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authorRémi Tétreault <tetreault.remi@gmail.com>2016-12-20 21:33:18 -0500
committerRémi Tétreault <tetreault.remi@gmail.com>2016-12-20 21:33:18 -0500
commit80acdb3d77aa228071a54de806a614ebf50fe49e (patch)
treef68ab5f3d6a40305fafe52f927129846be76ef2a /src/patharray.js
parent1c4e6f093f197ca51715df2d44b4175c7c29204c (diff)
downloadsvg.js-80acdb3d77aa228071a54de806a614ebf50fe49e.tar.gz
svg.js-80acdb3d77aa228071a54de806a614ebf50fe49e.zip
Implement a more basic morph method for SVG.PathArray
The method expect the paths to use the exact same commands. It will not attempt to modify them if they do not. Any more complex algorithm shall be provided as a plugin instead in order to keep the size of the library down.
Diffstat (limited to 'src/patharray.js')
-rw-r--r--src/patharray.js70
1 files changed, 31 insertions, 39 deletions
diff --git a/src/patharray.js b/src/patharray.js
index c478b9e..3077a95 100644
--- a/src/patharray.js
+++ b/src/patharray.js
@@ -115,55 +115,47 @@ SVG.extend(SVG.PathArray, {
}
// Make path array morphable
, morph: function(pathArray) {
- var pathsMorphable
-
- this.destination = new SVG.PathArray(pathArray)
+ pathArray = new SVG.PathArray(pathArray)
- if(this.haveSameCommands(this.destination)) {
- this.sourceMorphable = this
- this.destinationMorphable = this.destination
+ if(this.haveSameCommands(pathArray)) {
+ this.destination = pathArray
} else {
- pathsMorphable = SVG.utils.makePathsMorphable(this.value, this.destination)
- this.sourceMorphable = pathsMorphable[0]
- this.destinationMorphable = pathsMorphable[1]
+ this.destination = undefined
}
return this
}
// Get morphed path array at given position
, at: function(pos) {
- if(pos === 1) {
- return this.destination
- } else if(pos === 0) {
- return this
- } else {
- var sourceArray = this.sourceMorphable.value
- , destinationArray = this.destinationMorphable.value
- , array = [], pathArray = new SVG.PathArray()
- , i, il, j, jl
-
- // Animate has specified in the SVG spec
- // See: https://www.w3.org/TR/SVG11/paths.html#PathElement
- for (i = 0, il = sourceArray.length; i < il; i++) {
- array[i] = [sourceArray[i][0]]
- for(j=1, jl = sourceArray[i].length; j < jl; j++) {
- array[i][j] = sourceArray[i][j] + (destinationArray[i][j] - sourceArray[i][j]) * pos
- }
- // For the two flags of the elliptical arc command, the SVG spec say:
- // Flags and booleans are interpolated as fractions between zero and one, with any non-zero value considered to be a value of one/true
- // Elliptical arc command as an array followed by corresponding indexes:
- // ['A', rx, ry, x-axis-rotation, large-arc-flag, sweep-flag, x, y]
- // 0 1 2 3 4 5 6 7
- if(array[i][0] === 'A') {
- array[i][4] = +(array[i][4] != 0)
- array[i][5] = +(array[i][5] != 0)
- }
+ // make sure a destination is defined
+ if (!this.destination) return this
+
+ var sourceArray = this.value
+ , destinationArray = this.destination.value
+ , array = [], pathArray = new SVG.PathArray()
+ , i, il, j, jl
+
+ // Animate has specified in the SVG spec
+ // See: https://www.w3.org/TR/SVG11/paths.html#PathElement
+ for (i = 0, il = sourceArray.length; i < il; i++) {
+ array[i] = [sourceArray[i][0]]
+ for(j = 1, jl = sourceArray[i].length; j < jl; j++) {
+ array[i][j] = sourceArray[i][j] + (destinationArray[i][j] - sourceArray[i][j]) * pos
+ }
+ // For the two flags of the elliptical arc command, the SVG spec say:
+ // Flags and booleans are interpolated as fractions between zero and one, with any non-zero value considered to be a value of one/true
+ // Elliptical arc command as an array followed by corresponding indexes:
+ // ['A', rx, ry, x-axis-rotation, large-arc-flag, sweep-flag, x, y]
+ // 0 1 2 3 4 5 6 7
+ if(array[i][0] === 'A') {
+ array[i][4] = +(array[i][4] != 0)
+ array[i][5] = +(array[i][5] != 0)
}
-
- // Directly modify the value of a path array, this is done this way for performance
- pathArray.value = array
- return pathArray
}
+
+ // Directly modify the value of a path array, this is done this way for performance
+ pathArray.value = array
+ return pathArray
}
// Absolutize and parse path to array
, parse: function(array) {