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authorUlrich-Matthias Schäfer <ulima.ums@googlemail.com>2018-11-26 22:47:27 +0100
committerUlrich-Matthias Schäfer <ulima.ums@googlemail.com>2018-11-26 22:47:27 +0100
commitaaefd015deaea6e49c32311e0dc76286662408fd (patch)
tree678da8ab7cbbf17efc928fa65f3aa0d391784b9f /dist
parentde0f73565ad1d30e6cd772f6bdae0cbee795d66e (diff)
downloadsvg.js-aaefd015deaea6e49c32311e0dc76286662408fd.tar.gz
svg.js-aaefd015deaea6e49c32311e0dc76286662408fd.zip
fix bugs in runner, fix imports
Diffstat (limited to 'dist')
-rw-r--r--dist/svg.js15
1 files changed, 7 insertions, 8 deletions
diff --git a/dist/svg.js b/dist/svg.js
index eb0d90d..3406d4a 100644
--- a/dist/svg.js
+++ b/dist/svg.js
@@ -1,12 +1,12 @@
/*!
-* svg.js - A lightweight library for manipulating and animating SVG.
+* @svgdotjs/svg.js - A lightweight library for manipulating and animating SVG.
* @version 3.0.0
* https://svgdotjs.github.io/
*
* @copyright Wout Fierens <wout@mick-wout.com>
* @license MIT
*
-* BUILT: Sat Nov 24 2018 14:31:28 GMT+0100 (GMT+01:00)
+* BUILT: Mon Nov 26 2018 22:45:55 GMT+0100 (GMT+01:00)
*/;
var SVG = (function () {
'use strict';
@@ -5364,7 +5364,7 @@ var SVG = (function () {
_this.enabled = true;
_this._time = 0;
- _this._last = 0; // At creation, the runner is in reseted state
+ _this._lastTime = 0; // At creation, the runner is in reseted state
_this._reseted = true; // Save transforms applied to this runner
@@ -5596,7 +5596,7 @@ var SVG = (function () {
this._lastPosition = position; // Figure out if we just started
var duration = this.duration();
- var justStarted = this._lastTime < 0 && this._time > 0;
+ var justStarted = this._lastTime <= 0 && this._time > 0;
var justFinished = this._lastTime < this._time && this.time > duration;
this._lastTime = this._time;
@@ -5608,12 +5608,11 @@ var SVG = (function () {
var declarative = this._isDeclarative;
- this.done = !declarative && !justFinished && this._time >= duration; // Call initialise and the run function
+ this.done = !declarative && !justFinished && this._time >= duration; // Runner is running. So its not in reseted state anymore
- if (running || declarative) {
- // Runner is running. So its not in reseted state anymore
- this._reseted = false;
+ this._reseted = false; // Call initialise and the run function
+ if (running || declarative) {
this._initialise(running); // clear the transforms on this runner so they dont get added again and again