diff options
Diffstat (limited to 'src/PathArray.js')
-rw-r--r-- | src/PathArray.js | 289 |
1 files changed, 289 insertions, 0 deletions
diff --git a/src/PathArray.js b/src/PathArray.js new file mode 100644 index 0000000..4432df3 --- /dev/null +++ b/src/PathArray.js @@ -0,0 +1,289 @@ +/* globals arrayToString, pathRegReplace */ + +var pathHandlers = { + M: function (c, p, p0) { + p.x = p0.x = c[0] + p.y = p0.y = c[1] + + return ['M', p.x, p.y] + }, + L: function (c, p) { + p.x = c[0] + p.y = c[1] + return ['L', c[0], c[1]] + }, + H: function (c, p) { + p.x = c[0] + return ['H', c[0]] + }, + V: function (c, p) { + p.y = c[0] + return ['V', c[0]] + }, + C: function (c, p) { + p.x = c[4] + p.y = c[5] + return ['C', c[0], c[1], c[2], c[3], c[4], c[5]] + }, + S: function (c, p) { + p.x = c[2] + p.y = c[3] + return ['S', c[0], c[1], c[2], c[3]] + }, + Q: function (c, p) { + p.x = c[2] + p.y = c[3] + return ['Q', c[0], c[1], c[2], c[3]] + }, + T: function (c, p) { + p.x = c[0] + p.y = c[1] + return ['T', c[0], c[1]] + }, + Z: function (c, p, p0) { + p.x = p0.x + p.y = p0.y + return ['Z'] + }, + A: function (c, p) { + p.x = c[5] + p.y = c[6] + return ['A', c[0], c[1], c[2], c[3], c[4], c[5], c[6]] + } +} + +var mlhvqtcsaz = 'mlhvqtcsaz'.split('') + +for (var i = 0, il = mlhvqtcsaz.length; i < il; ++i) { + pathHandlers[mlhvqtcsaz[i]] = (function (i) { + return function (c, p, p0) { + if (i === 'H') c[0] = c[0] + p.x + else if (i === 'V') c[0] = c[0] + p.y + else if (i === 'A') { + c[5] = c[5] + p.x + c[6] = c[6] + p.y + } else { + for (var j = 0, jl = c.length; j < jl; ++j) { + c[j] = c[j] + (j % 2 ? p.y : p.x) + } + } + + return pathHandlers[i](c, p, p0) + } + })(mlhvqtcsaz[i].toUpperCase()) +} + +// Path points array +SVG.PathArray = function (array, fallback) { + SVG.Array.call(this, array, fallback || [['M', 0, 0]]) +} + +// Inherit from SVG.Array +SVG.PathArray.prototype = new SVG.Array() +SVG.PathArray.prototype.constructor = SVG.PathArray + +SVG.extend(SVG.PathArray, { + // Convert array to string + toString: function () { + return arrayToString(this.value) + }, + toArray: function () { + return this.value.reduce(function (prev, curr) { + return [].concat.call(prev, curr) + }, []) + }, + // Move path string + move: function (x, y) { + // get bounding box of current situation + var box = this.bbox() + + // get relative offset + x -= box.x + y -= box.y + + if (!isNaN(x) && !isNaN(y)) { + // move every point + for (var l, i = this.value.length - 1; i >= 0; i--) { + l = this.value[i][0] + + if (l === 'M' || l === 'L' || l === 'T') { + this.value[i][1] += x + this.value[i][2] += y + } else if (l === 'H') { + this.value[i][1] += x + } else if (l === 'V') { + this.value[i][1] += y + } else if (l === 'C' || l === 'S' || l === 'Q') { + this.value[i][1] += x + this.value[i][2] += y + this.value[i][3] += x + this.value[i][4] += y + + if (l === 'C') { + this.value[i][5] += x + this.value[i][6] += y + } + } else if (l === 'A') { + this.value[i][6] += x + this.value[i][7] += y + } + } + } + + return this + }, + // Resize path string + size: function (width, height) { + // get bounding box of current situation + var box = this.bbox() + var i, l + + // recalculate position of all points according to new size + for (i = this.value.length - 1; i >= 0; i--) { + l = this.value[i][0] + + if (l === 'M' || l === 'L' || l === 'T') { + this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x + this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y + } else if (l === 'H') { + this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x + } else if (l === 'V') { + this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y + } else if (l === 'C' || l === 'S' || l === 'Q') { + this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x + this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y + this.value[i][3] = ((this.value[i][3] - box.x) * width) / box.width + box.x + this.value[i][4] = ((this.value[i][4] - box.y) * height) / box.height + box.y + + if (l === 'C') { + this.value[i][5] = ((this.value[i][5] - box.x) * width) / box.width + box.x + this.value[i][6] = ((this.value[i][6] - box.y) * height) / box.height + box.y + } + } else if (l === 'A') { + // resize radii + this.value[i][1] = (this.value[i][1] * width) / box.width + this.value[i][2] = (this.value[i][2] * height) / box.height + + // move position values + this.value[i][6] = ((this.value[i][6] - box.x) * width) / box.width + box.x + this.value[i][7] = ((this.value[i][7] - box.y) * height) / box.height + box.y + } + } + + return this + }, + // Test if the passed path array use the same path data commands as this path array + equalCommands: function (pathArray) { + var i, il, equalCommands + + pathArray = new SVG.PathArray(pathArray) + + equalCommands = this.value.length === pathArray.value.length + for (i = 0, il = this.value.length; equalCommands && i < il; i++) { + equalCommands = this.value[i][0] === pathArray.value[i][0] + } + + return equalCommands + }, + // Make path array morphable + morph: function (pathArray) { + pathArray = new SVG.PathArray(pathArray) + + if (this.equalCommands(pathArray)) { + this.destination = pathArray + } else { + this.destination = null + } + + return this + }, + // Get morphed path array at given position + at: function (pos) { + // make sure a destination is defined + if (!this.destination) return this + + var sourceArray = this.value + var destinationArray = this.destination.value + var array = [] + var pathArray = new SVG.PathArray() + var i, il, j, jl + + // Animate has specified in the SVG spec + // See: https://www.w3.org/TR/SVG11/paths.html#PathElement + for (i = 0, il = sourceArray.length; i < il; i++) { + array[i] = [sourceArray[i][0]] + for (j = 1, jl = sourceArray[i].length; j < jl; j++) { + array[i][j] = sourceArray[i][j] + (destinationArray[i][j] - sourceArray[i][j]) * pos + } + // For the two flags of the elliptical arc command, the SVG spec say: + // Flags and booleans are interpolated as fractions between zero and one, with any non-zero value considered to be a value of one/true + // Elliptical arc command as an array followed by corresponding indexes: + // ['A', rx, ry, x-axis-rotation, large-arc-flag, sweep-flag, x, y] + // 0 1 2 3 4 5 6 7 + if (array[i][0] === 'A') { + array[i][4] = +(array[i][4] !== 0) + array[i][5] = +(array[i][5] !== 0) + } + } + + // Directly modify the value of a path array, this is done this way for performance + pathArray.value = array + return pathArray + }, + // Absolutize and parse path to array + parse: function (array) { + // if it's already a patharray, no need to parse it + if (array instanceof SVG.PathArray) return array.valueOf() + + // prepare for parsing + var s + var paramCnt = { 'M': 2, 'L': 2, 'H': 1, 'V': 1, 'C': 6, 'S': 4, 'Q': 4, 'T': 2, 'A': 7, 'Z': 0 } + + if (typeof array === 'string') { + array = array + .replace(SVG.regex.numbersWithDots, pathRegReplace) // convert 45.123.123 to 45.123 .123 + .replace(SVG.regex.pathLetters, ' $& ') // put some room between letters and numbers + .replace(SVG.regex.hyphen, '$1 -') // add space before hyphen + .trim() // trim + .split(SVG.regex.delimiter) // split into array + } else { + array = array.reduce(function (prev, curr) { + return [].concat.call(prev, curr) + }, []) + } + + // array now is an array containing all parts of a path e.g. ['M', '0', '0', 'L', '30', '30' ...] + var result = [] + var p = new SVG.Point() + var p0 = new SVG.Point() + var index = 0 + var len = array.length + + do { + // Test if we have a path letter + if (SVG.regex.isPathLetter.test(array[index])) { + s = array[index] + ++index + // If last letter was a move command and we got no new, it defaults to [L]ine + } else if (s === 'M') { + s = 'L' + } else if (s === 'm') { + s = 'l' + } + + result.push(pathHandlers[s].call(null, + array.slice(index, (index = index + paramCnt[s.toUpperCase()])).map(parseFloat), + p, p0 + ) + ) + } while (len > index) + + return result + }, + // Get bounding box of path + bbox: function () { + SVG.parser().path.setAttribute('d', this.toString()) + return SVG.parser.nodes.path.getBBox() + } + +}) |