diff options
author | Ulrich-Matthias Schäfer <ulima.ums@googlemail.com> | 2018-10-17 23:09:34 +0200 |
---|---|---|
committer | Ulrich-Matthias Schäfer <ulima.ums@googlemail.com> | 2018-10-17 23:09:34 +0200 |
commit | 417d4b253d2daea0ef3c437c5b3d5eda6ccc7525 (patch) | |
tree | 1b5e6528df2cd679af07e4ffc44c177ed35dac68 /dist | |
parent | 8db39b099ea85d881f5e4d12b2b2182d41414da4 (diff) | |
download | svg.js-417d4b253d2daea0ef3c437c5b3d5eda6ccc7525.tar.gz svg.js-417d4b253d2daea0ef3c437c5b3d5eda6ccc7525.zip |
add babel, satisfy linter, build dist
Diffstat (limited to 'dist')
-rw-r--r-- | dist/svg.js | 10133 |
1 files changed, 5572 insertions, 4561 deletions
diff --git a/dist/svg.js b/dist/svg.js index 0754226..7f63326 100644 --- a/dist/svg.js +++ b/dist/svg.js @@ -6,7 +6,7 @@ * @copyright Wout Fierens <wout@mick-wout.com> * @license MIT * -* BUILT: Fri Jun 29 2018 10:28:02 GMT+0200 (GMT+02:00) +* BUILT: Wed Oct 17 2018 23:01:18 GMT+0200 (GMT+02:00) */; (function(root, factory) {
@@ -31,331 +31,311 @@ if (!supported) return {supported: false}
// Otherwise, the library will be here
-/* global createElement, capitalize */
-/* eslint-disable new-cap */
-
-// The main wrapping element
-var SVG = this.SVG = function (element) {
- if (SVG.supported) {
- element = createElement(element)
- return element
- }
-}
-
-// Svg must be supported if we reached this stage
-SVG.supported = true
-
-// Default namespaces
-SVG.ns = 'http://www.w3.org/2000/svg'
-SVG.xmlns = 'http://www.w3.org/2000/xmlns/'
-SVG.xlink = 'http://www.w3.org/1999/xlink'
-SVG.svgjs = 'http://svgjs.com/svgjs'
-
-// Element id sequence
-SVG.did = 1000
-
-// Get next named element id
-SVG.eid = function (name) {
- return 'Svgjs' + capitalize(name) + (SVG.did++)
-}
-
-// Method for element creation
-SVG.create = function (name) {
- // create element
- return document.createElementNS(this.ns, name)
-}
-
-// Method for extending objects
-SVG.extend = function (modules, methods) {
- var key, i
-
- modules = Array.isArray(modules) ? modules : [modules]
-
- for (i = modules.length - 1; i >= 0; i--) {
- if (modules[i]) {
- for (key in methods) {
- modules[i].prototype[key] = methods[key]
- }
- }
- }
-}
-
-// Invent new element
-SVG.invent = function (config) {
- // Create element initializer
- var initializer = typeof config.create === 'function' ? config.create
- : function (node) {
- config.inherit.call(this, node || SVG.create(config.create))
- }
-
- // Inherit prototype
- if (config.inherit) {
- initializer.prototype = new config.inherit()
- initializer.prototype.constructor = initializer
- }
-
- // Extend with methods
- if (config.extend) {
- SVG.extend(initializer, config.extend)
- }
-
- // Attach construct method to parent
- if (config.construct) { SVG.extend(config.parent || SVG.Container, config.construct) }
-
- return initializer
-}
-
-// Adopt existing svg elements
-SVG.adopt = function (node) {
- // check for presence of node
- if (!node) return null
-
- // make sure a node isn't already adopted
- if (node.instance instanceof SVG.Element) return node.instance
-
- if (!(node instanceof window.SVGElement)) {
- return new SVG.HtmlNode(node)
- }
-
- // initialize variables
- var element
-
- // adopt with element-specific settings
- if (node.nodeName === 'svg') {
- element = new SVG.Doc(node)
- } else if (node.nodeName === 'linearGradient' || node.nodeName === 'radialGradient') {
- element = new SVG.Gradient(node)
- } else if (SVG[capitalize(node.nodeName)]) {
- element = new SVG[capitalize(node.nodeName)](node)
- } else {
- element = new SVG.Parent(node)
- }
-
- return element
-}
+"use strict"; -// Storage for regular expressions
-SVG.regex = {
- // Parse unit value
- numberAndUnit: /^([+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?)([a-z%]*)$/i,
-
- // Parse hex value
- hex: /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i,
-
- // Parse rgb value
- rgb: /rgb\((\d+),(\d+),(\d+)\)/,
-
- // Parse reference id
- reference: /#([a-z0-9\-_]+)/i,
-
- // splits a transformation chain
- transforms: /\)\s*,?\s*/,
-
- // Whitespace
- whitespace: /\s/g,
-
- // Test hex value
- isHex: /^#[a-f0-9]{3,6}$/i,
-
- // Test rgb value
- isRgb: /^rgb\(/,
-
- // Test css declaration
- isCss: /[^:]+:[^;]+;?/,
-
- // Test for blank string
- isBlank: /^(\s+)?$/,
-
- // Test for numeric string
- isNumber: /^[+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?$/i,
-
- // Test for percent value
- isPercent: /^-?[\d.]+%$/,
-
- // Test for image url
- isImage: /\.(jpg|jpeg|png|gif|svg)(\?[^=]+.*)?/i,
-
- // split at whitespace and comma
- delimiter: /[\s,]+/,
-
- // The following regex are used to parse the d attribute of a path
-
- // Matches all hyphens which are not after an exponent
- hyphen: /([^e])-/gi,
-
- // Replaces and tests for all path letters
- pathLetters: /[MLHVCSQTAZ]/gi,
-
- // yes we need this one, too
- isPathLetter: /[MLHVCSQTAZ]/i,
-
- // matches 0.154.23.45
- numbersWithDots: /((\d?\.\d+(?:e[+-]?\d+)?)((?:\.\d+(?:e[+-]?\d+)?)+))+/gi,
-
- // matches .
- dots: /\./g
-}
+function _toConsumableArray(arr) { return _arrayWithoutHoles(arr) || _iterableToArray(arr) || _nonIterableSpread(); } -
-SVG.utils = {
- // Map function
- map: function (array, block) {
- var i
- var il = array.length
- var result = []
-
- for (i = 0; i < il; i++) {
- result.push(block(array[i]))
- }
-
- return result
- },
-
- // Filter function
- filter: function (array, block) {
- var i
- var il = array.length
- var result = []
-
- for (i = 0; i < il; i++) {
- if (block(array[i])) { result.push(array[i]) }
- }
-
- return result
- },
-
- // Degrees to radians
- radians: function (d) {
- return d % 360 * Math.PI / 180
- },
-
- // Radians to degrees
- degrees: function (r) {
- return r * 180 / Math.PI % 360
- },
-
- filterSVGElements: function (nodes) {
- return this.filter(nodes, function (el) { return el instanceof window.SVGElement })
- }
-
-}
+function _nonIterableSpread() { throw new TypeError("Invalid attempt to spread non-iterable instance"); } -
-SVG.void = function () {}
-
-SVG.defaults = {
-
- // Default animation values
- timeline: {
- duration: 400,
- ease: '>',
- delay: 0
- },
-
- // Default attribute values
- attrs: {
-
- // fill and stroke
- 'fill-opacity': 1,
- 'stroke-opacity': 1,
- 'stroke-width': 0,
- 'stroke-linejoin': 'miter',
- 'stroke-linecap': 'butt',
- fill: '#000000',
- stroke: '#000000',
- opacity: 1,
-
- // position
- x: 0,
- y: 0,
- cx: 0,
- cy: 0,
-
- // size
- width: 0,
- height: 0,
-
- // radius
- r: 0,
- rx: 0,
- ry: 0,
-
- // gradient
- offset: 0,
- 'stop-opacity': 1,
- 'stop-color': '#000000',
-
- // text
- 'font-size': 16,
- 'font-family': 'Helvetica, Arial, sans-serif',
- 'text-anchor': 'start'
- }
-}
+function _iterableToArray(iter) { if (Symbol.iterator in Object(iter) || Object.prototype.toString.call(iter) === "[object Arguments]") return Array.from(iter); } -SVG.Queue = SVG.invent({
- create: function () {
- this._first = null
- this._last = null
- },
-
- extend: {
- push: function (value) {
- // An item stores an id and the provided value
- var item = value.next ? value : { value: value, next: null, prev: null }
-
- // Deal with the queue being empty or populated
- if (this._last) {
- item.prev = this._last
- this._last.next = item
- this._last = item
- } else {
- this._last = item
- this._first = item
- }
-
- // Update the length and return the current item
- return item
- },
-
- shift: function () {
- // Check if we have a value
- var remove = this._first
- if (!remove) return null
-
- // If we do, remove it and relink things
- this._first = remove.next
- if (this._first) this._first.prev = null
- this._last = this._first ? this._last : null
- return remove.value
- },
-
- // Shows us the first item in the list
- first: function () {
- return this._first && this._first.value
- },
-
- // Shows us the last item in the list
- last: function () {
- return this._last && this._last.value
- },
-
- // Removes the item that was returned from the push
- remove: function (item) {
- // Relink the previous item
- if (item.prev) item.prev.next = item.next
- if (item.next) item.next.prev = item.prev
- if (item === this._last) this._last = item.prev
- if (item === this._first) this._first = item.next
-
- // Invalidate item
- item.prev = null
- item.next = null
- }
- }
-})
+function _arrayWithoutHoles(arr) { if (Array.isArray(arr)) { for (var i = 0, arr2 = new Array(arr.length); i < arr.length; i++) { arr2[i] = arr[i]; } return arr2; } } + +function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } + +function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; } + +function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } + +function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; var ownKeys = Object.keys(source); if (typeof Object.getOwnPropertySymbols === 'function') { ownKeys = ownKeys.concat(Object.getOwnPropertySymbols(source).filter(function (sym) { return Object.getOwnPropertyDescriptor(source, sym).enumerable; })); } ownKeys.forEach(function (key) { _defineProperty(target, key, source[key]); }); } return target; } + +function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; } + +function _typeof(obj) { if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; } return _typeof(obj); } + +/* global createElement, capitalize */ + +/* eslint-disable new-cap */ +// The main wrapping element +var SVG = window.SVG = function (element) { + if (SVG.supported) { + element = createElement(element); + return element; + } +}; // Svg must be supported if we reached this stage + + +SVG.supported = true; // Default namespaces + +SVG.ns = 'http://www.w3.org/2000/svg'; +SVG.xmlns = 'http://www.w3.org/2000/xmlns/'; +SVG.xlink = 'http://www.w3.org/1999/xlink'; +SVG.svgjs = 'http://svgjs.com/svgjs'; // Element id sequence + +SVG.did = 1000; // Get next named element id + +SVG.eid = function (name) { + return 'Svgjs' + capitalize(name) + SVG.did++; +}; // Method for element creation + + +SVG.create = function (name) { + // create element + return document.createElementNS(this.ns, name); +}; // Method for extending objects + + +SVG.extend = function (modules, methods) { + var key, i; + modules = Array.isArray(modules) ? modules : [modules]; + + for (i = modules.length - 1; i >= 0; i--) { + if (modules[i]) { + for (key in methods) { + modules[i].prototype[key] = methods[key]; + } + } + } +}; // Invent new element + + +SVG.invent = function (config) { + // Create element initializer + var initializer = typeof config.create === 'function' ? config.create : function (node) { + config.inherit.call(this, node || SVG.create(config.create)); + }; // Inherit prototype + + if (config.inherit) { + initializer.prototype = new config.inherit(); + initializer.prototype.constructor = initializer; + } // Extend with methods + + + if (config.extend) { + SVG.extend(initializer, config.extend); + } // Attach construct method to parent + + + if (config.construct) { + SVG.extend(config.parent || SVG.Container, config.construct); + } + + return initializer; +}; // Adopt existing svg elements + + +SVG.adopt = function (node) { + // check for presence of node + if (!node) return null; // make sure a node isn't already adopted + + if (node.instance instanceof SVG.Element) return node.instance; + + if (!(node instanceof window.SVGElement)) { + return new SVG.HtmlNode(node); + } // initialize variables + + + var element; // adopt with element-specific settings + + if (node.nodeName === 'svg') { + element = new SVG.Doc(node); + } else if (node.nodeName === 'linearGradient' || node.nodeName === 'radialGradient') { + element = new SVG.Gradient(node); + } else if (SVG[capitalize(node.nodeName)]) { + element = new SVG[capitalize(node.nodeName)](node); + } else { + element = new SVG.Parent(node); + } + + return element; +}; // Storage for regular expressions + + +SVG.regex = { + // Parse unit value + numberAndUnit: /^([+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?)([a-z%]*)$/i, + // Parse hex value + hex: /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i, + // Parse rgb value + rgb: /rgb\((\d+),(\d+),(\d+)\)/, + // Parse reference id + reference: /#([a-z0-9\-_]+)/i, + // splits a transformation chain + transforms: /\)\s*,?\s*/, + // Whitespace + whitespace: /\s/g, + // Test hex value + isHex: /^#[a-f0-9]{3,6}$/i, + // Test rgb value + isRgb: /^rgb\(/, + // Test css declaration + isCss: /[^:]+:[^;]+;?/, + // Test for blank string + isBlank: /^(\s+)?$/, + // Test for numeric string + isNumber: /^[+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?$/i, + // Test for percent value + isPercent: /^-?[\d.]+%$/, + // Test for image url + isImage: /\.(jpg|jpeg|png|gif|svg)(\?[^=]+.*)?/i, + // split at whitespace and comma + delimiter: /[\s,]+/, + // The following regex are used to parse the d attribute of a path + // Matches all hyphens which are not after an exponent + hyphen: /([^e])-/gi, + // Replaces and tests for all path letters + pathLetters: /[MLHVCSQTAZ]/gi, + // yes we need this one, too + isPathLetter: /[MLHVCSQTAZ]/i, + // matches 0.154.23.45 + numbersWithDots: /((\d?\.\d+(?:e[+-]?\d+)?)((?:\.\d+(?:e[+-]?\d+)?)+))+/gi, + // matches . + dots: /\./g +}; +SVG.utils = { + // Map function + map: function map(array, block) { + var i; + var il = array.length; + var result = []; + + for (i = 0; i < il; i++) { + result.push(block(array[i])); + } + + return result; + }, + // Filter function + filter: function filter(array, block) { + var i; + var il = array.length; + var result = []; + + for (i = 0; i < il; i++) { + if (block(array[i])) { + result.push(array[i]); + } + } + + return result; + }, + // Degrees to radians + radians: function radians(d) { + return d % 360 * Math.PI / 180; + }, + // Radians to degrees + degrees: function degrees(r) { + return r * 180 / Math.PI % 360; + }, + filterSVGElements: function filterSVGElements(nodes) { + return this.filter(nodes, function (el) { + return el instanceof window.SVGElement; + }); + } +}; + +SVG.void = function () {}; + +SVG.defaults = { + // Default animation values + timeline: { + duration: 400, + ease: '>', + delay: 0 + }, + // Default attribute values + attrs: { + // fill and stroke + 'fill-opacity': 1, + 'stroke-opacity': 1, + 'stroke-width': 0, + 'stroke-linejoin': 'miter', + 'stroke-linecap': 'butt', + fill: '#000000', + stroke: '#000000', + opacity: 1, + // position + x: 0, + y: 0, + cx: 0, + cy: 0, + // size + width: 0, + height: 0, + // radius + r: 0, + rx: 0, + ry: 0, + // gradient + offset: 0, + 'stop-opacity': 1, + 'stop-color': '#000000', + // text + 'font-size': 16, + 'font-family': 'Helvetica, Arial, sans-serif', + 'text-anchor': 'start' + } +}; +SVG.Queue = SVG.invent({ + create: function create() { + this._first = null; + this._last = null; + }, + extend: { + push: function push(value) { + // An item stores an id and the provided value + var item = value.next ? value : { + value: value, + next: null, + prev: null // Deal with the queue being empty or populated + + }; + + if (this._last) { + item.prev = this._last; + this._last.next = item; + this._last = item; + } else { + this._last = item; + this._first = item; + } // Update the length and return the current item + + + return item; + }, + shift: function shift() { + // Check if we have a value + var remove = this._first; + if (!remove) return null; // If we do, remove it and relink things + + this._first = remove.next; + if (this._first) this._first.prev = null; + this._last = this._first ? this._last : null; + return remove.value; + }, + // Shows us the first item in the list + first: function first() { + return this._first && this._first.value; + }, + // Shows us the last item in the list + last: function last() { + return this._last && this._last.value; + }, + // Removes the item that was returned from the push + remove: function remove(item) { + // Relink the previous item + if (item.prev) item.prev.next = item.next; + if (item.next) item.next.prev = item.prev; + if (item === this._last) this._last = item.prev; + if (item === this._first) this._first = item.next; // Invalidate item + + item.prev = null; + item.next = null; + } + } +}); +/* globals fullHex, compToHex */ -/* globals fullHex, compToHex */
-
/*
Color {
@@ -383,749 +363,694 @@ new Color('hsl(30, 20, 10)') SVG.rgb(30, 20, 50).lab()
SVG.hsl()
SVG.lab('rgb(100, 100, 100)')
-*/
-
-// Module for color convertions
-SVG.Color = function (color, g, b) {
- var match
-
- // initialize defaults
- this.r = 0
- this.g = 0
- this.b = 0
-
- if (!color) return
-
- // parse color
- if (typeof color === 'string') {
- if (SVG.regex.isRgb.test(color)) {
- // get rgb values
- match = SVG.regex.rgb.exec(color.replace(SVG.regex.whitespace, ''))
-
- // parse numeric values
- this.r = parseInt(match[1])
- this.g = parseInt(match[2])
- this.b = parseInt(match[3])
- } else if (SVG.regex.isHex.test(color)) {
- // get hex values
- match = SVG.regex.hex.exec(fullHex(color))
-
- // parse numeric values
- this.r = parseInt(match[1], 16)
- this.g = parseInt(match[2], 16)
- this.b = parseInt(match[3], 16)
- }
- } else if (Array.isArray(color)) {
- this.r = color[0]
- this.g = color[1]
- this.b = color[2]
- } else if (typeof color === 'object') {
- this.r = color.r
- this.g = color.g
- this.b = color.b
- } else if (arguments.length === 3) {
- this.r = color
- this.g = g
- this.b = b
- }
-}
-
-SVG.extend(SVG.Color, {
- // Default to hex conversion
- toString: function () {
- return this.toHex()
- },
- toArray: function () {
- return [this.r, this.g, this.b]
- },
- fromArray: function (a) {
- return new SVG.Color(a)
- },
- // Build hex value
- toHex: function () {
- return '#' +
- compToHex(Math.round(this.r)) +
- compToHex(Math.round(this.g)) +
- compToHex(Math.round(this.b))
- },
- // Build rgb value
- toRgb: function () {
- return 'rgb(' + [this.r, this.g, this.b].join() + ')'
- },
- // Calculate true brightness
- brightness: function () {
- return (this.r / 255 * 0.30) +
- (this.g / 255 * 0.59) +
- (this.b / 255 * 0.11)
- },
- // Make color morphable
- morph: function (color) {
- this.destination = new SVG.Color(color)
-
- return this
- },
- // Get morphed color at given position
- at: function (pos) {
- // make sure a destination is defined
- if (!this.destination) return this
-
- // normalise pos
- pos = pos < 0 ? 0 : pos > 1 ? 1 : pos
-
- // generate morphed color
- return new SVG.Color({
- r: ~~(this.r + (this.destination.r - this.r) * pos),
- g: ~~(this.g + (this.destination.g - this.g) * pos),
- b: ~~(this.b + (this.destination.b - this.b) * pos)
- })
- }
-
-})
-
-// Testers
-
-// Test if given value is a color string
-SVG.Color.test = function (color) {
- color += ''
- return SVG.regex.isHex.test(color) ||
- SVG.regex.isRgb.test(color)
-}
-
-// Test if given value is a rgb object
-SVG.Color.isRgb = function (color) {
- return color && typeof color.r === 'number' &&
- typeof color.g === 'number' &&
- typeof color.b === 'number'
-}
-
-// Test if given value is a color
-SVG.Color.isColor = function (color) {
- return SVG.Color.isRgb(color) || SVG.Color.test(color)
-}
+*/ +// Module for color convertions -/* global arrayClone */
-
-// Module for array conversion
-SVG.Array = function (array, fallback) {
- array = (array || []).valueOf()
-
- // if array is empty and fallback is provided, use fallback
- if (array.length === 0 && fallback) {
- array = fallback.valueOf()
- }
-
- // parse array
- this.value = this.parse(array)
-}
-
-SVG.extend(SVG.Array, {
- // Make array morphable
- morph: function (array) {
- this.destination = this.parse(array)
-
- // normalize length of arrays
- if (this.value.length !== this.destination.length) {
- var lastValue = this.value[this.value.length - 1]
- var lastDestination = this.destination[this.destination.length - 1]
-
- while (this.value.length > this.destination.length) {
- this.destination.push(lastDestination)
- }
- while (this.value.length < this.destination.length) {
- this.value.push(lastValue)
- }
- }
-
- return this
- },
- // Clean up any duplicate points
- settle: function () {
- // find all unique values
- for (var i = 0, il = this.value.length, seen = []; i < il; i++) {
- if (seen.indexOf(this.value[i]) === -1) {
- seen.push(this.value[i])
- }
- }
-
- // set new value
- this.value = seen
- return seen
- },
- // Get morphed array at given position
- at: function (pos) {
- // make sure a destination is defined
- if (!this.destination) return this
-
- // generate morphed array
- for (var i = 0, il = this.value.length, array = []; i < il; i++) {
- array.push(this.value[i] + (this.destination[i] - this.value[i]) * pos)
- }
-
- return new SVG.Array(array)
- },
- toArray: function () {
- return this.value
- },
- // Convert array to string
- toString: function () {
- return this.value.join(' ')
- },
- // Real value
- valueOf: function () {
- return this.value
- },
- // Parse whitespace separated string
- parse: function (array) {
- array = array.valueOf()
-
- // if already is an array, no need to parse it
- if (Array.isArray(array)) return array
-
- return array.trim().split(SVG.regex.delimiter).map(parseFloat)
- },
- // Reverse array
- reverse: function () {
- this.value.reverse()
-
- return this
- },
- clone: function () {
- var clone = new this.constructor()
- clone.value = arrayClone(this.value)
- return clone
- }
-})
+SVG.Color = function (color, g, b) { + var match; // initialize defaults -
-// Poly points array
-SVG.PointArray = function (array, fallback) {
- SVG.Array.call(this, array, fallback || [[0, 0]])
-}
-
-// Inherit from SVG.Array
-SVG.PointArray.prototype = new SVG.Array()
-SVG.PointArray.prototype.constructor = SVG.PointArray
-
-SVG.extend(SVG.PointArray, {
- // Convert array to string
- toString: function () {
- // convert to a poly point string
- for (var i = 0, il = this.value.length, array = []; i < il; i++) {
- array.push(this.value[i].join(','))
- }
-
- return array.join(' ')
- },
-
- toArray: function () {
- return this.value.reduce(function (prev, curr) {
- return [].concat.call(prev, curr)
- }, [])
- },
-
- // Convert array to line object
- toLine: function () {
- return {
- x1: this.value[0][0],
- y1: this.value[0][1],
- x2: this.value[1][0],
- y2: this.value[1][1]
- }
- },
-
- // Get morphed array at given position
- at: function (pos) {
- // make sure a destination is defined
- if (!this.destination) return this
-
- // generate morphed point string
- for (var i = 0, il = this.value.length, array = []; i < il; i++) {
- array.push([
- this.value[i][0] + (this.destination[i][0] - this.value[i][0]) * pos,
- this.value[i][1] + (this.destination[i][1] - this.value[i][1]) * pos
- ])
- }
-
- return new SVG.PointArray(array)
- },
-
- // Parse point string and flat array
- parse: function (array) {
- var points = []
-
- array = array.valueOf()
-
- // if it is an array
- if (Array.isArray(array)) {
- // and it is not flat, there is no need to parse it
- if (Array.isArray(array[0])) {
- return array
- }
- } else { // Else, it is considered as a string
- // parse points
- array = array.trim().split(SVG.regex.delimiter).map(parseFloat)
- }
-
- // validate points - https://svgwg.org/svg2-draft/shapes.html#DataTypePoints
- // Odd number of coordinates is an error. In such cases, drop the last odd coordinate.
- if (array.length % 2 !== 0) array.pop()
-
- // wrap points in two-tuples and parse points as floats
- for (var i = 0, len = array.length; i < len; i = i + 2) {
- points.push([ array[i], array[i + 1] ])
- }
-
- return points
- },
-
- // Move point string
- move: function (x, y) {
- var box = this.bbox()
-
- // get relative offset
- x -= box.x
- y -= box.y
-
- // move every point
- if (!isNaN(x) && !isNaN(y)) {
- for (var i = this.value.length - 1; i >= 0; i--) {
- this.value[i] = [this.value[i][0] + x, this.value[i][1] + y]
- }
- }
-
- return this
- },
- // Resize poly string
- size: function (width, height) {
- var i
- var box = this.bbox()
-
- // recalculate position of all points according to new size
- for (i = this.value.length - 1; i >= 0; i--) {
- if (box.width) this.value[i][0] = ((this.value[i][0] - box.x) * width) / box.width + box.x
- if (box.height) this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y
- }
-
- return this
- },
-
- // Get bounding box of points
- bbox: function () {
- var maxX = -Infinity
- var maxY = -Infinity
- var minX = Infinity
- var minY = Infinity
- this.value.forEach(function (el) {
- maxX = Math.max(el[0], maxX)
- maxY = Math.max(el[1], maxY)
- minX = Math.min(el[0], minX)
- minY = Math.min(el[1], minY)
- })
- return {x: minX, y: minY, width: maxX - minX, height: maxY - minY}
- }
-})
+ this.r = 0; + this.g = 0; + this.b = 0; + if (!color) return; // parse color -/* globals arrayToString, pathRegReplace */
-
-var pathHandlers = {
- M: function (c, p, p0) {
- p.x = p0.x = c[0]
- p.y = p0.y = c[1]
-
- return ['M', p.x, p.y]
- },
- L: function (c, p) {
- p.x = c[0]
- p.y = c[1]
- return ['L', c[0], c[1]]
- },
- H: function (c, p) {
- p.x = c[0]
- return ['H', c[0]]
- },
- V: function (c, p) {
- p.y = c[0]
- return ['V', c[0]]
- },
- C: function (c, p) {
- p.x = c[4]
- p.y = c[5]
- return ['C', c[0], c[1], c[2], c[3], c[4], c[5]]
- },
- S: function (c, p) {
- p.x = c[2]
- p.y = c[3]
- return ['S', c[0], c[1], c[2], c[3]]
- },
- Q: function (c, p) {
- p.x = c[2]
- p.y = c[3]
- return ['Q', c[0], c[1], c[2], c[3]]
- },
- T: function (c, p) {
- p.x = c[0]
- p.y = c[1]
- return ['T', c[0], c[1]]
- },
- Z: function (c, p, p0) {
- p.x = p0.x
- p.y = p0.y
- return ['Z']
- },
- A: function (c, p) {
- p.x = c[5]
- p.y = c[6]
- return ['A', c[0], c[1], c[2], c[3], c[4], c[5], c[6]]
- }
-}
-
-var mlhvqtcsaz = 'mlhvqtcsaz'.split('')
-
-for (var i = 0, il = mlhvqtcsaz.length; i < il; ++i) {
- pathHandlers[mlhvqtcsaz[i]] = (function (i) {
- return function (c, p, p0) {
- if (i === 'H') c[0] = c[0] + p.x
- else if (i === 'V') c[0] = c[0] + p.y
- else if (i === 'A') {
- c[5] = c[5] + p.x
- c[6] = c[6] + p.y
- } else {
- for (var j = 0, jl = c.length; j < jl; ++j) {
- c[j] = c[j] + (j % 2 ? p.y : p.x)
- }
- }
-
- return pathHandlers[i](c, p, p0)
- }
- })(mlhvqtcsaz[i].toUpperCase())
-}
-
-// Path points array
-SVG.PathArray = function (array, fallback) {
- SVG.Array.call(this, array, fallback || [['M', 0, 0]])
-}
-
-// Inherit from SVG.Array
-SVG.PathArray.prototype = new SVG.Array()
-SVG.PathArray.prototype.constructor = SVG.PathArray
-
-SVG.extend(SVG.PathArray, {
- // Convert array to string
- toString: function () {
- return arrayToString(this.value)
- },
- toArray: function () {
- return this.value.reduce(function (prev, curr) {
- return [].concat.call(prev, curr)
- }, [])
- },
- // Move path string
- move: function (x, y) {
- // get bounding box of current situation
- var box = this.bbox()
-
- // get relative offset
- x -= box.x
- y -= box.y
-
- if (!isNaN(x) && !isNaN(y)) {
- // move every point
- for (var l, i = this.value.length - 1; i >= 0; i--) {
- l = this.value[i][0]
-
- if (l === 'M' || l === 'L' || l === 'T') {
- this.value[i][1] += x
- this.value[i][2] += y
- } else if (l === 'H') {
- this.value[i][1] += x
- } else if (l === 'V') {
- this.value[i][1] += y
- } else if (l === 'C' || l === 'S' || l === 'Q') {
- this.value[i][1] += x
- this.value[i][2] += y
- this.value[i][3] += x
- this.value[i][4] += y
-
- if (l === 'C') {
- this.value[i][5] += x
- this.value[i][6] += y
- }
- } else if (l === 'A') {
- this.value[i][6] += x
- this.value[i][7] += y
- }
- }
- }
-
- return this
- },
- // Resize path string
- size: function (width, height) {
- // get bounding box of current situation
- var box = this.bbox()
- var i, l
-
- // recalculate position of all points according to new size
- for (i = this.value.length - 1; i >= 0; i--) {
- l = this.value[i][0]
-
- if (l === 'M' || l === 'L' || l === 'T') {
- this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x
- this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y
- } else if (l === 'H') {
- this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x
- } else if (l === 'V') {
- this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y
- } else if (l === 'C' || l === 'S' || l === 'Q') {
- this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x
- this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y
- this.value[i][3] = ((this.value[i][3] - box.x) * width) / box.width + box.x
- this.value[i][4] = ((this.value[i][4] - box.y) * height) / box.height + box.y
-
- if (l === 'C') {
- this.value[i][5] = ((this.value[i][5] - box.x) * width) / box.width + box.x
- this.value[i][6] = ((this.value[i][6] - box.y) * height) / box.height + box.y
- }
- } else if (l === 'A') {
- // resize radii
- this.value[i][1] = (this.value[i][1] * width) / box.width
- this.value[i][2] = (this.value[i][2] * height) / box.height
-
- // move position values
- this.value[i][6] = ((this.value[i][6] - box.x) * width) / box.width + box.x
- this.value[i][7] = ((this.value[i][7] - box.y) * height) / box.height + box.y
- }
- }
-
- return this
- },
- // Test if the passed path array use the same path data commands as this path array
- equalCommands: function (pathArray) {
- var i, il, equalCommands
-
- pathArray = new SVG.PathArray(pathArray)
-
- equalCommands = this.value.length === pathArray.value.length
- for (i = 0, il = this.value.length; equalCommands && i < il; i++) {
- equalCommands = this.value[i][0] === pathArray.value[i][0]
- }
-
- return equalCommands
- },
- // Make path array morphable
- morph: function (pathArray) {
- pathArray = new SVG.PathArray(pathArray)
-
- if (this.equalCommands(pathArray)) {
- this.destination = pathArray
- } else {
- this.destination = null
- }
-
- return this
- },
- // Get morphed path array at given position
- at: function (pos) {
- // make sure a destination is defined
- if (!this.destination) return this
-
- var sourceArray = this.value
- var destinationArray = this.destination.value
- var array = []
- var pathArray = new SVG.PathArray()
- var i, il, j, jl
-
- // Animate has specified in the SVG spec
- // See: https://www.w3.org/TR/SVG11/paths.html#PathElement
- for (i = 0, il = sourceArray.length; i < il; i++) {
- array[i] = [sourceArray[i][0]]
- for (j = 1, jl = sourceArray[i].length; j < jl; j++) {
- array[i][j] = sourceArray[i][j] + (destinationArray[i][j] - sourceArray[i][j]) * pos
- }
- // For the two flags of the elliptical arc command, the SVG spec say:
- // Flags and booleans are interpolated as fractions between zero and one, with any non-zero value considered to be a value of one/true
- // Elliptical arc command as an array followed by corresponding indexes:
- // ['A', rx, ry, x-axis-rotation, large-arc-flag, sweep-flag, x, y]
- // 0 1 2 3 4 5 6 7
- if (array[i][0] === 'A') {
- array[i][4] = +(array[i][4] !== 0)
- array[i][5] = +(array[i][5] !== 0)
- }
- }
-
- // Directly modify the value of a path array, this is done this way for performance
- pathArray.value = array
- return pathArray
- },
- // Absolutize and parse path to array
- parse: function (array) {
- // if it's already a patharray, no need to parse it
- if (array instanceof SVG.PathArray) return array.valueOf()
-
- // prepare for parsing
- var s
- var paramCnt = { 'M': 2, 'L': 2, 'H': 1, 'V': 1, 'C': 6, 'S': 4, 'Q': 4, 'T': 2, 'A': 7, 'Z': 0 }
-
- if (typeof array === 'string') {
- array = array
- .replace(SVG.regex.numbersWithDots, pathRegReplace) // convert 45.123.123 to 45.123 .123
- .replace(SVG.regex.pathLetters, ' $& ') // put some room between letters and numbers
- .replace(SVG.regex.hyphen, '$1 -') // add space before hyphen
- .trim() // trim
- .split(SVG.regex.delimiter) // split into array
- } else {
- array = array.reduce(function (prev, curr) {
- return [].concat.call(prev, curr)
- }, [])
- }
-
- // array now is an array containing all parts of a path e.g. ['M', '0', '0', 'L', '30', '30' ...]
