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authorUlrich-Matthias Schäfer <ulima.ums@googlemail.com>2018-06-26 12:29:11 +0200
committerUlrich-Matthias Schäfer <ulima.ums@googlemail.com>2018-06-26 12:29:11 +0200
commit0f1feefa9e8738c09d3a55bc8d15d832db36753e (patch)
tree67c0d586aeb2758287fd937a5d17499b13f11659 /src/runner.js
parentb59e540b2fa84ec37aabf17552032ee9dfcf7c83 (diff)
downloadsvg.js-0f1feefa9e8738c09d3a55bc8d15d832db36753e.tar.gz
svg.js-0f1feefa9e8738c09d3a55bc8d15d832db36753e.zip
make transformations retargatable for declaritive
Diffstat (limited to 'src/runner.js')
-rw-r--r--src/runner.js96
1 files changed, 30 insertions, 66 deletions
diff --git a/src/runner.js b/src/runner.js
index 9bb1aa6..44bc39e 100644
--- a/src/runner.js
+++ b/src/runner.js
@@ -49,7 +49,6 @@ SVG.Runner = SVG.invent({
// Save transforms applied to this runner
this.transforms = new SVG.Matrix()
- this._transformsRunning = true
// Looping variables
this._haveReversed = false
@@ -157,10 +156,11 @@ SVG.Runner = SVG.invent({
These methods allow us to attach basic functions to the runner directly
*/
- queue: function (initFn, runFn) {
+ queue: function (initFn, runFn, isTransform) {
this._queue.push({
initialiser: initFn || SVG.void,
runner: runFn || SVG.void,
+ isTransform: !!isTransform,
initialised: false,
finished: false,
})
@@ -364,6 +364,7 @@ SVG.Runner = SVG.invent({
// Save a morpher to the morpher list so that we can retarget it later
_rememberMorpher: function (method, morpher) {
+ if (method == 'transform' && !this._isDeclarative) return
this._history[method] = {
morpher: morpher,
caller: this._queue[this._queue.length - 1],
@@ -373,6 +374,7 @@ SVG.Runner = SVG.invent({
// Try to set the target for a morpher if the morpher exists, otherwise
// do nothing and return false
_tryRetarget: function (method, target) {
+ if (method == 'transform' && !this._isDeclarative) return false
if(this._history[method]) {
this._history[method].morpher.to(target)
this._history[method].caller.finished = false
@@ -482,10 +484,9 @@ function mergeTransforms () {
// Merge any two transformations in a row that are done
let lastRunner = null
- let lastIndex = null
runners.forEach((runner, i) => {
- if (i != 0 && runner.done && lastRunner.done) {
+ if (lastRunner && runner.done && lastRunner.done) {
delete runners[lastRunner.id]
runners[i] = {
transforms: runner.transforms.lmultiply(lastRunner.transforms),
@@ -496,54 +497,24 @@ function mergeTransforms () {
lastRunner = runner
})
-
- // // Try to merge any adjacent transforms into a single transform
- // for (let i = runners.length; --i;) {
- //
- // let runner = runners[i]
- // let lastRunner = runners[i-1]
- // if (!runner.done || !lastRunner.done) continue
- //
- // runners.splice(i-1, 2, {
- // transforms: runner.transforms.lmultiply(lastRunner.transforms),
- // done: true,
- // })
- // }
}
SVG.extend(SVG.Element, {
- //
- // clearTransforms: function (currentRunner) {
- //
- // let runners = this._transformationRunners
- // for (let i = 0, len = runners.length; i < len; ++i) {
- // let runner = runners[i]
- //
- // // if we hit the current runner
- // if (runner == currentRunner) {
- //
- // // update the runners on the element to only use its current matrix and
- // // and all runners which come after the current runner + the current
- // this._transformationRunners = runners.slice(i)
- // break
- // }
- //
- // runners[i]._transformsRunning = false
- // }
- // },
-
_clearTransformRunnersBefore: function (currentRunner) {
- this._transformationRunners = this._transformationRunners.filter((runner) => {
- return runner.id >= currentRunner.id
+
+ this._transformationRunners.forEach((runner, i, arr) => {
+ if (runner.id < currentRunner.id) {
+
+ runner._queue = runner._queue.filter((item) => {
+ return !item.isTransform
+ })
+
+ delete arr[i]
+ }
})
},
addRunner: function (runner) {
- // let runners = this._transformationRunners
- // if (!runners.includes(runner)) {
- // runners.push(runner)
- // }
-
this._transformationRunners[runner.id] = runner
SVG.Animator.transform_frame(
@@ -557,18 +528,6 @@ SVG.extend(SVG.Element, {
this._frameId = SVG.Element.frameId++
}
},
-
- _currentTransform: function (r) {
-
- var index = this._transformationRunners.indexOf(r)
- if(index < 0) {
- return this._baseTransform
- }
-
- var transforms = this._transformationRunners.slice(0, this._transformationRunners.indexOf(r)+1).map(el => el.transforms)
-
- return reduceTransform(transforms, this._baseTransform)
- }
})
SVG.Element.frameId = 0
@@ -633,6 +592,9 @@ SVG.extend(SVG.Runner, {
// 4. Now you get the delta matrix as a result: D = F * inv(M)
transform: function (transforms, relative, affine) {
+ if (this._tryRetarget('transform', transforms)) {
+ return this
+ }
// Parse the parameters
var isMatrix = transforms.a != null
@@ -662,12 +624,15 @@ SVG.extend(SVG.Runner, {
morpher = new SVG.Morphable.ObjectBag(formatTransforms({}))
.to(formatTransforms(transforms))
.stepper(this._stepper)
- return this.queue(function() {
+
+ this.queue(function() {
this.element().addRunner(this)
}, function (pos) {
- this.addTransform(new SVG.Matrix(morpher.at(pos).valueOf()))
+ this.addTransform(new SVG.Matrix(morpher.at(pos).valueOf()), true)
return morpher.done()
- })
+ }, true)
+
+ this._rememberMorpher('transform', morpher)
return this
}
@@ -685,6 +650,7 @@ SVG.extend(SVG.Runner, {
: SVG.Morphable.TransformBag
morpher = new SVG.Morphable().type(morphType)
+ morpher.to(transforms)
morpher.stepper(this._stepper)
@@ -694,27 +660,25 @@ SVG.extend(SVG.Runner, {
// If we have an absolute transform, it needs to over-ride any other
// tranformations that are available on the element
- if (!relative) {
-
+ if (!relative && !this._isDeclarative) {
// Deactivate all transforms that have run so far if we are absolute
element._clearTransformRunnersBefore(this)
- currentBase = new SVG.Matrix(element)
- morpher.from(currentBase).to(transforms)
}
// Define the starting point for the morpher
- let startMatrix = new SVG.Matrix(relative ? null : element)
+ let startMatrix = new SVG.Matrix(relative ? undefined : element)
morpher.from(startMatrix)
}, function (pos) {
- if (!this._transformsRunning) return
if (!relative) this.clearTransform()
var matrix = morpher.at(pos)
this.addTransform(matrix)
return morpher.done()
- })
+ }, true)
+
+ this._rememberMorpher('transform', morpher)
return this
},