diff options
Diffstat (limited to 'dist/svg.js')
-rw-r--r-- | dist/svg.js | 110 |
1 files changed, 73 insertions, 37 deletions
diff --git a/dist/svg.js b/dist/svg.js index bd5a672..fa1bbcd 100644 --- a/dist/svg.js +++ b/dist/svg.js @@ -6,7 +6,7 @@ * @copyright Wout Fierens <wout@impinc.co.uk> * @license MIT * -* BUILT: Sun Dec 20 2015 15:41:48 GMT+0100 (Mitteleuropäische Zeit) +* BUILT: Mon Dec 21 2015 18:36:03 GMT+0100 (Mitteleuropäische Zeit) */; (function(root, factory) { if (typeof define === 'function' && define.amd) { @@ -1270,24 +1270,33 @@ SVG.FX = SVG.invent({ } this.attrs = { - // todo: check if attr is present in animation before saving + // holds all attributes which are not represented from a function svg.js provides } this.styles = { - + // holds all styles which should be animated } + this.transforms = [ + // holds all transformations of teh form: + // [A, B, C] or, [A, [25, 0, 0]] where ABC are matrixes and the array represents a rotation + ] + this._once = { // functions to fire at a specific position // e.g. "0.5": function foo(){} } + } , extend: { // sets up the animation animate: function(o){ + // the end time of the previous is our start + var start = this._prev ? this._prev._end : +new Date + o = o || {} if(typeof o == 'number') o = {duration:o} @@ -1295,9 +1304,6 @@ SVG.FX = SVG.invent({ this._duration = o.duration || 1000 this._delay = o.delay || 0 - // the end time of the previous is our start - var start = this._prev ? this._prev._end : +new Date - this._start = start + this._delay this._end = this._start + this._duration @@ -1395,7 +1401,6 @@ SVG.FX = SVG.invent({ // kicks off the animation - only does something when this obejct is the current // todo: remove timeout. we dont rly need a delay. it can be accomplished from the user itself , start: function(){ - // dont start if already started if(!this.active && this.current() == this){ this._start = +new Date + this._delay @@ -1421,13 +1426,22 @@ SVG.FX = SVG.invent({ } for(i in this.attrs){ - this.attrs[i].value = this.target.attr(i) + if(this.attrs[i] instanceof SVG.Color){ + var color = new SVG.Color(this.target.attr(i)) + this.attrs[i].r = color.r + this.attrs[i].g = color.g + this.attrs[i].b = color.b + }else{ + this.attrs[i].value = this.target.attr(i) + } } for(i in this.styles){ this.styles[i].value = this.target.style(i) } + this.transformations = this.target.matrixify() + this.init = true } @@ -1629,9 +1643,7 @@ SVG.FX = SVG.invent({ this.target.fire('during', {pos: this.pos, eased: eased, fx: this}) // apply the actual animation to every property - this.eachAt(function(method, args){ - this.target[method].apply(this.target, args) - }) + this.eachAt() // do final code when situation is finished if(this.pos == 1){ @@ -1688,40 +1700,54 @@ SVG.FX = SVG.invent({ // calculates the step for every property and calls block with it // todo: include block directly cause it is used only for this purpose - , eachAt: function(block){ - var i, at + , eachAt: function(){ + var i, at, self = this, target = this.target + // apply animations which can be called trough a method for(i in this.animations){ at = [].concat(this.animations[i]).map(function(el){ - if(el.at) return el.at(this.easing(this.pos), this.pos) - return el - }.bind(this)) + return el.at ? el.at(self.easing(self.pos), self.pos) : el + }) - block.call(this, i, at) + target[i].apply(target, at) } + // apply animation which has to be applied with attr() for(i in this.attrs){ at = [i].concat(this.attrs[i]).map(function(el){ - if(el.at) return el.at(this.easing(this.pos), this.pos) - return el - }.bind(this)) + return el.at ? el.at(self.easing(self.pos), self.pos) : el + }) - block.call(this, 'attr', at) + target.attr.apply(target, at) } + // apply animation which has to be applied with style() for(i in this.styles){ at = [i].concat(this.styles[i]).map(function(el){ - if(el.at) return el.at(this.easing(this.pos), this.pos) - return el - }.bind(this)) + return el.at ? el.at(self.easing(self.pos), self.pos) : el + }) + + target.style.apply(target, at) + + } - block.call(this, 'style', at) + // animate transformations which has to be chained + if(this.transforms.length){ + at = this.transformations + for(i in this.transforms){ + if(Array.isArray(this.transforms[i])){ + at = at.rotate(this.transforms[i][0].at(this.easing(this.pos)), this.transforms[i][1], this.transforms[i][2]) + }else{ + at = at.multiply(this.transforms[i].at(this.easing(this.pos))) + } + } + target.matrix(at) } return this @@ -1818,11 +1844,19 @@ SVG.extend(SVG.FX, { // detect format if (a == 'transform') { // merge given transformation with an existing one - if (this.attrs[a]) - v = this.attrs[a].multiply(v) + //if (this.attrs[a]) + // v = this.attrs[a].multiply(v) + + if(v.rotation && !v.a){ + this.transforms.push([new SVG.Number(0).morph(v.rotation), v.cx || 0, v.cy || 0]) + this.start() + }else{ + this.transforms.push(new SVG.Matrix(this.target).morph(v)) + this.start() + } // prepare matrix for morphing - this.push(a, (new SVG.Matrix(this.target)).morph(v), 'attrs') + //this.push(a, (new SVG.Matrix(this.target)).morph(v), 'transforms') // add parametric rotation values /*if (this.param) { @@ -1837,9 +1871,9 @@ SVG.extend(SVG.FX, { }*/ } else { - if(typeof this[a] == 'function'){ + /*if(typeof this[a] == 'function'){ return this[a](v) - } + }*/ this.push(a, new SVG.MorphObj(from, v), 'attrs') } @@ -2387,8 +2421,8 @@ SVG.extend(SVG.Element, SVG.FX, { } // get current matrix - matrix = this instanceof SVG.FX && this.attrs.transform ? - this.attrs.transform : + matrix = /*this instanceof SVG.FX && this.attrs.transform ? + this.attrs.transform :*/ new SVG.Matrix(target) // ensure relative flag @@ -2408,23 +2442,25 @@ SVG.extend(SVG.Element, SVG.FX, { ensureCentre(o, target) // relativize rotation value - if (relative) { + /*if (relative) { o.rotation += this.param && this.param.rotation != null ? this.param.rotation : matrix.extract().rotation - } + }*/ // store parametric values - this.param = o + //this.param = o + + if(this instanceof SVG.FX) return this.attr('transform', o) // apply transformation - if (this instanceof SVG.Element) { + //if (this instanceof SVG.Element) { matrix = relative ? // relative matrix.rotate(o.rotation, o.cx, o.cy) : // absolute matrix.rotate(o.rotation - matrix.extract().rotation, o.cx, o.cy) - } + //} // act on scale } else if (o.scale != null || o.scaleX != null || o.scaleY != null) { |