- var result = []
- var p = new SVG.Point()
- var p0 = new SVG.Point()
- var index = 0
- var len = array.length
-
- do {
- // Test if we have a path letter
- if (SVG.regex.isPathLetter.test(array[index])) {
- s = array[index]
- ++index
- // If last letter was a move command and we got no new, it defaults to [L]ine
- } else if (s === 'M') {
- s = 'L'
- } else if (s === 'm') {
- s = 'l'
- }
-
- result.push(pathHandlers[s].call(null,
- array.slice(index, (index = index + paramCnt[s.toUpperCase()])).map(parseFloat),
- p, p0
- )
- )
- } while (len > index)
-
- return result
- },
- // Get bounding box of path
- bbox: function () {
- SVG.parser().path.setAttribute('d', this.toString())
- return SVG.parser.nodes.path.getBBox()
- }
-
-})
+ if (typeof color === 'string') { + if (SVG.regex.isRgb.test(color)) { + // get rgb values + match = SVG.regex.rgb.exec(color.replace(SVG.regex.whitespace, '')); // parse numeric values + + this.r = parseInt(match[1]); + this.g = parseInt(match[2]); + this.b = parseInt(match[3]); + } else if (SVG.regex.isHex.test(color)) { + // get hex values + match = SVG.regex.hex.exec(fullHex(color)); // parse numeric values + + this.r = parseInt(match[1], 16); + this.g = parseInt(match[2], 16); + this.b = parseInt(match[3], 16); + } + } else if (Array.isArray(color)) { + this.r = color[0]; + this.g = color[1]; + this.b = color[2]; + } else if (_typeof(color) === 'object') { + this.r = color.r; + this.g = color.g; + this.b = color.b; + } else if (arguments.length === 3) { + this.r = color; + this.g = g; + this.b = b; + } +}; + +SVG.extend(SVG.Color, { + // Default to hex conversion + toString: function toString() { + return this.toHex(); + }, + toArray: function toArray() { + return [this.r, this.g, this.b]; + }, + fromArray: function fromArray(a) { + return new SVG.Color(a); + }, + // Build hex value + toHex: function toHex() { + return '#' + compToHex(Math.round(this.r)) + compToHex(Math.round(this.g)) + compToHex(Math.round(this.b)); + }, + // Build rgb value + toRgb: function toRgb() { + return 'rgb(' + [this.r, this.g, this.b].join() + ')'; + }, + // Calculate true brightness + brightness: function brightness() { + return this.r / 255 * 0.30 + this.g / 255 * 0.59 + this.b / 255 * 0.11; + }, + // Make color morphable + morph: function morph(color) { + this.destination = new SVG.Color(color); + return this; + }, + // Get morphed color at given position + at: function at(pos) { + // make sure a destination is defined + if (!this.destination) return this; // normalise pos + + pos = pos < 0 ? 0 : pos > 1 ? 1 : pos; // generate morphed color + + return new SVG.Color({ + r: ~~(this.r + (this.destination.r - this.r) * pos), + g: ~~(this.g + (this.destination.g - this.g) * pos), + b: ~~(this.b + (this.destination.b - this.b) * pos) + }); + } +}); // Testers +// Test if given value is a color string + +SVG.Color.test = function (color) { + color += ''; + return SVG.regex.isHex.test(color) || SVG.regex.isRgb.test(color); +}; // Test if given value is a rgb object + + +SVG.Color.isRgb = function (color) { + return color && typeof color.r === 'number' && typeof color.g === 'number' && typeof color.b === 'number'; +}; // Test if given value is a color + + +SVG.Color.isColor = function (color) { + return SVG.Color.isRgb(color) || SVG.Color.test(color); +}; +/* global arrayClone */ +// Module for array conversion + + +SVG.Array = function (array, fallback) { + array = (array || []).valueOf(); // if array is empty and fallback is provided, use fallback + + if (array.length === 0 && fallback) { + array = fallback.valueOf(); + } // parse array + + + this.value = this.parse(array); +}; + +SVG.extend(SVG.Array, { + // Make array morphable + morph: function morph(array) { + this.destination = this.parse(array); // normalize length of arrays + + if (this.value.length !== this.destination.length) { + var lastValue = this.value[this.value.length - 1]; + var lastDestination = this.destination[this.destination.length - 1]; + + while (this.value.length > this.destination.length) { + this.destination.push(lastDestination); + } + + while (this.value.length < this.destination.length) { + this.value.push(lastValue); + } + } + + return this; + }, + // Clean up any duplicate points + settle: function settle() { + // find all unique values + for (var i = 0, il = this.value.length, seen = []; i < il; i++) { + if (seen.indexOf(this.value[i]) === -1) { + seen.push(this.value[i]); + } + } // set new value + + + this.value = seen; + return seen; + }, + // Get morphed array at given position + at: function at(pos) { + // make sure a destination is defined + if (!this.destination) return this; // generate morphed array + + for (var i = 0, il = this.value.length, array = []; i < il; i++) { + array.push(this.value[i] + (this.destination[i] - this.value[i]) * pos); + } + + return new SVG.Array(array); + }, + toArray: function toArray() { + return this.value; + }, + // Convert array to string + toString: function toString() { + return this.value.join(' '); + }, + // Real value + valueOf: function valueOf() { + return this.value; + }, + // Parse whitespace separated string + parse: function parse(array) { + array = array.valueOf(); // if already is an array, no need to parse it + + if (Array.isArray(array)) return array; + return array.trim().split(SVG.regex.delimiter).map(parseFloat); + }, + // Reverse array + reverse: function reverse() { + this.value.reverse(); + return this; + }, + clone: function clone() { + var clone = new this.constructor(); + clone.value = arrayClone(this.value); + return clone; + } +}); // Poly points array + +SVG.PointArray = function (array, fallback) { + SVG.Array.call(this, array, fallback || [[0, 0]]); +}; // Inherit from SVG.Array + + +SVG.PointArray.prototype = new SVG.Array(); +SVG.PointArray.prototype.constructor = SVG.PointArray; +SVG.extend(SVG.PointArray, { + // Convert array to string + toString: function toString() { + // convert to a poly point string + for (var i = 0, il = this.value.length, array = []; i < il; i++) { + array.push(this.value[i].join(',')); + } + + return array.join(' '); + }, + toArray: function toArray() { + return this.value.reduce(function (prev, curr) { + return [].concat.call(prev, curr); + }, []); + }, + // Convert array to line object + toLine: function toLine() { + return { + x1: this.value[0][0], + y1: this.value[0][1], + x2: this.value[1][0], + y2: this.value[1][1] + }; + }, + // Get morphed array at given position + at: function at(pos) { + // make sure a destination is defined + if (!this.destination) return this; // generate morphed point string + + for (var i = 0, il = this.value.length, array = []; i < il; i++) { + array.push([this.value[i][0] + (this.destination[i][0] - this.value[i][0]) * pos, this.value[i][1] + (this.destination[i][1] - this.value[i][1]) * pos]); + } + + return new SVG.PointArray(array); + }, + // Parse point string and flat array + parse: function parse(array) { + var points = []; + array = array.valueOf(); // if it is an array + + if (Array.isArray(array)) { + // and it is not flat, there is no need to parse it + if (Array.isArray(array[0])) { + return array; + } + } else { + // Else, it is considered as a string + // parse points + array = array.trim().split(SVG.regex.delimiter).map(parseFloat); + } // validate points - https://svgwg.org/svg2-draft/shapes.html#DataTypePoints + // Odd number of coordinates is an error. In such cases, drop the last odd coordinate. + + + if (array.length % 2 !== 0) array.pop(); // wrap points in two-tuples and parse points as floats + + for (var i = 0, len = array.length; i < len; i = i + 2) { + points.push([array[i], array[i + 1]]); + } + + return points; + }, + // Move point string + move: function move(x, y) { + var box = this.bbox(); // get relative offset + + x -= box.x; + y -= box.y; // move every point + + if (!isNaN(x) && !isNaN(y)) { + for (var i = this.value.length - 1; i >= 0; i--) { + this.value[i] = [this.value[i][0] + x, this.value[i][1] + y]; + } + } + + return this; + }, + // Resize poly string + size: function size(width, height) { + var i; + var box = this.bbox(); // recalculate position of all points according to new size + + for (i = this.value.length - 1; i >= 0; i--) { + if (box.width) this.value[i][0] = (this.value[i][0] - box.x) * width / box.width + box.x; + if (box.height) this.value[i][1] = (this.value[i][1] - box.y) * height / box.height + box.y; + } + + return this; + }, + // Get bounding box of points + bbox: function bbox() { + var maxX = -Infinity; + var maxY = -Infinity; + var minX = Infinity; + var minY = Infinity; + this.value.forEach(function (el) { + maxX = Math.max(el[0], maxX); + maxY = Math.max(el[1], maxY); + minX = Math.min(el[0], minX); + minY = Math.min(el[1], minY); + }); + return { + x: minX, + y: minY, + width: maxX - minX, + height: maxY - minY + }; + } +}); +/* globals arrayToString, pathRegReplace */ + +var pathHandlers = { + M: function M(c, p, p0) { + p.x = p0.x = c[0]; + p.y = p0.y = c[1]; + return ['M', p.x, p.y]; + }, + L: function L(c, p) { + p.x = c[0]; + p.y = c[1]; + return ['L', c[0], c[1]]; + }, + H: function H(c, p) { + p.x = c[0]; + return ['H', c[0]]; + }, + V: function V(c, p) { + p.y = c[0]; + return ['V', c[0]]; + }, + C: function C(c, p) { + p.x = c[4]; + p.y = c[5]; + return ['C', c[0], c[1], c[2], c[3], c[4], c[5]]; + }, + S: function S(c, p) { + p.x = c[2]; + p.y = c[3]; + return ['S', c[0], c[1], c[2], c[3]]; + }, + Q: function Q(c, p) { + p.x = c[2]; + p.y = c[3]; + return ['Q', c[0], c[1], c[2], c[3]]; + }, + T: function T(c, p) { + p.x = c[0]; + p.y = c[1]; + return ['T', c[0], c[1]]; + }, + Z: function Z(c, p, p0) { + p.x = p0.x; + p.y = p0.y; + return ['Z']; + }, + A: function A(c, p) { + p.x = c[5]; + p.y = c[6]; + return ['A', c[0], c[1], c[2], c[3], c[4], c[5], c[6]]; + } +}; +var mlhvqtcsaz = 'mlhvqtcsaz'.split(''); + +for (var i = 0, il = mlhvqtcsaz.length; i < il; ++i) { + pathHandlers[mlhvqtcsaz[i]] = function (i) { + return function (c, p, p0) { + if (i === 'H') c[0] = c[0] + p.x;else if (i === 'V') c[0] = c[0] + p.y;else if (i === 'A') { + c[5] = c[5] + p.x; + c[6] = c[6] + p.y; + } else { + for (var j = 0, jl = c.length; j < jl; ++j) { + c[j] = c[j] + (j % 2 ? p.y : p.x); + } + } + return pathHandlers[i](c, p, p0); + }; + }(mlhvqtcsaz[i].toUpperCase()); +} // Path points array + + +SVG.PathArray = function (array, fallback) { + SVG.Array.call(this, array, fallback || [['M', 0, 0]]); +}; // Inherit from SVG.Array + + +SVG.PathArray.prototype = new SVG.Array(); +SVG.PathArray.prototype.constructor = SVG.PathArray; +SVG.extend(SVG.PathArray, { + // Convert array to string + toString: function toString() { + return arrayToString(this.value); + }, + toArray: function toArray() { + return this.value.reduce(function (prev, curr) { + return [].concat.call(prev, curr); + }, []); + }, + // Move path string + move: function move(x, y) { + // get bounding box of current situation + var box = this.bbox(); // get relative offset + + x -= box.x; + y -= box.y; + + if (!isNaN(x) && !isNaN(y)) { + // move every point + for (var l, i = this.value.length - 1; i >= 0; i--) { + l = this.value[i][0]; + + if (l === 'M' || l === 'L' || l === 'T') { + this.value[i][1] += x; + this.value[i][2] += y; + } else if (l === 'H') { + this.value[i][1] += x; + } else if (l === 'V') { + this.value[i][1] += y; + } else if (l === 'C' || l === 'S' || l === 'Q') { + this.value[i][1] += x; + this.value[i][2] += y; + this.value[i][3] += x; + this.value[i][4] += y; + + if (l === 'C') { + this.value[i][5] += x; + this.value[i][6] += y; + } + } else if (l === 'A') { + this.value[i][6] += x; + this.value[i][7] += y; + } + } + } + + return this; + }, + // Resize path string + size: function size(width, height) { + // get bounding box of current situation + var box = this.bbox(); + var i, l; // recalculate position of all points according to new size + + for (i = this.value.length - 1; i >= 0; i--) { + l = this.value[i][0]; + + if (l === 'M' || l === 'L' || l === 'T') { + this.value[i][1] = (this.value[i][1] - box.x) * width / box.width + box.x; + this.value[i][2] = (this.value[i][2] - box.y) * height / box.height + box.y; + } else if (l === 'H') { + this.value[i][1] = (this.value[i][1] - box.x) * width / box.width + box.x; + } else if (l === 'V') { + this.value[i][1] = (this.value[i][1] - box.y) * height / box.height + box.y; + } else if (l === 'C' || l === 'S' || l === 'Q') { + this.value[i][1] = (this.value[i][1] - box.x) * width / box.width + box.x; + this.value[i][2] = (this.value[i][2] - box.y) * height / box.height + box.y; + this.value[i][3] = (this.value[i][3] - box.x) * width / box.width + box.x; + this.value[i][4] = (this.value[i][4] - box.y) * height / box.height + box.y; + + if (l === 'C') { + this.value[i][5] = (this.value[i][5] - box.x) * width / box.width + box.x; + this.value[i][6] = (this.value[i][6] - box.y) * height / box.height + box.y; + } + } else if (l === 'A') { + // resize radii + this.value[i][1] = this.value[i][1] * width / box.width; + this.value[i][2] = this.value[i][2] * height / box.height; // move position values + + this.value[i][6] = (this.value[i][6] - box.x) * width / box.width + box.x; + this.value[i][7] = (this.value[i][7] - box.y) * height / box.height + box.y; + } + } + + return this; + }, + // Test if the passed path array use the same path data commands as this path array + equalCommands: function equalCommands(pathArray) { + var i, il, equalCommands; + pathArray = new SVG.PathArray(pathArray); + equalCommands = this.value.length === pathArray.value.length; + + for (i = 0, il = this.value.length; equalCommands && i < il; i++) { + equalCommands = this.value[i][0] === pathArray.value[i][0]; + } + + return equalCommands; + }, + // Make path array morphable + morph: function morph(pathArray) { + pathArray = new SVG.PathArray(pathArray); + + if (this.equalCommands(pathArray)) { + this.destination = pathArray; + } else { + this.destination = null; + } + + return this; + }, + // Get morphed path array at given position + at: function at(pos) { + // make sure a destination is defined + if (!this.destination) return this; + var sourceArray = this.value; + var destinationArray = this.destination.value; + var array = []; + var pathArray = new SVG.PathArray(); + var i, il, j, jl; // Animate has specified in the SVG spec + // See: https://www.w3.org/TR/SVG11/paths.html#PathElement + + for (i = 0, il = sourceArray.length; i < il; i++) { + array[i] = [sourceArray[i][0]]; + + for (j = 1, jl = sourceArray[i].length; j < jl; j++) { + array[i][j] = sourceArray[i][j] + (destinationArray[i][j] - sourceArray[i][j]) * pos; + } // For the two flags of the elliptical arc command, the SVG spec say: + // Flags and booleans are interpolated as fractions between zero and one, with any non-zero value considered to be a value of one/true + // Elliptical arc command as an array followed by corresponding indexes: + // ['A', rx, ry, x-axis-rotation, large-arc-flag, sweep-flag, x, y] + // 0 1 2 3 4 5 6 7 -
-// Module for unit convertions
-SVG.Number = SVG.invent({
- // Initialize
- create: function (value, unit) {
- unit = Array.isArray(value) ? value[1] : unit
- value = Array.isArray(value) ? value[0] : value
-
- // initialize defaults
- this.value = 0
- this.unit = unit || ''
-
- // parse value
- if (typeof value === 'number') {
- // ensure a valid numeric value
- this.value = isNaN(value) ? 0 : !isFinite(value) ? (value < 0 ? -3.4e+38 : +3.4e+38) : value
- } else if (typeof value === 'string') {
- unit = value.match(SVG.regex.numberAndUnit)
-
- if (unit) {
- // make value numeric
- this.value = parseFloat(unit[1])
-
- // normalize
- if (unit[5] === '%') { this.value /= 100 } else if (unit[5] === 's') {
- this.value *= 1000
- }
-
- // store unit
- this.unit = unit[5]
- }
- } else {
- if (value instanceof SVG.Number) {
- this.value = value.valueOf()
- this.unit = value.unit
- }
- }
- },
- // Add methods
- extend: {
- // Stringalize
- toString: function () {
- return (this.unit === '%' ? ~~(this.value * 1e8) / 1e6
- : this.unit === 's' ? this.value / 1e3
- : this.value
- ) + this.unit
- },
- toJSON: function () {
- return this.toString()
- }, // Convert to primitive
- toArray: function () {
- return [this.value, this.unit]
- },
- valueOf: function () {
- return this.value
- },
- // Add number
- plus: function (number) {
- number = new SVG.Number(number)
- return new SVG.Number(this + number, this.unit || number.unit)
- },
- // Subtract number
- minus: function (number) {
- number = new SVG.Number(number)
- return new SVG.Number(this - number, this.unit || number.unit)
- },
- // Multiply number
- times: function (number) {
- number = new SVG.Number(number)
- return new SVG.Number(this * number, this.unit || number.unit)
- },
- // Divide number
- divide: function (number) {
- number = new SVG.Number(number)
- return new SVG.Number(this / number, this.unit || number.unit)
- },
- // Convert to different unit
- to: function (unit) {
- var number = new SVG.Number(this)
-
- if (typeof unit === 'string') {
- number.unit = unit
- }
-
- return number
- },
- // Make number morphable
- morph: function (number) {
- this.destination = new SVG.Number(number)
-
- if (number.relative) {
- this.destination.value += this.value
- }
-
- return this
- },
- // Get morphed number at given position
- at: function (pos) {
- // Make sure a destination is defined
- if (!this.destination) return this
-
- // Generate new morphed number
- return new SVG.Number(this.destination)
- .minus(this)
- .times(pos)
- .plus(this)
- }
- }
-})
-// Add events to elements
+ if (array[i][0] === 'A') { + array[i][4] = +(array[i][4] !== 0); + array[i][5] = +(array[i][5] !== 0); + } + } // Directly modify the value of a path array, this is done this way for performance + + + pathArray.value = array; + return pathArray; + }, + // Absolutize and parse path to array + parse: function parse(array) { + // if it's already a patharray, no need to parse it + if (array instanceof SVG.PathArray) return array.valueOf(); // prepare for parsing + + var s; + var paramCnt = { + 'M': 2, + 'L': 2, + 'H': 1, + 'V': 1, + 'C': 6, + 'S': 4, + 'Q': 4, + 'T': 2, + 'A': 7, + 'Z': 0 + }; + + if (typeof array === 'string') { + array = array.replace(SVG.regex.numbersWithDots, pathRegReplace) // convert 45.123.123 to 45.123 .123 + .replace(SVG.regex.pathLetters, ' $& ') // put some room between letters and numbers + .replace(SVG.regex.hyphen, '$1 -') // add space before hyphen + .trim() // trim + .split(SVG.regex.delimiter); // split into array + } else { + array = array.reduce(function (prev, curr) { + return [].concat.call(prev, curr); + }, []); + } // array now is an array containing all parts of a path e.g. ['M', '0', '0', 'L', '30', '30' ...] + + + var result = []; + var p = new SVG.Point(); + var p0 = new SVG.Point(); + var index = 0; + var len = array.length; + + do { + // Test if we have a path letter + if (SVG.regex.isPathLetter.test(array[index])) { + s = array[index]; + ++index; // If last letter was a move command and we got no new, it defaults to [L]ine + } else if (s === 'M') { + s = 'L'; + } else if (s === 'm') { + s = 'l'; + } + + result.push(pathHandlers[s].call(null, array.slice(index, index = index + paramCnt[s.toUpperCase()]).map(parseFloat), p, p0)); + } while (len > index); + + return result; + }, + // Get bounding box of path + bbox: function bbox() { + SVG.parser().path.setAttribute('d', this.toString()); + return SVG.parser.nodes.path.getBBox(); + } +}); // Module for unit convertions + +SVG.Number = SVG.invent({ + // Initialize + create: function create(value, unit) { + unit = Array.isArray(value) ? value[1] : unit; + value = Array.isArray(value) ? value[0] : value; // initialize defaults + + this.value = 0; + this.unit = unit || ''; // parse value + + if (typeof value === 'number') { + // ensure a valid numeric value + this.value = isNaN(value) ? 0 : !isFinite(value) ? value < 0 ? -3.4e+38 : +3.4e+38 : value; + } else if (typeof value === 'string') { + unit = value.match(SVG.regex.numberAndUnit); + + if (unit) { + // make value numeric + this.value = parseFloat(unit[1]); // normalize + + if (unit[5] === '%') { + this.value /= 100; + } else if (unit[5] === 's') { + this.value *= 1000; + } // store unit + + + this.unit = unit[5]; + } + } else { + if (value instanceof SVG.Number) { + this.value = value.valueOf(); + this.unit = value.unit; + } + } + }, + // Add methods + extend: { + // Stringalize + toString: function toString() { + return (this.unit === '%' ? ~~(this.value * 1e8) / 1e6 : this.unit === 's' ? this.value / 1e3 : this.value) + this.unit; + }, + toJSON: function toJSON() { + return this.toString(); + }, + // Convert to primitive + toArray: function toArray() { + return [this.value, this.unit]; + }, + valueOf: function valueOf() { + return this.value; + }, + // Add number + plus: function plus(number) { + number = new SVG.Number(number); + return new SVG.Number(this + number, this.unit || number.unit); + }, + // Subtract number + minus: function minus(number) { + number = new SVG.Number(number); + return new SVG.Number(this - number, this.unit || number.unit); + }, + // Multiply number + times: function times(number) { + number = new SVG.Number(number); + return new SVG.Number(this * number, this.unit || number.unit); + }, + // Divide number + divide: function divide(number) { + number = new SVG.Number(number); + return new SVG.Number(this / number, this.unit || number.unit); + }, + // Convert to different unit + to: function to(unit) { + var number = new SVG.Number(this); + + if (typeof unit === 'string') { + number.unit = unit; + } + + return number; + }, + // Make number morphable + morph: function morph(number) { + this.destination = new SVG.Number(number); + + if (number.relative) { + this.destination.value += this.value; + } + + return this; + }, + // Get morphed number at given position + at: function at(pos) { + // Make sure a destination is defined + if (!this.destination) return this; // Generate new morphed number + + return new SVG.Number(this.destination).minus(this).times(pos).plus(this); + } + } +}); // Add events to elements + /*
;[ 'click',
'dblclick',
@@ -1148,3500 +1073,3089 @@ SVG.Number = SVG.invent({ return this
}
})
-*/
-
-SVG.listenerId = 0
-
-// Add event binder in the SVG namespace
-SVG.on = function (node, events, listener, binding, options) {
- var l = listener.bind(binding || node)
- var n = node instanceof SVG.EventTarget ? node.getEventTarget() : node
-
- // events can be an array of events or a string of events
- events = Array.isArray(events) ? events : events.split(SVG.regex.delimiter)
-
- // ensure instance object for nodes which are not adopted
- n.instance = n.instance || {events: {}}
-
- // pull event handlers from the element
- var bag = n.instance.events
-
- // add id to listener
- if (!listener._svgjsListenerId) {
- listener._svgjsListenerId = ++SVG.listenerId
- }
-
- events.forEach(function (event) {
- var ev = event.split('.')[0]
- var ns = event.split('.')[1] || '*'
-
- // ensure valid object
- bag[ev] = bag[ev] || {}
- bag[ev][ns] = bag[ev][ns] || {}
-
- // reference listener
- bag[ev][ns][listener._svgjsListenerId] = l
-
- // add listener
- n.addEventListener(ev, l, options || false)
- })
-}
-
-// Add event unbinder in the SVG namespace
-SVG.off = function (node, events, listener, options) {
- var n = node instanceof SVG.EventTarget ? node.getEventTarget() : node
- if (!n.instance) return
-
- // listener can be a function or a number
- if (typeof listener === 'function') {
- listener = listener._svgjsListenerId
- if (!listener) return
- }
-
- // pull event handlers from the element
- var bag = n.instance.events
-
- // events can be an array of events or a string or undefined
- events = Array.isArray(events) ? events : (events || '').split(SVG.regex.delimiter)
-
- events.forEach(function (event) {
- var ev = event && event.split('.')[0]
- var ns = event && event.split('.')[1]
- var namespace, l
-
- if (listener) {
- // remove listener reference
- if (bag[ev] && bag[ev][ns || '*']) {
- // removeListener
- n.removeEventListener(ev, bag[ev][ns || '*'][listener], options || false)
-
- delete bag[ev][ns || '*'][listener]
- }
- } else if (ev && ns) {
- // remove all listeners for a namespaced event
- if (bag[ev] && bag[ev][ns]) {
- for (l in bag[ev][ns]) { SVG.off(n, [ev, ns].join('.'), l) }
-
- delete bag[ev][ns]
- }
- } else if (ns) {
- // remove all listeners for a specific namespace
- for (event in bag) {
- for (namespace in bag[event]) {
- if (ns === namespace) { SVG.off(n, [event, ns].join('.')) }
- }
- }
- } else if (ev) {
- // remove all listeners for the event
- if (bag[ev]) {
- for (namespace in bag[ev]) { SVG.off(n, [ev, namespace].join('.')) }
-
- delete bag[ev]
- }
- } else {
- // remove all listeners on a given node
- for (event in bag) { SVG.off(n, event) }
-
- n.instance.events = {}
- }
- })
-}
-
-SVG.dispatch = function (node, event, data) {
- var n = node instanceof SVG.EventTarget ? node.getEventTarget() : node
-
- // Dispatch event
- if (event instanceof window.Event) {
- n.dispatchEvent(event)
- } else {
- event = new window.CustomEvent(event, {detail: data, cancelable: true})
- n.dispatchEvent(event)
- }
- return event
-}
-
-SVG.EventTarget = SVG.invent({
- create: function () {},
- extend: {
- // Bind given event to listener
- on: function (event, listener, binding, options) {
- SVG.on(this, event, listener, binding, options)
- return this
- },
- // Unbind event from listener
- off: function (event, listener) {
- SVG.off(this, event, listener)
- return this
- },
- dispatch: function (event, data) {
- return SVG.dispatch(this, event, data)
- },
- // Fire given event
- fire: function (event, data) {
- this.dispatch(event, data)
- return this
- }
- }
-})
+*/ -/* global createElement */
-
-SVG.HtmlNode = SVG.invent({
- inherit: SVG.EventTarget,
- create: function (element) {
- this.node = element
- },
-
- extend: {
- add: function (element, i) {
- element = createElement(element)
-
- if (element.node !== this.node.children[i]) {
- this.node.insertBefore(element.node, this.node.children[i] || null)
- }
-
- return this
- },
-
- put: function (element, i) {
- this.add(element, i)
- return element
- },
-
- getEventTarget: function () {
- return this.node
- }
- }
-})
+SVG.listenerId = 0; // Add event binder in the SVG namespace -/* global proportionalSize, assignNewId, createElement, matches, is */
-
-SVG.Element = SVG.invent({
- inherit: SVG.EventTarget,
-
- // Initialize node
- create: function (node) {
- // event listener
- this.events = {}
-
- // initialize data object
- this.dom = {}
-
- // create circular reference
- this.node = node
- if (this.node) {
- this.type = node.nodeName
- this.node.instance = this
- this.events = node.events || {}
-
- if (node.hasAttribute('svgjs:data')) {
- // pull svgjs data from the dom (getAttributeNS doesn't work in html5)
- this.setData(JSON.parse(node.getAttribute('svgjs:data')) || {})
- }
- }
- },
-
- // Add class methods
- extend: {
- // Move over x-axis
- x: function (x) {
- return this.attr('x', x)
- },
-
- // Move over y-axis
- y: function (y) {
- return this.attr('y', y)
- },
-
- // Move by center over x-axis
- cx: function (x) {
- return x == null ? this.x() + this.width() / 2 : this.x(x - this.width() / 2)
- },
-
- // Move by center over y-axis
- cy: function (y) {
- return y == null
- ? this.y() + this.height() / 2
- : this.y(y - this.height() / 2)
- },
-
- // Move element to given x and y values
- move: function (x, y) {
- return this.x(x).y(y)
- },
-
- // Move element by its center
- center: function (x, y) {
- return this.cx(x).cy(y)
- },
-
- // Set width of element
- width: function (width) {
- return this.attr('width', width)
- },
-
- // Set height of element
- height: function (height) {
- return this.attr('height', height)
- },
-
- // Set element size to given width and height
- size: function (width, height) {
- var p = proportionalSize(this, width, height)
-
- return this
- .width(new SVG.Number(p.width))
- .height(new SVG.Number(p.height))
- },
-
- // Clone element
- clone: function (parent) {
- // write dom data to the dom so the clone can pickup the data
- this.writeDataToDom()
-
- // clone element and assign new id
- var clone = assignNewId(this.node.cloneNode(true))
-
- // insert the clone in the given parent or after myself
- if (parent) parent.add(clone)
- else this.after(clone)
-
- return clone
- },
-
- // Remove element
- remove: function () {
- if (this.parent()) { this.parent().removeElement(this) }
-
- return this
- },
-
- // Replace element
- replace: function (element) {
- this.after(element).remove()
-
- return element
- },
-
- // Add element to given container and return self
- addTo: function (parent) {
- return createElement(parent).put(this)
- },
-
- // Add element to given container and return container
- putIn: function (parent) {
- return createElement(parent).add(this)
- },
-
- // Get / set id
- id: function (id) {
- // generate new id if no id set
- if (typeof id === 'undefined' && !this.node.id) {
- this.node.id = SVG.eid(this.type)
- }
-
- // dont't set directly width this.node.id to make `null` work correctly
- return this.attr('id', id)
- },
-
- // Checks whether the given point inside the bounding box of the element
- inside: function (x, y) {
- var box = this.bbox()
-
- return x > box.x &&
- y > box.y &&
- x < box.x + box.width &&
- y < box.y + box.height
- },
-
- // Show element
- show: function () {
- return this.css('display', '')
- },
-
- // Hide element
- hide: function () {
- return this.css('display', 'none')
- },
-
- // Is element visible?
