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-rw-r--r--dist/svg.js5320
-rw-r--r--dist/svg.min.js2
-rw-r--r--gulpfile.js15
-rw-r--r--package.json3
4 files changed, 5328 insertions, 12 deletions
diff --git a/dist/svg.js b/dist/svg.js
new file mode 100644
index 0000000..71d39a6
--- /dev/null
+++ b/dist/svg.js
@@ -0,0 +1,5320 @@
+/*!
+* svg.js - A lightweight library for manipulating and animating SVG.
+* @version 2.3.4
+* http://www.svgjs.com
+*
+* @copyright Wout Fierens <wout@woutfierens.com>
+* @license MIT
+*
+* BUILT: Tue Oct 04 2016 13:44:15 GMT+0200 (CEST)
+*/
+(function(root, factory) {
+ if (typeof define === 'function' && define.amd) {
+ define(function(){
+ return factory(root, root.document)
+ })
+ } else if (typeof exports === 'object') {
+ module.exports = root.document ? factory(root, root.document) : function(w){ return factory(w, w.document) }
+ } else {
+ root.SVG = factory(root, root.document)
+ }
+}(typeof window !== "undefined" ? window : this, function(window, document) {
+
+// The main wrapping element
+var SVG = this.SVG = function(element) {
+ if (SVG.supported) {
+ element = new SVG.Doc(element)
+
+ if(!SVG.parser.draw)
+ SVG.prepare()
+
+ return element
+ }
+}
+
+// Default namespaces
+SVG.ns = 'http://www.w3.org/2000/svg'
+SVG.xmlns = 'http://www.w3.org/2000/xmlns/'
+SVG.xlink = 'http://www.w3.org/1999/xlink'
+SVG.svgjs = 'http://svgjs.com/svgjs'
+
+// Svg support test
+SVG.supported = (function() {
+ return !! document.createElementNS &&
+ !! document.createElementNS(SVG.ns,'svg').createSVGRect
+})()
+
+// Don't bother to continue if SVG is not supported
+if (!SVG.supported) return false
+
+// Element id sequence
+SVG.did = 1000
+
+// Get next named element id
+SVG.eid = function(name) {
+ return 'Svgjs' + capitalize(name) + (SVG.did++)
+}
+
+// Method for element creation
+SVG.create = function(name) {
+ // create element
+ var element = document.createElementNS(this.ns, name)
+
+ // apply unique id
+ element.setAttribute('id', this.eid(name))
+
+ return element
+}
+
+// Method for extending objects
+SVG.extend = function() {
+ var modules, methods, key, i
+
+ // Get list of modules
+ modules = [].slice.call(arguments)
+
+ // Get object with extensions
+ methods = modules.pop()
+
+ for (i = modules.length - 1; i >= 0; i--)
+ if (modules[i])
+ for (key in methods)
+ modules[i].prototype[key] = methods[key]
+
+ // Make sure SVG.Set inherits any newly added methods
+ if (SVG.Set && SVG.Set.inherit)
+ SVG.Set.inherit()
+}
+
+// Invent new element
+SVG.invent = function(config) {
+ // Create element initializer
+ var initializer = typeof config.create == 'function' ?
+ config.create :
+ function() {
+ this.constructor.call(this, SVG.create(config.create))
+ }
+
+ // Inherit prototype
+ if (config.inherit)
+ initializer.prototype = new config.inherit
+
+ // Extend with methods
+ if (config.extend)
+ SVG.extend(initializer, config.extend)
+
+ // Attach construct method to parent
+ if (config.construct)
+ SVG.extend(config.parent || SVG.Container, config.construct)
+
+ return initializer
+}
+
+// Adopt existing svg elements
+SVG.adopt = function(node) {
+ // check for presence of node
+ if (!node) return null
+
+ // make sure a node isn't already adopted
+ if (node.instance) return node.instance
+
+ // initialize variables
+ var element
+
+ // adopt with element-specific settings
+ if (node.nodeName == 'svg')
+ element = node.parentNode instanceof SVGElement ? new SVG.Nested : new SVG.Doc
+ else if (node.nodeName == 'linearGradient')
+ element = new SVG.Gradient('linear')
+ else if (node.nodeName == 'radialGradient')
+ element = new SVG.Gradient('radial')
+ else if (SVG[capitalize(node.nodeName)])
+ element = new SVG[capitalize(node.nodeName)]
+ else
+ element = new SVG.Element(node)
+
+ // ensure references
+ element.type = node.nodeName
+ element.node = node
+ node.instance = element
+
+ // SVG.Class specific preparations
+ if (element instanceof SVG.Doc)
+ element.namespace().defs()
+
+ // pull svgjs data from the dom (getAttributeNS doesn't work in html5)
+ element.setData(JSON.parse(node.getAttribute('svgjs:data')) || {})
+
+ return element
+}
+
+// Initialize parsing element
+SVG.prepare = function() {
+ // Select document body and create invisible svg element
+ var body = document.getElementsByTagName('body')[0]
+ , draw = (body ? new SVG.Doc(body) : new SVG.Doc(document.documentElement).nested()).size(2, 0)
+
+ // Create parser object
+ SVG.parser = {
+ body: body || document.documentElement
+ , draw: draw.style('opacity:0;position:fixed;left:100%;top:100%;overflow:hidden')
+ , poly: draw.polyline().node
+ , path: draw.path().node
+ , native: SVG.create('svg')
+ }
+}
+
+SVG.parser = {
+ native: SVG.create('svg')
+}
+
+document.addEventListener('DOMContentLoaded', function() {
+ if(!SVG.parser.draw)
+ SVG.prepare()
+}, false)
+
+// Storage for regular expressions
+SVG.regex = {
+ // Parse unit value
+ numberAndUnit: /^([+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?)([a-z%]*)$/i
+
+ // Parse hex value
+, hex: /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i
+
+ // Parse rgb value
+, rgb: /rgb\((\d+),(\d+),(\d+)\)/
+
+ // Parse reference id
+, reference: /#([a-z0-9\-_]+)/i
+
+ // Parse matrix wrapper
+, matrix: /matrix\(|\)/g
+
+ // Elements of a matrix
+, matrixElements: /,*\s+|,/
+
+ // Whitespace
+, whitespace: /\s/g
+
+ // Test hex value
+, isHex: /^#[a-f0-9]{3,6}$/i
+
+ // Test rgb value
+, isRgb: /^rgb\(/
+
+ // Test css declaration
+, isCss: /[^:]+:[^;]+;?/
+
+ // Test for blank string
+, isBlank: /^(\s+)?$/
+
+ // Test for numeric string
+, isNumber: /^[+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?$/i
+
+ // Test for percent value
+, isPercent: /^-?[\d\.]+%$/
+
+ // Test for image url
+, isImage: /\.(jpg|jpeg|png|gif|svg)(\?[^=]+.*)?/i
+
+ // The following regex are used to parse the d attribute of a path
+
+ // Replaces all negative exponents
+, negExp: /e\-/gi
+
+ // Replaces all comma
+, comma: /,/g
+
+ // Replaces all hyphens
+, hyphen: /\-/g
+
+ // Replaces and tests for all path letters
+, pathLetters: /[MLHVCSQTAZ]/gi
+
+ // yes we need this one, too
+, isPathLetter: /[MLHVCSQTAZ]/i
+
+ // split at whitespaces
+, whitespaces: /\s+/
+
+ // matches X
+, X: /X/g
+}
+
+SVG.utils = {
+ // Map function
+ map: function(array, block) {
+ var i
+ , il = array.length
+ , result = []
+
+ for (i = 0; i < il; i++)
+ result.push(block(array[i]))
+
+ return result
+ }
+
+ // Filter function
+, filter: function(array, block) {
+ var i
+ , il = array.length
+ , result = []
+
+ for (i = 0; i < il; i++)
+ if (block(array[i]))
+ result.push(array[i])
+
+ return result
+ }
+
+ // Degrees to radians
+, radians: function(d) {
+ return d % 360 * Math.PI / 180
+ }
+
+ // Radians to degrees
+, degrees: function(r) {
+ return r * 180 / Math.PI % 360
+ }
+
+, filterSVGElements: function(nodes) {
+ return this.filter( nodes, function(el) { return el instanceof SVGElement })
+ }
+
+}
+
+SVG.defaults = {
+ // Default attribute values
+ attrs: {
+ // fill and stroke
+ 'fill-opacity': 1
+ , 'stroke-opacity': 1
+ , 'stroke-width': 0
+ , 'stroke-linejoin': 'miter'
+ , 'stroke-linecap': 'butt'
+ , fill: '#000000'
+ , stroke: '#000000'
+ , opacity: 1
+ // position
+ , x: 0
+ , y: 0
+ , cx: 0
+ , cy: 0
+ // size
+ , width: 0
+ , height: 0
+ // radius
+ , r: 0
+ , rx: 0
+ , ry: 0
+ // gradient
+ , offset: 0
+ , 'stop-opacity': 1
+ , 'stop-color': '#000000'
+ // text
+ , 'font-size': 16
+ , 'font-family': 'Helvetica, Arial, sans-serif'
+ , 'text-anchor': 'start'
+ }
+
+}
+// Module for color convertions
+SVG.Color = function(color) {
+ var match
+
+ // initialize defaults
+ this.r = 0
+ this.g = 0
+ this.b = 0
+
+ if(!color) return
+
+ // parse color
+ if (typeof color === 'string') {
+ if (SVG.regex.isRgb.test(color)) {
+ // get rgb values
+ match = SVG.regex.rgb.exec(color.replace(/\s/g,''))
+
+ // parse numeric values
+ this.r = parseInt(match[1])
+ this.g = parseInt(match[2])
+ this.b = parseInt(match[3])
+
+ } else if (SVG.regex.isHex.test(color)) {
+ // get hex values
+ match = SVG.regex.hex.exec(fullHex(color))
+
+ // parse numeric values
+ this.r = parseInt(match[1], 16)
+ this.g = parseInt(match[2], 16)
+ this.b = parseInt(match[3], 16)
+
+ }
+
+ } else if (typeof color === 'object') {
+ this.r = color.r
+ this.g = color.g
+ this.b = color.b
+
+ }
+
+}
+
+SVG.extend(SVG.Color, {
+ // Default to hex conversion
+ toString: function() {
+ return this.toHex()
+ }
+ // Build hex value
+, toHex: function() {
+ return '#'
+ + compToHex(this.r)
+ + compToHex(this.g)
+ + compToHex(this.b)
+ }
+ // Build rgb value
+, toRgb: function() {
+ return 'rgb(' + [this.r, this.g, this.b].join() + ')'
+ }
+ // Calculate true brightness
+, brightness: function() {
+ return (this.r / 255 * 0.30)
+ + (this.g / 255 * 0.59)
+ + (this.b / 255 * 0.11)
+ }
+ // Make color morphable
+, morph: function(color) {
+ this.destination = new SVG.Color(color)
+
+ return this
+ }
+ // Get morphed color at given position
+, at: function(pos) {
+ // make sure a destination is defined
+ if (!this.destination) return this
+
+ // normalise pos
+ pos = pos < 0 ? 0 : pos > 1 ? 1 : pos
+
+ // generate morphed color
+ return new SVG.Color({
+ r: ~~(this.r + (this.destination.r - this.r) * pos)
+ , g: ~~(this.g + (this.destination.g - this.g) * pos)
+ , b: ~~(this.b + (this.destination.b - this.b) * pos)
+ })
+ }
+
+})
+
+// Testers
+
+// Test if given value is a color string
+SVG.Color.test = function(color) {
+ color += ''
+ return SVG.regex.isHex.test(color)
+ || SVG.regex.isRgb.test(color)
+}
+
+// Test if given value is a rgb object
+SVG.Color.isRgb = function(color) {
+ return color && typeof color.r == 'number'
+ && typeof color.g == 'number'
+ && typeof color.b == 'number'
+}
+
+// Test if given value is a color
+SVG.Color.isColor = function(color) {
+ return SVG.Color.isRgb(color) || SVG.Color.test(color)
+}
+// Module for array conversion
+SVG.Array = function(array, fallback) {
+ array = (array || []).valueOf()
+
+ // if array is empty and fallback is provided, use fallback
+ if (array.length == 0 && fallback)
+ array = fallback.valueOf()
+
+ // parse array
+ this.value = this.parse(array)
+}
+
+SVG.extend(SVG.Array, {
+ // Make array morphable
+ morph: function(array) {
+ this.destination = this.parse(array)
+
+ // normalize length of arrays
+ if (this.value.length != this.destination.length) {
+ var lastValue = this.value[this.value.length - 1]
+ , lastDestination = this.destination[this.destination.length - 1]
+
+ while(this.value.length > this.destination.length)
+ this.destination.push(lastDestination)
+ while(this.value.length < this.destination.length)
+ this.value.push(lastValue)
+ }
+
+ return this
+ }
+ // Clean up any duplicate points
+, settle: function() {
+ // find all unique values
+ for (var i = 0, il = this.value.length, seen = []; i < il; i++)
+ if (seen.indexOf(this.value[i]) == -1)
+ seen.push(this.value[i])
+
+ // set new value
+ return this.value = seen
+ }
+ // Get morphed array at given position
+, at: function(pos) {
+ // make sure a destination is defined
+ if (!this.destination) return this
+
+ // generate morphed array
+ for (var i = 0, il = this.value.length, array = []; i < il; i++)
+ array.push(this.value[i] + (this.destination[i] - this.value[i]) * pos)
+
+ return new SVG.Array(array)
+ }
+ // Convert array to string
+, toString: function() {
+ return this.value.join(' ')
+ }
+ // Real value
+, valueOf: function() {
+ return this.value
+ }
+ // Parse whitespace separated string
+, parse: function(array) {
+ array = array.valueOf()
+
+ // if already is an array, no need to parse it
+ if (Array.isArray(array)) return array
+
+ return this.split(array)
+ }
+ // Strip unnecessary whitespace
+, split: function(string) {
+ return string.trim().split(/\s+/)
+ }
+ // Reverse array
+, reverse: function() {
+ this.value.reverse()
+
+ return this
+ }
+
+})
+// Poly points array
+SVG.PointArray = function(array, fallback) {
+ this.constructor.call(this, array, fallback || [[0,0]])
+}
+
+// Inherit from SVG.Array
+SVG.PointArray.prototype = new SVG.Array
+
+SVG.extend(SVG.PointArray, {
+ // Convert array to string
+ toString: function() {
+ // convert to a poly point string
+ for (var i = 0, il = this.value.length, array = []; i < il; i++)
+ array.push(this.value[i].join(','))
+
+ return array.join(' ')
+ }
+ // Convert array to line object
+, toLine: function() {
+ return {
+ x1: this.value[0][0]
+ , y1: this.value[0][1]
+ , x2: this.value[1][0]
+ , y2: this.value[1][1]
+ }
+ }
+ // Get morphed array at given position
+, at: function(pos) {
+ // make sure a destination is defined
+ if (!this.destination) return this
+
+ // generate morphed point string
+ for (var i = 0, il = this.value.length, array = []; i < il; i++)
+ array.push([
+ this.value[i][0] + (this.destination[i][0] - this.value[i][0]) * pos
+ , this.value[i][1] + (this.destination[i][1] - this.value[i][1]) * pos
+ ])
+
+ return new SVG.PointArray(array)
+ }
+ // Parse point string
+, parse: function(array) {
+ array = array.valueOf()
+
+ // if already is an array, no need to parse it
+ if (Array.isArray(array)) return array
+
+ // split points
+ array = this.split(array)
+
+ // parse points
+ for (var i = 0, il = array.length, p, points = []; i < il; i++) {
+ p = array[i].split(',')
+ points.push([parseFloat(p[0]), parseFloat(p[1])])
+ }
+
+ return points
+ }
+ // Move point string
+, move: function(x, y) {
+ var box = this.bbox()
+
+ // get relative offset
+ x -= box.x
+ y -= box.y
+
+ // move every point
+ if (!isNaN(x) && !isNaN(y))
+ for (var i = this.value.length - 1; i >= 0; i--)
+ this.value[i] = [this.value[i][0] + x, this.value[i][1] + y]
+
+ return this
+ }
+ // Resize poly string
+, size: function(width, height) {
+ var i, box = this.bbox()
+
+ // recalculate position of all points according to new size
+ for (i = this.value.length - 1; i >= 0; i--) {
+ this.value[i][0] = ((this.value[i][0] - box.x) * width) / box.width + box.x
+ this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y
+ }
+
+ return this
+ }
+ // Get bounding box of points
+, bbox: function() {
+ SVG.parser.poly.setAttribute('points', this.toString())
+
+ return SVG.parser.poly.getBBox()
+ }
+
+})
+// Path points array
+SVG.PathArray = function(array, fallback) {
+ this.constructor.call(this, array, fallback || [['M', 0, 0]])
+}
+
+// Inherit from SVG.Array
+SVG.PathArray.prototype = new SVG.Array
+
+SVG.extend(SVG.PathArray, {
+ // Convert array to string
+ toString: function() {
+ return arrayToString(this.value)
+ }
+ // Move path string
+, move: function(x, y) {
+ // get bounding box of current situation
+ var box = this.bbox()
+
+ // get relative offset
+ x -= box.x
+ y -= box.y
+
+ if (!isNaN(x) && !isNaN(y)) {
+ // move every point
+ for (var l, i = this.value.length - 1; i >= 0; i--) {
+ l = this.value[i][0]
+
+ if (l == 'M' || l == 'L' || l == 'T') {
+ this.value[i][1] += x
+ this.value[i][2] += y
+
+ } else if (l == 'H') {
+ this.value[i][1] += x
+
+ } else if (l == 'V') {
+ this.value[i][1] += y
+
+ } else if (l == 'C' || l == 'S' || l == 'Q') {
+ this.value[i][1] += x
+ this.value[i][2] += y
+ this.value[i][3] += x
+ this.value[i][4] += y
+
+ if (l == 'C') {
+ this.value[i][5] += x
+ this.value[i][6] += y
+ }
+
+ } else if (l == 'A') {
+ this.value[i][6] += x
+ this.value[i][7] += y
+ }
+
+ }
+ }
+
+ return this
+ }
+ // Resize path string
+, size: function(width, height) {
+ // get bounding box of current situation
+ var i, l, box = this.bbox()
+
+ // recalculate position of all points according to new size
+ for (i = this.value.length - 1; i >= 0; i--) {
+ l = this.value[i][0]
+
+ if (l == 'M' || l == 'L' || l == 'T') {
+ this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x
+ this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y
+
+ } else if (l == 'H') {
+ this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x
+
+ } else if (l == 'V') {
+ this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y
+
+ } else if (l == 'C' || l == 'S' || l == 'Q') {
+ this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x
+ this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y
+ this.value[i][3] = ((this.value[i][3] - box.x) * width) / box.width + box.x
+ this.value[i][4] = ((this.value[i][4] - box.y) * height) / box.height + box.y
+
+ if (l == 'C') {
+ this.value[i][5] = ((this.value[i][5] - box.x) * width) / box.width + box.x
+ this.value[i][6] = ((this.value[i][6] - box.y) * height) / box.height + box.y
+ }
+
+ } else if (l == 'A') {
+ // resize radii
+ this.value[i][1] = (this.value[i][1] * width) / box.width
+ this.value[i][2] = (this.value[i][2] * height) / box.height
+
+ // move position values
+ this.value[i][6] = ((this.value[i][6] - box.x) * width) / box.width + box.x
+ this.value[i][7] = ((this.value[i][7] - box.y) * height) / box.height + box.y
+ }
+
+ }
+
+ return this
+ }
+ // Absolutize and parse path to array
+, parse: function(array) {
+ // if it's already a patharray, no need to parse it
+ if (array instanceof SVG.PathArray) return array.valueOf()
+
+ // prepare for parsing
+ var i, x0, y0, s, seg, arr
+ , x = 0
+ , y = 0
+ , paramCnt = { 'M':2, 'L':2, 'H':1, 'V':1, 'C':6, 'S':4, 'Q':4, 'T':2, 'A':7 }
+
+ if(typeof array == 'string'){
+
+ array = array
+ .replace(SVG.regex.negExp, 'X') // replace all negative exponents with certain char
+ .replace(SVG.regex.pathLetters, ' $& ') // put some room between letters and numbers
+ .replace(SVG.regex.hyphen, ' -') // add space before hyphen
+ .replace(SVG.regex.comma, ' ') // unify all spaces
+ .replace(SVG.regex.X, 'e-') // add back the expoent
+ .trim() // trim
+ .split(SVG.regex.whitespaces) // split into array
+
+ // at this place there could be parts like ['3.124.854.32'] because we could not determine the point as seperator till now
+ // we fix this elements in the next loop
+ for(i = array.length; --i;){
+ if(array[i].indexOf('.') != array[i].lastIndexOf('.')){
+ var split = array[i].split('.') // split at the point
+ var first = [split.shift(), split.shift()].join('.') // join the first number together
+ array.splice.apply(array, [i, 1].concat(first, split.map(function(el){ return '.'+el }))) // add first and all other entries back to array
+ }
+ }
+
+ }else{
+ array = array.reduce(function(prev, curr){
+ return [].concat.apply(prev, curr)
+ }, [])
+ }
+
+ // array now is an array containing all parts of a path e.g. ['M', '0', '0', 'L', '30', '30' ...]
