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+/*!
+* svg.js - A lightweight library for manipulating and animating SVG.
+* @version 3.0.0
+* https://svgdotjs.github.io/
+*
+* @copyright Wout Fierens <wout@mick-wout.com>
+* @license MIT
+*
+* BUILT: Tue Nov 06 2018 13:43:56 GMT+0100 (GMT+01:00)
+*/;
+function _typeof(obj) {
+ if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") {
+ _typeof = function (obj) {
+ return typeof obj;
+ };
+ } else {
+ _typeof = function (obj) {
+ return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj;
+ };
+ }
+
+ return _typeof(obj);
+}
+
+function _classCallCheck(instance, Constructor) {
+ if (!(instance instanceof Constructor)) {
+ throw new TypeError("Cannot call a class as a function");
+ }
+}
+
+function _defineProperties(target, props) {
+ for (var i = 0; i < props.length; i++) {
+ var descriptor = props[i];
+ descriptor.enumerable = descriptor.enumerable || false;
+ descriptor.configurable = true;
+ if ("value" in descriptor) descriptor.writable = true;
+ Object.defineProperty(target, descriptor.key, descriptor);
+ }
+}
+
+function _createClass(Constructor, protoProps, staticProps) {
+ if (protoProps) _defineProperties(Constructor.prototype, protoProps);
+ if (staticProps) _defineProperties(Constructor, staticProps);
+ return Constructor;
+}
+
+function _defineProperty(obj, key, value) {
+ if (key in obj) {
+ Object.defineProperty(obj, key, {
+ value: value,
+ enumerable: true,
+ configurable: true,
+ writable: true
+ });
+ } else {
+ obj[key] = value;
+ }
+
+ return obj;
+}
+
+function _objectSpread(target) {
+ for (var i = 1; i < arguments.length; i++) {
+ var source = arguments[i] != null ? arguments[i] : {};
+ var ownKeys = Object.keys(source);
+
+ if (typeof Object.getOwnPropertySymbols === 'function') {
+ ownKeys = ownKeys.concat(Object.getOwnPropertySymbols(source).filter(function (sym) {
+ return Object.getOwnPropertyDescriptor(source, sym).enumerable;
+ }));
+ }
+
+ ownKeys.forEach(function (key) {
+ _defineProperty(target, key, source[key]);
+ });
+ }
+
+ return target;
+}
+
+function _inherits(subClass, superClass) {
+ if (typeof superClass !== "function" && superClass !== null) {
+ throw new TypeError("Super expression must either be null or a function");
+ }
+
+ subClass.prototype = Object.create(superClass && superClass.prototype, {
+ constructor: {
+ value: subClass,
+ writable: true,
+ configurable: true
+ }
+ });
+ if (superClass) _setPrototypeOf(subClass, superClass);
+}
+
+function _getPrototypeOf(o) {
+ _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) {
+ return o.__proto__ || Object.getPrototypeOf(o);
+ };
+ return _getPrototypeOf(o);
+}
+
+function _setPrototypeOf(o, p) {
+ _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) {
+ o.__proto__ = p;
+ return o;
+ };
+
+ return _setPrototypeOf(o, p);
+}
+
+function _assertThisInitialized(self) {
+ if (self === void 0) {
+ throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
+ }
+
+ return self;
+}
+
+function _possibleConstructorReturn(self, call) {
+ if (call && (typeof call === "object" || typeof call === "function")) {
+ return call;
+ }
+
+ return _assertThisInitialized(self);
+}
+
+function _superPropBase(object, property) {
+ while (!Object.prototype.hasOwnProperty.call(object, property)) {
+ object = _getPrototypeOf(object);
+ if (object === null) break;
+ }
+
+ return object;
+}
+
+function _get(target, property, receiver) {
+ if (typeof Reflect !== "undefined" && Reflect.get) {
+ _get = Reflect.get;
+ } else {
+ _get = function _get(target, property, receiver) {
+ var base = _superPropBase(target, property);
+
+ if (!base) return;
+ var desc = Object.getOwnPropertyDescriptor(base, property);
+
+ if (desc.get) {
+ return desc.get.call(receiver);
+ }
+
+ return desc.value;
+ };
+ }
+
+ return _get(target, property, receiver || target);
+}
+
+function _slicedToArray(arr, i) {
+ return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _nonIterableRest();
+}
+
+function _toConsumableArray(arr) {
+ return _arrayWithoutHoles(arr) || _iterableToArray(arr) || _nonIterableSpread();
+}
+
+function _arrayWithoutHoles(arr) {
+ if (Array.isArray(arr)) {
+ for (var i = 0, arr2 = new Array(arr.length); i < arr.length; i++) arr2[i] = arr[i];
+
+ return arr2;
+ }
+}
+
+function _arrayWithHoles(arr) {
+ if (Array.isArray(arr)) return arr;
+}
+
+function _iterableToArray(iter) {
+ if (Symbol.iterator in Object(iter) || Object.prototype.toString.call(iter) === "[object Arguments]") return Array.from(iter);
+}
+
+function _iterableToArrayLimit(arr, i) {
+ var _arr = [];
+ var _n = true;
+ var _d = false;
+ var _e = undefined;
+
+ try {
+ for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) {
+ _arr.push(_s.value);
+
+ if (i && _arr.length === i) break;
+ }
+ } catch (err) {
+ _d = true;
+ _e = err;
+ } finally {
+ try {
+ if (!_n && _i["return"] != null) _i["return"]();
+ } finally {
+ if (_d) throw _e;
+ }
+ }
+
+ return _arr;
+}
+
+function _nonIterableSpread() {
+ throw new TypeError("Invalid attempt to spread non-iterable instance");
+}
+
+function _nonIterableRest() {
+ throw new TypeError("Invalid attempt to destructure non-iterable instance");
+}
+
+var methods = {};
+function registerMethods(name, m) {
+ if (Array.isArray(name)) {
+ var _iteratorNormalCompletion = true;
+ var _didIteratorError = false;
+ var _iteratorError = undefined;
+
+ try {
+ for (var _iterator = name[Symbol.iterator](), _step; !(_iteratorNormalCompletion = (_step = _iterator.next()).done); _iteratorNormalCompletion = true) {
+ var _name = _step.value;
+ registerMethods(_name, m);
+ }
+ } catch (err) {
+ _didIteratorError = true;
+ _iteratorError = err;
+ } finally {
+ try {
+ if (!_iteratorNormalCompletion && _iterator.return != null) {
+ _iterator.return();
+ }
+ } finally {
+ if (_didIteratorError) {
+ throw _iteratorError;
+ }
+ }
+ }
+
+ return;
+ }
+
+ if (_typeof(name) === 'object') {
+ var _arr = Object.entries(name);
+
+ for (var _i = 0; _i < _arr.length; _i++) {
+ var _arr$_i = _slicedToArray(_arr[_i], 2),
+ _name2 = _arr$_i[0],
+ _m = _arr$_i[1];
+
+ registerMethods(_name2, _m);
+ }
+
+ return;
+ }
+
+ methods[name] = Object.assign(methods[name] || {}, m);
+}
+function getMethodsFor(name) {
+ return methods[name] || {};
+}
+
+function siblings() {
+ return this.parent().children();
+} // Get the curent position siblings
+
+function position() {
+ return this.parent().index(this);
+} // Get the next element (will return null if there is none)
+
+function next() {
+ return this.siblings()[this.position() + 1];
+} // Get the next element (will return null if there is none)
+
+function prev() {
+ return this.siblings()[this.position() - 1];
+} // Send given element one step forward
+
+function forward() {
+ var i = this.position() + 1;
+ var p = this.parent(); // move node one step forward
+
+ p.removeElement(this).add(this, i); // make sure defs node is always at the top
+
+ if (typeof p.isRoot === 'function' && p.isRoot()) {
+ p.node.appendChild(p.defs().node);
+ }
+
+ return this;
+} // Send given element one step backward
+
+function backward() {
+ var i = this.position();
+
+ if (i > 0) {
+ this.parent().removeElement(this).add(this, i - 1);
+ }
+
+ return this;
+} // Send given element all the way to the front
+
+function front() {
+ var p = this.parent(); // Move node forward
+
+ p.node.appendChild(this.node); // Make sure defs node is always at the top
+
+ if (typeof p.isRoot === 'function' && p.isRoot()) {
+ p.node.appendChild(p.defs().node);
+ }
+
+ return this;
+} // Send given element all the way to the back
+
+function back() {
+ if (this.position() > 0) {
+ this.parent().removeElement(this).add(this, 0);
+ }
+
+ return this;
+} // Inserts a given element before the targeted element
+
+function before(element) {
+ element.remove();
+ var i = this.position();
+ this.parent().add(element, i);
+ return this;
+} // Inserts a given element after the targeted element
+
+function after(element) {
+ element.remove();
+ var i = this.position();
+ this.parent().add(element, i + 1);
+ return this;
+}
+registerMethods('Dom', {
+ siblings: siblings,
+ position: position,
+ next: next,
+ prev: prev,
+ forward: forward,
+ backward: backward,
+ front: front,
+ back: back,
+ before: before,
+ after: after
+});
+
+// Parse unit value
+var numberAndUnit = /^([+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?)([a-z%]*)$/i; // Parse hex value
+
+var hex = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i; // Parse rgb value
+
+var rgb = /rgb\((\d+),(\d+),(\d+)\)/; // Parse reference id
+
+var reference = /(#[a-z0-9\-_]+)/i; // splits a transformation chain
+
+var transforms = /\)\s*,?\s*/; // Whitespace
+
+var whitespace = /\s/g; // Test hex value
+
+var isHex = /^#[a-f0-9]{3,6}$/i; // Test rgb value
+
+var isRgb = /^rgb\(/; // Test css declaration
+
+var isBlank = /^(\s+)?$/; // Test for numeric string
+
+var isNumber = /^[+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?$/i; // Test for percent value
+
+var isImage = /\.(jpg|jpeg|png|gif|svg)(\?[^=]+.*)?/i; // split at whitespace and comma
+
+var delimiter = /[\s,]+/; // The following regex are used to parse the d attribute of a path
+// Matches all hyphens which are not after an exponent
+
+var hyphen = /([^e])-/gi; // Replaces and tests for all path letters
+
+var pathLetters = /[MLHVCSQTAZ]/gi; // yes we need this one, too
+
+var isPathLetter = /[MLHVCSQTAZ]/i; // matches 0.154.23.45
+
+var numbersWithDots = /((\d?\.\d+(?:e[+-]?\d+)?)((?:\.\d+(?:e[+-]?\d+)?)+))+/gi; // matches .
+
+var dots = /\./g;
+
+function classes() {
+ var attr = this.attr('class');
+ return attr == null ? [] : attr.trim().split(delimiter);
+} // Return true if class exists on the node, false otherwise
+
+
+function hasClass(name) {
+ return this.classes().indexOf(name) !== -1;
+} // Add class to the node
+
+
+function addClass(name) {
+ if (!this.hasClass(name)) {
+ var array = this.classes();
+ array.push(name);
+ this.attr('class', array.join(' '));
+ }
+
+ return this;
+} // Remove class from the node
+
+
+function removeClass(name) {
+ if (this.hasClass(name)) {
+ this.attr('class', this.classes().filter(function (c) {
+ return c !== name;
+ }).join(' '));
+ }
+
+ return this;
+} // Toggle the presence of a class on the node
+
+
+function toggleClass(name) {
+ return this.hasClass(name) ? this.removeClass(name) : this.addClass(name);
+}
+
+registerMethods('Dom', {
+ classes: classes,
+ hasClass: hasClass,
+ addClass: addClass,
+ removeClass: removeClass,
+ toggleClass: toggleClass
+});
+
+// Map function
+function map(array, block) {
+ var i;
+ var il = array.length;
+ var result = [];
+
+ for (i = 0; i < il; i++) {
+ result.push(block(array[i]));
+ }
+
+ return result;
+} // Filter function
+
+function filter(array, block) {
+ var i;
+ var il = array.length;
+ var result = [];
+
+ for (i = 0; i < il; i++) {
+ if (block(array[i])) {
+ result.push(array[i]);
+ }
+ }
+
+ return result;
+} // Degrees to radians
+
+function radians(d) {
+ return d % 360 * Math.PI / 180;
+} // Radians to degrees
+
+function degrees(r) {
+ return r * 180 / Math.PI % 360;
+} // Convert dash-separated-string to camelCase
+
+function camelCase(s) {
+ return s.toLowerCase().replace(/-(.)/g, function (m, g) {
+ return g.toUpperCase();
+ });
+} // Capitalize first letter of a string
+
+function capitalize(s) {
+ return s.charAt(0).toUpperCase() + s.slice(1);
+} // Calculate proportional width and height values when necessary
+
+function proportionalSize(element, width, height) {
+ if (width == null || height == null) {
+ var box = element.bbox();
+
+ if (width == null) {
+ width = box.width / box.height * height;
+ } else if (height == null) {
+ height = box.height / box.width * width;
+ }
+ }
+
+ return {
+ width: width,
+ height: height
+ };
+}
+function getOrigin(o, element) {
+ // Allow origin or around as the names
+ var origin = o.origin; // o.around == null ? o.origin : o.around
+
+ var ox, oy; // Allow the user to pass a string to rotate around a given point
+
+ if (typeof origin === 'string' || origin == null) {
+ // Get the bounding box of the element with no transformations applied
+ var string = (origin || 'center').toLowerCase().trim();
+
+ var _element$bbox = element.bbox(),
+ height = _element$bbox.height,
+ width = _element$bbox.width,
+ x = _element$bbox.x,
+ y = _element$bbox.y; // Calculate the transformed x and y coordinates
+
+
+ var bx = string.includes('left') ? x : string.includes('right') ? x + width : x + width / 2;
+ var by = string.includes('top') ? y : string.includes('bottom') ? y + height : y + height / 2; // Set the bounds eg : "bottom-left", "Top right", "middle" etc...
+
+ ox = o.ox != null ? o.ox : bx;
+ oy = o.oy != null ? o.oy : by;
+ } else {
+ ox = origin[0];
+ oy = origin[1];
+ } // Return the origin as it is if it wasn't a string
+
+
+ return [ox, oy];
+}
+
+function css(style, val) {
+ var ret = {};
+
+ if (arguments.length === 0) {
+ // get full style as object
+ this.node.style.cssText.split(/\s*;\s*/).filter(function (el) {
+ return !!el.length;
+ }).forEach(function (el) {
+ var t = el.split(/\s*:\s*/);
+ ret[t[0]] = t[1];
+ });
+ return ret;
+ }
+
+ if (arguments.length < 2) {
+ // get style properties in the array
+ if (Array.isArray(style)) {
+ var _iteratorNormalCompletion = true;
+ var _didIteratorError = false;
+ var _iteratorError = undefined;
+
+ try {
+ for (var _iterator = style[Symbol.iterator](), _step; !(_iteratorNormalCompletion = (_step = _iterator.next()).done); _iteratorNormalCompletion = true) {
+ var name = _step.value;
+ var cased = camelCase(name);
+ ret[cased] = this.node.style[cased];
+ }
+ } catch (err) {
+ _didIteratorError = true;
+ _iteratorError = err;
+ } finally {
+ try {
+ if (!_iteratorNormalCompletion && _iterator.return != null) {
+ _iterator.return();
+ }
+ } finally {
+ if (_didIteratorError) {
+ throw _iteratorError;
+ }
+ }
+ }
+
+ return ret;
+ } // get style for property
+
+
+ if (typeof style === 'string') {
+ return this.node.style[camelCase(style)];
+ } // set styles in object
+
+
+ if (_typeof(style) === 'object') {
+ for (var _name in style) {
+ // set empty string if null/undefined/'' was given
+ this.node.style[camelCase(_name)] = style[_name] == null || isBlank.test(style[_name]) ? '' : style[_name];
+ }
+ }
+ } // set style for property
+
+
+ if (arguments.length === 2) {
+ this.node.style[camelCase(style)] = val == null || isBlank.test(val) ? '' : val;
+ }
+
+ return this;
+} // Show element
+
+function show() {
+ return this.css('display', '');
+} // Hide element
+
+function hide() {
+ return this.css('display', 'none');
+} // Is element visible?
+
+function visible() {
+ return this.css('display') !== 'none';
+}
+registerMethods('Dom', {
+ css: css,
+ show: show,
+ hide: hide,
+ visible: visible
+});
+
+function data(a, v, r) {
+ if (_typeof(a) === 'object') {
+ for (v in a) {
+ this.data(v, a[v]);
+ }
+ } else if (arguments.length < 2) {
+ try {
+ return JSON.parse(this.attr('data-' + a));
+ } catch (e) {
+ return this.attr('data-' + a);
+ }
+ } else {
+ this.attr('data-' + a, v === null ? null : r === true || typeof v === 'string' || typeof v === 'number' ? v : JSON.stringify(v));
+ }
+
+ return this;
+}
+registerMethods('Dom', {
+ data: data
+});
+
+// Remember arbitrary data
+
+function remember(k, v) {
+ // remember every item in an object individually
+ if (_typeof(arguments[0]) === 'object') {
+ for (var key in k) {
+ this.remember(key, k[key]);
+ }
+ } else if (arguments.length === 1) {
+ // retrieve memory
+ return this.memory()[k];
+ } else {
+ // store memory
+ this.memory()[k] = v;
+ }
+
+ return this;
+} // Erase a given memory
+
+function forget() {
+ if (arguments.length === 0) {
+ this._memory = {};
+ } else {
+ for (var i = arguments.length - 1; i >= 0; i--) {
+ delete this.memory()[arguments[i]];
+ }
+ }
+
+ return this;
+} // return local memory object
+
+function memory() {
+ return this._memory = this._memory || {};
+}
+registerMethods('Dom', {
+ remember: remember,
+ forget: forget,
+ memory: memory
+});
+
+function fullHex(hex$$1) {
+ return hex$$1.length === 4 ? ['#', hex$$1.substring(1, 2), hex$$1.substring(1, 2), hex$$1.substring(2, 3), hex$$1.substring(2, 3), hex$$1.substring(3, 4), hex$$1.substring(3, 4)].join('') : hex$$1;
+} // Component to hex value
+
+
+function compToHex(comp) {
+ var hex$$1 = comp.toString(16);
+ return hex$$1.length === 1 ? '0' + hex$$1 : hex$$1;
+}
+
+var Color =
+/*#__PURE__*/
+function () {
+ function Color() {
+ _classCallCheck(this, Color);
+
+ this.init.apply(this, arguments);
+ }
+
+ _createClass(Color, [{
+ key: "init",
+ value: function init(color, g, b) {
+ var match; // initialize defaults
+
+ this.r = 0;
+ this.g = 0;
+ this.b = 0;
+ if (!color) return; // parse color
+
+ if (typeof color === 'string') {
+ if (isRgb.test(color)) {
+ // get rgb values
+ match = rgb.exec(color.replace(whitespace, '')); // parse numeric values
+
+ this.r = parseInt(match[1]);
+ this.g = parseInt(match[2]);
+ this.b = parseInt(match[3]);
+ } else if (isHex.test(color)) {
+ // get hex values
+ match = hex.exec(fullHex(color)); // parse numeric values
+
+ this.r = parseInt(match[1], 16);
+ this.g = parseInt(match[2], 16);
+ this.b = parseInt(match[3], 16);
+ }
+ } else if (Array.isArray(color)) {
+ this.r = color[0];
+ this.g = color[1];
+ this.b = color[2];
+ } else if (_typeof(color) === 'object') {
+ this.r = color.r;
+ this.g = color.g;
+ this.b = color.b;
+ } else if (arguments.length === 3) {
+ this.r = color;
+ this.g = g;
+ this.b = b;
+ }
+ } // Default to hex conversion
+
+ }, {
+ key: "toString",
+ value: function toString() {
+ return this.toHex();
+ }
+ }, {
+ key: "toArray",
+ value: function toArray() {
+ return [this.r, this.g, this.b];
+ } // Build hex value
+
+ }, {
+ key: "toHex",
+ value: function toHex() {
+ return '#' + compToHex(Math.round(this.r)) + compToHex(Math.round(this.g)) + compToHex(Math.round(this.b));
+ } // Build rgb value
+
+ }, {
+ key: "toRgb",
+ value: function toRgb() {
+ return 'rgb(' + [this.r, this.g, this.b].join() + ')';
+ } // Calculate true brightness
+
+ }, {
+ key: "brightness",
+ value: function brightness() {
+ return this.r / 255 * 0.30 + this.g / 255 * 0.59 + this.b / 255 * 0.11;
+ } // Testers
+ // Test if given value is a color string
+
+ }], [{
+ key: "test",
+ value: function test(color) {
+ color += '';
+ return isHex.test(color) || isRgb.test(color);
+ } // Test if given value is a rgb object
+
+ }, {
+ key: "isRgb",
+ value: function isRgb$$1(color) {
+ return color && typeof color.r === 'number' && typeof color.g === 'number' && typeof color.b === 'number';
+ } // Test if given value is a color
+
+ }, {
+ key: "isColor",
+ value: function isColor(color) {
+ return this.isRgb(color) || this.test(color);
+ }
+ }]);
+
+ return Color;
+}();
+
+// Default namespaces
+var ns = 'http://www.w3.org/2000/svg';
+var xmlns = 'http://www.w3.org/2000/xmlns/';
+var xlink = 'http://www.w3.org/1999/xlink';
+var svgjs = 'http://svgjs.com/svgjs';
+
+var Base = function Base() {
+ _classCallCheck(this, Base);
+};
+
+var elements = {};
+var root = Symbol('root'); // Method for element creation
+
+function makeNode(name) {
+ // create element
+ return document.createElementNS(ns, name);
+}
+function makeInstance(element) {
+ if (element instanceof Base) return element;
+
+ if (_typeof(element) === 'object') {
+ return adopt(element);
+ }
+
+ if (element == null) {
+ return new elements[root]();
+ }
+
+ if (typeof element === 'string' && element.charAt(0) !== '<') {
+ return adopt(document.querySelector(element));
+ }
+
+ var node = makeNode('svg');
+ node.innerHTML = element; // We can use firstChild here because we know,
+ // that the first char is < and thus an element
+
+ element = adopt(node.firstChild);
+ return element;
+}
+function nodeOrNew(name, node) {
+ return node || makeNode(name);
+} // Adopt existing svg elements
+
+function adopt(node) {
+ // check for presence of node
+ if (!node) return null; // make sure a node isn't already adopted
+
+ if (node.instance instanceof Base) return node.instance;
+
+ if (!(node instanceof window.SVGElement)) {
+ return new elements.HtmlNode(node);
+ } // initialize variables
+
+
+ var element; // adopt with element-specific settings
+
+ if (node.nodeName === 'svg') {
+ element = new elements[root](node);
+ } else if (node.nodeName === 'linearGradient' || node.nodeName === 'radialGradient') {
+ element = new elements.Gradient(node);
+ } else if (elements[capitalize(node.nodeName)]) {
+ element = new elements[capitalize(node.nodeName)](node);
+ } else {
+ element = new elements.Bare(node);
+ }
+
+ return element;
+}
+function register(element) {
+ var name = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : element.name;
+ var asRoot = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : false;
+ elements[name] = element;
+ if (asRoot) elements[root] = element;
+ return element;
+}
+function getClass(name) {
+ return elements[name];
+} // Element id sequence
+
+var did = 1000; // Get next named element id
