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author | wout <wout@impinc.co.uk> | 2013-08-01 13:32:56 +0100 |
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committer | wout <wout@impinc.co.uk> | 2013-08-01 13:32:56 +0100 |
commit | eecebe3cdfdae38f4e0613807e7fd64359cb84fd (patch) | |
tree | 64ecf24398abedbf4ba657fd6b5905652b83129e /src/array.js | |
parent | 21d6c0b30a530ce7746f789921c7135079f43338 (diff) | |
download | svg.js-eecebe3cdfdae38f4e0613807e7fd64359cb84fd.tar.gz svg.js-eecebe3cdfdae38f4e0613807e7fd64359cb84fd.zip |
Added animatible poly's, bumped to v0.31
Diffstat (limited to 'src/array.js')
-rw-r--r-- | src/array.js | 205 |
1 files changed, 185 insertions, 20 deletions
diff --git a/src/array.js b/src/array.js index a955db9..b51d740 100644 --- a/src/array.js +++ b/src/array.js @@ -1,32 +1,197 @@ // Module for array conversion SVG.Array = function(array, fallback) { - this.value = array || [] + array = (array || []).valueOf() - if (this.value.length == 0 && fallback) - this.value = fallback + /* if array is empty and fallback is provided, use fallback */ + if (array.length == 0 && fallback) + array = fallback.valueOf() + + /* parse array */ + this.value = this.parse(array) } SVG.extend(SVG.Array, { - // Convert array to string - toString: function() { - var array = [] - - /* detect array type */ - if (Array.isArray(this.value[0])) { - /* it is a poly point string */ - for (var i = 0, il = this.value.length; i < il; i++) - array.push(this.value[i].join(',')) - - } else { - /* it's a regular array */ - array = this.value + // Make array morphable + morph: function(array) { + this.destination = this.parse(array) + + /* normalize length of arrays */ + if (this.value.length != this.destination.length) { + var lastValue = this.value[this.value.length - 1] + , lastDestination = this.destination[this.destination.length - 1] + + while(this.value.length > this.destination.length) + this.destination.push(lastDestination) + while(this.value.length < this.destination.length) + this.value.push(lastValue) } - return array.join(' ') + return this + } + // Clean up any duplicate points +, settle: function() { + var i, seen = [] + + /* find all unique values */ + for (i = this.value.length - 1; i >= 0; i--) + if (seen.indexOf(this.value[i]) == -1) + seen.push(this.value[i]) + + /* set new value */ + return this.value = seen + } + // Get morphed array at given position +, at: function(pos) { + /* make sure a destination is defined */ + if (!this.destination) return this + + /* generate morphed array */ + for (var i = 0, il = this.value.length, array = []; i < il; i++) + array.push(this.value[i] + (this.destination[i] - this.value[i]) * pos) + + return new SVG.Array(array) + } + // Convert array to string +, toString: function() { + return this.value.join(' ') } // Real value , valueOf: function() { - return this.value - } + return this.value + } + // Parse whitespace separated string +, parse: function(array) { + array = array.valueOf() + + /* if already is an array, no need to parse it */ + if (Array.isArray(array)) return array + + return this.split(array) + } + // Strip unnecessary whitespace +, split: function(string) { + return string.replace(/\s+/g, ' ').replace(/^\s+|\s+$/g,'').split(' ') + } + +}) + +// Poly points array +SVG.PointArray = function() { + this.constructor.apply(this, arguments) +} + +// Inherit from SVG.Array +SVG.PointArray.prototype = new SVG.Array + +SVG.extend(SVG.PointArray, { + // Convert array to string + toString: function() { + /* convert to a poly point string */ + for (var i = 0, il = this.value.length, array = []; i < il; i++) + array.push(this.value[i].join(',')) + + return array.join(' ') + } + // Get morphed array at given position +, at: function(pos) { + /* make sure a destination is defined */ + if (!this.destination) return this + + /* generate morphed point string */ + for (var i = 0, il = this.value.length, array = []; i < il; i++) + array.push([ + this.value[i][0] + (this.destination[i][0] - this.value[i][0]) * pos + , this.value[i][1] + (this.destination[i][1] - this.value[i][1]) * pos + ]) + + return new SVG.PointArray(array) + } + // Parse point string +, parse: function(array) { + array = array.valueOf() + + /* if already is an array, no need to parse it */ + if (Array.isArray(array)) return array + + /* split points */ + array = this.split(array) + + /* parse points */ + for (var i = 0, il = array.length, p, points = []; i < il; i++) { + p = array[i].split(',') + points.push([parseFloat(p[0]), parseFloat(p[1])]) + } + + return points + } + // Move point string +, move: function(x, y) { + var box = this.bbox() + + /* get relative offset */ + x -= box.x + y -= box.y + + /* move every point */ + for (var i = this.value.length - 1; i >= 0; i--) + this.value[i] = [this.value[i][0] + x, this.value[i][1] + y] + + return this + } + // Resize poly string +, size: function(width, height) { + var i, box = this.bbox() + + /* recalculate position of all points according to new size */ + for (i = this.value.length - 1; i >= 0; i--) { + this.value[i][0] = ((this.value[i][0] - box.x) * width) / box.width + box.x + this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.x + } + + return this + } + // Get bounding box of points +, bbox: function() { + if (this.value.length == 0) + return { x: 0, y: 0, width: 0, height: 0 } + + var i + , x = this.value[0][0] + , y = this.value[0][1] + , box = { x: x, y: y } + + /* find position */ + for (i = this.value.length - 1; i >= 0; i--) { + if (this.value[i][0] < box.x) + box.x = this.value[i][0] + if (this.value[i][1] < box.y) + box.y = this.value[i][1] + if (this.value[i][0] > x) + x = this.value[i][0] + if (this.value[i][1] > y) + y = this.value[i][1] + } + + /* calculate size */ + box.width = x - box.x + box.height = y - box.y + + return box + } + +}) + + + + + + + + + + + + + + -})
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