- visible: function () {
- return this.css('display') !== 'none'
- },
-
- // Return id on string conversion
- toString: function () {
- return this.id()
- },
-
- // Return array of classes on the node
- classes: function () {
- var attr = this.attr('class')
- return attr == null ? [] : attr.trim().split(SVG.regex.delimiter)
- },
-
- // Return true if class exists on the node, false otherwise
- hasClass: function (name) {
- return this.classes().indexOf(name) !== -1
- },
-
- // Add class to the node
- addClass: function (name) {
- if (!this.hasClass(name)) {
- var array = this.classes()
- array.push(name)
- this.attr('class', array.join(' '))
- }
-
- return this
- },
-
- // Remove class from the node
- removeClass: function (name) {
- if (this.hasClass(name)) {
- this.attr('class', this.classes().filter(function (c) {
- return c !== name
- }).join(' '))
- }
-
- return this
- },
-
- // Toggle the presence of a class on the node
- toggleClass: function (name) {
- return this.hasClass(name) ? this.removeClass(name) : this.addClass(name)
- },
-
- // Get referenced element form attribute value
- reference: function (attr) {
- return SVG.get(this.attr(attr))
- },
-
- // Returns the parent element instance
- parent: function (type) {
- var parent = this
-
- // check for parent
- if (!parent.node.parentNode) return null
-
- // get parent element
- parent = SVG.adopt(parent.node.parentNode)
-
- if (!type) return parent
-
- // loop trough ancestors if type is given
- while (parent && parent.node instanceof window.SVGElement) {
- if (typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent
- parent = SVG.adopt(parent.node.parentNode)
- }
- },
-
- // Get parent document
- doc: function () {
- var p = this.parent(SVG.Doc)
- return p && p.doc()
- },
-
- // Get defs
- defs: function () {
- return this.doc().defs()
- },
-
- // return array of all ancestors of given type up to the root svg
- parents: function (type) {
- var parents = []
- var parent = this
-
- do {
- parent = parent.parent(type)
- if (!parent || !parent.node) break
-
- parents.push(parent)
- } while (parent.parent)
-
- return parents
- },
-
- // matches the element vs a css selector
- matches: function (selector) {
- return matches(this.node, selector)
- },
-
- // Returns the svg node to call native svg methods on it
- native: function () {
- return this.node
- },
-
- // Import raw svg
- svg: function (svg) {
- var well, len
-
- // act as a setter if svg is given
- if (svg && this instanceof SVG.Parent) {
- // create temporary holder
- well = document.createElementNS(SVG.ns, 'svg')
- // dump raw svg
- well.innerHTML = svg
-
- // transplant nodes
- for (len = well.children.length; len--;) {
- this.node.appendChild(well.firstElementChild)
- }
-
- // otherwise act as a getter
- } else {
- // write svgjs data to the dom
- this.writeDataToDom()
-
- return this.node.outerHTML
- }
-
- return this
- },
-
- // write svgjs data to the dom
- writeDataToDom: function () {
- // dump variables recursively
- if (this.is(SVG.Parent)) {
- this.each(function () {
- this.writeDataToDom()
- })
- }
-
- // remove previously set data
- this.node.removeAttribute('svgjs:data')
-
- if (Object.keys(this.dom).length) {
- this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)) // see #428
- }
- return this
- },
-
- // set given data to the elements data property
- setData: function (o) {
- this.dom = o
- return this
- },
- is: function (obj) {
- return is(this, obj)
- },
- getEventTarget: function () {
- return this.node
- }
- }
-})
+SVG.on = function (node, events, listener, binding, options) { + var l = listener.bind(binding || node); + var n = node instanceof SVG.EventTarget ? node.getEventTarget() : node; // events can be an array of events or a string of events -/* global abcdef, arrayToMatrix, closeEnough, formatTransforms */
-
-SVG.Matrix = SVG.invent({
- // Initialize
- create: function (source) {
- var base = arrayToMatrix([1, 0, 0, 1, 0, 0])
-
- // ensure source as object
- source = source instanceof SVG.Element ? source.matrixify()
- : typeof source === 'string' ? arrayToMatrix(source.split(SVG.regex.delimiter).map(parseFloat))
- : Array.isArray(source) ? arrayToMatrix(source)
- : (typeof source === 'object' && (
- source.a != null || source.b != null || source.c != null ||
- source.d != null || source.e != null || source.f != null
- )) ? source
- : (typeof source === 'object') ? new SVG.Matrix().transform(source)
- : arguments.length === 6 ? arrayToMatrix([].slice.call(arguments))
- : base
-
- // Merge the source matrix with the base matrix
- this.a = source.a != null ? source.a : base.a
- this.b = source.b != null ? source.b : base.b
- this.c = source.c != null ? source.c : base.c
- this.d = source.d != null ? source.d : base.d
- this.e = source.e != null ? source.e : base.e
- this.f = source.f != null ? source.f : base.f
- },
-
- // Add methods
- extend: {
-
- // Clones this matrix
- clone: function () {
- return new SVG.Matrix(this)
- },
-
- // Transform a matrix into another matrix by manipulating the space
- transform: function (o) {
- // Check if o is a matrix and then left multiply it directly
- if (o.a != null) {
- var matrix = new SVG.Matrix(o)
- var newMatrix = this.lmultiply(matrix)
- return newMatrix
- }
-
- // Get the proposed transformations and the current transformations
- var t = formatTransforms(o)
- var currentTransform = new SVG.Matrix(this)
-
- // Construct the resulting matrix
- var transformer = new SVG.Matrix()
- .translate(-t.ox, -t.oy)
- .scale(t.scaleX, t.scaleY)
- .skew(t.skewX, t.skewY)
- .shear(t.shear)
- .rotate(t.theta)
- .translate(t.ox, t.oy)
- .translate(t.rx, t.ry)
- .lmultiply(currentTransform)
-
- // If we want the origin at a particular place, we force it there
- if (isFinite(t.px) || isFinite(t.py)) {
- // Figure out where the origin went and the delta to get there
- var current = new SVG.Point(t.ox - t.rx, t.oy - t.ry).transform(transformer)
- var dx = t.px ? t.px - current.x : 0
- var dy = t.py ? t.py - current.y : 0
-
- // Apply another translation
- transformer = transformer.translate(dx, dy)
- }
-
- // We can apply translations after everything else
- transformer = transformer.translate(t.tx, t.ty)
- return transformer
- },
-
- // Applies a matrix defined by its affine parameters
- compose: function (o) {
- if (o.origin) {
- o.originX = o.origin[0]
- o.originY = o.origin[1]
- }
- // Get the parameters
- var ox = o.originX || 0
- var oy = o.originY || 0
- var sx = o.scaleX || 1
- var sy = o.scaleY || 1
- var lam = o.shear || 0
- var theta = o.rotate || 0
- var tx = o.translateX || 0
- var ty = o.translateY || 0
-
- // Apply the standard matrix
- var result = new SVG.Matrix()
- .translate(-ox, -oy)
- .scale(sx, sy)
- .shear(lam)
- .rotate(theta)
- .translate(tx, ty)
- .lmultiply(this)
- .translate(ox, oy)
- return result
- },
-
- // Decomposes this matrix into its affine parameters
- decompose: function (cx = 0, cy = 0) {
- // Get the parameters from the matrix
- var a = this.a
- var b = this.b
- var c = this.c
- var d = this.d
- var e = this.e
- var f = this.f
-
- // Figure out if the winding direction is clockwise or counterclockwise
- var determinant = a * d - b * c
- var ccw = determinant > 0 ? 1 : -1
-
- // Since we only shear in x, we can use the x basis to get the x scale
- // and the rotation of the resulting matrix
- var sx = ccw * Math.sqrt(a * a + b * b)
- var thetaRad = Math.atan2(ccw * b, ccw * a)
- var theta = 180 / Math.PI * thetaRad
- var ct = Math.cos(thetaRad)
- var st = Math.sin(thetaRad)
-
- // We can then solve the y basis vector simultaneously to get the other
- // two affine parameters directly from these parameters
- var lam = (a * c + b * d) / determinant
- var sy = ((c * sx) / (lam * a - b)) || ((d * sx) / (lam * b + a))
-
- // Use the translations
- let tx = e - cx + cx * ct * sx + cy * (lam * ct * sx - st * sy)
- let ty = f - cy + cx * st * sx + cy * (lam * st * sx + ct * sy)
-
- // Construct the decomposition and return it
- return {
- // Return the affine parameters
- scaleX: sx,
- scaleY: sy,
- shear: lam,
- rotate: theta,
- translateX: tx,
- translateY: ty,
- originX: cx,
- originY: cy,
-
- // Return the matrix parameters
- a: this.a,
- b: this.b,
- c: this.c,
- d: this.d,
- e: this.e,
- f: this.f
- }
- },
-
- // Morph one matrix into another
- morph: function (matrix) {
- // Store new destination
- this.destination = new SVG.Matrix(matrix)
- return this
- },
-
- // Get morphed matrix at a given position
- at: function (pos) {
- // Make sure a destination is defined
- if (!this.destination) return this
-
- // Calculate morphed matrix at a given position
- var matrix = new SVG.Matrix({
- a: this.a + (this.destination.a - this.a) * pos,
- b: this.b + (this.destination.b - this.b) * pos,
- c: this.c + (this.destination.c - this.c) * pos,
- d: this.d + (this.destination.d - this.d) * pos,
- e: this.e + (this.destination.e - this.e) * pos,
- f: this.f + (this.destination.f - this.f) * pos
- })
-
- return matrix
- },
-
- // Left multiplies by the given matrix
- multiply: function (matrix) {
- // Get the matrices
- var l = this
- var r = new SVG.Matrix(matrix)
-
- // Work out the product directly
- var a = l.a * r.a + l.c * r.b
- var b = l.b * r.a + l.d * r.b
- var c = l.a * r.c + l.c * r.d
- var d = l.b * r.c + l.d * r.d
- var e = l.e + l.a * r.e + l.c * r.f
- var f = l.f + l.b * r.e + l.d * r.f
-
- // Form the matrix and return it
- var product = new SVG.Matrix(a, b, c, d, e, f)
- return product
- },
-
- lmultiply: function (matrix) {
- var result = new SVG.Matrix(matrix).multiply(this)
- return result
- },
-
- // Inverses matrix
- inverse: function () {
- // Get the current parameters out of the matrix
- var a = this.a
- var b = this.b
- var c = this.c
- var d = this.d
- var e = this.e
- var f = this.f
-
- // Invert the 2x2 matrix in the top left
- var det = a * d - b * c
- if (!det) throw new Error('Cannot invert ' + this)
-
- // Calculate the top 2x2 matrix
- var na = d / det
- var nb = -b / det
- var nc = -c / det
- var nd = a / det
-
- // Apply the inverted matrix to the top right
- var ne = -(na * e + nc * f)
- var nf = -(nb * e + nd * f)
-
- // Construct the inverted matrix
- return new SVG.Matrix(na, nb, nc, nd, ne, nf)
- },
-
- // Translate matrix
- translate: function (x, y) {
- return new SVG.Matrix(this).translateO(x, y)
- },
-
- translateO: function (x, y) {
- this.e += x || 0
- this.f += y || 0
- return this
- },
-
- // Scale matrix
- scale: function (x, y, cx, cy) {
- // Support uniform scaling
- if (arguments.length === 1) {
- y = x
- } else if (arguments.length === 3) {
- cy = cx
- cx = y
- y = x
- }
-
- // Scale the current matrix
- var scale = new SVG.Matrix(x, 0, 0, y, 0, 0)
- var matrix = this.around(cx, cy, scale)
- return matrix
- },
-
- // Rotate matrix
- rotate: function (r, cx, cy) {
- // Convert degrees to radians
- r = SVG.utils.radians(r)
-
- // Construct the rotation matrix
- var rotation = new SVG.Matrix(Math.cos(r), Math.sin(r), -Math.sin(r), Math.cos(r), 0, 0)
- var matrix = this.around(cx, cy, rotation)
- return matrix
- },
-
- // Flip matrix on x or y, at a given offset
- flip: function (axis, around) {
- return axis === 'x' ? this.scale(-1, 1, around, 0)
- : axis === 'y' ? this.scale(1, -1, 0, around)
- : this.scale(-1, -1, axis, around || axis) // Define an x, y flip point
- },
-
- // Shear matrix
- shear: function (a, cx, cy) {
- var shear = new SVG.Matrix(1, 0, a, 1, 0, 0)
- var matrix = this.around(cx, cy, shear)
- return matrix
- },
-
- // Skew Matrix
- skew: function (x, y, cx, cy) {
- // support uniformal skew
- if (arguments.length === 1) {
- y = x
- } else if (arguments.length === 3) {
- cy = cx
- cx = y
- y = x
- }
-
- // Convert degrees to radians
- x = SVG.utils.radians(x)
- y = SVG.utils.radians(y)
-
- // Construct the matrix
- var skew = new SVG.Matrix(1, Math.tan(y), Math.tan(x), 1, 0, 0)
- var matrix = this.around(cx, cy, skew)
- return matrix
- },
-
- // SkewX
- skewX: function (x, cx, cy) {
- return this.skew(x, 0, cx, cy)
- },
-
- // SkewY
- skewY: function (y, cx, cy) {
- return this.skew(0, y, cx, cy)
- },
-
- // Transform around a center point
- around: function (cx, cy, matrix) {
- var dx = cx || 0
- var dy = cy || 0
- return this.translate(-dx, -dy).lmultiply(matrix).translate(dx, dy)
- },
-
- // Convert to native SVGMatrix
- native: function () {
- // create new matrix
- var matrix = SVG.parser.nodes.svg.node.createSVGMatrix()
-
- // update with current values
- for (var i = abcdef.length - 1; i >= 0; i--) {
- matrix[abcdef[i]] = this[abcdef[i]]
- }
-
- return matrix
- },
-
- // Check if two matrices are equal
- equals: function (other) {
- var comp = new SVG.Matrix(other)
- return closeEnough(this.a, comp.a) && closeEnough(this.b, comp.b) &&
- closeEnough(this.c, comp.c) && closeEnough(this.d, comp.d) &&
- closeEnough(this.e, comp.e) && closeEnough(this.f, comp.f)
- },
-
- // Convert matrix to string
- toString: function () {
- return 'matrix(' + this.a + ',' + this.b + ',' + this.c + ',' + this.d + ',' + this.e + ',' + this.f + ')'
- },
-
- toArray: function () {
- return [this.a, this.b, this.c, this.d, this.e, this.f]
- },
-
- valueOf: function () {
- return {
- a: this.a,
- b: this.b,
- c: this.c,
- d: this.d,
- e: this.e,
- f: this.f
- }
- }
- },
-
- // Define parent
- parent: SVG.Element,
-
- // Add parent method
- construct: {
- // Get current matrix
- ctm: function () {
- return new SVG.Matrix(this.node.getCTM())
- },
- // Get current screen matrix
- screenCTM: function () {
+ events = Array.isArray(events) ? events : events.split(SVG.regex.delimiter); // ensure instance object for nodes which are not adopted + + n.instance = n.instance || { + events: {} // pull event handlers from the element + + }; + var bag = n.instance.events; // add id to listener + + if (!listener._svgjsListenerId) { + listener._svgjsListenerId = ++SVG.listenerId; + } + + events.forEach(function (event) { + var ev = event.split('.')[0]; + var ns = event.split('.')[1] || '*'; // ensure valid object + + bag[ev] = bag[ev] || {}; + bag[ev][ns] = bag[ev][ns] || {}; // reference listener + + bag[ev][ns][listener._svgjsListenerId] = l; // add listener + + n.addEventListener(ev, l, options || false); + }); +}; // Add event unbinder in the SVG namespace + + +SVG.off = function (node, events, listener, options) { + var n = node instanceof SVG.EventTarget ? node.getEventTarget() : node; + if (!n.instance) return; // listener can be a function or a number + + if (typeof listener === 'function') { + listener = listener._svgjsListenerId; + if (!listener) return; + } // pull event handlers from the element + + + var bag = n.instance.events; // events can be an array of events or a string or undefined + + events = Array.isArray(events) ? events : (events || '').split(SVG.regex.delimiter); + events.forEach(function (event) { + var ev = event && event.split('.')[0]; + var ns = event && event.split('.')[1]; + var namespace, l; + + if (listener) { + // remove listener reference + if (bag[ev] && bag[ev][ns || '*']) { + // removeListener + n.removeEventListener(ev, bag[ev][ns || '*'][listener], options || false); + delete bag[ev][ns || '*'][listener]; + } + } else if (ev && ns) { + // remove all listeners for a namespaced event + if (bag[ev] && bag[ev][ns]) { + for (l in bag[ev][ns]) { + SVG.off(n, [ev, ns].join('.'), l); + } + + delete bag[ev][ns]; + } + } else if (ns) { + // remove all listeners for a specific namespace + for (event in bag) { + for (namespace in bag[event]) { + if (ns === namespace) { + SVG.off(n, [event, ns].join('.')); + } + } + } + } else if (ev) { + // remove all listeners for the event + if (bag[ev]) { + for (namespace in bag[ev]) { + SVG.off(n, [ev, namespace].join('.')); + } + + delete bag[ev]; + } + } else { + // remove all listeners on a given node + for (event in bag) { + SVG.off(n, event); + } + + n.instance.events = {}; + } + }); +}; + +SVG.dispatch = function (node, event, data) { + var n = node instanceof SVG.EventTarget ? node.getEventTarget() : node; // Dispatch event + + if (event instanceof window.Event) { + n.dispatchEvent(event); + } else { + event = new window.CustomEvent(event, { + detail: data, + cancelable: true + }); + n.dispatchEvent(event); + } + + return event; +}; + +SVG.EventTarget = SVG.invent({ + create: function create() {}, + extend: { + // Bind given event to listener + on: function on(event, listener, binding, options) { + SVG.on(this, event, listener, binding, options); + return this; + }, + // Unbind event from listener + off: function off(event, listener) { + SVG.off(this, event, listener); + return this; + }, + dispatch: function dispatch(event, data) { + return SVG.dispatch(this, event, data); + }, + // Fire given event + fire: function fire(event, data) { + this.dispatch(event, data); + return this; + } + } +}); +/* global createElement */ + +SVG.HtmlNode = SVG.invent({ + inherit: SVG.EventTarget, + create: function create(element) { + this.node = element; + }, + extend: { + add: function add(element, i) { + element = createElement(element); + + if (element.node !== this.node.children[i]) { + this.node.insertBefore(element.node, this.node.children[i] || null); + } + + return this; + }, + put: function put(element, i) { + this.add(element, i); + return element; + }, + getEventTarget: function getEventTarget() { + return this.node; + } + } +}); +/* global proportionalSize, assignNewId, createElement, matches, is */ + +SVG.Element = SVG.invent({ + inherit: SVG.EventTarget, + // Initialize node + create: function create(node) { + // event listener + this.events = {}; // initialize data object + + this.dom = {}; // create circular reference + + this.node = node; + + if (this.node) { + this.type = node.nodeName; + this.node.instance = this; + this.events = node.events || {}; + + if (node.hasAttribute('svgjs:data')) { + // pull svgjs data from the dom (getAttributeNS doesn't work in html5) + this.setData(JSON.parse(node.getAttribute('svgjs:data')) || {}); + } + } + }, + // Add class methods + extend: { + // Move over x-axis + x: function x(_x) { + return this.attr('x', _x); + }, + // Move over y-axis + y: function y(_y) { + return this.attr('y', _y); + }, + // Move by center over x-axis + cx: function cx(x) { + return x == null ? this.x() + this.width() / 2 : this.x(x - this.width() / 2); + }, + // Move by center over y-axis + cy: function cy(y) { + return y == null ? this.y() + this.height() / 2 : this.y(y - this.height() / 2); + }, + // Move element to given x and y values + move: function move(x, y) { + return this.x(x).y(y); + }, + // Move element by its center + center: function center(x, y) { + return this.cx(x).cy(y); + }, + // Set width of element + width: function width(_width) { + return this.attr('width', _width); + }, + // Set height of element + height: function height(_height) { + return this.attr('height', _height); + }, + // Set element size to given width and height + size: function size(width, height) { + var p = proportionalSize(this, width, height); + return this.width(new SVG.Number(p.width)).height(new SVG.Number(p.height)); + }, + // Clone element + clone: function clone(parent) { + // write dom data to the dom so the clone can pickup the data + this.writeDataToDom(); // clone element and assign new id + + var clone = assignNewId(this.node.cloneNode(true)); // insert the clone in the given parent or after myself + + if (parent) parent.add(clone);else this.after(clone); + return clone; + }, + // Remove element + remove: function remove() { + if (this.parent()) { + this.parent().removeElement(this); + } + + return this; + }, + // Replace element + replace: function replace(element) { + this.after(element).remove(); + return element; + }, + // Add element to given container and return self + addTo: function addTo(parent) { + return createElement(parent).put(this); + }, + // Add element to given container and return container + putIn: function putIn(parent) { + return createElement(parent).add(this); + }, + // Get / set id + id: function id(_id) { + // generate new id if no id set + if (typeof _id === 'undefined' && !this.node.id) { + this.node.id = SVG.eid(this.type); + } // dont't set directly width this.node.id to make `null` work correctly + + + return this.attr('id', _id); + }, + // Checks whether the given point inside the bounding box of the element + inside: function inside(x, y) { + var box = this.bbox(); + return x > box.x && y > box.y && x < box.x + box.width && y < box.y + box.height; + }, + // Show element + show: function show() { + return this.css('display', ''); + }, + // Hide element + hide: function hide() { + return this.css('display', 'none'); + }, + // Is element visible? + visible: function visible() { + return this.css('display') !== 'none'; + }, + // Return id on string conversion + toString: function toString() { + return this.id(); + }, + // Return array of classes on the node + classes: function classes() { + var attr = this.attr('class'); + return attr == null ? [] : attr.trim().split(SVG.regex.delimiter); + }, + // Return true if class exists on the node, false otherwise + hasClass: function hasClass(name) { + return this.classes().indexOf(name) !== -1; + }, + // Add class to the node + addClass: function addClass(name) { + if (!this.hasClass(name)) { + var array = this.classes(); + array.push(name); + this.attr('class', array.join(' ')); + } + + return this; + }, + // Remove class from the node + removeClass: function removeClass(name) { + if (this.hasClass(name)) { + this.attr('class', this.classes().filter(function (c) { + return c !== name; + }).join(' ')); + } + + return this; + }, + // Toggle the presence of a class on the node + toggleClass: function toggleClass(name) { + return this.hasClass(name) ? this.removeClass(name) : this.addClass(name); + }, + // Get referenced element form attribute value + reference: function reference(attr) { + return SVG.get(this.attr(attr)); + }, + // Returns the parent element instance + parent: function parent(type) { + var parent = this; // check for parent + + if (!parent.node.parentNode) return null; // get parent element + + parent = SVG.adopt(parent.node.parentNode); + if (!type) return parent; // loop trough ancestors if type is given + + while (parent && parent.node instanceof window.SVGElement) { + if (typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent; + parent = SVG.adopt(parent.node.parentNode); + } + }, + // Get parent document + doc: function doc() { + var p = this.parent(SVG.Doc); + return p && p.doc(); + }, + // Get defs + defs: function defs() { + return this.doc().defs(); + }, + // return array of all ancestors of given type up to the root svg + parents: function parents(type) { + var parents = []; + var parent = this; + + do { + parent = parent.parent(type); + if (!parent || !parent.node) break; + parents.push(parent); + } while (parent.parent); + + return parents; + }, + // matches the element vs a css selector + matches: function matches(selector) { + return _matches(this.node, selector); + }, + // Returns the svg node to call native svg methods on it + native: function native() { + return this.node; + }, + // Import raw svg + svg: function svg(_svg) { + var well, len; // act as a setter if svg is given + + if (_svg && this instanceof SVG.Parent) { + // create temporary holder + well = document.createElementNS(SVG.ns, 'svg'); // dump raw svg + + well.innerHTML = _svg; // transplant nodes + + for (len = well.children.length; len--;) { + this.node.appendChild(well.firstElementChild); + } // otherwise act as a getter + + } else { + // write svgjs data to the dom + this.writeDataToDom(); + return this.node.outerHTML; + } + + return this; + }, + // write svgjs data to the dom + writeDataToDom: function writeDataToDom() { + // dump variables recursively + if (this.is(SVG.Parent)) { + this.each(function () { + this.writeDataToDom(); + }); + } // remove previously set data + + + this.node.removeAttribute('svgjs:data'); + + if (Object.keys(this.dom).length) { + this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)); // see #428 + } + + return this; + }, + // set given data to the elements data property + setData: function setData(o) { + this.dom = o; + return this; + }, + is: function is(obj) { + return _is(this, obj); + }, + getEventTarget: function getEventTarget() { + return this.node; + } + } +}); +/* global abcdef arrayToMatrix closeEnough formatTransforms isMatrixLike matrixMultiply */ + +SVG.Matrix = SVG.invent({ + // Initialize + create: function create(source) { + var base = arrayToMatrix([1, 0, 0, 1, 0, 0]); // ensure source as object + + source = source instanceof SVG.Element ? source.matrixify() : typeof source === 'string' ? arrayToMatrix(source.split(SVG.regex.delimiter).map(parseFloat)) : Array.isArray(source) ? arrayToMatrix(source) : _typeof(source) === 'object' && isMatrixLike(source) ? source : _typeof(source) === 'object' ? new SVG.Matrix().transform(source) : arguments.length === 6 ? arrayToMatrix([].slice.call(arguments)) : base; // Merge the source matrix with the base matrix + + this.a = source.a != null ? source.a : base.a; + this.b = source.b != null ? source.b : base.b; + this.c = source.c != null ? source.c : base.c; + this.d = source.d != null ? source.d : base.d; + this.e = source.e != null ? source.e : base.e; + this.f = source.f != null ? source.f : base.f; + }, + // Add methods + extend: { + // Clones this matrix + clone: function clone() { + return new SVG.Matrix(this); + }, + // Transform a matrix into another matrix by manipulating the space + transform: function transform(o) { + // Check if o is a matrix and then left multiply it directly + if (isMatrixLike(o)) { + var matrix = new SVG.Matrix(o); + return matrix.multiplyO(this); + } // Get the proposed transformations and the current transformations + + + var t = formatTransforms(o); + var current = this; + + var _transform = new SVG.Point(t.ox, t.oy).transform(current), + ox = _transform.x, + oy = _transform.y; // Construct the resulting matrix + + + var transformer = new SVG.Matrix().translateO(t.rx, t.ry).lmultiplyO(current).translateO(-ox, -oy).scaleO(t.scaleX, t.scaleY).skewO(t.skewX, t.skewY).shearO(t.shear).rotateO(t.theta).translateO(ox, oy); // If we want the origin at a particular place, we force it there + + if (isFinite(t.px) || isFinite(t.py)) { + var origin = new SVG.Point(ox, oy).transform(transformer); // TODO: Replace t.px with isFinite(t.px) + + var dx = t.px ? t.px - origin.x : 0; + var dy = t.py ? t.py - origin.y : 0; + transformer.translateO(dx, dy); + } // Translate now after positioning + + + transformer.translateO(t.tx, t.ty); + return transformer; + }, + // Applies a matrix defined by its affine parameters + compose: function compose(o) { + if (o.origin) { + o.originX = o.origin[0]; + o.originY = o.origin[1]; + } // Get the parameters + + + var ox = o.originX || 0; + var oy = o.originY || 0; + var sx = o.scaleX || 1; + var sy = o.scaleY || 1; + var lam = o.shear || 0; + var theta = o.rotate || 0; + var tx = o.translateX || 0; + var ty = o.translateY || 0; // Apply the standard matrix + + var result = new SVG.Matrix().translateO(-ox, -oy).scaleO(sx, sy).shearO(lam).rotateO(theta).translateO(tx, ty).lmultiplyO(this).translateO(ox, oy); + return result; + }, + // Decomposes this matrix into its affine parameters + decompose: function decompose() { + var cx = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0; + var cy = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0; + // Get the parameters from the matrix + var a = this.a; + var b = this.b; + var c = this.c; + var d = this.d; + var e = this.e; + var f = this.f; // Figure out if the winding direction is clockwise or counterclockwise + + var determinant = a * d - b * c; + var ccw = determinant > 0 ? 1 : -1; // Since we only shear in x, we can use the x basis to get the x scale + // and the rotation of the resulting matrix + + var sx = ccw * Math.sqrt(a * a + b * b); + var thetaRad = Math.atan2(ccw * b, ccw * a); + var theta = 180 / Math.PI * thetaRad; + var ct = Math.cos(thetaRad); + var st = Math.sin(thetaRad); // We can then solve the y basis vector simultaneously to get the other + // two affine parameters directly from these parameters + + var lam = (a * c + b * d) / determinant; + var sy = c * sx / (lam * a - b) || d * sx / (lam * b + a); // Use the translations + + var tx = e - cx + cx * ct * sx + cy * (lam * ct * sx - st * sy); + var ty = f - cy + cx * st * sx + cy * (lam * st * sx + ct * sy); // Construct the decomposition and return it + + return { + // Return the affine parameters + scaleX: sx, + scaleY: sy, + shear: lam, + rotate: theta, + translateX: tx, + translateY: ty, + originX: cx, + originY: cy, + // Return the matrix parameters + a: this.a, + b: this.b, + c: this.c, + d: this.d, + e: this.e, + f: this.f + }; + }, + // Morph one matrix into another + morph: function morph(matrix) { + // Store new destination + this.destination = new SVG.Matrix(matrix); + return this; + }, + // Get morphed matrix at a given position + at: function at(pos) { + // Make sure a destination is defined + if (!this.destination) return this; // Calculate morphed matrix at a given position + + var matrix = new SVG.Matrix({ + a: this.a + (this.destination.a - this.a) * pos, + b: this.b + (this.destination.b - this.b) * pos, + c: this.c + (this.destination.c - this.c) * pos, + d: this.d + (this.destination.d - this.d) * pos, + e: this.e + (this.destination.e - this.e) * pos, + f: this.f + (this.destination.f - this.f) * pos + }); + return matrix; + }, + // Left multiplies by the given matrix + multiply: function multiply(matrix) { + return this.clone().multiplyO(matrix); + }, + multiplyO: function multiplyO(matrix) { + // Get the matrices + var l = this; + var r = matrix instanceof SVG.Matrix ? matrix : new SVG.Matrix(matrix); + return matrixMultiply(l, r, this); + }, + lmultiply: function lmultiply(matrix) { + return this.clone().lmultiplyO(matrix); + }, + lmultiplyO: function lmultiplyO(matrix) { + var r = this; + var l = matrix instanceof SVG.Matrix ? matrix : new SVG.Matrix(matrix); + return matrixMultiply(l, r, this); + }, + // Inverses matrix + inverseO: function inverseO() { + // Get the current parameters out of the matrix + var a = this.a; + var b = this.b; + var c = this.c; + var d = this.d; + var e = this.e; + var f = this.f; // Invert the 2x2 matrix in the top left + + var det = a * d - b * c; + if (!det) throw new Error('Cannot invert ' + this); // Calculate the top 2x2 matrix + + var na = d / det; + var nb = -b / det; + var nc = -c / det; + var nd = a / det; // Apply the inverted matrix to the top right + + var ne = -(na * e + nc * f); + var nf = -(nb * e + nd * f); // Construct the inverted matrix + + this.a = na; + this.b = nb; + this.c = nc; + this.d = nd; + this.e = ne; + this.f = nf; + return this; + }, + inverse: function inverse() { + return this.clone().inverseO(); + }, + // Translate matrix + translate: function translate(x, y) { + return this.clone().translateO(x, y); + }, + translateO: function translateO(x, y) { + this.e += x || 0; + this.f += y || 0; + return this; + }, + // Scale matrix + scale: function scale(x, y, cx, cy) { + var _this$clone; + + return (_this$clone = this.clone()).scaleO.apply(_this$clone, arguments); + }, + scaleO: function scaleO(x) { + var y = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : x; + var cx = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0; + var cy = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 0; + + // Support uniform scaling + if (arguments.length === 3) { + cy = cx; + cx = y; + y = x; + } + + var a = this.a, + b = this.b, + c = this.c, + d = this.d, + e = this.e, + f = this.f; + this.a = a * x; + this.b = b * y; + this.c = c * x; + this.d = d * y; + this.e = e * x - cx * x + cx; + this.f = f * y - cy * y + cy; + return this; + }, + // Rotate matrix + rotate: function rotate(r, cx, cy) { + return this.clone().rotateO(r, cx, cy); + }, + rotateO: function rotateO(r) { + var cx = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0; + var cy = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0; + // Convert degrees to radians + r = SVG.utils.radians(r); + var cos = Math.cos(r); + var sin = Math.sin(r); + var a = this.a, + b = this.b, + c = this.c, + d = this.d, + e = this.e, + f = this.f; + this.a = a * cos - b * sin; + this.b = b * cos + a * sin; + this.c = c * cos - d * sin; + this.d = d * cos + c * sin; + this.e = e * cos - f * sin + cy * sin - cx * cos + cx; + this.f = f * cos + e * sin - cx * sin - cy * cos + cy; + return this; + }, + // Flip matrix on x or y, at a given offset + flip: function flip(axis, around) { + return this.clone().flipO(axis, around); + }, + flipO: function flipO(axis, around) { + return axis === 'x' ? this.scaleO(-1, 1, around, 0) : axis === 'y' ? this.scaleO(1, -1, 0, around) : this.scaleO(-1, -1, axis, around || axis); // Define an x, y flip point + }, + // Shear matrix + shear: function shear(a, cx, cy) { + return this.clone().shearO(a, cx, cy); + }, + shearO: function shearO(lx) { + var cx = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0; + var cy = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0; + var a = this.a, + b = this.b, + c = this.c, + d = this.d, + e = this.e, + f = this.f; + this.a = a + b * lx; + this.c = c + d * lx; + this.e = e + f * lx - cy * lx; + return this; + }, + // Skew Matrix + skew: function skew(x, y, cx, cy) { + var _this$clone2; + + return (_this$clone2 = this.clone()).skewO.apply(_this$clone2, arguments); + }, + skewO: function skewO(x) { + var y = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : x; + var cx = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0; + var cy = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 0; + + // support uniformal skew + if (arguments.length === 3) { + cy = cx; + cx = y; + y = x; + } // Convert degrees to radians + + + x = SVG.utils.radians(x); + y = SVG.utils.radians(y); + var lx = Math.tan(x); + var ly = Math.tan(y); + var a = this.a, + b = this.b, + c = this.c, + d = this.d, + e = this.e, + f = this.f; + this.a = a + b * lx; + this.b = b + a * ly; + this.c = c + d * lx; + this.d = d + c * ly; + this.e = e + f * lx - cy * lx; + this.f = f + e * ly - cx * ly; + return this; + }, + // SkewX + skewX: function skewX(x, cx, cy) { + return this.skew(x, 0, cx, cy); + }, + skewXO: function skewXO(x, cx, cy) { + return this.skewO(x, 0, cx, cy); + }, + // SkewY + skewY: function skewY(y, cx, cy) { + return this.skew(0, y, cx, cy); + }, + skewYO: function skewYO(y, cx, cy) { + return this.skewO(0, y, cx, cy); + }, + // Transform around a center point + aroundO: function aroundO(cx, cy, matrix) { + var dx = cx || 0; + var dy = cy || 0; + return this.translateO(-dx, -dy).lmultiplyO(matrix).translateO(dx, dy); + }, + around: function around(cx, cy, matrix) { + return this.clone().aroundO(cx, cy, matrix); + }, + // Convert to native SVGMatrix + native: function native() { + // create new matrix + var matrix = SVG.parser.nodes.svg.node.createSVGMatrix(); // update with current values + + for (var i = abcdef.length - 1; i >= 0; i--) { + matrix[abcdef[i]] = this[abcdef[i]]; + } + + return matrix; + }, + // Check if two matrices are equal + equals: function equals(other) { + var comp = new SVG.Matrix(other); + return closeEnough(this.a, comp.a) && closeEnough(this.b, comp.b) && closeEnough(this.c, comp.c) && closeEnough(this.d, comp.d) && closeEnough(this.e, comp.e) && closeEnough(this.f, comp.f); + }, + // Convert matrix to string + toString: function toString() { + return 'matrix(' + this.a + ',' + this.b + ',' + this.c + ',' + this.d + ',' + this.e + ',' + this.f + ')'; + }, + toArray: function toArray() { + return [this.a, this.b, this.c, this.d, this.e, this.f]; + }, + valueOf: function valueOf() { + return { + a: this.a, + b: this.b, + c: this.c, + d: this.d, + e: this.e, + f: this.f + }; + } + }, + // Define parent + parent: SVG.Element, + // Add parent method + construct: { + // Get current matrix + ctm: function ctm() { + return new SVG.Matrix(this.node.getCTM()); + }, + // Get current screen matrix + screenCTM: function screenCTM() { /* https://bugzilla.mozilla.org/show_bug.cgi?id=1344537
This is needed because FF does not return the transformation matrix
for the inner coordinate system when getScreenCTM() is called on nested svgs.