+
+function eid(name) {
+ return 'Svgjs' + capitalize(name) + did++;
+} // Deep new id assignment
+
+function assignNewId(node) {
+ // do the same for SVG child nodes as well
+ for (var i = node.children.length - 1; i >= 0; i--) {
+ assignNewId(node.children[i]);
+ }
+
+ if (node.id) {
+ return adopt(node).id(eid(node.nodeName));
+ }
+
+ return adopt(node);
+} // Method for extending objects
+
+function extend(modules, methods) {
+ var key, i;
+ modules = Array.isArray(modules) ? modules : [modules];
+
+ for (i = modules.length - 1; i >= 0; i--) {
+ for (key in methods) {
+ modules[i].prototype[key] = methods[key];
+ }
+ }
+}
+
+var listenerId = 0;
+
+function getEvents(node) {
+ var n = makeInstance(node).getEventHolder();
+ if (!n.events) n.events = {};
+ return n.events;
+}
+
+function getEventTarget(node) {
+ return makeInstance(node).getEventTarget();
+}
+
+function clearEvents(node) {
+ var n = makeInstance(node).getEventHolder();
+ if (n.events) n.events = {};
+} // Add event binder in the SVG namespace
+
+
+function on(node, events, listener, binding, options) {
+ var l = listener.bind(binding || node);
+ var bag = getEvents(node);
+ var n = getEventTarget(node); // events can be an array of events or a string of events
+
+ events = Array.isArray(events) ? events : events.split(delimiter); // add id to listener
+
+ if (!listener._svgjsListenerId) {
+ listener._svgjsListenerId = ++listenerId;
+ }
+
+ events.forEach(function (event) {
+ var ev = event.split('.')[0];
+ var ns = event.split('.')[1] || '*'; // ensure valid object
+
+ bag[ev] = bag[ev] || {};
+ bag[ev][ns] = bag[ev][ns] || {}; // reference listener
+
+ bag[ev][ns][listener._svgjsListenerId] = l; // add listener
+
+ n.addEventListener(ev, l, options || false);
+ });
+} // Add event unbinder in the SVG namespace
+
+function off(node, events, listener, options) {
+ var bag = getEvents(node);
+ var n = getEventTarget(node); // listener can be a function or a number
+
+ if (typeof listener === 'function') {
+ listener = listener._svgjsListenerId;
+ if (!listener) return;
+ } // events can be an array of events or a string or undefined
+
+
+ events = Array.isArray(events) ? events : (events || '').split(delimiter);
+ events.forEach(function (event) {
+ var ev = event && event.split('.')[0];
+ var ns = event && event.split('.')[1];
+ var namespace, l;
+
+ if (listener) {
+ // remove listener reference
+ if (bag[ev] && bag[ev][ns || '*']) {
+ // removeListener
+ n.removeEventListener(ev, bag[ev][ns || '*'][listener], options || false);
+ delete bag[ev][ns || '*'][listener];
+ }
+ } else if (ev && ns) {
+ // remove all listeners for a namespaced event
+ if (bag[ev] && bag[ev][ns]) {
+ for (l in bag[ev][ns]) {
+ off(n, [ev, ns].join('.'), l);
+ }
+
+ delete bag[ev][ns];
+ }
+ } else if (ns) {
+ // remove all listeners for a specific namespace
+ for (event in bag) {
+ for (namespace in bag[event]) {
+ if (ns === namespace) {
+ off(n, [event, ns].join('.'));
+ }
+ }
+ }
+ } else if (ev) {
+ // remove all listeners for the event
+ if (bag[ev]) {
+ for (namespace in bag[ev]) {
+ off(n, [ev, namespace].join('.'));
+ }
+
+ delete bag[ev];
+ }
+ } else {
+ // remove all listeners on a given node
+ for (event in bag) {
+ off(n, event);
+ }
+
+ clearEvents(node);
+ }
+ });
+}
+function dispatch(node, event, data) {
+ var n = getEventTarget(node); // Dispatch event
+
+ if (event instanceof window.Event) {
+ n.dispatchEvent(event);
+ } else {
+ event = new window.CustomEvent(event, {
+ detail: data,
+ cancelable: true
+ });
+ n.dispatchEvent(event);
+ }
+
+ return event;
+}
+
+var EventTarget =
+/*#__PURE__*/
+function (_Base) {
+ _inherits(EventTarget, _Base);
+
+ function EventTarget() {
+ var _this;
+
+ var _ref = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {},
+ _ref$events = _ref.events,
+ events = _ref$events === void 0 ? {} : _ref$events;
+
+ _classCallCheck(this, EventTarget);
+
+ _this = _possibleConstructorReturn(this, _getPrototypeOf(EventTarget).call(this));
+ _this.events = events;
+ return _this;
+ }
+
+ _createClass(EventTarget, [{
+ key: "addEventListener",
+ value: function addEventListener() {} // Bind given event to listener
+
+ }, {
+ key: "on",
+ value: function on$$1(event, listener, binding, options) {
+ on(this, event, listener, binding, options);
+
+ return this;
+ } // Unbind event from listener
+
+ }, {
+ key: "off",
+ value: function off$$1(event, listener) {
+ off(this, event, listener);
+
+ return this;
+ }
+ }, {
+ key: "dispatch",
+ value: function dispatch$$1(event, data) {
+ return dispatch(this, event, data);
+ }
+ }, {
+ key: "dispatchEvent",
+ value: function dispatchEvent(event) {
+ var bag = this.getEventHolder().events;
+ if (!bag) return true;
+ var events = bag[event.type];
+
+ for (var i in events) {
+ for (var j in events[i]) {
+ events[i][j](event);
+ }
+ }
+
+ return !event.defaultPrevented;
+ } // Fire given event
+
+ }, {
+ key: "fire",
+ value: function fire(event, data) {
+ this.dispatch(event, data);
+ return this;
+ }
+ }, {
+ key: "getEventHolder",
+ value: function getEventHolder() {
+ return this;
+ }
+ }, {
+ key: "getEventTarget",
+ value: function getEventTarget() {
+ return this;
+ }
+ }, {
+ key: "removeEventListener",
+ value: function removeEventListener() {}
+ }]);
+
+ return EventTarget;
+}(Base); // Add events to elements
+var methods$1 = ['click', 'dblclick', 'mousedown', 'mouseup', 'mouseover', 'mouseout', 'mousemove', 'mouseenter', 'mouseleave', 'touchstart', 'touchmove', 'touchleave', 'touchend', 'touchcancel'].reduce(function (last, event) {
+ // add event to Element
+ var fn = function fn(f) {
+ if (f === null) {
+ off(this, event);
+ } else {
+ on(this, event, f);
+ }
+
+ return this;
+ };
+
+ last[event] = fn;
+ return last;
+}, {});
+registerMethods('Element', methods$1);
+
+function noop() {} // Default animation values
+
+var timeline = {
+ duration: 400,
+ ease: '>',
+ delay: 0 // Default attribute values
+
+};
+var attrs = {
+ // fill and stroke
+ 'fill-opacity': 1,
+ 'stroke-opacity': 1,
+ 'stroke-width': 0,
+ 'stroke-linejoin': 'miter',
+ 'stroke-linecap': 'butt',
+ fill: '#000000',
+ stroke: '#000000',
+ opacity: 1,
+ // position
+ x: 0,
+ y: 0,
+ cx: 0,
+ cy: 0,
+ // size
+ width: 0,
+ height: 0,
+ // radius
+ r: 0,
+ rx: 0,
+ ry: 0,
+ // gradient
+ offset: 0,
+ 'stop-opacity': 1,
+ 'stop-color': '#000000',
+ // text
+ 'font-size': 16,
+ 'font-family': 'Helvetica, Arial, sans-serif',
+ 'text-anchor': 'start'
+};
+
+var defaults = /*#__PURE__*/Object.freeze({
+ noop: noop,
+ timeline: timeline,
+ attrs: attrs
+});
+
+/* eslint no-new-func: "off" */
+var subClassArray = function () {
+ try {
+ // try es6 subclassing
+ return Function('name', 'baseClass', '_constructor', ['baseClass = baseClass || Array', 'return {', '[name]: class extends baseClass {', 'constructor (...args) {', 'super(...args)', '_constructor && _constructor.apply(this, args)', '}', '}', '}[name]'].join('\n'));
+ } catch (e) {
+ // Use es5 approach
+ return function (name) {
+ var baseClass = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : Array;
+
+ var _constructor = arguments.length > 2 ? arguments[2] : undefined;
+
+ var Arr = function Arr() {
+ baseClass.apply(this, arguments);
+ _constructor && _constructor.apply(this, arguments);
+ };
+
+ Arr.prototype = Object.create(baseClass.prototype);
+ Arr.prototype.constructor = Arr;
+ return Arr;
+ };
+ }
+}();
+
+var SVGArray = subClassArray('SVGArray', Array, function (arr) {
+ this.init(arr);
+});
+extend(SVGArray, {
+ init: function init(arr) {
+ this.length = 0;
+ this.push.apply(this, _toConsumableArray(this.parse(arr)));
+ },
+ toArray: function toArray() {
+ return Array.prototype.concat.apply([], this);
+ },
+ toString: function toString() {
+ return this.join(' ');
+ },
+ // Flattens the array if needed
+ valueOf: function valueOf() {
+ var ret = [];
+ ret.push.apply(ret, _toConsumableArray(this));
+ return ret;
+ },
+ // Parse whitespace separated string
+ parse: function parse() {
+ var array = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];
+ // If already is an array, no need to parse it
+ if (array instanceof Array) return array;
+ return array.trim().split(delimiter).map(parseFloat);
+ },
+ clone: function clone() {
+ return new this.constructor(this);
+ },
+ toSet: function toSet() {
+ return new Set(this);
+ }
+});
+
+var SVGNumber =
+/*#__PURE__*/
+function () {
+ // Initialize
+ function SVGNumber() {
+ _classCallCheck(this, SVGNumber);
+
+ this.init.apply(this, arguments);
+ }
+
+ _createClass(SVGNumber, [{
+ key: "init",
+ value: function init(value, unit) {
+ unit = Array.isArray(value) ? value[1] : unit;
+ value = Array.isArray(value) ? value[0] : value; // initialize defaults
+
+ this.value = 0;
+ this.unit = unit || ''; // parse value
+
+ if (typeof value === 'number') {
+ // ensure a valid numeric value
+ this.value = isNaN(value) ? 0 : !isFinite(value) ? value < 0 ? -3.4e+38 : +3.4e+38 : value;
+ } else if (typeof value === 'string') {
+ unit = value.match(numberAndUnit);
+
+ if (unit) {
+ // make value numeric
+ this.value = parseFloat(unit[1]); // normalize
+
+ if (unit[5] === '%') {
+ this.value /= 100;
+ } else if (unit[5] === 's') {
+ this.value *= 1000;
+ } // store unit
+
+
+ this.unit = unit[5];
+ }
+ } else {
+ if (value instanceof SVGNumber) {
+ this.value = value.valueOf();
+ this.unit = value.unit;
+ }
+ }
+ }
+ }, {
+ key: "toString",
+ value: function toString() {
+ return (this.unit === '%' ? ~~(this.value * 1e8) / 1e6 : this.unit === 's' ? this.value / 1e3 : this.value) + this.unit;
+ }
+ }, {
+ key: "toJSON",
+ value: function toJSON() {
+ return this.toString();
+ }
+ }, {
+ key: "toArray",
+ value: function toArray() {
+ return [this.value, this.unit];
+ }
+ }, {
+ key: "valueOf",
+ value: function valueOf() {
+ return this.value;
+ } // Add number
+
+ }, {
+ key: "plus",
+ value: function plus(number) {
+ number = new SVGNumber(number);
+ return new SVGNumber(this + number, this.unit || number.unit);
+ } // Subtract number
+
+ }, {
+ key: "minus",
+ value: function minus(number) {
+ number = new SVGNumber(number);
+ return new SVGNumber(this - number, this.unit || number.unit);
+ } // Multiply number
+
+ }, {
+ key: "times",
+ value: function times(number) {
+ number = new SVGNumber(number);
+ return new SVGNumber(this * number, this.unit || number.unit);
+ } // Divide number
+
+ }, {
+ key: "divide",
+ value: function divide(number) {
+ number = new SVGNumber(number);
+ return new SVGNumber(this / number, this.unit || number.unit);
+ }
+ }]);
+
+ return SVGNumber;
+}();
+
+function attr(attr, val, ns) {
+ // act as full getter
+ if (attr == null) {
+ // get an object of attributes
+ attr = {};
+ val = this.node.attributes;
+ var _iteratorNormalCompletion = true;
+ var _didIteratorError = false;
+ var _iteratorError = undefined;
+
+ try {
+ for (var _iterator = val[Symbol.iterator](), _step; !(_iteratorNormalCompletion = (_step = _iterator.next()).done); _iteratorNormalCompletion = true) {
+ var node = _step.value;
+ attr[node.nodeName] = isNumber.test(node.nodeValue) ? parseFloat(node.nodeValue) : node.nodeValue;
+ }
+ } catch (err) {
+ _didIteratorError = true;
+ _iteratorError = err;
+ } finally {
+ try {
+ if (!_iteratorNormalCompletion && _iterator.return != null) {
+ _iterator.return();
+ }
+ } finally {
+ if (_didIteratorError) {
+ throw _iteratorError;
+ }
+ }
+ }
+
+ return attr;
+ } else if (Array.isArray(attr)) ; else if (_typeof(attr) === 'object') {
+ // apply every attribute individually if an object is passed
+ for (val in attr) {
+ this.attr(val, attr[val]);
+ }
+ } else if (val === null) {
+ // remove value
+ this.node.removeAttribute(attr);
+ } else if (val == null) {
+ // act as a getter if the first and only argument is not an object
+ val = this.node.getAttribute(attr);
+ return val == null ? attrs[attr] // FIXME: do we need to return defaults?
+ : isNumber.test(val) ? parseFloat(val) : val;
+ } else {
+ // convert image fill and stroke to patterns
+ if (attr === 'fill' || attr === 'stroke') {
+ if (isImage.test(val)) {
+ val = this.doc().defs().image(val);
+ }
+ } // FIXME: This is fine, but what about the lines above?
+ // How does attr know about image()?
+
+
+ while (typeof val.attrHook === 'function') {
+ val = val.attrHook(this, attr);
+ } // ensure correct numeric values (also accepts NaN and Infinity)
+
+
+ if (typeof val === 'number') {
+ val = new SVGNumber(val);
+ } else if (Color.isColor(val)) {
+ // ensure full hex color
+ val = new Color(val);
+ } else if (val.constructor === Array) {
+ // Check for plain arrays and parse array values
+ val = new SVGArray(val);
+ } // if the passed attribute is leading...
+
+
+ if (attr === 'leading') {
+ // ... call the leading method instead
+ if (this.leading) {
+ this.leading(val);
+ }
+ } else {
+ // set given attribute on node
+ typeof ns === 'string' ? this.node.setAttributeNS(ns, attr, val.toString()) : this.node.setAttribute(attr, val.toString());
+ } // rebuild if required
+
+
+ if (this.rebuild && (attr === 'font-size' || attr === 'x')) {
+ this.rebuild();
+ }
+ }
+
+ return this;
+}
+
+var Dom =
+/*#__PURE__*/
+function (_EventTarget) {
+ _inherits(Dom, _EventTarget);
+
+ function Dom(node) {
+ var _this;
+
+ _classCallCheck(this, Dom);
+
+ _this = _possibleConstructorReturn(this, _getPrototypeOf(Dom).call(this, node));
+ _this.node = node;
+ _this.type = node.nodeName;
+ return _this;
+ } // Add given element at a position
+
+
+ _createClass(Dom, [{
+ key: "add",
+ value: function add(element, i) {
+ element = makeInstance(element);
+
+ if (i == null) {
+ this.node.appendChild(element.node);
+ } else if (element.node !== this.node.childNodes[i]) {
+ this.node.insertBefore(element.node, this.node.childNodes[i]);
+ }
+
+ return this;
+ } // Add element to given container and return self
+
+ }, {
+ key: "addTo",
+ value: function addTo(parent) {
+ return makeInstance(parent).put(this);
+ } // Returns all child elements
+
+ }, {
+ key: "children",
+ value: function children() {
+ return map(this.node.children, function (node) {
+ return adopt(node);
+ });
+ } // Remove all elements in this container
+
+ }, {
+ key: "clear",
+ value: function clear() {
+ // remove children
+ while (this.node.hasChildNodes()) {
+ this.node.removeChild(this.node.lastChild);
+ } // remove defs reference
+
+
+ delete this._defs;
+ return this;
+ } // Clone element
+
+ }, {
+ key: "clone",
+ value: function clone(parent) {
+ // write dom data to the dom so the clone can pickup the data
+ this.writeDataToDom(); // clone element and assign new id
+
+ var clone = assignNewId(this.node.cloneNode(true)); // insert the clone in the given parent or after myself
+
+ if (parent) parent.add(clone); // FIXME: after might not be available here
+ else this.after(clone);
+ return clone;
+ } // Iterates over all children and invokes a given block
+
+ }, {
+ key: "each",
+ value: function each(block, deep) {
+ var children = this.children();
+ var i, il;
+
+ for (i = 0, il = children.length; i < il; i++) {
+ block.apply(children[i], [i, children]);
+
+ if (deep) {
+ children[i].each(block, deep);
+ }
+ }
+
+ return this;
+ } // Get first child
+
+ }, {
+ key: "first",
+ value: function first() {
+ return adopt(this.node.firstChild);
+ } // Get a element at the given index
+
+ }, {
+ key: "get",
+ value: function get(i) {
+ return adopt(this.node.childNodes[i]);
+ }
+ }, {
+ key: "getEventHolder",
+ value: function getEventHolder() {
+ return this.node;
+ }
+ }, {
+ key: "getEventTarget",
+ value: function getEventTarget() {
+ return this.node;
+ } // Checks if the given element is a child
+
+ }, {
+ key: "has",
+ value: function has(element) {
+ return this.index(element) >= 0;
+ } // Get / set id
+
+ }, {
+ key: "id",
+ value: function id(_id) {
+ // generate new id if no id set
+ if (typeof _id === 'undefined' && !this.node.id) {
+ this.node.id = eid(this.type);
+ } // dont't set directly width this.node.id to make `null` work correctly
+
+
+ return this.attr('id', _id);
+ } // Gets index of given element
+
+ }, {
+ key: "index",
+ value: function index(element) {
+ return [].slice.call(this.node.childNodes).indexOf(element.node);
+ } // Get the last child
+
+ }, {
+ key: "last",
+ value: function last() {
+ return adopt(this.node.lastChild);
+ } // matches the element vs a css selector
+
+ }, {
+ key: "matches",
+ value: function matches(selector) {
+ var el = this.node;
+ return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector);
+ } // Returns the svg node to call native svg methods on it
+
+ }, {
+ key: "native",
+ value: function native() {
+ return this.node;
+ } // Returns the parent element instance
+
+ }, {
+ key: "parent",
+ value: function parent(type) {
+ var parent = this; // check for parent
+
+ if (!parent.node.parentNode) return null; // get parent element
+
+ parent = adopt(parent.node.parentNode);
+ if (!type) return parent; // loop trough ancestors if type is given
+
+ while (parent && parent.node instanceof window.SVGElement) {
+ if (typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent;
+ parent = adopt(parent.node.parentNode);
+ }
+ } // Basically does the same as `add()` but returns the added element instead
+
+ }, {
+ key: "put",
+ value: function put(element, i) {
+ this.add(element, i);
+ return element;
+ } // Add element to given container and return container
+
+ }, {
+ key: "putIn",
+ value: function putIn(parent) {
+ return makeInstance(parent).add(this);
+ } // Remove element
+
+ }, {
+ key: "remove",
+ value: function remove() {
+ if (this.parent()) {
+ this.parent().removeElement(this);
+ }
+
+ return this;
+ } // Remove a given child
+
+ }, {
+ key: "removeElement",
+ value: function removeElement(element) {
+ this.node.removeChild(element.node);
+ return this;
+ } // Replace element
+
+ }, {
+ key: "replace",
+ value: function replace(element) {
+ // FIXME: after() might not be available here
+ this.after(element).remove();
+ return element;
+ } // Return id on string conversion
+
+ }, {
+ key: "toString",
+ value: function toString() {
+ return this.id();
+ } // Import raw svg
+
+ }, {
+ key: "svg",
+ value: function svg(_svg) {
+ var well, len; // act as a setter if svg is given
+
+ if (_svg) {
+ // create temporary holder
+ well = document.createElementNS(ns, 'svg'); // dump raw svg
+
+ well.innerHTML = _svg; // transplant nodes
+
+ for (len = well.children.length; len--;) {
+ this.node.appendChild(well.firstElementChild);
+ } // otherwise act as a getter
+
+ } else {
+ // write svgjs data to the dom
+ this.writeDataToDom();
+ return this.node.outerHTML;
+ }
+
+ return this;
+ } // write svgjs data to the dom
+
+ }, {
+ key: "writeDataToDom",
+ value: function writeDataToDom() {
+ // dump variables recursively
+ this.each(function () {
+ this.writeDataToDom();
+ });
+ return this;
+ }
+ }]);
+
+ return Dom;
+}(EventTarget);
+extend(Dom, {
+ attr: attr
+});
+
+var Doc = getClass(root);
+
+var Element =
+/*#__PURE__*/
+function (_Dom) {
+ _inherits(Element, _Dom);
+
+ function Element(node) {
+ var _this;
+
+ _classCallCheck(this, Element);
+
+ _this = _possibleConstructorReturn(this, _getPrototypeOf(Element).call(this, node)); // initialize data object
+
+ _this.dom = {}; // create circular reference
+
+ _this.node.instance = _assertThisInitialized(_assertThisInitialized(_this));
+
+ if (node.hasAttribute('svgjs:data')) {
+ // pull svgjs data from the dom (getAttributeNS doesn't work in html5)
+ _this.setData(JSON.parse(node.getAttribute('svgjs:data')) || {});
+ }
+
+ return _this;
+ } // Move element by its center
+
+
+ _createClass(Element, [{
+ key: "center",
+ value: function center(x, y) {
+ return this.cx(x).cy(y);
+ } // Move by center over x-axis
+
+ }, {
+ key: "cx",
+ value: function cx(x) {
+ return x == null ? this.x() + this.width() / 2 : this.x(x - this.width() / 2);
+ } // Move by center over y-axis
+
+ }, {
+ key: "cy",
+ value: function cy(y) {
+ return y == null ? this.y() + this.height() / 2 : this.y(y - this.height() / 2);
+ } // Get defs
+
+ }, {
+ key: "defs",
+ value: function defs() {
+ return this.doc().defs();
+ } // Get parent document
+
+ }, {
+ key: "doc",
+ value: function doc() {
+ var p = this.parent(Doc);
+ return p && p.doc();
+ }
+ }, {
+ key: "getEventHolder",
+ value: function getEventHolder() {
+ return this;
+ } // Set height of element
+
+ }, {
+ key: "height",
+ value: function height(_height) {
+ return this.attr('height', _height);
+ } // Checks whether the given point inside the bounding box of the element
+
+ }, {
+ key: "inside",
+ value: function inside(x, y) {
+ var box = this.bbox();
+ return x > box.x && y > box.y && x < box.x + box.width && y < box.y + box.height;
+ } // Move element to given x and y values
+
+ }, {
+ key: "move",
+ value: function move(x, y) {
+ return this.x(x).y(y);
+ } // return array of all ancestors of given type up to the root svg
+
+ }, {
+ key: "parents",
+ value: function parents(type) {
+ var parents = [];
+ var parent = this;
+
+ do {
+ parent = parent.parent(type);
