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authorUlrich-Matthias Schäfer <ulima.ums@googlemail.com>2016-11-02 16:35:37 +0100
committerGitHub <noreply@github.com>2016-11-02 16:35:37 +0100
commite3eddcb2aa4feb1f847aad5f900fb9a0ecb62ee1 (patch)
tree734b43fb2678fe12b4869b0702b4c71586a2d2c6 /src/fx.js
parent41d0a0581dcacc662d9effdf16d8acf37b656479 (diff)
parent74040b36296aa463fa85a43974a4c92c564894a7 (diff)
downloadsvg.js-e3eddcb2aa4feb1f847aad5f900fb9a0ecb62ee1.tar.gz
svg.js-e3eddcb2aa4feb1f847aad5f900fb9a0ecb62ee1.zip
Merge pull request #538 from RmiTtro/make-fx-at-reverse-aware
Make SVG.FX.at reverse aware
Diffstat (limited to 'src/fx.js')
-rw-r--r--src/fx.js120
1 files changed, 85 insertions, 35 deletions
diff --git a/src/fx.js b/src/fx.js
index 58272c4..0746ba1 100644
--- a/src/fx.js
+++ b/src/fx.js
@@ -25,7 +25,9 @@ SVG.Situation = SVG.invent({
this.finish = this.start + this.duration
this.ease = o.ease
- this.loop = false
+ // this.loop is incremented from 0 to this.loops
+ // it is also incremented when in an infinite loop (when this.loops is true)
+ this.loop = 0
this.loops = false
this.animations = {
@@ -71,6 +73,9 @@ SVG.FX = SVG.invent({
this.paused = false
this.lastPos = 0
this.pos = 0
+ // The absolute position of an animation is its position in the context of its complete duration (including delay and loops)
+ // When performing a delay, absPos is below 0 and when performing a loop, its value is above 1
+ this.absPos = 0
this._speed = 1
}
@@ -127,14 +132,14 @@ SVG.FX = SVG.invent({
return this._target
}
- // returns the position at a given time
- , timeToPos: function(timestamp){
+ // returns the absolute position at a given time
+ , timeToAbsPos: function(timestamp){
return (timestamp - this.situation.start) / (this.situation.duration/this._speed)
}
- // returns the timestamp from a given positon
- , posToTime: function(pos){
- return this.situation.duration/this._speed * pos + this.situation.start
+ // returns the timestamp from a given absolute positon
+ , absPosToTime: function(absPos){
+ return this.situation.duration/this._speed * absPos + this.situation.start
}
// starts the animationloop
@@ -152,7 +157,7 @@ SVG.FX = SVG.invent({
, start: function(){
// dont start if already started
if(!this.active && this.situation){
- this.situation.start = +new Date + this.situation.delay
+ this.situation.start = +new Date + this.situation.delay/this._speed
this.situation.finish = this.situation.start + this.situation.duration/this._speed
this.initAnimations()
@@ -192,7 +197,7 @@ SVG.FX = SVG.invent({
var fn = function(){
if(this.situation instanceof SVG.Situation)
- this.initAnimations().at(0)
+ this.initAnimations().atStart()
else if(this.situation instanceof SVG.Delay)
this.dequeue()
else
@@ -283,15 +288,7 @@ SVG.FX = SVG.invent({
this.active = false
if(jumpToEnd && this.situation){
-
- this.situation.loop = false
-
- if(this.situation.loops % 2 == 0 && this.situation.reversing){
- this.situation.reversed = true
- }
-
- this.at(1)
-
+ this.atEnd()
}
this.stopAnimFrame()
@@ -308,7 +305,7 @@ SVG.FX = SVG.invent({
var temp = this.situation
this.stop()
this.situation = temp
- this.at(0)
+ this.atStart()
}
return this
}
@@ -325,13 +322,40 @@ SVG.FX = SVG.invent({
return this
}
+ // set the internal animation pointer at the start position, before any loops, and updates the visualisation
+ , atStart: function() {
+ return this.at(0, true)
+ }
+
+ // set the internal animation pointer at the end position, after all the loops, and updates the visualisation
+ , atEnd: function() {
+ if (this.situation.loops === true) {
+ // If in a infinite loop, we end the current iteration
+ return this.at(this.situation.loop+1, true)