- However all other Browsers do that */
- if (this instanceof SVG.Doc && !this.isRoot()) {
- var rect = this.rect(1, 1)
- var m = rect.node.getScreenCTM()
- rect.remove()
- return new SVG.Matrix(m)
- }
- return new SVG.Matrix(this.node.getScreenCTM())
- }
- }
-})
+ However all other Browsers do that */ + if (this instanceof SVG.Doc && !this.isRoot()) { + var rect = this.rect(1, 1); + var m = rect.node.getScreenCTM(); + rect.remove(); + return new SVG.Matrix(m); + } -
-SVG.Point = SVG.invent({
- // Initialize
- create: function (x, y, base) {
- var source
- base = base || {x: 0, y: 0}
-
- // ensure source as object
- source = Array.isArray(x) ? {x: x[0], y: x[1]}
- : typeof x === 'object' ? {x: x.x, y: x.y}
- : {x: x, y: y}
-
- // merge source
- this.x = source.x == null ? base.x : source.x
- this.y = source.y == null ? base.y : source.y
- },
-
- // Add methods
- extend: {
- // Clone point
- clone: function () {
- return new SVG.Point(this)
- },
-
- // Morph one point into another
- morph: function (x, y) {
- // store new destination
- this.destination = new SVG.Point(x, y)
- return this
- },
-
- // Get morphed point at a given position
- at: function (pos) {
- // make sure a destination is defined
- if (!this.destination) return this
-
- // calculate morphed matrix at a given position
- var point = new SVG.Point({
- x: this.x + (this.destination.x - this.x) * pos,
- y: this.y + (this.destination.y - this.y) * pos
- })
- return point
- },
-
- // Convert to native SVGPoint
- native: function () {
- // create new point
- var point = SVG.parser.nodes.svg.node.createSVGPoint()
-
- // update with current values
- point.x = this.x
- point.y = this.y
- return point
- },
-
- // transform point with matrix
- transform: function (m) {
- // Perform the matrix multiplication
- var x = m.a * this.x + m.c * this.y + m.e
- var y = m.b * this.x + m.d * this.y + m.f
-
- // Return the required point
- return new SVG.Point(x, y)
- }
- }
-})
-
-SVG.extend(SVG.Element, {
-
- // Get point
- point: function (x, y) {
- return new SVG.Point(x, y).transform(this.screenCTM().inverse())
- }
-})
- -SVG.extend(SVG.Element, {
- // Set svg element attribute
- attr: function (a, v, n) {
- // act as full getter
- if (a == null) {
- // get an object of attributes
- a = {}
- v = this.node.attributes
- for (n = v.length - 1; n >= 0; n--) {
- a[v[n].nodeName] = SVG.regex.isNumber.test(v[n].nodeValue)
- ? parseFloat(v[n].nodeValue)
- : v[n].nodeValue
- }
- return a
- } else if (typeof a === 'object') {
- // apply every attribute individually if an object is passed
- for (v in a) this.attr(v, a[v])
- } else if (v === null) {
- // remove value
- this.node.removeAttribute(a)
- } else if (v == null) {
- // act as a getter if the first and only argument is not an object
- v = this.node.getAttribute(a)
- return v == null ? SVG.defaults.attrs[a]
- : SVG.regex.isNumber.test(v) ? parseFloat(v)
- : v
- } else {
- // convert image fill and stroke to patterns
- if (a === 'fill' || a === 'stroke') {
- if (SVG.regex.isImage.test(v)) {
- v = this.doc().defs().image(v)
- }
-
- if (v instanceof SVG.Image) {
- v = this.doc().defs().pattern(0, 0, function () {
- this.add(v)
- })
- }
- }
-
- // ensure correct numeric values (also accepts NaN and Infinity)
- if (typeof v === 'number') {
- v = new SVG.Number(v)
- } else if (SVG.Color.isColor(v)) {
- // ensure full hex color
- v = new SVG.Color(v)
- } else if (Array.isArray(v)) {
- // parse array values
- v = new SVG.Array(v)
- }
-
- // if the passed attribute is leading...
- if (a === 'leading') {
- // ... call the leading method instead
- if (this.leading) {
- this.leading(v)
- }
- } else {
- // set given attribute on node
- typeof n === 'string' ? this.node.setAttributeNS(n, a, v.toString())
- : this.node.setAttribute(a, v.toString())
- }
-
- // rebuild if required
- if (this.rebuild && (a === 'font-size' || a === 'x')) {
- this.rebuild(a, v)
- }
- }
-
- return this
- }
-})
+ return new SVG.Matrix(this.node.getScreenCTM()); + } + } +}); // let extensions = {} +// ['rotate'].forEach((method) => { +// let methodO = method + 'O' +// extensions[method] = function (...args) { +// return new SVG.Matrix(this)[methodO](...args) +// } +// }) +// +// SVG.extend(SVG.Matrix, extensions) +// function matrixMultiplyParams (matrix, a, b, c, d, e, f) { +// return matrixMultiply({a, b, c, d, e, f}, matrix, matrix) +// } -/* global arrayToMatrix getOrigin */
-
-SVG.extend(SVG.Element, {
- // Reset all transformations
- untransform: function () {
- return this.attr('transform', null)
- },
-
- // merge the whole transformation chain into one matrix and returns it
- matrixify: function () {
- var matrix = (this.attr('transform') || '')
- // split transformations
- .split(SVG.regex.transforms).slice(0, -1).map(function (str) {
- // generate key => value pairs
- var kv = str.trim().split('(')
- return [kv[0],
- kv[1].split(SVG.regex.delimiter)
- .map(function (str) { return parseFloat(str) })
- ]
- })
- .reverse()
- // merge every transformation into one matrix
- .reduce(function (matrix, transform) {
- if (transform[0] === 'matrix') {
- return matrix.lmultiply(arrayToMatrix(transform[1]))
- }
- return matrix[transform[0]].apply(matrix, transform[1])
- }, new SVG.Matrix())
-
- return matrix
- },
-
- // add an element to another parent without changing the visual representation on the screen
- toParent: function (parent) {
- if (this === parent) return this
- var ctm = this.screenCTM()
- var pCtm = parent.screenCTM().inverse()
-
- this.addTo(parent).untransform().transform(pCtm.multiply(ctm))
-
- return this
- },
-
- // same as above with parent equals root-svg
- toDoc: function () {
- return this.toParent(this.doc())
- }
-})
-
-SVG.extend(SVG.Element, {
-
- // Add transformations
- transform: function (o, relative) {
- // Act as a getter if no object was passed
- if (o == null || typeof o === 'string') {
- var decomposed = new SVG.Matrix(this).decompose()
- return decomposed[o] || decomposed
- }
-
- // Set the origin according to the defined transform
- o.origin = getOrigin(o, this)
-
- // The user can pass a boolean, an SVG.Element or an SVG.Matrix or nothing
- var cleanRelative = relative === true ? this : (relative || false)
- var result = new SVG.Matrix(cleanRelative).transform(o)
- return this.attr('transform', result)
- }
-})
-
-SVG.extend(SVG.Timeline, {
- transform: function (o, relative, affine) {
-
- // // get target in case of the fx module, otherwise reference this
- // var target = this.target()
- // , matrix, bbox
- //
- // // act as a getter
- // if (typeof o !== 'object') {
- // // get current matrix
- // matrix = new SVG.Matrix(target).extract()
- //
- // return typeof o === 'string' ? matrix[o] : matrix
- // }
- //
- // // ensure relative flag
- // relative = !!relative || !!o.relative
- //
- // // act on matrix
- // if (o.a != null) {
- // matrix = new SVG.Matrix(o)
- //
- // // act on rotation
- // } else if (o.rotation != null) {
- // // ensure centre point
- // ensureCentre(o, target)
- //
- // // apply transformation
- // matrix = new SVG.Rotate(o.rotation, o.cx, o.cy)
- //
- // // act on scale
- // } else if (o.scale != null || o.scaleX != null || o.scaleY != null) {
- // // ensure centre point
- // ensureCentre(o, target)
- //
- // // ensure scale values on both axes
- // o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1
- // o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1
- //
- // matrix = new SVG.Scale(o.scaleX, o.scaleY, o.cx, o.cy)
- //
- // // act on skew
- // } else if (o.skewX != null || o.skewY != null) {
- // // ensure centre point
- // ensureCentre(o, target)
- //
- // // ensure skew values on both axes
- // o.skewX = o.skewX != null ? o.skewX : 0
- // o.skewY = o.skewY != null ? o.skewY : 0
- //
- // matrix = new SVG.Skew(o.skewX, o.skewY, o.cx, o.cy)
- //
- // // act on flip
- // } else if (o.flip) {
- // if(o.flip == 'x' || o.flip == 'y') {
- // o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset
- // } else {
- // if(o.offset == null) {
- // bbox = target.bbox()
- // o.flip = bbox.cx
- // o.offset = bbox.cy
- // } else {
- // o.flip = o.offset
- // }
- // }
- //
- // matrix = new SVG.Matrix().flip(o.flip, o.offset)
- //
- // // act on translate
- // } else if (o.x != null || o.y != null) {
- // matrix = new SVG.Translate(o.x, o.y)
- // }
- //
- // if(!matrix) return this
- //
- // matrix.relative = relative
- //
- // this.last().transforms.push(matrix)
- //
- // return this._callStart()
- // }
- // // ensure scale values on both axes
- // o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1
- // o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1
- //
- // matrix = new SVG.Scale(o.scaleX, o.scaleY, o.cx, o.cy)
- //
- // // act on skew
- // } else if (o.skewX != null || o.skewY != null) {
- // // ensure centre point
- // ensureCentre(o, target)
- //
- // // ensure skew values on both axes
- // o.skewX = o.skewX != null ? o.skewX : 0
- // o.skewY = o.skewY != null ? o.skewY : 0
- //
- // matrix = new SVG.Skew(o.skewX, o.skewY, o.cx, o.cy)
- //
- // // act on flip
- // } else if (o.flip) {
- // if (o.flip === 'x' || o.flip === 'y') {
- // o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset
- // } else {
- // if (o.offset == null) {
- // bbox = target.bbox()
- // o.flip = bbox.cx
- // o.offset = bbox.cy
- // } else {
- // o.flip = o.offset
- // }
- // }
- //
- // matrix = new SVG.Matrix().flip(o.flip, o.offset)
- //
- // // act on translate
- // } else if (o.x != null || o.y != null) {
- // matrix = new SVG.Translate(o.x, o.y)
- // }
- //
- // if (!matrix) return this
- //
- // matrix.relative = relative
- //
- // this.last().transforms.push(matrix)
- //
- // return this._callStart()
- }
-})
+SVG.Point = SVG.invent({ + // Initialize + create: function create(x, y, base) { + var source; + base = base || { + x: 0, + y: 0 // ensure source as object -/* global camelCase */
-
-SVG.extend(SVG.Element, {
- // Dynamic style generator
- css: function (s, v) {
- var ret = {}
- var t, i
- if (arguments.length === 0) {
- // get full style as object
- this.node.style.cssText.split(/\s*;\s*/).filter(function (el) { return !!el.length }).forEach(function (el) {
- t = el.split(/\s*:\s*/)
- ret[t[0]] = t[1]
- })
- return ret
- }
-
- if (arguments.length < 2) {
- // get style properties in the array
- if (Array.isArray(s)) {
- for (i = s.length; i--;) {
- ret[camelCase(s[i])] = this.node.style[camelCase(s[i])]
- }
- return ret
- }
-
- // get style for property
- if (typeof s === 'string') {
- return this.node.style[camelCase(s)]
- }
-
- // set styles in object
- if (typeof s === 'object') {
- for (i in s) {
- // set empty string if null/undefined/'' was given
- this.node.style[camelCase(i)] = (s[i] == null || SVG.regex.isBlank.test(s[i])) ? '' : s[i]
- }
- }
- }
-
- // set style for property
- if (arguments.length === 2) {
- this.node.style[camelCase(s)] = (v == null || SVG.regex.isBlank.test(v)) ? '' : v
- }
-
- return this
- }
-})
+ }; + source = Array.isArray(x) ? { + x: x[0], + y: x[1] + } : _typeof(x) === 'object' ? { + x: x.x, + y: x.y + } : { + x: x, + y: y // merge source -/* global createElement */
-
-SVG.Parent = SVG.invent({
- // Initialize node
- create: function (node) {
- SVG.Element.call(this, node)
- },
-
- // Inherit from
- inherit: SVG.Element,
-
- // Add class methods
- extend: {
- // Returns all child elements
- children: function () {
- return SVG.utils.map(this.node.children, function (node) {
- return SVG.adopt(node)
- })
- },
- // Add given element at a position
- add: function (element, i) {
- element = createElement(element)
-
- if (element.node !== this.node.children[i]) {
- this.node.insertBefore(element.node, this.node.children[i] || null)
- }
-
- return this
- },
- // Basically does the same as `add()` but returns the added element instead
- put: function (element, i) {
- this.add(element, i)
- return element.instance || element
- },
- // Checks if the given element is a child
- has: function (element) {
- return this.index(element) >= 0
- },
- // Gets index of given element
- index: function (element) {
- return [].slice.call(this.node.children).indexOf(element.node)
- },
- // Get a element at the given index
- get: function (i) {
- return SVG.adopt(this.node.children[i])
- },
- // Get first child
- first: function () {
- return this.get(0)
- },
- // Get the last child
- last: function () {
- return this.get(this.node.children.length - 1)
- },
- // Iterates over all children and invokes a given block
- each: function (block, deep) {
- var children = this.children()
- var i, il
-
- for (i = 0, il = children.length; i < il; i++) {
- if (children[i] instanceof SVG.Element) {
- block.apply(children[i], [i, children])
- }
-
- if (deep && (children[i] instanceof SVG.Parent)) {
- children[i].each(block, deep)
- }
- }
-
- return this
- },
- // Remove a given child
- removeElement: function (element) {
- this.node.removeChild(element.node)
-
- return this
- },
- // Remove all elements in this container
- clear: function () {
- // remove children
- while (this.node.hasChildNodes()) {
- this.node.removeChild(this.node.lastChild)
- }
-
- // remove defs reference
- delete this._defs
-
- return this
- }
- }
-
-})
+ }; + this.x = source.x == null ? base.x : source.x; + this.y = source.y == null ? base.y : source.y; + }, + // Add methods + extend: { + // Clone point + clone: function clone() { + return new SVG.Point(this); + }, + // Morph one point into another + morph: function morph(x, y) { + // store new destination + this.destination = new SVG.Point(x, y); + return this; + }, + // Get morphed point at a given position + at: function at(pos) { + // make sure a destination is defined + if (!this.destination) return this; // calculate morphed matrix at a given position -SVG.extend(SVG.Parent, {
- flatten: function (parent) {
- // flattens is only possible for nested svgs and groups
- if (!(this instanceof SVG.G || this instanceof SVG.Doc)) {
- return this
- }
-
- parent = parent || (this instanceof SVG.Doc && this.isRoot() ? this : this.parent(SVG.Parent))
-
- this.each(function () {
- if (this instanceof SVG.Defs) return this
- if (this instanceof SVG.Parent) return this.flatten(parent)
- return this.toParent(parent)
- })
-
- // we need this so that SVG.Doc does not get removed
- this.node.firstElementChild || this.remove()
-
- return this
- },
- ungroup: function (parent) {
- // ungroup is only possible for nested svgs and groups
- if (!(this instanceof SVG.G || (this instanceof SVG.Doc && !this.isRoot()))) {
- return this
- }
-
- parent = parent || this.parent(SVG.Parent)
-
- this.each(function () {
- return this.toParent(parent)
- })
-
- // we need this so that SVG.Doc does not get removed
- this.remove()
-
- return this
- }
-})
+ var point = new SVG.Point({ + x: this.x + (this.destination.x - this.x) * pos, + y: this.y + (this.destination.y - this.y) * pos + }); + return point; + }, + // Convert to native SVGPoint + native: function native() { + // create new point + var point = SVG.parser.nodes.svg.node.createSVGPoint(); // update with current values -SVG.Container = SVG.invent({
- // Initialize node
- create: function (node) {
- SVG.Element.call(this, node)
- },
-
- // Inherit from
- inherit: SVG.Parent
-})
+ point.x = this.x; + point.y = this.y; + return point; + }, + // transform point with matrix + transform: function transform(m) { + // Perform the matrix multiplication + var x = m.a * this.x + m.c * this.y + m.e; + var y = m.b * this.x + m.d * this.y + m.f; // Return the required point -SVG.Defs = SVG.invent({
- // Initialize node
- create: 'defs',
-
- // Inherit from
- inherit: SVG.Container
-})
+ return new SVG.Point(x, y); + } + } +}); +SVG.extend(SVG.Element, { + // Get point + point: function point(x, y) { + return new SVG.Point(x, y).transform(this.screenCTM().inverse()); + } +}); +SVG.extend(SVG.Element, { + // Set svg element attribute + attr: function attr(a, v, n) { + // act as full getter + if (a == null) { + // get an object of attributes + a = {}; + v = this.node.attributes; -SVG.G = SVG.invent({
- // Initialize node
- create: 'g',
-
- // Inherit from
- inherit: SVG.Container,
-
- // Add class methods
- extend: {
- },
-
- // Add parent method
- construct: {
- // Create a group element
- group: function () {
- return this.put(new SVG.G())
- }
- }
-})
+ for (n = v.length - 1; n >= 0; n--) { + a[v[n].nodeName] = SVG.regex.isNumber.test(v[n].nodeValue) ? parseFloat(v[n].nodeValue) : v[n].nodeValue; + } -// ### This module adds backward / forward functionality to elements.
-
-//
-SVG.extend(SVG.Element, {
- // Get all siblings, including myself
- siblings: function () {
- return this.parent().children()
- },
-
- // Get the curent position siblings
- position: function () {
- return this.parent().index(this)
- },
-
- // Get the next element (will return null if there is none)
- next: function () {
- return this.siblings()[this.position() + 1]
- },
-
- // Get the next element (will return null if there is none)
- prev: function () {
- return this.siblings()[this.position() - 1]
- },
-
- // Send given element one step forward
- forward: function () {
- var i = this.position() + 1
- var p = this.parent()
-
- // move node one step forward
- p.removeElement(this).add(this, i)
-
- // make sure defs node is always at the top
- if (p instanceof SVG.Doc) {
- p.node.appendChild(p.defs().node)
- }
-
- return this
- },
-
- // Send given element one step backward
- backward: function () {
- var i = this.position()
-
- if (i > 0) {
- this.parent().removeElement(this).add(this, i - 1)
- }
-
- return this
- },
-
- // Send given element all the way to the front
- front: function () {
- var p = this.parent()
-
- // Move node forward
- p.node.appendChild(this.node)
-
- // Make sure defs node is always at the top
- if (p instanceof SVG.Doc) {
- p.node.appendChild(p.defs().node)
- }
-
- return this
- },
-
- // Send given element all the way to the back
- back: function () {
- if (this.position() > 0) {
- this.parent().removeElement(this).add(this, 0)
- }
-
- return this
- },
-
- // Inserts a given element before the targeted element
- before: function (element) {
- element.remove()
-
- var i = this.position()
-
- this.parent().add(element, i)
-
- return this
- },
-
- // Insters a given element after the targeted element
- after: function (element) {
- element.remove()
-
- var i = this.position()
-
- this.parent().add(element, i + 1)
-
- return this
- }
-})
+ return a; + } else if (_typeof(a) === 'object') { + // apply every attribute individually if an object is passed + for (v in a) { + this.attr(v, a[v]); + } + } else if (v === null) { + // remove value + this.node.removeAttribute(a); + } else if (v == null) { + // act as a getter if the first and only argument is not an object + v = this.node.getAttribute(a); + return v == null ? SVG.defaults.attrs[a] : SVG.regex.isNumber.test(v) ? parseFloat(v) : v; + } else { + // convert image fill and stroke to patterns + if (a === 'fill' || a === 'stroke') { + if (SVG.regex.isImage.test(v)) { + v = this.doc().defs().image(v); + } -SVG.Mask = SVG.invent({
- // Initialize node
- create: 'mask',
-
- // Inherit from
- inherit: SVG.Container,
-
- // Add class methods
- extend: {
- // Unmask all masked elements and remove itself
- remove: function () {
- // unmask all targets
- this.targets().forEach(function (el) {
- el.unmask()
- })
-
- // remove mask from parent
- return SVG.Element.prototype.remove.call(this)
- },
-
- targets: function () {
- return SVG.select('svg [mask*="' + this.id() + '"]')
- }
- },
-
- // Add parent method
- construct: {
- // Create masking element
- mask: function () {
- return this.defs().put(new SVG.Mask())
- }
- }
-})
-
-SVG.extend(SVG.Element, {
- // Distribute mask to svg element
- maskWith: function (element) {
- // use given mask or create a new one
- var masker = element instanceof SVG.Mask ? element : this.parent().mask().add(element)
-
- // apply mask
- return this.attr('mask', 'url("#' + masker.id() + '")')
- },
- // Unmask element
- unmask: function () {
- return this.attr('mask', null)
- },
- masker: function () {
- return this.reference('mask')
- }
-})
+ if (v instanceof SVG.Image) { + v = this.doc().defs().pattern(0, 0, function () { + this.add(v); + }); + } + } // ensure correct numeric values (also accepts NaN and Infinity) -SVG.ClipPath = SVG.invent({
- // Initialize node
- create: 'clipPath',
-
- // Inherit from
- inherit: SVG.Container,
-
- // Add class methods
- extend: {
- // Unclip all clipped elements and remove itself
- remove: function () {
- // unclip all targets
- this.targets().forEach(function (el) {
- el.unclip()
- })
-
- // remove clipPath from parent
- return SVG.Element.prototype.remove.call(this)
- },
-
- targets: function () {
- return SVG.select('svg [clip-path*="' + this.id() + '"]')
- }
- },
-
- // Add parent method
- construct: {
- // Create clipping element
- clip: function () {
- return this.defs().put(new SVG.ClipPath())
- }
- }
-})
-
-//
-SVG.extend(SVG.Element, {
- // Distribute clipPath to svg element
- clipWith: function (element) {
- // use given clip or create a new one
- var clipper = element instanceof SVG.ClipPath ? element : this.parent().clip().add(element)
-
- // apply mask
- return this.attr('clip-path', 'url("#' + clipper.id() + '")')
- },
- // Unclip element
- unclip: function () {
- return this.attr('clip-path', null)
- },
- clipper: function () {
- return this.reference('clip-path')
- }
-
-})
-SVG.Gradient = SVG.invent({
- // Initialize node
- create: function (type) {
- SVG.Element.call(this, typeof type === 'object' ? type : SVG.create(type + 'Gradient'))
- },
-
- // Inherit from
- inherit: SVG.Container,
-
- // Add class methods
- extend: {
- // Add a color stop
- stop: function (offset, color, opacity) {
- return this.put(new SVG.Stop()).update(offset, color, opacity)
- },
- // Update gradient
- update: function (block) {
- // remove all stops
- this.clear()
-
- // invoke passed block
- if (typeof block === 'function') {
- block.call(this, this)
- }
-
- return this
- },
- // Return the fill id
- url: function () {
- return 'url(#' + this.id() + ')'
- },
- // Alias string convertion to fill
- toString: function () {
- return this.url()
- },
- // custom attr to handle transform
- attr: function (a, b, c) {
- if (a === 'transform') a = 'gradientTransform'
- return SVG.Container.prototype.attr.call(this, a, b, c)
- }
- },
-
- // Add parent method
- construct: {
- // Create gradient element in defs
- gradient: function (type, block) {
- return this.defs().gradient(type, block)
- }
- }
-})
-
-// Add animatable methods to both gradient and fx module
-SVG.extend([SVG.Gradient, SVG.Timeline], {
- // From position
- from: function (x, y) {
- return (this._target || this).type === 'radialGradient'
- ? this.attr({ fx: new SVG.Number(x), fy: new SVG.Number(y) })
- : this.attr({ x1: new SVG.Number(x), y1: new SVG.Number(y) })
- },
- // To position
- to: function (x, y) {
- return (this._target || this).type === 'radialGradient'
- ? this.attr({ cx: new SVG.Number(x), cy: new SVG.Number(y) })
- : this.attr({ x2: new SVG.Number(x), y2: new SVG.Number(y) })
- }
-})
-
-// Base gradient generation
-SVG.extend(SVG.Defs, {
- // define gradient
- gradient: function (type, block) {
- return this.put(new SVG.Gradient(type)).update(block)
- }
-
-})
-
-SVG.Stop = SVG.invent({
- // Initialize node
- create: 'stop',
-
- // Inherit from
- inherit: SVG.Element,
-
- // Add class methods
- extend: {
- // add color stops
- update: function (o) {
- if (typeof o === 'number' || o instanceof SVG.Number) {
- o = {
- offset: arguments[0],
- color: arguments[1],
- opacity: arguments[2]
- }
- }
-
- // set attributes
- if (o.opacity != null) this.attr('stop-opacity', o.opacity)
- if (o.color != null) this.attr('stop-color', o.color)
- if (o.offset != null) this.attr('offset', new SVG.Number(o.offset))
-
- return this
- }
- }
-})
+ if (typeof v === 'number') { + v = new SVG.Number(v); + } else if (SVG.Color.isColor(v)) { + // ensure full hex color + v = new SVG.Color(v); + } else if (Array.isArray(v)) { + // parse array values + v = new SVG.Array(v); + } // if the passed attribute is leading... -SVG.Pattern = SVG.invent({
- // Initialize node
- create: 'pattern',
-
- // Inherit from
- inherit: SVG.Container,
-
- // Add class methods
- extend: {
- // Return the fill id
- url: function () {
- return 'url(#' + this.id() + ')'
- },
- // Update pattern by rebuilding
- update: function (block) {
- // remove content
- this.clear()
-
- // invoke passed block
- if (typeof block === 'function') {
- block.call(this, this)
- }
-
- return this
- },
- // Alias string convertion to fill
- toString: function () {
- return this.url()
- },
- // custom attr to handle transform
- attr: function (a, b, c) {
- if (a === 'transform') a = 'patternTransform'
- return SVG.Container.prototype.attr.call(this, a, b, c)
- }
-
- },
-
- // Add parent method
- construct: {
- // Create pattern element in defs
- pattern: function (width, height, block) {
- return this.defs().pattern(width, height, block)
- }
- }
-})
-
-SVG.extend(SVG.Defs, {
- // Define gradient
- pattern: function (width, height, block) {
- return this.put(new SVG.Pattern()).update(block).attr({
- x: 0,
- y: 0,
- width: width,
- height: height,
- patternUnits: 'userSpaceOnUse'
- })
- }
-
-})
-SVG.Doc = SVG.invent({
- // Initialize node
- create: function (node) {
- SVG.Element.call(this, node || SVG.create('svg'))
-
- // set svg element attributes and ensure defs node
- this.namespace()
- },
-
- // Inherit from
- inherit: SVG.Container,
-
- // Add class methods
- extend: {
- isRoot: function () {
- return !this.node.parentNode || !(this.node.parentNode instanceof window.SVGElement) || this.node.parentNode.nodeName === '#document'
- },
- // Check if this is a root svg. If not, call docs from this element
- doc: function () {
- if (this.isRoot()) return this
- return SVG.Element.prototype.doc.call(this)
- },
- // Add namespaces
- namespace: function () {
- if (!this.isRoot()) return this.doc().namespace()
- return this
- .attr({ xmlns: SVG.ns, version: '1.1' })
- .attr('xmlns:xlink', SVG.xlink, SVG.xmlns)
- .attr('xmlns:svgjs', SVG.svgjs, SVG.xmlns)
- },
- // Creates and returns defs element
- defs: function () {
- if (!this.isRoot()) return this.doc().defs()
- return SVG.adopt(this.node.getElementsByTagName('defs')[0]) || this.put(new SVG.Defs())
- },
- // custom parent method
- parent: function (type) {
- if (this.isRoot()) {
- return this.node.parentNode.nodeName === '#document' ? null : this.node.parentNode
- }
-
- return SVG.Element.prototype.parent.call(this, type)
- },
- // Removes the doc from the DOM
- remove: function () {
- if (!this.isRoot()) {
- return SVG.Element.prototype.remove.call(this)
- }
-
- if (this.parent()) {
- this.parent().removeChild(this.node)
- }
-
- return this
- },
- clear: function () {
- // remove children
- while (this.node.hasChildNodes()) {
- this.node.removeChild(this.node.lastChild)
- }
- return this
- }
- },
- construct: {
- // Create nested svg document
- nested: function () {
- return this.put(new SVG.Doc())
- }
- }
-})
+ if (a === 'leading') { + // ... call the leading method instead + if (this.leading) { + this.leading(v); + } + } else { + // set given attribute on node + typeof n === 'string' ? this.node.setAttributeNS(n, a, v.toString()) : this.node.setAttribute(a, v.toString()); + } // rebuild if required -
-SVG.Shape = SVG.invent({
- // Initialize node
- create: function (node) {
- SVG.Element.call(this, node)
- },
-
- // Inherit from
- inherit: SVG.Element
-})
-
-SVG.Bare = SVG.invent({
- // Initialize
- create: function (element, inherit) {
- // construct element
- SVG.Element.call(this, SVG.create(element))
-
- // inherit custom methods
- if (inherit) {
- for (var method in inherit.prototype) {
- if (typeof inherit.prototype[method] === 'function') {
- this[method] = inherit.prototype[method]
- }
- }
- }
- },
-
- // Inherit from
- inherit: SVG.Element,
-
- // Add methods
- extend: {
- // Insert some plain text
- words: function (text) {
- // remove contents
- while (this.node.hasChildNodes()) {
- this.node.removeChild(this.node.lastChild)
- }
-
- // create text node
- this.node.appendChild(document.createTextNode(text))
-
- return this
- }
- }
-})
-
-SVG.extend(SVG.Parent, {
- // Create an element that is not described by SVG.js
- element: function (element, inherit) {
- return this.put(new SVG.Bare(element, inherit))
- }
-})
+ if (this.rebuild && (a === 'font-size' || a === 'x')) { + this.rebuild(a, v); + } + } -
-SVG.Symbol = SVG.invent({
- // Initialize node
- create: 'symbol',
-
- // Inherit from
- inherit: SVG.Container,
-
- construct: {
- // create symbol
- symbol: function () {
- return this.put(new SVG.Symbol())
- }
- }
-})
+ return this; + } +}); +/* global arrayToMatrix getOrigin isMatrixLike */ -
-SVG.Use = SVG.invent({
- // Initialize node
- create: 'use',
-
- // Inherit from
- inherit: SVG.Shape,
-
- // Add class methods
- extend: {
- // Use element as a reference
- element: function (element, file) {
- // Set lined element
- return this.attr('href', (file || '') + '#' + element, SVG.xlink)
- }
- },
-
- // Add parent method
- construct: {
- // Create a use element
- use: function (element, file) {
- return this.put(new SVG.Use()).element(element, file)
- }
- }
-})
+SVG.extend(SVG.Element, { + // Reset all transformations + untransform: function untransform() { + return this.attr('transform', null); + }, + // merge the whole transformation chain into one matrix and returns it + matrixify: function matrixify() { + var matrix = (this.attr('transform') || ''). // split transformations + split(SVG.regex.transforms).slice(0, -1).map(function (str) { + // generate key => value pairs + var kv = str.trim().split('('); + return [kv[0], kv[1].split(SVG.regex.delimiter).map(function (str) { + return parseFloat(str); + })]; + }).reverse() // merge every transformation into one matrix + .reduce(function (matrix, transform) { + if (transform[0] === 'matrix') { + return matrix.lmultiply(arrayToMatrix(transform[1])); + } -
-SVG.Rect = SVG.invent({
- // Initialize node
- create: 'rect',
-
- // Inherit from
- inherit: SVG.Shape,
-
- // Add parent method
- construct: {
- // Create a rect element
- rect: function (width, height) {
- return this.put(new SVG.Rect()).size(width, height)
- }
- }
-})
+ return matrix[transform[0]].apply(matrix, transform[1]); + }, new SVG.Matrix()); + return matrix; + }, + // add an element to another parent without changing the visual representation on the screen + toParent: function toParent(parent) { + if (this === parent) return this; + var ctm = this.screenCTM(); + var pCtm = parent.screenCTM().inverse(); + this.addTo(parent).untransform().transform(pCtm.multiply(ctm)); + return this; + }, + // same as above with parent equals root-svg + toDoc: function toDoc() { + return this.toParent(this.doc()); + } +}); +SVG.extend(SVG.Element, { + // Add transformations + transform: function transform(o, relative) { + // Act as a getter if no object was passed + if (o == null || typeof o === 'string') { + var decomposed = new SVG.Matrix(this).decompose(); + return decomposed[o] || decomposed; + } -/* global proportionalSize */
-
-SVG.Circle = SVG.invent({
- // Initialize node
- create: 'circle',
-
- // Inherit from
- inherit: SVG.Shape,
-
- // Add parent method
- construct: {
- // Create circle element, based on ellipse
- circle: function (size) {
- return this.put(new SVG.Circle()).rx(new SVG.Number(size).divide(2)).move(0, 0)
- }
- }
-})
-
-SVG.extend([SVG.Circle, SVG.Timeline], {
- // Radius x value