+ if (!parent || parent instanceof getClass('HtmlNode')) break;
+ parents.push(parent);
+ } while (parent.parent);
+
+ return parents;
+ } // Get referenced element form attribute value
+
+ }, {
+ key: "reference",
+ value: function reference$$1(attr) {
+ attr = this.attr(attr);
+ if (!attr) return null;
+ var m = attr.match(reference);
+ return m ? makeInstance(m[1]) : null;
+ } // set given data to the elements data property
+
+ }, {
+ key: "setData",
+ value: function setData(o) {
+ this.dom = o;
+ return this;
+ } // Set element size to given width and height
+
+ }, {
+ key: "size",
+ value: function size(width, height) {
+ var p = proportionalSize(this, width, height);
+ return this.width(new SVGNumber(p.width)).height(new SVGNumber(p.height));
+ } // Set width of element
+
+ }, {
+ key: "width",
+ value: function width(_width) {
+ return this.attr('width', _width);
+ } // write svgjs data to the dom
+
+ }, {
+ key: "writeDataToDom",
+ value: function writeDataToDom() {
+ // remove previously set data
+ this.node.removeAttribute('svgjs:data');
+
+ if (Object.keys(this.dom).length) {
+ this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)); // see #428
+ }
+
+ return _get(_getPrototypeOf(Element.prototype), "writeDataToDom", this).call(this);
+ } // Move over x-axis
+
+ }, {
+ key: "x",
+ value: function x(_x) {
+ return this.attr('x', _x);
+ } // Move over y-axis
+
+ }, {
+ key: "y",
+ value: function y(_y) {
+ return this.attr('y', _y);
+ }
+ }]);
+
+ return Element;
+}(Dom);
+
+var Container =
+/*#__PURE__*/
+function (_Element) {
+ _inherits(Container, _Element);
+
+ function Container() {
+ _classCallCheck(this, Container);
+
+ return _possibleConstructorReturn(this, _getPrototypeOf(Container).apply(this, arguments));
+ }
+
+ _createClass(Container, [{
+ key: "flatten",
+ value: function flatten(parent) {
+ this.each(function () {
+ if (this instanceof Container) return this.flatten(parent).ungroup(parent);
+ return this.toParent(parent);
+ }); // we need this so that Doc does not get removed
+
+ this.node.firstElementChild || this.remove();
+ return this;
+ }
+ }, {
+ key: "ungroup",
+ value: function ungroup(parent) {
+ parent = parent || this.parent();
+ this.each(function () {
+ return this.toParent(parent);
+ });
+ this.remove();
+ return this;
+ }
+ }]);
+
+ return Container;
+}(Element);
+
+var Defs =
+/*#__PURE__*/
+function (_Container) {
+ _inherits(Defs, _Container);
+
+ function Defs(node) {
+ _classCallCheck(this, Defs);
+
+ return _possibleConstructorReturn(this, _getPrototypeOf(Defs).call(this, nodeOrNew('defs', node), Defs));
+ }
+
+ _createClass(Defs, [{
+ key: "flatten",
+ value: function flatten() {
+ return this;
+ }
+ }, {
+ key: "ungroup",
+ value: function ungroup() {
+ return this;
+ }
+ }]);
+
+ return Defs;
+}(Container);
+register(Defs);
+
+var Doc$1 =
+/*#__PURE__*/
+function (_Container) {
+ _inherits(Doc, _Container);
+
+ function Doc(node) {
+ var _this;
+
+ _classCallCheck(this, Doc);
+
+ _this = _possibleConstructorReturn(this, _getPrototypeOf(Doc).call(this, nodeOrNew('svg', node), Doc));
+
+ _this.namespace();
+
+ return _this;
+ }
+
+ _createClass(Doc, [{
+ key: "isRoot",
+ value: function isRoot() {
+ return !this.node.parentNode || !(this.node.parentNode instanceof window.SVGElement) || this.node.parentNode.nodeName === '#document';
+ } // Check if this is a root svg
+ // If not, call docs from this element
+
+ }, {
+ key: "doc",
+ value: function doc() {
+ if (this.isRoot()) return this;
+ return _get(_getPrototypeOf(Doc.prototype), "doc", this).call(this);
+ } // Add namespaces
+
+ }, {
+ key: "namespace",
+ value: function namespace() {
+ if (!this.isRoot()) return this.doc().namespace();
+ return this.attr({
+ xmlns: ns,
+ version: '1.1'
+ }).attr('xmlns:xlink', xlink, xmlns).attr('xmlns:svgjs', svgjs, xmlns);
+ } // Creates and returns defs element
+
+ }, {
+ key: "defs",
+ value: function defs() {
+ if (!this.isRoot()) return this.doc().defs();
+ return adopt(this.node.getElementsByTagName('defs')[0]) || this.put(new Defs());
+ } // custom parent method
+
+ }, {
+ key: "parent",
+ value: function parent(type) {
+ if (this.isRoot()) {
+ return this.node.parentNode.nodeName === '#document' ? null : adopt(this.node.parentNode);
+ }
+
+ return _get(_getPrototypeOf(Doc.prototype), "parent", this).call(this, type);
+ }
+ }, {
+ key: "clear",
+ value: function clear() {
+ // remove children
+ while (this.node.hasChildNodes()) {
+ this.node.removeChild(this.node.lastChild);
+ }
+
+ return this;
+ }
+ }]);
+
+ return Doc;
+}(Container);
+registerMethods({
+ Container: {
+ // Create nested svg document
+ nested: function nested() {
+ return this.put(new Doc$1());
+ }
+ }
+});
+register(Doc$1, 'Doc', true);
+
+function parser() {
+ // Reuse cached element if possible
+ if (!parser.nodes) {
+ var svg = new Doc$1().size(2, 0);
+ svg.node.cssText = ['opacity: 0', 'position: absolute', 'left: -100%', 'top: -100%', 'overflow: hidden'].join(';');
+ var path = svg.path().node;
+ parser.nodes = {
+ svg: svg,
+ path: path
+ };
+ }
+
+ if (!parser.nodes.svg.node.parentNode) {
+ var b = document.body || document.documentElement;
+ parser.nodes.svg.addTo(b);
+ }
+
+ return parser.nodes;
+}
+
+var Point =
+/*#__PURE__*/
+function () {
+ // Initialize
+ function Point(x, y, base) {
+ _classCallCheck(this, Point);
+
+ var source;
+ base = base || {
+ x: 0,
+ y: 0 // ensure source as object
+
+ };
+ source = Array.isArray(x) ? {
+ x: x[0],
+ y: x[1]
+ } : _typeof(x) === 'object' ? {
+ x: x.x,
+ y: x.y
+ } : {
+ x: x,
+ y: y // merge source
+
+ };
+ this.x = source.x == null ? base.x : source.x;
+ this.y = source.y == null ? base.y : source.y;
+ } // Clone point
+
+
+ _createClass(Point, [{
+ key: "clone",
+ value: function clone() {
+ return new Point(this);
+ } // Convert to native SVGPoint
+
+ }, {
+ key: "native",
+ value: function native() {
+ // create new point
+ var point = parser().svg.node.createSVGPoint(); // update with current values
+
+ point.x = this.x;
+ point.y = this.y;
+ return point;
+ } // transform point with matrix
+
+ }, {
+ key: "transform",
+ value: function transform(m) {
+ // Perform the matrix multiplication
+ var x = m.a * this.x + m.c * this.y + m.e;
+ var y = m.b * this.x + m.d * this.y + m.f; // Return the required point
+
+ return new Point(x, y);
+ }
+ }]);
+
+ return Point;
+}();
+registerMethods({
+ Element: {
+ // Get point
+ point: function point(x, y) {
+ return new Point(x, y).transform(this.screenCTM().inverse());
+ }
+ }
+});
+
+var abcdef = 'abcdef'.split('');
+
+function closeEnough(a, b, threshold) {
+ return Math.abs(b - a) < (threshold || 1e-6);
+}
+
+var Matrix =
+/*#__PURE__*/
+function () {
+ function Matrix() {
+ _classCallCheck(this, Matrix);
+
+ this.init.apply(this, arguments);
+ } // Initialize
+
+
+ _createClass(Matrix, [{
+ key: "init",
+ value: function init(source) {
+ var base = Matrix.fromArray([1, 0, 0, 1, 0, 0]); // ensure source as object
+
+ source = source instanceof Element ? source.matrixify() : typeof source === 'string' ? Matrix.fromArray(source.split(delimiter).map(parseFloat)) : Array.isArray(source) ? Matrix.fromArray(source) : _typeof(source) === 'object' && Matrix.isMatrixLike(source) ? source : _typeof(source) === 'object' ? new Matrix().transform(source) : arguments.length === 6 ? Matrix.fromArray([].slice.call(arguments)) : base; // Merge the source matrix with the base matrix
+
+ this.a = source.a != null ? source.a : base.a;
+ this.b = source.b != null ? source.b : base.b;
+ this.c = source.c != null ? source.c : base.c;
+ this.d = source.d != null ? source.d : base.d;
+ this.e = source.e != null ? source.e : base.e;
+ this.f = source.f != null ? source.f : base.f;
+ } // Clones this matrix
+
+ }, {
+ key: "clone",
+ value: function clone() {
+ return new Matrix(this);
+ } // Transform a matrix into another matrix by manipulating the space
+
+ }, {
+ key: "transform",
+ value: function transform(o) {
+ // Check if o is a matrix and then left multiply it directly
+ if (Matrix.isMatrixLike(o)) {
+ var matrix = new Matrix(o);
+ return matrix.multiplyO(this);
+ } // Get the proposed transformations and the current transformations
+
+
+ var t = Matrix.formatTransforms(o);
+ var current = this;
+
+ var _transform = new Point(t.ox, t.oy).transform(current),
+ ox = _transform.x,
+ oy = _transform.y; // Construct the resulting matrix
+
+
+ var transformer = new Matrix().translateO(t.rx, t.ry).lmultiplyO(current).translateO(-ox, -oy).scaleO(t.scaleX, t.scaleY).skewO(t.skewX, t.skewY).shearO(t.shear).rotateO(t.theta).translateO(ox, oy); // If we want the origin at a particular place, we force it there
+
+ if (isFinite(t.px) || isFinite(t.py)) {
+ var origin = new Point(ox, oy).transform(transformer); // TODO: Replace t.px with isFinite(t.px)
+
+ var dx = t.px ? t.px - origin.x : 0;
+ var dy = t.py ? t.py - origin.y : 0;
+ transformer.translateO(dx, dy);
+ } // Translate now after positioning
+
+
+ transformer.translateO(t.tx, t.ty);
+ return transformer;
+ } // Applies a matrix defined by its affine parameters
+
+ }, {
+ key: "compose",
+ value: function compose(o) {
+ if (o.origin) {
+ o.originX = o.origin[0];
+ o.originY = o.origin[1];
+ } // Get the parameters
+
+
+ var ox = o.originX || 0;
+ var oy = o.originY || 0;
+ var sx = o.scaleX || 1;
+ var sy = o.scaleY || 1;
+ var lam = o.shear || 0;
+ var theta = o.rotate || 0;
+ var tx = o.translateX || 0;
+ var ty = o.translateY || 0; // Apply the standard matrix
+
+ var result = new Matrix().translateO(-ox, -oy).scaleO(sx, sy).shearO(lam).rotateO(theta).translateO(tx, ty).lmultiplyO(this).translateO(ox, oy);
+ return result;
+ } // Decomposes this matrix into its affine parameters
+
+ }, {
+ key: "decompose",
+ value: function decompose() {
+ var cx = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0;
+ var cy = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;
+ // Get the parameters from the matrix
+ var a = this.a;
+ var b = this.b;
+ var c = this.c;
+ var d = this.d;
+ var e = this.e;
+ var f = this.f; // Figure out if the winding direction is clockwise or counterclockwise
+
+ var determinant = a * d - b * c;
+ var ccw = determinant > 0 ? 1 : -1; // Since we only shear in x, we can use the x basis to get the x scale
+ // and the rotation of the resulting matrix
+
+ var sx = ccw * Math.sqrt(a * a + b * b);
+ var thetaRad = Math.atan2(ccw * b, ccw * a);
+ var theta = 180 / Math.PI * thetaRad;
+ var ct = Math.cos(thetaRad);
+ var st = Math.sin(thetaRad); // We can then solve the y basis vector simultaneously to get the other
+ // two affine parameters directly from these parameters
+
+ var lam = (a * c + b * d) / determinant;
+ var sy = c * sx / (lam * a - b) || d * sx / (lam * b + a); // Use the translations
+
+ var tx = e - cx + cx * ct * sx + cy * (lam * ct * sx - st * sy);
+ var ty = f - cy + cx * st * sx + cy * (lam * st * sx + ct * sy); // Construct the decomposition and return it
+
+ return {
+ // Return the affine parameters
+ scaleX: sx,
+ scaleY: sy,
+ shear: lam,
+ rotate: theta,
+ translateX: tx,
+ translateY: ty,
+ originX: cx,
+ originY: cy,
+ // Return the matrix parameters
+ a: this.a,
+ b: this.b,
+ c: this.c,
+ d: this.d,
+ e: this.e,
+ f: this.f
+ };
+ } // Left multiplies by the given matrix
+
+ }, {
+ key: "multiply",
+ value: function multiply(matrix) {
+ return this.clone().multiplyO(matrix);
+ }
+ }, {
+ key: "multiplyO",
+ value: function multiplyO(matrix) {
+ // Get the matrices
+ var l = this;
+ var r = matrix instanceof Matrix ? matrix : new Matrix(matrix);
+ return Matrix.matrixMultiply(l, r, this);
+ }
+ }, {
+ key: "lmultiply",
+ value: function lmultiply(matrix) {
+ return this.clone().lmultiplyO(matrix);
+ }
+ }, {
+ key: "lmultiplyO",
+ value: function lmultiplyO(matrix) {
+ var r = this;
+ var l = matrix instanceof Matrix ? matrix : new Matrix(matrix);
+ return Matrix.matrixMultiply(l, r, this);
+ } // Inverses matrix
+
+ }, {
+ key: "inverseO",
+ value: function inverseO() {
+ // Get the current parameters out of the matrix
+ var a = this.a;
+ var b = this.b;
+ var c = this.c;
+ var d = this.d;
+ var e = this.e;
+ var f = this.f; // Invert the 2x2 matrix in the top left
+
+ var det = a * d - b * c;
+ if (!det) throw new Error('Cannot invert ' + this); // Calculate the top 2x2 matrix
+
+ var na = d / det;
+ var nb = -b / det;
+ var nc = -c / det;
+ var nd = a / det; // Apply the inverted matrix to the top right
+
+ var ne = -(na * e + nc * f);
+ var nf = -(nb * e + nd * f); // Construct the inverted matrix
+
+ this.a = na;
+ this.b = nb;
+ this.c = nc;
+ this.d = nd;
+ this.e = ne;
+ this.f = nf;
+ return this;
+ }
+ }, {
+ key: "inverse",
+ value: function inverse() {
+ return this.clone().inverseO();
+ } // Translate matrix
+
+ }, {
+ key: "translate",
+ value: function translate(x, y) {
+ return this.clone().translateO(x, y);
+ }
+ }, {
+ key: "translateO",
+ value: function translateO(x, y) {
+ this.e += x || 0;
+ this.f += y || 0;
+ return this;
+ } // Scale matrix
+
+ }, {
+ key: "scale",
+ value: function scale(x, y, cx, cy) {
+ var _this$clone;
+
+ return (_this$clone = this.clone()).scaleO.apply(_this$clone, arguments);
+ }
+ }, {
+ key: "scaleO",
+ value: function scaleO(x) {
+ var y = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : x;
+ var cx = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;
+ var cy = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 0;
+
+ // Support uniform scaling
+ if (arguments.length === 3) {
+ cy = cx;
+ cx = y;
+ y = x;
+ }
+
+ var a = this.a,
+ b = this.b,
+ c = this.c,
+ d = this.d,
+ e = this.e,
+ f = this.f;
+ this.a = a * x;
+ this.b = b * y;
+ this.c = c * x;
+ this.d = d * y;
+ this.e = e * x - cx * x + cx;
+ this.f = f * y - cy * y + cy;
+ return this;
+ } // Rotate matrix
+
+ }, {
+ key: "rotate",
+ value: function rotate(r, cx, cy) {
+ return this.clone().rotateO(r, cx, cy);
+ }
+ }, {
+ key: "rotateO",
+ value: function rotateO(r) {
+ var cx = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;
+ var cy = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;
+ // Convert degrees to radians
+ r = radians(r);
+ var cos = Math.cos(r);
+ var sin = Math.sin(r);
+ var a = this.a,
+ b = this.b,
+ c = this.c,
+ d = this.d,
+ e = this.e,
+ f = this.f;
+ this.a = a * cos - b * sin;
+ this.b = b * cos + a * sin;
+ this.c = c * cos - d * sin;
+ this.d = d * cos + c * sin;
+ this.e = e * cos - f * sin + cy * sin - cx * cos + cx;
+ this.f = f * cos + e * sin - cx * sin - cy * cos + cy;
+ return this;
+ } // Flip matrix on x or y, at a given offset
+
+ }, {
+ key: "flip",
+ value: function flip(axis, around) {
+ return this.clone().flipO(axis, around);
+ }
+ }, {
+ key: "flipO",
+ value: function flipO(axis, around) {
+ return axis === 'x' ? this.scaleO(-1, 1, around, 0) : axis === 'y' ? this.scaleO(1, -1, 0, around) : this.scaleO(-1, -1, axis, around || axis); // Define an x, y flip point
+ } // Shear matrix
+
+ }, {
+ key: "shear",
+ value: function shear(a, cx, cy) {
+ return this.clone().shearO(a, cx, cy);
+ }
+ }, {
+ key: "shearO",
+ value: function shearO(lx) {
+ var cy = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;
+ var a = this.a,
+ b = this.b,
+ c = this.c,
+ d = this.d,
+ e = this.e,
+ f = this.f;
+ this.a = a + b * lx;
+ this.c = c + d * lx;
+ this.e = e + f * lx - cy * lx;
+ return this;
+ } // Skew Matrix
+
+ }, {
+ key: "skew",
+ value: function skew(x, y, cx, cy) {
+ var _this$clone2;
+
+ return (_this$clone2 = this.clone()).skewO.apply(_this$clone2, arguments);
+ }
+ }, {
+ key: "skewO",
+ value: function skewO(x) {
+ var y = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : x;
+ var cx = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;
+ var cy = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 0;
+
+ // support uniformal skew
+ if (arguments.length === 3) {
+ cy = cx;
+ cx = y;
+ y = x;
+ } // Convert degrees to radians
+
+
+ x = radians(x);
+ y = radians(y);
+ var lx = Math.tan(x);
+ var ly = Math.tan(y);
+ var a = this.a,
+ b = this.b,
+ c = this.c,
+ d = this.d,
+ e = this.e,
+ f = this.f;
+ this.a = a + b * lx;
+ this.b = b + a * ly;
+ this.c = c + d * lx;
+ this.d = d + c * ly;
+ this.e = e + f * lx - cy * lx;
+ this.f = f + e * ly - cx * ly;
+ return this;
+ } // SkewX
+
+ }, {
+ key: "skewX",
+ value: function skewX(x, cx, cy) {
+ return this.skew(x, 0, cx, cy);
+ }
+ }, {
+ key: "skewXO",
+ value: function skewXO(x, cx, cy) {
+ return this.skewO(x, 0, cx, cy);
+ } // SkewY
+
+ }, {
+ key: "skewY",
+ value: function skewY(y, cx, cy) {
+ return this.skew(0, y, cx, cy);
+ }
+ }, {
+ key: "skewYO",
+ value: function skewYO(y, cx, cy) {
+ return this.skewO(0, y, cx, cy);
+ } // Transform around a center point
+
+ }, {
+ key: "aroundO",
+ value: function aroundO(cx, cy, matrix) {
+ var dx = cx || 0;
+ var dy = cy || 0;
+ return this.translateO(-dx, -dy).lmultiplyO(matrix).translateO(dx, dy);
+ }
+ }, {
+ key: "around",
+ value: function around(cx, cy, matrix) {
+ return this.clone().aroundO(cx, cy, matrix);
+ } // Convert to native SVGMatrix
+
+ }, {
+ key: "native",
+ value: function native() {
+ // create new matrix
+ var matrix = parser().svg.node.createSVGMatrix(); // update with current values
+
+ for (var i = abcdef.length - 1; i >= 0; i--) {
+ matrix[abcdef[i]] = this[abcdef[i]];
+ }
+
+ return matrix;
+ } // Check if two matrices are equal
+
+ }, {
+ key: "equals",
+ value: function equals(other) {
+ var comp = new Matrix(other);
+ return closeEnough(this.a, comp.a) && closeEnough(this.b, comp.b) && closeEnough(this.c, comp.c) && closeEnough(this.d, comp.d) && closeEnough(this.e, comp.e) && closeEnough(this.f, comp.f);
+ } // Convert matrix to string
+
+ }, {
+ key: "toString",
+ value: function toString() {
+ return 'matrix(' + this.a + ',' + this.b + ',' + this.c + ',' + this.d + ',' + this.e + ',' + this.f + ')';
+ }
+ }, {
+ key: "toArray",
+ value: function toArray() {
+ return [this.a, this.b, this.c, this.d, this.e, this.f];
+ }
+ }, {
+ key: "valueOf",
+ value: function valueOf() {
+ return {
+ a: this.a,
+ b: this.b,
+ c: this.c,
+ d: this.d,
+ e: this.e,
+ f: this.f
+ };
+ }
+ }], [{
+ key: "fromArray",
+ value: function fromArray(a) {
+ return {
+ a: a[0],
+ b: a[1],
+ c: a[2],
+ d: a[3],
+ e: a[4],
+ f: a[5]
+ };
+ }
+ }, {
+ key: "isMatrixLike",
+ value: function isMatrixLike(o) {
+ return o.a != null || o.b != null || o.c != null || o.d != null || o.e != null || o.f != null;
+ }
+ }, {
+ key: "formatTransforms",
+ value: function formatTransforms(o) {
+ // Get all of the parameters required to form the matrix
+ var flipBoth = o.flip === 'both' || o.flip === true;
+ var flipX = o.flip && (flipBoth || o.flip === 'x') ? -1 : 1;
+ var flipY = o.flip && (flipBoth || o.flip === 'y') ? -1 : 1;
+ var skewX = o.skew && o.skew.length ? o.skew[0] : isFinite(o.skew) ? o.skew : isFinite(o.skewX) ? o.skewX : 0;
+ var skewY = o.skew && o.skew.length ? o.skew[1] : isFinite(o.skew) ? o.skew : isFinite(o.skewY) ? o.skewY : 0;
+ var scaleX = o.scale && o.scale.length ? o.scale[0] * flipX : isFinite(o.scale) ? o.scale * flipX : isFinite(o.scaleX) ? o.scaleX * flipX : flipX;
+ var scaleY = o.scale && o.scale.length ? o.scale[1] * flipY : isFinite(o.scale) ? o.scale * flipY : isFinite(o.scaleY) ? o.scaleY * flipY : flipY;
+ var shear = o.shear || 0;
+ var theta = o.rotate || o.theta || 0;
+ var origin = new Point(o.origin || o.around || o.ox || o.originX, o.oy || o.originY);
+ var ox = origin.x;
+ var oy = origin.y;
+ var position = new Point(o.position || o.px || o.positionX, o.py || o.positionY);
+ var px = position.x;
+ var py = position.y;
+ var translate = new Point(o.translate || o.tx || o.translateX, o.ty || o.translateY);
+ var tx = translate.x;
+ var ty = translate.y;
+ var relative = new Point(o.relative || o.rx || o.relativeX, o.ry || o.relativeY);
+ var rx = relative.x;
+ var ry = relative.y; // Populate all of the values
+
+ return {
+ scaleX: scaleX,
+ scaleY: scaleY,
+ skewX: skewX,
+ skewY: skewY,
+ shear: shear,
+ theta: theta,
+ rx: rx,
+ ry: ry,
+ tx: tx,
+ ty: ty,
+ ox: ox,
+ oy: oy,
+ px: px,
+ py: py
+ };
+ } // left matrix, right matrix, target matrix which is overwritten
+
+ }, {
+ key: "matrixMultiply",
+ value: function matrixMultiply(l, r, o) {
+ // Work out the product directly
+ var a = l.a * r.a + l.c * r.b;
+ var b = l.b * r.a + l.d * r.b;
+ var c = l.a * r.c + l.c * r.d;
+ var d = l.b * r.c + l.d * r.d;
+ var e = l.e + l.a * r.e + l.c * r.f;
+ var f = l.f + l.b * r.e + l.d * r.f; // make sure to use local variables because l/r and o could be the same
+
+ o.a = a;
+ o.b = b;
+ o.c = c;
+ o.d = d;
+ o.e = e;
+ o.f = f;
+ return o;
+ }
+ }]);
+
+ return Matrix;
+}();
+registerMethods({
+ Element: {
+ // Get current matrix
+ ctm: function ctm() {
+ return new Matrix(this.node.getCTM());
+ },
+ // Get current screen matrix
+ screenCTM: function screenCTM() {
+ /* https://bugzilla.mozilla.org/show_bug.cgi?id=1344537
+ This is needed because FF does not return the transformation matrix
+ for the inner coordinate system when getScreenCTM() is called on nested svgs.
