, width, height))\r\n },\r\n\r\n update (o) {\r\n if (typeof o !== 'object') {\r\n return this.update({\r\n offset: arguments[0],\r\n color: arguments[1],\r\n opacity: arguments[2]\r\n })\r\n }\r\n\r\n if (o.opacity != null) this.attr('stop-opacity', o.opacity)\r\n if (o.color != null) this.attr('stop-color', o.color)\r\n if (o.offset != null) this.attr('offset', o.offset)\r\n\r\n return this\r\n }\r\n})\r\n\r\nextend(Runner, { rx, ry, from, to })\r\n","import {\r\n adopt,\r\n nodeOrNew,\r\n register,\r\n wrapWithAttrCheck\r\n} from '../utils/adopter.js'\r\nimport { ns, svgjs, xlink, xmlns } from '../modules/core/namespaces.js'\r\nimport { registerMethods } from '../utils/methods.js'\r\nimport Container from './Container.js'\r\nimport Defs from './Defs.js'\r\nimport { globals } from '../utils/window.js'\r\n\r\nexport default class Svg extends Container {\r\n constructor (node) {\r\n super(nodeOrNew('svg', node), node)\r\n this.namespace()\r\n }\r\n\r\n isRoot () {\r\n return !this.node.parentNode ||\r\n !(this.node.parentNode instanceof globals.window.SVGElement) ||\r\n this.node.parentNode.nodeName === '#document'\r\n }\r\n\r\n // Check if this is a root svg\r\n // If not, call docs from this element\r\n root () {\r\n if (this.isRoot()) return this\r\n return super.root()\r\n }\r\n\r\n // Add namespaces\r\n namespace () {\r\n if (!this.isRoot()) return this.root().namespace()\r\n return this\r\n .attr({ xmlns: ns, version: '1.1' })\r\n .attr('xmlns:xlink', xlink, xmlns)\r\n .attr('xmlns:svgjs', svgjs, xmlns)\r\n }\r\n\r\n // Creates and returns defs element\r\n defs () {\r\n if (!this.isRoot()) return this.root().defs()\r\n\r\n return adopt(this.node.getElementsByTagName('defs')[0]) ||\r\n this.put(new Defs())\r\n }\r\n\r\n // custom parent method\r\n parent (type) {\r\n if (this.isRoot()) {\r\n return this.node.parentNode.nodeName === '#document'\r\n ? null\r\n : adopt(this.node.parentNode)\r\n }\r\n\r\n return super.parent(type)\r\n }\r\n\r\n clear () {\r\n // remove children\r\n while (this.node.hasChildNodes()) {\r\n this.node.removeChild(this.node.lastChild)\r\n }\r\n return this\r\n }\r\n}\r\n\r\nregisterMethods({\r\n Container: {\r\n // Create nested svg document\r\n nested: wrapWithAttrCheck(function () {\r\n return this.put(new Svg())\r\n })\r\n }\r\n})\r\n\r\nregister(Svg, 'Svg', true)\r\n","import { nodeOrNew, register, wrapWithAttrCheck } from '../utils/adopter.js'\r\nimport { registerMethods } from '../utils/methods.js'\r\nimport Container from './Container.js'\r\n\r\nexport default class Symbol extends Container {\r\n // Initialize node\r\n constructor (node) {\r\n super(nodeOrNew('symbol', node), node)\r\n }\r\n}\r\n\r\nregisterMethods({\r\n Container: {\r\n symbol: wrapWithAttrCheck(function () {\r\n return this.put(new Symbol())\r\n })\r\n }\r\n})\r\n\r\nregister(Symbol)\r\n","import { globals } from '../../utils/window.js'\r\n\r\n// Create plain text node\r\nexport function plain (text) {\r\n // clear if build mode is disabled\r\n if (this._build === false) {\r\n this.clear()\r\n }\r\n\r\n // create text node\r\n this.node.appendChild(globals.document.createTextNode(text))\r\n\r\n return this\r\n}\r\n\r\n// Get length of text element\r\nexport function length () {\r\n return this.node.getComputedTextLength()\r\n}\r\n","import {\r\n adopt,\r\n extend,\r\n nodeOrNew,\r\n register,\r\n wrapWithAttrCheck\r\n} from '../utils/adopter.js'\r\nimport { attrs } from '../modules/core/defaults.js'\r\nimport { registerMethods } from '../utils/methods.js'\r\nimport SVGNumber from '../types/SVGNumber.js'\r\nimport Shape from './Shape.js'\r\nimport { globals } from '../utils/window.js'\r\nimport * as textable from '../modules/core/textable.js'\r\n\r\nexport default class Text extends Shape {\r\n // Initialize node\r\n constructor (node) {\r\n super(nodeOrNew('text', node), node)\r\n\r\n this.dom.leading = new SVGNumber(1.3) // store leading value for rebuilding\r\n this._rebuild = true // enable automatic updating of dy values\r\n this._build = false // disable build mode for adding multiple lines\r\n\r\n // set default font\r\n this.attr('font-family', attrs['font-family'])\r\n }\r\n\r\n // Move over x-axis\r\n x (x) {\r\n // act as getter\r\n if (x == null) {\r\n return this.attr('x')\r\n }\r\n\r\n return this.attr('x', x)\r\n }\r\n\r\n // Move over y-axis\r\n y (y) {\r\n var oy = this.attr('y')\r\n var o = typeof oy === 'number' ? oy - this.bbox().y : 0\r\n\r\n // act as getter\r\n if (y == null) {\r\n return typeof oy === 'number' ? oy - o : oy\r\n }\r\n\r\n return this.attr('y', typeof y === 'number' ? y + o : y)\r\n }\r\n\r\n // Move center over x-axis\r\n cx (x) {\r\n return x == null ? this.bbox().cx : this.x(x - this.bbox().width / 2)\r\n }\r\n\r\n // Move center over y-axis\r\n cy (y) {\r\n return y == null ? this.bbox().cy : this.y(y - this.bbox().height / 2)\r\n }\r\n\r\n // Set the text content\r\n text (text) {\r\n // act as getter\r\n if (text === undefined) {\r\n var children = this.node.childNodes\r\n var firstLine = 0\r\n text = ''\r\n\r\n for (var i = 0, len = children.length; i < len; ++i) {\r\n // skip textPaths - they are no lines\r\n if (children[i].nodeName === 'textPath') {\r\n if (i === 0) firstLine = 1\r\n continue\r\n }\r\n\r\n // add newline if its not the first child and newLined is set to true\r\n if (i !== firstLine && children[i].nodeType !== 3 && adopt(children[i]).dom.newLined === true) {\r\n text += '\\n'\r\n }\r\n\r\n // add content of this node\r\n text += children[i].textContent\r\n }\r\n\r\n return text\r\n }\r\n\r\n // remove existing content\r\n this.clear().build(true)\r\n\r\n if (typeof text === 'function') {\r\n // call block\r\n text.call(this, this)\r\n } else {\r\n // store text and make sure text is not blank\r\n text = text.split('\\n')\r\n\r\n // build new lines\r\n for (var j = 0, jl = text.length; j < jl; j++) {\r\n this.tspan(text[j]).newLine()\r\n }\r\n }\r\n\r\n // disable build mode and rebuild lines\r\n return this.build(false).rebuild()\r\n }\r\n\r\n // Set / get leading\r\n leading (value) {\r\n // act as getter\r\n if (value == null) {\r\n return this.dom.leading\r\n }\r\n\r\n // act as setter\r\n this.dom.leading = new SVGNumber(value)\r\n\r\n return this.rebuild()\r\n }\r\n\r\n // Rebuild appearance type\r\n rebuild (rebuild) {\r\n // store new rebuild flag if given\r\n if (typeof rebuild === 'boolean') {\r\n this._rebuild = rebuild\r\n }\r\n\r\n // define position of all lines\r\n if (this._rebuild) {\r\n var self = this\r\n var blankLineOffset = 0\r\n var leading = this.dom.leading\r\n\r\n this.each(function () {\r\n var fontSize = globals.window.getComputedStyle(this.node)\r\n .getPropertyValue('font-size')\r\n var dy = leading * new SVGNumber(fontSize)\r\n\r\n if (this.dom.newLined) {\r\n this.attr('x', self.attr('x'))\r\n\r\n if (this.text() === '\\n') {\r\n blankLineOffset += dy\r\n } else {\r\n this.attr('dy', dy + blankLineOffset)\r\n blankLineOffset = 0\r\n }\r\n }\r\n })\r\n\r\n this.fire('rebuild')\r\n }\r\n\r\n return this\r\n }\r\n\r\n // Enable / disable build mode\r\n build (build) {\r\n this._build = !!build\r\n return this\r\n }\r\n\r\n // overwrite method from parent to set data properly\r\n setData (o) {\r\n this.dom = o\r\n this.dom.leading = new SVGNumber(o.leading || 1.3)\r\n return this\r\n }\r\n}\r\n\r\nextend(Text, textable)\r\n\r\nregisterMethods({\r\n Container: {\r\n // Create text element\r\n text: wrapWithAttrCheck(function (text) {\r\n return this.put(new Text()).text(text)\r\n }),\r\n\r\n // Create plain text element\r\n plain: wrapWithAttrCheck(function (text) {\r\n return this.put(new Text()).plain(text)\r\n })\r\n }\r\n})\r\n\r\nregister(Text)\r\n","import {\r\n extend,\r\n nodeOrNew,\r\n register,\r\n wrapWithAttrCheck\r\n} from '../utils/adopter.js'\r\nimport { registerMethods } from '../utils/methods.js'\r\nimport Text from './Text.js'\r\nimport * as textable from '../modules/core/textable.js'\r\n\r\nexport default class Tspan extends Text {\r\n // Initialize node\r\n constructor (node) {\r\n super(nodeOrNew('tspan', node), node)\r\n }\r\n\r\n // Set text content\r\n text (text) {\r\n if (text == null) return this.node.textContent + (this.dom.newLined ? '\\n' : '')\r\n\r\n typeof text === 'function' ? text.call(this, this) : this.plain(text)\r\n\r\n return this\r\n }\r\n\r\n // Shortcut dx\r\n dx (dx) {\r\n return this.attr('dx', dx)\r\n }\r\n\r\n // Shortcut dy\r\n dy (dy) {\r\n return this.attr('dy', dy)\r\n }\r\n\r\n // Create new line\r\n newLine () {\r\n // fetch text parent\r\n var t = this.parent(Text)\r\n\r\n // mark new line\r\n this.dom.newLined = true\r\n\r\n // apply new position\r\n return this.dy(t.dom.leading * t.attr('font-size')).attr('x', t.x())\r\n }\r\n}\r\n\r\nextend(Tspan, textable)\r\n\r\nregisterMethods({\r\n Tspan: {\r\n tspan: wrapWithAttrCheck(function (text) {\r\n var tspan = new Tspan()\r\n\r\n // clear if build mode is disabled\r\n if (!this._build) {\r\n this.clear()\r\n }\r\n\r\n // add new tspan\r\n this.node.appendChild(tspan.node)\r\n\r\n return tspan.text(text)\r\n })\r\n }\r\n})\r\n\r\nregister(Tspan)\r\n","import { nodeOrNew, register, wrapWithAttrCheck } from '../utils/adopter.js'\r\nimport { registerMethods } from '../utils/methods.js'\r\nimport Container from './Container.js'\r\nimport baseFind from '../modules/core/selector.js'\r\n\r\nexport default class ClipPath extends Container {\r\n constructor (node) {\r\n super(nodeOrNew('clipPath', node), node)\r\n }\r\n\r\n // Unclip all clipped elements and remove itself\r\n remove () {\r\n // unclip all targets\r\n this.targets().forEach(function (el) {\r\n el.unclip()\r\n })\r\n\r\n // remove clipPath from parent\r\n return super.remove()\r\n }\r\n\r\n targets () {\r\n return baseFind('svg [clip-path*=\"' + this.id() + '\"]')\r\n }\r\n}\r\n\r\nregisterMethods({\r\n Container: {\r\n // Create clipping element\r\n clip: wrapWithAttrCheck(function () {\r\n return this.defs().put(new ClipPath())\r\n })\r\n },\r\n Element: {\r\n // Distribute clipPath to svg element\r\n clipWith (element) {\r\n // use given clip or create a new one\r\n let clipper = element instanceof ClipPath\r\n ? element\r\n : this.parent().clip().add(element)\r\n\r\n // apply mask\r\n return this.attr('clip-path', 'url(\"#' + clipper.id() + '\")')\r\n },\r\n\r\n // Unclip element\r\n unclip () {\r\n return this.attr('clip-path', null)\r\n },\r\n\r\n clipper () {\r\n return this.reference('clip-path')\r\n }\r\n }\r\n})\r\n\r\nregister(ClipPath)\r\n","import { nodeOrNew, register, wrapWithAttrCheck } from '../utils/adopter.js'\r\nimport { registerMethods } from '../utils/methods.js'\r\nimport Container from './Container.js'\r\n\r\nexport default class G extends Container {\r\n constructor (node) {\r\n super(nodeOrNew('g', node), node)\r\n }\r\n}\r\n\r\nregisterMethods({\r\n Element: {\r\n // Create a group element\r\n group: wrapWithAttrCheck(function () {\r\n return this.put(new G())\r\n })\r\n }\r\n})\r\n\r\nregister(G)\r\n","import { nodeOrNew, register, wrapWithAttrCheck } from '../utils/adopter.js'\r\nimport { registerMethods } from '../utils/methods.js'\r\nimport { xlink } from '../modules/core/namespaces.js'\r\nimport Container from './Container.js'\r\n\r\nexport default class A extends Container {\r\n constructor (node) {\r\n super(nodeOrNew('a', node), node)\r\n }\r\n\r\n // Link url\r\n to (url) {\r\n return this.attr('href', url, xlink)\r\n }\r\n\r\n // Link target attribute\r\n target (target) {\r\n return this.attr('target', target)\r\n }\r\n}\r\n\r\nregisterMethods({\r\n Container: {\r\n // Create a hyperlink element\r\n link: wrapWithAttrCheck(function (url) {\r\n return this.put(new A()).to(url)\r\n })\r\n },\r\n Element: {\r\n // Create a hyperlink element\r\n linkTo: function (url) {\r\n var link = new A()\r\n\r\n if (typeof url === 'function') { url.call(link, link) } else {\r\n link.to(url)\r\n }\r\n\r\n return this.parent().put(link).put(this)\r\n }\r\n }\r\n})\r\n\r\nregister(A)\r\n","import { nodeOrNew, register, wrapWithAttrCheck } from '../utils/adopter.js'\r\nimport { registerMethods } from '../utils/methods.js'\r\nimport Container from './Container.js'\r\nimport baseFind from '../modules/core/selector.js'\r\n\r\nexport default class Mask extends Container {\r\n // Initialize node\r\n constructor (node) {\r\n super(nodeOrNew('mask', node), node)\r\n }\r\n\r\n // Unmask all masked elements and remove itself\r\n remove () {\r\n // unmask all targets\r\n this.targets().forEach(function (el) {\r\n el.unmask()\r\n })\r\n\r\n // remove mask from parent\r\n return super.remove()\r\n }\r\n\r\n targets () {\r\n return baseFind('svg [mask*=\"' + this.id() + '\"]')\r\n }\r\n}\r\n\r\nregisterMethods({\r\n Container: {\r\n mask: wrapWithAttrCheck(function () {\r\n return this.defs().put(new Mask())\r\n })\r\n },\r\n Element: {\r\n // Distribute mask to svg element\r\n maskWith (element) {\r\n // use given mask or create a new one\r\n var masker = element instanceof Mask\r\n ? element\r\n : this.parent().mask().add(element)\r\n\r\n // apply mask\r\n return this.attr('mask', 'url(\"#' + masker.id() + '\")')\r\n },\r\n\r\n // Unmask element\r\n unmask () {\r\n return this.attr('mask', null)\r\n },\r\n\r\n masker () {\r\n return this.reference('mask')\r\n }\r\n }\r\n})\r\n\r\nregister(Mask)\r\n","import { nodeOrNew, register, wrapWithAttrCheck } from '../utils/adopter.js'\r\nimport { registerMethods } from '../utils/methods.js'\r\nimport { unCamelCase } from '../utils/utils.js'\r\nimport Element from './Element.js'\r\n\r\nfunction