- rx: function (rx) {
- return this.attr('r', rx)
- },
- // Alias radius x value
- ry: function (ry) {
- return this.rx(ry)
- }
-})
-
-SVG.Ellipse = SVG.invent({
- // Initialize node
- create: 'ellipse',
-
- // Inherit from
- inherit: SVG.Shape,
-
- // Add parent method
- construct: {
- // Create an ellipse
- ellipse: function (width, height) {
- return this.put(new SVG.Ellipse()).size(width, height).move(0, 0)
- }
- }
-})
-
-SVG.extend([SVG.Ellipse, SVG.Rect, SVG.Timeline], {
- // Radius x value
- rx: function (rx) {
- return this.attr('rx', rx)
- },
- // Radius y value
- ry: function (ry) {
- return this.attr('ry', ry)
- }
-})
-
-// Add common method
-SVG.extend([SVG.Circle, SVG.Ellipse], {
- // Move over x-axis
- x: function (x) {
- return x == null ? this.cx() - this.rx() : this.cx(x + this.rx())
- },
- // Move over y-axis
- y: function (y) {
- return y == null ? this.cy() - this.ry() : this.cy(y + this.ry())
- },
- // Move by center over x-axis
- cx: function (x) {
- return x == null ? this.attr('cx') : this.attr('cx', x)
- },
- // Move by center over y-axis
- cy: function (y) {
- return y == null ? this.attr('cy') : this.attr('cy', y)
- },
- // Set width of element
- width: function (width) {
- return width == null ? this.rx() * 2 : this.rx(new SVG.Number(width).divide(2))
- },
- // Set height of element
- height: function (height) {
- return height == null ? this.ry() * 2 : this.ry(new SVG.Number(height).divide(2))
- },
- // Custom size function
- size: function (width, height) {
- var p = proportionalSize(this, width, height)
-
- return this
- .rx(new SVG.Number(p.width).divide(2))
- .ry(new SVG.Number(p.height).divide(2))
- }
-})
+ if (!isMatrixLike(o)) { + // Set the origin according to the defined transform + o = _objectSpread({}, o, { + origin: getOrigin(o, this) + }); + } // The user can pass a boolean, an SVG.Element or an SVG.Matrix or nothing -/* global proportionalSize */
-
-SVG.Line = SVG.invent({
- // Initialize node
- create: 'line',
-
- // Inherit from
- inherit: SVG.Shape,
-
- // Add class methods
- extend: {
- // Get array
- array: function () {
- return new SVG.PointArray([
- [ this.attr('x1'), this.attr('y1') ],
- [ this.attr('x2'), this.attr('y2') ]
- ])
- },
-
- // Overwrite native plot() method
- plot: function (x1, y1, x2, y2) {
- if (x1 == null) {
- return this.array()
- } else if (typeof y1 !== 'undefined') {
- x1 = { x1: x1, y1: y1, x2: x2, y2: y2 }
- } else {
- x1 = new SVG.PointArray(x1).toLine()
- }
-
- return this.attr(x1)
- },
-
- // Move by left top corner
- move: function (x, y) {
- return this.attr(this.array().move(x, y).toLine())
- },
-
- // Set element size to given width and height
- size: function (width, height) {
- var p = proportionalSize(this, width, height)
- return this.attr(this.array().size(p.width, p.height).toLine())
- }
- },
-
- // Add parent method
- construct: {
- // Create a line element
- line: function (x1, y1, x2, y2) {
- // make sure plot is called as a setter
- // x1 is not necessarily a number, it can also be an array, a string and a SVG.PointArray
- return SVG.Line.prototype.plot.apply(
- this.put(new SVG.Line())
- , x1 != null ? [x1, y1, x2, y2] : [0, 0, 0, 0]
- )
- }
- }
-})
-/* global proportionalSize */
-
-SVG.Polyline = SVG.invent({
- // Initialize node
- create: 'polyline',
-
- // Inherit from
- inherit: SVG.Shape,
-
- // Add parent method
- construct: {
- // Create a wrapped polyline element
- polyline: function (p) {
- // make sure plot is called as a setter
- return this.put(new SVG.Polyline()).plot(p || new SVG.PointArray())
- }
- }
-})
-
-SVG.Polygon = SVG.invent({
- // Initialize node
- create: 'polygon',
-
- // Inherit from
- inherit: SVG.Shape,
-
- // Add parent method
- construct: {
- // Create a wrapped polygon element
- polygon: function (p) {
- // make sure plot is called as a setter
- return this.put(new SVG.Polygon()).plot(p || new SVG.PointArray())
- }
- }
-})
-
-// Add polygon-specific functions
-SVG.extend([SVG.Polyline, SVG.Polygon], {
- // Get array
- array: function () {
- return this._array || (this._array = new SVG.PointArray(this.attr('points')))
- },
-
- // Plot new path
- plot: function (p) {
- return (p == null) ? this.array()
- : this.clear().attr('points', typeof p === 'string' ? p
- : (this._array = new SVG.PointArray(p)))
- },
-
- // Clear array cache
- clear: function () {
- delete this._array
- return this
- },
-
- // Move by left top corner
- move: function (x, y) {
- return this.attr('points', this.array().move(x, y))
- },
-
- // Set element size to given width and height
- size: function (width, height) {
- var p = proportionalSize(this, width, height)
- return this.attr('points', this.array().size(p.width, p.height))
- }
-})
- -// unify all point to point elements
-SVG.extend([SVG.Line, SVG.Polyline, SVG.Polygon], {
- // Define morphable array
- MorphArray: SVG.PointArray,
- // Move by left top corner over x-axis
- x: function (x) {
- return x == null ? this.bbox().x : this.move(x, this.bbox().y)
- },
- // Move by left top corner over y-axis
- y: function (y) {
- return y == null ? this.bbox().y : this.move(this.bbox().x, y)
- },
- // Set width of element
- width: function (width) {
- var b = this.bbox()
-
- return width == null ? b.width : this.size(width, b.height)
- },
- // Set height of element
- height: function (height) {
- var b = this.bbox()
-
- return height == null ? b.height : this.size(b.width, height)
- }
-})
+ var cleanRelative = relative === true ? this : relative || false; + var result = new SVG.Matrix(cleanRelative).transform(o); + return this.attr('transform', result); + } +}); +/* global camelCase */ -/* global proportionalSize */
-
-SVG.Path = SVG.invent({
- // Initialize node
- create: 'path',
-
- // Inherit from
- inherit: SVG.Shape,
-
- // Add class methods
- extend: {
- // Define morphable array
- MorphArray: SVG.PathArray,
- // Get array
- array: function () {
- return this._array || (this._array = new SVG.PathArray(this.attr('d')))
- },
- // Plot new path
- plot: function (d) {
- return (d == null) ? this.array()
- : this.clear().attr('d', typeof d === 'string' ? d : (this._array = new SVG.PathArray(d)))
- },
- // Clear array cache
- clear: function () {
- delete this._array
- return this
- },
- // Move by left top corner
- move: function (x, y) {
- return this.attr('d', this.array().move(x, y))
- },
- // Move by left top corner over x-axis
- x: function (x) {
- return x == null ? this.bbox().x : this.move(x, this.bbox().y)
- },
- // Move by left top corner over y-axis
- y: function (y) {
- return y == null ? this.bbox().y : this.move(this.bbox().x, y)
- },
- // Set element size to given width and height
- size: function (width, height) {
- var p = proportionalSize(this, width, height)
- return this.attr('d', this.array().size(p.width, p.height))
- },
- // Set width of element
- width: function (width) {
- return width == null ? this.bbox().width : this.size(width, this.bbox().height)
- },
- // Set height of element
- height: function (height) {
- return height == null ? this.bbox().height : this.size(this.bbox().width, height)
- }
- },
-
- // Add parent method
- construct: {
- // Create a wrapped path element
- path: function (d) {
- // make sure plot is called as a setter
- return this.put(new SVG.Path()).plot(d || new SVG.PathArray())
- }
- }
-})
+SVG.extend(SVG.Element, { + // Dynamic style generator + css: function css(s, v) { + var ret = {}; + var t, i; -SVG.Image = SVG.invent({
- // Initialize node
- create: 'image',
-
- // Inherit from
- inherit: SVG.Shape,
-
- // Add class methods
- extend: {
- // (re)load image
- load: function (url, callback) {
- if (!url) return this
-
- var img = new window.Image()
-
- SVG.on(img, 'load', function (e) {
- var p = this.parent(SVG.Pattern)
-
- // ensure image size
- if (this.width() === 0 && this.height() === 0) {
- this.size(img.width, img.height)
- }
-
- if (p instanceof SVG.Pattern) {
- // ensure pattern size if not set
- if (p.width() === 0 && p.height() === 0) {
- p.size(this.width(), this.height())
- }
- }
-
- if (typeof callback === 'function') {
- callback.call(this, {
- width: img.width,
- height: img.height,
- ratio: img.width / img.height,
- url: url
- })
- }
- }, this)
-
- SVG.on(img, 'load error', function () {
- // dont forget to unbind memory leaking events
- SVG.off(img)
- })
-
- return this.attr('href', (img.src = url), SVG.xlink)
- }
- },
-
- // Add parent method
- construct: {
- // create image element, load image and set its size
- image: function (source, callback) {
- return this.put(new SVG.Image()).size(0, 0).load(source, callback)
- }
- }
-})
- -SVG.Text = SVG.invent({
- // Initialize node
- create: function (node) {
- SVG.Element.call(this, node || SVG.create('text'))
- this.dom.leading = new SVG.Number(1.3) // store leading value for rebuilding
- this._rebuild = true // enable automatic updating of dy values
- this._build = false // disable build mode for adding multiple lines
-
- // set default font
- this.attr('font-family', SVG.defaults.attrs['font-family'])
- },
-
- // Inherit from
- inherit: SVG.Parent,
-
- // Add class methods
- extend: {
- // Move over x-axis
- x: function (x) {
- // act as getter
- if (x == null) {
- return this.attr('x')
- }
-
- return this.attr('x', x)
- },
- // Move over y-axis
- y: function (y) {
- var oy = this.attr('y')
- var o = typeof oy === 'number' ? oy - this.bbox().y : 0
-
- // act as getter
- if (y == null) {
- return typeof oy === 'number' ? oy - o : oy
- }
-
- return this.attr('y', typeof y === 'number' ? y + o : y)
- },
- // Move center over x-axis
- cx: function (x) {
- return x == null ? this.bbox().cx : this.x(x - this.bbox().width / 2)
- },
- // Move center over y-axis
- cy: function (y) {
- return y == null ? this.bbox().cy : this.y(y - this.bbox().height / 2)
- },
- // Set the text content
- text: function (text) {
- // act as getter
- if (text === undefined) {
- var children = this.node.childNodes
- var firstLine = 0
- text = ''
-
- for (var i = 0, len = children.length; i < len; ++i) {
- // skip textPaths - they are no lines
- if (children[i].nodeName === 'textPath') {
- if (i === 0) firstLine = 1
- continue
- }
-
- // add newline if its not the first child and newLined is set to true
- if (i !== firstLine && children[i].nodeType !== 3 && SVG.adopt(children[i]).dom.newLined === true) {
- text += '\n'
- }
-
- // add content of this node
- text += children[i].textContent
- }
-
- return text
- }
-
- // remove existing content
- this.clear().build(true)
-
- if (typeof text === 'function') {
- // call block
- text.call(this, this)
- } else {
- // store text and make sure text is not blank
- text = text.split('\n')
-
- // build new lines
- for (var j = 0, jl = text.length; j < jl; j++) {
- this.tspan(text[j]).newLine()
- }
- }
-
- // disable build mode and rebuild lines
- return this.build(false).rebuild()
- },
- // Set / get leading
- leading: function (value) {
- // act as getter
- if (value == null) {
- return this.dom.leading
- }
-
- // act as setter
- this.dom.leading = new SVG.Number(value)
-
- return this.rebuild()
- },
- // Rebuild appearance type
- rebuild: function (rebuild) {
- // store new rebuild flag if given
- if (typeof rebuild === 'boolean') {
- this._rebuild = rebuild
- }
-
- // define position of all lines
- if (this._rebuild) {
- var self = this
- var blankLineOffset = 0
- var dy = this.dom.leading * new SVG.Number(this.attr('font-size'))
-
- this.each(function () {
- if (this.dom.newLined) {
- this.attr('x', self.attr('x'))
-
- if (this.text() === '\n') {
- blankLineOffset += dy
- } else {
- this.attr('dy', dy + blankLineOffset)
- blankLineOffset = 0
- }
- }
- })
-
- this.fire('rebuild')
- }
-
- return this
- },
- // Enable / disable build mode
- build: function (build) {
- this._build = !!build
- return this
- },
- // overwrite method from parent to set data properly
- setData: function (o) {
- this.dom = o
- this.dom.leading = new SVG.Number(o.leading || 1.3)
- return this
- }
- },
-
- // Add parent method
- construct: {
- // Create text element
- text: function (text) {
- return this.put(new SVG.Text()).text(text)
- },
- // Create plain text element
- plain: function (text) {
- return this.put(new SVG.Text()).plain(text)
- }
- }
-
-})
-
-SVG.Tspan = SVG.invent({
- // Initialize node
- create: 'tspan',
-
- // Inherit from
- inherit: SVG.Parent,
-
- // Add class methods
- extend: {
- // Set text content
- text: function (text) {
- if (text == null) return this.node.textContent + (this.dom.newLined ? '\n' : '')
-
- typeof text === 'function' ? text.call(this, this) : this.plain(text)
-
- return this
- },
- // Shortcut dx
- dx: function (dx) {
- return this.attr('dx', dx)
- },
- // Shortcut dy
- dy: function (dy) {
- return this.attr('dy', dy)
- },
- // Create new line
- newLine: function () {
- // fetch text parent
- var t = this.parent(SVG.Text)
-
- // mark new line
- this.dom.newLined = true
-
- // apply new position
- return this.dy(t.dom.leading * t.attr('font-size')).attr('x', t.x())
- }
- }
-})
-
-SVG.extend([SVG.Text, SVG.Tspan], {
- // Create plain text node
- plain: function (text) {
- // clear if build mode is disabled
- if (this._build === false) {
- this.clear()
- }
-
- // create text node
- this.node.appendChild(document.createTextNode(text))
-
- return this
- },
- // Create a tspan
- tspan: function (text) {
- var tspan = new SVG.Tspan()
-
- // clear if build mode is disabled
- if (!this._build) {
- this.clear()
- }
-
- // add new tspan
- this.node.appendChild(tspan.node)
-
- return tspan.text(text)
- },
- // FIXME: Does this also work for textpath?
- // Get length of text element
- length: function () {
- return this.node.getComputedTextLength()
- }
-})
+ if (arguments.length === 0) { + // get full style as object + this.node.style.cssText.split(/\s*;\s*/).filter(function (el) { + return !!el.length; + }).forEach(function (el) { + t = el.split(/\s*:\s*/); + ret[t[0]] = t[1]; + }); + return ret; + } -SVG.TextPath = SVG.invent({
- // Initialize node
- create: 'textPath',
-
- // Inherit from
- inherit: SVG.Text,
-
- // Define parent class
- parent: SVG.Parent,
-
- // Add parent method
- extend: {
- MorphArray: SVG.PathArray,
- // return the array of the path track element
- array: function () {
- var track = this.track()
-
- return track ? track.array() : null
- },
- // Plot path if any
- plot: function (d) {
- var track = this.track()
- var pathArray = null
-
- if (track) {
- pathArray = track.plot(d)
- }
-
- return (d == null) ? pathArray : this
- },
- // Get the path element
- track: function () {
- return this.reference('href')
- }
- },
- construct: {
- textPath: function (text, path) {
- return this.defs().path(path).text(text).addTo(this)
- }
- }
-})
-
-SVG.extend([SVG.Text], {
- // Create path for text to run on
- path: function (track) {
- var path = new SVG.TextPath()
-
- // if d is a path, reuse it
- if (!(track instanceof SVG.Path)) {
- // create path element
- track = this.doc().defs().path(track)
- }
-
- // link textPath to path and add content
- path.attr('href', '#' + track, SVG.xlink)
-
- // add textPath element as child node and return textPath
- return this.put(path)
- },
- // Todo: make this plural?
- // Get the textPath children
- textPath: function () {
- return this.select('textPath')
- }
-})
-
-SVG.extend([SVG.Path], {
- // creates a textPath from this path
- text: function (text) {
- if (text instanceof SVG.Text) {
- var txt = text.text()
- return text.clear().path(this).text(txt)
- }
- return this.parent().put(new SVG.Text()).path(this).text(text)
- }
- // TODO: Maybe add `targets` to get all textPaths associated with this path
-})
+ if (arguments.length < 2) { + // get style properties in the array + if (Array.isArray(s)) { + for (i = s.length; i--;) { + ret[camelCase(s[i])] = this.node.style[camelCase(s[i])]; + } -SVG.A = SVG.invent({
- // Initialize node
- create: 'a',
-
- // Inherit from
- inherit: SVG.Container,
-
- // Add class methods
- extend: {
- // Link url
- to: function (url) {
- return this.attr('href', url, SVG.xlink)
- },
- // Link target attribute
- target: function (target) {
- return this.attr('target', target)
- }
- },
-
- // Add parent method
- construct: {
- // Create a hyperlink element
- link: function (url) {
- return this.put(new SVG.A()).to(url)
- }
- }
-})
-
-SVG.extend(SVG.Element, {
- // Create a hyperlink element
- linkTo: function (url) {
- var link = new SVG.A()
-
- if (typeof url === 'function') { url.call(link, link) } else {
- link.to(url)
- }
-
- return this.parent().put(link).put(this)
- }
-
-})
+ return ret; + } // get style for property -SVG.Marker = SVG.invent({
- // Initialize node
- create: 'marker',
-
- // Inherit from
- inherit: SVG.Container,
-
- // Add class methods
- extend: {
- // Set width of element
- width: function (width) {
- return this.attr('markerWidth', width)
- },
- // Set height of element
- height: function (height) {
- return this.attr('markerHeight', height)
- },
- // Set marker refX and refY
- ref: function (x, y) {
- return this.attr('refX', x).attr('refY', y)
- },
- // Update marker
- update: function (block) {
- // remove all content
- this.clear()
-
- // invoke passed block
- if (typeof block === 'function') { block.call(this, this) }
-
- return this
- },
- // Return the fill id
- toString: function () {
- return 'url(#' + this.id() + ')'
- }
- },
-
- // Add parent method
- construct: {
- marker: function (width, height, block) {
- // Create marker element in defs
- return this.defs().marker(width, height, block)
- }
- }
-
-})
-
-SVG.extend(SVG.Defs, {
- // Create marker
- marker: function (width, height, block) {
- // Set default viewbox to match the width and height, set ref to cx and cy and set orient to auto
- return this.put(new SVG.Marker())
- .size(width, height)
- .ref(width / 2, height / 2)
- .viewbox(0, 0, width, height)
- .attr('orient', 'auto')
- .update(block)
- }
-
-})
-
-SVG.extend([SVG.Line, SVG.Polyline, SVG.Polygon, SVG.Path], {
- // Create and attach markers
- marker: function (marker, width, height, block) {
- var attr = ['marker']
-
- // Build attribute name
- if (marker !== 'all') attr.push(marker)
- attr = attr.join('-')
-
- // Set marker attribute
- marker = arguments[1] instanceof SVG.Marker
- ? arguments[1]
- : this.doc().marker(width, height, block)
-
- return this.attr(attr, marker)
- }
-})
- -// // Define list of available attributes for stroke and fill
-// var sugar = {
-// stroke: ['color', 'width', 'opacity', 'linecap', 'linejoin', 'miterlimit', 'dasharray', 'dashoffset'],
-// fill: ['color', 'opacity', 'rule'],
-// prefix: function (t, a) {
-// return a === 'color' ? t : t + '-' + a
-// }
-// }
-//
-// // Add sugar for fill and stroke
-// ;['fill', 'stroke'].forEach(function (m) {
-// var extension = {}
-// var i
-//
-// extension[m] = function (o) {
-// if (typeof o === 'undefined') {
-// return this
-// }
-// if (typeof o === 'string' || SVG.Color.isRgb(o) || (o && typeof o.fill === 'function')) {
-// this.attr(m, o)
-// } else {
-// // set all attributes from sugar.fill and sugar.stroke list
-// for (i = sugar[m].length - 1; i >= 0; i--) {
-// if (o[sugar[m][i]] != null) {
-// this.attr(sugar.prefix(m, sugar[m][i]), o[sugar[m][i]])
-// }
-// }
-// }
-//
-// return this
-// }
-//
-// SVG.extend([SVG.Element, SVG.Timeline], extension)
-// })
-//
-// SVG.extend([SVG.Element, SVG.Timeline], {
-// // Let the user set the matrix directly
-// matrix: function (mat, b, c, d, e, f) {
-// // Act as a getter
-// if (mat == null) {
-// return new SVG.Matrix(this)
-// }
-//
-// // Act as a setter, the user can pass a matrix or a set of numbers
-// return this.attr('transform', new SVG.Matrix(mat, b, c, d, e, f))
-// },
-//
-// // Map rotation to transform
-// rotate: function (angle, cx, cy) {
-// return this.transform({rotate: angle, ox: cx, oy: cy}, true)
-// },
-//
-// // Map skew to transform
-// skew: function (x, y, cx, cy) {
-// return arguments.length === 1 || arguments.length === 3
-// ? this.transform({skew: x, ox: y, oy: cx}, true)
-// : this.transform({skew: [x, y], ox: cx, oy: cy}, true)
-// },
-//
-// shear: function (lam, cx, cy) {
-// return this.transform({shear: lam, ox: cx, oy: cy}, true)
-// },
-//
-// // Map scale to transform
-// scale: function (x, y, cx, cy) {
-// return arguments.length === 1 || arguments.length === 3
-// ? this.transform({ scale: x, ox: y, oy: cx }, true)
-// : this.transform({ scale: [x, y], ox: cx, oy: cy }, true)
-// },
-//
-// // Map translate to transform
-// translate: function (x, y) {
-// return this.transform({ translate: [x, y] }, true)
-// },
-//
-// // Map relative translations to transform
-// relative: function (x, y) {
-// return this.transform({ relative: [x, y] }, true)
-// },
-//
-// // Map flip to transform
-// flip: function (direction, around) {
-// var directionString = typeof direction === 'string' ? direction
-// : isFinite(direction) ? 'both'
-// : 'both'
-// var origin = (direction === 'both' && isFinite(around)) ? [around, around]
-// : (direction === 'x') ? [around, 0]
-// : (direction === 'y') ? [0, around]
-// : isFinite(direction) ? [direction, direction]
-// : [0, 0]
-// this.transform({flip: directionString, origin: origin}, true)
-// },
-//
-// // Opacity
-// opacity: function (value) {
-// return this.attr('opacity', value)
-// },
-//
-// // Relative move over x axis
-// dx: function (x) {
-// return this.x(new SVG.Number(x).plus(this instanceof SVG.Timeline ? 0 : this.x()), true)
-// },
-//
-// // Relative move over y axis
-// dy: function (y) {
-// return this.y(new SVG.Number(y).plus(this instanceof SVG.Timeline ? 0 : this.y()), true)
-// },
-//
-// // Relative move over x and y axes
-// dmove: function (x, y) {
-// return this.dx(x).dy(y)
-// }
-// })
-//
-// SVG.extend([SVG.Rect, SVG.Ellipse, SVG.Circle, SVG.Gradient, SVG.Timeline], {
-// // Add x and y radius
-// radius: function (x, y) {
-// var type = (this._target || this).type
-// return type === 'radialGradient' || type === 'radialGradient'
-// ? this.attr('r', new SVG.Number(x))
-// : this.rx(x).ry(y == null ? x : y)
-// }
-// })
-//
-// SVG.extend(SVG.Path, {
-// // Get path length
-// length: function () {
-// return this.node.getTotalLength()
-// },
-// // Get point at length
-// pointAt: function (length) {
-// return new SVG.Point(this.node.getPointAtLength(length))
-// }
-// })
-//
-// SVG.extend([SVG.Parent, SVG.Text, SVG.Tspan, SVG.Timeline], {
-// // Set font
-// font: function (a, v) {
-// if (typeof a === 'object') {
-// for (v in a) this.font(v, a[v])
-// }
-//
-// return a === 'leading'
-// ? this.leading(v)
-// : a === 'anchor'
-// ? this.attr('text-anchor', v)
-// : a === 'size' || a === 'family' || a === 'weight' || a === 'stretch' || a === 'variant' || a === 'style'
-// ? this.attr('font-' + a, v)
-// : this.attr(a, v)
-// }
-// })
-
-SVG.extend(SVG.Element, {
- // Store data values on svg nodes
- data: function (a, v, r) {
- if (typeof a === 'object') {
- for (v in a) {
- this.data(v, a[v])
- }
- } else if (arguments.length < 2) {
- try {
- return JSON.parse(this.attr('data-' + a))
- } catch (e) {
- return this.attr('data-' + a)
- }
- } else {
- this.attr('data-' + a,
- v === null ? null
- : r === true || typeof v === 'string' || typeof v === 'number' ? v
- : JSON.stringify(v)
- )
- }
-
- return this
- }
-})
+ if (typeof s === 'string') { + return this.node.style[camelCase(s)]; + } // set styles in object -
-SVG.extend(SVG.Element, {
- // Remember arbitrary data
- remember: function (k, v) {
- // remember every item in an object individually
- if (typeof arguments[0] === 'object') {
- for (var key in k) {
- this.remember(key, k[key])
- }
- } else if (arguments.length === 1) {
- // retrieve memory
- return this.memory()[k]
- } else {
- // store memory
- this.memory()[k] = v
- }
-
- return this
- },
-
- // Erase a given memory
- forget: function () {
- if (arguments.length === 0) {
- this._memory = {}
- } else {
- for (var i = arguments.length - 1; i >= 0; i--) {
- delete this.memory()[arguments[i]]
- }
- }
- return this
- },
-
- // Initialize or return local memory object
- memory: function () {
- return this._memory || (this._memory = {})
- }
-})
-/* global idFromReference */
-
-// Method for getting an element by id
-SVG.get = function (id) {
- var node = document.getElementById(idFromReference(id) || id)
- return SVG.adopt(node)
-}
-
-// Select elements by query string
-SVG.select = function (query, parent) {
- return SVG.utils.map((parent || document).querySelectorAll(query), function (node) {
- return SVG.adopt(node)
- })
-}
-
-SVG.$$ = function (query, parent) {
- return SVG.utils.map((parent || document).querySelectorAll(query), function (node) {
- return SVG.adopt(node)
- })
-}
-
-SVG.$ = function (query, parent) {
- return SVG.adopt((parent || document).querySelector(query))
-}
-
-SVG.extend(SVG.Parent, {
- // Scoped select method
- select: function (query) {
- return SVG.select(query, this.node)
- }
-})
+ if (_typeof(s) === 'object') { + for (i in s) { + // set empty string if null/undefined/'' was given + this.node.style[camelCase(i)] = s[i] == null || SVG.regex.isBlank.test(s[i]) ? '' : s[i]; + } + } + } // set style for property -/* eslint no-unused-vars: 0 */
-
-function createElement (element, makeNested) {
- if (element instanceof SVG.Element) return element
-
- if (typeof element === 'object') {
- return SVG.adopt(element)
- }
-
- if (element == null) {
- return new SVG.Doc()
- }
-
- if (typeof element === 'string' && element.charAt(0) !== '<') {
- return SVG.adopt(document.querySelector(element))
- }
-
- var node = SVG.create('svg')
- node.innerHTML = element
-
- element = SVG.adopt(node.firstElementChild)
-
- return element
-}
-
-function isNulledBox (box) {
- return !box.w && !box.h && !box.x && !box.y
-}
-
-function domContains (node) {
- return (document.documentElement.contains || function (node) {
- // This is IE - it does not support contains() for top-level SVGs
- while (node.parentNode) {
- node = node.parentNode
- }
- return node === document
- }).call(document.documentElement, node)
-}
-
-function pathRegReplace (a, b, c, d) {
- return c + d.replace(SVG.regex.dots, ' .')
-}
-
-// creates deep clone of array
-function arrayClone (arr) {
- var clone = arr.slice(0)
- for (var i = clone.length; i--;) {
- if (Array.isArray(clone[i])) {
- clone[i] = arrayClone(clone[i])
- }
- }
- return clone
-}
-
-// tests if a given element is instance of an object
-function is (el, obj) {
- return el instanceof obj
-}
-
-// tests if a given selector matches an element
-function matches (el, selector) {
- return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector)
-}
-
-// Convert dash-separated-string to camelCase
-function camelCase (s) {
- return s.toLowerCase().replace(/-(.)/g, function (m, g) {
- return g.toUpperCase()
- })
-}
-
-// Capitalize first letter of a string
-function capitalize (s) {
- return s.charAt(0).toUpperCase() + s.slice(1)
-}
-
-// Ensure to six-based hex
-function fullHex (hex) {
- return hex.length === 4
- ? [ '#',
- hex.substring(1, 2), hex.substring(1, 2),
- hex.substring(2, 3), hex.substring(2, 3),
- hex.substring(3, 4), hex.substring(3, 4)
- ].join('')
- : hex
-}
-
-// Component to hex value
-function compToHex (comp) {
- var hex = comp.toString(16)
- return hex.length === 1 ? '0' + hex : hex
-}
-
-// Calculate proportional width and height values when necessary
-function proportionalSize (element, width, height) {
- if (width == null || height == null) {
- var box = element.bbox()
-
- if (width == null) {
- width = box.width / box.height * height
- } else if (height == null) {
- height = box.height / box.width * width
- }
- }
-
- return {
- width: width,
- height: height
- }
-}
-
-// Map matrix array to object
-function arrayToMatrix (a) {
- return { a: a[0], b: a[1], c: a[2], d: a[3], e: a[4], f: a[5] }
-}
-
-// Add centre point to transform object
-function ensureCentre (o, target) {
- o.cx = o.cx == null ? target.bbox().cx : o.cx
- o.cy = o.cy == null ? target.bbox().cy : o.cy
-}
-
-// PathArray Helpers
-function arrayToString (a) {
- for (var i = 0, il = a.length, s = ''; i < il; i++) {
- s += a[i][0]
-
- if (a[i][1] != null) {
- s += a[i][1]
-
- if (a[i][2] != null) {
- s += ' '
- s += a[i][2]
-
- if (a[i][3] != null) {
- s += ' '
- s += a[i][3]
- s += ' '
- s += a[i][4]
-
- if (a[i][5] != null) {
- s += ' '
- s += a[i][5]
- s += ' '
- s += a[i][6]
-
- if (a[i][7] != null) {
- s += ' '
- s += a[i][7]
- }
- }
- }
- }
- }
- }
-
- return s + ' '
-}
-
-// Deep new id assignment
-function assignNewId (node) {
- // do the same for SVG child nodes as well
- for (var i = node.children.length - 1; i >= 0; i--) {
- assignNewId(node.children[i])
- }
-
- if (node.id) {
- return SVG.adopt(node).id(SVG.eid(node.nodeName))
- }
-
- return SVG.adopt(node)
-}
-
-// Add more bounding box properties
-function fullBox (b) {
- if (b.x == null) {
- b.x = 0
- b.y = 0
- b.width = 0
- b.height = 0
- }
-
- b.w = b.width
- b.h = b.height
- b.x2 = b.x + b.width
- b.y2 = b.y + b.height
- b.cx = b.x + b.width / 2
- b.cy = b.y + b.height / 2
-
- return b
-}
-
-// Get id from reference string
-function idFromReference (url) {
- var m = (url || '').toString().match(SVG.regex.reference)
-
- if (m) return m[1]
-}
-
-// Create matrix array for looping
-var abcdef = 'abcdef'.split('')
-
-function closeEnough (a, b, threshold) {
- return Math.abs(b - a) < (threshold || 1e-6)
-}
-
-// TODO: Refactor this to a static function of matrix.js
-function formatTransforms (o) {
- // Get all of the parameters required to form the matrix
- var flipBoth = o.flip === 'both' || o.flip === true
- var flipX = o.flip && (flipBoth || o.flip === 'x') ? -1 : 1
- var flipY = o.flip && (flipBoth || o.flip === 'y') ? -1 : 1
- var skewX = o.skew && o.skew.length ? o.skew[0]
- : isFinite(o.skew) ? o.skew
- : isFinite(o.skewX) ? o.skewX
- : 0
- var skewY = o.skew && o.skew.length ? o.skew[1]
- : isFinite(o.skew) ? o.skew
- : isFinite(o.skewY) ? o.skewY
- : 0
- var scaleX = o.scale && o.scale.length ? o.scale[0] * flipX
- : isFinite(o.scale) ? o.scale * flipX
- : isFinite(o.scaleX) ? o.scaleX * flipX
- : flipX
- var scaleY = o.scale && o.scale.length ? o.scale[1] * flipY
- : isFinite(o.scale) ? o.scale * flipY
- : isFinite(o.scaleY) ? o.scaleY * flipY
- : flipY
- var shear = o.shear || 0
- var theta = o.rotate || o.theta || 0
- var origin = new SVG.Point(o.origin || o.around || o.ox || o.originX, o.oy || o.originY)
- var ox = origin.x
- var oy = origin.y
- var position = new SVG.Point(o.position || o.px || o.positionX, o.py || o.positionY)
- var px = position.x
- var py = position.y
- var translate = new SVG.Point(o.translate || o.tx || o.translateX, o.ty || o.translateY)
- var tx = translate.x
- var ty = translate.y
- var relative = new SVG.Point(o.relative || o.rx || o.relativeX, o.ry || o.relativeY)
- var rx = relative.x
- var ry = relative.y
-
- // Populate all of the values
- return {
- scaleX: scaleX,
- scaleY: scaleY,
- skewX: skewX,
- skewY: skewY,
- shear: shear,
- theta: theta,
- rx: rx,
- ry: ry,
- tx: tx,
- ty: ty,
- ox: ox,
- oy: oy,
- px: px,
- py: py
- }
-}
-
-function getOrigin (o, element) {
- // Allow origin or around as the names
- let origin = o.around == null ? o.origin : o.around
-
- // Allow the user to pass a string to rotate around a given point
- if (typeof origin === 'string' || origin == null) {
- // Get the bounding box of the element with no transformations applied
- const string = (origin || 'center').toLowerCase().trim()
- const { height, width, x, y } = element.bbox()
-
- // Set the bounds eg : "bottom-left", "Top right", "middle" etc...