+
+ var arr = []
+
+ do{
+
+ // Test if we have a path letter
+ if(SVG.regex.isPathLetter.test(array[0])){
+ s = array[0]
+ array.shift()
+ // If last letter was a move command and we got no new, it defaults to [L]ine
+ }else if(s == 'M'){
+ s = 'L'
+ }else if(s == 'm'){
+ s = 'l'
+ }
+
+ // add path letter as first element
+ seg = [s.toUpperCase()]
+
+ // push all necessary parameters to segment
+ for(i = 0; i < paramCnt[seg[0]]; ++i){
+ seg.push(parseFloat(array.shift()))
+ }
+
+ // upper case
+ if(s == seg[0]){
+
+ if(s == 'M' || s == 'L' || s == 'C' || s == 'Q' || s == 'S' || s == 'T'){
+ x = seg[paramCnt[seg[0]]-1]
+ y = seg[paramCnt[seg[0]]]
+ }else if(s == 'V'){
+ y = seg[1]
+ }else if(s == 'H'){
+ x = seg[1]
+ }else if(s == 'A'){
+ x = seg[6]
+ y = seg[7]
+ }
+
+ // lower case
+ }else{
+
+ // convert relative to absolute values
+ if(s == 'm' || s == 'l' || s == 'c' || s == 's' || s == 'q' || s == 't'){
+
+ seg[1] += x
+ seg[2] += y
+
+ if(seg[3] != null){
+ seg[3] += x
+ seg[4] += y
+ }
+
+ if(seg[5] != null){
+ seg[5] += x
+ seg[6] += y
+ }
+
+ // move pointer
+ x = seg[paramCnt[seg[0]]-1]
+ y = seg[paramCnt[seg[0]]]
+
+ }else if(s == 'v'){
+ seg[1] += y
+ y = seg[1]
+ }else if(s == 'h'){
+ seg[1] += x
+ x = seg[1]
+ }else if(s == 'a'){
+ seg[6] += x
+ seg[7] += y
+ x = seg[6]
+ y = seg[7]
+ }
+
+ }
+
+ if(seg[0] == 'M'){
+ x0 = x
+ y0 = y
+ }
+
+ if(seg[0] == 'Z'){
+ x = x0
+ y = y0
+ }
+
+ arr.push(seg)
+
+ }while(array.length)
+
+ return arr
+
+ }
+ // Get bounding box of path
+, bbox: function() {
+ SVG.parser.path.setAttribute('d', this.toString())
+
+ return SVG.parser.path.getBBox()
+ }
+
+})
+// Module for unit convertions
+SVG.Number = SVG.invent({
+ // Initialize
+ create: function(value, unit) {
+ // initialize defaults
+ this.value = 0
+ this.unit = unit || ''
+
+ // parse value
+ if (typeof value === 'number') {
+ // ensure a valid numeric value
+ this.value = isNaN(value) ? 0 : !isFinite(value) ? (value < 0 ? -3.4e+38 : +3.4e+38) : value
+
+ } else if (typeof value === 'string') {
+ unit = value.match(SVG.regex.numberAndUnit)
+
+ if (unit) {
+ // make value numeric
+ this.value = parseFloat(unit[1])
+
+ // normalize
+ if (unit[5] == '%')
+ this.value /= 100
+ else if (unit[5] == 's')
+ this.value *= 1000
+
+ // store unit
+ this.unit = unit[5]
+ }
+
+ } else {
+ if (value instanceof SVG.Number) {
+ this.value = value.valueOf()
+ this.unit = value.unit
+ }
+ }
+
+ }
+ // Add methods
+, extend: {
+ // Stringalize
+ toString: function() {
+ return (
+ this.unit == '%' ?
+ ~~(this.value * 1e8) / 1e6:
+ this.unit == 's' ?
+ this.value / 1e3 :
+ this.value
+ ) + this.unit
+ }
+ , toJSON: function() {
+ return this.toString()
+ }
+ , // Convert to primitive
+ valueOf: function() {
+ return this.value
+ }
+ // Add number
+ , plus: function(number) {
+ return new SVG.Number(this + new SVG.Number(number), this.unit)
+ }
+ // Subtract number
+ , minus: function(number) {
+ return this.plus(-new SVG.Number(number))
+ }
+ // Multiply number
+ , times: function(number) {
+ return new SVG.Number(this * new SVG.Number(number), this.unit)
+ }
+ // Divide number
+ , divide: function(number) {
+ return new SVG.Number(this / new SVG.Number(number), this.unit)
+ }
+ // Convert to different unit
+ , to: function(unit) {
+ var number = new SVG.Number(this)
+
+ if (typeof unit === 'string')
+ number.unit = unit
+
+ return number
+ }
+ // Make number morphable
+ , morph: function(number) {
+ this.destination = new SVG.Number(number)
+
+ return this
+ }
+ // Get morphed number at given position
+ , at: function(pos) {
+ // Make sure a destination is defined
+ if (!this.destination) return this
+
+ // Generate new morphed number
+ return new SVG.Number(this.destination)
+ .minus(this)
+ .times(pos)
+ .plus(this)
+ }
+
+ }
+})
+
+SVG.Element = SVG.invent({
+ // Initialize node
+ create: function(node) {
+ // make stroke value accessible dynamically
+ this._stroke = SVG.defaults.attrs.stroke
+
+ // initialize data object
+ this.dom = {}
+
+ // create circular reference
+ if (this.node = node) {
+ this.type = node.nodeName
+ this.node.instance = this
+
+ // store current attribute value
+ this._stroke = node.getAttribute('stroke') || this._stroke
+ }
+ }
+
+ // Add class methods
+, extend: {
+ // Move over x-axis
+ x: function(x) {
+ return this.attr('x', x)
+ }
+ // Move over y-axis
+ , y: function(y) {
+ return this.attr('y', y)
+ }
+ // Move by center over x-axis
+ , cx: function(x) {
+ return x == null ? this.x() + this.width() / 2 : this.x(x - this.width() / 2)
+ }
+ // Move by center over y-axis
+ , cy: function(y) {
+ return y == null ? this.y() + this.height() / 2 : this.y(y - this.height() / 2)
+ }
+ // Move element to given x and y values
+ , move: function(x, y) {
+ return this.x(x).y(y)
+ }
+ // Move element by its center
+ , center: function(x, y) {
+ return this.cx(x).cy(y)
+ }
+ // Set width of element
+ , width: function(width) {
+ return this.attr('width', width)
+ }
+ // Set height of element
+ , height: function(height) {
+ return this.attr('height', height)
+ }
+ // Set element size to given width and height
+ , size: function(width, height) {
+ var p = proportionalSize(this, width, height)
+
+ return this
+ .width(new SVG.Number(p.width))
+ .height(new SVG.Number(p.height))
+ }
+ // Clone element
+ , clone: function(parent) {
+ // clone element and assign new id
+ var clone = assignNewId(this.node.cloneNode(true))
+
+ // insert the clone in the given parent or after myself
+ if(parent) parent.add(clone)
+ else this.after(clone)
+
+ return clone
+ }
+ // Remove element
+ , remove: function() {
+ if (this.parent())
+ this.parent().removeElement(this)
+
+ return this
+ }
+ // Replace element
+ , replace: function(element) {
+ this.after(element).remove()
+
+ return element
+ }
+ // Add element to given container and return self
+ , addTo: function(parent) {
+ return parent.put(this)
+ }
+ // Add element to given container and return container
+ , putIn: function(parent) {
+ return parent.add(this)
+ }
+ // Get / set id
+ , id: function(id) {
+ return this.attr('id', id)
+ }
+ // Checks whether the given point inside the bounding box of the element
+ , inside: function(x, y) {
+ var box = this.bbox()
+
+ return x > box.x
+ && y > box.y
+ && x < box.x + box.width
+ && y < box.y + box.height
+ }
+ // Show element
+ , show: function() {
+ return this.style('display', '')
+ }
+ // Hide element
+ , hide: function() {
+ return this.style('display', 'none')
+ }
+ // Is element visible?
+ , visible: function() {
+ return this.style('display') != 'none'
+ }
+ // Return id on string conversion
+ , toString: function() {
+ return this.attr('id')
+ }
+ // Return array of classes on the node
+ , classes: function() {
+ var attr = this.attr('class')
+
+ return attr == null ? [] : attr.trim().split(/\s+/)
+ }
+ // Return true if class exists on the node, false otherwise
+ , hasClass: function(name) {
+ return this.classes().indexOf(name) != -1
+ }
+ // Add class to the node
+ , addClass: function(name) {
+ if (!this.hasClass(name)) {
+ var array = this.classes()
+ array.push(name)
+ this.attr('class', array.join(' '))
+ }
+
+ return this
+ }
+ // Remove class from the node
+ , removeClass: function(name) {
+ if (this.hasClass(name)) {
+ this.attr('class', this.classes().filter(function(c) {
+ return c != name
+ }).join(' '))
+ }
+
+ return this
+ }
+ // Toggle the presence of a class on the node
+ , toggleClass: function(name) {
+ return this.hasClass(name) ? this.removeClass(name) : this.addClass(name)
+ }
+ // Get referenced element form attribute value
+ , reference: function(attr) {
+ return SVG.get(this.attr(attr))
+ }
+ // Returns the parent element instance
+ , parent: function(type) {
+ var parent = this
+
+ // check for parent
+ if(!parent.node.parentNode) return null
+
+ // get parent element
+ parent = SVG.adopt(parent.node.parentNode)
+
+ if(!type) return parent
+
+ // loop trough ancestors if type is given
+ while(parent && parent.node instanceof SVGElement){
+ if(typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent
+ parent = SVG.adopt(parent.node.parentNode)
+ }
+ }
+ // Get parent document
+ , doc: function() {
+ return this instanceof SVG.Doc ? this : this.parent(SVG.Doc)
+ }
+ // return array of all ancestors of given type up to the root svg
+ , parents: function(type) {
+ var parents = [], parent = this
+
+ do{
+ parent = parent.parent(type)
+ if(!parent || !parent.node) break
+
+ parents.push(parent)
+ } while(parent.parent)
+
+ return parents
+ }
+ // matches the element vs a css selector
+ , matches: function(selector){
+ return matches(this.node, selector)
+ }
+ // Returns the svg node to call native svg methods on it
+ , native: function() {
+ return this.node
+ }
+ // Import raw svg
+ , svg: function(svg) {
+ // create temporary holder
+ var well = document.createElement('svg')
+
+ // act as a setter if svg is given
+ if (svg && this instanceof SVG.Parent) {
+ // dump raw svg
+ well.innerHTML = '<svg>' + svg.replace(/\n/, '').replace(/<(\w+)([^<]+?)\/>/g, '<$1$2></$1>') + '</svg>'
+
+ // transplant nodes
+ for (var i = 0, il = well.firstChild.childNodes.length; i < il; i++)
+ this.node.appendChild(well.firstChild.firstChild)
+
+ // otherwise act as a getter
+ } else {
+ // create a wrapping svg element in case of partial content
+ well.appendChild(svg = document.createElement('svg'))
+
+ // write svgjs data to the dom
+ this.writeDataToDom()
+
+ // insert a copy of this node
+ svg.appendChild(this.node.cloneNode(true))
+
+ // return target element
+ return well.innerHTML.replace(/^<svg>/, '').replace(/<\/svg>$/, '')
+ }
+
+ return this
+ }
+ // write svgjs data to the dom
+ , writeDataToDom: function() {
+
+ // dump variables recursively
+ if(this.each || this.lines){
+ var fn = this.each ? this : this.lines();
+ fn.each(function(){
+ this.writeDataToDom()
+ })
+ }
+
+ // remove previously set data
+ this.node.removeAttribute('svgjs:data')
+
+ if(Object.keys(this.dom).length)
+ this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)) // see #428
+
+ return this
+ }
+ // set given data to the elements data property
+ , setData: function(o){
+ this.dom = o
+ return this
+ }
+ , is: function(obj){
+ return is(this, obj)
+ }
+ }
+})
+
+SVG.easing = {
+ '-': function(pos){return pos}
+, '<>':function(pos){return -Math.cos(pos * Math.PI) / 2 + 0.5}
+, '>': function(pos){return Math.sin(pos * Math.PI / 2)}
+, '<': function(pos){return -Math.cos(pos * Math.PI / 2) + 1}
+}
+
+SVG.morph = function(pos){
+ return function(from, to) {
+ return new SVG.MorphObj(from, to).at(pos)
+ }
+}
+
+SVG.Situation = SVG.invent({
+
+ create: function(o){
+ this.init = false
+ this.reversed = false
+ this.reversing = false
+
+ this.duration = new SVG.Number(o.duration).valueOf()
+ this.delay = new SVG.Number(o.delay).valueOf()
+
+ this.start = +new Date() + this.delay
+ this.finish = this.start + this.duration
+ this.ease = o.ease
+
+ this.loop = false
+ this.loops = false
+
+ this.animations = {
+ // functionToCall: [list of morphable objects]
+ // e.g. move: [SVG.Number, SVG.Number]
+ }
+
+ this.attrs = {
+ // holds all attributes which are not represented from a function svg.js provides
+ // e.g. someAttr: SVG.Number
+ }
+
+ this.styles = {
+ // holds all styles which should be animated
+ // e.g. fill-color: SVG.Color
+ }
+
+ this.transforms = [
+ // holds all transformations as transformation objects
+ // e.g. [SVG.Rotate, SVG.Translate, SVG.Matrix]
+ ]
+
+ this.once = {
+ // functions to fire at a specific position
+ // e.g. "0.5": function foo(){}
+ }
+
+ }
+
+})
+
+SVG.Delay = function(delay){
+ this.delay = new SVG.Number(delay).valueOf()
+}
+
+SVG.FX = SVG.invent({
+
+ create: function(element) {
+ this._target = element
+ this.situations = []
+ this.active = false
+ this.situation = null
+ this.paused = false
+ this.lastPos = 0
+ this.pos = 0
+ }
+
+, extend: {
+
+ /**
+ * sets or returns the target of this animation
+ * @param o object || number In case of Object it holds all parameters. In case of number its the duration of the animation
+ * @param ease function || string Function which should be used for easing or easing keyword
+ * @param delay Number indicating the delay before the animation starts
+ * @return target || this
+ */
+ animate: function(o, ease, delay){
+
+ if(typeof o == 'object'){
+ ease = o.ease
+ delay = o.delay
+ o = o.duration
+ }
+
+ var situation = new SVG.Situation({
+ duration: o || 1000,
+ delay: delay || 0,
+ ease: SVG.easing[ease || '-'] || ease
+ })
+
+ this.queue(situation)
+
+ return this
+ }
+
+ /**
+ * sets a delay before the next element of the queue is called
+ * @param delay Duration of delay in milliseconds
+ * @return this.target()
+ */
+ , delay: function(delay){
+ var delay = new SVG.Delay(delay)
+
+ return this.queue(delay)
+ }
+
+ /**
+ * sets or returns the target of this animation
+ * @param null || target SVG.Elemenet which should be set as new target
+ * @return target || this
+ */
+ , target: function(target){
+ if(target && target instanceof SVG.Element){
+ this._target = target
+ return this
+ }
+
+ return this._target
+ }
+
+ // returns the position at a given time
+ , timeToPos: function(timestamp){
+ return (timestamp - this.situation.start) / (this.situation.duration)
+ }
+
+ // returns the timestamp from a given positon
+ , posToTime: function(pos){
+ return this.situation.duration * pos + this.situation.start
+ }
+
+ // starts the animationloop
+ , startAnimFrame: function(){
+ this.stopAnimFrame()
+ this.animationFrame = requestAnimationFrame(function(){ this.step() }.bind(this))
+ }
+
+ // cancels the animationframe
+ , stopAnimFrame: function(){
+ cancelAnimationFrame(this.animationFrame)
+ }
+
+ // kicks off the animation - only does something when the queue is curretly not active and at least one situation is set
+ , start: function(){
+ // dont start if already started
+ if(!this.active && this.situation){
+ this.situation.start = +new Date + this.situation.delay
+ this.situation.finish = this.situation.start + this.situation.duration
+
+ this.initAnimations()
+ this.active = true
+ this.startAnimFrame()
+ }
+
+ return this
+ }
+
+ /**
+ * adds a function / Situation to the animation queue
+ * @param fn function / situation to add
+ * @return this
+ */
+ , queue: function(fn){
+ if(typeof fn == 'function' || fn instanceof SVG.Situation || fn instanceof SVG.Delay)
+ this.situations.push(fn)
+
+ if(!this.situation) this.situation = this.situations.shift()
+
+ return this
+ }
+
+ /**
+ * pulls next element from the queue and execute it
+ * @return this
+ */
+ , dequeue: function(){
+ // stop current animation
+ this.situation && this.situation.stop && this.situation.stop()
+
+ // get next animation from queue
+ this.situation = this.situations.shift()
+
+ if(this.situation){
+
+ var fn = function(){
+ if(this.situation instanceof SVG.Situation)
+ this.initAnimations().at(0)
+ else if(this.situation instanceof SVG.Delay)
+ this.dequeue()
+ else
+ this.situation.call(this)
+ }.bind(this)
+
+ // start next animation
+ if(this.situation.delay){
+ setTimeout(function(){fn()}, this.situation.delay)
+ }else{
+ fn()
+ }
+
+ }
+
+ return this
+ }
+
+ // updates all animations to the current state of the element
+ // this is important when one property could be changed from another property
+ , initAnimations: function() {
+ var i
+ var s = this.situation
+
+ if(s.init) return this
+
+ for(i in s.animations){
+
+ if(i == 'viewbox'){
+ s.animations[i] = this.target().viewbox().morph(s.animations[i])
+ }else{
+
+ // TODO: this is not a clean clone of the array. We may have some unchecked references
+ s.animations[i].value = (i == 'plot' ? this.target().array().value : this.target()[i]())
+
+ // sometimes we get back an object and not the real value, fix this
+ if(s.animations[i].value.value){
+ s.animations[i].value = s.animations[i].value.value
+ }
+
+ if(s.animations[i].relative)
+ s.animations[i].destination.value = s.animations[i].destination.value + s.animations[i].value
+
+ }
+
+ }
+
+ for(i in s.attrs){
+ if(s.attrs[i] instanceof SVG.Color){
+ var color = new SVG.Color(this.target().attr(i))
+ s.attrs[i].r = color.r
+ s.attrs[i].g = color.g
+ s.attrs[i].b = color.b
+ }else{
+ s.attrs[i].value = this.target().attr(i)// + s.attrs[i].value
+ }
+ }
+
+ for(i in s.styles){
+ s.styles[i].value = this.target().style(i)
+ }
+
+ s.initialTransformation = this.target().matrixify()
+
+ s.init = true
+ return this
+ }
+ , clearQueue: function(){
+ this.situations = []
+ return this
+ }
+ , clearCurrent: function(){
+ this.situation = null
+ return this
+ }
+ /** stops the animation immediately
+ * @param jumpToEnd A Boolean indicating whether to complete the current animation immediately.
