diff options
Diffstat (limited to 'src/runner.js')
-rw-r--r-- | src/runner.js | 96 |
1 files changed, 30 insertions, 66 deletions
diff --git a/src/runner.js b/src/runner.js index 9bb1aa6..44bc39e 100644 --- a/src/runner.js +++ b/src/runner.js @@ -49,7 +49,6 @@ SVG.Runner = SVG.invent({ // Save transforms applied to this runner this.transforms = new SVG.Matrix() - this._transformsRunning = true // Looping variables this._haveReversed = false @@ -157,10 +156,11 @@ SVG.Runner = SVG.invent({ These methods allow us to attach basic functions to the runner directly */ - queue: function (initFn, runFn) { + queue: function (initFn, runFn, isTransform) { this._queue.push({ initialiser: initFn || SVG.void, runner: runFn || SVG.void, + isTransform: !!isTransform, initialised: false, finished: false, }) @@ -364,6 +364,7 @@ SVG.Runner = SVG.invent({ // Save a morpher to the morpher list so that we can retarget it later _rememberMorpher: function (method, morpher) { + if (method == 'transform' && !this._isDeclarative) return this._history[method] = { morpher: morpher, caller: this._queue[this._queue.length - 1], @@ -373,6 +374,7 @@ SVG.Runner = SVG.invent({ // Try to set the target for a morpher if the morpher exists, otherwise // do nothing and return false _tryRetarget: function (method, target) { + if (method == 'transform' && !this._isDeclarative) return false if(this._history[method]) { this._history[method].morpher.to(target) this._history[method].caller.finished = false @@ -482,10 +484,9 @@ function mergeTransforms () { // Merge any two transformations in a row that are done let lastRunner = null - let lastIndex = null runners.forEach((runner, i) => { - if (i != 0 && runner.done && lastRunner.done) { + if (lastRunner && runner.done && lastRunner.done) { delete runners[lastRunner.id] runners[i] = { transforms: runner.transforms.lmultiply(lastRunner.transforms), @@ -496,54 +497,24 @@ function mergeTransforms () { lastRunner = runner }) - - // // Try to merge any adjacent transforms into a single transform - // for (let i = runners.length; --i;) { - // - // let runner = runners[i] - // let lastRunner = runners[i-1] - // if (!runner.done || !lastRunner.done) continue - // - // runners.splice(i-1, 2, { - // transforms: runner.transforms.lmultiply(lastRunner.transforms), - // done: true, - // }) - // } } SVG.extend(SVG.Element, { - // - // clearTransforms: function (currentRunner) { - // - // let runners = this._transformationRunners - // for (let i = 0, len = runners.length; i < len; ++i) { - // let runner = runners[i] - // - // // if we hit the current runner - // if (runner == currentRunner) { - // - // // update the runners on the element to only use its current matrix and - // // and all runners which come after the current runner + the current - // this._transformationRunners = runners.slice(i) - // break - // } - // - // runners[i]._transformsRunning = false - // } - // }, - _clearTransformRunnersBefore: function (currentRunner) { - this._transformationRunners = this._transformationRunners.filter((runner) => { - return runner.id >= currentRunner.id + + this._transformationRunners.forEach((runner, i, arr) => { + if (runner.id < currentRunner.id) { + + runner._queue = runner._queue.filter((item) => { + return !item.isTransform + }) + + delete arr[i] + } }) }, addRunner: function (runner) { - // let runners = this._transformationRunners - // if (!runners.includes(runner)) { - // runners.push(runner) - // } - this._transformationRunners[runner.id] = runner SVG.Animator.transform_frame( @@ -557,18 +528,6 @@ SVG.extend(SVG.Element, { this._frameId = SVG.Element.frameId++ } }, - - _currentTransform: function (r) { - - var index = this._transformationRunners.indexOf(r) - if(index < 0) { - return this._baseTransform - } - - var transforms = this._transformationRunners.slice(0, this._transformationRunners.indexOf(r)+1).map(el => el.transforms) - - return reduceTransform(transforms, this._baseTransform) - } }) SVG.Element.frameId = 0 @@ -633,6 +592,9 @@ SVG.extend(SVG.Runner, { // 4. Now you get the delta matrix as a result: D = F * inv(M) transform: function (transforms, relative, affine) { + if (this._tryRetarget('transform', transforms)) { + return this + } // Parse the parameters var isMatrix = transforms.a != null @@ -662,12 +624,15 @@ SVG.extend(SVG.Runner, { morpher = new SVG.Morphable.ObjectBag(formatTransforms({})) .to(formatTransforms(transforms)) .stepper(this._stepper) - return this.queue(function() { + + this.queue(function() { this.element().addRunner(this) }, function (pos) { - this.addTransform(new SVG.Matrix(morpher.at(pos).valueOf())) + this.addTransform(new SVG.Matrix(morpher.at(pos).valueOf()), true) return morpher.done() - }) + }, true) + + this._rememberMorpher('transform', morpher) return this } @@ -685,6 +650,7 @@ SVG.extend(SVG.Runner, { : SVG.Morphable.TransformBag morpher = new SVG.Morphable().type(morphType) + morpher.to(transforms) morpher.stepper(this._stepper) @@ -694,27 +660,25 @@ SVG.extend(SVG.Runner, { // If we have an absolute transform, it needs to over-ride any other // tranformations that are available on the element - if (!relative) { - + if (!relative && !this._isDeclarative) { // Deactivate all transforms that have run so far if we are absolute element._clearTransformRunnersBefore(this) - currentBase = new SVG.Matrix(element) - morpher.from(currentBase).to(transforms) } // Define the starting point for the morpher - let startMatrix = new SVG.Matrix(relative ? null : element) + let startMatrix = new SVG.Matrix(relative ? undefined : element) morpher.from(startMatrix) }, function (pos) { - if (!this._transformsRunning) return if (!relative) this.clearTransform() var matrix = morpher.at(pos) this.addTransform(matrix) return morpher.done() - }) + }, true) + + this._rememberMorpher('transform', morpher) return this }, |