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-rw-r--r--src/PointArray.js124
1 files changed, 0 insertions, 124 deletions
diff --git a/src/PointArray.js b/src/PointArray.js
index 68aeddc..42299e0 100644
--- a/src/PointArray.js
+++ b/src/PointArray.js
@@ -118,127 +118,3 @@ extend(PointArray, {
return { x: minX, y: minY, width: maxX - minX, height: maxY - minY }
}
})
-
-// export default class PointArray extends SVGArray {
-// constructor (array, fallback = [[0, 0]]) {
-// super(array, fallback)
-// }
-//
-// // Convert array to string
-// toString () {
-// // convert to a poly point string
-// for (var i = 0, il = this.length, array = []; i < il; i++) {
-// array.push(this[i].join(','))
-// }
-//
-// return array.join(' ')
-// }
-//
-// // toArray () {
-// // return this.reduce(function (prev, curr) {
-// // return [].concat.call(prev, curr)
-// // }, [])
-// // }
-//
-// // Convert array to line object
-// toLine () {
-// return {
-// x1: this[0][0],
-// y1: this[0][1],
-// x2: this[1][0],
-// y2: this[1][1]
-// }
-// }
-//
-// // Get morphed array at given position
-// at (pos) {
-// // make sure a destination is defined
-// if (!this.destination) return this
-//
-// // generate morphed point string
-// for (var i = 0, il = this.length, array = []; i < il; i++) {
-// array.push([
-// this[i][0] + (this.destination[i][0] - this[i][0]) * pos,
-// this[i][1] + (this.destination[i][1] - this[i][1]) * pos
-// ])
-// }
-//
-// return new PointArray(array)
-// }
-//
-// // Parse point string and flat array
-// parse (array) {
-// var points = []
-//
-// array = array.valueOf()
-//
-// // if it is an array
-// if (Array.isArray(array)) {
-// // and it is not flat, there is no need to parse it
-// if (Array.isArray(array[0])) {
-// return array
-// }
-// } else { // Else, it is considered as a string
-// // parse points
-// array = array.trim().split(delimiter).map(parseFloat)
-// }
-//
-// // validate points - https://svgwg.org/svg2-draft/shapes.html#DataTypePoints
-// // Odd number of coordinates is an error. In such cases, drop the last odd coordinate.
-// if (array.length % 2 !== 0) array.pop()
-//
-// // wrap points in two-tuples and parse points as floats
-// for (var i = 0, len = array.length; i < len; i = i + 2) {
-// points.push([ array[i], array[i + 1] ])
-// }
-//
-// return points
-// }
-//
-// // Move point string
-// move (x, y) {
-// var box = this.bbox()
-//
-// // get relative offset
-// x -= box.x
-// y -= box.y
-//
-// // move every point
-// if (!isNaN(x) && !isNaN(y)) {
-// for (var i = this.length - 1; i >= 0; i--) {
-// this[i] = [this[i][0] + x, this[i][1] + y]
-// }
-// }
-//
-// return this
-// }
-//
-// // Resize poly string
-// size (width, height) {
-// var i
-// var box = this.bbox()
-//
-// // recalculate position of all points according to new size
-// for (i = this.length - 1; i >= 0; i--) {
-// if (box.width) this[i][0] = ((this[i][0] - box.x) * width) / box.width + box.x
-// if (box.height) this[i][1] = ((this[i][1] - box.y) * height) / box.height + box.y
-// }
-//
-// return this
-// }
-//
-// // Get bounding box of points
-// bbox () {
-// var maxX = -Infinity
-// var maxY = -Infinity
-// var minX = Infinity
-// var minY = Infinity
-// this.forEach(function (el) {
-// maxX = Math.max(el[0], maxX)
-// maxY = Math.max(el[1], maxY)
-// minX = Math.min(el[0], minX)
-// minY = Math.min(el[1], minY)
-// })
-// return {x: minX, y: minY, width: maxX - minX, height: maxY - minY}
-// }
-// }