+ } else if(typeof this.situation.loops == 'number') {
+ // If performing a finite number of loops, we go after all the loops
+ return this.at(this.situation.loops, true)
+ } else {
+ // If no loops, we just go at the end
+ return this.at(1, true)
+ }
+ }
+
// set the internal animation pointer to the specified position and updates the visualisation
- , at: function(pos){
+ // if isAbsPos is true, pos is treated as an absolute position
+ , at: function(pos, isAbsPos){
var durDivSpd = this.situation.duration/this._speed
- this.pos = pos
- this.situation.start = +new Date - pos * durDivSpd
+ this.absPos = pos
+ // If pos is not an absolute position, we convert it into one
+ if (!isAbsPos) {
+ if (this.situation.reversed) this.absPos = 1 - this.absPos
+ this.absPos += this.situation.loop
+ }
+
+ this.situation.start = +new Date - this.absPos * durDivSpd
this.situation.finish = this.situation.start + durDivSpd
+
return this.step(true)
}
@@ -345,7 +369,8 @@ SVG.FX = SVG.invent({
if (speed) {
this._speed = speed
- return this.at(this.situation.reversed ? 1-this.pos : this.pos)
+ // We use an absolute position here so that speed can affect the delay before the animation
+ return this.at(this.absPos, true)
} else return this._speed
}
@@ -353,8 +378,9 @@ SVG.FX = SVG.invent({
, loop: function(times, reverse) {
var c = this.last()
- // store current loop and total loops
- c.loop = c.loops = times || true
+ // store total loops
+ c.loops = (times != null) ? times : true
+ c.loop = 0
if(reverse) c.reversing = true
return this
@@ -372,7 +398,8 @@ SVG.FX = SVG.invent({
, play: function(){
if(!this.paused) return this
this.paused = false
- return this.at(this.pos)
+ // We use an absolute position here so that the delay before the animation can be paused
+ return this.at(this.absPos, true)
}
/**
@@ -477,22 +504,45 @@ SVG.FX = SVG.invent({
*/
, step: function(ignoreTime){
- // convert current time to position
- if(!ignoreTime) this.pos = this.timeToPos(+new Date)
-
- if(this.pos >= 1 && (this.situation.loop === true || (typeof this.situation.loop == 'number' && --this.situation.loop))){
+ // convert current time to an absolute position
+ if(!ignoreTime) this.absPos = this.timeToAbsPos(+new Date)
+
+ // This part convert an absolute position to a position
+ if(this.situation.loops !== false) {
+ var absPos, absPosInt, lastLoop
+
+ // If the absolute position is below 0, we just treat it as if it was 0
+ absPos = Math.max(this.absPos, 0)
+ absPosInt = Math.floor(absPos)
+
+ if(this.situation.loops === true || absPosInt < this.situation.loops) {
+ this.pos = absPos - absPosInt
+ lastLoop = this.situation.loop
+ this.situation.loop = absPosInt
+ } else {
+ this.absPos = this.situation.loops
+ this.pos = 1
+ // The -1 here is because we don't want to toggle reversed when all the loops have been completed
+ lastLoop = this.situation.loop - 1
+ this.situation.loop = this.situation.loops
+ }
- if(this.situation.reversing){
- this.situation.reversed = !this.situation.reversed
+ if(this.situation.reversing) {
+ // Toggle reversed if an odd number of loops as occured since the last call of step
+ this.situation.reversed = this.situation.reversed != Boolean((this.situation.loop - lastLoop) % 2)
}
- return this.at(this.pos-1)
+
+ } else {
+ // If there are no loop, the absolute position must not be above 1
+ this.absPos = Math.min(this.absPos, 1)
+ this.pos = this.absPos
}
+ // while the absolute position can be below 0, the position must not be below 0
+ if(this.pos < 0) this.pos = 0
+
if(this.situation.reversed) this.pos = 1 - this.pos
- // correct position
- if(this.pos > 1)this.pos = 1
- if(this.pos < 0)this.pos = 0
// apply easing
var eased = this.situation.ease(this.pos)