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-rwxr-xr-x | README.md | 14 |
1 files changed, 7 insertions, 7 deletions
@@ -1249,7 +1249,7 @@ Set the size of an element by a given `width` and `height`: rect.size(200, 300) ``` -Proporional resizing is also possible by leaving out `height`: +Proportional resizing is also possible by leaving out `height`: ```javascript rect.size(200) @@ -1490,7 +1490,7 @@ var length = path.length() __`returns`: `number`__ ### pointAt() -Get get point on a path at given length: +Get point on a path at given length: ```javascript var point = path.pointAt(105) //-> returns { x : 96.88497924804688, y : 58.062747955322266 } @@ -1524,7 +1524,7 @@ If you include the sugar.js module, `fill()`, `stroke()`, `rotate()`, `skew()`, rect.animate().rotate(45).skew(25, 0) ``` -You can also animate non-numeric unit values unsing the `attr()` method: +You can also animate non-numeric unit values using the `attr()` method: ```javascript rect.attr('x', '10%').animate().attr('x', '50%') ``` @@ -2587,7 +2587,7 @@ Removing it is quite as easy: rect.click(null) ``` -All available evenets are: `click`, `dblclick`, `mousedown`, `mouseup`, `mouseover`, `mouseout`, `mousemove`, `touchstart`, `touchmove`, `touchleave`, `touchend` and `touchcancel`. +All available events are: `click`, `dblclick`, `mousedown`, `mouseup`, `mouseover`, `mouseout`, `mousemove`, `touchstart`, `touchmove`, `touchleave`, `touchend` and `touchcancel`. __`returns`: `itself`__ @@ -3046,19 +3046,19 @@ var rounded = draw.rounded(200, 100) That's it, the invention is now ready to be used! #### Accepted values -The `SVG.invent()` function always expectes an object. The object can have the following configuration values: +The `SVG.invent()` function always expects an object. The object can have the following configuration values: - `create`: can be either a string with the node name (e.g. `rect`, `ellipse`, ...) or a custom initializer function; `[required]` - `inherit`: the desired svg.js class to inherit from (e.g. `SVG.Shape`, `SVG.Element`, `SVG.Container`, `SVG.Rect`, ...); `[optional but recommended]` - `extend`: an object with the methods that should be applied to the element's prototype; `[optional]` -- `construct`: an objects with the methods to create the element on the parent element; `[optional]` +- `construct`: an object with the methods to create the element on the parent element; `[optional]` - `parent`: an svg.js parent class on which the methods in the passed `construct` object should be available; `[optional]` Svg.js uses the `SVG.invent()` function to create all internal elements, so have a look at the source to see how this function is used in various ways. ### SVG.extend() -Svg.js has a modular structure. It is very easy to add you own methods at different levels. Let's say we want to add a method to all shape types then we would add our method to SVG.Shape: +Svg.js has a modular structure. It is very easy to add your own methods at different levels. Let's say we want to add a method to all shape types then we would add our method to SVG.Shape: ```javascript SVG.extend(SVG.Shape, { |