+ * @param clearQueue A Boolean indicating whether to remove queued animation as well.
+ * @return this
+ */
+ , stop: function(jumpToEnd, clearQueue){
+ if(!this.active) this.start()
+
+ if(clearQueue){
+ this.clearQueue()
+ }
+
+ this.active = false
+
+ if(jumpToEnd && this.situation){
+
+ this.situation.loop = false
+
+ if(this.situation.loops % 2 == 0 && this.situation.reversing){
+ this.situation.reversed = true
+ }
+
+ this.at(1)
+
+ }
+
+ this.stopAnimFrame()
+ clearTimeout(this.timeout)
+
+ return this.clearCurrent()
+ }
+
+ /** resets the element to the state where the current element has started
+ * @return this
+ */
+ , reset: function(){
+ if(this.situation){
+ var temp = this.situation
+ this.stop()
+ this.situation = temp
+ this.at(0)
+ }
+ return this
+ }
+
+ // Stop the currently-running animation, remove all queued animations, and complete all animations for the element.
+ , finish: function(){
+
+ this.stop(true, false)
+
+ while(this.dequeue().situation && this.stop(true, false));
+
+ this.clearQueue().clearCurrent()
+
+ return this
+ }
+
+ // set the internal animation pointer to the specified position and updates the visualisation
+ , at: function(pos){
+ this.pos = pos
+ this.situation.start = +new Date - pos * this.situation.duration
+ this.situation.finish = this.situation.start + this.situation.duration
+ return this.step(true)
+ }
+
+ // speeds up the animation by the given factor
+ // this changes the duration of the animation
+ , speed: function(speed){
+ this.situation.duration = this.situation.duration * this.pos + (1-this.pos) * this.situation.duration / speed
+ this.situation.finish = this.situation.start + this.situation.duration
+ return this.at(this.pos)
+ }
+ // Make loopable
+ , loop: function(times, reverse) {
+ // store current loop and total loops
+ this.situation.loop = this.situation.loops = times || true
+
+ if(reverse) this.last().reversing = true
+ return this
+ }
+
+ // pauses the animation
+ , pause: function(){
+ this.paused = true
+ this.stopAnimFrame()
+ clearTimeout(this.timeout)
+ return this
+ }
+
+ // unpause the animation
+ , play: function(){
+ if(!this.paused) return this
+ this.paused = false
+ return this.at(this.pos)
+ }
+
+ /**
+ * toggle or set the direction of the animation
+ * true sets direction to backwards while false sets it to forwards
+ * @param reversed Boolean indicating whether to reverse the animation or not (default: toggle the reverse status)
+ * @return this
+ */
+ , reverse: function(reversed){
+ var c = this.last()
+
+ if(typeof reversed == 'undefined') c.reversed = !c.reversed
+ else c.reversed = reversed
+
+ return this
+ }
+
+
+ /**
+ * returns a float from 0-1 indicating the progress of the current animation
+ * @param eased Boolean indicating whether the returned position should be eased or not
+ * @return number
+ */
+ , progress: function(easeIt){
+ return easeIt ? this.situation.ease(this.pos) : this.pos
+ }
+
+ /**
+ * adds a callback function which is called when the current animation is finished
+ * @param fn Function which should be executed as callback
+ * @return number
+ */
+ , after: function(fn){
+ var c = this.last()
+ , wrapper = function wrapper(e){
+ if(e.detail.situation == c){
+ fn.call(this, c)
+ this.off('finished.fx', wrapper) // prevent memory leak
+ }
+ }
+
+ this.target().on('finished.fx', wrapper)
+ return this
+ }
+
+ // adds a callback which is called whenever one animation step is performed
+ , during: function(fn){
+ var c = this.last()
+ , wrapper = function(e){
+ if(e.detail.situation == c){
+ fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, c)
+ }
+ }
+
+ // see above
+ this.target().off('during.fx', wrapper).on('during.fx', wrapper)
+
+ return this.after(function(){
+ this.off('during.fx', wrapper)
+ })
+ }
+
+ // calls after ALL animations in the queue are finished
+ , afterAll: function(fn){
+ var wrapper = function wrapper(e){
+ fn.call(this)
+ this.off('allfinished.fx', wrapper)
+ }
+
+ // see above
+ this.target().off('allfinished.fx', wrapper).on('allfinished.fx', wrapper)
+ return this
+ }
+
+ // calls on every animation step for all animations
+ , duringAll: function(fn){
+ var wrapper = function(e){
+ fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, e.detail.situation)
+ }
+
+ this.target().off('during.fx', wrapper).on('during.fx', wrapper)
+
+ return this.afterAll(function(){
+ this.off('during.fx', wrapper)
+ })
+ }
+
+ , last: function(){
+ return this.situations.length ? this.situations[this.situations.length-1] : this.situation
+ }
+
+ // adds one property to the animations
+ , add: function(method, args, type){
+ this.last()[type || 'animations'][method] = args
+ setTimeout(function(){this.start()}.bind(this), 0)
+ return this
+ }
+
+ /** perform one step of the animation
+ * @param ignoreTime Boolean indicating whether to ignore time and use position directly or recalculate position based on time
+ * @return this
+ */
+ , step: function(ignoreTime){
+
+ // convert current time to position
+ if(!ignoreTime) this.pos = this.timeToPos(+new Date)
+
+ if(this.pos >= 1 && (this.situation.loop === true || (typeof this.situation.loop == 'number' && --this.situation.loop))){
+
+ if(this.situation.reversing){
+ this.situation.reversed = !this.situation.reversed
+ }
+ return this.at(this.pos-1)
+ }
+
+ if(this.situation.reversed) this.pos = 1 - this.pos
+
+ // correct position
+ if(this.pos > 1)this.pos = 1
+ if(this.pos < 0)this.pos = 0
+
+ // apply easing
+ var eased = this.situation.ease(this.pos)
+
+ // call once-callbacks
+ for(var i in this.situation.once){
+ if(i > this.lastPos && i <= eased){
+ this.situation.once[i].call(this.target(), this.pos, eased)
+ delete this.situation.once[i]
+ }
+ }
+
+ // fire during callback with position, eased position and current situation as parameter
+ if(this.active) this.target().fire('during', {pos: this.pos, eased: eased, fx: this, situation: this.situation})
+
+ // the user may call stop or finish in the during callback
+ // so make sure that we still have a valid situation
+ if(!this.situation){
+ return this
+ }
+
+ // apply the actual animation to every property
+ this.eachAt()
+
+ // do final code when situation is finished
+ if((this.pos == 1 && !this.situation.reversed) || (this.situation.reversed && this.pos == 0)){
+
+ // stop animation callback
+ this.stopAnimFrame()
+
+ // fire finished callback with current situation as parameter
+ this.target().fire('finished', {fx:this, situation: this.situation})
+
+ if(!this.situations.length){
+ this.target().fire('allfinished')
+ this.target().off('.fx') // there shouldnt be any binding left, but to make sure...
+ this.active = false
+ }
+
+ // start next animation
+ if(this.active) this.dequeue()
+ else this.clearCurrent()
+
+ }else if(!this.paused && this.active){
+ // we continue animating when we are not at the end
+ this.startAnimFrame()
+ }
+
+ // save last eased position for once callback triggering
+ this.lastPos = eased
+ return this
+
+ }
+
+ // calculates the step for every property and calls block with it
+ , eachAt: function(){
+ var i, at, self = this, target = this.target(), s = this.situation
+
+ // apply animations which can be called trough a method
+ for(i in s.animations){
+
+ at = [].concat(s.animations[i]).map(function(el){
+ return el.at ? el.at(s.ease(self.pos), self.pos) : el
+ })
+
+ target[i].apply(target, at)
+
+ }
+
+ // apply animation which has to be applied with attr()
+ for(i in s.attrs){
+
+ at = [i].concat(s.attrs[i]).map(function(el){
+ return el.at ? el.at(s.ease(self.pos), self.pos) : el
+ })
+
+ target.attr.apply(target, at)
+
+ }
+
+ // apply animation which has to be applied with style()
+ for(i in s.styles){
+
+ at = [i].concat(s.styles[i]).map(function(el){
+ return el.at ? el.at(s.ease(self.pos), self.pos) : el
+ })
+
+ target.style.apply(target, at)
+
+ }
+
+ // animate initialTransformation which has to be chained
+ if(s.transforms.length){
+
+ // get inital initialTransformation
+ at = s.initialTransformation
+ for(i in s.transforms){
+
+ // get next transformation in chain
+ var a = s.transforms[i]
+
+ // multiply matrix directly
+ if(a instanceof SVG.Matrix){
+
+ if(a.relative){
+ at = at.multiply(a.at(s.ease(this.pos)))
+ }else{
+ at = at.morph(a).at(s.ease(this.pos))
+ }
+ continue
+ }
+
+ // when transformation is absolute we have to reset the needed transformation first
+ if(!a.relative)
+ a.undo(at.extract())
+
+ // and reapply it after
+ at = at.multiply(a.at(s.ease(this.pos)))
+
+ }
+
+ // set new matrix on element
+ target.matrix(at)
+ }
+
+ return this
+
+ }
+
+
+ // adds an once-callback which is called at a specific position and never again
+ , once: function(pos, fn, isEased){
+
+ if(!isEased)pos = this.situation.ease(pos)
+
+ this.situation.once[pos] = fn
+
+ return this
+ }
+
+ }
+
+, parent: SVG.Element
+
+ // Add method to parent elements
+, construct: {
+ // Get fx module or create a new one, then animate with given duration and ease
+ animate: function(o, ease, delay) {
+ return (this.fx || (this.fx = new SVG.FX(this))).animate(o, ease, delay)
+ }
+ , delay: function(delay){
+ return (this.fx || (this.fx = new SVG.FX(this))).delay(delay)
+ }
+ , stop: function(jumpToEnd, clearQueue) {
+ if (this.fx)
+ this.fx.stop(jumpToEnd, clearQueue)
+
+ return this
+ }
+ , finish: function() {
+ if (this.fx)
+ this.fx.finish()
+
+ return this
+ }
+ // Pause current animation
+ , pause: function() {
+ if (this.fx)
+ this.fx.pause()
+
+ return this
+ }
+ // Play paused current animation
+ , play: function() {
+ if (this.fx)
+ this.fx.play()
+
+ return this
+ }
+ }
+
+})
+
+// MorphObj is used whenever no morphable object is given
+SVG.MorphObj = SVG.invent({
+
+ create: function(from, to){
+ // prepare color for morphing
+ if(SVG.Color.isColor(to)) return new SVG.Color(from).morph(to)
+ // prepare number for morphing
+ if(SVG.regex.numberAndUnit.test(to)) return new SVG.Number(from).morph(to)
+
+ // prepare for plain morphing
+ this.value = 0
+ this.destination = to
+ }
+
+, extend: {
+ at: function(pos, real){
+ return real < 1 ? this.value : this.destination
+ },
+
+ valueOf: function(){
+ return this.value
+ }
+ }
+
+})
+
+SVG.extend(SVG.FX, {
+ // Add animatable attributes
+ attr: function(a, v, relative) {
+ // apply attributes individually
+ if (typeof a == 'object') {
+ for (var key in a)
+ this.attr(key, a[key])
+
+ } else {
+ // the MorphObj takes care about the right function used
+ this.add(a, new SVG.MorphObj(null, v), 'attrs')
+ }
+
+ return this
+ }
+ // Add animatable styles
+, style: function(s, v) {
+ if (typeof s == 'object')
+ for (var key in s)
+ this.style(key, s[key])
+
+ else
+ this.add(s, new SVG.MorphObj(null, v), 'styles')
+
+ return this
+ }
+ // Animatable x-axis
+, x: function(x, relative) {
+ if(this.target() instanceof SVG.G){
+ this.transform({x:x}, relative)
+ return this
+ }
+
+ var num = new SVG.Number().morph(x)
+ num.relative = relative
+ return this.add('x', num)
+ }
+ // Animatable y-axis
+, y: function(y, relative) {
+ if(this.target() instanceof SVG.G){
+ this.transform({y:y}, relative)
+ return this
+ }
+
+ var num = new SVG.Number().morph(y)
+ num.relative = relative
+ return this.add('y', num)
+ }
+ // Animatable center x-axis
+, cx: function(x) {
+ return this.add('cx', new SVG.Number().morph(x))
+ }
+ // Animatable center y-axis
+, cy: function(y) {
+ return this.add('cy', new SVG.Number().morph(y))
+ }
+ // Add animatable move
+, move: function(x, y) {
+ return this.x(x).y(y)
+ }
+ // Add animatable center
+, center: function(x, y) {
+ return this.cx(x).cy(y)
+ }
+ // Add animatable size
+, size: function(width, height) {
+ if (this.target() instanceof SVG.Text) {
+ // animate font size for Text elements
+ this.attr('font-size', width)
+
+ } else {
+ // animate bbox based size for all other elements
+ var box
+
+ if(!width || !height){
+ box = this.target().bbox()
+ }
+
+ if(!width){
+ width = box.width / box.height * height
+ }
+
+ if(!height){
+ height = box.height / box.width * width
+ }
+
+ this.add('width' , new SVG.Number().morph(width))
+ .add('height', new SVG.Number().morph(height))
+
+ }
+
+ return this
+ }
+ // Add animatable plot
+, plot: function(p) {
+ return this.add('plot', this.target().array().morph(p))
+ }
+ // Add leading method
+, leading: function(value) {
+ return this.target().leading ?
