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-rwxr-xr-xsrc/array.js121
1 files changed, 0 insertions, 121 deletions
diff --git a/src/array.js b/src/array.js
index 75c035f..671c8e8 100755
--- a/src/array.js
+++ b/src/array.js
@@ -75,124 +75,3 @@ SVG.extend(SVG.Array, {
})
-// Poly points array
-SVG.PointArray = function() {
- this.constructor.apply(this, arguments)
-}
-
-// Inherit from SVG.Array
-SVG.PointArray.prototype = new SVG.Array
-
-SVG.extend(SVG.PointArray, {
- // Convert array to string
- toString: function() {
- /* convert to a poly point string */
- for (var i = 0, il = this.value.length, array = []; i < il; i++)
- array.push(this.value[i].join(','))
-
- return array.join(' ')
- }
- // Get morphed array at given position
-, at: function(pos) {
- /* make sure a destination is defined */
- if (!this.destination) return this
-
- /* generate morphed point string */
- for (var i = 0, il = this.value.length, array = []; i < il; i++)
- array.push([
- this.value[i][0] + (this.destination[i][0] - this.value[i][0]) * pos
- , this.value[i][1] + (this.destination[i][1] - this.value[i][1]) * pos
- ])
-
- return new SVG.PointArray(array)
- }
- // Parse point string
-, parse: function(array) {
- array = array.valueOf()
-
- /* if already is an array, no need to parse it */
- if (Array.isArray(array)) return array
-
- /* split points */
- array = this.split(array)
-
- /* parse points */
- for (var i = 0, il = array.length, p, points = []; i < il; i++) {
- p = array[i].split(',')
- points.push([parseFloat(p[0]), parseFloat(p[1])])
- }
-
- return points
- }
- // Move point string
-, move: function(x, y) {
- var box = this.bbox()
-
- /* get relative offset */
- x -= box.x
- y -= box.y
-
- /* move every point */
- if (!isNaN(x) && !isNaN(y))
- for (var i = this.value.length - 1; i >= 0; i--)
- this.value[i] = [this.value[i][0] + x, this.value[i][1] + y]
-
- return this
- }
- // Resize poly string
-, size: function(width, height) {
- var i, box = this.bbox()
-
- /* recalculate position of all points according to new size */
- for (i = this.value.length - 1; i >= 0; i--) {
- this.value[i][0] = ((this.value[i][0] - box.x) * width) / box.width + box.x
- this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.x
- }
-
- return this
- }
- // Get bounding box of points
-, bbox: function() {
- if (this.value.length == 0)
- return { x: 0, y: 0, width: 0, height: 0 }
-
- var i
- , x = this.value[0][0]
- , y = this.value[0][1]
- , box = { x: x, y: y }
-
- /* find position */
- for (i = this.value.length - 1; i >= 0; i--) {
- if (this.value[i][0] < box.x)
- box.x = this.value[i][0]
- if (this.value[i][1] < box.y)
- box.y = this.value[i][1]
- if (this.value[i][0] > x)
- x = this.value[i][0]
- if (this.value[i][1] > y)
- y = this.value[i][1]
- }
-
- /* calculate size */
- box.width = x - box.x
- box.height = y - box.y
-
- return box
- }
-
-})
-
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