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-rw-r--r--src/animation/Timeline.js4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/animation/Timeline.js b/src/animation/Timeline.js
index a29d683..25e6554 100644
--- a/src/animation/Timeline.js
+++ b/src/animation/Timeline.js
@@ -108,7 +108,7 @@ export default class Timeline extends EventTarget {
// The start time for the next animation can either be given explicitly,
// derived from the current timeline time or it can be relative to the
- // last start time to chain animations direclty
+ // last start time to chain animations directly
var absoluteStartTime = 0
var endTime = this.getEndTime()
@@ -244,7 +244,7 @@ export default class Timeline extends EventTarget {
// FIXME:
// However, reseting in insertion order leads to bugs. Considering the case,
- // where 2 runners change the same attriute but in different times,
+ // where 2 runners change the same attribute but in different times,
// reseting both of them will lead to the case where the later defined
// runner always wins the reset even if the other runner started earlier
// and therefore should win the attribute battle