cssRule (selector, rule) {\r\n if (!selector) return ''\r\n if (!rule) return selector\r\n\r\n var ret = selector + '{'\r\n\r\n for (var i in rule) {\r\n ret += unCamelCase(i) + ':' + rule[i] + ';'\r\n }\r\n\r\n ret += '}'\r\n\r\n return ret\r\n}\r\n\r\nexport default class Style extends Element {\r\n constructor (node) {\r\n super(nodeOrNew('style', node), node)\r\n }\r\n\r\n addText (w = '') {\r\n this.node.textContent += w\r\n return this\r\n }\r\n\r\n font (name, src, params = {}) {\r\n return this.rule('@font-face', {\r\n fontFamily: name,\r\n src: src,\r\n ...params\r\n })\r\n }\r\n\r\n rule (selector, obj) {\r\n return this.addText(cssRule(selector, obj))\r\n }\r\n}\r\n\r\nregisterMethods('Dom', {\r\n style: wrapWithAttrCheck(function (selector, obj) {\r\n return this.put(new Style()).rule(selector, obj)\r\n }),\r\n fontface: wrapWithAttrCheck(function (name, src, params) {\r\n return this.put(new Style()).font(name, src, params)\r\n })\r\n})\r\n\r\nregister(Style)\r\n","import { nodeOrNew, register, wrapWithAttrCheck } from '../utils/adopter.js'\r\nimport { registerMethods } from '../utils/methods.js'\r\nimport { xlink } from '../modules/core/namespaces.js'\r\nimport Path from './Path.js'\r\nimport PathArray from '../types/PathArray.js'\r\nimport Text from './Text.js'\r\nimport baseFind from '../modules/core/selector.js'\r\n\r\nexport default class TextPath extends Text {\r\n // Initialize node\r\n constructor (node) {\r\n super(nodeOrNew('textPath', node), node)\r\n }\r\n\r\n // return the array of the path track element\r\n array () {\r\n var track = this.track()\r\n\r\n return track ? track.array() : null\r\n }\r\n\r\n // Plot path if any\r\n plot (d) {\r\n var track = this.track()\r\n var pathArray = null\r\n\r\n if (track) {\r\n pathArray = track.plot(d)\r\n }\r\n\r\n return (d == null) ? pathArray : this\r\n }\r\n\r\n // Get the path element\r\n track () {\r\n return this.reference('href')\r\n }\r\n}\r\n\r\nregisterMethods({\r\n Container: {\r\n textPath: wrapWithAttrCheck(function (text, path) {\r\n return this.defs().path(path).text(text).addTo(this)\r\n })\r\n },\r\n Text: {\r\n // Create path for text to run on\r\n path: wrapWithAttrCheck(function (track) {\r\n var path = new TextPath()\r\n\r\n // if track is a path, reuse it\r\n if (!(track instanceof Path)) {\r\n // create path element\r\n track = this.root().defs().path(track)\r\n }\r\n\r\n // link textPath to path and add content\r\n path.attr('href', '#' + track, xlink)\r\n\r\n // add textPath element as child node and return textPath\r\n return this.put(path)\r\n }),\r\n\r\n // Get the textPath children\r\n textPath () {\r\n return this.find('textPath')[0]\r\n }\r\n },\r\n Path: {\r\n // creates a textPath from this path\r\n text: wrapWithAttrCheck(function (text) {\r\n if (text instanceof Text) {\r\n var txt = text.text()\r\n return text.clear().path(this).text(txt)\r\n }\r\n return this.parent().put(new Text()).path(this).text(text)\r\n }),\r\n\r\n targets () {\r\n return baseFind('svg [href*=\"' + this.id() + '\"]')\r\n }\r\n }\r\n})\r\n\r\nTextPath.prototype.MorphArray = PathArray\r\nregister(TextPath)\r\n","import { nodeOrNew, register, wrapWithAttrCheck } from '../utils/adopter.js'\r\nimport { registerMethods } from '../utils/methods.js'\r\nimport { xlink } from '../modules/core/namespaces.js'\r\nimport Shape from './Shape.js'\r\n\r\nexport