- const ox = o.ox || string.includes('left') ? x
- : string.includes('right') ? x + width
- : x + width / 2
- const oy = o.oy || string.includes('top') ? y
- : string.includes('bottom') ? y + height
- : y + height / 2
- return [ox, oy]
- }
-
- // Return the origin as it is if it wasn't a string
- return origin
-}
-/* globals fullBox, domContains, isNulledBox, Exception */
-
-SVG.Box = SVG.invent({
- create: function (source) {
- var base = [0, 0, 0, 0]
- source = typeof source === 'string' ? source.split(SVG.regex.delimiter).map(parseFloat)
- : Array.isArray(source) ? source
- : typeof source === 'object' ? [source.left != null ? source.left
- : source.x, source.top != null ? source.top : source.y, source.width, source.height]
- : arguments.length === 4 ? [].slice.call(arguments)
- : base
-
- this.x = source[0]
- this.y = source[1]
- this.width = source[2]
- this.height = source[3]
-
- // add center, right, bottom...
- fullBox(this)
- },
- extend: {
- // Merge rect box with another, return a new instance
- merge: function (box) {
- var x = Math.min(this.x, box.x)
- var y = Math.min(this.y, box.y)
-
- return new SVG.Box(
- x, y,
- Math.max(this.x + this.width, box.x + box.width) - x,
- Math.max(this.y + this.height, box.y + box.height) - y
- )
- },
-
- transform: function (m) {
- var xMin = Infinity
- var xMax = -Infinity
- var yMin = Infinity
- var yMax = -Infinity
-
- var pts = [
- new SVG.Point(this.x, this.y),
- new SVG.Point(this.x2, this.y),
- new SVG.Point(this.x, this.y2),
- new SVG.Point(this.x2, this.y2)
- ]
-
- pts.forEach(function (p) {
- p = p.transform(m)
- xMin = Math.min(xMin, p.x)
- xMax = Math.max(xMax, p.x)
- yMin = Math.min(yMin, p.y)
- yMax = Math.max(yMax, p.y)
- })
-
- return new SVG.Box(
- xMin, yMin,
- xMax - xMin,
- yMax - yMin
- )
- },
-
- addOffset: function () {
- // offset by window scroll position, because getBoundingClientRect changes when window is scrolled
- this.x += window.pageXOffset
- this.y += window.pageYOffset
- return this
- },
- toString: function () {
- return this.x + ' ' + this.y + ' ' + this.width + ' ' + this.height
- },
- toArray: function () {
- return [this.x, this.y, this.width, this.height]
- },
- morph: function (x, y, width, height) {
- this.destination = new SVG.Box(x, y, width, height)
- return this
- },
-
- at: function (pos) {
- if (!this.destination) return this
-
- return new SVG.Box(
- this.x + (this.destination.x - this.x) * pos
- , this.y + (this.destination.y - this.y) * pos
- , this.width + (this.destination.width - this.width) * pos
- , this.height + (this.destination.height - this.height) * pos
- )
- }
- },
-
- // Define Parent
- parent: SVG.Element,
-
- // Constructor
- construct: {
- // Get bounding box
- bbox: function () {
- var box
-
- try {
- // find native bbox
- box = this.node.getBBox()
-
- if (isNulledBox(box) && !domContains(this.node)) {
- throw new Exception('Element not in the dom')
- }
- } catch (e) {
- try {
- var clone = this.clone(SVG.parser().svg).show()
- box = clone.node.getBBox()
- clone.remove()
- } catch (e) {
- console.warn('Getting a bounding box of this element is not possible')
- }
- }
-
- return new SVG.Box(box)
- },
-
- rbox: function (el) {
- // IE11 throws an error when element not in dom
- try {
- var box = new SVG.Box(this.node.getBoundingClientRect())
- if (el) return box.transform(el.screenCTM().inverse())
- return box.addOffset()
- } catch (e) {
- return new SVG.Box()
- }
- }
- }
-})
-
-SVG.extend([SVG.Doc, SVG.Symbol, SVG.Image, SVG.Pattern, SVG.Marker, SVG.ForeignObject, SVG.View], {
- viewbox: function (x, y, width, height) {
- // act as getter
- if (x == null) return new SVG.Box(this.attr('viewBox'))
-
- // act as setter
- return this.attr('viewBox', new SVG.Box(x, y, width, height))
- }
-})
+ if (arguments.length === 2) { + this.node.style[camelCase(s)] = v == null || SVG.regex.isBlank.test(v) ? '' : v; + } -
-SVG.parser = function () {
- var b
-
- if (!SVG.parser.nodes.svg.node.parentNode) {
- b = document.body || document.documentElement
- SVG.parser.nodes.svg.addTo(b)
- }
-
- return SVG.parser.nodes
-}
-
-SVG.parser.nodes = {
- svg: SVG().size(2, 0).css({
- opacity: 0,
- position: 'absolute',
- left: '-100%',
- top: '-100%',
- overflow: 'hidden'
- })
-}
-
-SVG.parser.nodes.path = SVG.parser.nodes.svg.path().node
+ return this; + } +}); +/* global createElement */ + +SVG.Parent = SVG.invent({ + // Initialize node + create: function create(node) { + SVG.Element.call(this, node); + }, + // Inherit from + inherit: SVG.Element, + // Add class methods + extend: { + // Returns all child elements + children: function children() { + return SVG.utils.map(this.node.children, function (node) { + return SVG.adopt(node); + }); + }, + // Add given element at a position + add: function add(element, i) { + element = createElement(element); + + if (element.node !== this.node.children[i]) { + this.node.insertBefore(element.node, this.node.children[i] || null); + } + + return this; + }, + // Basically does the same as `add()` but returns the added element instead + put: function put(element, i) { + this.add(element, i); + return element.instance || element; + }, + // Checks if the given element is a child + has: function has(element) { + return this.index(element) >= 0; + }, + // Gets index of given element + index: function index(element) { + return [].slice.call(this.node.children).indexOf(element.node); + }, + // Get a element at the given index + get: function get(i) { + return SVG.adopt(this.node.children[i]); + }, + // Get first child + first: function first() { + return this.get(0); + }, + // Get the last child + last: function last() { + return this.get(this.node.children.length - 1); + }, + // Iterates over all children and invokes a given block + each: function each(block, deep) { + var children = this.children(); + var i, il; + + for (i = 0, il = children.length; i < il; i++) { + if (children[i] instanceof SVG.Element) { + block.apply(children[i], [i, children]); + } + + if (deep && children[i] instanceof SVG.Parent) { + children[i].each(block, deep); + } + } + + return this; + }, + // Remove a given child + removeElement: function removeElement(element) { + this.node.removeChild(element.node); + return this; + }, + // Remove all elements in this container + clear: function clear() { + // remove children + while (this.node.hasChildNodes()) { + this.node.removeChild(this.node.lastChild); + } // remove defs reference + + + delete this._defs; + return this; + } + } +}); +SVG.extend(SVG.Parent, { + flatten: function flatten(parent) { + // flattens is only possible for nested svgs and groups + if (!(this instanceof SVG.G || this instanceof SVG.Doc)) { + return this; + } + + parent = parent || (this instanceof SVG.Doc && this.isRoot() ? this : this.parent(SVG.Parent)); + this.each(function () { + if (this instanceof SVG.Defs) return this; + if (this instanceof SVG.Parent) return this.flatten(parent); + return this.toParent(parent); + }); // we need this so that SVG.Doc does not get removed + + this.node.firstElementChild || this.remove(); + return this; + }, + ungroup: function ungroup(parent) { + // ungroup is only possible for nested svgs and groups + if (!(this instanceof SVG.G || this instanceof SVG.Doc && !this.isRoot())) { + return this; + } + + parent = parent || this.parent(SVG.Parent); + this.each(function () { + return this.toParent(parent); + }); // we need this so that SVG.Doc does not get removed + + this.remove(); + return this; + } +}); +SVG.Container = SVG.invent({ + // Initialize node + create: function create(node) { + SVG.Element.call(this, node); + }, + // Inherit from + inherit: SVG.Parent +}); +SVG.Defs = SVG.invent({ + // Initialize node + create: 'defs', + // Inherit from + inherit: SVG.Container +}); +SVG.G = SVG.invent({ + // Initialize node + create: 'g', + // Inherit from + inherit: SVG.Container, + // Add class methods + extend: {}, + // Add parent method + construct: { + // Create a group element + group: function group() { + return this.put(new SVG.G()); + } + } +}); // ### This module adds backward / forward functionality to elements. +// + +SVG.extend(SVG.Element, { + // Get all siblings, including myself + siblings: function siblings() { + return this.parent().children(); + }, + // Get the curent position siblings + position: function position() { + return this.parent().index(this); + }, + // Get the next element (will return null if there is none) + next: function next() { + return this.siblings()[this.position() + 1]; + }, + // Get the next element (will return null if there is none) + prev: function prev() { + return this.siblings()[this.position() - 1]; + }, + // Send given element one step forward + forward: function forward() { + var i = this.position() + 1; + var p = this.parent(); // move node one step forward + + p.removeElement(this).add(this, i); // make sure defs node is always at the top + + if (p instanceof SVG.Doc) { + p.node.appendChild(p.defs().node); + } + + return this; + }, + // Send given element one step backward + backward: function backward() { + var i = this.position(); + + if (i > 0) { + this.parent().removeElement(this).add(this, i - 1); + } + + return this; + }, + // Send given element all the way to the front + front: function front() { + var p = this.parent(); // Move node forward + + p.node.appendChild(this.node); // Make sure defs node is always at the top + + if (p instanceof SVG.Doc) { + p.node.appendChild(p.defs().node); + } + + return this; + }, + // Send given element all the way to the back + back: function back() { + if (this.position() > 0) { + this.parent().removeElement(this).add(this, 0); + } + + return this; + }, + // Inserts a given element before the targeted element + before: function before(element) { + element.remove(); + var i = this.position(); + this.parent().add(element, i); + return this; + }, + // Insters a given element after the targeted element + after: function after(element) { + element.remove(); + var i = this.position(); + this.parent().add(element, i + 1); + return this; + } +}); +SVG.Mask = SVG.invent({ + // Initialize node + create: 'mask', + // Inherit from + inherit: SVG.Container, + // Add class methods + extend: { + // Unmask all masked elements and remove itself + remove: function remove() { + // unmask all targets + this.targets().forEach(function (el) { + el.unmask(); + }); // remove mask from parent + + return SVG.Element.prototype.remove.call(this); + }, + targets: function targets() { + return SVG.select('svg [mask*="' + this.id() + '"]'); + } + }, + // Add parent method + construct: { + // Create masking element + mask: function mask() { + return this.defs().put(new SVG.Mask()); + } + } +}); +SVG.extend(SVG.Element, { + // Distribute mask to svg element + maskWith: function maskWith(element) { + // use given mask or create a new one + var masker = element instanceof SVG.Mask ? element : this.parent().mask().add(element); // apply mask + + return this.attr('mask', 'url("#' + masker.id() + '")'); + }, + // Unmask element + unmask: function unmask() { + return this.attr('mask', null); + }, + masker: function masker() { + return this.reference('mask'); + } +}); +SVG.ClipPath = SVG.invent({ + // Initialize node + create: 'clipPath', + // Inherit from + inherit: SVG.Container, + // Add class methods + extend: { + // Unclip all clipped elements and remove itself + remove: function remove() { + // unclip all targets + this.targets().forEach(function (el) { + el.unclip(); + }); // remove clipPath from parent + + return SVG.Element.prototype.remove.call(this); + }, + targets: function targets() { + return SVG.select('svg [clip-path*="' + this.id() + '"]'); + } + }, + // Add parent method + construct: { + // Create clipping element + clip: function clip() { + return this.defs().put(new SVG.ClipPath()); + } + } +}); // + +SVG.extend(SVG.Element, { + // Distribute clipPath to svg element + clipWith: function clipWith(element) { + // use given clip or create a new one + var clipper = element instanceof SVG.ClipPath ? element : this.parent().clip().add(element); // apply mask + + return this.attr('clip-path', 'url("#' + clipper.id() + '")'); + }, + // Unclip element + unclip: function unclip() { + return this.attr('clip-path', null); + }, + clipper: function clipper() { + return this.reference('clip-path'); + } +}); +SVG.Gradient = SVG.invent({ + // Initialize node + create: function create(type) { + SVG.Element.call(this, _typeof(type) === 'object' ? type : SVG.create(type + 'Gradient')); + }, + // Inherit from + inherit: SVG.Container, + // Add class methods + extend: { + // Add a color stop + stop: function stop(offset, color, opacity) { + return this.put(new SVG.Stop()).update(offset, color, opacity); + }, + // Update gradient + update: function update(block) { + // remove all stops + this.clear(); // invoke passed block + + if (typeof block === 'function') { + block.call(this, this); + } + + return this; + }, + // Return the fill id + url: function url() { + return 'url(#' + this.id() + ')'; + }, + // Alias string convertion to fill + toString: function toString() { + return this.url(); + }, + // custom attr to handle transform + attr: function attr(a, b, c) { + if (a === 'transform') a = 'gradientTransform'; + return SVG.Container.prototype.attr.call(this, a, b, c); + } + }, + // Add parent method + construct: { + // Create gradient element in defs + gradient: function gradient(type, block) { + return this.defs().gradient(type, block); + } + } +}); // Add animatable methods to both gradient and fx module + +SVG.extend([SVG.Gradient, SVG.Timeline], { + // From position + from: function from(x, y) { + return (this._target || this).type === 'radialGradient' ? this.attr({ + fx: new SVG.Number(x), + fy: new SVG.Number(y) + }) : this.attr({ + x1: new SVG.Number(x), + y1: new SVG.Number(y) + }); + }, + // To position + to: function to(x, y) { + return (this._target || this).type === 'radialGradient' ? this.attr({ + cx: new SVG.Number(x), + cy: new SVG.Number(y) + }) : this.attr({ + x2: new SVG.Number(x), + y2: new SVG.Number(y) + }); + } +}); // Base gradient generation + +SVG.extend(SVG.Defs, { + // define gradient + gradient: function gradient(type, block) { + return this.put(new SVG.Gradient(type)).update(block); + } +}); +SVG.Stop = SVG.invent({ + // Initialize node + create: 'stop', + // Inherit from + inherit: SVG.Element, + // Add class methods + extend: { + // add color stops + update: function update(o) { + if (typeof o === 'number' || o instanceof SVG.Number) { + o = { + offset: arguments[0], + color: arguments[1], + opacity: arguments[2] + }; + } // set attributes + + + if (o.opacity != null) this.attr('stop-opacity', o.opacity); + if (o.color != null) this.attr('stop-color', o.color); + if (o.offset != null) this.attr('offset', new SVG.Number(o.offset)); + return this; + } + } +}); +SVG.Pattern = SVG.invent({ + // Initialize node + create: 'pattern', + // Inherit from + inherit: SVG.Container, + // Add class methods + extend: { + // Return the fill id + url: function url() { + return 'url(#' + this.id() + ')'; + }, + // Update pattern by rebuilding + update: function update(block) { + // remove content + this.clear(); // invoke passed block + + if (typeof block === 'function') { + block.call(this, this); + } + + return this; + }, + // Alias string convertion to fill + toString: function toString() { + return this.url(); + }, + // custom attr to handle transform + attr: function attr(a, b, c) { + if (a === 'transform') a = 'patternTransform'; + return SVG.Container.prototype.attr.call(this, a, b, c); + } + }, + // Add parent method + construct: { + // Create pattern element in defs + pattern: function pattern(width, height, block) { + return this.defs().pattern(width, height, block); + } + } +}); +SVG.extend(SVG.Defs, { + // Define gradient + pattern: function pattern(width, height, block) { + return this.put(new SVG.Pattern()).update(block).attr({ + x: 0, + y: 0, + width: width, + height: height, + patternUnits: 'userSpaceOnUse' + }); + } +}); +SVG.Doc = SVG.invent({ + // Initialize node + create: function create(node) { + SVG.Element.call(this, node || SVG.create('svg')); // set svg element attributes and ensure defs node + + this.namespace(); + }, + // Inherit from + inherit: SVG.Container, + // Add class methods + extend: { + isRoot: function isRoot() { + return !this.node.parentNode || !(this.node.parentNode instanceof window.SVGElement) || this.node.parentNode.nodeName === '#document'; + }, + // Check if this is a root svg. If not, call docs from this element + doc: function doc() { + if (this.isRoot()) return this; + return SVG.Element.prototype.doc.call(this); + }, + // Add namespaces + namespace: function namespace() { + if (!this.isRoot()) return this.doc().namespace(); + return this.attr({ + xmlns: SVG.ns, + version: '1.1' + }).attr('xmlns:xlink', SVG.xlink, SVG.xmlns).attr('xmlns:svgjs', SVG.svgjs, SVG.xmlns); + }, + // Creates and returns defs element + defs: function defs() { + if (!this.isRoot()) return this.doc().defs(); + return SVG.adopt(this.node.getElementsByTagName('defs')[0]) || this.put(new SVG.Defs()); + }, + // custom parent method + parent: function parent(type) { + if (this.isRoot()) { + return this.node.parentNode.nodeName === '#document' ? null : this.node.parentNode; + } + + return SVG.Element.prototype.parent.call(this, type); + }, + // Removes the doc from the DOM + remove: function remove() { + if (!this.isRoot()) { + return SVG.Element.prototype.remove.call(this); + } + + if (this.parent()) { + this.parent().removeChild(this.node); + } + + return this; + }, + clear: function clear() { + // remove children + while (this.node.hasChildNodes()) { + this.node.removeChild(this.node.lastChild); + } + + return this; + } + }, + construct: { + // Create nested svg document + nested: function nested() { + return this.put(new SVG.Doc()); + } + } +}); +SVG.Shape = SVG.invent({ + // Initialize node + create: function create(node) { + SVG.Element.call(this, node); + }, + // Inherit from + inherit: SVG.Element +}); +SVG.Bare = SVG.invent({ + // Initialize + create: function create(element, inherit) { + // construct element + SVG.Element.call(this, SVG.create(element)); // inherit custom methods + + if (inherit) { + for (var method in inherit.prototype) { + if (typeof inherit.prototype[method] === 'function') { + this[method] = inherit.prototype[method]; + } + } + } + }, + // Inherit from + inherit: SVG.Element, + // Add methods + extend: { + // Insert some plain text + words: function words(text) { + // remove contents + while (this.node.hasChildNodes()) { + this.node.removeChild(this.node.lastChild); + } // create text node + + + this.node.appendChild(document.createTextNode(text)); + return this; + } + } +}); +SVG.extend(SVG.Parent, { + // Create an element that is not described by SVG.js + element: function element(_element, inherit) { + return this.put(new SVG.Bare(_element, inherit)); + } +}); +SVG.Symbol = SVG.invent({ + // Initialize node + create: 'symbol', + // Inherit from + inherit: SVG.Container, + construct: { + // create symbol + symbol: function symbol() { + return this.put(new SVG.Symbol()); + } + } +}); +SVG.Use = SVG.invent({ + // Initialize node + create: 'use', + // Inherit from + inherit: SVG.Shape, + // Add class methods + extend: { + // Use element as a reference + element: function element(_element2, file) { + // Set lined element + return this.attr('href', (file || '') + '#' + _element2, SVG.xlink); + } + }, + // Add parent method + construct: { + // Create a use element + use: function use(element, file) { + return this.put(new SVG.Use()).element(element, file); + } + } +}); +SVG.Rect = SVG.invent({ + // Initialize node + create: 'rect', + // Inherit from + inherit: SVG.Shape, + // Add parent method + construct: { + // Create a rect element + rect: function rect(width, height) { + return this.put(new SVG.Rect()).size(width, height); + } + } +}); +/* global proportionalSize */ + +SVG.Circle = SVG.invent({ + // Initialize node + create: 'circle', + // Inherit from + inherit: SVG.Shape, + // Add parent method + construct: { + // Create circle element, based on ellipse + circle: function circle(size) { + return this.put(new SVG.Circle()).rx(new SVG.Number(size).divide(2)).move(0, 0); + } + } +}); +SVG.extend([SVG.Circle, SVG.Timeline], { + // Radius x value + rx: function rx(_rx) { + return this.attr('r', _rx); + }, + // Alias radius x value + ry: function ry(_ry) { + return this.rx(_ry); + } +}); +SVG.Ellipse = SVG.invent({ + // Initialize node + create: 'ellipse', + // Inherit from + inherit: SVG.Shape, + // Add parent method + construct: { + // Create an ellipse + ellipse: function ellipse(width, height) { + return this.put(new SVG.Ellipse()).size(width, height).move(0, 0); + } + } +}); +SVG.extend([SVG.Ellipse, SVG.Rect, SVG.Timeline], { + // Radius x value + rx: function rx(_rx2) { + return this.attr('rx', _rx2); + }, + // Radius y value + ry: function ry(_ry2) { + return this.attr('ry', _ry2); + } +}); // Add common method + +SVG.extend([SVG.Circle, SVG.Ellipse], { + // Move over x-axis + x: function x(_x2) { + return _x2 == null ? this.cx() - this.rx() : this.cx(_x2 + this.rx()); + }, + // Move over y-axis + y: function y(_y2) { + return _y2 == null ? this.cy() - this.ry() : this.cy(_y2 + this.ry()); + }, + // Move by center over x-axis + cx: function cx(x) { + return x == null ? this.attr('cx') : this.attr('cx', x); + }, + // Move by center over y-axis + cy: function cy(y) { + return y == null ? this.attr('cy') : this.attr('cy', y); + }, + // Set width of element + width: function width(_width2) { + return _width2 == null ? this.rx() * 2 : this.rx(new SVG.Number(_width2).divide(2)); + }, + // Set height of element + height: function height(_height2) { + return _height2 == null ? this.ry() * 2 : this.ry(new SVG.Number(_height2).divide(2)); + }, + // Custom size function + size: function size(width, height) { + var p = proportionalSize(this, width, height); + return this.rx(new SVG.Number(p.width).divide(2)).ry(new SVG.Number(p.height).divide(2)); + } +}); +/* global proportionalSize */ + +SVG.Line = SVG.invent({ + // Initialize node + create: 'line', + // Inherit from + inherit: SVG.Shape, + // Add class methods + extend: { + // Get array + array: function array() { + return new SVG.PointArray([[this.attr('x1'), this.attr('y1')], [this.attr('x2'), this.attr('y2')]]); + }, + // Overwrite native plot() method + plot: function plot(x1, y1, x2, y2) { + if (x1 == null) { + return this.array(); + } else if (typeof y1 !== 'undefined') { + x1 = { + x1: x1, + y1: y1, + x2: x2, + y2: y2 + }; + } else { + x1 = new SVG.PointArray(x1).toLine(); + } + + return this.attr(x1); + }, + // Move by left top corner + move: function move(x, y) { + return this.attr(this.array().move(x, y).toLine()); + }, + // Set element size to given width and height + size: function size(width, height) { + var p = proportionalSize(this, width, height); + return this.attr(this.array().size(p.width, p.height).toLine()); + } + }, + // Add parent method + construct: { + // Create a line element + line: function line(x1, y1, x2, y2) { + // make sure plot is called as a setter + // x1 is not necessarily a number, it can also be an array, a string and a SVG.PointArray + return SVG.Line.prototype.plot.apply(this.put(new SVG.Line()), x1 != null ? [x1, y1, x2, y2] : [0, 0, 0, 0]); + } + } +}); +/* global proportionalSize */ + +SVG.Polyline = SVG.invent({ + // Initialize node + create: 'polyline', + // Inherit from + inherit: SVG.Shape, + // Add parent method + construct: { + // Create a wrapped polyline element + polyline: function polyline(p) { + // make sure plot is called as a setter + return this.put(new SVG.Polyline()).plot(p || new SVG.PointArray()); + } + } +}); +SVG.Polygon = SVG.invent({ + // Initialize node + create: 'polygon', + // Inherit from + inherit: SVG.Shape, + // Add parent method + construct: { + // Create a wrapped polygon element + polygon: function polygon(p) { + // make sure plot is called as a setter + return this.put(new SVG.Polygon()).plot(p || new SVG.PointArray()); + } + } +}); // Add polygon-specific functions + +SVG.extend([SVG.Polyline, SVG.Polygon], { + // Get array + array: function array() { + return this._array || (this._array = new SVG.PointArray(this.attr('points'))); + }, + // Plot new path + plot: function plot(p) { + return p == null ? this.array() : this.clear().attr('points', typeof p === 'string' ? p : this._array = new SVG.PointArray(p)); + }, + // Clear array cache + clear: function clear() { + delete this._array; + return this; + }, + // Move by left top corner + move: function move(x, y) { + return this.attr('points', this.array().move(x, y)); + }, + // Set element size to given width and height + size: function size(width, height) { + var p = proportionalSize(this, width, height); + return this.attr('points', this.array().size(p.width, p.height)); + } +}); // unify all point to point elements + +SVG.extend([SVG.Line, SVG.Polyline, SVG.Polygon], { + // Define morphable array + MorphArray: SVG.PointArray, + // Move by left top corner over x-axis + x: function x(_x3) { + return _x3 == null ? this.bbox().x : this.move(_x3, this.bbox().y); + }, + // Move by left top corner over y-axis + y: function y(_y3) { + return _y3 == null ? this.bbox().y : this.move(this.bbox().x, _y3); + }, + // Set width of element + width: function width(_width3) { + var b = this.bbox(); + return _width3 == null ? b.width : this.size(_width3, b.height); + }, + // Set height of element + height: function height(_height3) { + var b = this.bbox(); + return _height3 == null ? b.height : this.size(b.width, _height3); + } +}); +/* global proportionalSize */ + +SVG.Path = SVG.invent({ + // Initialize node + create: 'path', + // Inherit from + inherit: SVG.Shape, + // Add class methods + extend: { + // Define morphable array + MorphArray: SVG.PathArray, + // Get array + array: function array() { + return this._array || (this._array = new SVG.PathArray(this.attr('d'))); + }, + // Plot new path + plot: function plot(d) { + return d == null ? this.array() : this.clear().attr('d', typeof d === 'string' ? d : this._array = new SVG.PathArray(d)); + }, + // Clear array cache + clear: function clear() { + delete this._array; + return this; + }, + // Move by left top corner + move: function move(x, y) { + return this.attr('d', this.array().move(x, y)); + }, + // Move by left top corner over x-axis + x: function x(_x4) { + return _x4 == null ? this.bbox().x : this.move(_x4, this.bbox().y); + }, + // Move by left top corner over y-axis + y: function y(_y4) { + return _y4 == null ? this.bbox().y : this.move(this.bbox().x, _y4); + }, + // Set element size to given width and height + size: function size(width, height) { + var p = proportionalSize(this, width, height); + return this.attr('d', this.array().size(p.width, p.height)); + }, + // Set width of element + width: function width(_width4) { + return _width4 == null ? this.bbox().width : this.size(_width4, this.bbox().height); + }, + // Set height of element + height: function height(_height4) { + return _height4 == null ? this.bbox().height : this.size(this.bbox().width, _height4); + } + }, + // Add parent method + construct: { + // Create a wrapped path element + path: function path(d) { + // make sure plot is called as a setter + return this.put(new SVG.Path()).plot(d || new SVG.PathArray()); + } + } +}); +SVG.Image = SVG.invent({ + // Initialize node + create: 'image', + // Inherit from + inherit: SVG.Shape, + // Add class methods + extend: { + // (re)load image + load: function load(url, callback) { + if (!url) return this; + var img = new window.Image(); + SVG.on(img, 'load', function (e) { + var p = this.parent(SVG.Pattern); // ensure image size + + if (this.width() === 0 && this.height() === 0) { + this.size(img.width, img.height); + } + + if (p instanceof SVG.Pattern) { + // ensure pattern size if not set + if (p.width() === 0 && p.height() === 0) { + p.size(this.width(), this.height()); + } + } + + if (typeof callback === 'function') { + callback.call(this, { + width: img.width, + height: img.height, + ratio: img.width / img.height, + url: url + }); + } + }, this); + SVG.on(img, 'load error', function () { + // dont forget to unbind memory leaking events + SVG.off(img); + }); + return this.attr('href', img.src = url, SVG.xlink); + } + }, + // Add parent method + construct: { + // create image element, load image and set its size + image: function image(source, callback) { + return this.put(new SVG.Image()).size(0, 0).load(source, callback); + } + } +}); +SVG.Text = SVG.invent({ + // Initialize node + create: function create(node) { + SVG.Element.call(this, node || SVG.create('text')); + this.dom.leading = new SVG.Number(1.3); // store leading value for rebuilding + + this._rebuild = true; // enable automatic updating of dy values + + this._build = false; // disable build mode for adding multiple lines + // set default font + + this.attr('font-family', SVG.defaults.attrs['font-family']); + }, + // Inherit from + inherit: SVG.Parent, + // Add class methods + extend: { + // Move over x-axis + x: function x(_x5) { + // act as getter + if (_x5 == null) { + return this.attr('x'); + } + + return this.attr('x', _x5); + }, + // Move over y-axis + y: function y(_y5) { + var oy = this.attr('y'); + var o = typeof oy === 'number' ? oy - this.bbox().y : 0; // act as getter + if (_y5 == null) { + return typeof oy === 'number' ? oy - o : oy; + } + + return this.attr('y', typeof _y5 === 'number' ? _y5 + o : _y5); + }, + // Move center over x-axis + cx: function cx(x) { + return x == null ? this.bbox().cx : this.x(x - this.bbox().width / 2); + }, + // Move center over y-axis + cy: function cy(y) { + return y == null ? this.bbox().cy : this.y(y - this.bbox().height / 2); + }, + // Set the text content + text: function text(_text) { + // act as getter + if (_text === undefined) { + var children = this.node.childNodes; + var firstLine = 0; + _text = ''; + + for (var i = 0, len = children.length; i < len; ++i) { + // skip textPaths - they are no lines + if (children[i].nodeName === 'textPath') { + if (i === 0) firstLine = 1; + continue; + } // add newline if its not the first child and newLined is set to true + + + if (i !== firstLine && children[i].nodeType !== 3 && SVG.adopt(children[i]).dom.newLined === true) { + _text += '\n'; + } // add content of this node + + + _text += children[i].textContent; + } + + return _text; + } // remove existing content + + + this.clear().build(true); + + if (typeof _text === 'function') { + // call block + _text.call(this, this); + } else { + // store text and make sure text is not blank + _text = _text.split('\n'); // build new lines + + for (var j = 0, jl = _text.length; j < jl; j++) { + this.tspan(_text[j]).newLine(); + } + } // disable build mode and rebuild lines + + + return this.build(false).rebuild(); + }, + // Set / get leading + leading: function leading(value) { + // act as getter + if (value == null) { + return this.dom.leading; + } // act as setter + + + this.dom.leading = new SVG.Number(value); + return this.rebuild(); + }, + // Rebuild appearance type + rebuild: function rebuild(_rebuild) { + // store new rebuild flag if given + if (typeof _rebuild === 'boolean') { + this._rebuild = _rebuild; + } // define position of all lines + + + if (this._rebuild) { + var self = this; + var blankLineOffset = 0; + var dy = this.dom.leading * new SVG.Number(this.attr('font-size')); + this.each(function () { + if (this.dom.newLined) { + this.attr('x', self.attr('x')); + + if (this.text() === '\n') { + blankLineOffset += dy; + } else { + this.attr('dy', dy + blankLineOffset); + blankLineOffset = 0; + } + } + }); + this.fire('rebuild'); + } + + return this; + }, + // Enable / disable build mode + build: function build(_build) { + this._build = !!_build; + return this; + }, + // overwrite method from parent to set data properly + setData: function setData(o) { + this.dom = o; + this.dom.leading = new SVG.Number(o.leading || 1.3); + return this; + } + }, + // Add parent method + construct: { + // Create text element + text: function text(_text2) { + return this.put(new SVG.Text()).text(_text2); + }, + // Create plain text element + plain: function plain(text) { + return this.put(new SVG.Text()).plain(text); + } + } +}); +SVG.Tspan = SVG.invent({ + // Initialize node + create: 'tspan', + // Inherit from + inherit: SVG.Parent, + // Add class methods + extend: { + // Set text content + text: function text(_text3) { + if (_text3 == null) return this.node.textContent + (this.dom.newLined ? '\n' : ''); + typeof _text3 === 'function' ? _text3.call(this, this) : this.plain(_text3); + return this; + }, + // Shortcut dx + dx: function dx(_dx) { + return this.attr('dx', _dx); + }, + // Shortcut dy + dy: function dy(_dy) { + return this.attr('dy', _dy); + }, + // Create new line + newLine: function newLine() { + // fetch text parent + var t = this.parent(SVG.Text); // mark new line + + this.dom.newLined = true; // apply new position + + return this.dy(t.dom.leading * t.attr('font-size')).attr('x', t.x()); + } + } +}); +SVG.extend([SVG.Text, SVG.Tspan], { + // Create plain text node + plain: function plain(text) { + // clear if build mode is disabled + if (this._build === false) { + this.clear(); + } // create text node + + + this.node.appendChild(document.createTextNode(text)); + return this; + }, + // Create a tspan + tspan: function tspan(text) { + var tspan = new SVG.Tspan(); // clear if build mode is disabled + + if (!this._build) { + this.clear(); + } // add new tspan + + + this.node.appendChild(tspan.node); + return tspan.text(text); + }, + // FIXME: Does this also work for textpath? + // Get length of text element + length: function length() { + return this.node.getComputedTextLength(); + } +}); +SVG.TextPath = SVG.invent({ + // Initialize node + create: 'textPath', + // Inherit from + inherit: SVG.Text, + // Define parent class + parent: SVG.Parent, + // Add parent method + extend: { + MorphArray: SVG.PathArray, + // return the array of the path track element + array: function array() { + var track = this.track(); + return track ? track.array() : null; + }, + // Plot path if any + plot: function plot(d) { + var track = this.track(); + var pathArray = null; + + if (track) { + pathArray = track.plot(d); + } + + return d == null ? pathArray : this; + }, + // Get the path element + track: function track() { + return this.reference('href'); + } + }, + construct: { + textPath: function textPath(text, path) { + return this.defs().path(path).text(text).addTo(this); + } + } +}); +SVG.extend([SVG.Text], { + // Create path for text to run on + path: function path(track) { + var path = new SVG.TextPath(); // if d is a path, reuse it + + if (!