+ this.add('leading', new SVG.Number().morph(value)) :
+ this
+ }
+ // Add animatable viewbox
+, viewbox: function(x, y, width, height) {
+ if (this.target() instanceof SVG.Container) {
+ this.add('viewbox', new SVG.ViewBox(x, y, width, height))
+ }
+
+ return this
+ }
+, update: function(o) {
+ if (this.target() instanceof SVG.Stop) {
+ if (typeof o == 'number' || o instanceof SVG.Number) {
+ return this.update({
+ offset: arguments[0]
+ , color: arguments[1]
+ , opacity: arguments[2]
+ })
+ }
+
+ if (o.opacity != null) this.attr('stop-opacity', o.opacity)
+ if (o.color != null) this.attr('stop-color', o.color)
+ if (o.offset != null) this.attr('offset', o.offset)
+ }
+
+ return this
+ }
+})
+SVG.BBox = SVG.invent({
+ // Initialize
+ create: function(element) {
+ // get values if element is given
+ if (element) {
+ var box
+
+ // yes this is ugly, but Firefox can be a bitch when it comes to elements that are not yet rendered
+ try {
+
+ // the element is NOT in the dom, throw error
+ if(!document.documentElement.contains(element.node)) throw new Exception('Element not in the dom')
+
+ // find native bbox
+ box = element.node.getBBox()
+ } catch(e) {
+ if(element instanceof SVG.Shape){
+ var clone = element.clone(SVG.parser.draw).show()
+ box = clone.bbox()
+ clone.remove()
+ }else{
+ box = {
+ x: element.node.clientLeft
+ , y: element.node.clientTop
+ , width: element.node.clientWidth
+ , height: element.node.clientHeight
+ }
+ }
+ }
+
+ // plain x and y
+ this.x = box.x
+ this.y = box.y
+
+ // plain width and height
+ this.width = box.width
+ this.height = box.height
+ }
+
+ // add center, right and bottom
+ fullBox(this)
+ }
+
+ // Define Parent
+, parent: SVG.Element
+
+ // Constructor
+, construct: {
+ // Get bounding box
+ bbox: function() {
+ return new SVG.BBox(this)
+ }
+ }
+
+})
+
+SVG.TBox = SVG.invent({
+ // Initialize
+ create: function(element) {
+ // get values if element is given
+ if (element) {
+ var t = element.ctm().extract()
+ , box = element.bbox()
+
+ // width and height including transformations
+ this.width = box.width * t.scaleX
+ this.height = box.height * t.scaleY
+
+ // x and y including transformations
+ this.x = box.x + t.x
+ this.y = box.y + t.y
+ }
+
+ // add center, right and bottom
+ fullBox(this)
+ }
+
+ // Define Parent
+, parent: SVG.Element
+
+ // Constructor
+, construct: {
+ // Get transformed bounding box
+ tbox: function() {
+ return new SVG.TBox(this)
+ }
+ }
+
+})
+
+
+SVG.RBox = SVG.invent({
+ // Initialize
+ create: function(element) {
+ if (element) {
+ var e = element.doc().parent()
+ , box = element.node.getBoundingClientRect()
+ , zoom = 1
+
+ // get screen offset
+ this.x = box.left
+ this.y = box.top
+
+ // subtract parent offset
+ this.x -= e.offsetLeft
+ this.y -= e.offsetTop
+
+ while (e = e.offsetParent) {
+ this.x -= e.offsetLeft
+ this.y -= e.offsetTop
+ }
+
+ // calculate cumulative zoom from svg documents
+ e = element
+ while (e.parent && (e = e.parent())) {
+ if (e.viewbox) {
+ zoom *= e.viewbox().zoom
+ this.x -= e.x() || 0
+ this.y -= e.y() || 0
+ }
+ }
+
+ // recalculate viewbox distortion
+ this.width = box.width /= zoom
+ this.height = box.height /= zoom
+ }
+
+ // add center, right and bottom
+ fullBox(this)
+
+ // offset by window scroll position, because getBoundingClientRect changes when window is scrolled
+ this.x += window.pageXOffset
+ this.y += window.pageYOffset
+ }
+
+ // define Parent
+, parent: SVG.Element
+
+ // Constructor
+, construct: {
+ // Get rect box
+ rbox: function() {
+ return new SVG.RBox(this)
+ }
+ }
+
+})
+
+// Add universal merge method
+;[SVG.BBox, SVG.TBox, SVG.RBox].forEach(function(c) {
+
+ SVG.extend(c, {
+ // Merge rect box with another, return a new instance
+ merge: function(box) {
+ var b = new c()
+
+ // merge boxes
+ b.x = Math.min(this.x, box.x)
+ b.y = Math.min(this.y, box.y)
+ b.width = Math.max(this.x + this.width, box.x + box.width) - b.x
+ b.height = Math.max(this.y + this.height, box.y + box.height) - b.y
+
+ return fullBox(b)
+ }
+
+ })
+
+})
+
+SVG.Matrix = SVG.invent({
+ // Initialize
+ create: function(source) {
+ var i, base = arrayToMatrix([1, 0, 0, 1, 0, 0])
+
+ // ensure source as object
+ source = source instanceof SVG.Element ?
+ source.matrixify() :
+ typeof source === 'string' ?
+ stringToMatrix(source) :
+ arguments.length == 6 ?
+ arrayToMatrix([].slice.call(arguments)) :
+ typeof source === 'object' ?
+ source : base
+
+ // merge source
+ for (i = abcdef.length - 1; i >= 0; --i)
+ this[abcdef[i]] = source && typeof source[abcdef[i]] === 'number' ?
+ source[abcdef[i]] : base[abcdef[i]]
+ }
+
+ // Add methods
+, extend: {
+ // Extract individual transformations
+ extract: function() {
+ // find delta transform points
+ var px = deltaTransformPoint(this, 0, 1)
+ , py = deltaTransformPoint(this, 1, 0)
+ , skewX = 180 / Math.PI * Math.atan2(px.y, px.x) - 90
+
+ return {
+ // translation
+ x: this.e
+ , y: this.f
+ , transformedX:(this.e * Math.cos(skewX * Math.PI / 180) + this.f * Math.sin(skewX * Math.PI / 180)) / Math.sqrt(this.a * this.a + this.b * this.b)
+ , transformedY:(this.f * Math.cos(skewX * Math.PI / 180) + this.e * Math.sin(-skewX * Math.PI / 180)) / Math.sqrt(this.c * this.c + this.d * this.d)
+ // skew
+ , skewX: -skewX
+ , skewY: 180 / Math.PI * Math.atan2(py.y, py.x)
+ // scale
+ , scaleX: Math.sqrt(this.a * this.a + this.b * this.b)
+ , scaleY: Math.sqrt(this.c * this.c + this.d * this.d)
+ // rotation
+ , rotation: skewX
+ , a: this.a
+ , b: this.b
+ , c: this.c
+ , d: this.d
+ , e: this.e
+ , f: this.f
+ , matrix: new SVG.Matrix(this)
+ }
+ }
+ // Clone matrix
+ , clone: function() {
+ return new SVG.Matrix(this)
+ }
+ // Morph one matrix into another
+ , morph: function(matrix) {
+ // store new destination
+ this.destination = new SVG.Matrix(matrix)
+
+ return this
+ }
+ // Get morphed matrix at a given position
+ , at: function(pos) {
+ // make sure a destination is defined
+ if (!this.destination) return this
+
+ // calculate morphed matrix at a given position
+ var matrix = new SVG.Matrix({
+ a: this.a + (this.destination.a - this.a) * pos
+ , b: this.b + (this.destination.b - this.b) * pos
+ , c: this.c + (this.destination.c - this.c) * pos
+ , d: this.d + (this.destination.d - this.d) * pos
+ , e: this.e + (this.destination.e - this.e) * pos
+ , f: this.f + (this.destination.f - this.f) * pos
+ })
+
+ // process parametric rotation if present
+ if (this.param && this.param.to) {
+ // calculate current parametric position
+ var param = {
+ rotation: this.param.from.rotation + (this.param.to.rotation - this.param.from.rotation) * pos
+ , cx: this.param.from.cx
+ , cy: this.param.from.cy
+ }
+
+ // rotate matrix
+ matrix = matrix.rotate(
+ (this.param.to.rotation - this.param.from.rotation * 2) * pos
+ , param.cx
+ , param.cy
+ )
+
+ // store current parametric values
+ matrix.param = param
+ }
+
+ return matrix
+ }
+ // Multiplies by given matrix
+ , multiply: function(matrix) {
+ return new SVG.Matrix(this.native().multiply(parseMatrix(matrix).native()))
+ }
+ // Inverses matrix
+ , inverse: function() {
+ return new SVG.Matrix(this.native().inverse())
+ }
+ // Translate matrix
+ , translate: function(x, y) {
+ return new SVG.Matrix(this.native().translate(x || 0, y || 0))
+ }
+ // Scale matrix
+ , scale: function(x, y, cx, cy) {
+ // support universal scale
+ if (arguments.length == 1 || arguments.length == 3)
+ y = x
+ if (arguments.length == 3) {
+ cy = cx
+ cx = y
+ }
+
+ return this.around(cx, cy, new SVG.Matrix(x, 0, 0, y, 0, 0))
+ }
+ // Rotate matrix
+ , rotate: function(r, cx, cy) {
+ // convert degrees to radians
+ r = SVG.utils.radians(r)
+
+ return this.around(cx, cy, new SVG.Matrix(Math.cos(r), Math.sin(r), -Math.sin(r), Math.cos(r), 0, 0))
+ }
+ // Flip matrix on x or y, at a given offset
+ , flip: function(a, o) {
+ return a == 'x' ? this.scale(-1, 1, o, 0) : this.scale(1, -1, 0, o)
+ }
+ // Skew
+ , skew: function(x, y, cx, cy) {
+ return this.around(cx, cy, this.native().skewX(x || 0).skewY(y || 0))
+ }
+ // SkewX
+ , skewX: function(x, cx, cy) {
+ return this.around(cx, cy, this.native().skewX(x || 0))
+ }
+ // SkewY
+ , skewY: function(y, cx, cy) {
+ return this.around(cx, cy, this.native().skewY(y || 0))
+ }
+ // Transform around a center point
+ , around: function(cx, cy, matrix) {
+ return this
+ .multiply(new SVG.Matrix(1, 0, 0, 1, cx || 0, cy || 0))
+ .multiply(matrix)
+ .multiply(new SVG.Matrix(1, 0, 0, 1, -cx || 0, -cy || 0))
+ }
+ // Convert to native SVGMatrix
+ , native: function() {
+ // create new matrix
+ var matrix = SVG.parser.native.createSVGMatrix()
+
+ // update with current values
+ for (var i = abcdef.length - 1; i >= 0; i--)
+ matrix[abcdef[i]] = this[abcdef[i]]
+
+ return matrix
+ }
+ // Convert matrix to string
+ , toString: function() {
+ return 'matrix(' + this.a + ',' + this.b + ',' + this.c + ',' + this.d + ',' + this.e + ',' + this.f + ')'
+ }
+ }
+
+ // Define parent
+, parent: SVG.Element
+
+ // Add parent method
+, construct: {
+ // Get current matrix
+ ctm: function() {
+ return new SVG.Matrix(this.node.getCTM())
+ },
+ // Get current screen matrix
+ screenCTM: function() {
+ return new SVG.Matrix(this.node.getScreenCTM())
+ }
+
+ }
+
+})
+
+SVG.Point = SVG.invent({
+ // Initialize
+ create: function(x,y) {
+ var i, source, base = {x:0, y:0}
+
+ // ensure source as object
+ source = Array.isArray(x) ?
+ {x:x[0], y:x[1]} :
+ typeof x === 'object' ?
+ {x:x.x, y:x.y} :
+ y != null ?
+ {x:x, y:y} : base
+
+ // merge source
+ this.x = source.x
+ this.y = source.y
+ }
+
+ // Add methods
+, extend: {
+ // Clone point
+ clone: function() {
+ return new SVG.Point(this)
+ }
+ // Morph one point into another
+ , morph: function(point) {
+ // store new destination
+ this.destination = new SVG.Point(point)
+
+ return this
+ }
+ // Get morphed point at a given position
+ , at: function(pos) {
+ // make sure a destination is defined
+ if (!this.destination) return this
+
+ // calculate morphed matrix at a given position
+ var point = new SVG.Point({
+ x: this.x + (this.destination.x - this.x) * pos
+ , y: this.y + (this.destination.y - this.y) * pos
+ })
+
+ return point
+ }
+ // Convert to native SVGPoint
+ , native: function() {
+ // create new point
+ var point = SVG.parser.native.createSVGPoint()
+
+ // update with current values
+ point.x = this.x
+ point.y = this.y
+
+ return point
+ }
+ // transform point with matrix
+ , transform: function(matrix) {
+ return new SVG.Point(this.native().matrixTransform(matrix.native()))
+ }
+
+ }
+
+})
+
+SVG.extend(SVG.Element, {
+
+ // Get point
+ point: function(x, y) {
+ return new SVG.Point(x,y).transform(this.screenCTM().inverse());
+ }
+
+})
+
+SVG.extend(SVG.Element, {
+ // Set svg element attribute
+ attr: function(a, v, n) {
+ // act as full getter
+ if (a == null) {
+ // get an object of attributes
+ a = {}
+ v = this.node.attributes
+ for (n = v.length - 1; n >= 0; n--)
+ a[v[n].nodeName] = SVG.regex.isNumber.test(v[n].nodeValue) ? parseFloat(v[n].nodeValue) : v[n].nodeValue
+
+ return a
+
+ } else if (typeof a == 'object') {
+ // apply every attribute individually if an object is passed
+ for (v in a) this.attr(v, a[v])
+
+ } else if (v === null) {
+ // remove value
+ this.node.removeAttribute(a)
+
+ } else if (v == null) {
+ // act as a getter if the first and only argument is not an object
+ v = this.node.getAttribute(a)
+ return v == null ?
+ SVG.defaults.attrs[a] :
+ SVG.regex.isNumber.test(v) ?
+ parseFloat(v) : v
+
+ } else {
+ // BUG FIX: some browsers will render a stroke if a color is given even though stroke width is 0
+ if (a == 'stroke-width')
+ this.attr('stroke', parseFloat(v) > 0 ? this._stroke : null)
+ else if (a == 'stroke')
+ this._stroke = v
+
+ // convert image fill and stroke to patterns
+ if (a == 'fill' || a == 'stroke') {
+ if (SVG.regex.isImage.test(v))
+ v = this.doc().defs().image(v, 0, 0)
+
+ if (v instanceof SVG.Image)
+ v = this.doc().defs().pattern(0, 0, function() {
+ this.add(v)
+ })
+ }
+
+ // ensure correct numeric values (also accepts NaN and Infinity)
+ if (typeof v === 'number')
+ v = new SVG.Number(v)
+
+ // ensure full hex color
+ else if (SVG.Color.isColor(v))
+ v = new SVG.Color(v)
+
+ // parse array values
+ else if (Array.isArray(v))
+ v = new SVG.Array(v)
+
+ // store parametric transformation values locally
+ else if (v instanceof SVG.Matrix && v.param)
+ this.param = v.param
+
+ // if the passed attribute is leading...
+ if (a == 'leading') {
+ // ... call the leading method instead
+ if (this.leading)
+ this.leading(v)
+ } else {
+ // set given attribute on node
+ typeof n === 'string' ?
+ this.node.setAttributeNS(n, a, v.toString()) :
+ this.node.setAttribute(a, v.toString())
+ }
+
+ // rebuild if required
+ if (this.rebuild && (a == 'font-size' || a == 'x'))
+ this.rebuild(a, v)
+ }
+
+ return this
+ }
+})
+SVG.extend(SVG.Element, {
+ // Add transformations
+ transform: function(o, relative) {
+ // get target in case of the fx module, otherwise reference this
+ var target = this
+ , matrix
+
+ // act as a getter
+ if (typeof o !== 'object') {
+ // get current matrix
+ matrix = new SVG.Matrix(target).extract()
+
+ return typeof o === 'string' ? matrix[o] : matrix
+ }
+
+ // get current matrix
+ matrix = new SVG.Matrix(target)
+
+ // ensure relative flag
+ relative = !!relative || !!o.relative
+
+ // act on matrix
+ if (o.a != null) {
+ matrix = relative ?
+ // relative
+ matrix.multiply(new SVG.Matrix(o)) :
+ // absolute
+ new SVG.Matrix(o)
+
+ // act on rotation
+ } else if (o.rotation != null) {
+ // ensure centre point
+ ensureCentre(o, target)
+
+ // apply transformation
+ matrix = relative ?