+ However all other Browsers do that */
+ if (typeof this.isRoot === 'function' && !this.isRoot()) {
+ var rect = this.rect(1, 1);
+ var m = rect.node.getScreenCTM();
+ rect.remove();
+ return new Matrix(m);
+ }
+
+ return new Matrix(this.node.getScreenCTM());
+ }
+ }
+});
+
+/***
+Base Class
+==========
+The base stepper class that will be
+***/
+
+function makeSetterGetter(k, f) {
+ return function (v) {
+ if (v == null) return this[v];
+ this[k] = v;
+ if (f) f.call(this);
+ return this;
+ };
+}
+
+var easing = {
+ '-': function _(pos) {
+ return pos;
+ },
+ '<>': function _(pos) {
+ return -Math.cos(pos * Math.PI) / 2 + 0.5;
+ },
+ '>': function _(pos) {
+ return Math.sin(pos * Math.PI / 2);
+ },
+ '<': function _(pos) {
+ return -Math.cos(pos * Math.PI / 2) + 1;
+ },
+ bezier: function bezier(t0, x0, t1, x1) {
+ return function (t) {// TODO: FINISH
+ };
+ }
+};
+var Stepper =
+/*#__PURE__*/
+function () {
+ function Stepper() {
+ _classCallCheck(this, Stepper);
+ }
+
+ _createClass(Stepper, [{
+ key: "done",
+ value: function done() {
+ return false;
+ }
+ }]);
+
+ return Stepper;
+}();
+/***
+Easing Functions
+================
+***/
+
+var Ease =
+/*#__PURE__*/
+function (_Stepper) {
+ _inherits(Ease, _Stepper);
+
+ function Ease(fn) {
+ var _this;
+
+ _classCallCheck(this, Ease);
+
+ _this = _possibleConstructorReturn(this, _getPrototypeOf(Ease).call(this));
+ _this.ease = easing[fn || timeline.ease] || fn;
+ return _this;
+ }
+
+ _createClass(Ease, [{
+ key: "step",
+ value: function step(from, to, pos) {
+ if (typeof from !== 'number') {
+ return pos < 1 ? from : to;
+ }
+
+ return from + (to - from) * this.ease(pos);
+ }
+ }]);
+
+ return Ease;
+}(Stepper);
+/***
+Controller Types
+================
+***/
+
+var Controller =
+/*#__PURE__*/
+function (_Stepper2) {
+ _inherits(Controller, _Stepper2);
+
+ function Controller(fn) {
+ var _this2;
+
+ _classCallCheck(this, Controller);
+
+ _this2 = _possibleConstructorReturn(this, _getPrototypeOf(Controller).call(this));
+ _this2.stepper = fn;
+ return _this2;
+ }
+
+ _createClass(Controller, [{
+ key: "step",
+ value: function step(current, target, dt, c) {
+ return this.stepper(current, target, dt, c);
+ }
+ }, {
+ key: "done",
+ value: function done(c) {
+ return c.done;
+ }
+ }]);
+
+ return Controller;
+}(Stepper);
+
+function recalculate() {
+ // Apply the default parameters
+ var duration = (this._duration || 500) / 1000;
+ var overshoot = this._overshoot || 0; // Calculate the PID natural response
+
+ var eps = 1e-10;
+ var pi = Math.PI;
+ var os = Math.log(overshoot / 100 + eps);
+ var zeta = -os / Math.sqrt(pi * pi + os * os);
+ var wn = 3.9 / (zeta * duration); // Calculate the Spring values
+
+ this.d = 2 * zeta * wn;
+ this.k = wn * wn;
+}
+
+var Spring =
+/*#__PURE__*/
+function (_Controller) {
+ _inherits(Spring, _Controller);
+
+ function Spring(duration, overshoot) {
+ var _this3;
+
+ _classCallCheck(this, Spring);
+
+ _this3 = _possibleConstructorReturn(this, _getPrototypeOf(Spring).call(this));
+
+ _this3.duration(duration || 500).overshoot(overshoot || 0);
+
+ return _this3;
+ }
+
+ _createClass(Spring, [{
+ key: "step",
+ value: function step(current, target, dt, c) {
+ if (typeof current === 'string') return current;
+ c.done = dt === Infinity;
+ if (dt === Infinity) return target;
+ if (dt === 0) return current;
+ if (dt > 100) dt = 16;
+ dt /= 1000; // Get the previous velocity
+
+ var velocity = c.velocity || 0; // Apply the control to get the new position and store it
+
+ var acceleration = -this.d * velocity - this.k * (current - target);
+ var newPosition = current + velocity * dt + acceleration * dt * dt / 2; // Store the velocity
+
+ c.velocity = velocity + acceleration * dt; // Figure out if we have converged, and if so, pass the value
+
+ c.done = Math.abs(target - newPosition) + Math.abs(velocity) < 0.002;
+ return c.done ? target : newPosition;
+ }
+ }]);
+
+ return Spring;
+}(Controller);
+extend(Spring, {
+ duration: makeSetterGetter('_duration', recalculate),
+ overshoot: makeSetterGetter('_overshoot', recalculate)
+});
+var PID =
+/*#__PURE__*/
+function (_Controller2) {
+ _inherits(PID, _Controller2);
+
+ function PID(p, i, d, windup) {
+ var _this4;
+
+ _classCallCheck(this, PID);
+
+ _this4 = _possibleConstructorReturn(this, _getPrototypeOf(PID).call(this));
+ p = p == null ? 0.1 : p;
+ i = i == null ? 0.01 : i;
+ d = d == null ? 0 : d;
+ windup = windup == null ? 1000 : windup;
+
+ _this4.p(p).i(i).d(d).windup(windup);
+
+ return _this4;
+ }
+
+ _createClass(PID, [{
+ key: "step",
+ value: function step(current, target, dt, c) {
+ if (typeof current === 'string') return current;
+ c.done = dt === Infinity;
+ if (dt === Infinity) return target;
+ if (dt === 0) return current;
+ var p = target - current;
+ var i = (c.integral || 0) + p * dt;
+ var d = (p - (c.error || 0)) / dt;
+ var windup = this.windup; // antiwindup
+
+ if (windup !== false) {
+ i = Math.max(-windup, Math.min(i, windup));
+ }
+
+ c.error = p;
+ c.integral = i;
+ c.done = Math.abs(p) < 0.001;
+ return c.done ? target : current + (this.P * p + this.I * i + this.D * d);
+ }
+ }]);
+
+ return PID;
+}(Controller);
+extend(PID, {
+ windup: makeSetterGetter('windup'),
+ p: makeSetterGetter('P'),
+ i: makeSetterGetter('I'),
+ d: makeSetterGetter('D')
+});
+
+var Queue =
+/*#__PURE__*/
+function () {
+ function Queue() {
+ _classCallCheck(this, Queue);
+
+ this._first = null;
+ this._last = null;
+ }
+
+ _createClass(Queue, [{
+ key: "push",
+ value: function push(value) {
+ // An item stores an id and the provided value
+ var item = value.next ? value : {
+ value: value,
+ next: null,
+ prev: null // Deal with the queue being empty or populated
+
+ };
+
+ if (this._last) {
+ item.prev = this._last;
+ this._last.next = item;
+ this._last = item;
+ } else {
+ this._last = item;
+ this._first = item;
+ } // Update the length and return the current item
+
+
+ return item;
+ }
+ }, {
+ key: "shift",
+ value: function shift() {
+ // Check if we have a value
+ var remove = this._first;
+ if (!remove) return null; // If we do, remove it and relink things
+
+ this._first = remove.next;
+ if (this._first) this._first.prev = null;
+ this._last = this._first ? this._last : null;
+ return remove.value;
+ } // Shows us the first item in the list
+
+ }, {
+ key: "first",
+ value: function first() {
+ return this._first && this._first.value;
+ } // Shows us the last item in the list
+
+ }, {
+ key: "last",
+ value: function last() {
+ return this._last && this._last.value;
+ } // Removes the item that was returned from the push
+
+ }, {
+ key: "remove",
+ value: function remove(item) {
+ // Relink the previous item
+ if (item.prev) item.prev.next = item.next;
+ if (item.next) item.next.prev = item.prev;
+ if (item === this._last) this._last = item.prev;
+ if (item === this._first) this._first = item.next; // Invalidate item
+
+ item.prev = null;
+ item.next = null;
+ }
+ }]);
+
+ return Queue;
+}();
+
+var Animator = {
+ nextDraw: null,
+ frames: new Queue(),
+ timeouts: new Queue(),
+ timer: window.performance || window.Date,
+ transforms: [],
+ frame: function frame(fn) {
+ // Store the node
+ var node = Animator.frames.push({
+ run: fn
+ }); // Request an animation frame if we don't have one
+
+ if (Animator.nextDraw === null) {
+ Animator.nextDraw = window.requestAnimationFrame(Animator._draw);
+ } // Return the node so we can remove it easily
+
+
+ return node;
+ },
+ transform_frame: function transform_frame(fn, id) {
+ Animator.transforms[id] = fn;
+ },
+ timeout: function timeout(fn, delay) {
+ delay = delay || 0; // Work out when the event should fire
+
+ var time = Animator.timer.now() + delay; // Add the timeout to the end of the queue
+
+ var node = Animator.timeouts.push({
+ run: fn,
+ time: time
+ }); // Request another animation frame if we need one
+
+ if (Animator.nextDraw === null) {
+ Animator.nextDraw = window.requestAnimationFrame(Animator._draw);
+ }
+
+ return node;
+ },
+ cancelFrame: function cancelFrame(node) {
+ Animator.frames.remove(node);
+ },
+ clearTimeout: function clearTimeout(node) {
+ Animator.timeouts.remove(node);
+ },
+ _draw: function _draw(now) {
+ // Run all the timeouts we can run, if they are not ready yet, add them
+ // to the end of the queue immediately! (bad timeouts!!! [sarcasm])
+ var nextTimeout = null;
+ var lastTimeout = Animator.timeouts.last();
+
+ while (nextTimeout = Animator.timeouts.shift()) {
+ // Run the timeout if its time, or push it to the end
+ if (now >= nextTimeout.time) {
+ nextTimeout.run();
+ } else {
+ Animator.timeouts.push(nextTimeout);
+ } // If we hit the last item, we should stop shifting out more items
+
+
+ if (nextTimeout === lastTimeout) break;
+ } // Run all of the animation frames
+
+
+ var nextFrame = null;
+ var lastFrame = Animator.frames.last();
+
+ while (nextFrame !== lastFrame && (nextFrame = Animator.frames.shift())) {
+ nextFrame.run();
+ }
+
+ Animator.transforms.forEach(function (el) {
+ el();
+ }); // If we have remaining timeouts or frames, draw until we don't anymore
+
+ Animator.nextDraw = Animator.timeouts.first() || Animator.frames.first() ? window.requestAnimationFrame(Animator._draw) : null;
+ }
+};
+
+function isNulledBox(box) {
+ return !box.w && !box.h && !box.x && !box.y;
+}
+
+function domContains(node) {
+ return (document.documentElement.contains || function (node) {
+ // This is IE - it does not support contains() for top-level SVGs
+ while (node.parentNode) {
+ node = node.parentNode;
+ }
+
+ return node === document;
+ }).call(document.documentElement, node);
+}
+
+var Box =
+/*#__PURE__*/
+function () {
+ function Box() {
+ _classCallCheck(this, Box);
+
+ this.init.apply(this, arguments);
+ }
+
+ _createClass(Box, [{
+ key: "init",
+ value: function init(source) {
+ var base = [0, 0, 0, 0];
+ source = typeof source === 'string' ? source.split(delimiter).map(parseFloat) : Array.isArray(source) ? source : _typeof(source) === 'object' ? [source.left != null ? source.left : source.x, source.top != null ? source.top : source.y, source.width, source.height] : arguments.length === 4 ? [].slice.call(arguments) : base;
+ this.x = source[0] || 0;
+ this.y = source[1] || 0;
+ this.width = this.w = source[2] || 0;
+ this.height = this.h = source[3] || 0; // Add more bounding box properties
+
+ this.x2 = this.x + this.w;
+ this.y2 = this.y + this.h;
+ this.cx = this.x + this.w / 2;
+ this.cy = this.y + this.h / 2;
+ } // Merge rect box with another, return a new instance
+
+ }, {
+ key: "merge",
+ value: function merge(box) {
+ var x = Math.min(this.x, box.x);
+ var y = Math.min(this.y, box.y);
+ var width = Math.max(this.x + this.width, box.x + box.width) - x;
+ var height = Math.max(this.y + this.height, box.y + box.height) - y;
+ return new Box(x, y, width, height);
+ }
+ }, {
+ key: "transform",
+ value: function transform(m) {
+ var xMin = Infinity;
+ var xMax = -Infinity;
+ var yMin = Infinity;
+ var yMax = -Infinity;
+ var pts = [new Point(this.x, this.y), new Point(this.x2, this.y), new Point(this.x, this.y2), new Point(this.x2, this.y2)];
+ pts.forEach(function (p) {
+ p = p.transform(m);
+ xMin = Math.min(xMin, p.x);
+ xMax = Math.max(xMax, p.x);
+ yMin = Math.min(yMin, p.y);
+ yMax = Math.max(yMax, p.y);
+ });
+ return new Box(xMin, yMin, xMax - xMin, yMax - yMin);
+ }
+ }, {
+ key: "addOffset",
+ value: function addOffset() {
+ // offset by window scroll position, because getBoundingClientRect changes when window is scrolled
+ this.x += window.pageXOffset;
+ this.y += window.pageYOffset;
+ return this;
+ }
+ }, {
+ key: "toString",
+ value: function toString() {
+ return this.x + ' ' + this.y + ' ' + this.width + ' ' + this.height;
+ }
+ }, {
+ key: "toArray",
+ value: function toArray() {
+ return [this.x, this.y, this.width, this.height];
+ }
+ }, {
+ key: "isNulled",
+ value: function isNulled() {
+ return isNulledBox(this);
+ }
+ }]);
+
+ return Box;
+}();
+
+function getBox(cb) {
+ var box;
+
+ try {
+ box = cb(this.node);
+
+ if (isNulledBox(box) && !domContains(this.node)) {
+ throw new Error('Element not in the dom');
+ }
+ } catch (e) {
+ try {
+ var clone = this.clone(parser().svg).show();
+ box = cb(clone.node);
+ clone.remove();
+ } catch (e) {
+ console.warn('Getting a bounding box of this element is not possible');
+ }
+ }
+
+ return box;
+}
+
+registerMethods({
+ Element: {
+ // Get bounding box
+ bbox: function bbox() {
+ return new Box(getBox.call(this, function (node) {
+ return node.getBBox();
+ }));
+ },
+ rbox: function rbox(el) {
+ var box = new Box(getBox.call(this, function (node) {
+ return node.getBoundingClientRect();
+ }));
+ if (el) return box.transform(el.screenCTM().inverse());
+ return box.addOffset();
+ }
+ },
+ viewbox: {
+ viewbox: function viewbox(x, y, width, height) {
+ // act as getter
+ if (x == null) return new Box(this.attr('viewBox')); // act as setter
+
+ return this.attr('viewBox', new Box(x, y, width, height));
+ }
+ }
+});
+
+var PathArray = subClassArray('PathArray', SVGArray);
+function pathRegReplace(a, b, c, d) {
+ return c + d.replace(dots, ' .');
+}
+
+function arrayToString(a) {
+ for (var i = 0, il = a.length, s = ''; i < il; i++) {
+ s += a[i][0];
+
+ if (a[i][1] != null) {
+ s += a[i][1];
+
+ if (a[i][2] != null) {
+ s += ' ';
+ s += a[i][2];
+
+ if (a[i][3] != null) {
+ s += ' ';
+ s += a[i][3];
+ s += ' ';
+ s += a[i][4];
+
+ if (a[i][5] != null) {
+ s += ' ';
+ s += a[i][5];
+ s += ' ';
+ s += a[i][6];
+
+ if (a[i][7] != null) {
+ s += ' ';
+ s += a[i][7];
+ }
+ }
+ }
+ }
+ }
+ }
+
+ return s + ' ';
+}
+
+var pathHandlers = {
+ M: function M(c, p, p0) {
+ p.x = p0.x = c[0];
+ p.y = p0.y = c[1];
+ return ['M', p.x, p.y];
+ },
+ L: function L(c, p) {
+ p.x = c[0];
+ p.y = c[1];
+ return ['L', c[0], c[1]];
+ },
+ H: function H(c, p) {
+ p.x = c[0];
+ return ['H', c[0]];
+ },
+ V: function V(c, p) {
+ p.y = c[0];
+ return ['V', c[0]];
+ },
+ C: function C(c, p) {
+ p.x = c[4];
+ p.y = c[5];
+ return ['C', c[0], c[1], c[2], c[3], c[4], c[5]];
+ },
+ S: function S(c, p) {
+ p.x = c[2];
+ p.y = c[3];
+ return ['S', c[0], c[1], c[2], c[3]];
+ },
+ Q: function Q(c, p) {
+ p.x = c[2];
+ p.y = c[3];
+ return ['Q', c[0], c[1], c[2], c[3]];
+ },
+ T: function T(c, p) {
+ p.x = c[0];
+ p.y = c[1];
+ return ['T', c[0], c[1]];
+ },
+ Z: function Z(c, p, p0) {
+ p.x = p0.x;
+ p.y = p0.y;
+ return ['Z'];
+ },
+ A: function A(c, p) {
+ p.x = c[5];
+ p.y = c[6];
+ return ['A', c[0], c[1], c[2], c[3], c[4], c[5], c[6]];
+ }
+};
+var mlhvqtcsaz = 'mlhvqtcsaz'.split('');
+
+for (var i = 0, il = mlhvqtcsaz.length; i < il; ++i) {
+ pathHandlers[mlhvqtcsaz[i]] = function (i) {
+ return function (c, p, p0) {
+ if (i === 'H') c[0] = c[0] + p.x;else if (i === 'V') c[0] = c[0] + p.y;else if (i === 'A') {
+ c[5] = c[5] + p.x;
+ c[6] = c[6] + p.y;
+ } else {
+ for (var j = 0, jl = c.length; j < jl; ++j) {
+ c[j] = c[j] + (j % 2 ? p.y : p.x);
+ }
+ }
+ return pathHandlers[i](c, p, p0);
+ };
+ }(mlhvqtcsaz[i].toUpperCase());
+}
+
+extend(PathArray, {
+ // Convert array to string
+ toString: function toString() {
+ return arrayToString(this);
+ },
+ // Move path string
+ move: function move(x, y) {
+ // get bounding box of current situation
+ var box = this.bbox(); // get relative offset
+
+ x -= box.x;
+ y -= box.y;
+
+ if (!isNaN(x) && !isNaN(y)) {
+ // move every point
+ for (var l, i = this.length - 1; i >= 0; i--) {
+ l = this[i][0];
+
+ if (l === 'M' || l === 'L' || l === 'T') {
+ this[i][1] += x;
+ this[i][2] += y;
+ } else if (l === 'H') {
+ this[i][1] += x;
+ } else if (l === 'V') {
+ this[i][1] += y;
+ } else if (l === 'C' || l === 'S' || l === 'Q') {
+ this[i][1] += x;
+ this[i][2] += y;
+ this[i][3] += x;
+ this[i][4] += y;
+
+ if (l === 'C') {
+ this[i][5] += x;
+ this[i][6] += y;
+ }
+ } else if (l === 'A') {
+ this[i][6] += x;
+ this[i][7] += y;
+ }
+ }
+ }
+
+ return this;
+ },
+ // Resize path string
+ size: function size(width, height) {
+ // get bounding box of current situation
+ var box = this.bbox();
+ var i, l; // recalculate position of all points according to new size
+
+ for (i = this.length - 1; i >= 0; i--) {
+ l = this[i][0];
+
+ if (l === 'M' || l === 'L' || l === 'T') {
+ this[i][1] = (this[i][1] - box.x) * width / box.width + box.x;
+ this[i][2] = (this[i][2] - box.y) * height / box.height + box.y;
+ } else if (l === 'H') {
+ this[i][1] = (this[i][1] - box.x) * width / box.width + box.x;
+ } else if (l === 'V') {
+ this[i][1] = (this[i][1] - box.y) * height / box.height + box.y;
+ } else if (l === 'C' || l === 'S' || l === 'Q') {
+ this[i][1] = (this[i][1] - box.x) * width / box.width + box.x;
+ this[i][2] = (this[i][2] - box.y) * height / box.height + box.y;
+ this[i][3] = (this[i][3] - box.x) * width / box.width + box.x;
+ this[i][4] = (this[i][4] - box.y) * height / box.height + box.y;
+
+ if (l === 'C') {
+ this[i][5] = (this[i][5] - box.x) * width / box.width + box.x;
+ this[i][6] = (this[i][6] - box.y) * height / box.height + box.y;
+ }
+ } else if (l === 'A') {
+ // resize radii
+ this[i][1] = this[i][1] * width / box.width;
+ this[i][2] = this[i][2] * height / box.height; // move position values
+
+ this[i][6] = (this[i][6] - box.x) * width / box.width + box.x;
+ this[i][7] = (this[i][7] - box.y) * height / box.height + box.y;
+ }
+ }
+
+ return this;
+ },
+ // Test if the passed path array use the same path data commands as this path array
+ equalCommands: function equalCommands(pathArray) {
+ var i, il, equalCommands;
+ pathArray = new PathArray(pathArray);
+ equalCommands = this.length === pathArray.length;
+
+ for (i = 0, il = this.length; equalCommands && i < il; i++) {
+ equalCommands = this[i][0] === pathArray[i][0];
+ }
+
+ return equalCommands;
+ },
+ // Make path array morphable
+ morph: function morph(pathArray) {
+ pathArray = new PathArray(pathArray);
+
+ if (this.equalCommands(pathArray)) {
+ this.destination = pathArray;
+ } else {
+ this.destination = null;
+ }
+
+ return this;
+ },
+ // Get morphed path array at given position
+ at: function at(pos) {
+ // make sure a destination is defined
+ if (!this.destination) return this;
+ var sourceArray = this;
+ var destinationArray = this.destination.value;
+ var array = [];
+ var pathArray = new PathArray();
+ var i, il, j, jl; // Animate has specified in the SVG spec
+ // See: https://www.w3.org/TR/SVG11/paths.html#PathElement
+
+ for (i = 0, il = sourceArray.length; i < il; i++) {
+ array[i] = [sourceArray[i][0]];
+
+ for (j = 1, jl = sourceArray[i].length; j < jl; j++) {
+ array[i][j] = sourceArray[i][j] + (destinationArray[i][j] - sourceArray[i][j]) * pos;
+ } // For the two flags of the elliptical arc command, the SVG spec say:
+ // Flags and booleans are interpolated as fractions between zero and one, with any non-zero value considered to be a value of one/true
+ // Elliptical arc command as an array followed by corresponding indexes:
+ // ['A', rx, ry, x-axis-rotation, large-arc-flag, sweep-flag, x, y]
+ // 0 1 2 3 4 5 6 7
+
+
+ if (array[i][0] === 'A') {
+ array[i][4] = +(array[i][4] !== 0);
+ array[i][5] = +(array[i][5] !== 0);
+ }
+ } // Directly modify the value of a path array, this is done this way for performance
+
+
+ pathArray.value = array;
+ return pathArray;
+ },
+ // Absolutize and parse path to array
+ parse: function parse() {
+ var array = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [['M', 0, 0]];
+ // if it's already a patharray, no need to parse it
+ if (array instanceof PathArray) return array; // prepare for parsing
+
+ var s;
+ var paramCnt = {
+ 'M': 2,
+ 'L': 2,
+ 'H': 1,
+ 'V': 1,
+ 'C': 6,
+ 'S': 4,
+ 'Q': 4,
+ 'T': 2,
+ 'A': 7,
+ 'Z': 0
+ };
+
+ if (typeof array === 'string') {
+ array = array.replace(numbersWithDots, pathRegReplace) // convert 45.123.123 to 45.123 .123
+ .replace(pathLetters, ' $& ') // put some room between letters and numbers
+ .replace(hyphen, '$1 -') // add space before hyphen
+ .trim() // trim
+ .split(delimiter); // split into array
+ } else {
+ array = array.reduce(function (prev, curr) {
+ return [].concat.call(prev, curr);
+ }, []);
+ } // array now is an array containing all parts of a path e.g. ['M', '0', '0', 'L', '30', '30' ...]