(track instanceof SVG.Path)) { + // create path element + track = this.doc().defs().path(track); + } // link textPath to path and add content + + + path.attr('href', '#' + track, SVG.xlink); // add textPath element as child node and return textPath + + return this.put(path); + }, + // Todo: make this plural? + // Get the textPath children + textPath: function textPath() { + return this.select('textPath'); + } +}); +SVG.extend([SVG.Path], { + // creates a textPath from this path + text: function text(_text4) { + if (_text4 instanceof SVG.Text) { + var txt = _text4.text(); + + return _text4.clear().path(this).text(txt); + } + + return this.parent().put(new SVG.Text()).path(this).text(_text4); + } // TODO: Maybe add `targets` to get all textPaths associated with this path + +}); +SVG.A = SVG.invent({ + // Initialize node + create: 'a', + // Inherit from + inherit: SVG.Container, + // Add class methods + extend: { + // Link url + to: function to(url) { + return this.attr('href', url, SVG.xlink); + }, + // Link target attribute + target: function target(_target) { + return this.attr('target', _target); + } + }, + // Add parent method + construct: { + // Create a hyperlink element + link: function link(url) { + return this.put(new SVG.A()).to(url); + } + } +}); +SVG.extend(SVG.Element, { + // Create a hyperlink element + linkTo: function linkTo(url) { + var link = new SVG.A(); + + if (typeof url === 'function') { + url.call(link, link); + } else { + link.to(url); + } + + return this.parent().put(link).put(this); + } +}); +SVG.Marker = SVG.invent({ + // Initialize node + create: 'marker', + // Inherit from + inherit: SVG.Container, + // Add class methods + extend: { + // Set width of element + width: function width(_width5) { + return this.attr('markerWidth', _width5); + }, + // Set height of element + height: function height(_height5) { + return this.attr('markerHeight', _height5); + }, + // Set marker refX and refY + ref: function ref(x, y) { + return this.attr('refX', x).attr('refY', y); + }, + // Update marker + update: function update(block) { + // remove all content + this.clear(); // invoke passed block + + if (typeof block === 'function') { + block.call(this, this); + } + + return this; + }, + // Return the fill id + toString: function toString() { + return 'url(#' + this.id() + ')'; + } + }, + // Add parent method + construct: { + marker: function marker(width, height, block) { + // Create marker element in defs + return this.defs().marker(width, height, block); + } + } +}); +SVG.extend(SVG.Defs, { + // Create marker + marker: function marker(width, height, block) { + // Set default viewbox to match the width and height, set ref to cx and cy and set orient to auto + return this.put(new SVG.Marker()).size(width, height).ref(width / 2, height / 2).viewbox(0, 0, width, height).attr('orient', 'auto').update(block); + } +}); +SVG.extend([SVG.Line, SVG.Polyline, SVG.Polygon, SVG.Path], { + // Create and attach markers + marker: function marker(_marker, width, height, block) { + var attr = ['marker']; // Build attribute name + + if (_marker !== 'all') attr.push(_marker); + attr = attr.join('-'); // Set marker attribute + + _marker = arguments[1] instanceof SVG.Marker ? arguments[1] : this.doc().marker(width, height, block); + return this.attr(attr, _marker); + } +}); // // Define list of available attributes for stroke and fill +// var sugar = { +// stroke: ['color', 'width', 'opacity', 'linecap', 'linejoin', 'miterlimit', 'dasharray', 'dashoffset'], +// fill: ['color', 'opacity', 'rule'], +// prefix: function (t, a) { +// return a === 'color' ? t : t + '-' + a +// } +// } +// +// // Add sugar for fill and stroke +// ;['fill', 'stroke'].forEach(function (m) { +// var extension = {} +// var i +// +// extension[m] = function (o) { +// if (typeof o === 'undefined') { +// return this +// } +// if (typeof o === 'string' || SVG.Color.isRgb(o) || (o && typeof o.fill === 'function')) { +// this.attr(m, o) +// } else { +// // set all attributes from sugar.fill and sugar.stroke list +// for (i = sugar[m].length - 1; i >= 0; i--) { +// if (o[sugar[m][i]] != null) { +// this.attr(sugar.prefix(m, sugar[m][i]), o[sugar[m][i]]) +// } +// } +// } +// +// return this +// } +// +// SVG.extend([SVG.Element, SVG.Timeline], extension) +// }) +// +// SVG.extend([SVG.Element, SVG.Timeline], { +// // Let the user set the matrix directly +// matrix: function (mat, b, c, d, e, f) { +// // Act as a getter +// if (mat == null) { +// return new SVG.Matrix(this) +// } +// +// // Act as a setter, the user can pass a matrix or a set of numbers +// return this.attr('transform', new SVG.Matrix(mat, b, c, d, e, f)) +// }, +// +// // Map rotation to transform +// rotate: function (angle, cx, cy) { +// return this.transform({rotate: angle, ox: cx, oy: cy}, true) +// }, +// +// // Map skew to transform +// skew: function (x, y, cx, cy) { +// return arguments.length === 1 || arguments.length === 3 +// ? this.transform({skew: x, ox: y, oy: cx}, true) +// : this.transform({skew: [x, y], ox: cx, oy: cy}, true) +// }, +// +// shear: function (lam, cx, cy) { +// return this.transform({shear: lam, ox: cx, oy: cy}, true) +// }, +// +// // Map scale to transform +// scale: function (x, y, cx, cy) { +// return arguments.length === 1 || arguments.length === 3 +// ? this.transform({ scale: x, ox: y, oy: cx }, true) +// : this.transform({ scale: [x, y], ox: cx, oy: cy }, true) +// }, +// +// // Map translate to transform +// translate: function (x, y) { +// return this.transform({ translate: [x, y] }, true) +// }, +// +// // Map relative translations to transform +// relative: function (x, y) { +// return this.transform({ relative: [x, y] }, true) +// }, +// +// // Map flip to transform +// flip: function (direction, around) { +// var directionString = typeof direction === 'string' ? direction +// : isFinite(direction) ? 'both' +// : 'both' +// var origin = (direction === 'both' && isFinite(around)) ? [around, around] +// : (direction === 'x') ? [around, 0] +// : (direction === 'y') ? [0, around] +// : isFinite(direction) ? [direction, direction] +// : [0, 0] +// this.transform({flip: directionString, origin: origin}, true) +// }, +// +// // Opacity +// opacity: function (value) { +// return this.attr('opacity', value) +// }, +// +// // Relative move over x axis +// dx: function (x) { +// return this.x(new SVG.Number(x).plus(this instanceof SVG.Timeline ? 0 : this.x()), true) +// }, +// +// // Relative move over y axis +// dy: function (y) { +// return this.y(new SVG.Number(y).plus(this instanceof SVG.Timeline ? 0 : this.y()), true) +// }, +// +// // Relative move over x and y axes +// dmove: function (x, y) { +// return this.dx(x).dy(y) +// } +// }) +// +// SVG.extend([SVG.Rect, SVG.Ellipse, SVG.Circle, SVG.Gradient, SVG.Timeline], { +// // Add x and y radius +// radius: function (x, y) { +// var type = (this._target || this).type +// return type === 'radialGradient' || type === 'radialGradient' +// ? this.attr('r', new SVG.Number(x)) +// : this.rx(x).ry(y == null ? x : y) +// } +// }) +// +// SVG.extend(SVG.Path, { +// // Get path length +// length: function () { +// return this.node.getTotalLength() +// }, +// // Get point at length +// pointAt: function (length) { +// return new SVG.Point(this.node.getPointAtLength(length)) +// } +// }) +// +// SVG.extend([SVG.Parent, SVG.Text, SVG.Tspan, SVG.Timeline], { +// // Set font +// font: function (a, v) { +// if (typeof a === 'object') { +// for (v in a) this.font(v, a[v]) +// } +// +// return a === 'leading' +// ? this.leading(v) +// : a === 'anchor' +// ? this.attr('text-anchor', v) +// : a === 'size' || a === 'family' || a === 'weight' || a === 'stretch' || a === 'variant' || a === 'style' +// ? this.attr('font-' + a, v) +// : this.attr(a, v) +// } +// }) + +SVG.extend(SVG.Element, { + // Store data values on svg nodes + data: function data(a, v, r) { + if (_typeof(a) === 'object') { + for (v in a) { + this.data(v, a[v]); + } + } else if (arguments.length < 2) { + try { + return JSON.parse(this.attr('data-' + a)); + } catch (e) { + return this.attr('data-' + a); + } + } else { + this.attr('data-' + a, v === null ? null : r === true || typeof v === 'string' || typeof v === 'number' ? v : JSON.stringify(v)); + } + + return this; + } +}); +SVG.extend(SVG.Element, { + // Remember arbitrary data + remember: function remember(k, v) { + // remember every item in an object individually + if (_typeof(arguments[0]) === 'object') { + for (var key in k) { + this.remember(key, k[key]); + } + } else if (arguments.length === 1) { + // retrieve memory + return this.memory()[k]; + } else { + // store memory + this.memory()[k] = v; + } + + return this; + }, + // Erase a given memory + forget: function forget() { + if (arguments.length === 0) { + this._memory = {}; + } else { + for (var i = arguments.length - 1; i >= 0; i--) { + delete this.memory()[arguments[i]]; + } + } + + return this; + }, + // Initialize or return local memory object + memory: function memory() { + return this._memory || (this._memory = {}); + } +}); +/* global idFromReference */ +// Method for getting an element by id + +SVG.get = function (id) { + var node = document.getElementById(idFromReference(id) || id); + return SVG.adopt(node); +}; // Select elements by query string + + +SVG.select = function (query, parent) { + return SVG.utils.map((parent || document).querySelectorAll(query), function (node) { + return SVG.adopt(node); + }); +}; + +SVG.$$ = function (query, parent) { + return SVG.utils.map((parent || document).querySelectorAll(query), function (node) { + return SVG.adopt(node); + }); +}; + +SVG.$ = function (query, parent) { + return SVG.adopt((parent || document).querySelector(query)); +}; + +SVG.extend(SVG.Parent, { + // Scoped select method + select: function select(query) { + return SVG.select(query, this.node); + } +}); +/* eslint no-unused-vars: 0 */ + +function createElement(element, makeNested) { + if (element instanceof SVG.Element) return element; + + if (_typeof(element) === 'object') { + return SVG.adopt(element); + } + + if (element == null) { + return new SVG.Doc(); + } + + if (typeof element === 'string' && element.charAt(0) !== '<') { + return SVG.adopt(document.querySelector(element)); + } + + var node = SVG.create('svg'); + node.innerHTML = element; + element = SVG.adopt(node.firstElementChild); + return element; +} + +function isNulledBox(box) { + return !box.w && !box.h && !box.x && !box.y; +} + +function domContains(node) { + return (document.documentElement.contains || function (node) { + // This is IE - it does not support contains() for top-level SVGs + while (node.parentNode) { + node = node.parentNode; + } + + return node === document; + }).call(document.documentElement, node); +} + +function pathRegReplace(a, b, c, d) { + return c + d.replace(SVG.regex.dots, ' .'); +} // creates deep clone of array + + +function arrayClone(arr) { + var clone = arr.slice(0); + + for (var i = clone.length; i--;) { + if (Array.isArray(clone[i])) { + clone[i] = arrayClone(clone[i]); + } + } + + return clone; +} // tests if a given element is instance of an object + + +function _is(el, obj) { + return el instanceof obj; +} // tests if a given selector matches an element + + +function _matches(el, selector) { + return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector); +} // Convert dash-separated-string to camelCase + + +function camelCase(s) { + return s.toLowerCase().replace(/-(.)/g, function (m, g) { + return g.toUpperCase(); + }); +} // Capitalize first letter of a string + + +function capitalize(s) { + return s.charAt(0).toUpperCase() + s.slice(1); +} // Ensure to six-based hex + + +function fullHex(hex) { + return hex.length === 4 ? ['#', hex.substring(1, 2), hex.substring(1, 2), hex.substring(2, 3), hex.substring(2, 3), hex.substring(3, 4), hex.substring(3, 4)].join('') : hex; +} // Component to hex value + + +function compToHex(comp) { + var hex = comp.toString(16); + return hex.length === 1 ? '0' + hex : hex; +} // Calculate proportional width and height values when necessary + + +function proportionalSize(element, width, height) { + if (width == null || height == null) { + var box = element.bbox(); + + if (width == null) { + width = box.width / box.height * height; + } else if (height == null) { + height = box.height / box.width * width; + } + } + + return { + width: width, + height: height + }; +} // Map matrix array to object + + +function arrayToMatrix(a) { + return { + a: a[0], + b: a[1], + c: a[2], + d: a[3], + e: a[4], + f: a[5] + }; +} // Add centre point to transform object + + +function ensureCentre(o, target) { + o.cx = o.cx == null ? target.bbox().cx : o.cx; + o.cy = o.cy == null ? target.bbox().cy : o.cy; +} // PathArray Helpers + + +function arrayToString(a) { + for (var i = 0, il = a.length, s = ''; i < il; i++) { + s += a[i][0]; + + if (a[i][1] != null) { + s += a[i][1]; + + if (a[i][2] != null) { + s += ' '; + s += a[i][2]; + + if (a[i][3] != null) { + s += ' '; + s += a[i][3]; + s += ' '; + s += a[i][4]; + + if (a[i][5] != null) { + s += ' '; + s += a[i][5]; + s += ' '; + s += a[i][6]; + + if (a[i][7] != null) { + s += ' '; + s += a[i][7]; + } + } + } + } + } + } + + return s + ' '; +} // Deep new id assignment + + +function assignNewId(node) { + // do the same for SVG child nodes as well + for (var i = node.children.length - 1; i >= 0; i--) { + assignNewId(node.children[i]); + } + + if (node.id) { + return SVG.adopt(node).id(SVG.eid(node.nodeName)); + } + + return SVG.adopt(node); +} // Add more bounding box properties + + +function fullBox(b) { + if (b.x == null) { + b.x = 0; + b.y = 0; + b.width = 0; + b.height = 0; + } + + b.w = b.width; + b.h = b.height; + b.x2 = b.x + b.width; + b.y2 = b.y + b.height; + b.cx = b.x + b.width / 2; + b.cy = b.y + b.height / 2; + return b; +} // Get id from reference string + + +function idFromReference(url) { + var m = (url || '').toString().match(SVG.regex.reference); + if (m) return m[1]; +} // Create matrix array for looping + + +var abcdef = 'abcdef'.split(''); + +function closeEnough(a, b, threshold) { + return Math.abs(b - a) < (threshold || 1e-6); +} + +function isMatrixLike(o) { + return o.a != null || o.b != null || o.c != null || o.d != null || o.e != null || o.f != null; +} // TODO: Refactor this to a static function of matrix.js + + +function formatTransforms(o) { + // Get all of the parameters required to form the matrix + var flipBoth = o.flip === 'both' || o.flip === true; + var flipX = o.flip && (flipBoth || o.flip === 'x') ? -1 : 1; + var flipY = o.flip && (flipBoth || o.flip === 'y') ? -1 : 1; + var skewX = o.skew && o.skew.length ? o.skew[0] : isFinite(o.skew) ? o.skew : isFinite(o.skewX) ? o.skewX : 0; + var skewY = o.skew && o.skew.length ? o.skew[1] : isFinite(o.skew) ? o.skew : isFinite(o.skewY) ? o.skewY : 0; + var scaleX = o.scale && o.scale.length ? o.scale[0] * flipX : isFinite(o.scale) ? o.scale * flipX : isFinite(o.scaleX) ? o.scaleX * flipX : flipX; + var scaleY = o.scale && o.scale.length ? o.scale[1] * flipY : isFinite(o.scale) ? o.scale * flipY : isFinite(o.scaleY) ? o.scaleY * flipY : flipY; + var shear = o.shear || 0; + var theta = o.rotate || o.theta || 0; + var origin = new SVG.Point(o.origin || o.around || o.ox || o.originX, o.oy || o.originY); + var ox = origin.x; + var oy = origin.y; + var position = new SVG.Point(o.position || o.px || o.positionX, o.py || o.positionY); + var px = position.x; + var py = position.y; + var translate = new SVG.Point(o.translate || o.tx || o.translateX, o.ty || o.translateY); + var tx = translate.x; + var ty = translate.y; + var relative = new SVG.Point(o.relative || o.rx || o.relativeX, o.ry || o.relativeY); + var rx = relative.x; + var ry = relative.y; // Populate all of the values + + return { + scaleX: scaleX, + scaleY: scaleY, + skewX: skewX, + skewY: skewY, + shear: shear, + theta: theta, + rx: rx, + ry: ry, + tx: tx, + ty: ty, + ox: ox, + oy: oy, + px: px, + py: py + }; +} // left matrix, right matrix, target matrix which is overwritten + + +function matrixMultiply(l, r, o) { + // Work out the product directly + var a = l.a * r.a + l.c * r.b; + var b = l.b * r.a + l.d * r.b; + var c = l.a * r.c + l.c * r.d; + var d = l.b * r.c + l.d * r.d; + var e = l.e + l.a * r.e + l.c * r.f; + var f = l.f + l.b * r.e + l.d * r.f; // make sure to use local variables because l/r and o could be the same + + o.a = a; + o.b = b; + o.c = c; + o.d = d; + o.e = e; + o.f = f; + return o; +} + +function getOrigin(o, element) { + // Allow origin or around as the names + var origin = o.origin; // o.around == null ? o.origin : o.around + + var ox, oy; // Allow the user to pass a string to rotate around a given point + + if (typeof origin === 'string' || origin == null) { + // Get the bounding box of the element with no transformations applied + var string = (origin || 'center').toLowerCase().trim(); + + var _element$bbox = element.bbox(), + height = _element$bbox.height, + width = _element$bbox.width, + x = _element$bbox.x, + y = _element$bbox.y; // Calculate the transformed x and y coordinates + + + var bx = string.includes('left') ? x : string.includes('right') ? x + width : x + width / 2; + var by = string.includes('top') ? y : string.includes('bottom') ? y + height : y + height / 2; // Set the bounds eg : "bottom-left", "Top right", "middle" etc... + + ox = o.ox != null ? o.ox : bx; + oy = o.oy != null ? o.oy : by; + } else { + ox = origin[0]; + oy = origin[1]; + } // Return the origin as it is if it wasn't a string + + + return [ox, oy]; +} +/* globals fullBox, domContains, isNulledBox, Exception */ + + +SVG.Box = SVG.invent({ + create: function create(source) { + var base = [0, 0, 0, 0]; + source = typeof source === 'string' ? source.split(SVG.regex.delimiter).map(parseFloat) : Array.isArray(source) ? source : _typeof(source) === 'object' ? [source.left != null ? source.left : source.x, source.top != null ? source.top : source.y, source.width, source.height] : arguments.length === 4 ? [].slice.call(arguments) : base; + this.x = source[0]; + this.y = source[1]; + this.width = source[2]; + this.height = source[3]; // add center, right, bottom... + + fullBox(this); + }, + extend: { + // Merge rect box with another, return a new instance + merge: function merge(box) { + var x = Math.min(this.x, box.x); + var y = Math.min(this.y, box.y); + return new SVG.Box(x, y, Math.max(this.x + this.width, box.x + box.width) - x, Math.max(this.y + this.height, box.y + box.height) - y); + }, + transform: function transform(m) { + var xMin = Infinity; + var xMax = -Infinity; + var yMin = Infinity; + var yMax = -Infinity; + var pts = [new SVG.Point(this.x, this.y), new SVG.Point(this.x2, this.y), new SVG.Point(this.x, this.y2), new SVG.Point(this.x2, this.y2)]; + pts.forEach(function (p) { + p = p.transform(m); + xMin = Math.min(xMin, p.x); + xMax = Math.max(xMax, p.x); + yMin = Math.min(yMin, p.y); + yMax = Math.max(yMax, p.y); + }); + return new SVG.Box(xMin, yMin, xMax - xMin, yMax - yMin); + }, + addOffset: function addOffset() { + // offset by window scroll position, because getBoundingClientRect changes when window is scrolled + this.x += window.pageXOffset; + this.y += window.pageYOffset; + return this; + }, + toString: function toString() { + return this.x + ' ' + this.y + ' ' + this.width + ' ' + this.height; + }, + toArray: function toArray() { + return [this.x, this.y, this.width, this.height]; + }, + morph: function morph(x, y, width, height) { + this.destination = new SVG.Box(x, y, width, height); + return this; + }, + at: function at(pos) { + if (!this.destination) return this; + return new SVG.Box(this.x + (this.destination.x - this.x) * pos, this.y + (this.destination.y - this.y) * pos, this.width + (this.destination.width - this.width) * pos, this.height + (this.destination.height - this.height) * pos); + } + }, + // Define Parent + parent: SVG.Element, + // Constructor + construct: { + // Get bounding box + bbox: function bbox() { + var box; + + try { + // find native bbox + box = this.node.getBBox(); + + if (isNulledBox(box) && !domContains(this.node)) { + throw new Exception('Element not in the dom'); + } + } catch (e) { + try { + var clone = this.clone(SVG.parser().svg).show(); + box = clone.node.getBBox(); + clone.remove(); + } catch (e) { + console.warn('Getting a bounding box of this element is not possible'); + } + } + + return new SVG.Box(box); + }, + rbox: function rbox(el) { + // IE11 throws an error when element not in dom + try { + var box = new SVG.Box(this.node.getBoundingClientRect()); + if (el) return box.transform(el.screenCTM().inverse()); + return box.addOffset(); + } catch (e) { + return new SVG.Box(); + } + } + } +}); +SVG.extend([SVG.Doc, SVG.Symbol, SVG.Image, SVG.Pattern, SVG.Marker, SVG.ForeignObject, SVG.View], { + viewbox: function viewbox(x, y, width, height) { + // act as getter + if (x == null) return new SVG.Box(this.attr('viewBox')); // act as setter + + return this.attr('viewBox', new SVG.Box(x, y, width, height)); + } +}); + +SVG.parser = function () { + var b; + + if (!SVG.parser.nodes.svg.node.parentNode) { + b = document.body || document.documentElement; + SVG.parser.nodes.svg.addTo(b); + } + + return SVG.parser.nodes; +}; + +SVG.parser.nodes = { + svg: SVG().size(2, 0).css({ + opacity: 0, + position: 'absolute', + left: '-100%', + top: '-100%', + overflow: 'hidden' + }) +}; +SVG.parser.nodes.path = SVG.parser.nodes.svg.path().node; /* global requestAnimationFrame */ SVG.Animator = { @@ -4650,83 +4164,1580 @@ SVG.Animator = { timeouts: new SVG.Queue(), timer: window.performance || window.Date, transforms: [], - - frame: function (fn) { + frame: function frame(fn) { // Store the node - var node = SVG.Animator.frames.push({ run: fn }) + var node = SVG.Animator.frames.push({ + run: fn + }); // Request an animation frame if we don't have one - // Request an animation frame if we don't have one if (SVG.Animator.nextDraw === null) { - SVG.Animator.nextDraw = requestAnimationFrame(SVG.Animator._draw) - } + SVG.Animator.nextDraw = requestAnimationFrame(SVG.Animator._draw); + } // Return the node so we can remove it easily - // Return the node so we can remove it easily - return node - }, - transform_frame: function (fn, id) { - SVG.Animator.transforms[id] = fn + return node; }, + transform_frame: function transform_frame(fn, id) { + SVG.Animator.transforms[id] = fn; + }, + timeout: function timeout(fn, delay) { + delay = delay || 0; // Work out when the event should fire - timeout: function (fn, delay) { - delay = delay || 0 - - // Work out when the event should fire - var time = SVG.Animator.timer.now() + delay + var time = SVG.Animator.timer.now() + delay; // Add the timeout to the end of the queue - // Add the timeout to the end of the queue - var node = SVG.Animator.timeouts.push({ run: fn, time: time }) + var node = SVG.Animator.timeouts.push({ + run: fn, + time: time + }); // Request another animation frame if we need one - // Request another animation frame if we need one if (SVG.Animator.nextDraw === null) { - SVG.Animator.nextDraw = requestAnimationFrame(SVG.Animator._draw) + SVG.Animator.nextDraw = requestAnimationFrame(SVG.Animator._draw); } - return node + return node; }, - - cancelFrame: function (node) { - SVG.Animator.frames.remove(node) + cancelFrame: function cancelFrame(node) { + SVG.Animator.frames.remove(node); }, - - clearTimeout: function (node) { - SVG.Animator.timeouts.remove(node) + clearTimeout: function clearTimeout(node) { + SVG.Animator.timeouts.remove(node); }, - - _draw: function (now) { + _draw: function _draw(now) { // Run all the timeouts we can run, if they are not ready yet, add them // to the end of the queue immediately! (bad timeouts!!! [sarcasm]) - var nextTimeout = null
- var lastTimeout = SVG.Animator.timeouts.last() - while ((nextTimeout = SVG.Animator.timeouts.shift())) { + var nextTimeout = null; + var lastTimeout = SVG.Animator.timeouts.last(); + + while (nextTimeout = SVG.Animator.timeouts.shift()) { // Run the timeout if its time, or push it to the end if (now >= nextTimeout.time) { - nextTimeout.run() + nextTimeout.run(); } else { - SVG.Animator.timeouts.push(nextTimeout) + SVG.Animator.timeouts.push(nextTimeout); + } // If we hit the last item, we should stop shifting out more items + + + if (nextTimeout === lastTimeout) break; + } // Run all of the animation frames + + + var nextFrame = null; + var lastFrame = SVG.Animator.frames.last(); + + while (nextFrame !== lastFrame && (nextFrame = SVG.Animator.frames.shift())) { + nextFrame.run(); + } + + SVG.Animator.transforms.forEach(function (el) { + el(); + }); // If we have remaining timeouts or frames, draw until we don't anymore + + SVG.Animator.nextDraw = SVG.Animator.timeouts.first() || SVG.Animator.frames.first() ? requestAnimationFrame(SVG.Animator._draw) : null; + } +}; +SVG.Morphable = SVG.invent({ + create: function create(stepper) { + // FIXME: the default stepper does not know about easing + this._stepper = stepper || new SVG.Ease('-'); + this._from = null; + this._to = null; + this._type = null; + this._context = null; + this._morphObj = null; + }, + extend: { + from: function from(val) { + if (val == null) { + return this._from; + } + + this._from = this._set(val); + return this; + }, + to: function to(val) { + if (val == null) { + return this._to; + } + + this._to = this._set(val); + return this; + }, + type: function type(_type) { + // getter + if (_type == null) { + return this._type; + } // setter + + + this._type = _type; + return this; + }, + _set: function _set(value) { + if (!this._type) { + var type = _typeof(value); + + if (type === 'number') { + this.type(SVG.Number); + } else if (type === 'string') { + if (SVG.Color.isColor(value)) { + this.type(SVG.Color); + } else if (SVG.regex.delimiter.test(value)) { + this.type(SVG.regex.pathLetters.test(value) ? SVG.PathArray : SVG.Array); + } else if (SVG.regex.numberAndUnit.test(value)) { + this.type(SVG.Number); + } else { + this.type(SVG.Morphable.NonMorphable); + } + } else if (SVG.MorphableTypes.indexOf(value.constructor) > -1) { + this.type(value.constructor); + } else if (Array.isArray(value)) { + this.type(SVG.Array); + } else if (type === 'object') { + this.type(SVG.Morphable.ObjectBag); + } else { + this.type(SVG.Morphable.NonMorphable); + } + } + + var result = new this._type(value).toArray(); + this._morphObj = this._morphObj || new this._type(); + this._context = this._context || Array.apply(null, Array(result.length)).map(Object); + return result; + }, + stepper: function stepper(_stepper) { + if (_stepper == null) return this._stepper; + this._stepper = _stepper; + return this; + }, + done: function done() { + var complete = this._context.map(this._stepper.done).reduce(function (last, curr) { + return last && curr; + }, true); + + return complete; + }, + at: function at(pos) { + var _this = this; + + return this._morphObj.fromArray(this._from.map(function (i, index) { + return _this._stepper.step(i, _this._to[index], pos, _this._context[index], _this._context); + })); + } + } +}); +SVG.Morphable.NonMorphable = SVG.invent({ + create: function create(val) { + val = Array.isArray(val) ? val[0] : val; + this.value = val; + }, + extend: { + valueOf: function valueOf() { + return this.value; + }, + toArray: function toArray() { + return [this.value]; + } + } +}); +SVG.Morphable.TransformBag = SVG.invent({ + create: function create(obj) { + if (Array.isArray(obj)) { + obj = { + scaleX: obj[0], + scaleY: obj[1], + shear: obj[2], + rotate: obj[3], + translateX: obj[4], + translateY: obj[5], + originX: obj[6], + originY: obj[7] + }; + } + + Object.assign(this, SVG.Morphable.TransformBag.defaults, obj); + }, + extend: { + toArray: function toArray() { + var v = this; + return [v.scaleX, v.scaleY, v.shear, v.rotate, v.translateX, v.translateY, v.originX, v.originY]; + } + } +}); +SVG.Morphable.TransformBag.defaults = { + scaleX: 1, + scaleY: 1, + shear: 0, + rotate: 0, + translateX: 0, + translateY: 0, + originX: 0, + originY: 0 +}; +SVG.Morphable.ObjectBag = SVG.invent({ + create: function create(objOrArr) { + this.values = []; + + if (Array.isArray(objOrArr)) { + this.values = objOrArr; + return; + } + + var entries = Object.entries(objOrArr || {}).sort(function (a, b) { + return a[0] - b[0]; + }); + this.values = entries.reduce(function (last, curr) { + return last.concat(curr); + }, []); + }, + extend: { + valueOf: function valueOf() { + var obj = {}; + var arr = this.values; + + for (var i = 0, len = arr.length; i < len; i += 2) { + obj[arr[i]] = arr[i + 1]; + } + + return obj; + }, + toArray: function toArray() { + return this.values; + } + } +}); +SVG.MorphableTypes = [SVG.Number, SVG.Color, SVG.Box, SVG.Matrix, SVG.Array, SVG.PointArray, SVG.PathArray, SVG.Morphable.NonMorphable, SVG.Morphable.TransformBag, SVG.Morphable.ObjectBag]; +SVG.extend(SVG.MorphableTypes, { + to: function to(val, args) { + return new SVG.Morphable().type(this.constructor).from(this.valueOf()).to(val, args); + }, + fromArray: function fromArray(arr) { + this.constructor(arr); + return this; + } +}); +/* global isMatrixLike getOrigin */ + +SVG.easing = { + '-': function _(pos) { + return pos; + }, + '<>': function _(pos) { + return -Math.cos(pos * Math.PI) / 2 + 0.5; + }, + '>': function _(pos) { + return Math.sin(pos * Math.PI / 2); + }, + '<': function _(pos) { + return -Math.cos(pos * Math.PI / 2) + 1; + } +}; +SVG.Runner = SVG.invent({ + parent: SVG.Element, + create: function create(options) { + // Store a unique id on the runner, so that we can identify it later + this.id = SVG.Runner.id++; // Ensure a default value + + options = options == null ? SVG.defaults.timeline.duration : options; // Ensure that we get a controller + + options = typeof options === 'function' ? new SVG.Controller(options) : options; // Declare all of the variables + + this._element = null; + this._timeline = null; + this.done = false; + this._queue = []; // Work out the stepper and the duration + + this._duration = typeof options === 'number' && options; + this._isDeclarative = options instanceof SVG.Controller; + this._stepper = this._isDeclarative ? options : new SVG.Ease(); // We copy the current values from the timeline because they can change + + this._history = {}; // Store the state of the runner + + this.enabled = true; + this._time = 0; + this._last = 0; + this.tags = {}; // Save transforms applied to this runner + + this.transforms = new SVG.Matrix(); + this.transformId = 1; // Looping variables + + this._haveReversed = false; + this._reverse = false; + this._loopsDone = 0; + this._swing = false; + this._wait = 0; + this._times = 1; // Callbacks + + this._starts = []; + this._steps = []; + this._finishs = []; + }, + construct: { + animate: function animate(duration, delay, when) { + var o = SVG.Runner.sanitise(duration, delay, when); + var timeline = this.timeline(); + return new SVG.Runner(o.duration).loop(o).element(this).timeline(timeline).schedule(delay, when); + }, + delay: function delay(by, when) { + return this.animate(0, by, when); + } + }, + extend: { + /*
+ Runner Definitions
+ ==================
+ These methods help us define the runtime behaviour of the Runner or they
+ help us make new runners from the current runner
+ */ + element: function element(_element3) { + if (_element3 == null) return this._element; + this._element = _element3; + + _element3._prepareRunner(); + + return this; + }, + timeline: function timeline(_timeline) { + // check explicitly for undefined so we can set the timeline to null + if (typeof _timeline === 'undefined') return this._timeline; + this._timeline = _timeline; + return this; + }, + animate: function animate(duration, delay, when) { + var o = SVG.Runner.sanitise(duration, delay, when); + var runner = new SVG.Runner(o.duration); + if (this._timeline) runner.timeline(this._timeline); + if (this._element) runner.element(this._element); + return runner.loop(o).schedule(delay, when); + }, + schedule: function schedule(timeline, delay, when) { + // The user doesn't need to pass a timeline if we already have one + if (!(timeline instanceof SVG.Timeline)) { + when = delay; + delay = timeline; + timeline = this.timeline(); + } // If there is no timeline, yell at the user... + + + if (!timeline) { + throw Error('Runner cannot be scheduled without timeline'); + } // Schedule the runner on the timeline provided + + + timeline.schedule(this, delay, when); + return this; + }, + unschedule: function unschedule() { + var timeline = this.timeline(); + timeline && timeline.unschedule(this); + return this; + }, + loop: function loop(times, swing, wait) { + // Deal with the user passing in an object + if (_typeof(times) === 'object') { + swing = times.swing; + wait = times.wait; + times = times.times; + } // Sanitise the values and store them + + + this._times = times || Infinity; + this._swing = swing || false; + this._wait = wait || 0; + return this; + }, + delay: function delay(_delay) { + return this.animate(0, _delay); + }, + + /*
