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authorwout <wout@impinc.co.uk>2013-08-01 13:32:56 +0100
committerwout <wout@impinc.co.uk>2013-08-01 13:32:56 +0100
commiteecebe3cdfdae38f4e0613807e7fd64359cb84fd (patch)
tree64ecf24398abedbf4ba657fd6b5905652b83129e /src/array.js
parent21d6c0b30a530ce7746f789921c7135079f43338 (diff)
downloadsvg.js-eecebe3cdfdae38f4e0613807e7fd64359cb84fd.tar.gz
svg.js-eecebe3cdfdae38f4e0613807e7fd64359cb84fd.zip
Added animatible poly's, bumped to v0.31
Diffstat (limited to 'src/array.js')
-rw-r--r--src/array.js205
1 files changed, 185 insertions, 20 deletions
diff --git a/src/array.js b/src/array.js
index a955db9..b51d740 100644
--- a/src/array.js
+++ b/src/array.js
@@ -1,32 +1,197 @@
// Module for array conversion
SVG.Array = function(array, fallback) {
- this.value = array || []
+ array = (array || []).valueOf()
- if (this.value.length == 0 && fallback)
- this.value = fallback
+ /* if array is empty and fallback is provided, use fallback */
+ if (array.length == 0 && fallback)
+ array = fallback.valueOf()
+
+ /* parse array */
+ this.value = this.parse(array)
}
SVG.extend(SVG.Array, {
- // Convert array to string
- toString: function() {
- var array = []
-
- /* detect array type */
- if (Array.isArray(this.value[0])) {
- /* it is a poly point string */
- for (var i = 0, il = this.value.length; i < il; i++)
- array.push(this.value[i].join(','))
-
- } else {
- /* it's a regular array */
- array = this.value
+ // Make array morphable
+ morph: function(array) {
+ this.destination = this.parse(array)
+
+ /* normalize length of arrays */
+ if (this.value.length != this.destination.length) {
+ var lastValue = this.value[this.value.length - 1]
+ , lastDestination = this.destination[this.destination.length - 1]
+
+ while(this.value.length > this.destination.length)
+ this.destination.push(lastDestination)
+ while(this.value.length < this.destination.length)
+ this.value.push(lastValue)
}
- return array.join(' ')
+ return this
+ }
+ // Clean up any duplicate points
+, settle: function() {
+ var i, seen = []
+
+ /* find all unique values */
+ for (i = this.value.length - 1; i >= 0; i--)
+ if (seen.indexOf(this.value[i]) == -1)
+ seen.push(this.value[i])
+
+ /* set new value */
+ return this.value = seen
+ }
+ // Get morphed array at given position
+, at: function(pos) {
+ /* make sure a destination is defined */
+ if (!this.destination) return this
+
+ /* generate morphed array */
+ for (var i = 0, il = this.value.length, array = []; i < il; i++)
+ array.push(this.value[i] + (this.destination[i] - this.value[i]) * pos)
+
+ return new SVG.Array(array)
+ }
+ // Convert array to string
+, toString: function() {
+ return this.value.join(' ')
}
// Real value
, valueOf: function() {
- return this.value
- }
+ return this.value
+ }
+ // Parse whitespace separated string
+, parse: function(array) {
+ array = array.valueOf()
+
+ /* if already is an array, no need to parse it */
+ if (Array.isArray(array)) return array
+
+ return this.split(array)
+ }
+ // Strip unnecessary whitespace
+, split: function(string) {
+ return string.replace(/\s+/g, ' ').replace(/^\s+|\s+$/g,'').split(' ')
+ }
+
+})
+
+// Poly points array
+SVG.PointArray = function() {
+ this.constructor.apply(this, arguments)
+}
+
+// Inherit from SVG.Array
+SVG.PointArray.prototype = new SVG.Array
+
+SVG.extend(SVG.PointArray, {
+ // Convert array to string
+ toString: function() {
+ /* convert to a poly point string */
+ for (var i = 0, il = this.value.length, array = []; i < il; i++)
+ array.push(this.value[i].join(','))
+
+ return array.join(' ')
+ }
+ // Get morphed array at given position
+, at: function(pos) {
+ /* make sure a destination is defined */
+ if (!this.destination) return this
+
+ /* generate morphed point string */
+ for (var i = 0, il = this.value.length, array = []; i < il; i++)
+ array.push([
+ this.value[i][0] + (this.destination[i][0] - this.value[i][0]) * pos
+ , this.value[i][1] + (this.destination[i][1] - this.value[i][1]) * pos
+ ])
+
+ return new SVG.PointArray(array)
+ }
+ // Parse point string
+, parse: function(array) {
+ array = array.valueOf()
+
+ /* if already is an array, no need to parse it */
+ if (Array.isArray(array)) return array
+
+ /* split points */
+ array = this.split(array)
+
+ /* parse points */
+ for (var i = 0, il = array.length, p, points = []; i < il; i++) {
+ p = array[i].split(',')
+ points.push([parseFloat(p[0]), parseFloat(p[1])])
+ }
+
+ return points
+ }
+ // Move point string
+, move: function(x, y) {
+ var box = this.bbox()
+
+ /* get relative offset */
+ x -= box.x
+ y -= box.y
+
+ /* move every point */
+ for (var i = this.value.length - 1; i >= 0; i--)
+ this.value[i] = [this.value[i][0] + x, this.value[i][1] + y]
+
+ return this
+ }
+ // Resize poly string
+, size: function(width, height) {
+ var i, box = this.bbox()
+
+ /* recalculate position of all points according to new size */
+ for (i = this.value.length - 1; i >= 0; i--) {
+ this.value[i][0] = ((this.value[i][0] - box.x) * width) / box.width + box.x
+ this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.x
+ }
+
+ return this
+ }
+ // Get bounding box of points
+, bbox: function() {
+ if (this.value.length == 0)
+ return { x: 0, y: 0, width: 0, height: 0 }
+
+ var i
+ , x = this.value[0][0]
+ , y = this.value[0][1]
+ , box = { x: x, y: y }
+
+ /* find position */
+ for (i = this.value.length - 1; i >= 0; i--) {
+ if (this.value[i][0] < box.x)
+ box.x = this.value[i][0]
+ if (this.value[i][1] < box.y)
+ box.y = this.value[i][1]
+ if (this.value[i][0] > x)
+ x = this.value[i][0]
+ if (this.value[i][1] > y)
+ y = this.value[i][1]
+ }
+
+ /* calculate size */
+ box.width = x - box.x
+ box.height = y - box.y
+
+ return box
+ }
+
+})
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-}) \ No newline at end of file