default class Use extends Shape {\r\n constructor (node) {\r\n super(nodeOrNew('use', node), node)\r\n }\r\n\r\n // Use element as a reference\r\n element (element, file) {\r\n // Set lined element\r\n return this.attr('href', (file || '') + '#' + element, xlink)\r\n }\r\n}\r\n\r\nregisterMethods({\r\n Container: {\r\n // Create a use element\r\n use: wrapWithAttrCheck(function (element, file) {\r\n return this.put(new Use()).element(element, file)\r\n })\r\n }\r\n})\r\n\r\nregister(Use)\r\n","/* Optional Modules */\r\nimport './modules/optional/arrange.js'\r\nimport './modules/optional/class.js'\r\nimport './modules/optional/css.js'\r\nimport './modules/optional/data.js'\r\nimport './modules/optional/memory.js'\r\nimport './modules/optional/sugar.js'\r\nimport './modules/optional/transform.js'\r\n\r\nimport { extend, makeInstance } from './utils/adopter.js'\r\nimport { getMethodNames, getMethodsFor } from './utils/methods.js'\r\nimport Box from './types/Box.js'\r\nimport Circle from './elements/Circle.js'\r\nimport Color from './types/Color.js'\r\nimport Container from './elements/Container.js'\r\nimport Defs from './elements/Defs.js'\r\nimport Dom from './elements/Dom.js'\r\nimport Element from './elements/Element.js'\r\nimport Ellipse from './elements/Ellipse.js'\r\nimport EventTarget from './types/EventTarget.js'\r\nimport Gradient from './elements/Gradient.js'\r\nimport Image from './elements/Image.js'\r\nimport Line from './elements/Line.js'\r\nimport List from './types/List.js'\r\nimport Marker from './elements/Marker.js'\r\nimport Matrix from './types/Matrix.js'\r\nimport Morphable, {\r\n NonMorphable,\r\n ObjectBag,\r\n TransformBag,\r\n makeMorphable,\r\n registerMorphableType\r\n} from './animation/Morphable.js'\r\nimport Path from './elements/Path.js'\r\nimport PathArray from './types/PathArray.js'\r\nimport Pattern from './elements/Pattern.js'\r\nimport PointArray from './types/PointArray.js'\r\nimport Polygon from './elements/Polygon.js'\r\nimport Polyline from './elements/Polyline.js'\r\nimport Rect from './elements/Rect.js'\r\nimport Runner from './animation/Runner.js'\r\nimport SVGArray from './types/SVGArray.js'\r\nimport SVGNumber from './types/SVGNumber.js'\r\nimport Shape from './elements/Shape.js'\r\nimport Svg from './elements/Svg.js'\r\nimport Symbol from './elements/Symbol.js'\r\nimport Text from './elements/Text.js'\r\nimport Tspan from './elements/Tspan.js'\r\nimport * as defaults from './modules/core/defaults.js'\r\nimport * as utils from './utils/utils.js'\r\nimport * as namespaces from './modules/core/namespaces.js'\r\nimport * as regex from './modules/core/regex.js'\r\n\r\nexport {\r\n Morphable,\r\n registerMorphableType,\r\n makeMorphable,\r\n TransformBag,\r\n ObjectBag,\r\n NonMorphable\r\n}\r\n\r\nexport { defaults, utils, namespaces, regex }\r\nexport const SVG = makeInstance\r\nexport { default as parser } from './modules/core/parser.js'\r\nexport { default as find } from './modules/core/selector.js'\r\nexport * from './modules/core/event.js'\r\nexport * from './utils/adopter.js'\r\nexport { registerWindow } from './utils/window.js'\r\n\r\n/* Animation Modules */\r\nexport { default as Animator } from './animation/Animator.js'\r\nexport { Controller, Ease, PID, Spring, easing } from './animation/Controller.js'\r\nexport { default as Queue } from './animation/Queue.js'\r\nexport { default as Runner } from './animation/Runner.js'\r\nexport { default as Timeline } from './animation/Timeline.js'\r\n\r\n/* Types */\r\nexport { default as Array } from './types/SVGArray.js'\r\nexport { default as Box } from './types/Box.js'\r\nexport { default as Color } from './types/Color.js'\r\nexport { default as EventTarget } from './types/EventTarget.js'\r\nexport { default as Matrix } from './types/Matrix.js'\r\nexport { default as Number } from './types/SVGNumber.js'\r\nexport { default as PathArray } from './types/PathArray.js'\r\nexport { default as Point } from './types/Point.js'\r\nexport { default as PointArray } from './types/PointArray.js'\r\nexport { default as List } from './types/List.js'\r\n\r\n/* Elements */\r\nexport { default as Circle } from './elements/Circle.js'\r\nexport { default as ClipPath } from './elements/ClipPath.js'\r\nexport { default as Container } from './elements/Container.js'\r\nexport { default as Defs } from './elements/Defs.js'\r\nexport { default as Dom } from './elements/Dom.js'\r\nexport { default as Element } from './elements/Element.js'\r\nexport { default as Ellipse } from './elements/Ellipse.js'\r\nexport { default as Gradient } from './elements/Gradient.js'\r\nexport { default as G } from './elements/G.js'\r\nexport { default as A } from './elements/A.js'\r\nexport { default as Image } from './elements/Image.js'\r\nexport { default as Line } from './elements/Line.js'\r\nexport { default as Marker } from './elements/Marker.js'\r\nexport { default as Mask } from './elements/Mask.js'\r\nexport { default as Path } from './elements/Path.js'\r\nexport { default as Pattern } from './elements/Pattern.js'\r\nexport { default as Polygon } from './elements/Polygon.js'\r\nexport { default as Polyline } from './elements/Polyline.js'\r\nexport { default as Rect } from './elements/Rect.js'\r\nexport { default as Shape } from './elements/Shape.js'\r\nexport { default as Stop } from './elements/Stop.js'\r\nexport { default as Style } from './elements/Style.js'\r\nexport { default as Svg } from './elements/Svg.js'\r\nexport { default as Symbol } from './elements/Symbol.js'\r\nexport { default as Text } from './elements/Text.js'\r\nexport { default as TextPath } from './elements/TextPath.js'\r\nexport { default as Tspan } from './elements/Tspan.js'\r\nexport { default as Use } from './elements/Use.js'\r\n\r\nextend([\r\n Svg,\r\n Symbol,\r\n Image,\r\n Pattern,\r\n Marker\r\n], getMethodsFor('viewbox'))\r\n\r\nextend([\r\n Line,\r\n Polyline,\r\n Polygon,\r\n Path\r\n], getMethodsFor('marker'))\r\n\r\nextend(Text, getMethodsFor('Text'))\r\nextend(Path, getMethodsFor('Path'))\r\n\r\nextend(Defs, getMethodsFor('Defs'))\r\n\r\nextend([\r\n Text,\r\n Tspan\r\n], getMethodsFor('Tspan'))\r\n\r\nextend([\r\n Rect,\r\n Ellipse,\r\n Circle,\r\n Gradient\r\n], getMethodsFor('radius'))\r\n\r\nextend(EventTarget, getMethodsFor('EventTarget'))\r\nextend(Dom, getMethodsFor('Dom'))\r\nextend(Element, getMethodsFor('Element'))\r\nextend(Shape, getMethodsFor('Shape'))\r\n// extend(Element, getConstructor('Memory'))\r\nextend(Container, getMethodsFor('Container'))\r\n\r\nextend(Runner, getMethodsFor('Runner'))\r\n\r\nList.extend(getMethodNames())\r\n\r\nregisterMorphableType([\r\n SVGNumber,\r\n Color,\r\n Box,\r\n Matrix,\r\n SVGArray,\r\n PointArray,\r\n 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