+
+
+ var result = [];
+ var p = new Point();
+ var p0 = new Point();
+ var index = 0;
+ var len = array.length;
+
+ do {
+ // Test if we have a path letter
+ if (isPathLetter.test(array[index])) {
+ s = array[index];
+ ++index; // If last letter was a move command and we got no new, it defaults to [L]ine
+ } else if (s === 'M') {
+ s = 'L';
+ } else if (s === 'm') {
+ s = 'l';
+ }
+
+ result.push(pathHandlers[s].call(null, array.slice(index, index = index + paramCnt[s.toUpperCase()]).map(parseFloat), p, p0));
+ } while (len > index);
+
+ return result;
+ },
+ // Get bounding box of path
+ bbox: function bbox() {
+ parser().path.setAttribute('d', this.toString());
+ return parser.nodes.path.getBBox();
+ }
+});
+
+var Morphable =
+/*#__PURE__*/
+function () {
+ function Morphable(stepper) {
+ _classCallCheck(this, Morphable);
+
+ // FIXME: the default stepper does not know about easing
+ this._stepper = stepper || new Ease('-');
+ this._from = null;
+ this._to = null;
+ this._type = null;
+ this._context = null;
+ this._morphObj = null;
+ }
+
+ _createClass(Morphable, [{
+ key: "from",
+ value: function from(val) {
+ if (val == null) {
+ return this._from;
+ }
+
+ this._from = this._set(val);
+ return this;
+ }
+ }, {
+ key: "to",
+ value: function to(val) {
+ if (val == null) {
+ return this._to;
+ }
+
+ this._to = this._set(val);
+ return this;
+ }
+ }, {
+ key: "type",
+ value: function type(_type) {
+ // getter
+ if (_type == null) {
+ return this._type;
+ } // setter
+
+
+ this._type = _type;
+ return this;
+ }
+ }, {
+ key: "_set",
+ value: function _set$$1(value) {
+ if (!this._type) {
+ var type = _typeof(value);
+
+ if (type === 'number') {
+ this.type(SVGNumber);
+ } else if (type === 'string') {
+ if (Color.isColor(value)) {
+ this.type(Color);
+ } else if (delimiter.test(value)) {
+ this.type(pathLetters.test(value) ? PathArray : SVGArray);
+ } else if (numberAndUnit.test(value)) {
+ this.type(SVGNumber);
+ } else {
+ this.type(NonMorphable);
+ }
+ } else if (morphableTypes.indexOf(value.constructor) > -1) {
+ this.type(value.constructor);
+ } else if (Array.isArray(value)) {
+ this.type(SVGArray);
+ } else if (type === 'object') {
+ this.type(ObjectBag);
+ } else {
+ this.type(NonMorphable);
+ }
+ }
+
+ var result = new this._type(value).toArray();
+ this._morphObj = this._morphObj || new this._type();
+ this._context = this._context || Array.apply(null, Array(result.length)).map(Object);
+ return result;
+ }
+ }, {
+ key: "stepper",
+ value: function stepper(_stepper) {
+ if (_stepper == null) return this._stepper;
+ this._stepper = _stepper;
+ return this;
+ }
+ }, {
+ key: "done",
+ value: function done() {
+ var complete = this._context.map(this._stepper.done).reduce(function (last, curr) {
+ return last && curr;
+ }, true);
+
+ return complete;
+ }
+ }, {
+ key: "at",
+ value: function at(pos) {
+ var _this = this;
+
+ return this._morphObj.fromArray(this._from.map(function (i, index) {
+ return _this._stepper.step(i, _this._to[index], pos, _this._context[index], _this._context);
+ }));
+ }
+ }]);
+
+ return Morphable;
+}();
+var NonMorphable =
+/*#__PURE__*/
+function () {
+ function NonMorphable() {
+ _classCallCheck(this, NonMorphable);
+
+ this.init.apply(this, arguments);
+ }
+
+ _createClass(NonMorphable, [{
+ key: "init",
+ value: function init(val) {
+ val = Array.isArray(val) ? val[0] : val;
+ this.value = val;
+ }
+ }, {
+ key: "valueOf",
+ value: function valueOf() {
+ return this.value;
+ }
+ }, {
+ key: "toArray",
+ value: function toArray() {
+ return [this.value];
+ }
+ }]);
+
+ return NonMorphable;
+}();
+var TransformBag =
+/*#__PURE__*/
+function () {
+ function TransformBag() {
+ _classCallCheck(this, TransformBag);
+
+ this.init.apply(this, arguments);
+ }
+
+ _createClass(TransformBag, [{
+ key: "init",
+ value: function init(obj) {
+ if (Array.isArray(obj)) {
+ obj = {
+ scaleX: obj[0],
+ scaleY: obj[1],
+ shear: obj[2],
+ rotate: obj[3],
+ translateX: obj[4],
+ translateY: obj[5],
+ originX: obj[6],
+ originY: obj[7]
+ };
+ }
+
+ Object.assign(this, TransformBag.defaults, obj);
+ }
+ }, {
+ key: "toArray",
+ value: function toArray() {
+ var v = this;
+ return [v.scaleX, v.scaleY, v.shear, v.rotate, v.translateX, v.translateY, v.originX, v.originY];
+ }
+ }]);
+
+ return TransformBag;
+}();
+TransformBag.defaults = {
+ scaleX: 1,
+ scaleY: 1,
+ shear: 0,
+ rotate: 0,
+ translateX: 0,
+ translateY: 0,
+ originX: 0,
+ originY: 0
+};
+var ObjectBag =
+/*#__PURE__*/
+function () {
+ function ObjectBag() {
+ _classCallCheck(this, ObjectBag);
+
+ this.init.apply(this, arguments);
+ }
+
+ _createClass(ObjectBag, [{
+ key: "init",
+ value: function init(objOrArr) {
+ this.values = [];
+
+ if (Array.isArray(objOrArr)) {
+ this.values = objOrArr;
+ return;
+ }
+
+ var entries = Object.entries(objOrArr || {}).sort(function (a, b) {
+ return a[0] - b[0];
+ });
+ this.values = entries.reduce(function (last, curr) {
+ return last.concat(curr);
+ }, []);
+ }
+ }, {
+ key: "valueOf",
+ value: function valueOf() {
+ var obj = {};
+ var arr = this.values;
+
+ for (var i = 0, len = arr.length; i < len; i += 2) {
+ obj[arr[i]] = arr[i + 1];
+ }
+
+ return obj;
+ }
+ }, {
+ key: "toArray",
+ value: function toArray() {
+ return this.values;
+ }
+ }]);
+
+ return ObjectBag;
+}();
+var morphableTypes = [NonMorphable, TransformBag, ObjectBag];
+function registerMorphableType() {
+ var type = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];
+ morphableTypes.push.apply(morphableTypes, _toConsumableArray([].concat(type)));
+}
+function makeMorphable() {
+ extend(morphableTypes, {
+ to: function to(val, args) {
+ return new Morphable().type(this.constructor).from(this.valueOf()).to(val, args);
+ },
+ fromArray: function fromArray(arr) {
+ this.init(arr);
+ return this;
+ }
+ });
+}
+
+var time = window.performance || Date;
+
+var makeSchedule = function makeSchedule(runnerInfo) {
+ var start = runnerInfo.start;
+ var duration = runnerInfo.runner.duration();
+ var end = start + duration;
+ return {
+ start: start,
+ duration: duration,
+ end: end,
+ runner: runnerInfo.runner
+ };
+};
+
+var Timeline =
+/*#__PURE__*/
+function () {
+ // Construct a new timeline on the given element
+ function Timeline() {
+ _classCallCheck(this, Timeline);
+
+ this._timeSource = function () {
+ return time.now();
+ };
+
+ this._dispatcher = document.createElement('div'); // Store the timing variables
+
+ this._startTime = 0;
+ this._speed = 1.0; // Play control variables control how the animation proceeds
+
+ this._reverse = false;
+ this._persist = 0; // Keep track of the running animations and their starting parameters
+
+ this._nextFrame = null;
+ this._paused = false;
+ this._runners = [];
+ this._order = [];
+ this._time = 0;
+ this._lastSourceTime = 0;
+ this._lastStepTime = 0;
+ }
+
+ _createClass(Timeline, [{
+ key: "getEventTarget",
+ value: function getEventTarget() {
+ return this._dispatcher;
+ }
+ /**
+ *
+ */
+ // schedules a runner on the timeline
+
+ }, {
+ key: "schedule",
+ value: function schedule(runner, delay, when) {
+ if (runner == null) {
+ return this._runners.map(makeSchedule).sort(function (a, b) {
+ return a.start - b.start || a.duration - b.duration;
+ });
+ }
+
+ if (!this.active()) {
+ this._step();
+
+ if (when == null) {
+ when = 'now';
+ }
+ } // The start time for the next animation can either be given explicitly,
+ // derived from the current timeline time or it can be relative to the
+ // last start time to chain animations direclty
+
+
+ var absoluteStartTime = 0;
+ delay = delay || 0; // Work out when to start the animation
+
+ if (when == null || when === 'last' || when === 'after') {
+ // Take the last time and increment
+ absoluteStartTime = this._startTime;
+ } else if (when === 'absolute' || when === 'start') {
+ absoluteStartTime = delay;
+ delay = 0;
+ } else if (when === 'now') {
+ absoluteStartTime = this._time;
+ } else if (when === 'relative') {
+ var runnerInfo = this._runners[runner.id];
+
+ if (runnerInfo) {
+ absoluteStartTime = runnerInfo.start + delay;
+ delay = 0;
+ }
+ } else {
+ throw new Error('Invalid value for the "when" parameter');
+ } // Manage runner
+
+
+ runner.unschedule();
+ runner.timeline(this);
+ runner.time(-delay); // Save startTime for next runner
+
+ this._startTime = absoluteStartTime + runner.duration() + delay; // Save runnerInfo
+
+ this._runners[runner.id] = {
+ persist: this.persist(),
+ runner: runner,
+ start: absoluteStartTime // Save order and continue
+
+ };
+
+ this._order.push(runner.id);
+
+ this._continue();
+
+ return this;
+ } // Remove the runner from this timeline
+
+ }, {
+ key: "unschedule",
+ value: function unschedule(runner) {
+ var index = this._order.indexOf(runner.id);
+
+ if (index < 0) return this;
+ delete this._runners[runner.id];
+
+ this._order.splice(index, 1);
+
+ runner.timeline(null);
+ return this;
+ }
+ }, {
+ key: "play",
+ value: function play() {
+ // Now make sure we are not paused and continue the animation
+ this._paused = false;
+ return this._continue();
+ }
+ }, {
+ key: "pause",
+ value: function pause() {
+ // Cancel the next animation frame and pause
+ this._nextFrame = null;
+ this._paused = true;
+ return this;
+ }
+ }, {
+ key: "stop",
+ value: function stop() {
+ // Cancel the next animation frame and go to start
+ this.seek(-this._time);
+ return this.pause();
+ }
+ }, {
+ key: "finish",
+ value: function finish() {
+ this.seek(Infinity);
+ return this.pause();
+ }
+ }, {
+ key: "speed",
+ value: function speed(_speed) {
+ if (_speed == null) return this._speed;
+ this._speed = _speed;
+ return this;
+ }
+ }, {
+ key: "reverse",
+ value: function reverse(yes) {
+ var currentSpeed = this.speed();
+ if (yes == null) return this.speed(-currentSpeed);
+ var positive = Math.abs(currentSpeed);
+ return this.speed(yes ? positive : -positive);
+ }
+ }, {
+ key: "seek",
+ value: function seek(dt) {
+ this._time += dt;
+ return this._continue();
+ }
+ }, {
+ key: "time",
+ value: function time(_time) {
+ if (_time == null) return this._time;
+ this._time = _time;
+ return this;
+ }
+ }, {
+ key: "persist",
+ value: function persist(dtOrForever) {
+ if (dtOrForever == null) return this._persist;
+ this._persist = dtOrForever;
+ return this;
+ }
+ }, {
+ key: "source",
+ value: function source(fn) {
+ if (fn == null) return this._timeSource;
+ this._timeSource = fn;
+ return this;
+ }
+ }, {
+ key: "_step",
+ value: function _step() {
+ // If the timeline is paused, just do nothing
+ if (this._paused) return; // Get the time delta from the last time and update the time
+ // TODO: Deal with window.blur window.focus to pause animations
+
+ var time = this._timeSource();
+
+ var dtSource = time - this._lastSourceTime;
+ var dtTime = this._speed * dtSource + (this._time - this._lastStepTime);
+ this._lastSourceTime = time; // Update the time
+
+ this._time += dtTime;
+ this._lastStepTime = this._time; // this.fire('time', this._time)
+ // Run all of the runners directly
+
+ var runnersLeft = false;
+
+ for (var i = 0, len = this._order.length; i < len; i++) {
+ // Get and run the current runner and ignore it if its inactive
+ var runnerInfo = this._runners[this._order[i]];
+ var runner = runnerInfo.runner;
+ var dt = dtTime; // Make sure that we give the actual difference
+ // between runner start time and now
+
+ var dtToStart = this._time - runnerInfo.start; // Dont run runner if not started yet
+
+ if (dtToStart < 0) {
+ runnersLeft = true;
+ continue;
+ } else if (dtToStart < dt) {
+ // Adjust dt to make sure that animation is on point
+ dt = dtToStart;
+ }
+
+ if (!runner.active()) continue; // If this runner is still going, signal that we need another animation
+ // frame, otherwise, remove the completed runner
+
+ var finished = runner.step(dt).done;
+
+ if (!finished) {
+ runnersLeft = true; // continue
+ } else if (runnerInfo.persist !== true) {
+ // runner is finished. And runner might get removed
+ // TODO: Figure out end time of runner
+ var endTime = runner.duration() - runner.time() + this._time;
+
+ if (endTime + this._persist < this._time) {
+ // Delete runner and correct index
+ delete this._runners[this._order[i]];
+ this._order.splice(i--, 1) && --len;
+ runner.timeline(null);
+ }
+ }
+ } // Get the next animation frame to keep the simulation going
+
+
+ if (runnersLeft) {
+ this._nextFrame = Animator.frame(this._step.bind(this));
+ } else {
+ this._nextFrame = null;
+ }
+
+ return this;
+ } // Checks if we are running and continues the animation
+
+ }, {
+ key: "_continue",
+ value: function _continue() {
+ if (this._paused) return this;
+
+ if (!this._nextFrame) {
+ this._nextFrame = Animator.frame(this._step.bind(this));
+ }
+
+ return this;
+ }
+ }, {
+ key: "active",
+ value: function active() {
+ return !!this._nextFrame;
+ }
+ }]);
+
+ return Timeline;
+}();
+registerMethods({
+ Element: {
+ timeline: function timeline() {
+ this._timeline = this._timeline || new Timeline();
+ return this._timeline;
+ }
+ }
+});
+
+var Runner =
+/*#__PURE__*/
+function (_EventTarget) {
+ _inherits(Runner, _EventTarget);
+
+ function Runner(options) {
+ var _this;
+
+ _classCallCheck(this, Runner);
+
+ _this = _possibleConstructorReturn(this, _getPrototypeOf(Runner).call(this)); // Store a unique id on the runner, so that we can identify it later
+
+ _this.id = Runner.id++; // Ensure a default value
+
+ options = options == null ? timeline.duration : options; // Ensure that we get a controller
+
+ options = typeof options === 'function' ? new Controller(options) : options; // Declare all of the variables
+
+ _this._element = null;
+ _this._timeline = null;
+ _this.done = false;
+ _this._queue = []; // Work out the stepper and the duration
+
+ _this._duration = typeof options === 'number' && options;
+ _this._isDeclarative = options instanceof Controller;
+ _this._stepper = _this._isDeclarative ? options : new Ease(); // We copy the current values from the timeline because they can change
+
+ _this._history = {}; // Store the state of the runner
+
+ _this.enabled = true;
+ _this._time = 0;
+ _this._last = 0; // Save transforms applied to this runner
+
+ _this.transforms = new Matrix();
+ _this.transformId = 1; // Looping variables
+
+ _this._haveReversed = false;
+ _this._reverse = false;
+ _this._loopsDone = 0;
+ _this._swing = false;
+ _this._wait = 0;
+ _this._times = 1;
+ return _this;
+ }
+ /*
+ Runner Definitions
+ ==================
+ These methods help us define the runtime behaviour of the Runner or they
+ help us make new runners from the current runner
+ */
+
+
+ _createClass(Runner, [{
+ key: "element",
+ value: function element(_element) {
+ if (_element == null) return this._element;
+ this._element = _element;
+
+ _element._prepareRunner();
+
+ return this;
+ }
+ }, {
+ key: "timeline",
+ value: function timeline$$1(_timeline) {
+ // check explicitly for undefined so we can set the timeline to null
+ if (typeof _timeline === 'undefined') return this._timeline;
+ this._timeline = _timeline;
+ return this;
+ }
+ }, {
+ key: "animate",
+ value: function animate(duration, delay, when) {
+ var o = Runner.sanitise(duration, delay, when);
+ var runner = new Runner(o.duration);
+ if (this._timeline) runner.timeline(this._timeline);
+ if (this._element) runner.element(this._element);
+ return runner.loop(o).schedule(delay, when);
+ }
+ }, {
+ key: "schedule",
+ value: function schedule(timeline$$1, delay, when) {
+ // The user doesn't need to pass a timeline if we already have one
+ if (!(timeline$$1 instanceof Timeline)) {
+ when = delay;
+ delay = timeline$$1;
+ timeline$$1 = this.timeline();
+ } // If there is no timeline, yell at the user...