+ Basic Functionality
+ ===================
+ These methods allow us to attach basic functions to the runner directly
+ */ + queue: function queue(initFn, runFn, isTransform) { + this._queue.push({ + initialiser: initFn || SVG.void, + runner: runFn || SVG.void, + isTransform: isTransform, + initialised: false, + finished: false + }); + + var timeline = this.timeline(); + timeline && this.timeline()._continue(); + return this; + }, + during: function during(fn) { + return this.queue(null, fn); + }, + after: function after(fn) { + return this.on('finish', fn); + }, + + /*
+ Runner animation methods
+ ========================
+ Control how the animation plays
+ */ + time: function time(_time) { + if (_time == null) { + return this._time; + } + + var dt = _time - this._time; + this.step(dt); + return this; + }, + duration: function duration() { + return this._times * (this._wait + this._duration) - this._wait; + }, + loops: function loops(p) { + var loopDuration = this._duration + this._wait; + + if (p == null) { + var loopsDone = Math.floor(this._time / loopDuration); + var relativeTime = this._time - loopsDone * loopDuration; + var position = relativeTime / this._duration; + return Math.min(loopsDone + position, this._times); + } + + var whole = Math.floor(p); + var partial = p % 1; + var time = loopDuration * whole + this._duration * partial; + return this.time(time); + }, + position: function position(p) { + // Get all of the variables we need + var x = this._time; + var d = this._duration; + var w = this._wait; + var t = this._times; + var s = this._swing; + var r = this._reverse; + var position; + + if (p == null) { + /*
+ This function converts a time to a position in the range [0, 1]
+ The full explanation can be found in this desmos demonstration
+ https://www.desmos.com/calculator/u4fbavgche
+ The logic is slightly simplified here because we can use booleans
+ */ + // Figure out the value without thinking about the start or end time + var f = function f(x) { + var swinging = s * Math.floor(x % (2 * (w + d)) / (w + d)); + var backwards = swinging && !r || !swinging && r; + var uncliped = Math.pow(-1, backwards) * (x % (w + d)) / d + backwards; + var clipped = Math.max(Math.min(uncliped, 1), 0); + return clipped; + }; // Figure out the value by incorporating the start time + + + var endTime = t * (w + d) - w; + position = x <= 0 ? Math.round(f(1e-5)) : x < endTime ? f(x) : Math.round(f(endTime - 1e-5)); + return position; + } // Work out the loops done and add the position to the loops done + + + var loopsDone = Math.floor(this.loops()); + var swingForward = s && loopsDone % 2 === 0; + var forwards = swingForward && !r || r && swingForward; + position = loopsDone + (forwards ? p : 1 - p); + return this.loops(position); + }, + progress: function progress(p) { + if (p == null) { + return Math.min(1, this._time / this.duration()); + } + + return this.time(p * this.duration()); + }, + step: function step(dt) { + // If we are inactive, this stepper just gets skipped + if (!this.enabled) return this; // Update the time and get the new position + + dt = dt == null ? 16 : dt; + this._time += dt; + var position = this.position(); // Figure out if we need to run the stepper in this frame + + var running = this._lastPosition !== position && this._time >= 0; + this._lastPosition = position; // Figure out if we just started + + var duration = this.duration(); + var justStarted = this._lastTime < 0 && this._time > 0; + var justFinished = this._lastTime < this._time && this.time > duration; + this._lastTime = this._time; + + if (justStarted) {} // this.fire('start', this) + // Work out if the runner is finished set the done flag here so animations + // know, that they are running in the last step (this is good for + // transformations which can be merged) + + + var declarative = this._isDeclarative; + this.done = !declarative && !justFinished && this._time >= duration; // Call initialise and the run function + + if (running || declarative) { + this._initialise(running); // clear the transforms on this runner so they dont get added again and again + + + this.transforms = new SVG.Matrix(); + + var converged = this._run(declarative ? dt : position); // this.fire('step', this) + + } // correct the done flag here + // declaritive animations itself know when they converged + + + this.done = this.done || converged && declarative; // if (this.done) { + // this.fire('finish', this) + // } + + return this; + }, + finish: function finish() { + return this.step(Infinity); + }, + reverse: function reverse(_reverse) { + this._reverse = _reverse == null ? !this._reverse : _reverse; + return this; + }, + ease: function ease(fn) { + this._stepper = new SVG.Ease(fn); + return this; + }, + active: function active(enabled) { + if (enabled == null) return this.enabled; + this.enabled = enabled; + return this; + }, + + /*
+ Runner Management
+ =================
+ Functions that are used to help index the runner
+ */ + tag: function tag(name) { + // Act as a getter to get all of the tags on this object + if (name == null) return Object.keys(this.tags); // Add all of the tags to the object directly + + name = Array.isArray(name) ? name : [name]; + + for (var i = name.length; i--;) { + this.tags[name[i]] = true; + } + + return this; + }, + untag: function untag(name) { + name = Array.isArray(name) ? name : [name]; + + for (var i = name.length; i--;) { + delete this.tags[name[i]]; + } + + return this; + }, + getEventTarget: function getEventTarget() { + return this._dispatcher; + }, + + /*
+ Private Methods
+ ===============
+ Methods that shouldn't be used externally
+ */ + // Save a morpher to the morpher list so that we can retarget it later + _rememberMorpher: function _rememberMorpher(method, morpher) { + this._history[method] = { + morpher: morpher, + caller: this._queue[this._queue.length - 1] + }; + }, + // Try to set the target for a morpher if the morpher exists, otherwise + // do nothing and return false + _tryRetarget: function _tryRetarget(method, target) { + if (this._history[method]) { + // if the last method wasnt even initialised, throw it away + if (!this._history[method].caller.initialised) { + var index = this._queue.indexOf(this._history[method].caller); + + this._queue.splice(index, 1); + + return false; + } // for the case of transformations, we use the special retarget function + // which has access to the outer scope + + + if (this._history[method].caller.isTransform) { + this._history[method].caller.isTransform(target); // for everything else a simple morpher change is sufficient + + } else { + this._history[method].morpher.to(target); + } + + this._history[method].caller.finished = false; + var timeline = this.timeline(); + timeline && timeline._continue(); + return true; + } + + return false; + }, + // Run each initialise function in the runner if required + _initialise: function _initialise(running) { + // If we aren't running, we shouldn't initialise when not declarative + if (!running && !this._isDeclarative) return; // Loop through all of the initialisers + + for (var i = 0, len = this._queue.length; i < len; ++i) { + // Get the current initialiser + var current = this._queue[i]; // Determine whether we need to initialise + + var needsIt = this._isDeclarative || !current.initialised && running; + running = !current.finished; // Call the initialiser if we need to + + if (needsIt && running) { + current.initialiser.call(this); + current.initialised = true; + } + } + }, + // Run each run function for the position or dt given + _run: function _run(positionOrDt) { + // Run all of the _queue directly + var allfinished = true; + + for (var i = 0, len = this._queue.length; i < len; ++i) { + // Get the current function to run + var current = this._queue[i]; // Run the function if its not finished, we keep track of the finished + // flag for the sake of declarative _queue + + var converged = current.runner.call(this, positionOrDt); + current.finished = current.finished || converged === true; + allfinished = allfinished && current.finished; + } // We report when all of the constructors are finished + + + return allfinished; + }, + addTransform: function addTransform(transform, index) { + this.transforms.lmultiplyO(transform); + return this; + }, + clearTransform: function clearTransform() { + this.transforms = new SVG.Matrix(); + return this; + } + } +}); +SVG.Runner.id = 0; + +SVG.Runner.sanitise = function (duration, delay, when) { + // Initialise the default parameters + var times = 1; + var swing = false; + var wait = 0; + duration = duration || SVG.defaults.timeline.duration; + delay = delay || SVG.defaults.timeline.delay; + when = when || 'last'; // If we have an object, unpack the values + + if (_typeof(duration) === 'object' && !(duration instanceof SVG.Stepper)) { + delay = duration.delay || delay; + when = duration.when || when; + swing = duration.swing || swing; + times = duration.times || times; + wait = duration.wait || wait; + duration = duration.duration || SVG.defaults.timeline.duration; + } + + return { + duration: duration, + delay: delay, + swing: swing, + times: times, + wait: wait, + when: when + }; +}; + +SVG.FakeRunner = +/*#__PURE__*/ +function () { + function _class() { + var transforms = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : new SVG.Matrix(); + var id = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : -1; + var done = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : true; + + _classCallCheck(this, _class); + + this.transforms = transforms; + this.id = id; + this.done = done; + } + + return _class; +}(); + +SVG.extend([SVG.Runner, SVG.FakeRunner], { + mergeWith: function mergeWith(runner) { + return new SVG.FakeRunner(runner.transforms.lmultiply(this.transforms), runner.id); + } +}); // SVG.FakeRunner.emptyRunner = new SVG.FakeRunner() + +var lmultiply = function lmultiply(last, curr) { + return last.lmultiplyO(curr); +}; + +var getRunnerTransform = function getRunnerTransform(runner) { + return runner.transforms; +}; + +function mergeTransforms() { + // Find the matrix to apply to the element and apply it + var runners = this._transformationRunners.runners; + var netTransform = runners.map(getRunnerTransform).reduce(lmultiply, new SVG.Matrix()); + this.transform(netTransform); + + this._transformationRunners.merge(); + + if (this._transformationRunners.length() === 1) { + this._frameId = null; + } +} + +var RunnerArray = +/*#__PURE__*/ +function () { + function RunnerArray() { + _classCallCheck(this, RunnerArray); + + this.runners = []; + this.ids = []; + } + + _createClass(RunnerArray, [{ + key: "add", + value: function add(runner) { + if (this.runners.includes(runner)) return; + var id = runner.id + 1; + var leftSibling = this.ids.reduce(function (last, curr) { + if (curr > last && curr < id) return curr; + return last; + }, 0); + var index = this.ids.indexOf(leftSibling) + 1; + this.ids.splice(index, 0, id); + this.runners.splice(index, 0, runner); + return this; + } + }, { + key: "getByID", + value: function getByID(id) { + return this.runners[this.ids.indexOf(id + 1)]; + } + }, { + key: "remove", + value: function remove(id) { + var index = this.ids.indexOf(id + 1); + this.ids.splice(index, 1); + this.runners.splice(index, 1); + return this; + } + }, { + key: "merge", + value: function merge() { + var _this2 = this; + + var lastRunner = null; + this.runners.forEach(function (runner, i) { + if (lastRunner && runner.done && lastRunner.done) { + _this2.remove(runner.id); + + _this2.edit(lastRunner.id, runner.mergeWith(lastRunner)); + } + + lastRunner = runner; + }); + return this; + } + }, { + key: "edit", + value: function edit(id, newRunner) { + var index = this.ids.indexOf(id + 1); + this.ids.splice(index, 1, id); + this.runners.splice(index, 1, newRunner); + return this; + } + }, { + key: "length", + value: function length() { + return this.ids.length; + } + }, { + key: "clearBefore", + value: function clearBefore(id) { + var deleteCnt = this.ids.indexOf(id + 1) || 1; + this.ids.splice(0, deleteCnt, 0); + this.runners.splice(0, deleteCnt, new SVG.FakeRunner()); + return this; + } + }]); + + return RunnerArray; +}(); + +SVG.extend(SVG.Element, { + // this function searches for all runners on the element and deletes the ones + // which run before the current one. This is because absolute transformations + // overwfrite anything anyway so there is no need to waste time computing + // other runners + _clearTransformRunnersBefore: function _clearTransformRunnersBefore(currentRunner) { + this._transformationRunners.clearBefore(currentRunner.id); + }, + _currentTransform: function _currentTransform(current) { + return this._transformationRunners.runners // we need the equal sign here to make sure, that also transformations + // on the same runner which execute before the current transformation are + // taken into account + .filter(function (runner) { + return runner.id <= current.id; + }).map(getRunnerTransform).reduce(lmultiply, new SVG.Matrix()); + }, + addRunner: function addRunner(runner) { + this._transformationRunners.add(runner); + + SVG.Animator.transform_frame(mergeTransforms.bind(this), this._frameId); + }, + _prepareRunner: function _prepareRunner() { + if (this._frameId == null) { + this._transformationRunners = new RunnerArray().add(new SVG.FakeRunner(new SVG.Matrix(this))); + this._frameId = SVG.Element.frameId++; + } + } +}); +SVG.Element.frameId = 0; +SVG.extend(SVG.Runner, { + attr: function attr(a, v) { + return this.styleAttr('attr', a, v); + }, + // Add animatable styles + css: function css(s, v) { + return this.styleAttr('css', s, v); + }, + styleAttr: function styleAttr(type, name, val) { + // apply attributes individually + if (_typeof(name) === 'object') { + for (var key in val) { + this.styleAttr(type, key, val[key]); + } + } + + var morpher = new SVG.Morphable(this._stepper).to(val); + this.queue(function () { + morpher = morpher.from(this.element()[type](name)); + }, function (pos) { + this.element()[type](name, morpher.at(pos)); + return morpher.done(); + }); + return this; + }, + zoom: function zoom(level, point) { + var morpher = new SVG.Morphable(this._stepper).to(new SVG.Number(level)); + this.queue(function () { + morpher = morpher.from(this.zoom()); + }, function (pos) { + this.element().zoom(morpher.at(pos), point); + return morpher.done(); + }); + return this; + }, + + /**
+ ** absolute transformations
+ **/ + // + // M v -----|-----(D M v = F v)------|-----> T v + // + // 1. define the final state (T) and decompose it (once) + // t = [tx, ty, the, lam, sy, sx] + // 2. on every frame: pull the current state of all previous transforms + // (M - m can change) + // and then write this as m = [tx0, ty0, the0, lam0, sy0, sx0] + // 3. Find the interpolated matrix F(pos) = m + pos * (t - m) + // - Note F(0) = M + // - Note F(1) = T + // 4. Now you get the delta matrix as a result: D = F * inv(M) + transform: function transform(transforms, relative, affine) { + // If we have a declarative function, we should retarget it if possible + relative = transforms.relative || relative; + + if (this._isDeclarative && !relative && this._tryRetarget('transform', transforms)) { + return this; + } // Parse the parameters + + + var isMatrix = isMatrixLike(transforms); + affine = transforms.affine != null ? transforms.affine : affine != null ? affine : !isMatrix; // Create a morepher and set its type + + var morpher = new SVG.Morphable().type(affine ? SVG.Morphable.TransformBag : SVG.Matrix).stepper(this._stepper); + var origin; + var element; + var current; + var currentAngle; + var startTransform; + + function setup() { + // make sure element and origin is defined + element = element || this.element(); + origin = origin || getOrigin(transforms, element); + startTransform = new SVG.Matrix(relative ? undefined : element); // add the runner to the element so it can merge transformations + + element.addRunner(this); // Deactivate all transforms that have run so far if we are absolute + + if (!relative) { + element._clearTransformRunnersBefore(this); + } + } + + function run(pos) { + // clear all other transforms before this in case something is saved + // on this runner. We are absolute. We dont need these! + if (!relative) this.clearTransform(); + + var _transform2 = new SVG.Point(origin).transform(element._currentTransform(this)), + x = _transform2.x, + y = _transform2.y; + + var target = new SVG.Matrix(_objectSpread({}, transforms, { + origin: [x, y] + })); + var start = this._isDeclarative && current ? current : startTransform; + + if (affine) { + target = target.decompose(x, y); + start = start.decompose(x, y); // Get the current and target angle as it was set + + var rTarget = target.rotate; + var rCurrent = start.rotate; // Figure out the shortest path to rotate directly + + var possibilities = [rTarget - 360, rTarget, rTarget + 360]; + var distances = possibilities.map(function (a) { + return Math.abs(a - rCurrent); + }); + var shortest = Math.min.apply(Math, _toConsumableArray(distances)); + var index = distances.indexOf(shortest); + target.rotate = possibilities[index]; } - // If we hit the last item, we should stop shifting out more items - if (nextTimeout === lastTimeout) break + if (relative) { + // we have to be careful here not to overwrite the rotation + // with the rotate method of SVG.Matrix + if (!isMatrix) { + target.rotate = transforms.rotate || 0; + } + + if (this._isDeclarative && currentAngle) { + start.rotate = currentAngle; + } + } + + morpher.from(start); + morpher.to(target); + var affineParameters = morpher.at(pos); + currentAngle = affineParameters.rotate; + current = new SVG.Matrix(affineParameters); + this.addTransform(current); + return morpher.done(); + } + + function retarget(newTransforms) { + // only get a new origin if it changed since the last call + if ((newTransforms.origin || 'center').toString() !== (transforms.origin || 'center').toString()) { + origin = getOrigin(transforms, element); + } // overwrite the old transformations with the new ones + + + transforms = _objectSpread({}, newTransforms, { + origin: origin + }); + } + + this.queue(setup, run, retarget); + this._isDeclarative && this._rememberMorpher('transform', morpher); + return this; + }, + // Animatable x-axis + x: function x(_x6, relative) { + return this._queueNumber('x', _x6); + }, + // Animatable y-axis + y: function y(_y6) { + return this._queueNumber('y', _y6); + }, + dx: function dx(x) { + return this._queueNumberDelta('dx', x); + }, + dy: function dy(y) { + return this._queueNumberDelta('dy', y); + }, + _queueNumberDelta: function _queueNumberDelta(method, to) { + to = new SVG.Number(to); // Try to change the target if we have this method already registerd + + if (this._tryRetargetDelta(method, to)) return this; // Make a morpher and queue the animation + + var morpher = new SVG.Morphable(this._stepper).to(to); + this.queue(function () { + var from = this.element()[method](); + morpher.from(from); + morpher.to(from + to); + }, function (pos) { + this.element()[method](morpher.at(pos)); + return morpher.done(); + }); // Register the morpher so that if it is changed again, we can retarget it + + this._rememberMorpher(method, morpher); + + return this; + }, + _queueObject: function _queueObject(method, to) { + // Try to change the target if we have this method already registerd + if (this._tryRetarget(method, to)) return this; // Make a morpher and queue the animation + + var morpher = new SVG.Morphable(this._stepper).to(to); + this.queue(function () { + morpher.from(this.element()[method]()); + }, function (pos) { + this.element()[method](morpher.at(pos)); + return morpher.done(); + }); // Register the morpher so that if it is changed again, we can retarget it + + this._rememberMorpher(method, morpher); + + return this; + }, + _queueNumber: function _queueNumber(method, value) { + return this._queueObject(method, new SVG.Number(value)); + }, + // Animatable center x-axis + cx: function cx(x) { + return this._queueNumber('cx', x); + }, + // Animatable center y-axis + cy: function cy(y) { + return this._queueNumber('cy', y); + }, + // Add animatable move + move: function move(x, y) { + return this.x(x).y(y); + }, + // Add animatable center + center: function center(x, y) { + return this.cx(x).cy(y); + }, + // Add animatable size + size: function size(width, height) { + // animate bbox based size for all other elements + var box; + + if (!width || !height) { + box = this._element.bbox(); } - // Run all of the animation frames - var nextFrame = null - var lastFrame = SVG.Animator.frames.last() - while ((nextFrame !== lastFrame) && (nextFrame = SVG.Animator.frames.shift())) { - nextFrame.run() + if (!width) { + width = box.width / box.height * height; } - SVG.Animator.transforms.forEach(function (el) { el() }) + if (!height) { + height = box.height / box.width * width; + } - // If we have remaining timeouts or frames, draw until we don't anymore - SVG.Animator.nextDraw = SVG.Animator.timeouts.first() || SVG.Animator.frames.first() - ? requestAnimationFrame(SVG.Animator._draw) - : null + return this.width(width).height(height); + }, + // Add animatable width + width: function width(_width6) { + return this._queueNumber('width', _width6); + }, + // Add animatable height + height: function height(_height6) { + return this._queueNumber('height', _height6); + }, + // Add animatable plot + plot: function plot(a, b, c, d) { + // Lines can be plotted with 4 arguments + if (arguments.length === 4) { + return this.plot([a, b, c, d]); + } // FIXME: this needs to be rewritten such that the element is only accesed + // in the init function + + + return this._queueObject('plot', new this._element.MorphArray(a)); + /*
+ var morpher = this._element.morphArray().to(a)
+ this.queue(function () {
+ morpher.from(this._element.array())
+ }, function (pos) {
+ this._element.plot(morpher.at(pos))
+ })
+ return this
+ */ + }, + // Add leading method + leading: function leading(value) { + return this._queueNumber('leading', value); + }, + // Add animatable viewbox + viewbox: function viewbox(x, y, width, height) { + return this._queueObject('viewbox', new SVG.Box(x, y, width, height)); + }, + update: function update(o) { + if (_typeof(o) !== 'object') { + return this.update({ + offset: arguments[0], + color: arguments[1], + opacity: arguments[2] + }); + } + + if (o.opacity != null) this.attr('stop-opacity', o.opacity); + if (o.color != null) this.attr('stop-color', o.color); + if (o.offset != null) this.attr('offset', o.offset); + return this; } +}); // Must Change .... + +SVG.easing = { + '-': function _(pos) { + return pos; + }, + '<>': function _(pos) { + return -Math.cos(pos * Math.PI) / 2 + 0.5; + }, + '>': function _(pos) { + return Math.sin(pos * Math.PI / 2); + }, + '<': function _(pos) { + return -Math.cos(pos * Math.PI / 2) + 1; + } +}; +var time = window.performance || Date; + +var makeSchedule = function makeSchedule(runnerInfo) { + var start = runnerInfo.start; + var duration = runnerInfo.runner.duration(); + var end = start + duration; + return { + start: start, + duration: duration, + end: end, + runner: runnerInfo.runner + }; +}; + +SVG.Timeline = SVG.invent({ + inherit: SVG.EventTarget, + // Construct a new timeline on the given element + create: function create() { + this._timeSource = function () { + return time.now(); + }; + + this._dispatcher = document.createElement('div'); // Store the timing variables + + this._startTime = 0; + this._speed = 1.0; // Play control variables control how the animation proceeds + + this._reverse = false; + this._persist = 0; // Keep track of the running animations and their starting parameters + + this._nextFrame = null; + this._paused = false; + this._runners = []; + this._order = []; + this._time = 0; + this._lastSourceTime = 0; + this._lastStepTime = 0; + }, + extend: { + getEventTarget: function getEventTarget() { + return this._dispatcher; + }, + + /**
+ *
+ */ + // schedules a runner on the timeline + schedule: function schedule(runner, delay, when) { + if (runner == null) { + return this._runners.map(makeSchedule).sort(function (a, b) { + return a.start - b.start || a.duration - b.duration; + }); + } + + if (!this.active()) { + this._step(); + + if (when == null) { + when = 'now'; + } + } // The start time for the next animation can either be given explicitly, + // derived from the current timeline time or it can be relative to the + // last start time to chain animations direclty + + + var absoluteStartTime = 0; + delay = delay || 0; // Work out when to start the animation + + if (when == null || when === 'last' || when === 'after') { + // Take the last time and increment + absoluteStartTime = this._startTime; + } else if (when === 'absolute' || when === 'start') { + absoluteStartTime = delay; + delay = 0; + } else if (when === 'now') { + absoluteStartTime = this._time; + } else if (when === 'relative') { + var runnerInfo = this._runners[runner.id]; + + if (runnerInfo) { + absoluteStartTime = runnerInfo.start + delay; + delay = 0; + } + } else { + throw new Error('Invalid value for the "when" parameter'); + } // Manage runner + + + runner.unschedule(); + runner.timeline(this); + runner.time(-delay); // Save startTime for next runner + + this._startTime = absoluteStartTime + runner.duration() + delay; // Save runnerInfo + + this._runners[runner.id] = { + persist: this.persist(), + runner: runner, + start: absoluteStartTime // Save order and continue + + }; + + this._order.push(runner.id); + + this._continue(); + + return this; + }, + // Remove the runner from this timeline + unschedule: function unschedule(runner) { + var index = this._order.indexOf(runner.id); + + if (index < 0) return this; + delete this._runners[runner.id]; + + this._order.splice(index, 1); + + runner.timeline(null); + return this; + }, + play: function play() { + // Now make sure we are not paused and continue the animation + this._paused = false; + return this._continue(); + }, + pause: function pause() { + // Cancel the next animation frame and pause + this._nextFrame = null; + this._paused = true; + return this; + }, + stop: function stop() { + // Cancel the next animation frame and go to start + this.seek(-this._time); + return this.pause(); + }, + finish: function finish() { + this.seek(Infinity); + return this.pause(); + }, + speed: function speed(_speed) { + if (_speed == null) return this._speed; + this._speed = _speed; + return this; + }, + reverse: function reverse(yes) { + var currentSpeed = this.speed(); + if (yes == null) return this.speed(-currentSpeed); + var positive = Math.abs(currentSpeed); + return this.speed(yes ? positive : -positive); + }, + seek: function seek(dt) { + this._time += dt; + return this._continue(); + }, + time: function time(_time2) { + if (_time2 == null) return this._time; + this._time = _time2; + return this; + }, + persist: function persist(dtOrForever) { + if (dtOrForever == null) return this._persist; + this._persist = dtOrForever; + return this; + }, + source: function source(fn) { + if (fn == null) return this._timeSource; + this._timeSource = fn; + return this; + }, + _step: function _step() { + // If the timeline is paused, just do nothing + if (this._paused) return; // Get the time delta from the last time and update the time + // TODO: Deal with window.blur window.focus to pause animations + + var time = this._timeSource(); + + var dtSource = time - this._lastSourceTime; + var dtTime = this._speed * dtSource + (this._time - this._lastStepTime); + this._lastSourceTime = time; // Update the time + + this._time += dtTime; + this._lastStepTime = this._time; // this.fire('time', this._time) + // Run all of the runners directly + + var runnersLeft = false; + + for (var i = 0, len = this._order.length; i < len; i++) { + // Get and run the current runner and ignore it if its inactive + var runnerInfo = this._runners[this._order[i]]; + var runner = runnerInfo.runner; + var dt = dtTime; // Make sure that we give the actual difference + // between runner start time and now + + var dtToStart = this._time - runnerInfo.start; // Dont run runner if not started yet + + if (dtToStart < 0) { + runnersLeft = true; + continue; + } else if (dtToStart < dt) { + // Adjust dt to make sure that animation is on point + dt = dtToStart; + } + + if (!runner.active()) continue; // If this runner is still going, signal that we need another animation + // frame, otherwise, remove the completed runner + + var finished = runner.step(dt).done; + + if (!finished) { + runnersLeft = true; // continue + } else if (runnerInfo.persist !== true) { + // runner is finished. And runner might get removed + // TODO: Figure out end time of runner + var endTime = runner.duration() - runner.time() + this._time; + + if (endTime + this._persist < this._time) { + // Delete runner and correct index + delete this._runners[this._order[i]]; + this._order.splice(i--, 1) && --len; + runner.timeline(null); + } + } + } // Get the next animation frame to keep the simulation going + + + if (runnersLeft) { + this._nextFrame = SVG.Animator.frame(this._step.bind(this)); + } else { + this._nextFrame = null; + } + + return this; + }, + // Checks if we are running and continues the animation + _continue: function _continue() { + if (this._paused) return this; + + if (!this._nextFrame) { + this._nextFrame = SVG.Animator.frame(this._step.bind(this)); + } + + return this; + }, + active: function active() { + return !!this._nextFrame; + } + }, + // These methods will be added to all SVG.Element objects + parent: SVG.Element, + construct: { + timeline: function timeline() { + this._timeline = this._timeline || new SVG.Timeline(); + return this._timeline; + } + } +}); // c = { +// finished: Whether or not we are finished +// } + +/***
+Base Class
+==========
+The base stepper class that will be
+***/ + +function makeSetterGetter(k, f) { + return function (v) { + if (v == null) return this[v]; + this[k] = v; + if (f) f.call(this); + return this; + }; } -
+ +SVG.Stepper = SVG.invent({ + create: function create() {} +}); +/***
+Easing Functions
+================
+***/ + +SVG.Ease = SVG.invent({ + inherit: SVG.Stepper, + create: function create(fn) { + SVG.Stepper.call(this, fn); + this.ease = SVG.easing[fn || SVG.defaults.timeline.ease] || fn; + }, + extend: { + step: function step(from, to, pos) { + if (typeof from !== 'number') { + return pos < 1 ? from : to; + } + + return from + (to - from) * this.ease(pos); + }, + done: function done(dt, c) { + return false; + } + } +}); +SVG.easing = { + '-': function _(pos) { + return pos; + }, + '<>': function _(pos) { + return -Math.cos(pos * Math.PI) / 2 + 0.5; + }, + '>': function _(pos) { + return Math.sin(pos * Math.PI / 2); + }, + '<': function _(pos) { + return -Math.cos(pos * Math.PI / 2) + 1; + }, + bezier: function bezier(t0, x0, t1, x1) { + return function (t) {// TODO: FINISH + }; + } + /***
+ Controller Types
+ ================
+ ***/ + +}; +SVG.Controller = SVG.invent({ + inherit: SVG.Stepper, + create: function create(fn) { + SVG.Stepper.call(this, fn); + this.stepper = fn; + }, + extend: { + step: function step(current, target, dt, c) { + return this.stepper(current, target, dt, c); + }, + done: function done(c) { + return c.done; + } + } +}); + +function recalculate() { + // Apply the default parameters + var duration = (this._duration || 500) / 1000; + var overshoot = this._overshoot || 0; // Calculate the PID natural response + + var eps = 1e-10; + var pi = Math.PI; + var os = Math.log(overshoot / 100 + eps); + var zeta = -os / Math.sqrt(pi * pi + os * os); + var wn = 3.9 / (zeta * duration); // Calculate the Spring values + + this.d = 2 * zeta * wn; + this.k = wn * wn; +} + +SVG.Spring = SVG.invent({ + inherit: SVG.Controller, + create: function create(duration, overshoot) { + this.duration(duration || 500).overshoot(overshoot || 0); + }, + extend: { + step: function step(current, target, dt, c) { + if (typeof current === 'string') return current; + c.done = dt === Infinity; + if (dt === Infinity) return target; + if (dt === 0) return current; + if (dt > 100) dt = 16; + dt /= 1000; // Get the previous velocity + + var velocity = c.velocity || 0; // Apply the control to get the new position and store it + + var acceleration = -this.d * velocity - this.k * (current - target); + var newPosition = current + velocity * dt + acceleration * dt * dt / 2; // Store the velocity + + c.velocity = velocity + acceleration * dt; // Figure out if we have converged, and if so, pass the value + + c.done = Math.abs(target - newPosition) + Math.abs(velocity) < 0.002; + return c.done ? target : newPosition; + }, + duration: makeSetterGetter('_duration', recalculate), + overshoot: makeSetterGetter('_overshoot', recalculate) + } +}); +SVG.PID = SVG.invent({ + inherit: SVG.Controller, + create: function create(p, i, d, windup) { + SVG.Controller.call(this); + p = p == null ? 0.1 : p; + i = i == null ? 0.01 : i; + d = d == null ? 0 : d; + windup = windup == null ? 1000 : windup; + this.p(p).i(i).d(d).windup(windup); + }, + extend: { + step: function step(current, target, dt, c) { + if (typeof current === 'string') return current; + c.done = dt === Infinity; + if (dt === Infinity) return target; + if (dt === 0) return current; + var p = target - current; + var i = (c.integral || 0) + p * dt; + var d = (p - (c.error || 0)) / dt; + var windup = this.windup; // antiwindup + + if (windup !== false) { + i = Math.max(-windup, Math.min(i, windup)); + } + + c.error = p; + c.integral = i; + c.done = Math.abs(p) < 0.001; + return c.done ? target : current + (this.P * p + this.I * i + this.D * d); + }, + windup: makeSetterGetter('windup'), + p: makeSetterGetter('P'), + i: makeSetterGetter('I'), + d: makeSetterGetter('D') + } +});
return SVG
-}));
\ No newline at end of file +}));
+//# sourceMappingURL=svg.js.map |