+ // relative
+ matrix.rotate(o.rotation, o.cx, o.cy) :
+ // absolute
+ matrix.rotate(o.rotation - matrix.extract().rotation, o.cx, o.cy)
+
+ // act on scale
+ } else if (o.scale != null || o.scaleX != null || o.scaleY != null) {
+ // ensure centre point
+ ensureCentre(o, target)
+
+ // ensure scale values on both axes
+ o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1
+ o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1
+
+ if (!relative) {
+ // absolute; multiply inversed values
+ var e = matrix.extract()
+ o.scaleX = o.scaleX * 1 / e.scaleX
+ o.scaleY = o.scaleY * 1 / e.scaleY
+ }
+
+ matrix = matrix.scale(o.scaleX, o.scaleY, o.cx, o.cy)
+
+ // act on skew
+ } else if (o.skewX != null || o.skewY != null) {
+ // ensure centre point
+ ensureCentre(o, target)
+
+ // ensure skew values on both axes
+ o.skewX = o.skewX != null ? o.skewX : 0
+ o.skewY = o.skewY != null ? o.skewY : 0
+
+ if (!relative) {
+ // absolute; reset skew values
+ var e = matrix.extract()
+ matrix = matrix.multiply(new SVG.Matrix().skew(e.skewX, e.skewY, o.cx, o.cy).inverse())
+ }
+
+ matrix = matrix.skew(o.skewX, o.skewY, o.cx, o.cy)
+
+ // act on flip
+ } else if (o.flip) {
+ matrix = matrix.flip(
+ o.flip
+ , o.offset == null ? target.bbox()['c' + o.flip] : o.offset
+ )
+
+ // act on translate
+ } else if (o.x != null || o.y != null) {
+ if (relative) {
+ // relative
+ matrix = matrix.translate(o.x, o.y)
+ } else {
+ // absolute
+ if (o.x != null) matrix.e = o.x
+ if (o.y != null) matrix.f = o.y
+ }
+ }
+
+ return this.attr('transform', matrix)
+ }
+})
+
+SVG.extend(SVG.FX, {
+ transform: function(o, relative) {
+ // get target in case of the fx module, otherwise reference this
+ var target = this.target()
+ , matrix
+
+ // act as a getter
+ if (typeof o !== 'object') {
+ // get current matrix
+ matrix = new SVG.Matrix(target).extract()
+
+ return typeof o === 'string' ? matrix[o] : matrix
+ }
+
+ // ensure relative flag
+ relative = !!relative || !!o.relative
+
+ // act on matrix
+ if (o.a != null) {
+ matrix = new SVG.Matrix(o)
+
+ // act on rotation
+ } else if (o.rotation != null) {
+ // ensure centre point
+ ensureCentre(o, target)
+
+ // apply transformation
+ matrix = new SVG.Rotate(o.rotation, o.cx, o.cy)
+
+ // act on scale
+ } else if (o.scale != null || o.scaleX != null || o.scaleY != null) {
+ // ensure centre point
+ ensureCentre(o, target)
+
+ // ensure scale values on both axes
+ o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1
+ o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1
+
+ matrix = new SVG.Scale(o.scaleX, o.scaleY, o.cx, o.cy)
+
+ // act on skew
+ } else if (o.skewX != null || o.skewY != null) {
+ // ensure centre point
+ ensureCentre(o, target)
+
+ // ensure skew values on both axes
+ o.skewX = o.skewX != null ? o.skewX : 0
+ o.skewY = o.skewY != null ? o.skewY : 0
+
+ matrix = new SVG.Skew(o.skewX, o.skewY, o.cx, o.cy)
+
+ // act on flip
+ } else if (o.flip) {
+ matrix = new SVG.Matrix().morph(new SVG.Matrix().flip(
+ o.flip
+ , o.offset == null ? target.bbox()['c' + o.flip] : o.offset
+ ))
+
+ // act on translate
+ } else if (o.x != null || o.y != null) {
+ matrix = new SVG.Translate(o.x, o.y)
+ }
+
+ if(!matrix) return this
+
+ matrix.relative = relative
+
+ this.last().transforms.push(matrix)
+
+ setTimeout(function(){this.start()}.bind(this), 0)
+
+ return this
+ }
+})
+
+SVG.extend(SVG.Element, {
+ // Reset all transformations
+ untransform: function() {
+ return this.attr('transform', null)
+ },
+ // merge the whole transformation chain into one matrix and returns it
+ matrixify: function() {
+
+ var matrix = (this.attr('transform') || '')
+ // split transformations
+ .split(/\)\s*/).slice(0,-1).map(function(str){
+ // generate key => value pairs
+ var kv = str.trim().split('(')
+ return [kv[0], kv[1].split(SVG.regex.matrixElements).map(function(str){ return parseFloat(str) })]
+ })
+ // calculate every transformation into one matrix
+ .reduce(function(matrix, transform){
+
+ if(transform[0] == 'matrix') return matrix.multiply(arrayToMatrix(transform[1]))
+ return matrix[transform[0]].apply(matrix, transform[1])
+
+ }, new SVG.Matrix())
+
+ return matrix
+ },
+ // add an element to another parent without changing the visual representation on the screen
+ toParent: function(parent) {
+ if(this == parent) return this
+ var ctm = this.screenCTM()
+ var temp = parent.rect(1,1)
+ var pCtm = temp.screenCTM().inverse()
+ temp.remove()
+
+ this.addTo(parent).untransform().transform(pCtm.multiply(ctm))
+
+ return this
+ },
+ // same as above with parent equals root-svg
+ toDoc: function() {
+ return this.toParent(this.doc())
+ }
+
+})
+
+SVG.Transformation = SVG.invent({
+
+ create: function(source, inversed){
+
+ if(arguments.length > 1 && typeof inversed != 'boolean'){
+ return this.create([].slice.call(arguments))
+ }
+
+ if(typeof source == 'object'){
+ for(var i = 0, len = this.arguments.length; i < len; ++i){
+ this[this.arguments[i]] = source[this.arguments[i]]
+ }
+ }
+
+ if(Array.isArray(source)){
+ for(var i = 0, len = this.arguments.length; i < len; ++i){
+ this[this.arguments[i]] = source[i]
+ }
+ }
+
+ this.inversed = false
+
+ if(inversed === true){
+ this.inversed = true
+ }
+
+ }
+
+, extend: {
+
+ at: function(pos){
+
+ var params = []
+
+ for(var i = 0, len = this.arguments.length; i < len; ++i){
+ params.push(this[this.arguments[i]])
+ }
+
+ var m = this._undo || new SVG.Matrix()
+
+ m = new SVG.Matrix().morph(SVG.Matrix.prototype[this.method].apply(m, params)).at(pos)
+
+ return this.inversed ? m.inverse() : m
+
+ }
+
+ , undo: function(o){
+ for(var i = 0, len = this.arguments.length; i < len; ++i){
+ o[this.arguments[i]] = typeof this[this.arguments[i]] == 'undefined' ? 0 : o[this.arguments[i]]
+ }
+
+ this._undo = new SVG[capitalize(this.method)](o, true).at(1)
+
+ return this
+ }
+
+ }
+
+})
+
+SVG.Translate = SVG.invent({
+
+ parent: SVG.Matrix
+, inherit: SVG.Transformation
+
+, create: function(source, inversed){
+ if(typeof source == 'object') this.constructor.call(this, source, inversed)
+ else this.constructor.call(this, [].slice.call(arguments))
+ }
+
+, extend: {
+ arguments: ['transformedX', 'transformedY']
+ , method: 'translate'
+ }
+
+})
+
+SVG.Rotate = SVG.invent({
+
+ parent: SVG.Matrix
+, inherit: SVG.Transformation
+
+, create: function(source, inversed){
+ if(typeof source == 'object') this.constructor.call(this, source, inversed)
+ else this.constructor.call(this, [].slice.call(arguments))
+ }
+
+, extend: {
+ arguments: ['rotation', 'cx', 'cy']
+ , method: 'rotate'
+ , at: function(pos){
+ var m = new SVG.Matrix().rotate(new SVG.Number().morph(this.rotation - (this._undo ? this._undo.rotation : 0)).at(pos), this.cx, this.cy)
+ return this.inversed ? m.inverse() : m
+ }
+ , undo: function(o){
+ this._undo = o
+ }
+ }
+
+})
+
+SVG.Scale = SVG.invent({
+
+ parent: SVG.Matrix
+, inherit: SVG.Transformation
+
+, create: function(source, inversed){
+ if(typeof source == 'object') this.constructor.call(this, source, inversed)
+ else this.constructor.call(this, [].slice.call(arguments))
+ }
+
+, extend: {
+ arguments: ['scaleX', 'scaleY', 'cx', 'cy']
+ , method: 'scale'
+ }
+
+})
+
+SVG.Skew = SVG.invent({
+
+ parent: SVG.Matrix
+, inherit: SVG.Transformation
+
+, create: function(source, inversed){
+ if(typeof source == 'object') this.constructor.call(this, source, inversed)
+ else this.constructor.call(this, [].slice.call(arguments))
+ }
+
+, extend: {
+ arguments: ['skewX', 'skewY', 'cx', 'cy']
+ , method: 'skew'
+ }
+
+})
+
+SVG.extend(SVG.Element, {
+ // Dynamic style generator
+ style: function(s, v) {
+ if (arguments.length == 0) {
+ // get full style
+ return this.node.style.cssText || ''
+
+ } else if (arguments.length < 2) {
+ // apply every style individually if an object is passed
+ if (typeof s == 'object') {
+ for (v in s) this.style(v, s[v])
+
+ } else if (SVG.regex.isCss.test(s)) {
+ // parse css string
+ s = s.split(';')
+
+ // apply every definition individually
+ for (var i = 0; i < s.length; i++) {
+ v = s[i].split(':')
+ this.style(v[0].replace(/\s+/g, ''), v[1])
+ }
+ } else {
+ // act as a getter if the first and only argument is not an object
+ return this.node.style[camelCase(s)]
+ }
+
+ } else {
+ this.node.style[camelCase(s)] = v === null || SVG.regex.isBlank.test(v) ? '' : v
+ }
+
+ return this
+ }
+})
+SVG.Parent = SVG.invent({
+ // Initialize node
+ create: function(element) {
+ this.constructor.call(this, element)
+ }
+
+ // Inherit from
+, inherit: SVG.Element
+
+ // Add class methods
+, extend: {
+ // Returns all child elements
+ children: function() {
+ return SVG.utils.map(SVG.utils.filterSVGElements(this.node.childNodes), function(node) {
+ return SVG.adopt(node)
+ })
+ }
+ // Add given element at a position
+ , add: function(element, i) {
+ if (i == null)
+ this.node.appendChild(element.node)
+ else if (element.node != this.node.childNodes[i])
+ this.node.insertBefore(element.node, this.node.childNodes[i])
+
+ return this
+ }
+ // Basically does the same as `add()` but returns the added element instead
+ , put: function(element, i) {
+ this.add(element, i)
+ return element
+ }
+ // Checks if the given element is a child
+ , has: function(element) {
+ return this.index(element) >= 0
+ }
+ // Gets index of given element
+ , index: function(element) {
+ return [].slice.call(this.node.childNodes).indexOf(element.node)
+ }
+ // Get a element at the given index
+ , get: function(i) {
+ return SVG.adopt(this.node.childNodes[i])
+ }
+ // Get first child
+ , first: function() {
+ return this.get(0)
+ }
+ // Get the last child
+ , last: function() {
+ return this.get(this.node.childNodes.length - 1)
+ }
+ // Iterates over all children and invokes a given block
+ , each: function(block, deep) {
+ var i, il
+ , children = this.children()
+
+ for (i = 0, il = children.length; i < il; i++) {
+ if (children[i] instanceof SVG.Element)
+ block.apply(children[i], [i, children])
+
+ if (deep && (children[i] instanceof SVG.Container))
+ children[i].each(block, deep)
+ }
+
+ return this
+ }
+ // Remove a given child
+ , removeElement: function(element) {
+ this.node.removeChild(element.node)
+
+ return this
+ }
+ // Remove all elements in this container
+ , clear: function() {
+ // remove children
+ while(this.node.hasChildNodes())
+ this.node.removeChild(this.node.lastChild)
+
+ // remove defs reference
+ delete this._defs
+
+ return this
+ }
+ , // Get defs
+ defs: function() {
+ return this.doc().defs()
+ }
+ }
+
+})
+
+SVG.extend(SVG.Parent, {
+
+ ungroup: function(parent, depth) {
+ if(depth === 0 || this instanceof SVG.Defs) return this
+
+ parent = parent || (this instanceof SVG.Doc ? this : this.parent(SVG.Parent))
+ depth = depth || Infinity
+
+ this.each(function(){
+ if(this instanceof SVG.Defs) return this
+ if(this instanceof SVG.Parent) return this.ungroup(parent, depth-1)
+ return this.toParent(parent)
+ })
+
+ this.node.firstChild || this.remove()
+
+ return this
+ },
+
+ flatten: function(parent, depth) {
+ return this.ungroup(parent, depth)
+ }
+
+})
+SVG.Container = SVG.invent({
+ // Initialize node
+ create: function(element) {
+ this.constructor.call(this, element)
+ }
+
+ // Inherit from
+, inherit: SVG.Parent
+
+})
+
+SVG.ViewBox = SVG.invent({
+
+ create: function(source) {
+ var i, base = [0, 0, 0, 0]
+
+ var x, y, width, height, box, view, we, he
+ , wm = 1 // width multiplier
+ , hm = 1 // height multiplier
+ , reg = /[+-]?(?:\d+(?:\.\d*)?|\.\d+)(?:e[+-]?\d+)?/gi
+
+ if(source instanceof SVG.Element){
+
+ we = source
+ he = source
+ view = (source.attr('viewBox') || '').match(reg)
+ box = source.bbox
+
+ // get dimensions of current node
+ width = new SVG.Number(source.width())
+ height = new SVG.Number(source.height())
+
+ // find nearest non-percentual dimensions
+ while (width.unit == '%') {
+ wm *= width.value
+ width = new SVG.Number(we instanceof SVG.Doc ? we.parent().offsetWidth : we.parent().width())
+ we = we.parent()
+ }
+ while (height.unit == '%') {
+ hm *= height.value
+ height = new SVG.Number(he instanceof SVG.Doc ? he.parent().offsetHeight : he.parent().height())
+ he = he.parent()
+ }
+
+ // ensure defaults
+ this.x = 0
+ this.y = 0
+ this.width = width * wm
+ this.height = height * hm
+ this.zoom = 1
+
+ if (view) {
+ // get width and height from viewbox
+ x = parseFloat(view[0])
+ y = parseFloat(view[1])
+ width = parseFloat(view[2])
+ height = parseFloat(view[3])
+
+ // calculate zoom accoring to viewbox
+ this.zoom = ((this.width / this.height) > (width / height)) ?
+ this.height / height :
+ this.width / width
+
+ // calculate real pixel dimensions on parent SVG.Doc element
+ this.x = x
+ this.y = y
+ this.width = width
+ this.height = height
+
+ }
+
+ }else{
+
+ // ensure source as object
+ source = typeof source === 'string' ?
+ source.match(reg).map(function(el){ return parseFloat(el) }) :
+ Array.isArray(source) ?
+ source :
+ typeof source == 'object' ?
+ [source.x, source.y, source.width, source.height] :
+ arguments.length == 4 ?
+ [].slice.call(arguments) :
+ base
+
+ this.x = source[0]
+ this.y = source[1]
+ this.width = source[2]
+ this.height = source[3]
+ }
+
+
+ }
+
+, extend: {
+
+ toString: function() {
+ return this.x + ' ' + this.y + ' ' + this.width + ' ' + this.height
+ }
+ , morph: function(v){
+
+ var v = arguments.length == 1 ?
+ [v.x, v.y, v.width, v.height] :
+ [].slice.call(arguments)
+
+ this.destination = new SVG.ViewBox(v)
+
+ return this
+
+ }
+
+ , at: function(pos) {
+
+ if(!this.destination) return this
+
+ return new SVG.ViewBox([
+ this.x + (this.destination.x - this.x) * pos
+ , this.y + (this.destination.y - this.y) * pos
+ , this.width + (this.destination.width - this.width) * pos
+ , this.height + (this.destination.height - this.height) * pos
+ ])
+
+ }
+
+ }
+
+ // Define parent
+, parent: SVG.Container
+
+ // Add parent method
+, construct: {
+
+ // get/set viewbox
+ viewbox: function(v) {
+ if (arguments.length == 0)
+ // act as a getter if there are no arguments
+ return new SVG.ViewBox(this)
+
+ // otherwise act as a setter
+ v = arguments.length == 1 ?
+ [v.x, v.y, v.width, v.height] :
+ [].slice.call(arguments)
+
+ return this.attr('viewBox', v)
+ }
+
+ }
+
+})
+// Add events to elements
+;[ 'click'
+ , 'dblclick'
+ , 'mousedown'
+ , 'mouseup'
+ , 'mouseover'
+ , 'mouseout'
+ , 'mousemove'
+ // , 'mouseenter' -> not supported by IE
+ // , 'mouseleave' -> not supported by IE
+ , 'touchstart'
+ , 'touchmove'
+ , 'touchleave'
+ , 'touchend'
+ , 'touchcancel' ].forEach(function(event) {
+
+ // add event to SVG.Element
+ SVG.Element.prototype[event] = function(f) {
+ var self = this
+
+ // bind event to element rather than element node
+ this.node['on' + event] = typeof f == 'function' ?
+ function() { return f.apply(self, arguments) } : null
+
+ return this
+ }
+
+})
+
+// Initialize listeners stack
+SVG.listeners = []
+SVG.handlerMap = []
+SVG.listenerId = 0
+
+// Add event binder in the SVG namespace
+SVG.on = function(node, event, listener, binding) {
+ // create listener, get object-index
+ var l = listener.bind(binding || node.instance || node)
+ , index = (SVG.handlerMap.indexOf(node) + 1 || SVG.handlerMap.push(node)) - 1
+ , ev = event.split('.')[0]
+ , ns = event.split('.')[1] || '*'
+
+
+ // ensure valid object
+ SVG.listeners[index] = SVG.listeners[index] || {}
+ SVG.listeners[index][ev] = SVG.listeners[index][ev] || {}
+ SVG.listeners[index][ev][ns] = SVG.listeners[index][ev][ns] || {}
+
+ if(!listener._svgjsListenerId)
+ listener._svgjsListenerId = ++SVG.listenerId
+
+ // reference listener
+ SVG.listeners[index][ev][ns][listener._svgjsListenerId] = l
+
+ // add listener
+ node.addEventListener(ev, l, false)
+}
+
+// Add event unbinder in the SVG namespace
+SVG.off = function(node, event, listener) {
+ var index = SVG.handlerMap.indexOf(node)
+ , ev = event && event.split('.')[0]
+ , ns = event && event.split('.')[1]
+
+ if(index == -1) return
+
+ if (listener) {
+ if(typeof listener == 'function') listener = listener._svgjsListenerId
+ if(!listener) return
+
+ // remove listener reference
+ if (SVG.listeners[index][ev] && SVG.listeners[index][ev][ns || '*']) {
+ // remove listener
+ node.removeEventListener(ev, SVG.listeners[index][ev][ns || '*'][listener], false)
+
+ delete SVG.listeners[index][ev][ns || '*'][listener]
+ }
+
+ } else if (ns && ev) {
+ // remove all listeners for a namespaced event
+ if (SVG.listeners[index][ev] && SVG.listeners[index][ev][ns]) {
+ for (listener in SVG.listeners[index][ev][ns])
+ SVG.off(node, [ev, ns].join('.'), listener)
+
+ delete SVG.listeners[index][ev][ns]
+ }
+
+ } else if (ns){
+ // remove all listeners for a specific namespace
+ for(event in SVG.listeners[index]){
+ for(namespace in SVG.listeners[index][event]){
+ if(ns === namespace){
+ SVG.off(node, [event, ns].join('.'))
+ }
+ }
+ }
+
+ } else if (ev) {
+ // remove all listeners for the event
+ if (SVG.listeners[index][ev]) {
+ for (namespace in SVG.listeners[index][ev])
+ SVG.off(node, [ev, namespace].join('.'))
+
+ delete SVG.listeners[index][ev]
+ }
+
+ } else {
+ // remove all listeners on a given node
+ for (event in SVG.listeners[index])
+ SVG.off(node, event)
+
+ delete SVG.listeners[index]
+
+ }
+}
+
+//
+SVG.extend(SVG.Element, {
+ // Bind given event to listener
+ on: function(event, listener, binding) {
+ SVG.on(this.node, event, listener, binding)
+
+ return this
+ }
+ // Unbind event from listener
+, off: function(event, listener) {
+ SVG.off(this.node, event, listener)
+
+ return this
+ }
+ // Fire given event
+, fire: function(event, data) {
+
+ // Dispatch event
+ if(event instanceof Event){
+ this.node.dispatchEvent(event)
+ }else{
+ this.node.dispatchEvent(new CustomEvent(event, {detail:data}))
+ }
+
+ return this
+ }
+})
+
+SVG.Defs = SVG.invent({
+ // Initialize node
+ create: 'defs'
+
+ // Inherit from
+, inherit: SVG.Container
+
+})
+SVG.G = SVG.invent({
+ // Initialize node
+ create: 'g'
+
+ // Inherit from
+, inherit: SVG.Container
+
+ // Add class methods
+, extend: {
+ // Move over x-axis
+ x: function(x) {
+ return x == null ? this.transform('x') : this.transform({ x: x - this.x() }, true)
+ }
+ // Move over y-axis
+ , y: function(y) {
+ return y == null ? this.transform('y') : this.transform({ y: y - this.y() }, true)
+ }
+ // Move by center over x-axis
+ , cx: function(x) {
+ return x == null ? this.gbox().cx : this.x(x - this.gbox().width / 2)
+ }
+ // Move by center over y-axis
+ , cy: function(y) {
+ return y == null ? this.gbox().cy : this.y(y - this.gbox().height / 2)
+ }
+ , gbox: function() {
+
+ var bbox = this.bbox()
+ , trans = this.transform()
+
+ bbox.x += trans.x
+ bbox.x2 += trans.x
+ bbox.cx += trans.x
+
+ bbox.y += trans.y
+ bbox.y2 += trans.y
+ bbox.cy += trans.y
+
+ return bbox
+ }
+ }
+
+ // Add parent method
+, construct: {
+ // Create a group element
+ group: function() {
+ return this.put(new SVG.G)
+ }
+ }
+})
+
+// ### This module adds backward / forward functionality to elements.