+
+
+ if (!timeline$$1) {
+ throw Error('Runner cannot be scheduled without timeline');
+ } // Schedule the runner on the timeline provided
+
+
+ timeline$$1.schedule(this, delay, when);
+ return this;
+ }
+ }, {
+ key: "unschedule",
+ value: function unschedule() {
+ var timeline$$1 = this.timeline();
+ timeline$$1 && timeline$$1.unschedule(this);
+ return this;
+ }
+ }, {
+ key: "loop",
+ value: function loop(times, swing, wait) {
+ // Deal with the user passing in an object
+ if (_typeof(times) === 'object') {
+ swing = times.swing;
+ wait = times.wait;
+ times = times.times;
+ } // Sanitise the values and store them
+
+
+ this._times = times || Infinity;
+ this._swing = swing || false;
+ this._wait = wait || 0;
+ return this;
+ }
+ }, {
+ key: "delay",
+ value: function delay(_delay) {
+ return this.animate(0, _delay);
+ }
+ /*
+ Basic Functionality
+ ===================
+ These methods allow us to attach basic functions to the runner directly
+ */
+
+ }, {
+ key: "queue",
+ value: function queue(initFn, runFn, isTransform) {
+ this._queue.push({
+ initialiser: initFn || noop,
+ runner: runFn || noop,
+ isTransform: isTransform,
+ initialised: false,
+ finished: false
+ });
+
+ var timeline$$1 = this.timeline();
+ timeline$$1 && this.timeline()._continue();
+ return this;
+ }
+ }, {
+ key: "during",
+ value: function during(fn) {
+ return this.queue(null, fn);
+ }
+ }, {
+ key: "after",
+ value: function after(fn) {
+ return this.on('finish', fn);
+ }
+ /*
+ Runner animation methods
+ ========================
+ Control how the animation plays
+ */
+
+ }, {
+ key: "time",
+ value: function time(_time) {
+ if (_time == null) {
+ return this._time;
+ }
+
+ var dt = _time - this._time;
+ this.step(dt);
+ return this;
+ }
+ }, {
+ key: "duration",
+ value: function duration() {
+ return this._times * (this._wait + this._duration) - this._wait;
+ }
+ }, {
+ key: "loops",
+ value: function loops(p) {
+ var loopDuration = this._duration + this._wait;
+
+ if (p == null) {
+ var loopsDone = Math.floor(this._time / loopDuration);
+ var relativeTime = this._time - loopsDone * loopDuration;
+ var position = relativeTime / this._duration;
+ return Math.min(loopsDone + position, this._times);
+ }
+
+ var whole = Math.floor(p);
+ var partial = p % 1;
+ var time = loopDuration * whole + this._duration * partial;
+ return this.time(time);
+ }
+ }, {
+ key: "position",
+ value: function position(p) {
+ // Get all of the variables we need
+ var x = this._time;
+ var d = this._duration;
+ var w = this._wait;
+ var t = this._times;
+ var s = this._swing;
+ var r = this._reverse;
+ var position;
+
+ if (p == null) {
+ /*
+ This function converts a time to a position in the range [0, 1]
+ The full explanation can be found in this desmos demonstration
+ https://www.desmos.com/calculator/u4fbavgche
+ The logic is slightly simplified here because we can use booleans
+ */
+ // Figure out the value without thinking about the start or end time
+ var f = function f(x) {
+ var swinging = s * Math.floor(x % (2 * (w + d)) / (w + d));
+ var backwards = swinging && !r || !swinging && r;
+ var uncliped = Math.pow(-1, backwards) * (x % (w + d)) / d + backwards;
+ var clipped = Math.max(Math.min(uncliped, 1), 0);
+ return clipped;
+ }; // Figure out the value by incorporating the start time
+
+
+ var endTime = t * (w + d) - w;
+ position = x <= 0 ? Math.round(f(1e-5)) : x < endTime ? f(x) : Math.round(f(endTime - 1e-5));
+ return position;
+ } // Work out the loops done and add the position to the loops done
+
+
+ var loopsDone = Math.floor(this.loops());
+ var swingForward = s && loopsDone % 2 === 0;
+ var forwards = swingForward && !r || r && swingForward;
+ position = loopsDone + (forwards ? p : 1 - p);
+ return this.loops(position);
+ }
+ }, {
+ key: "progress",
+ value: function progress(p) {
+ if (p == null) {
+ return Math.min(1, this._time / this.duration());
+ }
+
+ return this.time(p * this.duration());
+ }
+ }, {
+ key: "step",
+ value: function step(dt) {
+ // If we are inactive, this stepper just gets skipped
+ if (!this.enabled) return this; // Update the time and get the new position
+
+ dt = dt == null ? 16 : dt;
+ this._time += dt;
+ var position = this.position(); // Figure out if we need to run the stepper in this frame
+
+ var running = this._lastPosition !== position && this._time >= 0;
+ this._lastPosition = position; // Figure out if we just started
+
+ var duration = this.duration();
+ var justStarted = this._lastTime < 0 && this._time > 0;
+ var justFinished = this._lastTime < this._time && this.time > duration;
+ this._lastTime = this._time;
+
+ if (justStarted) {
+ this.fire('start', this);
+ } // Work out if the runner is finished set the done flag here so animations
+ // know, that they are running in the last step (this is good for
+ // transformations which can be merged)
+
+
+ var declarative = this._isDeclarative;
+ this.done = !declarative && !justFinished && this._time >= duration; // Call initialise and the run function
+
+ if (running || declarative) {
+ this._initialise(running); // clear the transforms on this runner so they dont get added again and again
+
+
+ this.transforms = new Matrix();
+
+ var converged = this._run(declarative ? dt : position);
+
+ this.fire('step', this);
+ } // correct the done flag here
+ // declaritive animations itself know when they converged
+
+
+ this.done = this.done || converged && declarative;
+
+ if (this.done) {
+ this.fire('finish', this);
+ }
+
+ return this;
+ }
+ }, {
+ key: "finish",
+ value: function finish() {
+ return this.step(Infinity);
+ }
+ }, {
+ key: "reverse",
+ value: function reverse(_reverse) {
+ this._reverse = _reverse == null ? !this._reverse : _reverse;
+ return this;
+ }
+ }, {
+ key: "ease",
+ value: function ease(fn) {
+ this._stepper = new Ease(fn);
+ return this;
+ }
+ }, {
+ key: "active",
+ value: function active(enabled) {
+ if (enabled == null) return this.enabled;
+ this.enabled = enabled;
+ return this;
+ }
+ /*
+ Private Methods
+ ===============
+ Methods that shouldn't be used externally
+ */
+ // Save a morpher to the morpher list so that we can retarget it later
+
+ }, {
+ key: "_rememberMorpher",
+ value: function _rememberMorpher(method, morpher) {
+ this._history[method] = {
+ morpher: morpher,
+ caller: this._queue[this._queue.length - 1]
+ };
+ } // Try to set the target for a morpher if the morpher exists, otherwise
+ // do nothing and return false
+
+ }, {
+ key: "_tryRetarget",
+ value: function _tryRetarget(method, target) {
+ if (this._history[method]) {
+ // if the last method wasnt even initialised, throw it away
+ if (!this._history[method].caller.initialised) {
+ var index = this._queue.indexOf(this._history[method].caller);
+
+ this._queue.splice(index, 1);
+
+ return false;
+ } // for the case of transformations, we use the special retarget function
+ // which has access to the outer scope
+
+
+ if (this._history[method].caller.isTransform) {
+ this._history[method].caller.isTransform(target); // for everything else a simple morpher change is sufficient
+
+ } else {
+ this._history[method].morpher.to(target);
+ }
+
+ this._history[method].caller.finished = false;
+ var timeline$$1 = this.timeline();
+ timeline$$1 && timeline$$1._continue();
+ return true;
+ }
+
+ return false;
+ } // Run each initialise function in the runner if required
+
+ }, {
+ key: "_initialise",
+ value: function _initialise(running) {
+ // If we aren't running, we shouldn't initialise when not declarative
+ if (!running && !this._isDeclarative) return; // Loop through all of the initialisers
+
+ for (var i = 0, len = this._queue.length; i < len; ++i) {
+ // Get the current initialiser
+ var current = this._queue[i]; // Determine whether we need to initialise
+
+ var needsIt = this._isDeclarative || !current.initialised && running;
+ running = !current.finished; // Call the initialiser if we need to
+
+ if (needsIt && running) {
+ current.initialiser.call(this);
+ current.initialised = true;
+ }
+ }
+ } // Run each run function for the position or dt given
+
+ }, {
+ key: "_run",
+ value: function _run(positionOrDt) {
+ // Run all of the _queue directly
+ var allfinished = true;
+
+ for (var i = 0, len = this._queue.length; i < len; ++i) {
+ // Get the current function to run
+ var current = this._queue[i]; // Run the function if its not finished, we keep track of the finished
+ // flag for the sake of declarative _queue
+
+ var converged = current.runner.call(this, positionOrDt);
+ current.finished = current.finished || converged === true;
+ allfinished = allfinished && current.finished;
+ } // We report when all of the constructors are finished
+
+
+ return allfinished;
+ }
+ }, {
+ key: "addTransform",
+ value: function addTransform(transform, index) {
+ this.transforms.lmultiplyO(transform);
+ return this;
+ }
+ }, {
+ key: "clearTransform",
+ value: function clearTransform() {
+ this.transforms = new Matrix();
+ return this;
+ }
+ }], [{
+ key: "sanitise",
+ value: function sanitise(duration, delay, when) {
+ // Initialise the default parameters
+ var times = 1;
+ var swing = false;
+ var wait = 0;
+ duration = duration || timeline.duration;
+ delay = delay || timeline.delay;
+ when = when || 'last'; // If we have an object, unpack the values
+
+ if (_typeof(duration) === 'object' && !(duration instanceof Stepper)) {
+ delay = duration.delay || delay;
+ when = duration.when || when;
+ swing = duration.swing || swing;
+ times = duration.times || times;
+ wait = duration.wait || wait;
+ duration = duration.duration || timeline.duration;
+ }
+
+ return {
+ duration: duration,
+ delay: delay,
+ swing: swing,
+ times: times,
+ wait: wait,
+ when: when
+ };
+ }
+ }]);
+
+ return Runner;
+}(EventTarget);
+Runner.id = 0;
+
+var FakeRunner = function FakeRunner() {
+ var transforms = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : new Matrix();
+ var id = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : -1;
+ var done = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : true;
+
+ _classCallCheck(this, FakeRunner);
+
+ this.transforms = transforms;
+ this.id = id;
+ this.done = done;
+};
+
+extend([Runner, FakeRunner], {
+ mergeWith: function mergeWith(runner) {
+ return new FakeRunner(runner.transforms.lmultiply(this.transforms), runner.id);
+ }
+}); // FakeRunner.emptyRunner = new FakeRunner()
+
+var lmultiply = function lmultiply(last, curr) {
+ return last.lmultiplyO(curr);
+};
+
+var getRunnerTransform = function getRunnerTransform(runner) {
+ return runner.transforms;
+};
+
+function mergeTransforms() {
+ // Find the matrix to apply to the element and apply it
+ var runners = this._transformationRunners.runners;
+ var netTransform = runners.map(getRunnerTransform).reduce(lmultiply, new Matrix());
+ this.transform(netTransform);
+
+ this._transformationRunners.merge();
+
+ if (this._transformationRunners.length() === 1) {
+ this._frameId = null;
+ }
+}
+
+var RunnerArray =
+/*#__PURE__*/
+function () {
+ function RunnerArray() {
+ _classCallCheck(this, RunnerArray);
+
+ this.runners = [];
+ this.ids = [];
+ }
+
+ _createClass(RunnerArray, [{
+ key: "add",
+ value: function add(runner) {
+ if (this.runners.includes(runner)) return;
+ var id = runner.id + 1;
+ var leftSibling = this.ids.reduce(function (last, curr) {
+ if (curr > last && curr < id) return curr;
+ return last;
+ }, 0);
+ var index = this.ids.indexOf(leftSibling) + 1;
+ this.ids.splice(index, 0, id);
+ this.runners.splice(index, 0, runner);
+ return this;
+ }
+ }, {
+ key: "getByID",
+ value: function getByID(id) {
+ return this.runners[this.ids.indexOf(id + 1)];
+ }
+ }, {
+ key: "remove",
+ value: function remove(id) {
+ var index = this.ids.indexOf(id + 1);
+ this.ids.splice(index, 1);
+ this.runners.splice(index, 1);
+ return this;
+ }
+ }, {
+ key: "merge",
+ value: function merge() {
+ var _this2 = this;
+
+ var lastRunner = null;
+ this.runners.forEach(function (runner, i) {
+ if (lastRunner && runner.done && lastRunner.done) {
+ _this2.remove(runner.id);
+
+ _this2.edit(lastRunner.id, runner.mergeWith(lastRunner));
+ }
+
+ lastRunner = runner;
+ });
+ return this;
+ }
+ }, {
+ key: "edit",
+ value: function edit(id, newRunner) {
+ var index = this.ids.indexOf(id + 1);
+ this.ids.splice(index, 1, id);
+ this.runners.splice(index, 1, newRunner);
+ return this;
+ }
+ }, {
+ key: "length",
+ value: function length() {
+ return this.ids.length;
+ }
+ }, {
+ key: "clearBefore",
+ value: function clearBefore(id) {
+ var deleteCnt = this.ids.indexOf(id + 1) || 1;
+ this.ids.splice(0, deleteCnt, 0);
+ this.runners.splice(0, deleteCnt, new FakeRunner());
+ return this;
+ }
+ }]);
+
+ return RunnerArray;
+}();
+
+var frameId = 0;
+registerMethods({
+ Element: {
+ animate: function animate(duration, delay, when) {
+ var o = Runner.sanitise(duration, delay, when);
+ var timeline$$1 = this.timeline();
+ return new Runner(o.duration).loop(o).element(this).timeline(timeline$$1).schedule(delay, when);
+ },
+ delay: function delay(by, when) {
+ return this.animate(0, by, when);
+ },
+ // this function searches for all runners on the element and deletes the ones
+ // which run before the current one. This is because absolute transformations
+ // overwfrite anything anyway so there is no need to waste time computing
+ // other runners
+ _clearTransformRunnersBefore: function _clearTransformRunnersBefore(currentRunner) {
+ this._transformationRunners.clearBefore(currentRunner.id);
+ },
+ _currentTransform: function _currentTransform(current) {
+ return this._transformationRunners.runners // we need the equal sign here to make sure, that also transformations
+ // on the same runner which execute before the current transformation are
+ // taken into account
+ .filter(function (runner) {
+ return runner.id <= current.id;
+ }).map(getRunnerTransform).reduce(lmultiply, new Matrix());
+ },
+ addRunner: function addRunner(runner) {
+ this._transformationRunners.add(runner);
+
+ Animator.transform_frame(mergeTransforms.bind(this), this._frameId);
+ },
+ _prepareRunner: function _prepareRunner() {
+ if (this._frameId == null) {
+ this._transformationRunners = new RunnerArray().add(new FakeRunner(new Matrix(this)));
+ this._frameId = frameId++;
+ }
+ }
+ }
+});
+extend(Runner, {
+ attr: function attr(a, v) {
+ return this.styleAttr('attr', a, v);
+ },
+ // Add animatable styles
+ css: function css(s, v) {
+ return this.styleAttr('css', s, v);
+ },
+ styleAttr: function styleAttr(type, name, val) {
+ // apply attributes individually
+ if (_typeof(name) === 'object') {
+ for (var key in val) {
+ this.styleAttr(type, key, val[key]);
+ }
+ }
+
+ var morpher = new Morphable(this._stepper).to(val);
+ this.queue(function () {
+ morpher = morpher.from(this.element()[type](name));
+ }, function (pos) {
+ this.element()[type](name, morpher.at(pos));
+ return morpher.done();
+ });
+ return this;
+ },
+ zoom: function zoom(level, point) {
+ var morpher = new Morphable(this._stepper).to(new SVGNumber(level));
+ this.queue(function () {
+ morpher = morpher.from(this.zoom());
+ }, function (pos) {
+ this.element().zoom(morpher.at(pos), point);
+ return morpher.done();
+ });
+ return this;
+ },
+
+ /**
+ ** absolute transformations
+ **/
+ //
+ // M v -----|-----(D M v = F v)------|-----> T v
+ //
+ // 1. define the final state (T) and decompose it (once)
+ // t = [tx, ty, the, lam, sy, sx]
+ // 2. on every frame: pull the current state of all previous transforms
+ // (M - m can change)
+ // and then write this as m = [tx0, ty0, the0, lam0, sy0, sx0]
+ // 3. Find the interpolated matrix F(pos) = m + pos * (t - m)
+ // - Note F(0) = M
+ // - Note F(1) = T
+ // 4. Now you get the delta matrix as a result: D = F * inv(M)
+ transform: function transform(transforms, relative, affine) {
+ // If we have a declarative function, we should retarget it if possible
+ relative = transforms.relative || relative;
+
+ if (this._isDeclarative && !relative && this._tryRetarget('transform', transforms)) {
+ return this;
+ } // Parse the parameters
+
+
+ var isMatrix = Matrix.isMatrixLike(transforms);
+ affine = transforms.affine != null ? transforms.affine : affine != null ? affine : !isMatrix; // Create a morepher and set its type
+
+ var morpher = new Morphable().type(affine ? TransformBag : Matrix).stepper(this._stepper);
+ var origin;
+ var element;
+ var current;
+ var currentAngle;
+ var startTransform;
+
+ function setup() {
+ // make sure element and origin is defined
+ element = element || this.element();
+ origin = origin || getOrigin(transforms, element);
+ startTransform = new Matrix(relative ? undefined : element); // add the runner to the element so it can merge transformations
+
+ element.addRunner(this); // Deactivate all transforms that have run so far if we are absolute
+
+ if (!relative) {
+ element._clearTransformRunnersBefore(this);
+ }
+ }
+
+ function run(pos) {
+ // clear all other transforms before this in case something is saved
+ // on this runner. We are absolute. We dont need these!
+ if (!relative) this.clearTransform();
+
+ var _transform = new Point(origin).transform(element._currentTransform(this)),
+ x = _transform.x,
+ y = _transform.y;
+
+ var target = new Matrix(_objectSpread({}, transforms, {
+ origin: [x, y]
+ }));
+ var start = this._isDeclarative && current ? current : startTransform;
+
+ if (affine) {
+ target = target.decompose(x, y);
+ start = start.decompose(x, y); // Get the current and target angle as it was set
+
+ var rTarget = target.rotate;
+ var rCurrent = start.rotate; // Figure out the shortest path to rotate directly
+
+ var possibilities = [rTarget - 360, rTarget, rTarget + 360];
+ var distances = possibilities.map(function (a) {
+ return Math.abs(a - rCurrent);
+ });
+ var shortest = Math.min.apply(Math, _toConsumableArray(distances));
+ var index = distances.indexOf(shortest);
+ target.rotate = possibilities[index];
+ }
+
+ if (relative) {
+ // we have to be careful here not to overwrite the rotation
+ // with the rotate method of Matrix
+ if (!isMatrix) {
+ target.rotate = transforms.rotate || 0;
+ }
+
+ if (this._isDeclarative && currentAngle) {
+ start.rotate = currentAngle;
+ }
+ }
+
+ morpher.from(start);
+ morpher.to(target);
+ var affineParameters = morpher.at(pos);
+ currentAngle = affineParameters.rotate;
+ current = new Matrix(affineParameters);
+ this.addTransform(current);
+ return morpher.done();
+ }
+
+ function retarget(newTransforms) {
+ // only get a new origin if it changed since the last call
+ if ((newTransforms.origin || 'center').toString() !== (transforms.origin || 'center').toString()) {
+ origin = getOrigin(transforms, element);
+ } // overwrite the old transformations with the new ones
+
+
+ transforms = _objectSpread({}, newTransforms, {
+ origin: origin
+ });
+ }
+
+ this.queue(setup, run, retarget);
+ this._isDeclarative && this._rememberMorpher('transform', morpher);
+ return this;
+ },
+ // Animatable x-axis
+ x: function x(_x, relative) {
+ return this._queueNumber('x', _x);
+ },
+ // Animatable y-axis
+ y: function y(_y) {
+ return this._queueNumber('y', _y);
+ },
+ dx: function dx(x) {
+ return this._queueNumberDelta('dx', x);
+ },
+ dy: function dy(y) {
+ return this._queueNumberDelta('dy', y);
+ },
+ _queueNumberDelta: function _queueNumberDelta(method, to) {
+ to = new SVGNumber(to); // Try to change the target if we have this method already registerd
+
+ if (this._tryRetargetDelta(method, to)) return this; // Make a morpher and queue the animation
+
+ var morpher = new Morphable(this._stepper).to(to);
+ this.queue(function () {
+ var from = this.element()[method]();
+ morpher.from(from);
+ morpher.to(from + to);
+ }, function (pos) {
+ this.element()[method](morpher.at(pos));
+ return morpher.done();
+ }); // Register the morpher so that if it is changed again, we can retarget it
+
+ this._rememberMorpher(method, morpher);
+
+ return this;
+ },
+ _queueObject: function _queueObject(method, to) {
+ // Try to change the target if we have this method already registerd
+ if (this._tryRetarget(method, to)) return this; // Make a morpher and queue the animation
+
+ var morpher = new Morphable(this._stepper).to(to);
+ this.queue(function () {
+ morpher.from(this.element()[method]());
+ }, function (pos) {
+ this.element()[method](morpher.at(pos));
+ return morpher.done();
+ }); // Register the morpher so that if it is changed again, we can retarget it
+
+ this._rememberMorpher(method, morpher);
+
+ return this;
+ },
+ _queueNumber: function _queueNumber(method, value) {
+ return this._queueObject(method, new SVGNumber(value));
+ },
+ // Animatable center x-axis
+ cx: function cx(x) {
+ return this._queueNumber('cx', x);
+ },
+ // Animatable center y-axis
+ cy: function cy(y) {
+ return this._queueNumber('cy', y);
+ },
+ // Add animatable move
+ move: function move(x, y) {
+ return this.x(x).y(y);
+ },
+ // Add animatable center
+ center: function center(x, y) {
+ return this.cx(x).cy(y);
+ },
+ // Add animatable size
+ size: function size(width, height) {
+ // animate bbox based size for all other elements
+ var box;
+
+ if (!width || !height) {
+ box = this._element.bbox();
+ }
+
+ if (!width) {
+ width = box.width / box.height * height;
+ }
+
+ if (!height) {
+ height = box.height / box.width * width;
+ }
+
+ return this.width(width).height(height);
+ },
+ // Add animatable width
+ width: function width(_width) {
+ return this._queueNumber('width', _width);
+ },
+ // Add animatable height
+ height: function height(_height) {
+ return this._queueNumber('height', _height);
+ },
+ // Add animatable plot
+ plot: function plot(a, b, c, d) {
+ // Lines can be plotted with 4 arguments
+ if (arguments.length === 4) {
+ return this.plot([a, b, c, d]);
+ } // FIXME: this needs to be rewritten such that the element is only accesed
+ // in the init function
+
+
+ return this._queueObject('plot', new this._element.MorphArray(a));
+ /*
+ var morpher = this._element.morphArray().to(a)
+ this.queue(function () {
+ morpher.from(this._element.array())
+ }, function (pos) {
+ this._element.plot(morpher.at(pos))
+ })
+ return this
+ */
+ },
+ // Add leading method
+ leading: function leading(value) {
+ return this._queueNumber('leading', value);
+ },
+ // Add animatable viewbox
+ viewbox: function viewbox(x, y, width, height) {
+ return this._queueObject('viewbox', new Box(x, y, width, height));
+ },
+ update: function update(o) {
+ if (_typeof(o) !== 'object') {
+ return this.update({
+ offset: arguments[0],
+ color: arguments[1],
+ opacity: arguments[2]
+ });
+ }
+
+ if (o.opacity != null) this.attr('stop-opacity', o.opacity);
+ if (o.color != null) this.attr('stop-color', o.color);
+ if (o.offset != null) this.attr('offset', o.offset);
+ return this;
+ }
+});
+
+var sugar = {
+ stroke: ['color', 'width', 'opacity', 'linecap', 'linejoin', 'miterlimit', 'dasharray', 'dashoffset'],
+ fill: ['color', 'opacity', 'rule'],
+ prefix: function prefix(t, a) {
+ return a === 'color' ? t : t + '-' + a;
+ } // Add sugar for fill and stroke
+
+};
+['fill', 'stroke'].forEach(function (m) {
+ var extension = {};
+ var i;
+
+ extension[m] = function (o) {
+ if (typeof o === 'undefined') {
+ return this;
+ }
+
+ if (typeof o === 'string' || Color.isRgb(o) || o instanceof Element) {
+ this.attr(m, o);
+ } else {
+ // set all attributes from sugar.fill and sugar.stroke list
+ for (i = sugar[m].length - 1; i >= 0; i--) {
+ if (o[sugar[m][i]] != null) {
+ this.attr(sugar.prefix(m, sugar[m][i]), o[sugar[m][i]]);
+ }
+ }
+ }
+
+ return this;
+ };
+
+ registerMethods(['Shape', 'Runner'], extension);
+});
+registerMethods(['Element', 'Runner'], {
+ // Let the user set the matrix directly
+ matrix: function matrix(mat, b, c, d, e, f) {
+ // Act as a getter
+ if (mat == null) {
+ return new Matrix(this);
+ } // Act as a setter, the user can pass a matrix or a set of numbers
+
+
+ return this.attr('transform', new Matrix(mat, b, c, d, e, f));
+ },
+ // Map rotation to transform
+ rotate: function rotate(angle, cx, cy) {
+ return this.transform({
+ rotate: angle,
+ ox: cx,
+ oy: cy
+ }, true);
+ },
+ // Map skew to transform
+ skew: function skew(x, y, cx, cy) {
+ return arguments.length === 1 || arguments.length === 3 ? this.transform({
+ skew: x,
+ ox: y,
+ oy: cx
+ }, true) : this.transform({
+ skew: [x, y],
+ ox: cx,
+ oy: cy
+ }, true);
+ },
+ shear: function shear(lam, cx, cy) {
+ return this.transform({
+ shear: lam,
+ ox: cx,
+ oy: cy
+ }, true);
+ },
+ // Map scale to transform
+ scale: function scale(x, y, cx, cy) {
+ return arguments.length === 1 || arguments.length === 3 ? this.transform({
+ scale: x,
+ ox: y,
+ oy: cx
+ }, true) : this.transform({
+ scale: [x, y],
+ ox: cx,
+ oy: cy
+ }, true);
+ },
+ // Map translate to transform
+ translate: function translate(x, y) {
+ return this.transform({
+ translate: [x, y]
+ }, true);
+ },
+ // Map relative translations to transform
+ relative: function relative(x, y) {
+ return this.transform({
+ relative: [x, y]
+ }, true);
+ },
+ // Map flip to transform
+ flip: function flip(direction, around) {
+ var directionString = typeof direction === 'string' ? direction : isFinite(direction) ? 'both' : 'both';
+ var origin = direction === 'both' && isFinite(around) ? [around, around] : direction === 'x' ? [around, 0] : direction === 'y' ? [0, around] : isFinite(direction) ? [direction, direction] : [0, 0];
+ this.transform({
+ flip: directionString,
+ origin: origin
+ }, true);
+ },
