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-rw-r--r--src/pointarray.js18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/pointarray.js b/src/pointarray.js
index f43234c..d5c632c 100644
--- a/src/pointarray.js
+++ b/src/pointarray.js
@@ -9,7 +9,7 @@ SVG.PointArray.prototype = new SVG.Array
SVG.extend(SVG.PointArray, {
// Convert array to string
toString: function() {
- /* convert to a poly point string */
+ // convert to a poly point string
for (var i = 0, il = this.value.length, array = []; i < il; i++)
array.push(this.value[i].join(','))
@@ -26,10 +26,10 @@ SVG.extend(SVG.PointArray, {
}
// Get morphed array at given position
, at: function(pos) {
- /* make sure a destination is defined */
+ // make sure a destination is defined
if (!this.destination) return this
- /* generate morphed point string */
+ // generate morphed point string
for (var i = 0, il = this.value.length, array = []; i < il; i++)
array.push([
this.value[i][0] + (this.destination[i][0] - this.value[i][0]) * pos
@@ -42,13 +42,13 @@ SVG.extend(SVG.PointArray, {
, parse: function(array) {
array = array.valueOf()
- /* if already is an array, no need to parse it */
+ // if already is an array, no need to parse it
if (Array.isArray(array)) return array
- /* split points */
+ // split points
array = this.split(array)
- /* parse points */
+ // parse points
for (var i = 0, il = array.length, p, points = []; i < il; i++) {
p = array[i].split(',')
points.push([parseFloat(p[0]), parseFloat(p[1])])
@@ -60,11 +60,11 @@ SVG.extend(SVG.PointArray, {
, move: function(x, y) {
var box = this.bbox()
- /* get relative offset */
+ // get relative offset
x -= box.x
y -= box.y
- /* move every point */
+ // move every point
if (!isNaN(x) && !isNaN(y))
for (var i = this.value.length - 1; i >= 0; i--)
this.value[i] = [this.value[i][0] + x, this.value[i][1] + y]
@@ -75,7 +75,7 @@ SVG.extend(SVG.PointArray, {
, size: function(width, height) {
var i, box = this.bbox()
- /* recalculate position of all points according to new size */
+ // recalculate position of all points according to new size
for (i = this.value.length - 1; i >= 0; i--) {
this.value[i][0] = ((this.value[i][0] - box.x) * width) / box.width + box.x
this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y