+
+//
+SVG.extend(SVG.Element, {
+ // Get all siblings, including myself
+ siblings: function() {
+ return this.parent().children()
+ }
+ // Get the curent position siblings
+, position: function() {
+ return this.parent().index(this)
+ }
+ // Get the next element (will return null if there is none)
+, next: function() {
+ return this.siblings()[this.position() + 1]
+ }
+ // Get the next element (will return null if there is none)
+, previous: function() {
+ return this.siblings()[this.position() - 1]
+ }
+ // Send given element one step forward
+, forward: function() {
+ var i = this.position() + 1
+ , p = this.parent()
+
+ // move node one step forward
+ p.removeElement(this).add(this, i)
+
+ // make sure defs node is always at the top
+ if (p instanceof SVG.Doc)
+ p.node.appendChild(p.defs().node)
+
+ return this
+ }
+ // Send given element one step backward
+, backward: function() {
+ var i = this.position()
+
+ if (i > 0)
+ this.parent().removeElement(this).add(this, i - 1)
+
+ return this
+ }
+ // Send given element all the way to the front
+, front: function() {
+ var p = this.parent()
+
+ // Move node forward
+ p.node.appendChild(this.node)
+
+ // Make sure defs node is always at the top
+ if (p instanceof SVG.Doc)
+ p.node.appendChild(p.defs().node)
+
+ return this
+ }
+ // Send given element all the way to the back
+, back: function() {
+ if (this.position() > 0)
+ this.parent().removeElement(this).add(this, 0)
+
+ return this
+ }
+ // Inserts a given element before the targeted element
+, before: function(element) {
+ element.remove()
+
+ var i = this.position()
+
+ this.parent().add(element, i)
+
+ return this
+ }
+ // Insters a given element after the targeted element
+, after: function(element) {
+ element.remove()
+
+ var i = this.position()
+
+ this.parent().add(element, i + 1)
+
+ return this
+ }
+
+})
+SVG.Mask = SVG.invent({
+ // Initialize node
+ create: function() {
+ this.constructor.call(this, SVG.create('mask'))
+
+ // keep references to masked elements
+ this.targets = []
+ }
+
+ // Inherit from
+, inherit: SVG.Container
+
+ // Add class methods
+, extend: {
+ // Unmask all masked elements and remove itself
+ remove: function() {
+ // unmask all targets
+ for (var i = this.targets.length - 1; i >= 0; i--)
+ if (this.targets[i])
+ this.targets[i].unmask()
+ this.targets = []
+
+ // remove mask from parent
+ this.parent().removeElement(this)
+
+ return this
+ }
+ }
+
+ // Add parent method
+, construct: {
+ // Create masking element
+ mask: function() {
+ return this.defs().put(new SVG.Mask)
+ }
+ }
+})
+
+
+SVG.extend(SVG.Element, {
+ // Distribute mask to svg element
+ maskWith: function(element) {
+ // use given mask or create a new one
+ this.masker = element instanceof SVG.Mask ? element : this.parent().mask().add(element)
+
+ // store reverence on self in mask
+ this.masker.targets.push(this)
+
+ // apply mask
+ return this.attr('mask', 'url("#' + this.masker.attr('id') + '")')
+ }
+ // Unmask element
+, unmask: function() {
+ delete this.masker
+ return this.attr('mask', null)
+ }
+
+})
+
+SVG.ClipPath = SVG.invent({
+ // Initialize node
+ create: function() {
+ this.constructor.call(this, SVG.create('clipPath'))
+
+ // keep references to clipped elements
+ this.targets = []
+ }
+
+ // Inherit from
+, inherit: SVG.Container
+
+ // Add class methods
+, extend: {
+ // Unclip all clipped elements and remove itself
+ remove: function() {
+ // unclip all targets
+ for (var i = this.targets.length - 1; i >= 0; i--)
+ if (this.targets[i])
+ this.targets[i].unclip()
+ this.targets = []
+
+ // remove clipPath from parent
+ this.parent().removeElement(this)
+
+ return this
+ }
+ }
+
+ // Add parent method
+, construct: {
+ // Create clipping element
+ clip: function() {
+ return this.defs().put(new SVG.ClipPath)
+ }
+ }
+})
+
+//
+SVG.extend(SVG.Element, {
+ // Distribute clipPath to svg element
+ clipWith: function(element) {
+ // use given clip or create a new one
+ this.clipper = element instanceof SVG.ClipPath ? element : this.parent().clip().add(element)
+
+ // store reverence on self in mask
+ this.clipper.targets.push(this)
+
+ // apply mask
+ return this.attr('clip-path', 'url("#' + this.clipper.attr('id') + '")')
+ }
+ // Unclip element
+, unclip: function() {
+ delete this.clipper
+ return this.attr('clip-path', null)
+ }
+
+})
+SVG.Gradient = SVG.invent({
+ // Initialize node
+ create: function(type) {
+ this.constructor.call(this, SVG.create(type + 'Gradient'))
+
+ // store type
+ this.type = type
+ }
+
+ // Inherit from
+, inherit: SVG.Container
+
+ // Add class methods
+, extend: {
+ // Add a color stop
+ at: function(offset, color, opacity) {
+ return this.put(new SVG.Stop).update(offset, color, opacity)
+ }
+ // Update gradient
+ , update: function(block) {
+ // remove all stops
+ this.clear()
+
+ // invoke passed block
+ if (typeof block == 'function')
+ block.call(this, this)
+
+ return this
+ }
+ // Return the fill id
+ , fill: function() {
+ return 'url(#' + this.id() + ')'
+ }
+ // Alias string convertion to fill
+ , toString: function() {
+ return this.fill()
+ }
+ // custom attr to handle transform
+ , attr: function(a, b, c) {
+ if(a == 'transform') a = 'gradientTransform'
+ return SVG.Container.prototype.attr.call(this, a, b, c)
+ }
+ }
+
+ // Add parent method
+, construct: {
+ // Create gradient element in defs
+ gradient: function(type, block) {
+ return this.defs().gradient(type, block)
+ }
+ }
+})
+
+// Add animatable methods to both gradient and fx module
+SVG.extend(SVG.Gradient, SVG.FX, {
+ // From position
+ from: function(x, y) {
+ return (this._target || this).type == 'radial' ?
+ this.attr({ fx: new SVG.Number(x), fy: new SVG.Number(y) }) :
+ this.attr({ x1: new SVG.Number(x), y1: new SVG.Number(y) })
+ }
+ // To position
+, to: function(x, y) {
+ return (this._target || this).type == 'radial' ?
+ this.attr({ cx: new SVG.Number(x), cy: new SVG.Number(y) }) :
+ this.attr({ x2: new SVG.Number(x), y2: new SVG.Number(y) })
+ }
+})
+
+// Base gradient generation
+SVG.extend(SVG.Defs, {
+ // define gradient
+ gradient: function(type, block) {
+ return this.put(new SVG.Gradient(type)).update(block)
+ }
+
+})
+
+SVG.Stop = SVG.invent({
+ // Initialize node
+ create: 'stop'
+
+ // Inherit from
+, inherit: SVG.Element
+
+ // Add class methods
+, extend: {
+ // add color stops
+ update: function(o) {
+ if (typeof o == 'number' || o instanceof SVG.Number) {
+ o = {
+ offset: arguments[0]
+ , color: arguments[1]
+ , opacity: arguments[2]
+ }
+ }
+
+ // set attributes
+ if (o.opacity != null) this.attr('stop-opacity', o.opacity)
+ if (o.color != null) this.attr('stop-color', o.color)
+ if (o.offset != null) this.attr('offset', new SVG.Number(o.offset))
+
+ return this
+ }
+ }
+
+})
+
+SVG.Pattern = SVG.invent({
+ // Initialize node
+ create: 'pattern'
+
+ // Inherit from
+, inherit: SVG.Container
+
+ // Add class methods
+, extend: {
+ // Return the fill id
+ fill: function() {
+ return 'url(#' + this.id() + ')'
+ }
+ // Update pattern by rebuilding
+ , update: function(block) {
+ // remove content
+ this.clear()
+
+ // invoke passed block
+ if (typeof block == 'function')
+ block.call(this, this)
+
+ return this
+ }
+ // Alias string convertion to fill
+ , toString: function() {
+ return this.fill()
+ }
+ // custom attr to handle transform
+ , attr: function(a, b, c) {
+ if(a == 'transform') a = 'patternTransform'
+ return SVG.Container.prototype.attr.call(this, a, b, c)
+ }
+
+ }
+
+ // Add parent method
+, construct: {
+ // Create pattern element in defs
+ pattern: function(width, height, block) {
+ return this.defs().pattern(width, height, block)
+ }
+ }
+})
+
+SVG.extend(SVG.Defs, {
+ // Define gradient
+ pattern: function(width, height, block) {
+ return this.put(new SVG.Pattern).update(block).attr({
+ x: 0
+ , y: 0
+ , width: width
+ , height: height
+ , patternUnits: 'userSpaceOnUse'
+ })
+ }
+
+})
+SVG.Doc = SVG.invent({
+ // Initialize node
+ create: function(element) {
+ if (element) {
+ // ensure the presence of a dom element
+ element = typeof element == 'string' ?
+ document.getElementById(element) :
+ element
+
+ // If the target is an svg element, use that element as the main wrapper.
+ // This allows svg.js to work with svg documents as well.
+ if (element.nodeName == 'svg') {
+ this.constructor.call(this, element)
+ } else {
+ this.constructor.call(this, SVG.create('svg'))
+ element.appendChild(this.node)
+ this.size('100%', '100%')
+ }
+
+ // set svg element attributes and ensure defs node
+ this.namespace().defs()
+ }
+ }
+
+ // Inherit from
+, inherit: SVG.Container
+
+ // Add class methods
+, extend: {
+ // Add namespaces
+ namespace: function() {
+ return this
+ .attr({ xmlns: SVG.ns, version: '1.1' })
+ .attr('xmlns:xlink', SVG.xlink, SVG.xmlns)
+ .attr('xmlns:svgjs', SVG.svgjs, SVG.xmlns)
+ }
+ // Creates and returns defs element
+ , defs: function() {
+ if (!this._defs) {
+ var defs
+
+ // Find or create a defs element in this instance
+ if (defs = this.node.getElementsByTagName('defs')[0])
+ this._defs = SVG.adopt(defs)
+ else
+ this._defs = new SVG.Defs
+
+ // Make sure the defs node is at the end of the stack
+ this.node.appendChild(this._defs.node)
+ }
+
+ return this._defs
+ }
+ // custom parent method
+ , parent: function() {
+ return this.node.parentNode.nodeName == '#document' ? null : this.node.parentNode
+ }
+ // Fix for possible sub-pixel offset. See:
+ // https://bugzilla.mozilla.org/show_bug.cgi?id=608812
+ , spof: function(spof) {
+ var pos = this.node.getScreenCTM()
+
+ if (pos)
+ this
+ .style('left', (-pos.e % 1) + 'px')
+ .style('top', (-pos.f % 1) + 'px')
+
+ return this
+ }
+
+ // Removes the doc from the DOM
+ , remove: function() {
+ if(this.parent()) {
+ this.parent().removeChild(this.node);
+ }
+
+ return this;
+ }
+ }
+
+})
+
+SVG.Shape = SVG.invent({
+ // Initialize node
+ create: function(element) {
+ this.constructor.call(this, element)
+ }
+
+ // Inherit from
+, inherit: SVG.Element
+
+})
+
+SVG.Bare = SVG.invent({
+ // Initialize
+ create: function(element, inherit) {
+ // construct element
+ this.constructor.call(this, SVG.create(element))
+
+ // inherit custom methods
+ if (inherit)
+ for (var method in inherit.prototype)
+ if (typeof inherit.prototype[method] === 'function')
+ this[method] = inherit.prototype[method]
+ }
+
+ // Inherit from
+, inherit: SVG.Element
+
+ // Add methods
+, extend: {
+ // Insert some plain text
+ words: function(text) {
+ // remove contents
+ while (this.node.hasChildNodes())
+ this.node.removeChild(this.node.lastChild)
+
+ // create text node
+ this.node.appendChild(document.createTextNode(text))
+
+ return this
+ }
+ }
+})
+
+
+SVG.extend(SVG.Parent, {
+ // Create an element that is not described by SVG.js
+ element: function(element, inherit) {
+ return this.put(new SVG.Bare(element, inherit))
+ }
+ // Add symbol element
+, symbol: function() {
+ return this.defs().element('symbol', SVG.Container)
+ }
+
+})
+SVG.Use = SVG.invent({
+ // Initialize node
+ create: 'use'
+
+ // Inherit from
+, inherit: SVG.Shape
+
+ // Add class methods
+, extend: {
+ // Use element as a reference
+ element: function(element, file) {
+ // Set lined element
+ return this.attr('href', (file || '') + '#' + element, SVG.xlink)
+ }
+ }
+
+ // Add parent method
+, construct: {
+ // Create a use element
+ use: function(element, file) {
+ return this.put(new SVG.Use).element(element, file)
+ }
+ }
+})
+SVG.Rect = SVG.invent({
+ // Initialize node
+ create: 'rect'
+
+ // Inherit from
+, inherit: SVG.Shape
+
+ // Add parent method
+, construct: {
+ // Create a rect element
+ rect: function(width, height) {
+ return this.put(new SVG.Rect()).size(width, height)
+ }
+ }
+})
+SVG.Circle = SVG.invent({
+ // Initialize node
+ create: 'circle'
+
+ // Inherit from
+, inherit: SVG.Shape
+
+ // Add parent method
+, construct: {
+ // Create circle element, based on ellipse
+ circle: function(size) {
+ return this.put(new SVG.Circle).rx(new SVG.Number(size).divide(2)).move(0, 0)
+ }
+ }
+})
+
+SVG.extend(SVG.Circle, SVG.FX, {
+ // Radius x value
+ rx: function(rx) {
+ return this.attr('r', rx)
+ }
+ // Alias radius x value
+, ry: function(ry) {
+ return this.rx(ry)
+ }
+})
+
+SVG.Ellipse = SVG.invent({
+ // Initialize node
+ create: 'ellipse'
+
+ // Inherit from
+, inherit: SVG.Shape
+
+ // Add parent method
+, construct: {
+ // Create an ellipse
+ ellipse: function(width, height) {
+ return this.put(new SVG.Ellipse).size(width, height).move(0, 0)
+ }
+ }
+})
+
+SVG.extend(SVG.Ellipse, SVG.Rect, SVG.FX, {
+ // Radius x value
+ rx: function(rx) {
+ return this.attr('rx', rx)
+ }
+ // Radius y value
+, ry: function(ry) {
+ return this.attr('ry', ry)
+ }
+})
+
+// Add common method
+SVG.extend(SVG.Circle, SVG.Ellipse, {
+ // Move over x-axis
+ x: function(x) {
+ return x == null ? this.cx() - this.rx() : this.cx(x + this.rx())
+ }
+ // Move over y-axis
+ , y: function(y) {
+ return y == null ? this.cy() - this.ry() : this.cy(y + this.ry())
+ }
+ // Move by center over x-axis
+ , cx: function(x) {
+ return x == null ? this.attr('cx') : this.attr('cx', x)
+ }
+ // Move by center over y-axis
+ , cy: function(y) {
+ return y == null ? this.attr('cy') : this.attr('cy', y)
+ }
+ // Set width of element
+ , width: function(width) {
+ return width == null ? this.rx() * 2 : this.rx(new SVG.Number(width).divide(2))
+ }
+ // Set height of element
+ , height: function(height) {
+ return height == null ? this.ry() * 2 : this.ry(new SVG.Number(height).divide(2))
+ }
+ // Custom size function
+ , size: function(width, height) {
+ var p = proportionalSize(this, width, height)
+
+ return this
+ .rx(new SVG.Number(p.width).divide(2))
+ .ry(new SVG.Number(p.height).divide(2))
+ }
+})
+SVG.Line = SVG.invent({
+ // Initialize node
+ create: 'line'
+
+ // Inherit from
+, inherit: SVG.Shape
+
+ // Add class methods
+, extend: {
+ // Get array
+ array: function() {
+ return new SVG.PointArray([
+ [ this.attr('x1'), this.attr('y1') ]
+ , [ this.attr('x2'), this.attr('y2') ]
+ ])
+ }
+ // Overwrite native plot() method
+ , plot: function(x1, y1, x2, y2) {
+ if (typeof y1 !== 'undefined')
+ x1 = { x1: x1, y1: y1, x2: x2, y2: y2 }
+ else
+ x1 = new SVG.PointArray(x1).toLine()
+
+ return this.attr(x1)
+ }
+ // Move by left top corner
+ , move: function(x, y) {
+ return this.attr(this.array().move(x, y).toLine())
+ }
+ // Set element size to given width and height
+ , size: function(width, height) {
+ var p = proportionalSize(this, width, height)
+
+ return this.attr(this.array().size(p.width, p.height).toLine())
+ }
+ }
+
+ // Add parent method
+, construct: {
+ // Create a line element
+ line: function(x1, y1, x2, y2) {
+ return this.put(new SVG.Line).plot(x1, y1, x2, y2)
+ }
+ }
+})
+
+SVG.Polyline = SVG.invent({
+ // Initialize node
+ create: 'polyline'
+
+ // Inherit from
+, inherit: SVG.Shape
+
+ // Add parent method
+, construct: {
+ // Create a wrapped polyline element
+ polyline: function(p) {
+ return this.put(new SVG.Polyline).plot(p)
+ }
+ }
+})
+
+SVG.Polygon = SVG.invent({
+ // Initialize node
+ create: 'polygon'
+
+ // Inherit from
+, inherit: SVG.Shape
+
+ // Add parent method
+, construct: {
+ // Create a wrapped polygon element