+ // Opacity
+ opacity: function opacity(value) {
+ return this.attr('opacity', value);
+ },
+ // Relative move over x axis
+ dx: function dx(x) {
+ return this.x(new SVGNumber(x).plus(this instanceof Runner ? 0 : this.x()), true);
+ },
+ // Relative move over y axis
+ dy: function dy(y) {
+ return this.y(new SVGNumber(y).plus(this instanceof Runner ? 0 : this.y()), true);
+ },
+ // Relative move over x and y axes
+ dmove: function dmove(x, y) {
+ return this.dx(x).dy(y);
+ }
+});
+registerMethods('radius', {
+ // Add x and y radius
+ radius: function radius(x, y) {
+ var type = (this._element || this).type;
+ return type === 'radialGradient' || type === 'radialGradient' ? this.attr('r', new SVGNumber(x)) : this.rx(x).ry(y == null ? x : y);
+ }
+});
+registerMethods('Path', {
+ // Get path length
+ length: function length() {
+ return this.node.getTotalLength();
+ },
+ // Get point at length
+ pointAt: function pointAt(length) {
+ return new Point(this.node.getPointAtLength(length));
+ }
+});
+registerMethods(['Element', 'Runner'], {
+ // Set font
+ font: function font(a, v) {
+ if (_typeof(a) === 'object') {
+ for (v in a) {
+ this.font(v, a[v]);
+ }
+ }
+
+ return a === 'leading' ? this.leading(v) : a === 'anchor' ? this.attr('text-anchor', v) : a === 'size' || a === 'family' || a === 'weight' || a === 'stretch' || a === 'variant' || a === 'style' ? this.attr('font-' + a, v) : this.attr(a, v);
+ }
+});
+
+function untransform() {
+ return this.attr('transform', null);
+} // merge the whole transformation chain into one matrix and returns it
+
+function matrixify() {
+ var matrix = (this.attr('transform') || ''). // split transformations
+ split(transforms).slice(0, -1).map(function (str) {
+ // generate key => value pairs
+ var kv = str.trim().split('(');
+ return [kv[0], kv[1].split(delimiter).map(function (str) {
+ return parseFloat(str);
+ })];
+ }).reverse() // merge every transformation into one matrix
+ .reduce(function (matrix, transform) {
+ if (transform[0] === 'matrix') {
+ return matrix.lmultiply(Matrix.fromArray(transform[1]));
+ }
+
+ return matrix[transform[0]].apply(matrix, transform[1]);
+ }, new Matrix());
+ return matrix;
+} // add an element to another parent without changing the visual representation on the screen
+
+function toParent(parent) {
+ if (this === parent) return this;
+ var ctm = this.screenCTM();
+ var pCtm = parent.screenCTM().inverse();
+ this.addTo(parent).untransform().transform(pCtm.multiply(ctm));
+ return this;
+} // same as above with parent equals root-svg
+
+function toDoc() {
+ return this.toParent(this.doc());
+} // Add transformations
+
+function transform(o, relative) {
+ // Act as a getter if no object was passed
+ if (o == null || typeof o === 'string') {
+ var decomposed = new Matrix(this).decompose();
+ return decomposed[o] || decomposed;
+ }
+
+ if (!Matrix.isMatrixLike(o)) {
+ // Set the origin according to the defined transform
+ o = _objectSpread({}, o, {
+ origin: getOrigin(o, this)
+ });
+ } // The user can pass a boolean, an Element or an Matrix or nothing
+
+
+ var cleanRelative = relative === true ? this : relative || false;
+ var result = new Matrix(cleanRelative).transform(o);
+ return this.attr('transform', result);
+}
+registerMethods('Element', {
+ untransform: untransform,
+ matrixify: matrixify,
+ toParent: toParent,
+ toDoc: toDoc,
+ transform: transform
+});
+
+// FIXME: import this to runner
+
+function rx(rx) {
+ return this.attr('rx', rx);
+} // Radius y value
+
+function ry(ry) {
+ return this.attr('ry', ry);
+} // Move over x-axis
+
+function x(x) {
+ return x == null ? this.cx() - this.rx() : this.cx(x + this.rx());
+} // Move over y-axis
+
+function y(y) {
+ return y == null ? this.cy() - this.ry() : this.cy(y + this.ry());
+} // Move by center over x-axis
+
+function cx(x) {
+ return x == null ? this.attr('cx') : this.attr('cx', x);
+} // Move by center over y-axis
+
+function cy(y) {
+ return y == null ? this.attr('cy') : this.attr('cy', y);
+} // Set width of element
+
+function width(width) {
+ return width == null ? this.rx() * 2 : this.rx(new SVGNumber(width).divide(2));
+} // Set height of element
+
+function height(height) {
+ return height == null ? this.ry() * 2 : this.ry(new SVGNumber(height).divide(2));
+} // Custom size function
+
+function size(width, height) {
+ var p = proportionalSize(this, width, height);
+ return this.rx(new SVGNumber(p.width).divide(2)).ry(new SVGNumber(p.height).divide(2));
+}
+
+var circled = /*#__PURE__*/Object.freeze({
+ rx: rx,
+ ry: ry,
+ x: x,
+ y: y,
+ cx: cx,
+ cy: cy,
+ width: width,
+ height: height,
+ size: size
+});
+
+var Shape =
+/*#__PURE__*/
+function (_Element) {
+ _inherits(Shape, _Element);
+
+ function Shape() {
+ _classCallCheck(this, Shape);
+
+ return _possibleConstructorReturn(this, _getPrototypeOf(Shape).apply(this, arguments));
+ }
+
+ return Shape;
+}(Element);
+
+var Circle =
+/*#__PURE__*/
+function (_Shape) {
+ _inherits(Circle, _Shape);
+
+ function Circle(node) {
+ _classCallCheck(this, Circle);
+
+ return _possibleConstructorReturn(this, _getPrototypeOf(Circle).call(this, nodeOrNew('circle', node), Circle));
+ }
+
+ _createClass(Circle, [{
+ key: "radius",
+ value: function radius(r) {
+ return this.attr('r', r);
+ } // Radius x value
+
+ }, {
+ key: "rx",
+ value: function rx$$1(_rx) {
+ return this.attr('r', _rx);
+ } // Alias radius x value
+
+ }, {
+ key: "ry",
+ value: function ry$$1(_ry) {
+ return this.rx(_ry);
+ }
+ }]);
+
+ return Circle;
+}(Shape);
+extend(Circle, {
+ x: x,
+ y: y,
+ cx: cx,
+ cy: cy,
+ width: width,
+ height: height,
+ size: size
+});
+registerMethods({
+ Element: {
+ // Create circle element
+ circle: function circle(size$$1) {
+ return this.put(new Circle()).radius(new SVGNumber(size$$1).divide(2)).move(0, 0);
+ }
+ }
+});
+register(Circle);
+
+var Ellipse =
+/*#__PURE__*/
+function (_Shape) {
+ _inherits(Ellipse, _Shape);
+
+ function Ellipse(node) {
+ _classCallCheck(this, Ellipse);
+
+ return _possibleConstructorReturn(this, _getPrototypeOf(Ellipse).call(this, nodeOrNew('ellipse', node), Ellipse));
+ }
+
+ return Ellipse;
+}(Shape);
+extend(Ellipse, circled);
+registerMethods('Container', {
+ // Create an ellipse
+ ellipse: function ellipse(width$$1, height$$1) {
+ return this.put(new Ellipse()).size(width$$1, height$$1).move(0, 0);
+ }
+});
+register(Ellipse);
+
+var Stop =
+/*#__PURE__*/
+function (_Element) {
+ _inherits(Stop, _Element);
+
+ function Stop(node) {
+ _classCallCheck(this, Stop);
+
+ return _possibleConstructorReturn(this, _getPrototypeOf(Stop).call(this, nodeOrNew('stop', node), Stop));
+ } // add color stops
+
+
+ _createClass(Stop, [{
+ key: "update",
+ value: function update(o) {
+ if (typeof o === 'number' || o instanceof SVGNumber) {
+ o = {
+ offset: arguments[0],
+ color: arguments[1],
+ opacity: arguments[2]
+ };
+ } // set attributes
+
+
+ if (o.opacity != null) this.attr('stop-opacity', o.opacity);
+ if (o.color != null) this.attr('stop-color', o.color);
+ if (o.offset != null) this.attr('offset', new SVGNumber(o.offset));
+ return this;
+ }
+ }]);
+
+ return Stop;
+}(Element);
+register(Stop);
+
+function baseFind(query, parent) {
+ return map((parent || document).querySelectorAll(query), function (node) {
+ return adopt(node);
+ });
+} // Scoped find method
+
+function find(query) {
+ return baseFind(query, this.node);
+}
+registerMethods('Dom', {
+ find: find
+});
+
+// FIXME: add to runner
+function from(x, y) {
+ return (this._element || this).type === 'radialGradient' ? this.attr({
+ fx: new SVGNumber(x),
+ fy: new SVGNumber(y)
+ }) : this.attr({
+ x1: new SVGNumber(x),
+ y1: new SVGNumber(y)
+ });
+}
+function to(x, y) {
+ return (this._element || this).type === 'radialGradient' ? this.attr({
+ cx: new SVGNumber(x),
+ cy: new SVGNumber(y)
+ }) : this.attr({
+ x2: new SVGNumber(x),
+ y2: new SVGNumber(y)
+ });
+}
+
+var gradiented = /*#__PURE__*/Object.freeze({
+ from: from,
+ to: to
+});
+
+var Gradient =
+/*#__PURE__*/
+function (_Container) {
+ _inherits(Gradient, _Container);
+
+ function Gradient(type) {
+ _classCallCheck(this, Gradient);
+
+ return _possibleConstructorReturn(this, _getPrototypeOf(Gradient).call(this, nodeOrNew(type + 'Gradient', typeof type === 'string' ? null : type), Gradient));
+ } // Add a color stop
+
+
+ _createClass(Gradient, [{
+ key: "stop",
+ value: function stop(offset, color, opacity) {
+ return this.put(new Stop()).update(offset, color, opacity);
+ } // Update gradient
+
+ }, {
+ key: "update",
+ value: function update(block) {
+ // remove all stops
+ this.clear(); // invoke passed block
+
+ if (typeof block === 'function') {
+ block.call(this, this);
+ }
+
+ return this;
+ } // Return the fill id
+
+ }, {
+ key: "url",
+ value: function url() {
+ return 'url(#' + this.id() + ')';
+ } // Alias string convertion to fill
+
+ }, {
+ key: "toString",
+ value: function toString() {
+ return this.url();
+ } // custom attr to handle transform
+
+ }, {
+ key: "attr",
+ value: function attr(a, b, c) {
+ if (a === 'transform') a = 'gradientTransform';
+ return _get(_getPrototypeOf(Gradient.prototype), "attr", this).call(this, a, b, c);
+ }
+ }, {
+ key: "targets",
+ value: function targets() {
+ return baseFind('svg [fill*="' + this.id() + '"]');
+ }
+ }, {
+ key: "bbox",
+ value: function bbox() {
+ return new Box();
+ }
+ }]);
+
+ return Gradient;
+}(Container);
+extend(Gradient, gradiented);
+registerMethods({
+ Container: {
+ // Create gradient element in defs
+ gradient: function gradient(type, block) {
+ return this.defs().gradient(type, block);
+ }
+ },
+ // define gradient
+ Defs: {
+ gradient: function gradient(type, block) {
+ return this.put(new Gradient(type)).update(block);
+ }
+ }
+});
+register(Gradient);
+
+var Pattern =
+/*#__PURE__*/
+function (_Container) {
+ _inherits(Pattern, _Container);
+
+ // Initialize node
+ function Pattern(node) {
+ _classCallCheck(this, Pattern);
+
+ return _possibleConstructorReturn(this, _getPrototypeOf(Pattern).call(this, nodeOrNew('pattern', node), Pattern));
+ } // Return the fill id
+
+
+ _createClass(Pattern, [{
+ key: "url",
+ value: function url() {
+ return 'url(#' + this.id() + ')';
+ } // Update pattern by rebuilding
+
+ }, {
+ key: "update",
+ value: function update(block) {
+ // remove content
+ this.clear(); // invoke passed block
+
+ if (typeof block === 'function') {
+ block.call(this, this);
+ }
+
+ return this;
+ } // Alias string convertion to fill
+
+ }, {
+ key: "toString",
+ value: function toString() {
+ return this.url();
+ } // custom attr to handle transform
+
+ }, {
+ key: "attr",
+ value: function attr(a, b, c) {
+ if (a === 'transform') a = 'patternTransform';
+ return _get(_getPrototypeOf(Pattern.prototype), "attr", this).call(this, a, b, c);
+ }
+ }, {
+ key: "targets",
+ value: function targets() {
+ return baseFind('svg [fill*="' + this.id() + '"]');
+ }
+ }, {
+ key: "bbox",
+ value: function bbox() {
+ return new Box();
+ }
+ }]);
+
+ return Pattern;
+}(Container);
+registerMethods({
+ Container: {
+ // Create pattern element in defs
+ pattern: function pattern(width, height, block) {
+ return this.defs().pattern(width, height, block);
+ }
+ },
+ Defs: {
+ pattern: function pattern(width, height, block) {
+ return this.put(new Pattern()).update(block).attr({
+ x: 0,
+ y: 0,
+ width: width,
+ height: height,
+ patternUnits: 'userSpaceOnUse'
+ });
+ }
+ }
+});
+register(Pattern);
+
+var Image =
+/*#__PURE__*/
+function (_Shape) {
+ _inherits(Image, _Shape);
+
+ function Image(node) {
+ _classCallCheck(this, Image);
+
+ return _possibleConstructorReturn(this, _getPrototypeOf(Image).call(this, nodeOrNew('image', node), Image));
+ } // (re)load image
+
+
+ _createClass(Image, [{
+ key: "load",
+ value: function load(url, callback) {
+ if (!url) return this;
+ var img = new window.Image();
+ on(img, 'load', function (e) {
+ var p = this.parent(Pattern); // ensure image size
+
+ if (this.width() === 0 && this.height() === 0) {
+ this.size(img.width, img.height);
+ }
+
+ if (p instanceof Pattern) {
+ // ensure pattern size if not set
+ if (p.width() === 0 && p.height() === 0) {
+ p.size(this.width(), this.height());
+ }
+ }
+
+ if (typeof callback === 'function') {
+ callback.call(this, {
+ width: img.width,
+ height: img.height,
+ ratio: img.width / img.height,
+ url: url
+ });
+ }
+ }, this);
+ on(img, 'load error', function () {
+ // dont forget to unbind memory leaking events
+ off(img);
+ });
+ return this.attr('href', img.src = url, xlink);
+ }
+ }, {
+ key: "attrHook",
+ value: function attrHook(obj) {
+ var _this = this;
+
+ return obj.doc().defs().pattern(0, 0, function (pattern) {
+ pattern.add(_this);
+ });
+ }
+ }]);
+
+ return Image;
+}(Shape);
+registerMethods({
+ Container: {
+ // create image element, load image and set its size
+ image: function image(source, callback) {
+ return this.put(new Image()).size(0, 0).load(source, callback);
+ }
+ }
+});
+register(Image);
+
+var PointArray = subClassArray('PointArray', SVGArray);
+extend(PointArray, {
+ // Convert array to string
+ toString: function toString() {
+ // convert to a poly point string
+ for (var i = 0, il = this.length, array = []; i < il; i++) {
+ array.push(this[i].join(','));
+ }
+
+ return array.join(' ');
+ },
+ // Convert array to line object
+ toLine: function toLine() {
+ return {
+ x1: this[0][0],
+ y1: this[0][1],
+ x2: this[1][0],
+ y2: this[1][1]
+ };
+ },
+ // Get morphed array at given position
+ at: function at(pos) {
+ // make sure a destination is defined
+ if (!this.destination) return this; // generate morphed point string
+
+ for (var i = 0, il = this.length, array = []; i < il; i++) {
+ array.push([this[i][0] + (this.destination[i][0] - this[i][0]) * pos, this[i][1] + (this.destination[i][1] - this[i][1]) * pos]);
+ }
+
+ return new PointArray(array);
+ },
+ // Parse point string and flat array
+ parse: function parse() {
+ var array = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [[0, 0]];
+ var points = []; // if it is an array
+
+ if (array instanceof Array) {
+ // and it is not flat, there is no need to parse it
+ if (array[0] instanceof Array) {
+ return array;
+ }
+ } else {
+ // Else, it is considered as a string
+ // parse points
+ array = array.trim().split(delimiter).map(parseFloat);
+ } // validate points - https://svgwg.org/svg2-draft/shapes.html#DataTypePoints
+ // Odd number of coordinates is an error. In such cases, drop the last odd coordinate.
+
+
+ if (array.length % 2 !== 0) array.pop(); // wrap points in two-tuples and parse points as floats
+
+ for (var i = 0, len = array.length; i < len; i = i + 2) {
+ points.push([array[i], array[i + 1]]);
+ }
+
+ return points;
+ },
+ // Move point string
+ move: function move(x, y) {
+ var box = this.bbox(); // get relative offset
+
+ x -= box.x;
+ y -= box.y; // move every point
+
+ if (!isNaN(x) && !isNaN(y)) {
+ for (var i = this.length - 1; i >= 0; i--) {
+ this[i] = [this[i][0] + x, this[i][1] + y];
+ }
+ }
+
+ return this;
+ },
+ // Resize poly string
+ size: function size(width, height) {
+ var i;
+ var box = this.bbox(); // recalculate position of all points according to new size
+
+ for (i = this.length - 1; i >= 0; i--) {
+ if (box.width) this[i][0] = (this[i][0] - box.x) * width / box.width + box.x;
+ if (box.height) this[i][1] = (this[i][1] - box.y) * height / box.height + box.y;
+ }
+
+ return this;
+ },
+ // Get bounding box of points
+ bbox: function bbox() {
+ var maxX = -Infinity;
+ var maxY = -Infinity;
+ var minX = Infinity;
+ var minY = Infinity;
+ this.forEach(function (el) {
+ maxX = Math.max(el[0], maxX);
+ maxY = Math.max(el[1], maxY);
+ minX = Math.min(el[0], minX);
+ minY = Math.min(el[1], minY);
+ });
+ return {
+ x: minX,
+ y: minY,
+ width: maxX - minX,
+ height: maxY - minY
+ };
+ }
+});
+
+var MorphArray = PointArray; // Move by left top corner over x-axis
+
+function x$1(x) {
+ return x == null ? this.bbox().x : this.move(x, this.bbox().y);
+} // Move by left top corner over y-axis
+
+function y$1(y) {
+ return y == null ? this.bbox().y : this.move(this.bbox().x, y);
+} // Set width of element
+
+function width$1(width) {
+ var b = this.bbox();
+ return width == null ? b.width : this.size(width, b.height);
+} // Set height of element
+
+function height$1(height) {
+ var b = this.bbox();
+ return height == null ? b.height : this.size(b.width, height);
+}
+
+var pointed = /*#__PURE__*/Object.freeze({
+ MorphArray: MorphArray,
+ x: x$1,
+ y: y$1,
+ width: width$1,
+ height: height$1
+});
+
+var Line =
+/*#__PURE__*/
+function (_Shape) {
+ _inherits(Line, _Shape);
+
+ // Initialize node
+ function Line(node) {
+ _classCallCheck(this, Line);
+
+ return _possibleConstructorReturn(this, _getPrototypeOf(Line).call(this, nodeOrNew('line', node), Line));
+ } // Get array
+
+
+ _createClass(Line, [{
+ key: "array",
+ value: function array() {
+ return new PointArray([[this.attr('x1'), this.attr('y1')], [this.attr('x2'), this.attr('y2')]]);
+ } // Overwrite native plot() method
+
+ }, {
+ key: "plot",
+ value: function plot(x1, y1, x2, y2) {
+ if (x1 == null) {
+ return this.array();
+ } else if (typeof y1 !== 'undefined') {
+ x1 = {
+ x1: x1,
+ y1: y1,
+ x2: x2,
+ y2: y2
+ };
+ } else {
+ x1 = new PointArray(x1).toLine();
+ }
+
+ return this.attr(x1);
+ } // Move by left top corner
+
+ }, {
+ key: "move",
+ value: function move(x, y) {
+ return this.attr(this.array().move(x, y).toLine());
+ } // Set element size to given width and height
+
+ }, {
+ key: "size",
+ value: function size(width, height) {
+ var p = proportionalSize(this, width, height);
+ return this.attr(this.array().size(p.width, p.height).toLine());
+ }
+ }]);
+
+ return Line;
+}(Shape);
+extend(Line, pointed);
+registerMethods({
+ Container: {
+ // Create a line element
+ line: function line() {
+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
+ args[_key] = arguments[_key];
+ }
+
+ // make sure plot is called as a setter
+ // x1 is not necessarily a number, it can also be an array, a string and a PointArray
+ return Line.prototype.plot.apply(this.put(new Line()), args[0] != null ? args : [0, 0, 0, 0]);
+ }
+ }
+});
+register(Line);
+
+var Marker =
+/*#__PURE__*/
+function (_Container) {
+ _inherits(Marker, _Container);
+
+ // Initialize node
+ function Marker(node) {
+ _classCallCheck(this, Marker);
+
+ return _possibleConstructorReturn(this, _getPrototypeOf(Marker).call(this, nodeOrNew('marker', node), Marker));
+ } // Set width of element
+
+
+ _createClass(Marker, [{
+ key: "width",
+ value: function width(_width) {
+ return this.attr('markerWidth', _width);
+ } // Set height of element
+
+ }, {
+ key: "height",
+ value: function height(_height) {
+ return this.attr('markerHeight', _height);
+ } // Set marker refX and refY
+
+ }, {
+ key: "ref",
+ value: function ref(x, y) {
+ return this.attr('refX', x).attr('refY', y);
+ } // Update marker
+
+ }, {
+ key: "update",
+ value: function update(block) {
+ // remove all content
+ this.clear(); // invoke passed block
+
+ if (typeof block === 'function') {
+ block.call(this, this);
+ }
+
+ return this;
+ } // Return the fill id
+
+ }, {
+ key: "toString",
+ value: function toString() {
+ return 'url(#' + this.id() + ')';
+ }
+ }]);
+
+ return Marker;
+}(Container);
+registerMethods({
+ Container: {
+ marker: function marker(width, height, block) {
+ // Create marker element in defs
+ return this.defs().marker(width, height, block);
+ }
+ },
+ Defs: {
+ // Create marker
+ marker: function marker(width, height, block) {
+ // Set default viewbox to match the width and height, set ref to cx and cy and set orient to auto
+ return this.put(new Marker()).size(width, height).ref(width / 2, height / 2).viewbox(0, 0, width, height).attr('orient', 'auto').update(block);
+ }
+ },
+ marker: {
+ // Create and attach markers
+ marker: function marker(_marker, width, height, block) {
+ var attr = ['marker']; // Build attribute name
+
+ if (_marker !== 'all') attr.push(_marker);
+ attr = attr.join('-'); // Set marker attribute
+
+ _marker = arguments[1] instanceof Marker ? arguments[1] : this.defs().marker(width, height, block);
+ return this.attr(attr, _marker);
+ }
+ }
+});
+register(Marker);
+
+var Path =
+/*#__PURE__*/
+function (_Shape) {
+ _inherits(Path, _Shape);
+
+ // Initialize node
+ function Path(node) {
+ _classCallCheck(this, Path);
+
+ return _possibleConstructorReturn(this, _getPrototypeOf(Path).call(this, nodeOrNew('path', node), Path));
+ } // Get array
+
+
+ _createClass(Path, [{
+ key: "array",
+ value: function array() {
+ return this._array || (this._array = new PathArray(this.attr('d')));
+ } // Plot new path
+
+ }, {
+ key: "plot",
+ value: function plot(d) {
+ return d == null ? this.array() : this.clear().attr('d', typeof d === 'string' ? d : this._array = new PathArray(d));
+ } // Clear array cache
+
+ }, {
+ key: "clear",
+ value: function clear() {
+ delete this._array;
+ return this;
+ } // Move by left top corner
+
+ }, {
+ key: "move",
+ value: function move(x, y) {
+ return this.attr('d', this.array().move(x, y));
+ } // Move by left top corner over x-axis
+
+ }, {
+ key: "x",
+ value: function x(_x) {
+ return _x == null ? this.bbox().x : this.move(_x, this.bbox().y);
+ } // Move by left top corner over y-axis
+
+ }, {
+ key: "y",
+ value: function y(_y) {
+ return _y == null ? this.bbox().y : this.move(this.bbox().x, _y);
+ } // Set element size to given width and height
+
+ }, {
+ key: "size",
+ value: function size(width, height) {
+ var p = proportionalSize(this, width, height);
+ return this.attr('d', this.array().size(p.width, p.height));
+ } // Set width of element
+
+ }, {
+ key: "width",
+ value: function width(_width) {
+ return _width == null ? this.bbox().width : this.size(_width, this.bbox().height);
+ } // Set height of element
+
+ }, {
+ key: "height",
+ value: function height(_height) {
+ return _height == null ? this.bbox().height : this.size(this.bbox().width, _height);
+ }
+ }, {
+ key: "targets",
+ value: function targets() {
+ return baseFind('svg textpath [href*="' + this.id() + '"]');
+ }
+ }]);
+
+ return Path;
+}(Shape); // Define morphable array
+Path.prototype.MorphArray = PathArray; // Add parent method
+
+registerMethods({
+ Container: {
+ // Create a wrapped path element
+ path: function path(d) {
+ // make sure plot is called as a setter
+ return this.put(new Path()).plot(d || new PathArray());
+ }
+ }
+});
+register(Path);
+
+function array() {
+ return this._array || (this._array = new PointArray(this.attr('points')));
+} // Plot new path
+
+function plot(p) {
+ return p == null ? this.array() : this.clear().attr('points', typeof p === 'string' ? p : this._array = new PointArray(p));
+} // Clear array cache
+
+function clear() {
+ delete this._array;
+ return this;
+} // Move by left top corner
+
+function move(x, y) {
+ return this.attr('points', this.array().move(x, y));
+} // Set element size to given width and height
+
+function size$1(width, height) {
+ var p = proportionalSize(this, width, height);
+ return this.attr('points', this.array().size(p.width, p.height));
+}
+
+var poly = /*#__PURE__*/Object.freeze({
+ array: array,
+ plot: plot,
+ clear: clear,
+ move: move,
+ size: size$1
+});
+
+var Polygon =
+/*#__PURE__*/
+function (_Shape) {
+ _inherits(Polygon, _Shape);
+
+ // Initialize node
+ function Polygon(node) {
+ _classCallCheck(this, Polygon);
+
+ return _possibleConstructorReturn(this, _getPrototypeOf(Polygon).call(this, nodeOrNew('polygon', node), Polygon));
+ }
+
+ return Polygon;
+}(Shape);
+registerMethods({
+ Container: {
+ // Create a wrapped polygon element
+ polygon: function polygon(p) {
+ // make sure plot is called as a setter
+ return this.put(new Polygon()).plot(p || new PointArray());
+ }
+ }
+});
+extend(Polygon, pointed);
+extend(Polygon, poly);
+register(Polygon);
+
+var Polyline =
+/*#__PURE__*/
+function (_Shape) {
+ _inherits(Polyline, _Shape);
+
+ // Initialize node
+ function Polyline(node) {
+ _classCallCheck(this, Polyline);
+
+ return _possibleConstructorReturn(this, _getPrototypeOf(Polyline).call(this, nodeOrNew('polyline', node), Polyline));
+ }
+
+ return Polyline;
+}(Shape);
+registerMethods({
+ Container: {
+ // Create a wrapped polygon element
+ polyline: function polyline(p) {
+ // make sure plot is called as a setter
+ return this.put(new Polyline()).plot(p || new PointArray());
+ }
+ }
+});
+extend(Polyline, pointed);
+extend(Polyline, poly);
+register(Polyline);
+
+var Rect =
+/*#__PURE__*/
+function (_Shape) {
+ _inherits(Rect, _Shape);
+
+ // Initialize node
+ function Rect(node) {
+ _classCallCheck(this, Rect);
+
+ return _possibleConstructorReturn(this, _getPrototypeOf(Rect).call(this, nodeOrNew('rect', node), Rect));
+ } // FIXME: unify with circle
+ // Radius x value
+
+
+ _createClass(Rect, [{
+ key: "rx",
+ value: function rx(_rx) {
+ return this.attr('rx', _rx);
+ } // Radius y value
+
+ }, {
+ key: "ry",
+ value: function ry(_ry) {
+ return this.attr('ry', _ry);
+ }
+ }]);
+
+ return Rect;
+}(Shape);
+registerMethods({
+ Container: {
+ // Create a rect element
+ rect: function rect(width, height) {
+ return this.put(new Rect()).size(width, height);
+ }
+ }
+});
+register(Rect);
+
+// Create plain text node
+function plain(text) {
+ // clear if build mode is disabled
+ if (this._build === false) {
+ this.clear();
+ } // create text node
+
+
+ this.node.appendChild(document.createTextNode(text));
+ return this;
+} // FIXME: Does this also work for textpath?