+ polygon: function(p) {
+ return this.put(new SVG.Polygon).plot(p)
+ }
+ }
+})
+
+// Add polygon-specific functions
+SVG.extend(SVG.Polyline, SVG.Polygon, {
+ // Get array
+ array: function() {
+ return this._array || (this._array = new SVG.PointArray(this.attr('points')))
+ }
+ // Plot new path
+, plot: function(p) {
+ return this.attr('points', (this._array = new SVG.PointArray(p)))
+ }
+ // Move by left top corner
+, move: function(x, y) {
+ return this.attr('points', this.array().move(x, y))
+ }
+ // Set element size to given width and height
+, size: function(width, height) {
+ var p = proportionalSize(this, width, height)
+
+ return this.attr('points', this.array().size(p.width, p.height))
+ }
+
+})
+// unify all point to point elements
+SVG.extend(SVG.Line, SVG.Polyline, SVG.Polygon, {
+ // Define morphable array
+ morphArray: SVG.PointArray
+ // Move by left top corner over x-axis
+, x: function(x) {
+ return x == null ? this.bbox().x : this.move(x, this.bbox().y)
+ }
+ // Move by left top corner over y-axis
+, y: function(y) {
+ return y == null ? this.bbox().y : this.move(this.bbox().x, y)
+ }
+ // Set width of element
+, width: function(width) {
+ var b = this.bbox()
+
+ return width == null ? b.width : this.size(width, b.height)
+ }
+ // Set height of element
+, height: function(height) {
+ var b = this.bbox()
+
+ return height == null ? b.height : this.size(b.width, height)
+ }
+})
+SVG.Path = SVG.invent({
+ // Initialize node
+ create: 'path'
+
+ // Inherit from
+, inherit: SVG.Shape
+
+ // Add class methods
+, extend: {
+ // Define morphable array
+ morphArray: SVG.PathArray
+ // Get array
+ , array: function() {
+ return this._array || (this._array = new SVG.PathArray(this.attr('d')))
+ }
+ // Plot new poly points
+ , plot: function(p) {
+ return this.attr('d', (this._array = new SVG.PathArray(p)))
+ }
+ // Move by left top corner
+ , move: function(x, y) {
+ return this.attr('d', this.array().move(x, y))
+ }
+ // Move by left top corner over x-axis
+ , x: function(x) {
+ return x == null ? this.bbox().x : this.move(x, this.bbox().y)
+ }
+ // Move by left top corner over y-axis
+ , y: function(y) {
+ return y == null ? this.bbox().y : this.move(this.bbox().x, y)
+ }
+ // Set element size to given width and height
+ , size: function(width, height) {
+ var p = proportionalSize(this, width, height)
+
+ return this.attr('d', this.array().size(p.width, p.height))
+ }
+ // Set width of element
+ , width: function(width) {
+ return width == null ? this.bbox().width : this.size(width, this.bbox().height)
+ }
+ // Set height of element
+ , height: function(height) {
+ return height == null ? this.bbox().height : this.size(this.bbox().width, height)
+ }
+
+ }
+
+ // Add parent method
+, construct: {
+ // Create a wrapped path element
+ path: function(d) {
+ return this.put(new SVG.Path).plot(d)
+ }
+ }
+})
+SVG.Image = SVG.invent({
+ // Initialize node
+ create: 'image'
+
+ // Inherit from
+, inherit: SVG.Shape
+
+ // Add class methods
+, extend: {
+ // (re)load image
+ load: function(url) {
+ if (!url) return this
+
+ var self = this
+ , img = document.createElement('img')
+
+ // preload image
+ img.onload = function() {
+ var p = self.parent(SVG.Pattern)
+
+ if(p === null) return
+
+ // ensure image size
+ if (self.width() == 0 && self.height() == 0)
+ self.size(img.width, img.height)
+
+ // ensure pattern size if not set
+ if (p && p.width() == 0 && p.height() == 0)
+ p.size(self.width(), self.height())
+
+ // callback
+ if (typeof self._loaded === 'function')
+ self._loaded.call(self, {
+ width: img.width
+ , height: img.height
+ , ratio: img.width / img.height
+ , url: url
+ })
+ }
+
+ img.onerror = function(e){
+ if (typeof self._error === 'function'){
+ self._error.call(self, e)
+ }
+ }
+
+ return this.attr('href', (img.src = this.src = url), SVG.xlink)
+ }
+ // Add loaded callback
+ , loaded: function(loaded) {
+ this._loaded = loaded
+ return this
+ }
+
+ , error: function(error) {
+ this._error = error
+ return this
+ }
+ }
+
+ // Add parent method
+, construct: {
+ // create image element, load image and set its size
+ image: function(source, width, height) {
+ return this.put(new SVG.Image).load(source).size(width || 0, height || width || 0)
+ }
+ }
+
+})
+SVG.Text = SVG.invent({
+ // Initialize node
+ create: function() {
+ this.constructor.call(this, SVG.create('text'))
+
+ this.dom.leading = new SVG.Number(1.3) // store leading value for rebuilding
+ this._rebuild = true // enable automatic updating of dy values
+ this._build = false // disable build mode for adding multiple lines
+
+ // set default font
+ this.attr('font-family', SVG.defaults.attrs['font-family'])
+ }
+
+ // Inherit from
+, inherit: SVG.Shape
+
+ // Add class methods
+, extend: {
+ // Move over x-axis
+ x: function(x) {
+ // act as getter
+ if (x == null)
+ return this.attr('x')
+
+ // move lines as well if no textPath is present
+ if (!this.textPath)
+ this.lines().each(function() { if (this.dom.newLined) this.x(x) })
+
+ return this.attr('x', x)
+ }
+ // Move over y-axis
+ , y: function(y) {
+ var oy = this.attr('y')
+ , o = typeof oy === 'number' ? oy - this.bbox().y : 0
+
+ // act as getter
+ if (y == null)
+ return typeof oy === 'number' ? oy - o : oy
+
+ return this.attr('y', typeof y === 'number' ? y + o : y)
+ }
+ // Move center over x-axis
+ , cx: function(x) {
+ return x == null ? this.bbox().cx : this.x(x - this.bbox().width / 2)
+ }
+ // Move center over y-axis
+ , cy: function(y) {
+ return y == null ? this.bbox().cy : this.y(y - this.bbox().height / 2)
+ }
+ // Set the text content
+ , text: function(text) {
+ // act as getter
+ if (typeof text === 'undefined'){
+ var text = ''
+ var children = this.node.childNodes
+ for(var i = 0, len = children.length; i < len; ++i){
+
+ // add newline if its not the first child and newLined is set to true
+ if(i != 0 && children[i].nodeType != 3 && SVG.adopt(children[i]).dom.newLined == true){
+ text += '\n'
+ }
+
+ // add content of this node
+ text += children[i].textContent
+ }
+
+ return text
+ }
+
+ // remove existing content
+ this.clear().build(true)
+
+ if (typeof text === 'function') {
+ // call block
+ text.call(this, this)
+
+ } else {
+ // store text and make sure text is not blank
+ text = text.split('\n')
+
+ // build new lines
+ for (var i = 0, il = text.length; i < il; i++)
+ this.tspan(text[i]).newLine()
+ }
+
+ // disable build mode and rebuild lines
+ return this.build(false).rebuild()
+ }
+ // Set font size
+ , size: function(size) {
+ return this.attr('font-size', size).rebuild()
+ }
+ // Set / get leading
+ , leading: function(value) {
+ // act as getter
+ if (value == null)
+ return this.dom.leading
+
+ // act as setter
+ this.dom.leading = new SVG.Number(value)
+
+ return this.rebuild()
+ }
+ // Get all the first level lines
+ , lines: function() {
+ var node = (this.textPath && this.textPath() || this).node
+
+ // filter tspans and map them to SVG.js instances
+ var lines = SVG.utils.map(SVG.utils.filterSVGElements(node.childNodes), function(el){
+ return SVG.adopt(el)
+ })
+
+ // return an instance of SVG.set
+ return new SVG.Set(lines)
+ }
+ // Rebuild appearance type
+ , rebuild: function(rebuild) {
+ // store new rebuild flag if given
+ if (typeof rebuild == 'boolean')
+ this._rebuild = rebuild
+
+ // define position of all lines
+ if (this._rebuild) {
+ var self = this
+ , blankLineOffset = 0
+ , dy = this.dom.leading * new SVG.Number(this.attr('font-size'))
+
+ this.lines().each(function() {
+ if (this.dom.newLined) {
+ if (!this.textPath)
+ this.attr('x', self.attr('x'))
+
+ if(this.text() == '\n') {
+ blankLineOffset += dy
+ }else{
+ this.attr('dy', dy + blankLineOffset)
+ blankLineOffset = 0
+ }
+ }
+ })
+
+ this.fire('rebuild')
+ }
+
+ return this
+ }
+ // Enable / disable build mode
+ , build: function(build) {
+ this._build = !!build
+ return this
+ }
+ // overwrite method from parent to set data properly
+ , setData: function(o){
+ this.dom = o
+ this.dom.leading = new SVG.Number(o.leading || 1.3)
+ return this
+ }
+ }
+
+ // Add parent method
+, construct: {
+ // Create text element
+ text: function(text) {
+ return this.put(new SVG.Text).text(text)
+ }
+ // Create plain text element
+ , plain: function(text) {
+ return this.put(new SVG.Text).plain(text)
+ }
+ }
+
+})
+
+SVG.Tspan = SVG.invent({
+ // Initialize node
+ create: 'tspan'
+
+ // Inherit from
+, inherit: SVG.Shape
+
+ // Add class methods
+, extend: {
+ // Set text content
+ text: function(text) {
+ if(text == null) return this.node.textContent + (this.dom.newLined ? '\n' : '')
+
+ typeof text === 'function' ? text.call(this, this) : this.plain(text)
+
+ return this
+ }
+ // Shortcut dx
+ , dx: function(dx) {
+ return this.attr('dx', dx)
+ }
+ // Shortcut dy
+ , dy: function(dy) {
+ return this.attr('dy', dy)
+ }
+ // Create new line
+ , newLine: function() {
+ // fetch text parent
+ var t = this.parent(SVG.Text)
+
+ // mark new line
+ this.dom.newLined = true
+
+ // apply new hy¡n
+ return this.dy(t.dom.leading * t.attr('font-size')).attr('x', t.x())
+ }
+ }
+
+})
+
+SVG.extend(SVG.Text, SVG.Tspan, {
+ // Create plain text node
+ plain: function(text) {
+ // clear if build mode is disabled
+ if (this._build === false)
+ this.clear()
+
+ // create text node
+ this.node.appendChild(document.createTextNode(text))
+
+ return this
+ }
+ // Create a tspan
+, tspan: function(text) {
+ var node = (this.textPath && this.textPath() || this).node
+ , tspan = new SVG.Tspan
+
+ // clear if build mode is disabled
+ if (this._build === false)
+ this.clear()
+
+ // add new tspan
+ node.appendChild(tspan.node)
+
+ return tspan.text(text)
+ }
+ // Clear all lines
+, clear: function() {
+ var node = (this.textPath && this.textPath() || this).node
+
+ // remove existing child nodes
+ while (node.hasChildNodes())
+ node.removeChild(node.lastChild)
+
+ return this
+ }
+ // Get length of text element
+, length: function() {
+ return this.node.getComputedTextLength()
+ }
+})
+
+SVG.TextPath = SVG.invent({
+ // Initialize node
+ create: 'textPath'
+
+ // Inherit from
+, inherit: SVG.Parent
+
+ // Define parent class
+, parent: SVG.Text
+
+ // Add parent method
+, construct: {
+ // Create path for text to run on
+ path: function(d) {
+ // create textPath element
+ var path = new SVG.TextPath
+ , track = this.doc().defs().path(d)
+
+ // move lines to textpath
+ while (this.node.hasChildNodes())
+ path.node.appendChild(this.node.firstChild)
+
+ // add textPath element as child node
+ this.node.appendChild(path.node)
+
+ // link textPath to path and add content
+ path.attr('href', '#' + track, SVG.xlink)
+
+ return this
+ }
+ // Plot path if any
+ , plot: function(d) {
+ var track = this.track()
+
+ if (track)
+ track.plot(d)
+
+ return this
+ }
+ // Get the path track element
+ , track: function() {
+ var path = this.textPath()
+
+ if (path)
+ return path.reference('href')
+ }
+ // Get the textPath child
+ , textPath: function() {
+ if (this.node.firstChild && this.node.firstChild.nodeName == 'textPath')
+ return SVG.adopt(this.node.firstChild)
+ }
+ }
+})
+SVG.Nested = SVG.invent({
+ // Initialize node
+ create: function() {
+ this.constructor.call(this, SVG.create('svg'))
+
+ this.style('overflow', 'visible')
+ }
+
+ // Inherit from
+, inherit: SVG.Container
+
+ // Add parent method
+, construct: {
+ // Create nested svg document
+ nested: function() {
+ return this.put(new SVG.Nested)
+ }
+ }
+})
+SVG.A = SVG.invent({
+ // Initialize node
+ create: 'a'
+
+ // Inherit from
+, inherit: SVG.Container
+
+ // Add class methods
+, extend: {
+ // Link url
+ to: function(url) {
+ return this.attr('href', url, SVG.xlink)
+ }
+ // Link show attribute
+ , show: function(target) {
+ return this.attr('show', target, SVG.xlink)
+ }
+ // Link target attribute
+ , target: function(target) {
+ return this.attr('target', target)
+ }
+ }
+
+ // Add parent method
+, construct: {
+ // Create a hyperlink element
+ link: function(url) {
+ return this.put(new SVG.A).to(url)
+ }
+ }
+})
+
+SVG.extend(SVG.Element, {
+ // Create a hyperlink element
+ linkTo: function(url) {
+ var link = new SVG.A
+
+ if (typeof url == 'function')
+ url.call(link, link)
+ else
+ link.to(url)
+
+ return this.parent().put(link).put(this)
+ }
+
+})
+SVG.Marker = SVG.invent({
+ // Initialize node
+ create: 'marker'
+
+ // Inherit from
+, inherit: SVG.Container
+
+ // Add class methods
+, extend: {
+ // Set width of element
+ width: function(width) {
+ return this.attr('markerWidth', width)
+ }
+ // Set height of element
+ , height: function(height) {
+ return this.attr('markerHeight', height)
+ }
+ // Set marker refX and refY
+ , ref: function(x, y) {
+ return this.attr('refX', x).attr('refY', y)
+ }
+ // Update marker
+ , update: function(block) {
+ // remove all content
+ this.clear()
+
+ // invoke passed block
+ if (typeof block == 'function')
+ block.call(this, this)
+
+ return this
+ }
+ // Return the fill id
+ , toString: function() {
+ return 'url(#' + this.id() + ')'
+ }
+ }
+
+ // Add parent method
+, construct: {
+ marker: function(width, height, block) {
+ // Create marker element in defs
+ return this.defs().marker(width, height, block)
+ }
+ }
+
+})
+
+SVG.extend(SVG.Defs, {
+ // Create marker
+ marker: function(width, height, block) {
+ // Set default viewbox to match the width and height, set ref to cx and cy and set orient to auto
+ return this.put(new SVG.Marker)
+ .size(width, height)
+ .ref(width / 2, height / 2)
+ .viewbox(0, 0, width, height)
+ .attr('orient', 'auto')
+ .update(block)
+ }
+
+})
+
+SVG.extend(SVG.Line, SVG.Polyline, SVG.Polygon, SVG.Path, {
+ // Create and attach markers
+ marker: function(marker, width, height, block) {
+ var attr = ['marker']
+
+ // Build attribute name
+ if (marker != 'all') attr.push(marker)
+ attr = attr.join('-')
+
+ // Set marker attribute
+ marker = arguments[1] instanceof SVG.Marker ?
+ arguments[1] :
+ this.doc().marker(width, height, block)
+
+ return this.attr(attr, marker)
+ }
+
+})
+// Define list of available attributes for stroke and fill
+var sugar = {
+ stroke: ['color', 'width', 'opacity', 'linecap', 'linejoin', 'miterlimit', 'dasharray', 'dashoffset']
+, fill: ['color', 'opacity', 'rule']
+, prefix: function(t, a) {
+ return a == 'color' ? t : t + '-' + a
+ }
+}
+
+// Add sugar for fill and stroke
+;['fill', 'stroke'].forEach(function(m) {
+ var i, extension = {}
+
+ extension[m] = function(o) {
+ if (typeof o == 'string' || SVG.Color.isRgb(o) || (o && typeof o.fill === 'function'))
+ this.attr(m, o)
+
+ else
+ // set all attributes from sugar.fill and sugar.stroke list
+ for (i = sugar[m].length - 1; i >= 0; i--)
+ if (o[sugar[m][i]] != null)
+ this.attr(sugar.prefix(m, sugar[m][i]), o[sugar[m][i]])
+
+ return this
+ }
+
+ SVG.extend(SVG.Element, SVG.FX, extension)
+
+})
+
+SVG.extend(SVG.Element, SVG.FX, {
+ // Map rotation to transform
+ rotate: function(d, cx, cy) {
+ return this.transform({ rotation: d, cx: cx, cy: cy })
+ }
+ // Map skew to transform
+, skew: function(x, y, cx, cy) {
+ return this.transform({ skewX: x, skewY: y, cx: cx, cy: cy })
+ }
+ // Map scale to transform
+, scale: function(x, y, cx, cy) {
+ return arguments.length == 1 || arguments.length == 3 ?
+ this.transform({ scale: x, cx: y, cy: cx }) :
+ this.transform({ scaleX: x, scaleY: y, cx: cx, cy: cy })
+ }
+ // Map translate to transform
+, translate: function(x, y) {
+ return this.transform({ x: x, y: y })
+ }
+ // Map flip to transform
+, flip: function(a, o) {
+ return this.transform({ flip: a, offset: o })
+ }
+ // Map matrix to transform
+, matrix: function(m) {
+ return this.attr('transform', new SVG.Matrix(m))
+ }
+ // Opacity
+, opacity: function(value) {
+ return this.attr('opacity', value)
+ }
+ // Relative move over x axis
+, dx: function(x) {
+ return this.x((this instanceof SVG.FX ? 0 : this.x()) + x, true)
+ }
+ // Relative move over y axis
+, dy: function(y) {
+ return this.y((this instanceof SVG.FX ? 0 : this.y()) + y, true)
+ }
+ // Relative move over x and y axes
+, dmove: function(x, y) {
+ return this.dx(x).dy(y)
+ }
+})
+
+SVG.extend(SVG.Rect, SVG.Ellipse, SVG.Circle, SVG.Gradient, SVG.FX, {
+ // Add x and y radius
+ radius: function(x, y) {
+ var type = (this._target || this).type;
+ return type == 'radial' || type == 'circle' ?
+ this.attr('r', new SVG.Number(x)) :
+ this.rx(x).ry(y == null ? x : y)
+ }
+})
+
+SVG.extend(SVG.Path, {
+ // Get path length
+ length: function() {
+ return this.node.getTotalLength()
+ }
+ // Get point at length
+, pointAt: function(length) {
+ return this.node.getPointAtLength(length)
+ }
+})
+
+SVG.extend(SVG.Parent, SVG.Text, SVG.FX, {
+ // Set font
+ font: function(o) {
+ for (var k in o)
+ k == 'leading' ?
+ this.leading(o[k]) :
+ k == 'anchor' ?
+ this.attr('text-anchor', o[k]) :
+ k == 'size' || k == 'family' || k == 'weight' || k == 'stretch' || k == 'variant' || k == 'style' ?
+ this.attr('font-'+ k, o[k]) :
+ this.attr(k, o[k])
+
+ return this
+ }
+})
+
+
+SVG.Set = SVG.invent({
+ // Initialize
+ create: function(members) {
+ // Set initial state
+ Array.isArray(members) ? this.members = members : this.clear()
+ }
+
+ // Add class methods
+, extend: {
+ // Add element to set
+ add: function() {
+ var i, il, elements = [].slice.call(arguments)
+
+ for (i = 0, il = elements.length; i < il; i++)
+ this.members.push(elements[i])
+
+ return this
+ }
+ // Remove element from set
+ , remove: function(element) {
+ var i = this.index(element)
+
+ // remove given child
+ if (i > -1)
+ this.members.splice(i, 1)
+
+ return this
+ }
+ // Iterate over all members
+ , each: function(block) {
+ for (var i = 0, il = this.members.length; i < il; i++)
+ block.apply(this.members[i], [i, this.members])
+
+ return this
+ }
+ // Restore to defaults
+ , clear: function() {
+ // initialize store
+ this.members = []
+
+ return this
+ }
+ // Get the length of a set
+ , length: function() {
+ return this.members.length
+ }
+ // Checks if a given element is present in set
+ , has: function(element) {
+ return this.index(element) >= 0
+ }
+ // retuns index of given element in set
+ , index: function(element) {
+ return this.members.indexOf(element)
+ }
+ // Get member at given index
+ , get: function(i) {
+ return this.members[i]
+ }
+ // Get first member
+ , first: function() {
+ return this.get(0)
+ }
+ // Get last member
+ , last: function() {
+ return this.get(this.members.length - 1)
+ }
+ // Default value
+ , valueOf: function() {
+ return this.members
+ }
+ // Get the bounding box of all members included or empty box if set has no items
+ , bbox: function(){
+ var box = new SVG.BBox()
+
+ // return an empty box of there are no members
+ if (this.members.length == 0)
+ return box
+
+ // get the first rbox and update the target bbox
+ var rbox = this.members[0].rbox()
+ box.x = rbox.x
+ box.y = rbox.y
+ box.width = rbox.width
+ box.height = rbox.height
+
+ this.each(function() {
+ // user rbox for correct position and visual representation
+ box = box.merge(this.rbox())
+ })
+
+ return box
+ }
+ }
+
+ // Add parent method
+, construct: {
+ // Create a new set
+ set: function(members) {
+ return new SVG.Set(members)
+ }
+ }
+})
+
+SVG.FX.Set = SVG.invent({
+ // Initialize node
+ create: function(set) {
+ // store reference to set
+ this.set = set
+ }
+
+})
+
+// Alias methods
+SVG.Set.inherit = function() {
+ var m
+ , methods = []
+
+ // gather shape methods
+ for(var m in SVG.Shape.prototype)
+ if (typeof SVG.Shape.prototype[m] == 'function' && typeof SVG.Set.prototype[m] != 'function')
+ methods.push(m)
+
+ // apply shape aliasses
+ methods.forEach(function(method) {
+ SVG.Set.prototype[method] = function() {
+ for (var i = 0, il = this.members.length; i < il; i++)
+ if (this.members[i] && typeof this.members[i][method] == 'function')
+ this.members[i][method].apply(this.members[i], arguments)
+
+ return method == 'animate' ? (this.fx || (this.fx = new SVG.FX.Set(this))) : this
+ }
+ })
+
+ // clear methods for the next round
+ methods = []
+
+ // gather fx methods
+ for(var m in SVG.FX.prototype)
+ if (typeof SVG.FX.prototype[m] == 'function' && typeof SVG.FX.Set.prototype[m] != 'function')
+ methods.push(m)
+
+ // apply fx aliasses
+ methods.forEach(function(method) {
+ SVG.FX.Set.prototype[method] = function() {
+ for (var i = 0, il = this.set.members.length; i < il; i++)
+ this.set.members[i].fx[method].apply(this.set.members[i].fx, arguments)
+
+ return this
+ }
+ })
+}
+
+
+
+
+SVG.extend(SVG.Element, {
+ // Store data values on svg nodes
+ data: function(a, v, r) {
+ if (typeof a == 'object') {
+ for (v in a)
+ this.data(v, a[v])
+
+ } else if (arguments.length < 2) {
+ try {
+ return JSON.parse(this.attr('data-' + a))
+ } catch(e) {
+ return this.attr('data-' + a)
+ }
+
+ } else {
+ this.attr(
+ 'data-' + a
+ , v === null ?
+ null :
+ r === true || typeof v === 'string' || typeof v === 'number' ?
+ v :
+ JSON.stringify(v)
+ )
+ }
+
+ return this
+ }
+})
+SVG.extend(SVG.Element, {
+ // Remember arbitrary data
+ remember: function(k, v) {
+ // remember every item in an object individually
+ if (typeof arguments[0] == 'object')
+ for (var v in k)
+ this.remember(v, k[v])
+
+ // retrieve memory
+ else if (arguments.length == 1)
+ return this.memory()[k]
+
+ // store memory
+ else
+ this.memory()[k] = v
+
+ return this
+ }
+
+ // Erase a given memory
+, forget: function() {
+ if (arguments.length == 0)
+ this._memory = {}
+ else
+ for (var i = arguments.length - 1; i >= 0; i--)
+ delete this.memory()[arguments[i]]
+
+ return this
+ }
+
+ // Initialize or return local memory object
+, memory: function() {
+ return this._memory || (this._memory = {})
+ }
+
+})
+// Method for getting an element by id
+SVG.get = function(id) {
+ var node = document.getElementById(idFromReference(id) || id)
+ return SVG.adopt(node)
+}
+
+// Select elements by query string
+SVG.select = function(query, parent) {
+ return new SVG.Set(
+ SVG.utils.map((parent || document).querySelectorAll(query), function(node) {
+ return SVG.adopt(node)
+ })
+ )
+}
+
+SVG.extend(SVG.Parent, {
+ // Scoped select method
+ select: function(query) {
+ return SVG.select(query, this.node)
+ }
+
+})
+function is(el, obj){
+ return el instanceof obj
+}
+
+// tests if a given selector matches an element
+function matches(el, selector) {
+ return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector);
+}
+
+// Convert dash-separated-string to camelCase
+function camelCase(s) {
+ return s.toLowerCase().replace(/-(.)/g, function(m, g) {
+ return g.toUpperCase()
+ })
+}
+
+// Capitalize first letter of a string
+function capitalize(s) {
+ return s.charAt(0).toUpperCase() + s.slice(1)
+}
+
+// Ensure to six-based hex
+function fullHex(hex) {
+ return hex.length == 4 ?
+ [ '#',
+ hex.substring(1, 2), hex.substring(1, 2)
+ , hex.substring(2, 3), hex.substring(2, 3)
+ , hex.substring(3, 4), hex.substring(3, 4)
+ ].join('') : hex
+}
+
+// Component to hex value
+function compToHex(comp) {
+ var hex = comp.toString(16)
+ return hex.length == 1 ? '0' + hex : hex
+}
+
+// Calculate proportional width and height values when necessary
+function proportionalSize(element, width, height) {
+ if (width == null || height == null) {
+ var box = element.bbox()
+
+ if (width == null)
+ width = box.width / box.height * height
+ else if (height == null)
+ height = box.height / box.width * width
+ }
+
+ return {
+ width: width
+ , height: height
+ }
+}
+
+// Delta transform point
+function deltaTransformPoint(matrix, x, y) {
+ return {
+ x: x * matrix.a + y * matrix.c + 0
+ , y: x * matrix.b + y * matrix.d + 0
+ }
+}
+
+// Map matrix array to object
+function arrayToMatrix(a) {
+ return { a: a[0], b: a[1], c: a[2], d: a[3], e: a[4], f: a[5] }
+}
+
+// Parse matrix if required
+function parseMatrix(matrix) {
+ if (!(matrix instanceof SVG.Matrix))
+ matrix = new SVG.Matrix(matrix)
+
+ return matrix
+}
+
+// Add centre point to transform object
+function ensureCentre(o, target) {
+ o.cx = o.cx == null ? target.bbox().cx : o.cx
+ o.cy = o.cy == null ? target.bbox().cy : o.cy
+}
+
+// Convert string to matrix
+function stringToMatrix(source) {
+ // remove matrix wrapper and split to individual numbers
+ source = source
+ .replace(SVG.regex.whitespace, '')
+ .replace(SVG.regex.matrix, '')
+ .split(SVG.regex.matrixElements)
+
+ // convert string values to floats and convert to a matrix-formatted object
+ return arrayToMatrix(
+ SVG.utils.map(source, function(n) {
+ return parseFloat(n)
+ })
+ )
+}
+
+// Calculate position according to from and to
+function at(o, pos) {
+ // number recalculation (don't bother converting to SVG.Number for performance reasons)
+ return typeof o.from == 'number' ?
+ o.from + (o.to - o.from) * pos :
+
+ // instance recalculation
+ o instanceof SVG.Color || o instanceof SVG.Number || o instanceof SVG.Matrix ? o.at(pos) :
+
+ // for all other values wait until pos has reached 1 to return the final value
+ pos < 1 ? o.from : o.to
+}
+
+// PathArray Helpers
+function arrayToString(a) {
+ for (var i = 0, il = a.length, s = ''; i < il; i++) {
+ s += a[i][0]
+
+ if (a[i][1] != null) {
+ s += a[i][1]
+
+ if (a[i][2] != null) {
+ s += ' '
+ s += a[i][2]
+
+ if (a[i][3] != null) {
+ s += ' '
+ s += a[i][3]
+ s += ' '
+ s += a[i][4]
+
+ if (a[i][5] != null) {
+ s += ' '
+ s += a[i][5]
+ s += ' '
+ s += a[i][6]
+
+ if (a[i][7] != null) {
+ s += ' '
+ s += a[i][7]
+ }
+ }
+ }
+ }
+ }
+ }
+
+ return s + ' '
+}
+
+// Deep new id assignment
+function assignNewId(node) {
+ // do the same for SVG child nodes as well
+ for (var i = node.childNodes.length - 1; i >= 0; i--)
+ if (node.childNodes[i] instanceof SVGElement)
+ assignNewId(node.childNodes[i])
+
+ return SVG.adopt(node).id(SVG.eid(node.nodeName))
+}
+
+// Add more bounding box properties
+function fullBox(b) {
+ if (b.x == null) {
+ b.x = 0
+ b.y = 0
+ b.width = 0
+ b.height = 0
+ }
+
+ b.w = b.width
+ b.h = b.height
+ b.x2 = b.x + b.width
+ b.y2 = b.y + b.height
+ b.cx = b.x + b.width / 2
+ b.cy = b.y + b.height / 2
+
+ return b
+}
+
+// Get id from reference string
+function idFromReference(url) {
+ var m = url.toString().match(SVG.regex.reference)
+
+ if (m) return m[1]
+}
+
+// Create matrix array for looping
+var abcdef = 'abcdef'.split('')
+// Add CustomEvent to IE9 and IE10
+if (typeof CustomEvent !== 'function') {
+ // Code from: https://developer.mozilla.org/en-US/docs/Web/API/CustomEvent
+ var CustomEvent = function(event, options) {
+ options = options || { bubbles: false, cancelable: false, detail: undefined }
+ var e = document.createEvent('CustomEvent')
+ e.initCustomEvent(event, options.bubbles, options.cancelable, options.detail)
+ return e
+ }
+
+ CustomEvent.prototype = window.Event.prototype
+
+ window.CustomEvent = CustomEvent
+}
+
+// requestAnimationFrame / cancelAnimationFrame Polyfill with fallback based on Paul Irish
+(function(w) {
+ var lastTime = 0
+ var vendors = ['moz', 'webkit']
+
+ for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {
+ w.requestAnimationFrame = w[vendors[x] + 'RequestAnimationFrame']
+ w.cancelAnimationFrame = w[vendors[x] + 'CancelAnimationFrame'] ||
+ w[vendors[x] + 'CancelRequestAnimationFrame']
+ }
+
+ w.requestAnimationFrame = w.requestAnimationFrame ||
+ function(callback) {
+ var currTime = new Date().getTime()
+ var timeToCall = Math.max(0, 16 - (currTime - lastTime))
+
+ var id = w.setTimeout(function() {
+ callback(currTime + timeToCall)
+ }, timeToCall)
+
+ lastTime = currTime + timeToCall
+ return id
+ }
+
+ w.cancelAnimationFrame = w.cancelAnimationFrame || w.clearTimeout;
+
+}(window))
+
+return SVG
+
+})); \ No newline at end of file
diff --git a/dist/svg.min.js b/dist/svg.min.js
new file mode 100644
index 0000000..ac46b13
--- /dev/null
+++ b/dist/svg.min.js
@@ -0,0 +1,2 @@
+/*! svg.js v2.3.4 MIT*/!function(t,e){"function"==typeof define&&define.amd?define(function(){return e(t,t.document)}):"object"==typeof exports?module.exports=t.document?e(t,t.document):function(t){return e(t,t.document)}:t.SVG=e(t,t.document)}("undefined"!=typeof window?window:this,function(t,e){function i(t,e){return t instanceof e}function n(t,e){return(t.matches||t.matchesSelector||t.msMatchesSelector||t.mozMatchesSelector||t.webkitMatchesSelector||t.oMatchesSelector).call(t,e)}function r(t){return t.toLowerCase().replace(/-(.)/g,function(t,e){return e.toUpperCase()})}function s(t){return t.charAt(0).toUpperCase()+t.slice(1)}function a(t){return 4==t.length?["#",t.substring(1,2),t.substring(1,2),t.substring(2,3),t.substring(2,3),t.substring(3,4),t.substring(3,4)].join(""):t}function o(t){var e=t.toString(16);return 1==e.length?"0"+e:e}function h(t,e,i){if(null==e||null==i){var n=t.bbox();null==e?e=n.width/n.height*i:null==i&&(i=n.height/n.width*e)}return{width:e,height:i}}function 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this},memory:function(){return this._memory||(this._memory={})}}),y.get=function(t){var i=e.getElementById(v(t)||t);return y.adopt(i)},y.select=function(t,i){return new y.Set(y.utils.map((i||e).querySelectorAll(t),function(t){return y.adopt(t)}))},y.extend(y.Parent,{select:function(t){return y.select(t,this.node)}});var w="abcdef".split("");if("function"!=typeof b){var b=function(t,i){i=i||{bubbles:!1,cancelable:!1,detail:void 0};var n=e.createEvent("CustomEvent");return n.initCustomEvent(t,i.bubbles,i.cancelable,i.detail),n};b.prototype=t.Event.prototype,t.CustomEvent=b}return function(e){for(var i=0,n=["moz","webkit"],r=0;r<n.length&&!t.requestAnimationFrame;++r)e.requestAnimationFrame=e[n[r]+"RequestAnimationFrame"],e.cancelAnimationFrame=e[n[r]+"CancelAnimationFrame"]||e[n[r]+"CancelRequestAnimationFrame"];e.requestAnimationFrame=e.requestAnimationFrame||function(t){var n=(new Date).getTime(),r=Math.max(0,16-(n-i)),s=e.setTimeout(function(){t(n+r)},r);return i=n+r,s},e.cancelAnimationFrame=e.cancelAnimationFrame||e.clearTimeout}(t),y}); \ No newline at end of file
diff --git a/gulpfile.js b/gulpfile.js
index 53015ba..7203ccf 100644
--- a/gulpfile.js
+++ b/gulpfile.js
@@ -22,10 +22,10 @@ var headerLong = ['/*!'
, '* @license <%= pkg.license %>'
, '*'
, '* BUILT: <%= pkg.buildDate %>'
- , '*/;'
+ , '*/'
, ''].join('\n')
-var headerShort = '/*! <%= pkg.name %> v<%= pkg.version %> <%= pkg.license %>*/;'
+var headerShort = '/*! <%= pkg.name %> v<%= pkg.version %> <%= pkg.license %>*/'
// all files in the right order (currently we don't use any dependency management system)
var parts = [
@@ -83,8 +83,8 @@ var parts = [
, 'src/polyfill.js'
]
-gulp.task('clean', function(cb) {
- del([ 'dist/*' ], cb);
+gulp.task('clean', function() {
+ return del([ 'dist/*' ])
})
/**
@@ -141,9 +141,4 @@ gulp.task('docs', function() {
})
})
-gulp.task('default', ['clean', 'unify', 'minify'], function() {})
-
-
-
-
-
+gulp.task('default', ['clean', 'unify', 'minify']) \ No newline at end of file
diff --git a/package.json b/package.json
index 57a2fdc..75dc3ec 100644
--- a/package.json
+++ b/package.json
@@ -49,8 +49,7 @@
"license": "MIT",
"typings": "./svg.js.d.ts",
"scripts": {
- "build": "gulp",
- "prepublish": "npm run build"
+ "build": "gulp"
},
"devDependencies": {
"del": "^2.2.0",