+// Get length of text element
+
+function length() {
+ return this.node.getComputedTextLength();
+}
+
+var textable = /*#__PURE__*/Object.freeze({
+ plain: plain,
+ length: length
+});
+
+var Text =
+/*#__PURE__*/
+function (_Shape) {
+ _inherits(Text, _Shape);
+
+ // Initialize node
+ function Text(node) {
+ var _this;
+
+ _classCallCheck(this, Text);
+
+ _this = _possibleConstructorReturn(this, _getPrototypeOf(Text).call(this, nodeOrNew('text', node), Text));
+ _this.dom.leading = new SVGNumber(1.3); // store leading value for rebuilding
+
+ _this._rebuild = true; // enable automatic updating of dy values
+
+ _this._build = false; // disable build mode for adding multiple lines
+ // set default font
+
+ _this.attr('font-family', attrs['font-family']);
+
+ return _this;
+ } // Move over x-axis
+
+
+ _createClass(Text, [{
+ key: "x",
+ value: function x(_x) {
+ // act as getter
+ if (_x == null) {
+ return this.attr('x');
+ }
+
+ return this.attr('x', _x);
+ } // Move over y-axis
+
+ }, {
+ key: "y",
+ value: function y(_y) {
+ var oy = this.attr('y');
+ var o = typeof oy === 'number' ? oy - this.bbox().y : 0; // act as getter
+
+ if (_y == null) {
+ return typeof oy === 'number' ? oy - o : oy;
+ }
+
+ return this.attr('y', typeof _y === 'number' ? _y + o : _y);
+ } // Move center over x-axis
+
+ }, {
+ key: "cx",
+ value: function cx(x) {
+ return x == null ? this.bbox().cx : this.x(x - this.bbox().width / 2);
+ } // Move center over y-axis
+
+ }, {
+ key: "cy",
+ value: function cy(y) {
+ return y == null ? this.bbox().cy : this.y(y - this.bbox().height / 2);
+ } // Set the text content
+
+ }, {
+ key: "text",
+ value: function text(_text) {
+ // act as getter
+ if (_text === undefined) {
+ // FIXME use children() or each()
+ var children = this.node.childNodes;
+ var firstLine = 0;
+ _text = '';
+
+ for (var i = 0, len = children.length; i < len; ++i) {
+ // skip textPaths - they are no lines
+ if (children[i].nodeName === 'textPath') {
+ if (i === 0) firstLine = 1;
+ continue;
+ } // add newline if its not the first child and newLined is set to true
+
+
+ if (i !== firstLine && children[i].nodeType !== 3 && adopt(children[i]).dom.newLined === true) {
+ _text += '\n';
+ } // add content of this node
+
+
+ _text += children[i].textContent;
+ }
+
+ return _text;
+ } // remove existing content
+
+
+ this.clear().build(true);
+
+ if (typeof _text === 'function') {
+ // call block
+ _text.call(this, this);
+ } else {
+ // store text and make sure text is not blank
+ _text = _text.split('\n'); // build new lines
+
+ for (var j = 0, jl = _text.length; j < jl; j++) {
+ this.tspan(_text[j]).newLine();
+ }
+ } // disable build mode and rebuild lines
+
+
+ return this.build(false).rebuild();
+ } // Set / get leading
+
+ }, {
+ key: "leading",
+ value: function leading(value) {
+ // act as getter
+ if (value == null) {
+ return this.dom.leading;
+ } // act as setter
+
+
+ this.dom.leading = new SVGNumber(value);
+ return this.rebuild();
+ } // Rebuild appearance type
+
+ }, {
+ key: "rebuild",
+ value: function rebuild(_rebuild) {
+ // store new rebuild flag if given
+ if (typeof _rebuild === 'boolean') {
+ this._rebuild = _rebuild;
+ } // define position of all lines
+
+
+ if (this._rebuild) {
+ var self = this;
+ var blankLineOffset = 0;
+ var dy = this.dom.leading * new SVGNumber(this.attr('font-size'));
+ this.each(function () {
+ if (this.dom.newLined) {
+ this.attr('x', self.attr('x'));
+
+ if (this.text() === '\n') {
+ blankLineOffset += dy;
+ } else {
+ this.attr('dy', dy + blankLineOffset);
+ blankLineOffset = 0;
+ }
+ }
+ });
+ this.fire('rebuild');
+ }
+
+ return this;
+ } // Enable / disable build mode
+
+ }, {
+ key: "build",
+ value: function build(_build) {
+ this._build = !!_build;
+ return this;
+ } // overwrite method from parent to set data properly
+
+ }, {
+ key: "setData",
+ value: function setData(o) {
+ this.dom = o;
+ this.dom.leading = new SVGNumber(o.leading || 1.3);
+ return this;
+ }
+ }]);
+
+ return Text;
+}(Shape);
+extend(Text, textable);
+registerMethods({
+ Container: {
+ // Create text element
+ text: function text(_text2) {
+ return this.put(new Text()).text(_text2);
+ },
+ // Create plain text element
+ plain: function plain$$1(text) {
+ return this.put(new Text()).plain(text);
+ }
+ }
+});
+register(Text);
+
+var Tspan =
+/*#__PURE__*/
+function (_Text) {
+ _inherits(Tspan, _Text);
+
+ // Initialize node
+ function Tspan(node) {
+ _classCallCheck(this, Tspan);
+
+ return _possibleConstructorReturn(this, _getPrototypeOf(Tspan).call(this, nodeOrNew('tspan', node), Tspan));
+ } // Set text content
+
+
+ _createClass(Tspan, [{
+ key: "text",
+ value: function text(_text) {
+ if (_text == null) return this.node.textContent + (this.dom.newLined ? '\n' : '');
+ typeof _text === 'function' ? _text.call(this, this) : this.plain(_text);
+ return this;
+ } // Shortcut dx
+
+ }, {
+ key: "dx",
+ value: function dx(_dx) {
+ return this.attr('dx', _dx);
+ } // Shortcut dy
+
+ }, {
+ key: "dy",
+ value: function dy(_dy) {
+ return this.attr('dy', _dy);
+ } // Create new line
+
+ }, {
+ key: "newLine",
+ value: function newLine() {
+ // fetch text parent
+ var t = this.parent(Text); // mark new line
+
+ this.dom.newLined = true; // apply new position
+
+ return this.dy(t.dom.leading * t.attr('font-size')).attr('x', t.x());
+ }
+ }]);
+
+ return Tspan;
+}(Text);
+extend(Tspan, textable);
+registerMethods({
+ Tspan: {
+ tspan: function tspan(text) {
+ var tspan = new Tspan(); // clear if build mode is disabled
+
+ if (!this._build) {
+ this.clear();
+ } // add new tspan
+
+
+ this.node.appendChild(tspan.node);
+ return tspan.text(text);
+ }
+ }
+});
+register(Tspan);
+
+var Bare =
+/*#__PURE__*/
+function (_Container) {
+ _inherits(Bare, _Container);
+
+ function Bare(node) {
+ _classCallCheck(this, Bare);
+
+ return _possibleConstructorReturn(this, _getPrototypeOf(Bare).call(this, nodeOrNew(node, typeof node === 'string' ? null : node), Bare));
+ }
+
+ _createClass(Bare, [{
+ key: "words",
+ value: function words(text) {
+ // remove contents
+ while (this.node.hasChildNodes()) {
+ this.node.removeChild(this.node.lastChild);
+ } // create text node
+
+
+ this.node.appendChild(document.createTextNode(text));
+ return this;
+ }
+ }]);
+
+ return Bare;
+}(Container);
+register(Bare);
+registerMethods('Container', {
+ // Create an element that is not described by SVG.js
+ element: function element(node, inherit) {
+ return this.put(new Bare(node, inherit));
+ }
+});
+
+var ClipPath =
+/*#__PURE__*/
+function (_Container) {
+ _inherits(ClipPath, _Container);
+
+ function ClipPath(node) {
+ _classCallCheck(this, ClipPath);
+
+ return _possibleConstructorReturn(this, _getPrototypeOf(ClipPath).call(this, nodeOrNew('clipPath', node), ClipPath));
+ } // Unclip all clipped elements and remove itself
+
+
+ _createClass(ClipPath, [{
+ key: "remove",
+ value: function remove() {
+ // unclip all targets
+ this.targets().forEach(function (el) {
+ el.unclip();
+ }); // remove clipPath from parent
+
+ return _get(_getPrototypeOf(ClipPath.prototype), "remove", this).call(this);
+ }
+ }, {
+ key: "targets",
+ value: function targets() {
+ return baseFind('svg [clip-path*="' + this.id() + '"]');
+ }
+ }]);
+
+ return ClipPath;
+}(Container);
+registerMethods({
+ Container: {
+ // Create clipping element
+ clip: function clip() {
+ return this.defs().put(new ClipPath());
+ }
+ },
+ Element: {
+ // Distribute clipPath to svg element
+ clipWith: function clipWith(element) {
+ // use given clip or create a new one
+ var clipper = element instanceof ClipPath ? element : this.parent().clip().add(element); // apply mask
+
+ return this.attr('clip-path', 'url("#' + clipper.id() + '")');
+ },
+ // Unclip element
+ unclip: function unclip() {
+ return this.attr('clip-path', null);
+ },
+ clipper: function clipper() {
+ return this.reference('clip-path');
+ }
+ }
+});
+register(ClipPath);
+
+var G =
+/*#__PURE__*/
+function (_Container) {
+ _inherits(G, _Container);
+
+ function G(node) {
+ _classCallCheck(this, G);
+
+ return _possibleConstructorReturn(this, _getPrototypeOf(G).call(this, nodeOrNew('g', node), G));
+ }
+
+ return G;
+}(Container);
+registerMethods({
+ Element: {
+ // Create a group element
+ group: function group() {
+ return this.put(new G());
+ }
+ }
+});
+register(G);
+
+var HtmlNode =
+/*#__PURE__*/
+function (_Dom) {
+ _inherits(HtmlNode, _Dom);
+
+ function HtmlNode(node) {
+ _classCallCheck(this, HtmlNode);
+
+ return _possibleConstructorReturn(this, _getPrototypeOf(HtmlNode).call(this, node, HtmlNode));
+ }
+
+ return HtmlNode;
+}(Dom);
+register(HtmlNode);
+
+var A =
+/*#__PURE__*/
+function (_Container) {
+ _inherits(A, _Container);
+
+ function A(node) {
+ _classCallCheck(this, A);
+
+ return _possibleConstructorReturn(this, _getPrototypeOf(A).call(this, nodeOrNew('a', node), A));
+ } // Link url
+
+
+ _createClass(A, [{
+ key: "to",
+ value: function to(url) {
+ return this.attr('href', url, xlink);
+ } // Link target attribute
+
+ }, {
+ key: "target",
+ value: function target(_target) {
+ return this.attr('target', _target);
+ }
+ }]);
+
+ return A;
+}(Container);
+registerMethods({
+ Container: {
+ // Create a hyperlink element
+ link: function link(url) {
+ return this.put(new A()).to(url);
+ }
+ },
+ Element: {
+ // Create a hyperlink element
+ linkTo: function linkTo(url) {
+ var link = new A();
+
+ if (typeof url === 'function') {
+ url.call(link, link);
+ } else {
+ link.to(url);
+ }
+
+ return this.parent().put(link).put(this);
+ }
+ }
+});
+register(A);
+
+var Mask =
+/*#__PURE__*/
+function (_Container) {
+ _inherits(Mask, _Container);
+
+ // Initialize node
+ function Mask(node) {
+ _classCallCheck(this, Mask);
+
+ return _possibleConstructorReturn(this, _getPrototypeOf(Mask).call(this, nodeOrNew('mask', node), Mask));
+ } // Unmask all masked elements and remove itself
+
+
+ _createClass(Mask, [{
+ key: "remove",
+ value: function remove() {
+ // unmask all targets
+ this.targets().forEach(function (el) {
+ el.unmask();
+ }); // remove mask from parent
+
+ return _get(_getPrototypeOf(Mask.prototype), "remove", this).call(this);
+ }
+ }, {
+ key: "targets",
+ value: function targets() {
+ return baseFind('svg [mask*="' + this.id() + '"]');
+ }
+ }]);
+
+ return Mask;
+}(Container);
+registerMethods({
+ Container: {
+ mask: function mask() {
+ return this.defs().put(new Mask());
+ }
+ },
+ Element: {
+ // Distribute mask to svg element
+ maskWith: function maskWith(element) {
+ // use given mask or create a new one
+ var masker = element instanceof Mask ? element : this.parent().mask().add(element); // apply mask
+
+ return this.attr('mask', 'url("#' + masker.id() + '")');
+ },
+ // Unmask element
+ unmask: function unmask() {
+ return this.attr('mask', null);
+ },
+ masker: function masker() {
+ return this.reference('mask');
+ }
+ }
+});
+register(Mask);
+
+var _Symbol =
+/*#__PURE__*/
+function (_Container) {
+ _inherits(_Symbol, _Container);
+
+ // Initialize node
+ function _Symbol(node) {
+ _classCallCheck(this, _Symbol);
+
+ return _possibleConstructorReturn(this, _getPrototypeOf(_Symbol).call(this, nodeOrNew('symbol', node), _Symbol));
+ }
+
+ return _Symbol;
+}(Container);
+registerMethods({
+ Container: {
+ symbol: function symbol() {
+ return this.put(new _Symbol());
+ }
+ }
+});
+register(_Symbol);
+
+var TextPath =
+/*#__PURE__*/
+function (_Text) {
+ _inherits(TextPath, _Text);
+
+ // Initialize node
+ function TextPath(node) {
+ _classCallCheck(this, TextPath);
+
+ return _possibleConstructorReturn(this, _getPrototypeOf(TextPath).call(this, nodeOrNew('textPath', node), TextPath));
+ } // return the array of the path track element
+
+
+ _createClass(TextPath, [{
+ key: "array",
+ value: function array() {
+ var track = this.track();
+ return track ? track.array() : null;
+ } // Plot path if any
+
+ }, {
+ key: "plot",
+ value: function plot(d) {
+ var track = this.track();
+ var pathArray = null;
+
+ if (track) {
+ pathArray = track.plot(d);
+ }
+
+ return d == null ? pathArray : this;
+ } // Get the path element
+
+ }, {
+ key: "track",
+ value: function track() {
+ return this.reference('href');
+ }
+ }]);
+
+ return TextPath;
+}(Text);
+registerMethods({
+ Container: {
+ textPath: function textPath(text, path) {
+ return this.defs().path(path).text(text).addTo(this);
+ }
+ },
+ Text: {
+ // Create path for text to run on
+ path: function path(track) {
+ var path = new TextPath(); // if d is a path, reuse it
+
+ if (!(track instanceof Path)) {
+ // create path element
+ track = this.doc().defs().path(track);
+ } // link textPath to path and add content
+
+
+ path.attr('href', '#' + track, xlink); // add textPath element as child node and return textPath
+
+ return this.put(path);
+ },
+ // FIXME: make this plural?
+ // Get the textPath children
+ textPath: function textPath() {
+ return this.find('textPath');
+ }
+ },
+ Path: {
+ // creates a textPath from this path
+ text: function text(_text) {
+ if (_text instanceof Text) {
+ var txt = _text.text();
+
+ return _text.clear().path(this).text(txt);
+ }
+
+ return this.parent().put(new Text()).path(this).text(_text);
+ } // FIXME: Maybe add `targets` to get all textPaths associated with this path
+
+ }
+});
+TextPath.prototype.MorphArray = PathArray;
+register(TextPath);
+
+var Use =
+/*#__PURE__*/
+function (_Shape) {
+ _inherits(Use, _Shape);
+
+ function Use(node) {
+ _classCallCheck(this, Use);
+
+ return _possibleConstructorReturn(this, _getPrototypeOf(Use).call(this, nodeOrNew('use', node), Use));
+ } // Use element as a reference
+
+
+ _createClass(Use, [{
+ key: "element",
+ value: function element(_element, file) {
+ // Set lined element
+ return this.attr('href', (file || '') + '#' + _element, xlink);
+ }
+ }]);
+
+ return Use;
+}(Shape);
+registerMethods({
+ Container: {
+ // Create a use element
+ use: function use(element, file) {
+ return this.put(new Use()).element(element, file);
+ }
+ }
+});
+register(Use);
+
+/* Optional Modules */
+extend([Doc$1, Symbol, Image, Pattern, Marker], getMethodsFor('viewbox'));
+extend([Line, Polyline, Polygon, Path], getMethodsFor('marker'));
+extend(Text, getMethodsFor('Text'));
+extend(Path, getMethodsFor('Path'));
+extend(Defs, getMethodsFor('Defs'));
+extend([Text, Tspan], getMethodsFor('Tspan'));
+extend([Rect, Ellipse, Circle, Gradient], getMethodsFor('radius'));
+extend(EventTarget, getMethodsFor('EventTarget'));
+extend(Dom, getMethodsFor('Dom'));
+extend(Element, getMethodsFor('Element'));
+extend(Shape, getMethodsFor('Shape')); // extend(Element, getConstructor('Memory'))
+
+extend(Container, getMethodsFor('Container'));
+registerMorphableType([SVGNumber, Color, Box, Matrix, SVGArray, PointArray, PathArray]);
+makeMorphable();
+
+export { Morphable, registerMorphableType, makeMorphable, TransformBag, ObjectBag, NonMorphable, defaults, parser, baseFind as find, Animator, Controller, Ease, PID, Spring, easing, Queue, Runner, Timeline, SVGArray, Box, Color, EventTarget, Matrix, SVGNumber, PathArray, Point, PointArray, Bare, Circle, ClipPath, Container, Defs, Doc$1 as Doc, Dom, Element, Ellipse, Gradient, G, HtmlNode, A, Image, Line, Marker, Mask, Path, Pattern, Polygon, Polyline, Rect, Shape, Stop, _Symbol as Symbol, Text, TextPath, Tspan, Use, map, filter, radians, degrees, camelCase, capitalize, proportionalSize, getOrigin, ns, xmlns, xlink, svgjs, on, off, dispatch, root, makeNode, makeInstance, nodeOrNew, adopt, register, getClass, eid, assignNewId, extend };